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Super Smash Bros. 6: Super Smash Bros. Infinite Project - LAUNCHED!!

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
3,088
Job 189:
1634264008539.png

Hedlok (ARMS)

Hedlok is a secret final boss that you face in the Grand Prix mode of ARMS. In Smash, there are actually two separate kinds of Hedlok battles you can fight based on difficulty.

At lower difficulty levels, Hedlok possesses The Commish, Max Brass. In this form, he gains the following traits:
  • Hedlok will occasionally swap between three different types of ARMS, much like Min Min. In this case these are:
    • Nade: An explosive fist that will deal normal damage, but stronger swings will cause it to explode for higher damage.
    • Roaster: A fiery fist that deals normal damage usually, but stronger swings will cause it to deal double damage with a fire effect.
    • Kablammer: A hammer that swings downwards when in range of a fighter and spike them. If thrown in a stronger swing, the hammer will explode and deal greater damage.
  • Max Brass's body will buff himself up, taking half the damage from incoming attacks.
  • Hedlok will simply throw a punch from one of its six arms, dealing normal damage.
  • Hedlok will wind up, charging a stronger attack, and taking advantage of Max Brass's Gloves' unique effects.
  • After 30 seconds of battle, Hedlok will charge up and use his Rush Attack fire an ominous red ball of energy that flies forwards and erupts in a Smart Bomb-style explosion that deals heavy damage and knockback.
At higher difficulty levels, Hedlok possesses its creator, The Rad Scientist, Dr. Coyle. In this form, Hedlok will throw his arms to attack like usual, swap between ARMS and occasionally use the Rush Attack, but he's different from Max Brass:
  • Hedlok will use Dr. Coyle's ARMS instead:
    • Brrchuck: A multi-hitting ARM that deals normal damage. The stronger swing attack will have the Brrchuck freeze the player on the final hit.
    • Parabola: A strike that will shield Hedlok from the next incoming strike. The stronger swing attack will have the Parabola stun on hit, allowing Hedlok to follow up with more ARMS strikes.
    • Lokjaw: A cyclopian variant of himself, the Lokjaw will fly forwards like the Roaster and Nade, dealing a single hit of damage. The stronger swing attack will instead allow Hedlok to shoot smaller, much weaker versions of the Rush Attack.
  • Hedlok will float around in the air, and can attack regardless.
  • Hedlok will spawn a seventh arm on occasion that he can use to his advantage. This deals weaker damage and only lasts for one hit, however.
 
Last edited:

Dan Quixote

Smash Ace
Joined
Jun 25, 2020
Messages
531
Location
Florida
With speculation wrapping up, I guess I should branch out in this forum. Been spectating this thread silently for a few weeks now but I think it's finally time for me to start participating! Especially because I've actually thought of boss concepts for Smash before.
I was very tempted to go with Mother Brain because Metroid is the zeitgeist right now, but...

Job #189: Plasm Wraith

1634264778911.png


The Mysterious Life Form is fought on a flat walk-off stage like any other boss, this time based on the outdoors area of the Formidable Oak at the end of Pikmin 3. It enters the arena by pouring its liquid form out of the hole in the tree stump and forming into the humanoid form everyone fears. Obviously, this song would play. This boss's gimmick is that it has two ways to hit it. If a fighter attacks the shimmering golden body of the Plasm Wraith proper, the damage done will be reduced to 75%. Conversely, attacking the shiny cubes that the Plasm Wraith will sometimes spit out will increase the damage done to 125%. When the Plasm Wraith ejects these strange cubes from its body, it will shrink down a bit and move a bit faster. Unlike what happens in Pikmin 3, hitting the Plasm Wraith will not cause blobs of gold to spray out from it that you have to personally destroy. Damage is done the normal way, and collapsing into an inert shiny puddle is just its defeat animation.

Now, lets get into the attacks! When the floating cubes come out of the Plasm Wraith, they will defend themselves from attack in various elemental ways. They will be spit one at a time to float over a random part of the stage and stick around there while the boss moves around, and after a set time, they will go back into the Plasm Wraith. The fire attack involves spilling some pink goop on the ground underneath it, which alights, so fighters will have to jump over the fire and attack with aerials before using a double jump or up special to safely land again. The electric attack will have a plasma globe effect, where the cube forms a big ball of electricity around it. Every few seconds, it will zap anything within the globe, so fighters must attack between shocks (or just shield them). The water attack isn't an attack, but a big ball of water will surround the vulnerable cube, which makes fighters slow down all their movements when they're inside of it. The rock attack also isn't an attack, but the cube will surround itself in a bigger cube of crustal, and the players have to attack that first to break it open and get at the mushy weak point inside. In all of these attacks, the best strat is probably to get a lot of attacks in when the weak spot is both leaving and returning, since it won't attack in those moments.

