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Tag Teams with BrawlBox

Thunderspam

Smash Journeyman
Joined
Jul 9, 2009
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In a box
Ok, I just thought of something, and I just wanted to know if the idea was possible. The game knows that with the Ice Climbers, it has to load up both Nana, and Popo. Now, I know that we couldn't load up and edit Nana in PSA, but how about BrawlBox? Couldn't we more or less just replace Nana with another character? Popo too. Does that mean you could play as a team of two characters, or would it totally destroy Nana's AI and fail?
 

Thunderspam

Smash Journeyman
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I was thinking stuff more along the lines of Mario and Luigi, Link and Zelda, Fox and Falco, and Captain Falcon and Snake (The Manly Team)
 

Baro

Smash Journeyman
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Dec 7, 2008
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LOLhio
I was thinking about this-

When the game loads Zelda or Shiek, it MUST load the other beforehand. It would probably require crazy work, but in doing so, there would be no loading when switching characters.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
One issue I can think of is how the textures would be distributed if you replaced the models with 2 different characters. For the regular ICs, a couple of the textures files have textures that apply to both Popo and Nana, and other files are individually made for Popo or Nana separately. Replacing them would cause issues as you are normally required to load textures corresponsing to the models you're replacing, and I don't know how you would load 2 characters' textures. That might not be an issue if you load the same character onto both models (Four Swords as someone else suggested).
 

Thunderspam

Smash Journeyman
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Messages
280
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One issue I can think of is how the textures would be distributed if you replaced the models with 2 different characters. For the regular ICs, a couple of the textures files have textures that apply to both Popo and Nana, and other files are individually made for Popo or Nana separately. Replacing them would cause issues as you are normally required to load textures corresponsing to the models you're replacing, and I don't know how you would load 2 characters' textures. That might not be an issue if you load the same character onto both models (Four Swords as someone else suggested).
Right right, makes sense. I guess you would need the same character twice then. Four Swords and Amazing Mirror still sounds cool though.
 

Nerd With An Afro

Smash Journeyman
Joined
Jul 23, 2009
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283
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Lancaster PA
One issue I can think of is how the textures would be distributed if you replaced the models with 2 different characters. For the regular ICs, a couple of the textures files have textures that apply to both Popo and Nana, and other files are individually made for Popo or Nana separately. Replacing them would cause issues as you are normally required to load textures corresponsing to the models you're replacing, and I don't know how you would load 2 characters' textures. That might not be an issue if you load the same character onto both models (Four Swords as someone else suggested).
Well i wouldn't see a problem with what your thinking of, because it would be the model requesting for certain textures to be attached to it and if there being replace, they will request for different parts right?

inform me if i am being stupid.
 

DevilKiller

Smash Apprentice
Joined
Sep 13, 2004
Messages
142
Well, piggyjelly manage to replace both Ice Climbers with Luigi, but it was extremely deformed and broken. It was prone to freezing if you tried to attack. I'm having no luck so far with Toon Link models, but Toon Link carries a lot more stuff with him...boomerang, clawshot, bow and arrow...

...For the regular ICs, a couple of the textures files have textures that apply to both Popo and Nana, and other files are individually made for Popo or Nana separately.
Maybe that's what I messed up. Maybe my Wii is trying to load the hammers/icebergs/ice breaths onto a character that doesn't use them...but this'll have to wait for another week or so, i've got school exams to study for. :)

And just a thought. Even if someone got a two-character tag team going, what about attributes? Snake will never be able to keep up with Captain Falcon. :(

EDIT: Fox/Falco team instantly broken. Just spam B. laser :) (not that any other combination wouldn't be broken. Just think of the possibilities!)
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA
EDIT: Fox/Falco team instantly broken. Just spam B. laser :) (not that any other combination wouldn't be broken. Just think of the possibilities!)
wrong, 2 falco's would just need to spam B. GGs


2 PT's i could see be very interesting if you manage to have them be 2 different Pokes at the same time
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Well i wouldn't see a problem with what your thinking of, because it would be the model requesting for certain textures to be attached to it and if there being replace, they will request for different parts right?

inform me if i am being stupid.
What I mean is that there are some textures like this one: http://img692.imageshack.us/img692/5499/iceclimbertexa.png
Half of the texture is applied to Popo and half of it to Nana. This also applies to their eye textures.

