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Request Texturing imported models with HSDRaw

TrueLeeka

Smash Rookie
Joined
Jun 13, 2021
Messages
3
Location
France
Slippi.gg
LEEK#444
Hi, I am currently working on stage model customizations. I am struggling with how texturing works in HSDRaw Viewer. I can import my models just fine, and tweak material colors works for me as well, but whenever I try to import a new texture it won't show in the viewport. I tried to re-import with several setting changes, such as flipping faces, UVs, etc.

I figured there's two ways I could do this :
  • Find a way to create .mobj files with blender or convert .obj to .mobj, which I did not ;
  • Texture my meshes directly in HSDRaw, which I can't seem to figure out.

Here's what I did so far :
  • Exported GrNLa.dat (FD file) with DTW
  • Exported model to .dae file with HSDRaw
  • Imported it in Blender and created my new meshes on top of it and textured it
  • Exported edited FD model to .dae and imported it in HSDRaw
  • Figured Blender materials couldn't be read by HSDRaw since they're .obj (HSDRaw only supports .mobj)
  • Tried to import my textures (jpg) in HSDRaw with those settings : format = CI8 ; palette = RGB565 (no transparency needed).

When I load my modded iso in Dolphin textures show just fine when applied in HSDRaw, but I would like to preview them in the viewport as well.

EDIT : Since I had my texturing and UV mapping done in Blender, it would be nice if I could actually get to convert Blender material files into .mobj
 
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