• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Super Smash Bros. Brawl Extend - v1.0.0 (1/31/18)

chocodino

Smash Rookie
Joined
Oct 3, 2014
Messages
12



Brawl Extend is a SSBB Mod with the principal objective of making every character viable, although the main focus will be on the casual end of the spectrum, More serious player will be able to enjoy the changes made to the characters.
Almost all character have been buffed, although there are some nerfs done to the characters this are minor, with the exception of metaknight, who saw several nerfs to his entire moveset.

The main objective of this project is to give people a fun experience that reminds them of brawl, but goes beyond it, giving the ultimate brawl experience, one could say this is what I think an "Definitive Edition" of brawl would be like.

While this is a modification of the balance, it can also be seen as a "pack" since it includes lots of things by other modders, like the classic expansion pack to give the best experience to the user, along with add-ons for those who wish to extend even more the way they play.

v1.0.0 released, post will be updated later


CHANGELOG (vBRAWL → EXTEND BETA)

⦁ GENERAL
⦁Default Ruleset Change
stock match
8 minute stock match time limit
3 stock
Handicap on​
⦁All characters have 12 costume slots
⦁tripping chance reduced by half
⦁can act out of grab release at frame 20
⦁Handicap scale changed to Buffer scale
⦁Recover jumps after being grabed
⦁CPUs don't ignore other CPUs
⦁Pressing A during a taunt will let you see your Autocancel (red) and IASA (blue) windows.
⦁shield damage ratio [70% → 80%]
⦁Rematch using A+B
⦁ STAGES
Uses CEP 6.1s by libertyernie

⦁Lylat Cruise
Collisions changed to make easier recoveries​
⦁Spear Pillar
Collisions changed to make easier recoveries
Creselia version becomes Hazardless version
Dialga and Palkia Hazards happen more frecuently​
⦁Port Town Aero Dive
Can grab ledges of the main platform​
⦁Summit
Can grab the ledges of the floor​
⦁Castle Siege
Collisions Changed to make easier recoveries​
⦁Yoshi's Island (SSBM)
Death Boundaries X (-170,155→-240,400)
Death Boundaries Y (150,-100→250,-110)
Camera Boundaries X (-130,115→-140,250)
Camera Boundaries Y (100,-35→200,-45)​
⦁Pirate Ship
Fixed Rock Collisions​
⦁Yoshi's Island (SSBB)
Can Wall Jump on all the wall​
⦁Smashville
Can Wall Jump​
⦁ CHARACTERS
⦁ Mario:mario2:
ATTRIBUTES
Run terminal velocity [1.5→1.6]
Air jump multiplier [1→1.1]
Meteor canceling window [25→24]
Weight [98→100]
Nair landing lag [10→9]
Fair landing lag [26→20]
Bair landing lag [10→9]
Uair landing lag [10→9]
Dair landing lag [19→16]
NORMAL ATTACK (1)
SDI [1→0]
NORMAL ATTACK (2)
SDI [1→0]
NORMAL ATTACK (3)
SDI [1→0.5]
DASH ATTACK
Initial angle [110/80→70/70]
Late angle [120/70→80/80]
Endlag [38→37]
Ledge Cancel [nop→25f]
UPTILT
Damage [7%→8%]
SIDETILT HIGH
Damage [8%→10%]
Base knockback [8→10]
SIDETILT SIDE
Base knockback [8→10]
SIDETILT LOW
Damage [8%→6%]
Base knockback [13→10]
Chance trip [0%→20%]
DTILT
Interruptibility [35→25]
NAIR
Initial knockback growth [100→110]
Initial Damage [10→11]
Late knockback growth [90→100]
Late Damage [5→6]
FAIR
Has Fire GFX
Initial knockback growth [80→85]
Meteor angle [280→290]
Meteor Knockback Growth [75→80]
Meteor Shield Damage [0→2]

