- Jan 3, 2013
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It's in Training Codes->In-Game Code Toggles4.0 beta03 works great, I had a crash when going through the randomized playlist for music in the debug menu but it's not really a big deal for me.
Small question: in the debug menu, where is the option to turn off ingame toggles?
Only Battlefield's stage textures have been added, out of the ones that can be selected from the Debug settings. It's a beta build lol. The 4.0 beta release post mentions this as one of the missing features, for now.Alright, so how are you supposed to get the custom stage textures to work? I don't even see an option for the Smash 4 version of Battlefield and whenever I go into settings and set each custom stage texture, it's just the exact same as before when I start a match in that stage. What am I doing wrong?
I added a MD5 check in the script, so it will make sure the ISO provided is truly vanilla v1.02 (which could cause problems if it isn't). It can be bypassed if the user really wants though.
The download is just 4 files. After downloading and unzipping the download, all you need to do is drag-and-drop your vanilla 1.02 ISO onto the script, and your 20XX 4.0 Beta ISO will be automatically generated. If you don't know what version your vanilla ISO is, or need to convert it, you can look here.
After your 20XX ISO has been built, if there were no problems, the script will now also prompt the user to ask if they'd like to generate a hash of the finished product. So you can be sure it was built correctly. Of course, the "current correct" hash is simply taken from the build that I've put together (should still be up to date with everything that's been released so far though). Eventually @achilles and I can sync up and I can be sure I have the full, current build and truest of true hashes. Let me know if you guys run into any problems with the new script. So far I've only been able to test it on Win7.
This build contains what Achilles has released so far, so if you've been following along and updating with all the files he's posted, you don't need this.
Please specify which build you're using when submitting a bug. And the more detailed steps you can provide for reproducing it, the better.Included updates from Achilles from Beta02:
- New Feature: Debug Menu --> Character Select Screen Codes --> Custom CSS Colors (screenshots)
- Bug FIx: Debug Menu --> pressing Start when two submenus deep does not load the victory screen and softlock the game.
- Bug Fix: Battlefield rainbow water BG toggle turned to OFF no longer loads Custom Battlefield 2 collision points.
- Bug Fix: v1.00 SDI/Hitlag code updated (thanks to new code from Magus posted today).
- Bug Fix: Widescreen toggle value is now applied immediately upon boot and no longer needs to experience a loading cycle first.
- Bug Fix: "Out-of-camera" magnifier bubbles in Widescreen mode now extend further to the sides of the screen (thanks to Dan Salvato).
- Bug Fix: Opening the Debug Menu and going directly to Stage Codes --> Custom FD Color --> RGB Color Viewer, no longer freezes the game. I also added in a text line to state that Rainbow FD takes priority.
Included updates from Achilles from Beta01:
- Updated DOL file (Name Entry Additions)
- Fixed GrNKr.1at & GrNKr.2at
- Added Hyrule Maze Stages
- Updated MnSlChr (TrackPreview)
- Fixed PlKbRe.lat
- Fixed GrNFg files
Btw, support for 20XX 4.0 will be added to DTW3 in the next version. So if there's still confusion, that should help a lot for seeing which files need to be replaced for various costumes. I also have another surprise along those lines. Primarily there are two things I want to finish before I release the update, but I don't think it will be too long.
When I said, "confused the statement" I was referring to my statement that you had originally quoted. Just look again at my post you originally quoted here, and it should make more sense.
This seemed to be caused by change something in Debug menu.Beta03 problem or didn't I notice that I changed debug menu settings without awareness?
I think all projectiles have become invisible.
can't see any graphics and hitboxes (but they can hit).
http://smashboards.com/threads/the-...date-4-0-beta03.351221/page-116#post-20461209Alright, so how are you supposed to get the custom stage textures to work? I don't even see an option for the Smash 4 version of Battlefield and whenever I go into settings and set each custom stage texture, it's just the exact same as before when I start a match in that stage. What am I doing wrong?
Probably had "Invisible Items" on. Did the new Hyrule 64 fix the problems you noticed?This seemed to be caused by change something in Debug menu.
I delete all data from memory card and reloaded 20XX.
Then I can see projectiles now.
I haven't put this back in yet.Is there a way to toggle marth's sword colors? I've been looking for a while and It seems like it's just not in here
What M!nt said. Even more conveniently, if you have a match paused and then hit D-Pad Right, you can cycle through toggling 20XX in-game codes as well as going into Develop Mode. Try it out.4.0 beta03 works great, I had a crash when going through the randomized playlist for music in the debug menu but it's not really a big deal for me.
Small question: in the debug menu, where is the option to turn off ingame toggles?
