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The 20XX Melee Training Hack Pack (v4.05 UPDATE! 3/17/16)

Discussion in 'Melee Workshop' started by Achilles1515, Mar 29, 2014.

  1. Daniel Shin

    Daniel Shin
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    Smash Cadet

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    i'm in.
     
    oscat likes this.
  2. XR9WrWolf

    XR9WrWolf
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    Tested and approved. Love it
     
  3. pootTheBox

    pootTheBox
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    @Achilles1515 @Ed94 @L.O.S.T.30-3
    Did anyone put together this code for hitboxes? I like the original colors and this opacity. I'm looking to get the red hitboxes at the same opacity.
     
  4. Jonas

    Jonas
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    Smash Champion

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    A friend of mine noticed a flaw with one of the PAL characters in 4.05. When Donkey Kong gets hit during his Spinning Kong move, he loses his Giant Punch charge. He is not supposed to do that in PAL. I on't know if this has been brought to your attention yet, or if it's even something you're going to bother with implementing in the future, but it makes me wonder if other PAL characters have inconsistensies.
     
    #6844 Jonas, Feb 20, 2017
    Last edited: Feb 20, 2017
  5. YvngFlameHoe

    YvngFlameHoe
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    Can I get a list of what the music file for every stage is?
     
  6. A4Foot1Giant

    A4Foot1Giant
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    Definitely would love that
     
    oscat likes this.
  7. IamMe

    IamMe
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    Can the CPU shieldgrab in 20XX 4.05? if so how to do it?
     
  8. CoolJulian1204

    CoolJulian1204
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    Is there a 2nd hacked sss screen because when i go on to the next one it skips one and goes to the 1st hacked sss
     
  9. oscat

    oscat
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    Are you using gecko codes?
     
  10. Jehosephat

    Jehosephat
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    does anybody know how to turn the raw root files into an image/.gci file, I'd like to use the training hack pack on a gamecube and memory card. the official 20xx site only has TE and not the training hack pack. if you just have a .gci file of 20xx 4.05 hack pack then please feel free to post
     
  11. PrinceJohn

    PrinceJohn
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    This does not exist. They are two different things
     
  12. alpha_leonis

    alpha_leonis
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    is there a way to turn the screen flashes off when someone gets hit at a higher percent, or when someone dies? Or is there a way to make those flashes also in 16:9?
     
  13. TyroKith

    TyroKith
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    Will the next version of 20XX have the option in the debug menu to fix controller polling and dashback issues?
     
  14. NEXmaniosis

    NEXmaniosis
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    So I find out two interesting things I didn't found in the post:

    - CPU ALWAYS get up attack:
    Debug Menu -> Cpu Codes -> Ground Tech Options -> Everything OFF and 0 BUT => Custom Getup Options (ON), Frame Perfect Getup (100*), Getup Attack (100).
    As I said leave the rest on 0.

    * If you want to mix up the times you can change this one and Max Lay wait frames.

    - CPU ALWAYS DI away.

    Achilles explained it here, but that didn't work to me, so with this one I got what I wanted:

    Random
    100
    100
    1
     
  15. TyroKith

    TyroKith
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    Is there a way to turn off the crowd cheer, the kind you hear when your character gets above 100%?
     
  16. Shadow

    Shadow
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    I just wanted to report I was messing with the debug menu in 20XX and the hitstun and knockback modifiers are not working
    I have tested them on 0.06250 and 5.00000 but it doesn't seem to affect the game play.

    what is expected to happen was that hitstun would be very long at 5.00000 and almost nothing at 0.06250.
     
  17. TyroKith

    TyroKith
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    Is there a way on (frozen) Pokémon Stadium to keep the scoreboard from displaying the match? I'd like it if it stayed black and only showed the time remaining like it does when the match starts. Alternatively, if it kept track of stocks and time that would be cool too.
     
  18. galan0

    galan0
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    There a way to just go into 1-Player mode from the CSS? I know the A+B glitch, but I kinda miss just pressing Up on the D-pad from v3.02. Sometimes i'll get the glitch first try, other times I'm consistently trying cause I'm off by 1 frame. There a way I can swap the SD Remix button for the force start?
     
  19. Daniel Shin

    Daniel Shin
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    set the game to anything other than stock

    hold start

    boom.

    ez$$
     
    galan0 likes this.
  20. galan0

    galan0
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    holy **** you've saved me so much struggle <3<3<3
     
  21. HumanMeatPuppet

    HumanMeatPuppet
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    Is there a way to have the vanilla AI for the single player modes? Or is this simply not possible with the new AI implemented for versus?
     
  22. Daniel Shin

    Daniel Shin
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    happy one year anniversary 20XX 4.05!
     