Meteor Hit creates fire
Late knockback growth [80→85]
BAIR
Initial knockback growth [95→100]
Initial angle [361→30]
Late Knocback growth [90→95]
Late angle [361→40]
DAIR
Multihit SDI [1.5→0.75]
SMASH-UP
Knockback growth [90→95]
Allow interrupt [nop→29]
SMASH-FORWARD UP
Speed [1x→1.05x]
Damage [15/15/18→16/16/18]
SMASH-FORWARD
Speed [1x→1.05x]
SMASH-FORWARD DOWN
Speed [1x→1.05x]
Damage [13/13/16→12/12/15]
Chance trip [0%→20%]
SMASH-DOWN
Speed [1→1.05]
First Hit Base Knockback [40→45]
First HitKnockback Growth [73→75]
Second Hit Base Knockback [35→40]
Second Hit Knockback Growth [75→80]
Allow interrupt [nop→33]
NEUTRAL-SPECIAL (GROUND & AIR)
Interruptibility [44→32]
Fireball Duration [75→80]
DOWN-SPECIAL CHARGE
Time in frames [90→60]
DOWN-SPECIAL
Damage [0→1]
Backwars Momentum [0.02→0.06]
Pushback [35→40]
UP-SPECIAL
Looped Hits Damage [1→2]
SDI [1→0.75]
SIDE-SPECIAL
Hitbox size [7.5/5→7.6/5.1]
GRAB
Hitbox size [3.36→3.40]
RUN-GRAB
Hitbox size [2.5→2.6]
PIVOT-GRAB
Hitbox size [3.5→3.6]
PUMMEL
Damage [3%→4%]
BACK-THROW
Knockback growth [63/100→80/100]
LEDGE ATTACK
Shield Damage [0→10]
GET-UP
Speed [x1→x1.5]
GET-UP ATTACK
Shield damage [0→10]
TECH
Speed [x1→x1.5]
SWIM
Self Damage
⦁ Luigi:luigi2:
ATTRIBUTES
Meteor canceling window [25→24]
Maximum H Air Mobility [0.7332→0.74]
Walk Maximum Velocity [1.08→1.12]
Weight [97→102]
Fair landing lag [22→18]​
NORMAL ATTACK (1)
SDI [1→0]​
NORMAL ATTACK (2)
SDI [1→0]
Damage [2→4]​
DASH ATTACK
Looped Hitbox Damage [1→2]
Looped Hitbox Makes you trip
Final Hit Damage [2→5]​
SIDE-TILT HIGH
Damage [10→12]​
SIDE-TILT LOW
Damage [10→8]
Chance trip [0%→20%]
Weight Knockback [1→0]​
SIDE SMASH UP
Damage [15→16]​
SIDE SMASH SIDE
Interruptibility [38→25]​
SIDE SMASH DOWN
Damage [13→12]
Chance Trip [0%→20%]
Interruptibility [38→25]​
UP SMASH
Hitbox Damage [15/12→17/14]
Head Invincibility [3-8→4-8]
Hitbox Duration [3-8→4-8]​
DOWN SMASH
Angle [120/70→110/70]
Base Knockback [40/40→45]
Interruptibility [36→30]​
NAIR
Hitbox Damage [14/6→16/7]
Knockback Growth [100→105]
Hitbox Size [4.5→4.3]​
FAIR
Damage [10%→12%]
Knockback Growth [80→90]
Shield Damage [0→5]
Angle [361→35]​
BAIR
Base Knockback [12→15]​
UAIR
Interruptibility [30→27]​
DAIR
Damage [11%→15%]
Base Knockback [20→25]
Knockback Growth [100→110]
Meteor Hitbox Size [5→5.5]​
NEUTRAL-SPECIAL (Air & Ground)
Interruptibility [41→30]​
UP-SPECIAL (normal)
Damage [1%→2%]​
UP-SPECIAL (Falling)
Press 'A' To fastfall, burying opponents on ground​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [x1→x1.5]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [x1→x1.5]​
SWIM
Self Damage​
⦁ Bowser:bowser2:
ATTRIBUTES
Meteor canceling window [25→24]
Shield Size [15→17]
Nair Landing Lag [24→20]
Fair Landing Lag [24→18]
Bair Landing Lag [35→24]
Uair Landing Lag [28→22]
Dair Landing Lag [40→26]​
AIRDODGE
Early tangibility window [1-3→1-3]
Intangibility Window [4-30→4-29]
Late tangibility window [31-50→30-50]​
NORMAL ATTACK (1)
SDI [1→0]
Damage [5%→7%]
Shield Damage [0→3]​
NORMAL ATTACK (2)
Shield Damage [0→2]​
DASH ATTACK
Hitbox Size [7/7/6/5→7/8/6/6]
Hitbox Duration [10-19→10-25]​
SIDETILT UP
Damage [11%→17%]
Hitbox Duration [10-14→10-20]
Interruptibility [38→36]​
SIDETILT SIDE
Damage [11%→15%]
Hitbox Duration [10-14→10-20]
Interruptibility [38→36]​
SIDETILT DOWN
Damage [11%→13%]
Hitbox Duration [10-14→10-20]
Interruptibility [38→36]
Trip Chance [40%→20%]​
UPTILT
Hitbox duration [8-13→6-13]
Interruptibility [51→45]​
DTILT
Hitbox Size [5/5/4.5/4→6/6/5/5]
Shield Damage [0/0→3/2]​
FORDWARD SMASH
First Hit Base Knockback [30→20]
First Hit Knockback Growth [130→80]
First Hit Size [8→9]
Second Hit Base Knockback [25/22→30/30]
Second Hit Knockback Growth [81/81→115/115]
Second Hit Size [7.3/6.3→7.5/6.3]
Second Hit Damage [23/21→22]
SDI [1→0]
Shield damage [0→6]​
UP SMASH
First Hit [20/15/15→20]
First Hit Shield Damage [0→10]
Second hit [12/10/10→15]
Second Hit Shield Damage [0→5]​
NAIR
Damage [13/9→15/10]​
FAIR
Damage [13%/12%/11%→15%/14%/13%]
Claws Shield Damage [0→6]
Shield Damage [0→3]
Interruptibility [42→36]​
BAIR
Damage [15/7→18/12]
Hitbox Duration [9-16→9-20]
Angle [35/361→30]
Base Knockback [25/35→40]
Knockback Growth [83/100→110/90]​
DAIR
SDI [1→0.5]
Base Knockback [0/10→10/20]
Weight Knockback [10/0→0]
Knockback Growth [100/100→100/110]
Interruptibility [78→75]​
SIDE-SPECIAL (GROUND START)
Add Forward Momentum [0→2]​
SIDE-SPECIAL (AFTER START)
Super Armor​
DOWN-SPECIAL (GROUND)
Effect [normal→electricity]
SDI (1→0)​
DOWN-SPECIAL (FALL)
Shield Damage [5→10]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [x1→x1.5]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [x1→x1.5]​
SWIM
Self Damage​
⦁ Peach:peach:
ATTRIBUTES
Meteor canceling window [25→24]
Maximum H Air Mobility [0.893→1.1]
Weight [90→95]
Fair landing lag [22→20]​
AIRDODGE
Intangibility Window [4-19→4-29]
Late tangibility window [20-50→30-50]​
NORMAL ATTACK (1)
SDI [1→0]​
DASH ATTACK
Base Knockback [30/50→30/60]
Damage [4%/4%→5%]​
S-TILT
Speed [x1.0→x1.2]​
D-TILT
Damage [10%→12%]​
UP SMASH
Knockback Growth [100→110]
Shield Damage [4%→5%]​
DOWN SMASH
Shield Damage [0→1]
SDI [1→0.75]
Damage [5%→10%]
Added Fifth Hit
Last Hit knockback Growth [80→100]
Last Hit Base Knockback [38→50]​
NAIR
Damage early [13%/13%/13%→15%]
Knockback Growth early [90→110]
Damage late [10%/10%/9%→11%]
Base Knockback late [0→10]​
FAIR
Knockback Growth [68→80]
Shield Damage [0→2]​
UAIR
Base Knockback [0→10]
KnockBack Growth [100→110]
Damage [13%/12%/11%→14%]​
DAIR
Hitbox Size [7.5/6.5/8.5/7.5→8.5/7.5/8.5/7.5]
Last hit angle [70→270]
Last Hit Knockback Growth [120→100]
Last Hit Base Knockback [40→35]​
SIDE SPECIAL HIT
Damage [15%→18%]
Base Knockback [50→75]
Knockback Growth [40→60]
Interruptibility [21→16]​
FORDWARD THROW
Base Knockback [45/40→55/55]
Knockback Growth [83/100→110/110]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [x1→x1.5]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [x1→x1.5]​
SWIM
Self Damage​
⦁ Donkey Kong:dk2:
ATTRIBUTES
Meteor canceling window [25→24]
Air Jump Multiplier [0.94→0.98]
Shield Size [11.6→14.5]
Nair landing lag [15→12]
Fair landing lag [30→24]
Uair landing lag [22→21]
Dair landing lag [31→30]​
NORMAL ATTACK (1)
SDI [1→0]
Knockback Growth [30→0]
Base Knockback [0→20]
Angle [361/140→140/140]​
NORMAL ATTACK (2)
Base Knockback [40→50]
Angle [70→60]​
DASH ATTACK (PROJECT M DASH ATTACK ANIMATION)
Interruptibilty [55→42]
Angle [50/100→45/45]
Damage [11%/9%→9%/7%]
Base Knockback [20/100→15/90]
On-Hit Jump Cancel​
SIDE TILT UP
Base Knockback [10→25]​
SIDE TILT SIDE
Base Knockback [10→25]​
SIDE TILT DOWN
Damage [9%→8%]
Base Knockback [10→25]
Trip Chance [15%→20%]​
UP TILT
Interruptibility [39→36]​
F-SMASH
Interruptiblity [41→36]​
U-SMASH
Interruptiblity [44→39]
Damage [18%→15]
Knockback Growth [93→90]​
D-SMASH
Interruptiblity [54→45]​
NAIR
Autocancel [39→36]​
FAIR
Autocancel [nop→53]
Interruptibility [nop→56]​
BAIR
Interruptibility [32→39]​
DAIR
Autocancel [50→48]
Interruptibilty [55→52]​
N-SPECIAL (AIR & GROUND)
Swings to charge [10→11]
Damage per swing [2→1]​
U-SPECIAL (AIR)
Vertical Momentum [0.6→0.75]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [x1→x1.5]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [x1→x1.5]​
SWIM
Self Damage​
⦁ Diddy Kong:diddy:
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [13→12]
Fair landing lag [30→28]
Uair landing lag [21→19]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
RAPID ATTACK
SDI [2→1]
Damage [2%/2%/2%/1%→2%]​
DASH ATTACK
On-Hit Jump Cancel​
S-TILT UP
Damage [11/9/8→12]​
S-TILT SIDE
Damage [11/9/8→10]​
S-TILT DOWN
Damage [11/9/8→8]
Trip Chance [0%→20%]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [x1→x1.5]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [x1→x1.5]​
SWIM
Self Damage​
⦁ Yoshi:yoshi2:
ATTRIBUTES
Meteor canceling window [20→18]
Weight [107→112]
Jump Startup Time [6→4]
Nair landing lag [9→8]
Fair landing lag [16→13]
Bair landing lag [9→9]
Uair landing lag [14→12]
Dair landing lag [24→20]​
SHIELD
Can be jump canceled​
AIRJUMP
Air Attack Armor Inheritance window [1-27]​
NORMAL ATTACK (1)
SDI [1→0]
Damage [3→4]​
DASH ATTACK
Damage [9→10]
Interruptibility [42→36]​
S-TILT UP
Interruptibility [30→24]
Damage [10→11]​
S-TILT SIDE
Interruptibility [30→24]​
S-TILT DOWN
Interruptibility [30→24]
Damage [8→7]
Trip Change [0%→20%]​
D-TILT
Interruptibility [24→22]​
NAIR
Armor Inheritance duration [nop→1-9]
Shield Damage [0→3]
Damage [12/9/6→13/11/9]​
FAIR
Armor Inheritance duration [nop→1-9]
Meteor Knockback Growth [90→100]
Shield Damage [0→5]
Meteor Shield Damage [0→10]​
BAIR
Armor Inheritance duration [nop→1-9]
Shield Damage [0→2]
Damage [4/3/3/4→4]​
UAIR
Armor Inheritance duration [nop→1-9]​
DAIR
Armor Inheritance duration [nop→1-9]
SDI [1.4→0.8]
Damage First 7 Kicks [3/2/2→3]
Damage Last 7 Kicks [2/1/1→3]
Shield Damage [0→1]​
DAIR LANDING LAG
Hitbox Duration [nop→1-3]
Hitbox Damage [nop→3]
Hitbox Shield Damage [nop→1]​
UP-SMASH
Interruptibility [36→33]​
DOWN-SMASH
First Hit Damage [14→15]
Second Hit Damage [13→15]
Base Knockback [30→40]
Knockback Growth [63/63/53→85]​
SIDE-SPECIAL LOOP [ground and air]
Can be jump canceled
Re-Hit Rate [32→12]
Shield Damage [0→2]​
DOWN SPECIAL (Ground)
Shield Damage [0/10→5/10]
Base Knockback [0/60→0/70]
Knockback Growth [100/70→70/90]​
GROUND SPECIAL (AIR)
Damage [12→15]
Base Knockback [55→65]
Knockback Growth [70→85]​
GRAB
Speed [x1→x1.8]​
DASH GRAB
Speed [x1→x1.5]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [x1→x1.5]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [x1→x1.5]​
SWIM
Self Damage​
⦁ Wario:warioc:
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [10→9]
Fair landing lag [16→15]
Bair landing lag [30→24]
Uair landing lag [9→12]
Dair landing lag [19→21]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
NORMAL ATTACK(1)
SDI[1→0]
Damage [6/5→7/7]​
S-TILT UP
Damage [14/14/14/11→16]​
S-TILT SIDE
Damage [13/13/3/11→14]​
S-TILT DOWN
Damage [12/12/12/10→12]
Trip Chance [0%→20%]​
DOWN SMASH
Attack Duration [6-42→3-62]
Early Hitbox [6-15→3-17]
Normal Hitbox [16-28→18-37]
Late Hitbox [29-42→38-62]
Damage [13/10/5→14/12/8]​
BAIR
Attack Duration [9-12→9-18]
First 3 frames Angle [361→270]