The Plasm Wraith itself also has three attacks. The first is where it turns the two lumps on its side into sharp spears and stabs at the fighter below them. It can also fly into the air and do this for a period of time. Finally, it can twist itself up and then spin around rapidly to launch little projectiles in the form of gold globules all over the place.

(since this is my first submission for this creation thread I sure hope I did it right lol)
 

cashregister9

Smash Master
Joined
Apr 4, 2020
Messages
4,605
Job 189

Grima (Fire Emblem Awakening)




The Arena actually takes place on the Back of Grima ,Grima will tilt, roll and Flip around to try and shake you off, If you are shaken off you fall to your death, To prevent getting rolled off you have to enter a hole in between it's scales until it's done rolling.


Fell Robin flies around the stage attacking you, That is how you deal damage to the boss
Abilities:
-Expiration: Grima shoots a ball of Fell energy out of their mouth and it deals damage and can hit several Times
-Valentia Expiration: Fell spikes explode from out of the ground
-Risen: Grima summons a fell version of a random character on the roster
-Rightful God: Increases not only grima's speed but of any Risen on the field as well
-Thunder/Elthunder/Arcthunder/Thoron: Variations of these spells will fall from the sky.
-Glowing Ember: Grima uses their fell breath and it deals damage equivalent to their current heal

Grima is the main villain of Awakening and has become a popular character, and the unique battle location is reminiscent of it's home game and would be fun in Smash.
 

Glubbfubb

Smash Lord
Joined
Mar 16, 2021
Messages
1,271
downloadfile.jpg

Titan Dweevil
Often considered THE best boss fight in the Pikmin games, the Titan Dweevil would be an interesting opponent, you see in Pikmin 2 he would grab four weapons to use against the player that would use a specific elemental attack, considering Pikmin are very tiny canonically I would think the Titan Dweevil would bring a very good concept to the Smash Boss Fights.

You start the fight by falling down a strange hole in the ground you them realize you are the size of a Pikmin, suddenly the Titan Dweevil scurries down into the arena to start the fight.

The arena is a dirt cave surrounded by junk, tin cans act as semisolids and plastic forks act as spikes, Titat Dweevil can use its legs to manipulate the environment making it more hazardous as a result.

In game the Titan Dweevil would use various weapons that have the capabilities to dilate you with elemental effects, however since it can turn anything into a deadly weapon and your the size of a Pikmin, in this fight it can hse various weapons from the Infinite Item lost and use them to attack the player as big attacks. It uses 4 (5 on higher difficulties) different smash items to attack with from a pool of items for the whole fight. It can use 4 item from this list as attacks:
Fire Flower: Uses it like a flamethrower, at half hp it can curve and angle the fire.
Soda Bottle: Can create ricocheting globs of soda, at half hp it creates a soda laser.
Gravity Tether: Uses its power to pull a stone boiler to swing it like a wreaking ball, instead pulls a buzz saw at half hp.
Beam Sword: Slashes it across the arena slicing platforms, can create laser boomerangs at half hp.
Freezie: Launches ice hail as an attack, at half hp the ice lingers.
Bomber: Causes a large explosion, at half hp causes multiple homing missiles to spawn.
Banana Gun: Create homing banana missiles, at half hp getting hit by them makes the controls slippery.
Death Gun: Electrified the floor with dark energy, instead creates pillars at half hp.
Gust Bellows: Launches tornadoes as an attack, creates a wind stone at half hp.
Lollipop: Enemies bite onto the lollipop for you to attack, minibosses at half hp.
Each weapon has it's own health bar and at half hp the weapon gains a new function, after all 4 weapons are destroyed the Titan Dweevil reveals its weaker form and its defenseless, now all you need to do us attack the head as it futilely pushes you back, overall a creative boss fight concept to try out.
 
