- Nov 8, 2007
- Ecuador - South America
- 3DS FC
For old time's sake...
Mike for Super Smash Bros 4.
Mike is the main character from the NES games StarTropics (and Zoda's Revenge).
He is a 15-year old ace pitcher who visits his uncle on an island, only to learn that he was captured by aliens.
After being given a Yoyo to fight the evils that lurk in the caverns beneath the islands, Mike embarks on a quest to save his uncle, destroy an alien warlord, and rescue three magical cubes who contain the secrets of a lost civilization.
Why his games should be considered:
Both StarTropics, while created by a japanese team (same team that made Punch Out!) were created specifically for western audiences, as a result, these games were never released in Japan.
However, the fact that Startropics remained a pure western franchise is more the reason to include Mike in smash, just like MARTH and ROY introduced us to Japan only games, then Mike could potentially also introduce the games to japanese gamers. (The downside of course, is that StarTropics had only two games, as were Fire Emblem was real popular in Japan and still is)
-Retro spot (Nes only)
-Western games (Europe and NA only games)
Mike has a LOT of weapons at his disposal, but his recurring weapon consists of a Yoyo. (Unlike Ness who is limited to TWO smash attacks with it, Mike would use a yoyo for standard moves).
He also wields base-balls, cleats, and bats, to stuff like twin-shuriken, alien phaser guns, and bolas.
Here's an example of a (special only) moveset I came up with for him.
B: Psychic Shockwave
(This move starts out strong, but over the course of battle, specifically, when damage starts racking up for Mike, its range and power diminishes)
B-Down: Magic mirror
(This move reflects ENERGY projectiles only)
B-Tilt: Random throw
(Works sort of like Dedede's tilt-b except with projectiles, such as horsehyde baseballs, bolas, etc)
B-Up: Anklet boost
(Gains the ability to jump twice as high. The move doesn't inflict damage, but it has a wind factor that pushes opponents away while performing it).
(A cold circular shockwave freezes anyone who gets near).
(Mike uses a special scepter to reveal ghosts all around, these latch on to opponents causing them to slow down their movements considerably, as they drain health)
GAMEPLAY GIMMICK: (since Sakurai is apparently focused on this)
In StarTropics, HEALTH played an important part in the strength of his attacks.
In ST1, he could upgrade his YoYo, to a Morning Star-like weapon, to a cosmig Morning Star-like weapon that could shoot bolts across the screen.
In ST2 he had a similar concept, except with an ability called PSYCHIC SHOCKWAVE.
However, these upgrades were only accessible, if Mike had enough Health to support them.
So in SSB Mike should have this mechanic re-introduced. So he would be a strong starter, but gets weak as the battle progresses.
YOYO: Does not detach projectile. (mid range, E.G. Link's sword)
SHOOTING STAR: Detaches a projectile that travels a bit more. (E.G. Zamus whip)
SUPERNOVA: Detaches a projectile bolt that travels across the screen. (E.G.
0% > %40 (Full health)
41% > 89% (Average health)
90% > 999% (Bad health)
A: A yoyo/shooting star/supernova: Rapid combo. (Infrequent projectiles, except Yoyo)
A-tilt: Baseball bat > Attacks in a 360` radius.
A-down: Torch > Throws a burning torch to the ground (opponent can be damaged by flame)
A-up: Yoyo/Shooting Star/Supernova: Attack upwards.
Dash Attack: Slide
Nair: Yoyo/ShootingStar/Supernova: attack from air.
Fair: Homing Cleats Kick (works similar to Sonic's Homing Attack)
Dair: Super Laser Blast down (a short ranged laser blast with a shotgun-like spread)
Bair: Lamp strike (Strikes an opponent with a lit lamp, causing fire damage)
Uair: Asterisk (A long ranged, but slow projectile that, upon A press, splits into 2 projectiles, darting off in opposing trajectories, at 90` each)
Fsmash: Cleopatra's dagger (throws a bronze dagger ahead of him) (short-mid range)
Dsmash: Leonardo's katana (slices with a katana around him)
Usmash: Tink's Axe (throws axe diagonally upwards, Castlevania style)
Grab: Grabs an opponent with hands. (Don't buy Parappa's Yoyo grab..)
Pummel: Stomp (Stomps opponent's foot with his cleat shoe)
G-up: Throws psychic shockwave to the ground, propelling opponent upward.
G-down: Throws opponent down, and stomps with cleats.
G-back: Throws opponents over his back, and follows up with a Triple spike ball strike.
G-front: Throws opponent in front of him, and blasts him down with a Laser Blaster.
So there you go. My second (and most likely last) support thread, to a character I believe should have been in since the original SSB.
(a moveset video)
King Marth 64
TORNADO BUS DRIVER