First 3 frames Shield Damage [0→5]​
DAIR
SDI [1→0.75]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [x1→x1.5]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [x1→x1.5]​
SWIM
Self Damage​
⦁ WarioMan:wario:
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [10→9]
Fair landing lag [16→15]
Bair landing lag [30→24]
Uair landing lag [9→12]
Dair landing lag [19→21]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
S-TILT UP
Damage [17→18]​
S-TILT DOWN
Damage [15→14]
Trip Chance [0%→20%]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [x1→x1.5]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [x1→x1.5]​
SWIM
Self Damage​
⦁ Link:link2:
ATTRIBUTES
Meteor canceling window [25→24]
Weight [104→106]
Jump Startup Time [7→5]
Air Jump Multiplier [0.9→1]
Maximum H Air Mobility [0.8084→0.85]
Fair landing lag [10→9]
Bair landing lag [10→9]
Uair landing lag [30→15]
Dair landing lag [50→24]
Fastfall terminal velocity [2.666→2.24]​
NORMAL ATTACK (1)
SDI [1→0]​
NORMAL ATTACK (2)
SDI [1→0]​
NORMAL ATTACK (3)
Throws a Beam​
DASH ATTACK
Interruptibility [40→30]​
SIDE TILT UP
Base Knockback [20→25]
Knockback growth [96→100]​
SIDE TILT SIDE
Base Knockback [20→25]
Knockback growth [96→100]​
SIDE TILT DOWN
Base Knockback [20→25]
Knockback growth [96→100]​
UP TILT
Interruptibility [36→30]​
Down Tilt
Angle [80/80/280/280→280]
Damage [12→13]​
FORDWARD SMASH 1
Damage [15/15/14/14→8]
Shield Damage [0→5]
Knockback Growth [90→5]
Base Knockback [25→30]
Angle [361→70]​
FORDWARD SMASH 2
Damage [17/17/20/19→14]
Knockback Growth [90→100]
Base Knockback [20/20/25/30→25]​
UP SMASH
Speed [x1→x1.2]
SDI [1→0.8]​
FAIR
First Hit Knockback Growth [100→60]
First Hit SDI [1→0.8]
Secon Base Knockback [20→35]​
BAIR
First Kick SDI [1→0.8]
Second Kick Angle [361→35]
Second Kick Base Knockback [70→75]
Second Kick Knockback Growth [70→90]​
DAIR
Early hit angle Angle [65/90→270]
Early Hit Duration [14→14-19]
Early Hit Damage [22→18]
Early Hit Knockback Growth [80→60]
Early Hit Base knockback [40/30→50]
Late Hit Damage [18→16]
Interruptibility [80→72]​
U-SPECIAL (GROUND)
Early Damage [12/12/9→12]
Early Knockback Growth [72→80]
Early Base Knockback [68→70]
Normal Damage [9/9/7→10]
Normal Base Knockback [55→60]
Late Damage [7/7/5→8]
Late Base Knockback [20→50]
Shield Damage [0→3]​
U-SPECIAL (GROUND-FULLY-CHARGED)
Electricity Effect
Early Damage [12/12/9→16]
Early Knockback Growth [72→90]
Early Base Knockback [68→75]
Normal Damage [9/9/7→12]
Normal Knockback Growth [80→85]
Normal Base Knockback [55→65]
Late Damage [7/7/5→8]
Late Base Knockback [20→55]
Angle [361→35]
Shield Damage [0→12]​
U-SPECIAL (AIR)
Theter Interruptibility [nop→47]
Theter Canceling will put you on helplessness​
Hits From Behind
SDI [1→0.75]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [x1→x1.5]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [x1→x1.5]​
SWIM
Self Damage​
⦁ Zelda:zelda:
ATTRIBUTES
Meteor canceling window [25→24]
Weight [85→88]
Running Speed [1.224→1.3]
Maximun H Air Movility [0.987→1.1]
Air Jump Multiplier [0.86→0.9]
Fair landing lag [22→21]
Bair landing lag [22→21]
Uair landing lag [22→18]
Dair landing lag [21→24]​
NORMAL ATTACK
Damage last hit [2%→3%]
Shield Damage last hit [0→4]
Interruptibility [24→21]
looped hits SDI [1→0.75]​
DASH ATTACK
Interruptibility [38→30]
Damage early [12/9→12]
Damage late [8/7→9]​
FORDWARD TILT UP
Interruptibility [40→30]
Damage [13/13/12/11→14]​
FORDWARD TILT SIDE
Interruptibility [40→30]
Damage [13/13/12/11→12]​
FORDWARD TILT DOWN
Interruptibility [40→30]
Damage [13/13/12/11→10]
Trip Chance [0%→20%]​
UP TILT
Interruptibility [48→39]
Hitbox Size [5/4.5/4→5.5/5/4.5]
Angle [70→80]
Damage [11%→12%]
Knockback Growth [105→105→100]​
DOWN TILT
Interruptibility [25→21]
Damage [7%/7%/8%/8%→9%]​
FORWAD SMASH
Looped Hits SDI [0.5→0.3]
Looped Hits shield damage [0→1]
Last Hit Shield Damage [0→2]
Last Hit Base Knockback [30→35]
Last Hit Knockback Growth [05→100]
Interruptibility [30→27]​
UP SMASH
Knockback growth on weak hits [100→90]
Interruptibility [54→45]
First Loop Damage [1→2]
First Loop SDI [0.1→0.2]
Last Hit Knockback Growth [210→155]
Last Hit Damage [5→4]​
DOWN SMASH
Knockback Growth [95/85→100]
Interruptibility [39→30]
Angle [20→35]​
FAIR
Sweetspot Duration [1f→2f]
Sourspot Duration [5f→8f]
Sweetspot Hitbox Size [1.7→1.8]
Sweetspot Base Knockback [34→36]
Sweetspot Knockback Growth [95→96]
Sourspot damage [4%→5%]​
BAIR
Sweetspot Duration [1f→2f]
Sourspot Duration [4f→8f]
Sweetspot Knockback Growth [96→98]
Sourspot damage [4%→5%]​
UAIR
Hitbox Duration [3f→4f]
Late Autocancel [56→42]
Interruptibility [nop→48]​
DAIR
Meteor can hit opponents on ground
Meteor hit duration [1f→2f]
Meteor Hitbox Size [2.5→3.5]
Late Hit Damage [5%/4%→6%]
Autocancel [40→36]
Interruptibility [45→40]​
NEUTRAL SPECIAL (GROUND & AIR)
Move Fordward and Backward [add 0.09 forward, 0.065 backward per frame]​
UP SPECIAL (START) (GROUND AND AIR)
Hitbox Size [10.56→11]
Intangibility start [34→30]​
UP SPECIAL (END) (AIR)
Hitbox Size [9.6→10]
Intangibility duration [nop→1-2]​
GRAB
Speed [1x→1.2x]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Sheik:sheik:
ATTRIBUTES
Meteor canceling window [25→24]
Weight [85→88]
Uair landing lag [21→19]
Dair landing lag [26→24]​
NORMAL ATTACK (1)
SDI [1→0]
Damage [3→4]​
NORMAL ATTACK (2)
SDI [1→0]
Damage [3→4]​
RAPID JAB
Damage [2/2/1→3]
SDI [0.7→0.8]​
DASH ATTACK
Damage [7/5→9/7]
Shield Damage [1→2]
Interruptibility [41→36]​
FTILT
Base knockback [20→25]
Damage [5→6]
SDI [0.5x→1x]​
UTILT
Interruptibility [36→33]
Initial Angle [75/30/350→80]
Initial Knockback Growth [80/100/100→80]
Initial Damage [6→7]
Late Damage [7→8]​
DTILT
Angle [70/70/90→90]
Interruptibility [30→27]​
F-SMASH
First Hit Knockback Growth [100→50]
First Hit Damage [5→8]
Second Hit Base Knockback [50→60]
Second Hit Damage [9→10]
Shield Damage [0→1]​
U-SMASH
First Hit SDI [1.5→1]
Second Hit Shield Damage [0→2]​
D-SMASH
Base Knockback [35→45]
Knockback Growth [80→90]​
NAIR
Sweetspot Damage [13/13/10/10→14]
Sourspot Damage [5/5/4/4→7]
Base Knockback [0→20]​
FAIR
Base Knockback [0→30]
Knockback Growth [108→110]
Damage [9→12]​
BAIR
Sweetspot Damage [11/11/11/12→13]
Sweetspot Base Knockback [0/0/5/14→20]
Sweetspot Knockback Growth [100/100/100/98→100]
Sourspot Base Knockback [0/0/4/8→10]
Sourspot Damage [6→8]​
UAIR
Sweetspot Damage [11→12]
Sweetspot Angle [70→90]
Sweetspot Base Knockback [15→30]
Sourspot Base Knockback [10→20]​
DAIR
On-Hit Jump Cancel
On-Hit Landing Lag Cancel​
S-SPECIAL START [Air]
Chain Glitch Fixed​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Ganondorf:ganondorf:
ATTRIBUTES
Meteor canceling window [25→24]
Jump Startup Time [7→5]
Weight [109→115]
Dash Terminal Velocity [1.16→1.3]
Air Jump Multiplier [0.95→1]
Shield Size [12→14.25]
Nair landing lag [22→18]
Fair landing lag [32→26]
Bair landing lag [22→16]
Dair landing lag [35→30]​
F-DODGE
Speed [1x→1.1x]​
B-DODGE
Speed [1x→1.1x]​
DASH ATTACK
Attack Frames [10-20→8-20]
Interruptibility [42→36]​
NORMAL ATTACK
Effect [Normal→Darkness]
Speed [1x→1.2x]
Base Knockback [40/30/40→40→37]
Damage [7%/9%/5%→7%]
Shield damage [0/0/0→8]
Hitbox Duration [8-9→8-13]​
S-TILT
Hitbox Duration [10-12→10-18]
Damage [13/12/12→14]
Interruptibility [40→39]
Knockback Growth (88→81)
Angle [22→36]​
U-TILT
Wind Damage [0%→2%]
Wind Knockback Weight [1→2]
Attack Base Knockback [60→90]
Attack Knockback Growth [80→90]​
D-TILT
Interruptibility [36→30]​
NAIR
First Kick Hitbox Size [4.3/5.7/6.2→4.5/5.9/6.4]
First Kick Damage [11%→12%]
Second Kick Hitbox Size [4.3/5.7/6.2→4.5/5.9/6.4]
Second Kick damage [7%→9%]
Autocancel [41→38]
Interruptibility [45→42]​
FAIR
Fix timers so autocancel and interruptibility work how intented
Hitbox Size [3.4/5→3.5/5.1]
Knockback Growth [80/83→83]
Autocancel [55→36]
Interruptibility [55→45]​
BAIR
Hitbox Size [6.3/5.5/4.8→6.5/5.7/5]
Interruptibility [36→30]​
UAIR
Interruptibility [34→30]​
DAIR
Hitbox Effect Ground [Electricity→Bury]
Hitbox Effect Air [Electricity→Darkness]
SDI [1→0.8]
Hitbox Size [7/6→7.2/6.2]
Hitbox Damage Ground [22%/17%→5%]
Hitbox Damage Air [22%/17%→12%]
Hitbox Duration [16-20→16-24]​
FORDWARD-SMASH UP
Damage [24%→28%]
Shield Damage [0→5]
Knockback Growth [85/75→83/75]​
FORDWARD-SMASH SIDE
Damage [24%→26%]
Shield Damage [0→5]​
FORDWARD-SMASH DOWN
Shield Damage [0→5]
Knockback Growth [80/75→83/75]
Trip Chance 20%​
DOWN-SMASH
First Hit Angle [140/141/50→160]
Second Hit Angle [130/130/130→90]
Second Hit Damage [14%/14%/12%→15%]
Speed [1.0x→1.2x]​
N-SPECIAL (GROUND)
Damage Based Heavy Armor [nop→9%]
Damage Based Heavy Armor Frames [nop→1-69]
Shield Damage [0→20]​
N-SPECIAL REVERSED (GROUND)
Damage Based Heavy Armor [nop→9%]
Damage Based Heavy Armor Frames [nop→1-69]
Shield Damage [0→30]​
N-SPECIAL (AIR)
Shield Damage [0→35]​
N-SPECIAL REVERSED (AIR)
Shield Damage [0→45]​
S-SPECIAL START (GROUND & AIR)
Damage based heavy armor [nop→5%]​
S-SPECIAL START (GROUND)
Speed [1x→1.25x]​
U-SPECIAL
Hit Damage [7→10]​
U-SPECIAL GRAB
Looped Damage [1%→2%]
Number of Loops [4→3]​
U-SPECIAL THROW
Angle [361/0→310/0]
Damage [7/8→10/10]
Knockback Growth [82/10→90/15]
Base Knockback [40/100→50/90]
Interruptibility[nop→46]​
D-SPECIAL (AIR)
Recover Second Jump
Early Hit Angle [290→310]​
D-SPECIAL AIR END (AIR)
Interruptibility [nop→18]​
GRAB
Grab Duration [7-9→6-10]
Hitbox Size [4.8/3→5.4/4]
Hitbox X coordinate [8/2.6→9/2.6]
Interruptibility [nop→24]​
DASH GRAB
Hitbox Size [4.8/4.8/4→4.9/4.9/4]
Hitbox X coordinate [9/4/-2→11/5/-2]
Hitbox Duration [11-12→11-15]​
PIVOT GRAB
Hitbox Size [4.8/3/3→5.4/4/3.5]
Hitbox X Coordinate [-15/-8.5/-3→-16.5/-9/-3]
Hitbox Duration [10-11→8-12]​
PUMMEL
Recover 1% per hit
Has Darkness Effect​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Toon Link:toonlink:
ATTRIBUTES
Meteor canceling window [25→24]
Weight [92→94]
Nair landing lag [15→12]
Fair landing lag [18→15]
Bair landing lag [10→9]
Uair landing lag [21→18]
Dair landing lag [40→27]
Fastfall terminal velocity [1.9→1.792]​
NORMAL ATTACK (1)
SDI[1.5→0]
Damage [3→4]​
NORMAL ATTACK (2)
SDI[1.5→0]
Damage [2→3]​
UTILT
Interruptibility [30→27]​
F-SMASH
First Hit angle [80/76/45/10→50]
First Hit SDI [0.8→0.75]
First Hit Shield Damage [0→3]