Joined
Aug 14, 2021
Messages
1,103
Location
Seattle, Washington, USA (20XX Future Timeline)
Job 189:
Mother Brain (Metroid)


Mother brain is Main Antagonist of Metroid Games. She is BioMechanical SuperComputer that locates in Final level of Metroid Games, which is Zebes. She was builded by Chozos during Chozo Era. She also appears as Assist Trophy, but unlike her AT Form, she goes on real boss fight in her Zebesian Chamber.

You start from modernized graphically Super Metroid hallway that leads you to and other corridor by falling to corridor that you go left to doors that end you up in Mother Brain's Arena.

Her Arena takes place at Zebes, where her Room locates. Her boss room is based on mixture of Metroid: Zero Mission and Super Metroid arena. The Hazard is Lava from NES Metroid that can act like Lava on stages and Cannons on the Arena that can damage you sometimes.

The song that Plays during her fight are:
  • 1st Phase: Zebetite Metal Remix
  • 2nd Phase: Super Metroid Final Boss theme

On her 1st Phase, you need to destroy her jar and Her to pass to 2nd Phase.
In this game, her attacks on Her 1st Phase are:
  • Rinka command: Mother Brain commands Rinkas to damge the opponent around her. You can't reflect them or absorb them.
  • Metroid support: Mother Brain calls Metroids to attack the opponents. You can destroy them with Ice Attacks.
  • Eye Laser: Mother Brain shoots laser from her Eye like her Assist Form, but its more stronger.
  • Cannon shoot: Mother Brain shoots a Deadly projectile from her Cannons and Cannons from Stage that can damage you.
The Best Way how to defeat her 1st Phase is having Character with Ranged Attacks like Ness, Samus or Mega Man, since the theme of her fight could be based on Metroid-style, which you need Range attack to defeat her easily.

After destroying her Glass Jar shield, she starts to pulse with Attacking so hard that becomes Mobile with her design based on Super Metroid and Metroid: Other M.
Her attacks on 2nd Phase:
  • Zebesian Command: Mother Brain commands Zebesians instead to attacks the enemy. They can be KOed normally.
  • Charged Beam: Mother Brain attacks with her beam and it's more stronger than her Beam on 1st Phase.
  • Roar: She roars on Player, which it Stuns and Slows it for while.
  • Stomp: Mother Brain stomps so hard that fragments of roof is falling on the Player.
  • Squishy Walk: Mother Brain starts to walk and starts to sqush the opponent, when Player is squished, it has Bury Effect.
  • Lava Wave: Mother Brain shakes the Lava sea under her and creates medium or Large Lava waves to attack the Player (Depending on what difficulty youre playing like medium waves in Easy and Normal, but large waves in Hard mode). You can dodge them by Recovery Up Specials like Joker's Grappling Hook on the roof or Mario's Super Jump punch for examples how to dodge the waves.
The way how to defeat her 2nd Phase is Attacking her Brain with Up Specials+Aerials or mid-air Ranged Attacks.

After her defeat, she bounces off from her Mobile Form and Lands into Lava, sinking to Death.
Following her defeat, you Unlock Ridley to join the Roster.

I nominate her, because she could be Representing Metroid as Boss, but it's replacing Ridley's Boss role and it would be cool if we had Mother Brain as Boss. Since we had Assist Trophy Form of Her, why not her Boss from? She could have potential as Boss, since it could link to Wishing Stars lore, where she was Revived by cosmic power of Wishing Stars on her planet Zebes, where the Fight is taking place. She could be also unique Boss Fight that transists from Her Glass Jar Form to Mobile Form, where she walks.

- Additional Info: Did you know that Depends on Difficulty levels, Mother Brain's Attacks are getting stronger or have larger ranges like Her Charged Beam or height of Lava Wave.
 
Last edited:

Wario Wario Wario

Smash Master
Joined
Sep 3, 2017
Messages
3,447
Location
Jinbe Land
Wario de Mambo
A surprisingly tough gauntlet of improvised dance, the dancers in the back are silhouetted clones of you who do different patterns of attacks, movements, and animations which you have to copy afterwards like Simon Says - this begins easy, but eventually they'll start asking for somewhat absurd schmovement (at least from a casual standpoint) like doing a dair while barely off the ground or even wavelanding. They eventually dial back their requests to more simple things like just "jab, then jump, then shield, then jump, then air dodge"... right as it becomes syncronised!