But there are also textures called NanaTex and PopoTex, that only have their specific features. Basically, TextureData[0] contains one set of textures that is applied to 2 different models at once.

If there were 2 characters, then you would have to somehow import 2 sets of textures. There wouldn't be any way to make the textures apply correctly to the models because it's not a normal "1 texture set = 1 model" thing like the other characters.

That's why I thought that the only way this could possibly work is if you used the same model, so it would be one set of textures applying to the same model twice. It still seems pretty glitchy, but it's the best guess I can think of.
 

Kei_Takaro

Smash Lord
Joined
Feb 3, 2009
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1,007
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Underneath FD
Interesting Idea, although If this pulls through the tag might easily desync or maybe just in terms of recovery. lol or unless your planning to make a hack for tag team similar to "Knuckles Chaotix" XD
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Erm... That's true with the patch I made, but not originally. Popo and Nana share the same eye textures.
Yeah, what I meant was that the same PNG is used for both Climbers. That includes the PNG for their eyes and the PNG for their coat colors, which I posted.
 

piggyjelly

Smash Apprentice
Joined
Aug 29, 2009
Messages
84
Well, piggyjelly manage to replace both Ice Climbers with Luigi, but it was extremely deformed and broken. It was prone to freezing if you tried to attack. I'm having no luck so far with Toon Link models, but Toon Link carries a lot more stuff with him...boomerang, clawshot, bow and arrow...



Maybe that's what I messed up. Maybe my Wii is trying to load the hammers/icebergs/ice breaths onto a character that doesn't use them...but this'll have to wait for another week or so, i've got school exams to study for. :)

And just a thought. Even if someone got a two-character tag team going, what about attributes? Snake will never be able to keep up with Captain Falcon. :(

EDIT: Fox/Falco team instantly broken. Just spam B. laser :) (not that any other combination wouldn't be broken. Just think of the possibilities!)
When I did it it wasn't prone to freezing, but since I couldn't provide a link you might have messed something up in the process, in fact all the attacks worked, but yeah it looked like his mouth was stretching out of his face, and his eyes were stuck on the texture of when hit, and he had no hat, it actually looked pretty funny.
 

Thunderspam

Smash Journeyman
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Jul 9, 2009
Messages
280
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I so know what we should do! We should make a tag team for the Ice Climbers! So it would be like Nana, Popo, Nana, and Popo!
 

Thunderspam

Smash Journeyman
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280
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"Its-a me-a! Mario!"


"Hey-a bro!"


"Mario!"


"How's it-a hangin', bro?"


"Not-a too good, bro!"


"Its-a ok bro, letsa coordinate a dance!"


"I love-a you bro! You always-a know how to cheer me up!"


WE NEVER SPEAK OF THIS AGAIN
 

Thunderspam

Smash Journeyman
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^Epic.

I don't get why they stretched though, aren't ICs smaller?
I dunno. But I got the models and textures working together. If anyone feels like just going ahead and getting the animations and PACs somehow working together, the Mario Bros will unite.

My best guess on their stretched parts is simply bone placement. The bone that the Climbers use for their face, Mario and Luigi probably use for their mouths. And the bone that Mario and Luigi use for their heads, the Climbers use for their parkas.
 

Thunderspam

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They're missing a finger :U

Quite awesome. Now we just need to be able to fix it up.
Well, in theory it is easy enough to fix, but I am not going to do it. We need to figure out how to get both Mario and Luigi's animations onto Popo's, and then set it so that Mario reads Mario's, and Luigi reads Luigi's. Then we also need to have it so that the two characters read a separate moveset, which may be possible due to slight differences between the two in the first place. I am just not sure what the filename for Nana would be.
 

rPSIvysaur

[ɑɹsaɪ]
Joined
Jun 7, 2009
Messages
16,415
I'm surprised that they even have fingers, if you look at the bone structure for the IC's you'll find that they don't have fingers, but the mittens function as one. As for the stretching, the IC's face is larger in porportion to their body than Mario and Luigi are in proportion to their body.
 

DevilKiller

Smash Apprentice
Joined
Sep 13, 2004
Messages
142
When I did it it wasn't prone to freezing, but since I couldn't provide a link you might have messed something up in the process, in fact all the attacks worked, but yeah it looked like his mouth was stretching out of his face, and his eyes were stuck on the texture of when hit, and he had no hat, it actually looked pretty funny.
Ah, sorry then. I took your words out of proportions.
 