Dolphin, I'm assuming? Change your video backend in the graphics menu.What do I do if the debug menu is just a black screen?
255, because you can't use 00.hps. You'll likely run out of available space in the ISO (~1.45 gb) before this point. Although, that can technically be circumvented, but I don't want to get into that discussion right now.tyvm Achilles imo a landmark in melee history
how many hps files can I have in melee? 256?
Eventually. But I'm running into large annoyances with this, because I have now started to just completely delete vanilla files from the ISO to free up space for more music files and things. And if you wanted to purely work off file replacements, then I would have to take all those files I am deleting and tell you specifically which ones to delete, or turn them into "dummy" files of tiny size. Either way it's just kind of a pain, which is why DRGN's patches are nice.Will there be a download with the raw files as the updates go on?
Not yet.Is there any way to set the computer to sheik like you could in previous iterations of 20XX yet?
My b for not wanting to sit for 10 minutes trying to find the tiniest and most minute details, lol!
did the same thing for me just press the downloaded file and it will give u the option to save it anywayHi. I have tried to download the 4.0 beta 03 on Chrome but it says that the software "is malicious, and Chrome has blocked it". Is there a reason for this and is there a way I can fix this?
The second edit; It's normal if it only works for Battlefield. He said he still has to write the code for the other stages, so only Battlefield is in.So, I made the 4.0 beta iso, changing only: the game code to 20XX40, the game name to SSBM 20XX Hack Pack 4.0 beta (making sure to preserve hex placement in my hex editor). When I boot it up in Nintendont, the screen flickers, and the game is in black and white. This doesn't happen with any of my other games (Notably 20XX 3.02). Does this beta force progressive scan, PAL 60Hz, or something?
EDIT: Changed my Nintendont settings to Force NTSC video, so no more black and white.
EDIT 2: Jigglypuff Left costume toggle freezes my Wii. Can't get Texture Hacks section of Debug Menu to work for any stage but Battlefield.
You don't need to merge names anymore. Name Entry now allows eight characters. (Some characters take up two spaces, oddly.) D-pad Down is supposed to go to the controller rumble menu... I don't know how or why it crashed for you.Bug report (console, I think): I was at the CSS and when I wanted to merge 2 nametags, I accidentaly pressed down on the D-Pad and it crashed (I didn't select any character yet).
Thanks for keeping a keen eye on the new stages! Try this one:
Btw, if you guys didn't notice, I updated the Fourside hack for the 4.0 beta so the camera is a little more zoomed out, and the platform stops at each side for 60 frames, like Smashville. And as with all the other new stages, the insta-walljumping problem should be fixed.
EDIT: Just remembered the platform width was also modified [smaller] to be closer to Smashville.
Sorry. Try this one:
slopes were removed in the new file, but character looks weird (floating) on main place
(Fox isn't weird but Peach looks like floating).
Btw, musics sometimes become broken noisy sound in the both of debug menu and during matches.
and, in debug menu, I did A(play) -> Right(Next hps) -> A -> Right -> A....... again and again ,
then 20XX froze.
What in particular is wrong with the stage?
Cool, thanks. I'm adding a link to this for Mac users in the ReadMe.
Placebo OP.Placebo, other than teching/missed tech getups and DI.
Ok. I almost did it today, but got pulled away again. I'll just wait for your cue.
Have it set to Time mode and hold start for 2 secs.Just got it and it's amazing! Is there a way to boot games as only one player?
The collision points for the floors were not actually flat and caused slight inclines.What in particular is wrong with the stage?
I guess I always considered it to be a complex type of DI, but if you just want it to be down and away always then I can do that.
Yeah, I saw that mentioned a bit ago as I was reading through the thread. Thanks for your response, though!The second edit; It's normal if it only works for Battlefield. He said he still has to write the code for the other stages, so only Battlefield is in.
3+ people have asked this question already and its in the first post about the beta under an italicized and underlined header saying "things that are missing."My b for not wanting to sit for 10 minutes trying to find the tiniest and most minute details, lol!
Refer back to what I said earlier. Either way, I found the Smash 4 version of battlefield after a bit. No thanks to you, lol.3+ people have asked this question already and its in the first post about the beta under an italicized and underlined header saying "things that are missing."
I'm checking in for any updates. Thanks for your contribution.R-Alt for Green Sheik/Zelda gives Sothe/Micaiah, who are both Fire Emblem: Radiant Dawn characters (which is why a red costume was assigned to a green slot lol). R-Alt for Marth is based off of PM's Purple Marth costume. Not sure about others, but make sure to check the OP for the names that correspond to the returning 20XX 3.02 costumes (CTRL+F "alternate costumes"), if you're still trying to update your list.