I have a guide to the boss' phases down here - subphases meaning individual patterns between those phases. Each full phase shortens the required reaction time significantly.
Remember 2 moves for 4 subphasesJab, jump, and crouch only
remember 4 moves for 3 subphasesCan be any special move, crouch, smash attacks, jabs, or jumping
remember 6 moves for 2 subphasesCan be any special move, crouch, taunt, shield, tilts, grab, smash attacks, jabs, jumping, aerials, or dodges
Remember 7 moves for 1 subphaseCan be any special move, crouch, taunt, shield, spotdodge, tilts, grab, smash attacks, jabs, jumping, aerials, or dodges, as well as performing an air attack close to the ground (maximum height enforced by reduced gravity); mashing out of a bury; wavelanding; dashdancing
Repeat the same 3 moves, syncronised, for 3 identical subphases.Can be jabs, tilts, or Smash attacks

This boss runs on a stamina system - you have 4 hearts and not properly replicating at least half of a subphase loses you a heart, with the exception of the first of the synchronised subphases.

The arena is the same as the one from the classic Wario de Mambo boss - dark with multicoloured spotlights, albeit less seizure-inducing.

I should note this boss was intended for Wishing Stars, not Boss Spheres.
 
Last edited:

Venus of the Desert Bloom

Moderating your boards and bringing you news
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BRoomer
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11,952
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VenusBloom
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Resubmitting my Dr Coyle pitch from a while back. Arena is Spring Stadium
Job 189:
View attachment 334314
Hedlok (ARMS)

Hedlok is a secret final boss that you face in the Grand Prix mode of ARMS. In Smash, there are actually two separate kinds of Hedlok battles you can fight based on difficulty.

At lower difficulty levels, Hedlok possesses The Commish, Max Brass. In this form, he gains the following traits:
  • Hedlok will occasionally swap between three different types of ARMS, much like Min Min. In this case these are:
    • Nade: An explosive fist that will deal normal damage, but stronger swings will cause it to explode for higher damage.
    • Roaster: A fiery fist that deals normal damage usually, but stronger swings will cause it to deal double damage with a fire effect.
    • Kablammer: A hammer that swings downwards when in range of a fighter and spike them. If thrown in a stronger swing, the hammer will explode and deal greater damage.
  • Max Brass's body will buff himself up, taking half the damage from incoming attacks.
  • Hedlok will simply throw a punch from one of its six arms, dealing normal damage.
  • Hedlok will wind up, charging a stronger attack, and taking advantage of Max Brass's Gloves' unique effects.
  • After 30 seconds of battle, Hedlok will charge up and use his Rush Attack fire an ominous red ball of energy that flies forwards and erupts in a Smart Bomb-style explosion that deals heavy damage and knockback.
At higher difficulty levels, Hedlok possesses its creator, The Rad Scientist, Dr. Coyle. In this form, Hedlok will throw his arms to attack like usual, swap between ARMS and occasionally use the Rush Attack, but he's different from Max Brass:
  • Hedlok will use Dr. Coyle's ARMS instead:
    • Brrchuck: A multi-hitting ARM that deals normal damage. The stronger swing attack will have the Brrchuck freeze the player on the final hit.
    • Parabola: A strike that will shield Hedlok from the next incoming strike. The stronger swing attack will have the Parabola stun on hit, allowing Hedlok to follow up with more ARMS strikes.
    • Lokjaw: A cyclopian variant of himself, the Lokjaw will fly forwards like the Roaster and Nade, dealing a single hit of damage. The stronger swing attack will instead allow Hedlok to shoot smaller, much weaker versions of the Rush Attack.
  • Hedlok will float around in the air, and can attack regardless.
  • Hedlok will spawn a seventh arm on occasion that he can use to his advantage. This deals weaker damage and only lasts for one hit, however.
With speculation wrapping up, I guess I should branch out in this forum. Been spectating this thread silently for a few weeks now but I think it's finally time for me to start participating! Especially because I've actually thought of boss concepts for Smash before.
I was very tempted to go with Mother Brain because Metroid is the zeitgeist right now, but...