Rudementry

Smash Journeyman
Joined
Sep 23, 2008
Messages
336
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Dallas
They don't have ring fingers because they got them amputated... and instead they have A HIDDEN BLADE!




 

Nerd With An Afro

Smash Journeyman
Joined
Jul 23, 2009
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283
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Lancaster PA
well, while you guys are working mario and luigi, i am working on plusle and minun
Here is my progress: http://www.youtube.com/watch?v=DMOIHxMjH00
gonna get the models working (failed 2 times so far...), and entry data ready before i head to sleeps.

SUCCESS!!!
Got 2 pikachus running at the same time using IC. video when its done uploading and processing.
 

Thunderspam

Smash Journeyman
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Jul 9, 2009
Messages
280
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well, while you guys are working mario and luigi, i am working on plusle and minun
Here is my progress: http://www.youtube.com/watch?v=DMOIHxMjH00
gonna get the models working (failed 2 times so far...), and entry data ready before i head to sleeps.
Alright, mind if I offer my input?

Now when I did this, obviously I used two different characters, which is why I couldn't use the motion files or the fighter pacs. But since these are just two Pikachus, it should be easy enough. Just replace the model and texture files in the Pac and the Pcs. If you can't figure it out, here are some working files for you. But try to learn to do it yourself. I put them into the tag teams folder.

http://www.mediafire.com/Thunderspam
 

Baro

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wow. this might end up working pretty well.

man, two Metaknights that use explosives and bananas.
 

Nerd With An Afro

Smash Journeyman
Joined
Jul 23, 2009
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Alright, mind if I offer my input?

Now when I did this, obviously I used two different characters, which is why I couldn't use the motion files or the fighter pacs. But since these are just two Pikachus, it should be easy enough. Just replace the model and texture files in the Pac and the Pcs. If you can't figure it out, here are some working files for you. But try to learn to do it yourself. I put them into the tag teams folder.

http://www.mediafire.com/Thunderspam
already did learn how to do it my self :p
http://www.youtube.com/watch?v=5ZkwAMBDz14

but i did realize something about there moveset.
only popo's can be edited right now.
that means that only 1 of the 2 pikachus would work functionally, though for nnow, im not worried about that, i will be working on the entry data.
 

Thunderspam

Smash Journeyman
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Messages
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already did learn how to do it my self :p
http://www.youtube.com/watch?v=5ZkwAMBDz14

but i did realize something about there moveset.
only popo's can be edited right now.
that means that only 1 of the 2 pikachus would work functionally, though for nnow, im not worried about that, i will be working on the entry data.
Well I tried helping anyways. I may just be crazy, but try calling a file FitNana.pac and seeing what happens. Maybe put one in a Nana fighter folder, and one in Popo's.

But I kinda like an Icy Pikachu. I know Pulse and Minun (or whatever they are called) aren't ice type, but it sort of looks cool.
 

Nerd With An Afro

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Well I tried helping anyways. I may just be crazy, but try calling a file FitNana.pac and seeing what happens. Maybe put one in a Nana fighter folder, and one in Popo's.

But I kinda like an Icy Pikachu. I know Pulse and Minun (or whatever they are called) aren't ice type, but it sort of looks cool.
That could work actually, though ima head to bed for now, and you said you liked icy pikachu?

ima pm you the link to one since according to the rules, i am not supposed to post links to hacker websites and/or hacker tools.

Edit: as an out there thing, you helped a lot because i would've never thought of replacing the ice climber models themselves. you idea = win
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
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Hamilton ON CA
What the title made me think of was more along the lines of Pokemon trainer. Like... Starfox trainer. Or Ganon commanding Link Zelda and Sheik.

But using your idea... PAU-PAUNCH!!! Oh! Double knee... oh my...

With Ganons... it's like HRC.
 

bobson

Smash Lord
Joined
Jul 28, 2008
Messages
1,674
yes, it does have some cool merit, but at what cost?

Eventually IC's will become utterly obsolete in that better duos arrive..
Obviously, then, we replace each single Climber with a duo-Climber. And then we use the resulting quadro-Climber to replace each single Climber in a new file, for an octo-Climber. Keep repeating this process until Brawl crashes or there's no stage space left to hold the army of Ice Climbers.
 
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