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Tag Teams with BrawlBox

Nerd With An Afro

Smash Journeyman
Joined
Jul 23, 2009
Messages
283
Location
Lancaster PA
@ thunderspam

I am going to continue more on getting things not to freeze as much, though we will get stuck at the moveset, since neither openSA or PSA can edit nanas moveset though, there is going to be a stop point for a while.

do you think i should start up my own thread regarding my work with plusle and minun, or should i keep it here?
 

DevilKiller

Smash Apprentice
Joined
Sep 13, 2004
Messages
142
Maybe another Tag Team thread that shows everyone's progress so far. You're working on Pikachus, I'm working on Toon Links, maybe someone is working on the Snakes (Lol, how many Snakes are there in the MGS series?) Who knows? That's my two cents.

And yes, I'm working on a Toon Link pair. Model and animations are working, so now I'm fiddling around with PSA toget the hitboxes matching.

And just a thought. Once we port all of the original character's articles over, such as giving the "Ice Climbers" the Thundershock move or a boomerang, we might be able to take a PSA file and rename it to the Popo. I mean, only Popo is affected, not Nana. Bones will match, hitboxes match. Worst thing I can think of is how to recover when Up-B moves don't match.

And now that makes twenty cents. :) I type too much.
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
Yeah, but their not exactly the same so it is theoretically possible I think.
Yes they are. The only thing different between them is the textures, and the only problem we have is that Nana won't have her moveset change when Popo's changes.
 

fortwaffles

Smash Ace
Joined
Jan 20, 2009
Messages
514
Just wait... i was trying this for a ness and lucas team. they could probably get away with the same animations with how similar they are. i got 2 ness's to work, and used ness's motion file. every move seemed to work (meaning no freezing), but we have our little friend the running teleport glitch. and seperate textures should work by just adding them to the textures directory... meaning ness popo and lucas nana
 

DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
1. Replace Ice Climbers with Ice Climbers to make 4xClimbers
2. Replace those with Kirbies of different copied moves.
3. Give them different articles and different abilities.
4. ???
5. AMAZING MIRROR!

If only it would work this way...
 

JamesRaynor

Smash Apprentice
Joined
May 30, 2009
Messages
82
Yes they are. The only thing different between them is the textures, and the only problem we have is that Nana won't have her moveset change when Popo's changes.

The affects of the duo's moves are slightly different (Different percentages and different DI's etc.) The game even considers them to separate characters. The problem with tag teaming would be you'd have to make a PSA specifically for this.
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
Messages
280
Location
In a box
Just wait... i was trying this for a ness and lucas team. they could probably get away with the same animations with how similar they are. i got 2 ness's to work, and used ness's motion file. every move seemed to work (meaning no freezing), but we have our little friend the running teleport glitch. and seperate textures should work by just adding them to the textures directory... meaning ness popo and lucas nana
This happened to my Mario and Luigi duo also. Eldrian and I (actually, just Eldrian...) actually figured out how to avoid this little mishap when working on Project Primid. You need to fix the values in the TransN animation for running (Set it to 0 I think), and then add horizontal velocity in PSA. It works for Primid, so I don't see why it shouldn't work for anyone else.
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
Messages
280
Location
In a box
through this process, could you ideally remove nana from ICs? would be very helpful if we can.
No, it wouldn't. I could easily remove Nana's model in a matter of minutes, but if the game actually worked, and I doubt it will, then you would still have Nana's hitboxes, sounds, and ******** AI. If we had a way to edit Nana specifically, then we could not only remove her, but we could simply do the tag teams.

Try it out though, it might work. As always, I am never sure with anything.
 

JamesRaynor

Smash Apprentice
Joined
May 30, 2009
Messages
82
No, it wouldn't. I could easily remove Nana's model in a matter of minutes, but if the game actually worked, and I doubt it will, then you would still have Nana's hitboxes, sounds, and ******** AI. If we had a way to edit Nana specifically, then we could not only remove her, but we could simply do the tag teams.

Try it out though, it might work. As always, I am never sure with anything.
Any progress thunderspam?
 

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
Messages
280
Location
In a box
Considering this was more or less just a joke, no, I have made no progress since I have been working on Primid. I just wanted to start the discussion in case anyone had any really cool ideas.
 
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