Second Hit SDI [0→0.75]
Second Hit Shield Damage [0→2]
Second Hit Damage [13/13/13/11→13]
Second Hit Base Knockback [32/32/25/20→26]​
U-SMASH
Base Knockback [30→35]
Knockback growth [93→95]
Damage [15→16]
Shiel Damage [0→3]​
D-SMASH
Second Hit Base Knockback [30→50]
Second Hit Knockback Growth [107→110]​
DAIR
Interruptibility [80→75]​
U-SPECIAL (GROUND)
SDI [1/1.2/0→1.1/1.3/0.5]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Samus:samus2:
ATTRIBUTES
Meteor canceling window [25→24]
Maximum H Air Mobility [0.987→1.0]
Weight [108→110]
Bair landing lag [12→9]​
NORMAL ATTACK (1)
Angle [361→95]
Knockback growth [80/100/100→50]
SDI [1→0]
Damage [3→4]​
NORMAL ATTACK (2)
Damage [7→9]​
DASH ATTACK
Interuptibility [38→32]
Angle [75→55]
Damage [10/6→12/7]​
S-TILT UP
Interruptibility [32→24]​
S-TILT SIDE
Damage [7/8/8/8→8]
Interruptibility [32→24]​
S-TILT DOWN
Damage [10→6]
Interruptibility [32→24]
Trip chance [0%→20%]​
U-TILT
Interruptibility [40→36]
Damage [13/13/12/12→14]
Shield Damage [0→6]​
D-TILT
Base Knockback [80→70]
Knockback Growth [60→70]
Damage [14→15]
Hitbox Duration [6-8→6-12]
Shield Damage [0→6]
Interruptibility [nop→30]​
UP SMASH
SDI [1.2→0.75]
Interruptibility [47→40]​
S-SMASH UP
Damage [14→15]​
S-SMASH DOWN
Damage [12→11]
Trip Chance [0%→20%]​
DOWN SMASH
Knockback Growth [50/40→70/60]
Interruptibility [47→39]​
NAIR
Sweetspot Damage [9→12]
Sourspot Damage [6→9]
Base Knockback [10→15]
Knockback Growth [80→110]
Interruptibility [46→40]
Shield Damage [0→1]​
FAIR
SDI [1→0.75]
Last Hit Base Knockback [40→60]
Looped Damage [3→4]
Interruptibility [56→51]
Shield Damage [0→2]​
BAIR
Autocancel [32→30]
Damage [10/14/10→12]
Base Knockback [30/42/30→38]
Knockback Growth [95/88/90→92]
Interruptibility [nop→36]
Shield Damage [0→2]​
UAIR
SDI [1→0.75]
Looped Damage [1→2]
Last Hit Angle [361→90]
Shield Damage [0→1]​
DAIR
Interruptibility [49→45]
Shield Damage [0→3]
Base Knockback [2→15]​
U-SPECIAL (AIR)
SDI [1→0.5]
Damage [1→2]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Zero Suit Samus:zerosuitsamus:
ATTRIBUTES
Meteor canceling window [15→12]
Nair landing lag [10→9]
Fair landing lag [16→15]
Dair landing lag [40→27]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
NORMAL ATTACK (1)
Angle [61→90]
SDI [1→0]​
NORMAL ATTACK (2)
Angle [361→90]
SDI [1→0]​
DASH ATTACK
Interruptibility [32→27]​
S-TILT UP
Damage [6→8]​
S-TILT SIDE
Trip Chance [20%→0%]​
S-TILT DOWN
Damage [9→4]
Trip Chance [60%→20%]
Base Knockback [12→8]​
D-TILT
Damage [6→8]​
DOWN SMASH
Base Knockabck [40→50]
Damage [11→12]​
GRAB (ALL)
Speed (1x→1.2x)​
FORDWARD THROW
Damage [7/3→8/4]
Base Knockback [50/60→60]
Knockback Growth [75/100→85]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Pit:pit:
ATTRIBUTES
Meteor canceling window [32→30]
Nair landing lag [30→15]
Uair landing lag [30→15]
Dair landing lag [30→21]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
NORMAL ATTACK (1)
Damage [3→4]
SDI [1→0]​
NORMAL ATTACK (2)
SDI [1→0]​
NORMAL ATTACK (3)
SDI [1→0]​
RAPID JAB
SDI [1.5/1.3→1→0.8]​
DASH ATTACK
Angle [80/80/70/60→60]
Base Knockback [20→30]​
D-TILT
Angle [80/80/280/280→290]​
S-TILT
Knockback Growth [95→100]
Base Knockback [12→15]
Shield Damage [1→3]​
S-SMASH
Knockback Growth Second Hit [108→110]​
U-SMASH
First and Second Hit SDI [1→0]
Knockback Growth third hit [83→90]​
D-SMASH
Knockback Growth [90→100]
Second Hit Angle [75→361]​
FAIR
Damage [13/14/15→15]
Base Knockback [10→25]
Knockback Growth [82→85]​
DAIR
Third Hitbox Angle [70→270]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Ice Climbers:popo:
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [15→10]
Fair landing lag [20→20]
Bair landing lag [15→15]
Uair landing lag [30→25]
Dair landing lag [42→30]
Weight [92→100]
Maximum H Air Mobility [0.7708→0.772]
Shield Size [7.5→7.8]​
AIRDODGE
Intangibility Window [4-29→4-28]
Late tangibility window [30-49→29-49]​
NORMAL ATTACK (1)
Damage [3→4]
SDI [1→0]​
NORMAL ATTACK (2)
Damage [4→5]​
DASH ATTACK
Damage [6→7]
Angle [80→70]
Hitbox Duration [2→4]
Interruptibility [42→36]​
S-TILT UP
Damage [9→12]​
S-TILT SIDE
Damage [9→10]​
S-TILT DOWN
Damage [9→8]
Trip Chance [0→20%]​
UP-TILT
Loop damage [1→2]
Loop Hitbox Size [4/3/7→5/4/8]
Last Hit Damage [4→5]
Last Hit Hitbox Size [4/4/8→5/5/9]​
DOWN-TILT
Damage [6→7]​
SIDE-SMASH
Damage [12/13→14]
Base Knockback [30→35]
Knockback Growth [105→110]
Shield Damage [0→3]​
UP-SMASH
Damage [11/9→12]
Knockback Growth [105→110]
Shield Damage [0→3]​
DOWN-SMASH
Damage [12/10→13]
Base Knockback [30/50→50]
Knockback Growth [105/102→110]
Shield Damage [0→3]​
NAIR
Damage [7→8]​
FAIR
Damage [12→13]
Angle [40→311]​
BAIR
Damage [11→12]​
UAIR
Damage [10/9/7→11/8]​
DAIR
Damage [8→9]
Knockback Growth [90→120]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ R.O.B.:rob:
ATTRIBUTES
Meteor canceling window [25→24]
Fair landing lag [12→13]
Bair landing lag [12→14]
Uair landing lag [22→15]
Dair landing lag [21→16]
Weight [106→108]
Shield Size [10.4→10.8]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
NORMAL ATTACK (1)
SDI [1→0]​
S-TILT UP
Damage [6/6/5/8→9]​
S-TILT SIDE
Damage [6/6/5/8→6/6/5/8→7]​
S-TILT DOWN
Damage [6/6/5/8→5]
Trip Chance [0%→20%]​
S-SMASH UP
Damage [14/13/12→15]​
S-SMASH SIDE
Damage [14/13/12→13]​
S-SMASH Down
Damage [14/13/12→11]
Trip Chance [0%→20%]​
D-SMASH
Looped Hits SDI [1→0]​
UAIR
Looped Hits SDI [1→0]​
UP-THROW
Knockback Growt [72→85]
Angle [80→90]​
DOWN-THROW
Knockback Growth [110→85]​
DOWN-SPECIAL
Gyros [1→2]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Kirby:kirby2:
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [9→9→12]
Fair landing lag [15→12]
Bair landing lag [9→9→12]
Uair landing lag [9→9→12]
Dair landing lag [15→15→18]
Run Terminal Velocity [1.371→1.42]
Air Mobility [0.08/0.03→0.08/0.04]
Maximum H Air Mobility [0.85→0.9]
Weight [78→85]
Shield Size [7→7.2]
Fastfall Terminal Velocity [1.9→1.68]​
NORMAL ATTACK (1)
SDI [1→0]​
NORMAL ATTACK (2)
SDI [1→0]​
RAPID JAB
SDI [1.1→1]
Damage [2/2/2/1→2]
SDI [1→0.8]​
DASH ATTACK
Looped hits Damage [2/2/3/2→4]
Last Hit Damage [4→5]
Looped hits SDI [1→0]
Shield Damage [0→2]​
S-TILT UP
Damage [8/7→11]​
S-TILT SIDE
Damage [8/7→9]​
S-TILT DOWN
Damage [8/7→7]
Trip Chance [0→20%]​
D-TILT
Damage [5/6/6/5→6]
Trip Chance [30/35%→45%]​
S-SMASH UP
Early Base Knockback [38→40]
Early Damage [16→17]
Late Knockback Growth [96/94→95]
Late Damage [13→15]​
S-SMASH SIDE
Early Knockback Growth [98→100]
Early Base Knockback [38→40]
Late Knockback Growth [96/94→95]​
S-SMASH DOWN
Early Knockback Growth [96→100]
Early Base Knockback [38→40]
Early Damage [14→13]
Late Knockback Growth [96/94→95]
Late Damage [13→11]
Trip Chance [0→20%]​
U-SMASH
Early angle [75→80]
Early Base Knockback [34/30→40]
Middle Angle [88→90]
Middle Base Knockback [20→30]
Late Angle [50→60]
Late Base Knockback [10→20]
Late Knockback Growth [50→75]​
NAIR
Autocancel [56→46]
Interruptibility [73→60]
Becomes multihit [4 hits]
Hits Size [8/7/6/5→9]
FIrst Three Hits SDI [1→0]
Last Hit Base Knockback [10→30]
Last Hit Knockback Growth [80→95]
Damage [12/10/8/6→5]​
FAIR
SDI [1→0]
Damage [4/3/5→5]
First Hit Base Knockback [35→25]
First Hit Knockback Growth [50→30]
Middle Hit Base Knockback [28→25]
Last Hit Base Knockback [30→35]
Last Hit Knockback Growth [138→140]​
DAIR
Looped Hits SDI [1→0.80]
Looped Hits Shield Damage [0→3]
Added Seven Hit
Last Hit Base Knockback [NOP→30]
Last Hit Knockback Growth [NOP→90]​
S-SPECIAL [GROUND]
Damage Based Heavy Armor [NOP→12%]
Hitbox Size [5/3→6/4]​
S-SPECIAL [AIR]
Hitbox Size [4.7/3/2→6/5/4]​
U-SPECIAL [START]
Damage Based Heavy Armor (NOP→12%)​
LEDGE ATTACK [FAST & SLOW]
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK [UP, DOWN & SLIP]
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Meta Knight:metaknight:
ATTRIBUTES
Size [0.95→1]
Meteor canceling window [32→42]
Weight [79→75]
Nair landing lag [15→21]
Fair landing lag [15→15]
Bair landing lag [12→18]
Uair landing lag [12→15]
Dair landing lag [15→18]
Jumps [6→5]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
GLIDE ATTACK
Damage [12→10]
Knockback Growth [105→100]​
NORMAL ATTACK
Damage [2/1→1]
SDI [1→1.2]​
DASH ATTACK
Damage [8/7/6→6]​
STILT (1)
Damage [4→3]
No-trascendent​
STILT (2)
Damage [3→2]
Non-trascendent​
STILT (3)
Damage [5/4→4]
Knockback Growth [113→110]
Non-trascendent​
UTILT
Early Knockabck Growth [120→110]
Middle Damage [7/8/6→6]
Middle Knockback Growth [145/130/120→100]
Late Damage [6→5]
Lare Knockabck Growth [120→90]
Non-trascendent​
DTILT
Damage [4/5/6/7→5]
Base Knockback [15/11/6/6→15]
Trip Chance [30%→10%]
Non-trascendent​
NAIR
Early damage [12→11]
Late damage [7/6/5→5]
Knockback Growth [100→85]​
FAIR
Early damage [3→2]
Middle Damage [3→2]
Late Damage [4→2]
Late Base Knockback [60→50]
Late Knockback Growth [122→110]​
BAIR
Early damage [3→2]
Middle Damage [3→2]
Late Damage [4→2]
Late Knockback Growth [175→120]​
UAIR
Damage [6→5]
SDI [1→1.5]
Interruptibility [14→20]
Late autocancel [21→14]​
S-SMASH
Damage [14→12]
Base Knockback [28→25]
Knockback Growth [99→90]
Non-Trascendent​
U-SMASH
Early Damage [3→2]
Middle Damage [2→1]
Late Damage [4→3]
Late Base Knockback [62→50]
Late Knockback Growth [145→110]​
D-SMASH
Damage [11/13→11]
Base Knockback [50→40]
Knockback Growth [93/90→85]
Non-trascendent​
N-SPECIAL
Loop base Knockback [0→35]
Loop Weight Knockback [50/90/90/90→0]
Loop Knockabck Growth [100/100/45/45→80]
Loop SDI [1→1.5]
End Knockback Growth [170→125]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ King Dedede:dedede:
ATTRIBUTES
Meteor canceling window [25→30]
Fair landing lag [30→25]
Shield Size [12→12.5]
Jumps [5→6]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
NORMAL ATTACK (1)
SDI [1→0]
Shield Damage [0→1]​
NORMAL ATTACK (2)
SDI [1→0]
Shield Damage [0→1]​
RAPID JAB
Shield Damage [0→1]
SDI [1→0.8]​
DASH ATTACK
Super Armor
Shield Damage [3→5]​
SIDE TILT
SDI [1→0]
Shield Damage [0→1]​
FORDWARD SMASH (START)
Speed [1x→2x]​
FORWARD SMASH
Shield Damage [0/4/0→5]​
UP SMASH
Shield Damage [0→5]​
DOWN SMASH
Shield Damage [0→5]​
NAIR
Hitbox position (Y-offset) [12→15]
Hitbox Size [9/5→10/6]​
FAIR
Hitbox Duration [16-18→15-19]
Autocancel [35→30]​
DOWN-THROW
Angle [20→320]