Job #189: Plasm Wraith

View attachment 334317

The Mysterious Life Form is fought on a flat walk-off stage like any other boss, this time based on the outdoors area of the Formidable Oak at the end of Pikmin 3. It enters the arena by pouring its liquid form out of the hole in the tree stump and forming into the humanoid form everyone fears. Obviously, this song would play. This boss's gimmick is that it has two ways to hit it. If a fighter attacks the shimmering golden body of the Plasm Wraith proper, the damage done will be reduced to 75%. Conversely, attacking the shiny cubes that the Plasm Wraith will sometimes spit out will increase the damage done to 125%. When the Plasm Wraith ejects these strange cubes from its body, it will shrink down a bit and move a bit faster. Unlike what happens in Pikmin 3, hitting the Plasm Wraith will not cause blobs of gold to spray out from it that you have to personally destroy. Damage is done the normal way, and collapsing into an inert shiny puddle is just its defeat animation.

Now, lets get into the attacks! When the floating cubes come out of the Plasm Wraith, they will defend themselves from attack in various elemental ways. They will be spit one at a time to float over a random part of the stage and stick around there while the boss moves around, and after a set time, they will go back into the Plasm Wraith. The fire attack involves spilling some pink goop on the ground underneath it, which alights, so fighters will have to jump over the fire and attack with aerials before using a double jump or up special to safely land again. The electric attack will have a plasma globe effect, where the cube forms a big ball of electricity around it. Every few seconds, it will zap anything within the globe, so fighters must attack between shocks (or just shield them). The water attack isn't an attack, but a big ball of water will surround the vulnerable cube, which makes fighters slow down all their movements when they're inside of it. The rock attack also isn't an attack, but the cube will surround itself in a bigger cube of crustal, and the players have to attack that first to break it open and get at the mushy weak point inside. In all of these attacks, the best strat is probably to get a lot of attacks in when the weak spot is both leaving and returning, since it won't attack in those moments.

The Plasm Wraith itself also has three attacks. The first is where it turns the two lumps on its side into sharp spears and stabs at the fighter below them. It can also fly into the air and do this for a period of time. Finally, it can twist itself up and then spin around rapidly to launch little projectiles in the form of gold globules all over the place.

(since this is my first submission for this creation thread I sure hope I did it right lol)
Job 189

Grima (Fire Emblem Awakening)




The Arena actually takes place on the Back of Grima ,Grima will tilt, roll and Flip around to try and shake you off, If you are shaken off you fall to your death, To prevent getting rolled off you have to enter a hole in between it's scales until it's done rolling.


Fell Robin flies around the stage attacking you, That is how you deal damage to the boss
Abilities:
-Expiration: Grima shoots a ball of Fell energy out of their mouth and it deals damage and can hit several Times
-Valentia Expiration: Fell spikes explode from out of the ground
-Risen: Grima summons a fell version of a random character on the roster
-Rightful God: Increases not only grima's speed but of any Risen on the field as well
-Thunder/Elthunder/Arcthunder/Thoron: Variations of these spells will fall from the sky.
-Glowing Ember: Grima uses their fell breath and it deals damage equivalent to their current heal

Grima is the main villain of Awakening and has become a popular character, and the unique battle location is reminiscent of it's home game and would be fun in Smash.
View attachment 334323
Titan Dweevil
Often considered THE best boss fight in the Pikmin games, the Titan Dweevil would be an interesting opponent, you see in Pikmin 2 he would grab four weapons to use against the player that would use a specific elemental attack, considering Pikmin are very tiny canonically I would think the Titan Dweevil would bring a very good concept to the Smash Boss Fights.

You start the fight by falling down a strange hole in the ground you them realize you are the size of a Pikmin, suddenly the Titan Dweevil scurries down into the arena to start the fight.

The arena is a dirt cave surrounded by junk, tin cans act as semisolids and plastic forks act as spikes, Titat Dweevil can use its legs to manipulate the environment making it more hazardous as a result.

