Super Smash Bros. Legacy XP 2.0 FULL

HyperLink

Smash Rookie
Joined
Jun 20, 2015
Messages
10
#1

(Current Build: Version 2.0 Full)









Legacy XP is Super Smash Bros. Legacy and Project M XP joined into one megamod!
XP brings a whole host of stages, new characters, and breakthrough features while Legacy has music, aesthetics, and costumes to offer. This is a fan build based on PM 3.6, but this build is not intended to continue Project M's development.d

Is this build tournament-viable?
Short answer: no. This build is not intended to be used a PM 3.6 tournaments, it's meant to be a fun modpack variant of PM 3.6.

5/13/18 - Full release
7/22/16 - Launched

Coming soon

Coming soon


  • Young Link - Equipped with a new arsenal, Young Link now uses his slingshot and an updated roll attack to defeat his foes.
  • Dr. Mario - Doctor Mario no longer relies on groundpounds to attack, as now he uses a new pill throw and improved combo game to seal stocks.
  • Pichu - Pichu now has updated electric effects and improved visuals to attack opponents in style.
  • Ridley (Classic) - Classic Ridley joins the fight with a balanced moveset and new abilities to better suit combat.
  • Ridley (Modern) - Modern now has a glide from which he can attack from, giving the purple space dragon a better fighting chance.
  • Lucina - The masked warrior nows uses her sword in many new ways that work much better in combat than before, improving her combo game and kill potential.
  • Metal Sonic - New black shield mechanics and improved attacks help Metal Sonic gain an advantage on his opponents.
  • Geno - Geno now has brand new specials and tons of new mechanics to improve his gameplay.
  • Waluigi - Everyone’s favorite Mario character now fits better inside Project M and can better suit the battlefield.
  • Shadow - Featuring a brand new never-before seen moveset, Shadow comes prepared with good mobility, speed, and combos to gain an edge on his opponents.
  • Mage Ganondorf - Mage Ganondorf’s moveset has new moves and abilities, balanced and tweaked to power through the toughest opponents.


Stage Expansion: max. 78 stages (Added: Using 78 stage slots)
ASL: alt stages via button combination (Added: Using 1-17 per stage slot)
Total number of stages: 850+

Omega [O] - Small / no extra platforms

Alpha [a] - Big / extended (best for 3+ players)

Light - Hazardless/Neutral

Remake - Remake/Remastered/Revamp/Retexture/Reimagined


Special - Stage that loosely relates to the main stage

:GCDpad: Extras - 4 additional stages that relate to the main stage


L alt skins: Hold L while switching costumes on the character selection screen to switch between standard costumes and an alternate set of costumes.
Rainbow skins:Visit Special Verses to enable Rainbow Mode.
Emerald skins: Hold down Z before entering the Stage Selection Screen and you'll play as a emerald skin of that character!


Over 600+ All New Quality Songs Individual picked to fit the Stage and the Series the Stage is from.
Featuring tracks handpicked from Games from all of VGM History, & Remixes from the best Arrangers / Remixers on Youtube & Sound cloud {Credit to Arrangers in the Song Titles} & Extra Features like
- All New Custom My Music, go Check out most of the Non Hidden Tracks there.
- New, Alt Stage Specific songs, #JetSetRadio
- A Massive amount of New Songs on Every Stage in the game.





  • Team Battle (Glow)
  • Element
  • War
  • Random Element Mode
  • Item Rain Mods
  • Super Smash Racing - Bunny hood on Big Blue Kappa
  • Metal Kappa - Hold X + Y on Metal Cavern (Kappa) for Metal Status



  • Rainbow Mode
  • Dark / Emerald Costumes
  • Kappa Stages


  • Wiimmfi
  • Press Start to skip strap screen
  • Press Start to skip to Versus mode
  • Press Z + Start to skip to Training mode
  • Press Start before save prompt to skip it
  • Press Start to skip creating save file on prompt
  • Hold L when creating new name at CSS for custom controls
  • CSS Control Codes - Hold Y to customize selected tag's controls
  • CSS Tags with names are purple, X To toggle Rumble
  • Hold L+R+X To Skip Results Screen
  • Alternate Team Color sets
  • Hold L for alt CSP
  • Pick Any Color You Want
  • Hold X + A for 2D stages (SSL/Demake stages)
  • Hold X + A for green color overlay on Super Smash Land stages
  • Hold X + Y + A for black color overlay on Flat Zone
  • Hold B + A for black color overlay on Sunset Shore
  • SSSRES - Extra stage pages (6 in total)
  • Hold Start to randomize alts of the selected stage slot
  • Alt SSS Loader (Start for Stage shortcuts / A for Stage forms)
  • Stage page shortcut - Press DPad Up + Start to go to Page 2
  • Stage page shortcut - Press DPad Right + Start to go to Page 3
  • Stage page shortcut - Press DPad Down + Start to go to Page 4
  • Stage page shortcut - Press DPad Left + Start to go to Page 5
  • Hold L + Start / for Battlefield [Melee]
  • Hold R + Start for Pokémon Stadium [Melee]
  • Hold Z + Start for SmashVille [Brawl]
  • Hold Y + Start for Green Hill Zone [Project M]
  • Hold X + Start for Delfino Plaza [Brawl] (Remake/Delfino's Secret)
  • Hold L + R + Start for Final Destination [Melee]
  • Hold L + Z + Start for Dream Land HD [Project M]
  • Hold L + Y + Start for Wario Land
  • Hold L + X + Start for Fountain of Dreams
  • Hold Z + L + Start for Yoshi's Story [Melee]
  • Hold R + X + Start for Sky Sanctuary Zone
  • Hold D-Pad Up + Start for Training Room
  • Hold D-Pad Down + Start for controller Config Test
  • Hold D-Pad Left + Start for Target Smash Level 1
  • Hold R + Dpad Up + Start for Target Smash Level 2
  • Hold R + Dpad Right + Start for Target Smash Level 3
  • Hold R + Dpad Down + Start for Target Smash Level 4
  • Hold R + Dpad Left + Start for Target Smash Level 5
  • Hold D-Pad Right + Start for Home-Run Stadium
  • Hold X + Y + Start for Honorable Mentions
  • Custom My Music - Expansion stages have at least 1 song on My Music
  • Clone ledgegrab invincibility resets after running out
  • Default CPU level is 9
  • Transforming Characters Switch Stocks
  • Pause Info Help Off by Default
  • Disable DPad on the SSS (GCC only)
  • Hitboxes are Enabled in Training Mode
  • CPU's can attack each other in training mode
  • Infinite Shield Option for Training Mode
  • FasterPM
  • 120FPS
  • Riivolution [Experimental]
  • USB Loader [Experimental]
  • Wii U [Experimental]
  • Wii U GCC [Experimental]
  • Forwarder [Experimental]
  • Launcher addon - ProjectM CSS
  • Launcher addon - PM SFX
  • Launcher addon - PM PSA
  • Launcher addon - Experimental Menu Speedup