Knockback Growth [100→60]
Weight Knockback [100→0]
Base Knockback [0→60]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Olimar:olimar:
ATTRIBUTES
Can Walljump
Meteor canceling window [15→12]
Uair landing lag [30→21]
Dair landing lag [30→27]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Fox:fox:
ATTRIBUTES
Meteor canceling window [25→24]
Fair landing lag [18→16]
Bair landing lag [15→12]
Uair landing lag [22→20]
Dair landing lag [12→10]
Weight [80→85]
Shield Size [8.7→8.8]​
NORMAL ATTACK (1)
SDI [1→0]
Damage [2→4]​
NORMAL ATTACK (2)
SDI [1→0]
Damage [2→4]​
DASH ATTACK
Interruptibility [36→30]​
SIDE TILT UP
Damage [8→11]​
SIDE TILT SIDE
Damage [6→9]​
SIDE TILT DOWN
Trip Chance [0→20%]​
DOWN TILT
Interruptibility [28→24]
Damage [9/9/8/7→9/9/9/8]​
SIDE SMASH
Shield Damage [0→3]​
UP SMASH
Early Knockback Growth [96→105]
Early Damage [17/17/15→18/18/16]
Late Damage [13→15]
Shield Damage [0→3]​
DOWN SMASH
Knockback Growth [65→75]
Damage [14/14/12/12→16/16/14/14]
Shield Damage [0→3]​
NAIR
Early Damage [9→12]
Late Damage [6→9]
Early Base Knockback [10→20]
Late Base Knockback [0→10]​
FAIR
SDI [1→0.75]​
BAIR
Interruptiblity [49→39]​
UAIR
First Hit Knockback Growth [120→100]
Second Hit Knockback Growth [100→120]​
DAIR
SDI [1→0.9]
Knockback Growth [40→50]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Falco:falco:
ATTRIBUTES
Meteor canceling window [25f→24f]
Jump Startup Time [6f→4f]
Maximum H air velocity [0.893→1.0]
Air Jump Multiplier [0.92→1.0]
Fair landing lag [33→24]
Bair landing lag [15→12]
Dair landing lag [12→15]​
RAPID JAB
SDI [1→0.8]​
DOWN-SPECIAL
Speed [1x→1.1x]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Wolf:wolf:
ATTRIBUTES
Meteor canceling window [60→24]
Fair landing lag [30→26]
Bair landing lag [9→10]
Uair landing lag [9→10]
Dair landing lag [19→18]
Fastfall Terminal Velocity [1.9→2.52]
Weight [102→100]
Shield Size [7.7→7.8]
Fastfall Terminal Velocity [1.9→2.52]​
NORMAL ATTACK (1)
SDI [0.5→0]
Shield Damage [0→1]
Knockback Growth [30→10]
Base Knockback [22/26/28→25]​
NORMAL ATTACK (2)
SDI [0.3→0]
Shield Damage [0→1]
Knockback Growth [25→10]
Base Knockback [35/50/15→30]​
DASH ATTACK
Interruptibility [38→33]
Shield Damage [1→2]​
S-TILT UP
Hitstun Multiplier [3/0.5→2/0.5]
Damage [5/6→7/8]
Shield Damage [0→1]​
S-TILT SIDE
Hitstun Multiplier [3/0.5→2/0.5]
Shield Damage [0→1]​
S-TILT DOWN
Hitstun Multiplier [3/0.5→2/0.5]
Damage [5/6→3/4]
Trip Chance [0→20%]
Shield Damage [0→1]​
UP-TILT
Shield Damage [0→1]​
DOWN-TILT
Shield Damage [0→1]​
NAIR
Early Knockback Growth [100→110]
Late Base Knockback [10/0/0→20]
Late Knockback Growth [100/100/0→100]
Late Damage [3/1/1→3]​
FAIR
Interruptibility [nop→42]​
DAIR
Base Knockback [6→15]
Interruptibilty [nop→48]​
SIDE SPECIAL
Air Jump Cancellable [nop→end]​
UP SPECIAL (ALL)
Damage Based Heavy Armor [nop→5%]​
DOWN SPECIAL
Jump Cancellable​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Captain Falcon:falcon:
ATTRIBUTES
Meteor canceling window [25→24]
Fair landing lag [22→20]
Dair landing lag [21→20]
Ground Friction [0.05→0.65]
Weight [104→105]​
NORMAL ATTACK (1)
SDI [1→0]
Shield Damage [0→1]
Damage [3→4]​
NORMAL ATTACK (2)
SDI [1→0]
Shield Damage [0→1]
Damage [2→3]​
NORMAL ATTACK (3)
SDI [1→0]
Shield Damage [0→1]
Damage [6/5→7/6]​
RAPID JAB
Damage [2/2/1→2]
Shield Damage [0→1]
SDI [1→0.8]​
DASH ATTACK
Damage [8/6→10/8]
Shield Damage [1→2]
Interruptibility [38→33]​
S-TILT UP
Damage [11/10/10→14]
Shield Damage [0→1]​
S-TILT SIDE
Damage [10/9/9→12]
Shield Damage [0→1]
Interruptibility [37→32]​
S-TILT DOWN
Damage [10/9/9→10]
Shield Damage [0→1]
Trip Chance [0→20%]​
U-TILT
Interruptibility [40→39]
Meteors Airborne Oponents
Shield Damage [0→2]​
D-TILT
Interruptibility [nop→33]
Damage [10→12]
Angle [80/40/20→70]
Shield Damage [0→1]​
S-SMASH UP
Base Knockback [20→25]
Knockback Growth [85→90]
Interruptibility [49→42]
Hitbox Duration [7-9→7-12]
Shield Damage [0→2]
Damage [20→22]​
S-SMASH SIDE
Base Knockback [20→25]
Knockback Growth [85→90]
Interruptibility [49→42]
Hitbox Duration [7-9→7-12]
Shield Damage [0→2]
Damage [19→20]​
S-SMASH DOWN
Base Knockback [20→25]
Knockback Growth [85→90]
Interruptibility [49→42]
Hitbox Duration [7-9→7-12]
Shield Damage [0→2]
Trip Chance [0→20%]​
U-SMASH
Interruptibility [44→39]
Hitbox Duration [2f→3f]
Second Kick Knockback Growth [102/103/110→115]
Second Kick Base Knockback [30→40]
Shield Damage [0→2]​
D-SMASH
Knockback Growth [85/90→95/100]
First Kick Damage [18/18/18/6→20]
Second Kick Damage[16→18]
Shield Damage [0→2]​
NAIR
Damage [4/6→5-7]
Hitbox Duration First Kick [7-8→7-10]
Hitbox Duration Second Kick [20-21→20-23]
Shield Damage [0→1]​
FAIR
Sweetspot duration [1f→3f]
Sweetspot Size [3→3.2]
Sweetspot Shield Damage [0→10]
Sweet Spot Damage [19→20]
Sweetspot Knockback Growth [93→100]
Sweetspot Base Knockback [30→40]
Shield Damage [0→1]​
Bair
Interruptibility [36→30]
Autocancel [19→21]
Sweetspot Duration [2f→4f]
Shield Damage [0→1]​
DAIR
Hitbox Size [4.5/6→5/6]
Base Knockback [10/40→20/40]
Shield Damage [0→3]​
N-SPECIAL
Ground Base Knockback [30→40]
Ground Reversed Base Knockback [30→50]
Air Base Knockback [30→60]
Air Base Reversed Knockback [30→70]​
S-SPECIAL (GROUND)
Shield Damage [2→6]
Damage [7→9]
Knockback Growth [52→70]​
S-SPECIAL (AIR)
On-Hit Cancel
Shield Damage [2→6]
Knockback Growth [70/70/80/80→85]​
U-SPECIAL
Base Knockback [40→45]
Knockback Growth [82→90]
Damage [12→14]​
D-SPECIAL (AIR)
Ground Landing can be canceled with an special [NOP→4f]​
BACK THROW
Base knockback [30→40]​
UP THROW
Knockback Growth [105→75]
Base Knockback [70→75]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Pikachu:pikachu2:
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [25→15]
Fair landing lag [15→10]
Bair landing lag [30→25]
Uair landing lag [24→20]
Dair landing lag [40→30]
Shield Size [7→7.25]
Weight [79→85]
Fastfall Terminal Velocity [2.379→2.1]​
NORMAL ATTACK
Shield Damage [0→2]​
S-TILT UP
Damage [10→12]
Base Knockback [15→20]
Knockback Growth [100→110]​
S-TILT SIDE
Damage [9→10]
Base Knockback [15→20]
Knockback Growth [100→110]​
S-TILT DOWN
Trip Chance [0→20%]
Base Knockback [15→20]
Knockback Growth [100→110]​
S-SMASH
Base Knockabck [70/50/40→40/50/70]
Knockback Growth [60/70/60→50/60/70]
Damage [20/17/14→14/17/20]​
FAIR
Shield Damage [0→1]​
BAIR
Looped SDI [1→0.75]
Looped Damage [1→2]
Shield Damage [0→1]​
DAIR
Shield Damage [0→3]​
DAIR LANDING
Shield Damage [0→3]​
S-SPECIAL (Charge)
Interruptible with shield & air dodge​
FORWARD THROW
Angle [45→40]
Base Knockback [45→55]​
DOWN THROW
Knockback growth [38→50]
Base Knockback [60→70]
Angle [80→85]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Pokemon Trainer:pt:
Infinite Stamina​
⦁ Charizard:charizard:
ATTRIBUTES
Nair landing lag [22→21]
Fair landing lag [32→12]
Bair landing lag [22→15]
Uair landing lag [22→18]
Dair landing lag [35→24]
Maximum H Air Mobility [0.987→1]
Fastfall Terinal Velocity [1.848→1.89]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
NORMAL ATTACK (1)
SDI [1→0]
Shield Damage [0→1]​
NORMAL ATTACK (2)
SDI [1→0]
Shield Damage [0→1]​
NORMAL ATTACK (3)
Shield Damage [0→5]​
DASH ATTACK
Hits Two Times
Late Hit and Early Hit changed​
S-TILT UP
Damage [11/10/10/10→14]
Shield Damage [0→3]​
S-TILT SIDE
Damage [11/10/10/10→12]
Shield Damage [0→3]​
S-TILT DOWN
Damage [11/10/10/10→10]
Shield Damage [0→3]
Trip Chance [0→20%]​
S-SMASH
Speed [1x→1.2x]
Last Hit Knockback Growth [98→110]​
D-SMASH
Knockback Growth [75→100]​
UAIR
Hits two times
Early and late hit changed
Early Hit SDI [1→0.75]​
OUT OF POKEBALL
Speed [1x→2x]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Squirtle:squirtle:
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [12→9]
Fair landing lag [12→9]
Uair landing lag [21→18]
Dair landing lag [19→15]
Weight [75→85]
Fastfall Terminal Velocity [2.1→1.82]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
NORMAL ATTACK (1)
Damage [3→4]
SDI [1→0]​
NORMAL ATTACK (2)
Damage [2→3]
SDI [1→0]​
NORMAL ATTACK (3)
Damage [4→5]​
DASH ATTACK
Damage [9/7→10/8]​
S-TILT UP
Damage [6→9]​
S-TILT SIDE
Damage [6→7]​
S-TILT DOWN
Damage [6→5]
Trip Chance [0→20%]​
U-TILT
Damage [6→7]​
D-TILT
Looped Damage [2→3]
Looped SDI [1→0.5]
Last Hit Damage [5→6]​
S-SMASH
Damage [14→15]​
U-SMASH
Damage [3/13/11/9/7/5→4/14/12/10/8/6]​
D-SMASH
Damage [11→12]​
NAIR
Damage [9/6→10/7]
Base Knockback [20/15→40/30]​
FAIR
Damage [12/6→13/6]​
BAIR
Damage [10/6→11/7]​
UAIR
Damage [11→12]​
DAIR
Looped Damage [1→2]
Last Hit Damage [5→6]
Last Hit Angle [360→270]​
OUT OF POKEBALL
Speed [1x→2x]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Ivysaur:ivysaur:
ATTRIBUTES
Meteor canceling window [15→12]
Nair landing lag [11→9]
Fair landing lag [28→12]
Bair landing lag [10→9]
Uair landing lag [22→18]
Dair landing lag [28→27]
Weight [100→105]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
NORMAL ATTACK (1)
Damage [3→4]
SDI [1→0]​
NORMAL ATTACK (2)
Damage [2→3]
SDI [1→0]​
RAPID JAB
Damage [2/1→3/3]
Shield Damage [0→3]
SDI [1→0.8]​
DASH ATTACK
Speed [1x→1.2x]​
S-TILT
Speed [1x→1.2x]
Shield Damage [0→2]
Looped Damage [2/2/2/1→2]
Looped SDI [1.2→0.75]​
S-SMASH UP
Speed [1x→1.2x]
Damage [16→18]​
S-SMASH SIDE
Speed [1x→1.2x]​
S-SMASH DOWN
Speed [1x→1.2x]
Damage [16→14]
Trip Chance [0→20%]​
UAIR
Base Knockback [32→40]
Knockback Growth [97→110]​
DAIR
Horizontal Movement [disallowed→allowed]
Vertical Momentum [set(0.8)→add(1.2)]
Damage [8/10→11]
Base Knockback [20/32→40]
Knockback Growth [80/92→100]​
N-SPECIAL (Start)
SDI [1→0.5]​
OUT OF POKEBALL
Speed [1x→2x]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Lucario:lucario:
ATTRIBUTES
Meteor canceling window [25→24]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-50→20-40]​
FORDWARD DODGE
Speed [1x→0.75x]​
BAKWARD DODGE
Speed [1x→0.80x]​
NORMAL ATTACK (1)
Damage [3→4]
Shield Damage [0→1]
SDI [1→0]​
NORMAL ATTACK (2)
Damage [2→3]
Shield Damage [0→1]
SDI [1→0]​
NORMAL ATTACK (3)
Damage [5→6]
Shield Damage [0→1]​
DASH ATTACK
Damage [10/7→11/8]
Shield Damage [1→2]​
S-TILT UP
Damage [5/8/6→7/10]
Shield Damage [0→1]​
S-TILT SIDE
Damage [5/8/6→5/8]
Shield Damage [0→1]​
S-TILT DOWN
Damage [5/8/6→3/6]
Shield Damage [0→1]
Trip Chance [0→20%]​
U-TILT
Damage [6→7]
