Hi, I am currently working on stage model customizations. I am struggling with how texturing works in HSDRaw Viewer. I can import my models just fine, and tweak material colors works for me as well, but whenever I try to import a new texture it won't show in the viewport. I tried to re-import with several setting changes, such as flipping faces, UVs, etc.
I figured there's two ways I could do this :
Here's what I did so far :
When I load my modded iso in Dolphin textures show just fine when applied in HSDRaw, but I would like to preview them in the viewport as well.
EDIT : Since I had my texturing and UV mapping done in Blender, it would be nice if I could actually get to convert Blender material files into .mobj
I figured there's two ways I could do this :
- Find a way to create .mobj files with blender or convert .obj to .mobj, which I did not ;
- Texture my meshes directly in HSDRaw, which I can't seem to figure out.
Here's what I did so far :
- Exported GrNLa.dat (FD file) with DTW
- Exported model to .dae file with HSDRaw
- Imported it in Blender and created my new meshes on top of it and textured it
- Exported edited FD model to .dae and imported it in HSDRaw
- Figured Blender materials couldn't be read by HSDRaw since they're .obj (HSDRaw only supports .mobj)
- Tried to import my textures (jpg) in HSDRaw with those settings : format = CI8 ; palette = RGB565 (no transparency needed).
When I load my modded iso in Dolphin textures show just fine when applied in HSDRaw, but I would like to preview them in the viewport as well.
EDIT : Since I had my texturing and UV mapping done in Blender, it would be nice if I could actually get to convert Blender material files into .mobj
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