Super Smash Bros. 64M (W.I.P Title)

Icsbonkun

Smash Rookie
Joined
Mar 4, 2020
Messages
2
#1
What exactly is 64M?
Super Smash Bros. 64M (Name not final) is a project that aims to give Project M a 64 look like the Smash 64 style (having a limit on verts, edges, and faces on the 3d models) while keeping the Project M moveset, with stages keeping their collisions and giving them Battlefield and FD alts, and giving a lot of fanmade Brawl models a 64 look (like the Chimera Lucas, PM's Dry Bowser, PM's Shadow Queen Peach)​
The project uses Project M 3.6 as base and Legacy TE 2.5, which would technically make it "Smash Bros Lega64" (?​
What inspired you to make this mod?
My first gaming experience was Smash 64 when I was a little kid, Smash 64 has a special place in my life, and the models of Smash 64 and in the 64 era look so lovely to me, and I wanted to express my love for both, and then an idea came to my mind, start learning 3d to make low poly models, and make Smash 64 esque models.
I've always wanted a Project M 64 since that April fools video with Parasect at the end, then Smash Legacy put up a 64 mode, but if I remember not all characters had 64 models, which was sad to me.
While I'd love to be loyal to the era (like Smash 2 did) In some occasions I'll let that slide (like Shadow Queen Peach for example)​
I haven't done much, just work on the character models, I'm not an expert when it comes to model importing
Progress:​
Wolf:​
Wolf is in, but doesn't have a FS eyes yet. (My first model import ever)​
Bowser:​
I wouldn't say Bowser is totally in because he needs a little rework on his arms and tail​
W.IP Characters:​
Peach:​
Needs to be imported, needs a little rework​
Sonic:​
Textures done, needs facial expressions, and needs to be imported​
Mewtwo:​
Really W.I.P at this point​

Help is currently needed, because i'm not an expert on brawl modding (I'm good with brstms, and a little bit good on low poly models, but I suck at model importing)

Thanks for reading!​
Hope you're looking forward to play this project!​
 
Last edited:
Joined
Feb 21, 2015
Messages
68
Location
Lovettsville, VA
#2
Unfortunately I am too busy to help do actual work, but if you ever have any questions that I might be able to help with, especially regarding importing models via Blender, I can help! This project looks really cool! :)
 

Icsbonkun

Smash Rookie
Joined
Mar 4, 2020
Messages
2
#3
Unfortunately I am too busy to help do actual work, but if you ever have any questions that I might be able to help with, especially regarding importing models via Blender, I can help! This project looks really cool! :)
I downloaded your blender guide :0 (Pdf of the thread and the video with Zelda and Sheik), but i got lost on the post because it didn't have images ;_;
 
Joined
Feb 21, 2015
Messages
68
Location
Lovettsville, VA
#4
Have you checked out my brand new video though? I released it only about a week or so ago, and it covers the actual topic of importing instead of porting, and is like a thousand times better (Eventually, another revamp will come even later, most likely, but for now, this is still a much, much better video than both of the other 2 combined, you don't even need sound at all ;) ):
https://www.youtube.com/watch?v=soU3c3heKIU&t=277s
 
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