Shield Damage [0→1]​
D-TILT
Damage [7→8]
Shield Damage [0→1]​
S-SMASH
Damage [14/14/16→15/15/17]
Shield Damage [0→2]​
U-SMASH
Damage [13/9→14/10]
Shield Damage [0→2]​
D-SMASH
Damage [14→15]
Shield Damage [0→2]​
NAIR
Damage [11/7→12/8]
Shield Damage [0→1]​
FAIR
Damage [5→6]
Shield Damage [0→1]​
BAIR
Damage [12/9→13/10]
Shield Damage [0→1]​
UAIR
Damage [10→11]
Shield Damage [0→1]​
DAIR
Damage [8→9]
Shield Damage [0→1]​
U-SPECIAL
Damage Based Heavy Armor [nop→5%]
Creates hitbox on last parts [same as first normal hit]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Jigglypuff:jigglypuff:
ATTRIBUTES
Meteor canceling window [25→24]
Shield Break Bounce Velocity [10→2.5]
Weight [68→75]
Maximum Horizontal Air Mobility [1.269→1.35]
Run Terminal Velocity [1.1→1.15]
Nair landing lag [15→9]
Fair landing lag [15→12]
Bair landing lag [15→9]
Uair landing lag [15→9]
Dair landing lag [30→15]​
FAIR
Interruptibility [37→33]​
BAIR
Interruptibility [33→28]​
DAIR
Interruptibility [nop→33]
Shield Damage [0→1]​
S-SMASH
Interruptibility [51→35]
Base Knockback [10/6→15/12]​
U-SMASH
Interruptibility [46→25]
Base Knockback [20→30]
Angle [87→90]​
D-SMASH
Interruptibility [49→30]
Knockback Growth [66→75]​
S-SPECIAL
Shield Damage [20→25]​
U-SPECIAL
Bigger Hitbox [13/16→15/18]​
D-SPECIAL
Damage [15→18]
Knockback growth [75→100]
Hitbox Size [2.6→2.8]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Marth:marth:
ATTRIBUTES
Tippers create blue fire
Meteor canceling window [25→24]
Dair landing lag [32→30]​
AIRDODGE
Early tangibility window [1-4→1-3]
Intangibility Window [5-30→4-29]
Late tangibility window [31-50→30-50]​
N-SPECIAL START (GROUND & EARTH)
Speed [1x→1.2x]​
DOWN SPECIAL
Multiplier [1.1x→1.2x]
Minimum damage [8%→6%]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Ike:ike:
ATTRIBUTES
Meteor canceling window [25→24]
Run Terminal Velocity [1.371→1.4]
Bair landing lag [21→16]
Dair landing lag [28→24]​
NORMAL ATTACK (1)
SDI [1→0]
Shield Damage [0→1]​
NORMAL ATTACK (2)
SDI [1→0]
Damage [5→6]
Shield Damage [0→1]​
NORMAL ATTACK (3)
Damage [7→8]
Shield Damage [0→1]​
DASH-ATTACK
Speed [x1→x1.1]
Damage [8/7/7→9]
Shield Damage [1→2]
Angle [361/361/80→60]
Interruptibility [51→45]​
F-TILT UP
Speed [x1→x1.1]
Damage [15/15/14/12→17]
Shield Damage [1→2]
Interruptibility [56→50]​
F-TILT SIDE
Speed [x1→x1.1]
Damage [15/15/14/12→15]
Shield Damage [1→2]
Interruptibility [56→50]​
F-TILT DOWN
Speed [x1→x1.1]
Damage [15/15/14/12→13]
Shield Damage [1→2]
Interruptibility [56→50]
Trip Chance [0%→20%]​
U-TILT
Interruptibility [nop-45]​
D-TILT
Speed [x1→x1.1]
Damage [14→16]
Angle [270/270/361/361→270]
Shield Damage [0→2]​
SMASH-SIDE-START
Speed [1x→1.5x]​
SMASH-SIDE
Interruptibility [56→50
Shield damage [0→5]
Hitbox Window [7-10→7-12]
Knockback Growth [100→90]
Damage Initial [22%/22%→25%]
Damage late [20%/22%/22%/17%→23%]​
SMASH-UP
Shield damage [0→5]
Hitbox Window [14-20→14-23]
Damage [17%/19%→18%/20%]​
SMASH-DOWN
Interruptibility [65→60]
Shield damage [0→5]
Damage First Hit [13→14]
First Hit Window [8-11→8-14]
Damage Late Second Hit [8→10]​
NAIR
Late autocancel [67→38]
Interruptibility [nop→45]
Shield Damage [0→2]
Damage [9→10]​
FAIR
Shield Damage [0→3]
Damage [13→14]
Interruptibility [nop→51]​
BAIR
Shield Damage [0→3]
Damage [14→15]​
UAIR
Shield Damage [0→3]
Damage [14→15]​
DAIR
Shield Damage [0→3]
Damage [16/12→16/14]
Meteor Window [16-17→16-19]​
SIDE-SPECIAL COMPLETE (GROUND)
Damage Based Heavy armor [8%]​
SIDE-SPECIAL SLIDE (AIR)
Interruptible with Jump​
DOWN-SPECIAL
Counter multiplier [1.2x→1.3x]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Ness:ness2:
ATTRIBUTES
Can WallJump
Meteor canceling window [25→24]
Nair landing lag [18→9]
Fair landing lag [12→10]
Bair landing lag [12→15]
Dair landing lag [28→20]
Weight [94→97]
Maximum H Air Mobility [0.9588→0.975]
Dash & Run Terminal Velocity [1.393→1.41]​
AIRDODGE
Intangibility Window [4-29→4-28]
Late tangibility window [30-49→29-49]​
NORMAL ATTACK (1)
Damage [3→4]
Shield Damage [0→3]
SDI [1→0]​
NORMAL ATTACK (2)
Damage [2→3]
Shield Damage [0→3]
SDI [1→0]​
NORMAL ATTACK (3)
Shield Damage [0→3]
Damage [4→5]​
DASH ATTACK
Damage [5/4/4→6]
Shield Damage [1→3]
Interruptibility [40→33]​
S-TILT UP
Damage [11→14]
Shield Damage [0→2]​
S-TILT SIDE
Damage [11→12]
Shield Damage [0→2]​
S-TILT DOWN
Shield Damage [0→2]
Trip Chance [0→20%]​
D-TILT
Damage [4→5]
Shield Damage [0→2]
SDI [1→0.75]​
NAIR
Interruptibility [36→33]
Shield Damage [0→2]​
FAIR
SDI [1.5/1→0.75/1]
Shield Damage [1→3]​
BAIR
Damage [15/8→17/10]
Base Knockback [16/0→20/10]
Knockback Growth [100→110/105]​
UAIR
Hitbox Size [7.2→7.5]
Knockback Growth [109→110]
Base Knockback [13→20]​
DAIR
Shield Damage [0→5]
Interruptibility [nop→45]​
F-SMASH
Speed [1x→1.3x]
Shield Damage [0→4]
Base Knockback [50→50/55/60/65]
Knockback Growth [62→60/65/70/75]
Hitbox Duration [16-17→15-18]​
N-SPECIAL (GROUND)
Super Armor​
U-SPECIAL (AIR)
Damage Based Heavy Armor [nop→12%]​
U-SPECIAL (HIT)
Knockback Growth [80/70→90/80]
Shield Damage [0→5]​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Lucas:lucas:
ATTRIBUTES
Can WallJump
Meteor canceling window [25→24]
Nair landing lag [18→9]
Fair landing lag [15→12]
Uair landing lag [12→10]
Dair landing lag [28→21]
Maximum H Air Mobility [1.05→1.1]
Jump Startup Time [5→4]
Weight [94→95]​
AIRDODGE
Intangibility Window [4-29→4-28]
Late tangibility window [30-49→29-49]​
NORMAL ATTACK (1)
Angle [20/40/80→70/80/90]
Damage [3→4]
Shield Damage [0→1]
SDI [1→0]​
NORMAL ATTACK (2)
Angle [20/60/80→70/80/90]
Damage [3→4]
Shield Damage [0→1]
SDI [0→1]​
NORMAL ATTACK (3)
Damage [4→6]
Shield Damage [0→2]​
DASH ATTACK
Damage [12/10→13/12]
Shield Damage [1→6]
Interruptibility [42→33]​
S-TILT UP
Damage [11/11/9/9→12]
Shield Damage [0→2]​
S-TILT SIDE
Damage [11/11/9/9→10]
Shield Damage [0→2]​
S-TILT DOWN
Damage [11/11/9/9→8]
Shield Damage [0→2]
Trip Chance [0→20%]​
U-TILT
Interruptibility [40→36]​
D-SMASH
Knockback Growth [90→110/100/90]
Shield Damage [0→5]​
NAIR
Looped Hits Knockback Growth [70→55]
Looped Hits SDI [1→0.75]
Loop Hits Hitbox Size [6→7]
Looped Hits Damage [2→3]
Interruptibility [40→39]​
FAIR
Autocancel [32→27]
Interruptibility [42→36]​
BAIR
Damage [9/12/10/7→10/12/12/10]
Knockback Growth [80/90/90/60→90/100/100/75]
Base Knockback [30/30/30/10→35]​
UAIR
Knockback Growth [100→110]
Base Knockback [10→30]
Damage [13→15]​
DAIR
SDI [1→0.75]​
U-THROW
Knockback Growth [65→75]​
N-SPECIAL (GROUND)
Super Armor​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Mr. Game & Watch:gw:
ATTRIBUTES
Meteor canceling window [25→24]
Fair landing lag [22→18]
Weight [75→80]
Shield Size [9.3→9.5]​
NORMAL ATTACK (1)
SDI [1→0]​
RAPID JAB
SDI [1→0.8]
Damage [1/2/3→3]
Shield Damage [0→2]
SDI [1/1/0.8→0.8]​
S-TILT SIDE
Interruptibility [38→30]​
D-TILT
Knockabck Growth [50/40→80/60]​
NAIR
First Three Hits SDI [1→0.75]
Last Hit Base Knockback [40→50]
Shield Damage [0→2]​
BAIR
Looped Hits Damage [3→4]
Looped Hits SDI [1→0.75]
Last Hit Damage [3→5]
Shield Damage [0→1]​
U-SPECIAL
Can use it after being grab released​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Snake:snake:
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [30→20]
Fair landing lag [30→26]
Bair landing lag [30→24]
Uair landing lag [22→22]
Dair landing lag [30→28]
Shield Size [9.6→9.7]​
AIRDODGE
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]​
NORMAL ATTACK (1)
SDI [1→0]​
NORMAL ATTACK (2)
SDI [1→0]​
S-TILT
Hitbox Size [7/6/5→6/5/4]
Hitbox X position [12/12/4→8/8/4]
SDI [1→1.2]​
U-TILT
Early Base Knockback [55→40]
Early Knockback Growth [95→80]​
NAIR
SDI [1→0.8]​
DAIR
SDI [1→0.8]
Shield damage [0→2]​
U-SPECIAL
Can use it after being grab released​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
⦁ Sonic:sonic:
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [12→9]
Fair landing lag [30→18]
Bair landing lag [9→9]
Uair landing lag [21→15]
Dair landing lag [30→24]
Weight [95→100]
Fastfall Terminal Velocity [2→2.03]​
NORMAL ATTACK (1)
Damage [2→3]
SDI [1→0]​
NORMAL ATTACK (2)
Damage [2→3]
SDI [1→0]​
NORMAL ATTACK (3)
Damage [3→5]​
DASH ATTACK
Angle [80/70→70/60]
Hitbox Size [3/2.5→5]
Interruptibility [44→36]​
U-TILT
First Kick damage [3/4→5]
First Kick SDI [0.5→0]
Second Kick Knockback Growth [120→135]
Interruptibility [nop→39]​
S-TILT UP
Early Damage [4→6]
Late Knockback Growth [115→150]
Late Damage [7/5/5→9]
Late Hitbox Duration [8-11→8-14]
Interruptibility [36→27]​
S-TILT SIDE
Late Knockback Growth [115→150]
Late Damage [7/5/5→7]
Late Hitbox Duration [8-11→8-14]
Interruptibility [36→27]​
S-TILT DOWN
Early Damage [4→2]
Late Knockback Growth [115→150]
Late Damage [7/5/5→5]
Late Hitbox Duration [8-11→8-14]
Interruptibility [36→27]
Trip Change [0→20%]​
D-TILT
Damage [6→7]
Interruptibility [28→24]​
NAIR
Knockback Growth [80/85/90→120/110/100]
Size [4/3/2→5]​
FAIR
Looped Damage [2/1/1/1→3]
Looped Hits SDI [1→0.75]
Looped Hits Knockback Growth [100→50]
Looped Hits Hitstun Multiplier [1→0.8]
Last Hit Knockback Growth [120→135]
Shield Damage [0→2]
Autocancel [34→30]​
BAIR
Knockback Growth [94/90→110/100]
Damage [13/9→15/11]
Shield Damage [0→2]​
UAIR
First Kick Damage [3→5]
First Kick Knockbak Growth [100→80]
First Kick SDI [1→0.75]
Second Kick Knockback Growth [90→110]​
DAIR
Shield Damage [0→5]​
F-SMASH (CHARGE)
Speed [1x→2x]​
F-SMASH UP
Damage [14→16]
Knockback Growth [98→115]
Interruptibility [32→24]​
F-SMASH SIDE
Knockback Growth [98→115]
Interruptibility [32→24]​
F-SMASH DOWN
Damage [14→12]
Knockback Growth [98→115]
Interruptibility [32→24]
Trip Chance [0→20%]​
U-SMASH (CHARGE)
Speed [1x→2x]​
U-SMASH
First Hit Knockback Growth [85→60]
First Hit Base Knockback [60→30]
Looped Hits SDI [0.6→0.5]
Looped Hits Damage [1→2]
Looped Hits Knockback Growth [100→80]
Last Hit Knockback Growth [153→160]
Last Hit Z position [4→0]
Last Hit Y position [25→20]​
D-SMASH (CHARGE)
Speed [1x→2x]​
D-SMASH
Knockback Growth [100→125]
Hitbox Size [4/3-4/3-3.5/2.8-3/2.25→5.5/5]
Interruptibility [41→39]​
U-SPECIAL
Can use it after being grab released​
LEDGE ATTACK
Shield Damage [0→10]​
GET-UP
Speed [1x→1.5x]​
GET-UP ATTACK
Shield damage [0→10]​
TECH
Speed [1x→1.5x]​
SWIM
Self Damage​
CLASSIC MODE
Stage selection Has been changed