In game the Titan Dweevil would use various weapons that have the capabilities to dilate you with elemental effects, however since it can turn anything into a deadly weapon and your the size of a Pikmin, in this fight it can hse various weapons from the Infinite Item lost and use them to attack the player as big attacks. It uses 4 (5 on higher difficulties) different smash items to attack with from a pool of items for the whole fight. It can use 4 item from this list as attacks:
Fire Flower: Uses it like a flamethrower, at half hp it can curve and angle the fire.
Soda Bottle: Can create ricocheting globs of soda, at half hp it creates a soda laser.
Gravity Tether: Uses its power to pull a stone boiler to swing it like a wreaking ball, instead pulls a buzz saw at half hp.
Beam Sword: Slashes it across the arena slicing platforms, can create laser boomerangs at half hp.
Freezie: Launches ice hail as an attack, at half hp the ice lingers.
Bomber: Causes a large explosion, at half hp causes multiple homing missiles to spawn.
Banana Gun: Create homing banana missiles, at half hp getting hit by them makes the controls slippery.
Death Gun: Electrified the floor with dark energy, instead creates pillars at half hp.
Gust Bellows: Launches tornadoes as an attack, creates a wind stone at half hp.
Lollipop: Enemies bite onto the lollipop for you to attack, minibosses at half hp.
Each weapon has it's own health bar and at half hp the weapon gains a new function, after all 4 weapons are destroyed the Titan Dweevil reveals its weaker form and its defenseless, now all you need to do us attack the head as it futilely pushes you back, overall a creative boss fight concept to try out.
Job 189:
Mother Brain (Metroid)


Mother brain is Main Antagonist of Metroid Games. She is BioMechanical SuperComputer that locates in Final level of Metroid Games, which is Zebes. She was builded by Chozos during Chozo Era. She also appears as Assist Trophy, but unlike her AT Form, she goes on real boss fight in her Zebesian Chamber.

You start from modernized graphically Super Metroid hallway that leads you to and other corridor by falling to corridor that you go left to doors that end you up in Mother Brain's Arena.

Her Arena takes place at Zebes, where her Room locates. Her boss room is based on mixture of Metroid: Zero Mission and Super Metroid arena. The Hazard is Lava from NES Metroid that can act like Lava on stages and Cannons on the Arena that can damage you sometimes.

The song that Plays during her fight are:
  • 1st Phase: Zebetite Metal Remix
  • 2nd Phase: Super Metroid Final Boss theme

On her 1st Phase, you need to destroy her jar and Her to pass to 2nd Phase.
In this game, her attacks on Her 1st Phase are:
  • Rinka command: Mother Brain commands Rinkas to damge the opponent around her. You can't reflect them or absorb them.
  • Metroid support: Mother Brain calls Metroids to attack the opponents. You can destroy them with Ice Attacks.
  • Eye Laser: Mother Brain shoots laser from her Eye like her Assist Form, but its more stronger.
  • Cannon shoot: Mother Brain shoots a Deadly projectile from her Cannons and Cannons from Stage that can damage you.
The Best Way how to defeat her 1st Phase is having Character with Ranged Attacks like Ness, Samus or Mega Man, since the theme of her fight could be based on Metroid-style, which you need Range attack to defeat her easily.

After destroying her Glass Jar shield, she starts to pulse with Attacking so hard that becomes Mobile with her design based on Super Metroid and Metroid: Other M.
Her attacks on 2nd Phase:
  • Zebesian Command: Mother Brain commands Zebesians instead to attacks the enemy. They can be KOed normally.
  • Charged Beam: Mother Brain attacks with her beam and it's more stronger than her Beam on 1st Phase.
  • Roar: She roars on Player, which it Stuns and Slows it for while.
  • Stomp: Mother Brain stomps so hard that fragments of roof is falling on the Player.
  • Squishy Walk: Mother Brain starts to walk and starts to sqush the opponent, when Player is squished, it has Bury Effect.
  • Lava Wave: Mother Brain shakes the Lava sea under her and creates medium or Large Lava waves to attack the Player (Depending on what difficulty youre playing like medium waves in Easy and Normal, but large waves in Hard mode). You can dodge them by Recovery Up Specials like Joker's Grappling Hook on the roof or Mario's Super Jump punch for examples how to dodge the waves.
The way how to defeat her 2nd Phase is Attacking her Brain with Up Specials+Aerials or mid-air Ranged Attacks.

After her defeat, she bounces off from her Mobile Form and Lands into Lava, sinking to Death.
Following her defeat, you Unlock Ridley to join the Roster.

I nominate her, because she could be Representing Metroid as Boss, but it's replacing Ridley's Boss role and it would be cool if we had Mother Brain as Boss. Since we had Assist Trophy Form of Her, why not her Boss from? She could have potential as Boss, since it could link to Wishing Stars lore, where she was Revived by cosmic power of Wishing Stars on her planet Zebes, where the Fight is taking place. She could be also unique Boss Fight that transists from Her Glass Jar Form to Mobile Form, where she walks.

