- Mar 4, 2020
What exactly is 64M?
Super Smash Bros. 64M (Name not final) is a project that aims to give Project M a 64 look like the Smash 64 style (having a limit on verts, edges, and faces on the 3d models) while keeping the Project M moveset, with stages keeping their collisions and giving them Battlefield and FD alts, and giving a lot of fanmade Brawl models a 64 look (like the Chimera Lucas, PM's Dry Bowser, PM's Shadow Queen Peach)
The project uses Project M 3.6 as base and Legacy TE 2.5, which would technically make it "Smash Bros Lega64" (?
What inspired you to make this mod?
My first gaming experience was Smash 64 when I was a little kid, Smash 64 has a special place in my life, and the models of Smash 64 and in the 64 era look so lovely to me, and I wanted to express my love for both, and then an idea came to my mind, start learning 3d to make low poly models, and make Smash 64 esque models.
I've always wanted a Project M 64 since that April fools video with Parasect at the end, then Smash Legacy put up a 64 mode, but if I remember not all characters had 64 models, which was sad to me.
While I'd love to be loyal to the era (like Smash 2 did) In some occasions I'll let that slide (like Shadow Queen Peach for example)
I haven't done much, just work on the character models, I'm not an expert when it comes to model importing
Wolf is in, but doesn't have a FS eyes yet. (My first model import ever)
I wouldn't say Bowser is totally in because he needs a little rework on his arms and tail
Needs to be imported, needs a little rework
Textures done, needs facial expressions, and needs to be imported
Really W.I.P at this point
Help is currently needed, because i'm not an expert on brawl modding (I'm good with brstms, and a little bit good on low poly models, but I suck at model importing)
Thanks for reading!
Hope you're looking forward to play this project!