Zelda
| Bridge of Eldin | Temple | Skyloft | Hyrule Castle |
DK
| Jungle Japes | Jungle Hijinx | Kongo Jungle (64) | Kongo Jungle (Melee) |
Yoshi
| Yoshi's Island (Brawl) | Yoshi's Island (Melee) | Yoshi's Island (64) | Yoshi's Story |
Pokemon
| Pokemon Stadium 2 | Spear Pillar | Pokemo Stadium | Saffron City |
EarthBound
| Onett | Midair Stadium | Trophy Room | Fourside |
Fire Emblem
| Castle Siege | PictoChat | Metal Cavern | Online Training Room |
Kirby
| Halberd | Green Greens | Dream Land | Fountain of Dreams |
Metroid
| Norfair | Frigate Orpheon | Brinstar | Planet Zebes |
Pikmin
| Distant Planet | Hanenbow | Lavender Town | Mushroom Kingdom II |
F-Zero
| Port Town Aero Dive | Rainbow Cruise | Big Blue | Mushroom Kingdom (Melee) |
Starfox
| Lylat Cruise | Corneria | Sector Z | Venom |
Mario
| Delphino Plaza | Luigi's Mansion | Peach's Castle | Princess Peach's Castle |
Game & Watch
| Flat Zone 2 | The Beginning | Flat Zone | Mario Bros. |
Ice CLimbers
| Summitx2 | Icicle Mountain | Battlefield (64) |
R.O.B.
| Mario Circuitx2 | Mushroom Kingdom (64) | Final Destination (64) |
Kid Icarus
| Pirate Ship | Skyworldx2 | Great Bay |
Metal Gear
| Shadow Moses islandx2 | Battlefield (Melee) | How to Play |
Sonic
| Green Hill Zonex3 | Final Destination (Brawl) |
Wario
| WarioWare Inc.x2 | Rice Beachx2 |
Second to Last Battle
| Final Destination (Melee) | Battlefield (Brawl) | Smashville | Dracula's Castle |
Last Battle
| Final Destination |
ALL STAR MODE
SINGLE PLAYER
01 - Mr. Game and Watch [Flat Zone 2]
02 - R.O.B. [Battlefield]
03 - Ice Climbers [Summit]
04 - Pit [Skyworld]
05 - Samus/Zero Suit Samus [Norfair]
06 - Snake | Sonic [Battlefield]
07 - Metaknight [Halberd]
08 - Ness [Onnet]
09 - Yoshi [Yoshi's Island (Brawl)]
10 - Olimar [Distant World]
11 - Wario [Wario Ware Inc.]
12 - Bowser | Ganon | Wolf [Final Destination]
13 - Fox [Lylat Cruise]
14 - Donkey [Jungle Japes]
15 - Captain Falcon [Port Town Aero Dive]
16 - Marth [Castle Siege]
17 - Ike [Castle Siege]
18 - Pokemon Trainer* [Pokemon Stadium 2]
19 - Mario | Pikachu | Kirby | Link [ Final Destination]