For anyone having issues, here's the official guide: http://smashbros.co/LXPGuide
For more support, go to: Legacy Server - #xp-support


Connect with us!

 
Last edited:

waffulz

Smash Rookie
Joined
May 6, 2016
Messages
23
#19
how big is this currently? by that i mean will there be any major differences between hackless and not hackless?
 
Joined
Apr 30, 2010
Messages
143
Location
Little Elm, TX
3DS FC
3351-4726-1926
#20
I beg for ISO builder support.

Having a 2 GB SD card for a Wii U is a death sentence.
And with the release of Nintendon't, there is just no way to have an SD card that small.
Thus, I'm fully behind the ISO builder support, even though that has it's own series of bugs and issues.
 
Joined
May 29, 2011
Messages
1
#21
Is there any way to add in both Ridley mods? There's an Other M one and the classic one but they play a little different. Maybe make them one slot and be able to switch? Idk how it works ;-;
 
Joined
Jun 20, 2014
Messages
620
#22
So do the new characters have the same functionality as normal characters, as in unique announcer calls, stock icons etc? They seem to have their own voices at least. I'm just asking because I haven't kept up with Brawl modding for a while, but this stuff wasn't possible before.
 

GerbilCrab475

Smash Journeyman
Joined
Feb 21, 2015
Messages
290
3DS FC
1246-8834-9360
NNID
GerbilCrab
#24
You should definitely consider the use of Bagan's classic Ridley once it's out. It's way better than the modern Ridley (or have two Ridleys, that could work too).
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
#30
I beg for ISO builder support.

Having a 2 GB SD card for a Wii U is a death sentence.
And with the release of Nintendon't, there is just no way to have an SD card that small.
Thus, I'm fully behind the ISO builder support, even though that has it's own series of bugs and issues.
Don't worry, we have our own custom ISO builder for USB Loading and Dolphin. You still need an at least 2 GB SD card as well though.

will this be able to play classic and other single player modes without freezing?
Classic, yes. Subspace has been removed and certain other modes may not have full functionality though.
 

NXero

Smash Apprentice
Joined
Feb 6, 2015
Messages
160
#31
Hype! Please tell me this is using an entirely different codeset that Legacy. I couldn't make that build run on my Wii, and every other build has worked fine
 
Joined
Jul 14, 2014
Messages
740
Location
Clamburg
#33
Isn't it possible to load a mod like this (provided the correct disc is inserted) with SD cards larger than 2GB through exploits such as Letterbomb?

If it's possible, would two Hackless versions (one for Smash Stack and one for exploits like the previously-mentioned Letterbomb that has everything on the Homebrew version) be in the realm of possibility?

Either way, I'm very excited to try this out when the time comes.
 

bwburke94

Smash Rookie
Joined
Jan 13, 2016
Messages
5
Location
Massachusetts
NNID
bwburke94
#35
This is the classic case of having too much of a good thing. Classic Legacy was basically "PM done right", while this thing is "PM with a bunch of extra crap crammed in willy-nilly".
 

TeddyBearYoshi

Banned (6 Points)
Joined
Oct 26, 2014
Messages
358
#36
I definitely support the idea of replacing Ridley with Classic Ridley once released, since that Ridley fits in with the version of Samus in Brawl/PM and the general art style more.
 

SG7

Smash Rookie
Joined
Jul 22, 2016
Messages
1
Location
TX
#37
Woooooooooooow, awesome!
I still have some questions tho:
How to select stage alts with the wiimote and nunchuk? (it goes for this and regular legacy)
And PAL?
I was hoping he'd answer the question about the wiimote & numchuck stage select .-.
 
Joined
Jun 20, 2014
Messages
620
#38
This is the classic case of having too much of a good thing. Classic Legacy was basically "PM done right", while this thing is "PM with a bunch of extra crap crammed in willy-nilly".
There's a ludicrous amount of stages, but it's not like they get in the way of anything, especially since many are cosmetic changes. I don't see the harm.
 
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