    #6862 Daniel Shin, Mar 18, 2017
    Last edited: Mar 18, 2017
    pipedreams, Lykon, Gehis514 and 4 others like this.
  23. ZenSmash

    ZenSmash
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    Is it possible for you to release the code that has to do with the CSS L and R costume toggles?
     
    oscat likes this.
  24. TyroKith

    TyroKith
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    Does a modification exist that fixes Battlefield's jank ledges? I'd be equally happy with one that (A) made the "grab angles" for the ledge right angles instead of acute angles, or (B) made a custom stage design for Battlefield where the ledges are in the same shape as the acute angles mentioned before.
     
  25. Silent Hell

    Silent Hell
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    Hey guys, I was kinda bummed out that with 3 pages worth of stages there were a lot of repeated or missing stages so I went ahead and made a stage pack adding stages previously added in the thread as well as some of my personal favorites from SD Remix. I even went ahead and completed the look with matching icon and stage descriptions. I even went out of my way to finish page 3's stage descriptions

    Nothing in this pack replaces a pre-existing stage except for Fourside Smashville. It uses the Smashville from SD Remix.

    https://www.mediafire.com/?r87itg8ffbs18q1

    New Stages include:
    • Yoshi's Fortune
    • Miiverse
    • Suzaku Castle
    • Metal Cavern
    • Saffron City
    • Metroid Lab
    • Princess Peaches Flat Still has hazards ;_;
    • Legal Mushroom Kingdom I
    • Legal Mushroom Kingdom II Still has Birdo+Pidget ;_;
    • Legalish Yoshi's Story
    • HD Fountain of Dreams
    • Dreamland 64 Nightime
    • Restored Smash Wii U Final Destination
    • Skyrule
    • Smashville Fourside
    • High Tide at Great Bay
    • Restored KirbyWare, Inc.
    • Restored legal Green Greens
    I'll post pictures later if I can. (I play on Nintendont)
    Also, if someone can tell me how to disable stage hazards on Mushroom Kingdom II and Princess Peach's Flat I'd be very grateful. I'd imagine it involves ASM of some sort but I'm willing to learn.
    Enjoy.
     
    #6865 Silent Hell, Mar 19, 2017
    Last edited: Mar 19, 2017
    YanPerez97 and HumanMeatPuppet like this.
  26. Lykon

    Lykon
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    sigh 1 year of 4.05 already i miss the updates
     
  27. Achilles1515

    Achilles1515
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    Yo I'm gonna merge some of these stage descriptions into the next release.
    https://smashboards.com/threads/stage-hacking-new-research-documentation.384255/page-3#post-18292085
    This is it. It's old and could most certainly use a re-write.
    https://www.mediafire.com/?yl6nwu3ll3xnpsm
     
    Stormghetti likes this.
  28. clarify

    clarify
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    Pretty damn good work here. Can't wait for the next release!
     
  29. Silent Hell

    Silent Hell
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    You're welcome. I hope the next release is soon enough. Might I request a truly hazardless Princess Peach's Flat and MKII SD Remix? I'm truly hopeless with assembly.
     
    #6869 Silent Hell, Mar 21, 2017
    Last edited: Mar 21, 2017
  30. ZenSmash

    ZenSmash
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  31. Achilles1515

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    Those stages will not be in the next release, largely due to geometry redundancy, but I added the disabling of their hazards in as custom stage flags for the stage swap engine.

    Here is the MCM mod:

    Code:
        -==-
    
    
    Princess Peach's Castle - Disable Bullet and Switches
    - custom stage flag (80)
    [Zauron, Achilles]
    Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
    1.02 ----- 0x801CD8A8 --- 7C0802A6 -> Branch
    
    3C808040 8884A2E5
    54840631 41820008
    4E800020 7C0802A6
    48000000
    
    
    
    
        -==-
    
    
    Mushroom Kingdom II - Disable Pidget, Birdo, Logs
    - uses custom stage flag (80)
    [Flieskiller, Achilles]
    Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
    1.02 ----- 0x801fcd80 --- 38A00004 -> Branch
    
    3CA08040 88A5A2E5
    54A50631 41820014
    3CA0801F 60A5CDA4
    7CA803A6 4E800020
    38A00004 48000000
    
    
        -==-
    
     
  32. pipedreams

    pipedreams
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    Gotta say big thanks for this hack pack. The tons of legal stages, rebalanced characters, and improved bots have kept me playing daily! Was wondering though if there were any plans to fix some of the bots behaviors, e.i. they seem to camp ledge with fire stall, and they act straight up wonky on some of the stages (e.i platform hyrule stages the bots will just up b toward the left most corner/ just randomly commit suicide more often. These bots are pretty amazing otherwise though, much better than project m's bots and really make this hack pack more than just "some maps, and some character skins" So i thought Id help address some of their flaws. Thanks so much once again to all who've made this hack possible. Played this game back in 2001 NEVER thought id still be playing it today. Much love guys, made an account just to post this :) <3

    Edit: Could Marth and Mario's Side B recovery strat be a thing for bots? Where they kinda use cape/dancing blade to float back. Would be fun to try and edge guard against :)
     
    #6872 pipedreams, Mar 26, 2017 at 1:47 PM
    Last edited: Mar 27, 2017 at 1:37 AM
    Acryte likes this.

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