- Jul 4, 2009
Hey Almas will I be able to do a Shadow vs Sonic fight now due
to the clone engine now?
to the clone engine now?
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I did in fact read the whole post. I'm aware that you can't have multiple versions of the character in a match. I'm asking if you can STORE multiple characters at once. For example, if I want Elemental Marth to be triggered by L while Roy is triggered by R.
Thank you for your help though.
P.s. How do you multiply in hex?
Fixedthe XX part for bowser only has 7 characters...
CorrectMBlaze said:If I had to guess, this is a way to substitute files such as a PSA file on a character triggered by a coded button on the controller? Also a way to switch between Stage textures? I'm just guessing here since I don't really understand it fully.
I understand that you're retiring from coding, but could you do a quick rewrite to make an alternate version of the code that is classic controller supported?Because of the way the game reads controller inputs, the code is easy to write working with only the Classic Controller or only the GC Controller, but trying to mix both of them is just hard to operate.
Yes.Would holding, say, R+A while choosing "Random" on the Stage Select screen load the alternate file if the specified stage is chosen?
sffadsad said:I understand that you're retiring from coding, but could you do a quick rewrite to make an alternate version of the code that is classic controller supported?
Alternate File Loader - Classic Controller Version [Almas] C23FA350 00000020 90C20000 90E20004 91620008 90A2000C 90620010 91220014 91420018 9182001C 3D800004 618C86C0 3D60805A 3CA0452F 60A57066 90AB7C14 816B7C22 3C608057 60639FF0 84A30010 2C050000 4182008C 7C055800 4082FFF0 3CC04545 60C62F53 7C062800 4082001C 3D60804F 616B78AA A16B0000 A1430008 7C0A5800 41820050 88A30004 A1430008 39200000 A0C30006 64C68152 7CC66214 3CE0804F 60E76F0A 39290001 7CCC3050 38E709A0 2C090005 4182FF94 89660000 7C0B2800 4082FFE4 A1670000 7C0B5000 4082FFD8 A143000A 3D60805A B14B7C16 80C20000 80E20004 81620008 80A2000C 80620010 81220014 81420018 8182001C 8C040001 00000000
I believe you only need the one code block. I tested the Clone Engine code out with that "Mewtwo" Lucario moveset, and the Lucario skin I had put in didn't load up (Dhragen's "Mickey Mouse" skin), since FitLucario.pac was the only one in the "clone" folder.I'm a bit confused here - is the bytecount the total number of files that will be replaced, or the number of entries in the code? E.g. If I wanted to use Roy instead of Marth, I'd have 3 files - FitMarth.pac, FitMarth00.pac and FitMarth00.pcs. Would that be a bytecount of 30 (3 files) or 10 (1 code block)?
This is amazing by the way. You rock.