*easy/normal - 1 pokemon | hard/very hard - 2 pokemon | intense - 3 pokemon
SPECIAL SMASH

"Advanced Brawl" mode replaces "Curry Brawl"
⦁ Cancel Run with Fast Walk
⦁ heavy armor on crouch (100 knockback)
⦁ Turnaround attacks
⦁ Ledge Cancel
⦁ Smooth Landing (80% landing lag)
⦁ L-cancel (60% landing lag) [press shield 7 frames before landing, has 13 frames cooldown]
"Super Brawl" mode replaces "Bunny Brawl"
⦁ Force a Grab release with A+B
⦁ Damage Opponent when your shield is hit [2%]
⦁ Jump during an ukemi
⦁ Footstool jump out of special fall
ITEMS


DOWNLOAD


RELEASES
vALPHA - 6/27/16
vBETA - 3/9/17
v1.0 - 1/31/18

BUGS
⦁Seeing the tittle screen a second time will result in a freeze during any transition.
⦁Choosing "online training stage" on "my music" will not let you return to the menu [needs reset].
⦁Rotation mode will only play the song "battlefield" on any stage
⦁Using the 12 independent songs for stages will make All-Star freeze the game, also, Trying to create a new stage will freeze the game and Sound Test will not work properly
⦁Choosing an expansion stage on tourney mode as the "single stage" will freeze the game.*
⦁using the HQ Portraits will cause small freezes when changing from one character icon to another*
⦁Classic mode doesn't work*

*Doesn't happen on dolphin

FAQ


CREDITS
STRAP

Brawl Hax "now loading" screen [ASF1nk]

TITTLE SCREEN

"Brawl Hax" icon [AFS1nk]

MAIN MENU

Color Changing Menu [falcoxxx & Wiste_Mame_and_Gatch]

CSS

Character icons [Ondo]
Stylyzed Character Fonts [TheGag96, Micah Brightwell]
Smash 3 CSP [Smash 3 Team]

CHARACTERS

PSAs [chocodino]
Smash 3 Textures [Smash 3 Team]
Donkey Kong's Dash Attack Animation [PMDT]

STAGES

Classic Expantion Pack 6.1s [libertyernie]

ITEMS

Gold Metal Box [chocodino]
Bunny Hood replaced with Super Hood [chocodino]
Superspicy Curry replaced with Advanced Curry [chocodino]

CODES
-File Patch Code v3.5.1b [Phantom Wings]
-SDHC Extension 1.1 [Bero]
-Single CSS StockIcon (InfStc.001) [ASF1nk]
-AXNextFrame -> VBI Hook Switch After Strap Screen [Magus]
-Memory Extention for FighterXResource2 [Dantarion]
-Custom Sound Engine v2.5 [Dantarion]
-Replacement SoundBank Engine v1.20 [InternetExplorer, Dantarion]
-Classic Expansion SSS v6.0s
-Stage Roster Expansion System v2.0 [Phantom Wings]
-Enable Random Expansion Stages v1.1 [Phantom Wings]
-Tracklist Modifier v1.0 [Phantom Wings]
-Stage-track dependant song loader [Oshtoby]
-Triple Jump Fix [Phantom Wings, spunit262]
-Controller Input Lag Fix [Magus]
-No FastFall on C-stick [spunit262]
-Character ID Fix 2.2 [spunit262, The Paprika Killer]
-CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
-P.Trainer Infinite Stamina [Phantom Wings, spunit262]
-No Elemental Resistances or Weaknesses on Pokemon [Magus]
-Infinite Shield Option for Training Mode V.0.2 [PyotrLuzhin]
-Ignore Handicap (offline play) [Y.S.]
-Buffer scale = Handicap scale [Y.S, Phantom Wings, spunit262]
-Tripping Rate Modifier v1.1 [KirbyIsCool]
-Fastfall During Tumble v2.2 [spunit262, PhantomWings]
-Shield damage ratio [spunit262]
-Bunny Hood Attributes Modifier [Standardtoaster]
-Disable Curry Wait and Run [Magus]
-Super Spicy Curry has no SFX [standardtoaster]
-Curry Special Brawl Uses Curry Aura [Magus]
-Curry Run Animation Speed Multiplier
-Frames Between Curry Flames
-L+R+A during Stage Select goes to CSS V2 (GC & CC) [ds22, Magus]
-Rematch is A+B [Sammy-Husky]
-Default Settings Modifier [Igglyboo, Brkirch, and FMK]
-CPUs Don't Ignore Other CPUs to Target Humans [Magus]
-Tags in Replays v3 [Y.S.]
-Unrestricted Control Editing [spunit262]
-Japanese character support in name maker [Dantarion, standardtoaster]
-Audio Fade v1.21 [InternetExplorer]
-All Music Available without Unlocking [Magus]
-Locked Stage Music Fix [Magus]
-More Rules & Random Stage Switch are Selectable without Unlocking [Magus]
-All Stages Selectable on Random Stage Switch without Unlocking [Magus]
-No Closeups: v1.1
-Infinite Replays
-Regular Zelda Icon (CSS) [spunit262]
-CSS Selections Preserved in VS Mode [Magus]
-Frames After Landing Until KO Ownership is Lost

SPECIAL THANKS

Balanced Brawl Team [Amazing Ampharos & Thinkaman]
SMASH 3 TEAM
All the brawl community



p.s. feedback would be greatly appreciated, to help with future changes and create a more balanced roster.
 
Last edited:

Kai4life4

Smash Rookie
Joined
Jul 30, 2016
Messages
12
I'd play this, totally. It looks fun for both casuals and competitive players. If there's a download link available, lay it on me.
 

Kai4life4

Smash Rookie
Joined
Jul 30, 2016
Messages
12
I love it! I like how it's more aimed towards towards the Casuals while keeping the Competitive Gameplay and improving on it. The stage list is pretty baffling, but it's baffling in a good way if that makes sense. The way some characters are drastically different is humoring, I like it as they're all changed to an extent that overall balances the game a bit more.
 

chocodino

Smash Rookie
Joined
Oct 3, 2014
Messages
12
I love it! I like how it's more aimed towards towards the Casuals while keeping the Competitive Gameplay and improving on it. The stage list is pretty baffling, but it's baffling in a good way if that makes sense. The way some characters are drastically different is humoring, I like it as they're all changed to an extent that overall balances the game a bit more.
I do believe over-saturation of stages is bad, that is why this doesn't use the alternate stage loader to add hundreds of stages, and as always feedback (especially on character balance/feeling) is appreciated.
 

chocodino

Smash Rookie
Joined
Oct 3, 2014
Messages
12
BETA has been released, adding 12 textures/characters, changes to advanced mode, and tweaks to characters to further balance the game. OP will be edither further at a later date, CHANGELOG contains all the info about character changes (will be better organized later).
 

Bob

Banned via Warnings
Joined
Nov 22, 2001
Messages
429
You're replying too much. It's unprofessional and is responsible for your mod's limited popularity. Don't make this mod as an individual, make it as a company (a professional company) and you will get more success.

Best of luck

- Bob
 

chocodino

Smash Rookie
Joined
Oct 3, 2014
Messages
12
Version 1.0.0 has been released, major changes include a new special mode (Fighter), there where some fixes, and changes to balance.
 
Top Bottom