- Additional Info: Did you know that Depends on Difficulty levels, Mother Brain's Attacks are getting stronger or have larger ranges like Her Charged Beam or height of Lava Wave.
Wario de Mambo
A surprisingly tough gauntlet of improvised dance, the dancers in the back are silhouetted clones of you who do different patterns of attacks, movements, and animations which you have to copy afterwards like Simon Says - this begins easy, but eventually they'll start asking for somewhat absurd schmovement (at least from a casual standpoint) like doing a dair while barely off the ground or even wavelanding. They eventually dial back their requests to more simple things like just "jab, then jump, then shield, then jump, then air dodge"... right as it becomes syncronised!

I have a guide to the boss' phases down here - subphases meaning individual patterns between those phases. Each full phase shortens the required reaction time significantly.
Remember 2 moves for 4 subphasesJab, jump, and crouch only
remember 4 moves for 3 subphasesCan be any special move, crouch, smash attacks, jabs, or jumping
remember 6 moves for 2 subphasesCan be any special move, crouch, taunt, shield, tilts, grab, smash attacks, jabs, jumping, aerials, or dodges
Remember 7 moves for 1 subphaseCan be any special move, crouch, taunt, shield, spotdodge, tilts, grab, smash attacks, jabs, jumping, aerials, or dodges, as well as performing an air attack close to the ground (maximum height enforced by reduced gravity); mashing out of a bury; wavelanding; dashdancing
Repeat the same 3 moves, syncronised, for 3 identical subphases.Can be jabs, tilts, or Smash attacks

This boss runs on a stamina system - you have 4 hearts and not properly replicating at least half of a subphase loses you a heart, with the exception of the first of the synchronised subphases.

The arena is the same as the one from the classic Wario de Mambo boss - dark with multicoloured spotlights, albeit less seizure-inducing.

I should note this boss was intended for Wishing Stars, not Boss Spheres.
We will begin voting for our First Party Bosses!

Please use this link!

In list form…
  • Hedlock (ARMS)
  • Dr. Coyle (ARMS)
  • Plasm Wraith (Pikmin)
  • Grima (Fire Emblem)
  • Titan Dweevil (Pikmin)
  • Mother Brain (Metroid)
  • Wario de Mambo (WarioWare)
Job #190: Submit a Third Party Boss from one of these franchises
Same thing but with third party franchises without a boss rep. This doesn’t include new franchises in Infinite.

Metal Gear Solid
Pac-Man
Mega Man
Street Fighter
Final Fantasy
Bayonetta
Dragon Quest
Banjo-Kazooie
Tekken
Kingdom Hearts
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,677
Dungeon Boss

KEFKA
Final Fantasy Series
(Final Fantasy VI)

The main antagonist of Final Fantasy VI and arguable the most iconic boss in the series alongside Sephiroth due to his unique appearance and manic yet dark personality who, in the story actually achieve his goal of successfully destroying the world with he himself has been considered to be hardest in the series to beat being the most powerful wielder of magic.


Being a Dungeon Boss he comes in 2 form, the first one being in his iconic harlequin appearance known as "Garish Clown" in Dissidia, serving as the first phase. The second being the form that he takes as a final boss in the original game, known as his "God" form.

the battle takes on top of Kefka's Tower, the ground will suddenly vigorously shake and break off which transition into the location where you fight his Final form which is up in the sky that almost look like heaven with the platform modeled off of the Statue of God


The 2 music that plays accompanied each respective form will be a new remix of 'Kefka' and 'Dancing Mad'

FIRST PHASESECOND PHASE
All of his attack, just like his current state of mind, is unpredictable favoring attacks of the long range variety which forces you and your party to dance round for the sake of his amusement, he usually positioned himself being in the center of the stage which makes for an easy target. his size is fairly medium not too big and not too small.​
This section is where it gets more interesting, his position is now changed and instead located on the right of the screen which harkens back to his original final boss battle and grew much bigger.
The battle opens up with his iconic laughter echoing despite his figure has yet to appear, during his appearance he will happily taunt the player as well as making weird and mocking gesture.
He hunches back and heavily breathes, his face look pissed before he transcended with bright lights from the sky engulf him along with the stage.
All of his attack are mostly taken from his appearance in the Dissidia game with some element taken from his boss fight in Final Fantasy XIV, he favor mostly elemental magic with some of the pattern constantly reversed:​
  • Blizzaga Blitz - an ice magic meant as a keep away tool, it surrounds Kefka with many giant ice shards emerging from the ground below him as he floats in midair.
  • Plip-Plop Meteor - he summons several small meteor in a straight line starting from the edge of the stage.
  • (Zig-Zag) Firaga - a homing fire spell that, upon contact explode in flames.
  • (Snap-Crackle) Thundaga - a thunder spell, it struck in an instant in random places, the amount is between 2 to 4 times.
  • Physical Attack
    • using his dagger he will teleport to background and lock onto a specific player before he throws his dagger toward the screen and catching it right before surpassing the stage as he yawns.
    • he will momentarily disappear and right as he make an entrance perform a horizontal slice as he cackle
    • Teleports on either side of the stage and jumps up high in the air and right as he drops down he tilt the stage slightly downward toward the bottom blast zone with his 2 feet and will turn back to normal once he withdraw his foot
    • he performs a somersault kick that launch player to the side blast zone behind him
    • delicately picks up one of his robe and swipe it side to side
Drain - like the namesake Kefka will regain a significant amount of HP while you lose some.
Havoc Wing - Kefka deals 4x the damage by thrusting his 6 of his wing forward at the same time.
Bio/Poison - inflict a lingering poison damage by launching poisonous goop that immediately explode, leaving a puddle on the ground for a short amount of time.
Trine - a spell that makes the player silenced or unable to attack for around 10 second, this move is unavoidable.
Ultima - an unblockable spell that deals a ton of damage, it targets a specific location and explodes similarly to the Smart Bomb.
Forsaken - Distort the screen for a period of time as well as dealing a small consecutive damage while it does.
Heartless Angel - makes an illusion where instead of actually dealing 999% damage to Parallel the move reducing you to 1 HP, instead it will just mess with the character UI.
Resubmitting my Kefka boss
 
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cashregister9

Smash Master
Joined
Apr 4, 2020
Messages
4,605
Job 190

Darkside (Kingdom Hearts)



This boss would be giant and stands at one end of the stage.

The stage would resemble the Realm Of Darkness from Kingdom Hearts



This boss would be pretty simple

It would shoot homing missiles from it's chest
It would scoop up a giant orb and then break up that orb into many smaller orbs that rain down on the player
It sticks it's hand into the floor summoning Shadow Heartless that damage the player
It will also try to punch you
It can teleport from one side of the stage to the other
 
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GolisoPower

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Joined
Sep 17, 2017
Messages
3,088
Job 190:
1634351424494.png

Ogre (Tekken)
The final boss of Tekken 3 makes his debut in Super Smash Bros. Infinite as a new Boss! He functions similarly to Akuma in the sense that he's a Fighter-sized boss, and like Akuma, Ogre has his movelist intact.

But much like Dracula, when he hits 0, he will go into a second phase, absorbing Heihachi and turning into the more grotesque True Ogre.
1634351775289.png

Much like the previous form, True Ogre's moveset from Tekken is intact. Furthermore, True Ogre is now more akin to Giga Bowser as a Boss, has more health, and powers through attacks much easier.

Please forgive the lack of effort in this, but I don't have the brainpower to list every single move these two have in Tekken
 
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GamingGryffindor

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Job 190: Darkside

1634352605441.png


The Darkside heartless is one of the most iconic bosses in the Kingdom Hearts franchise. It's a pureblood Heartless that assisted in the destruction of Sora's home world, the Destiny Islands, as well as showing up both in his Dive to the Heart, and as a boss in many other games in the series. The boss mirrors it's actual boss fight in the games, attacking with dark blasts that seek towards a target, as well as planting its hands into the battlefield, creating dark portals through which it summons Shadow Heartless that will attack you. It also has a desperation move that it uses at half health or less, that it will occasionally use. This move involves pulling a dark energy orb out of the ground while causing a shockwave and launching it into the sky, causing it to disperse to the ground as smaller energy blasts.


Edit: I got ****ing ninja'd.
 
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Glubbfubb

Smash Lord
Joined
Mar 16, 2021
Messages
1,271
downloadfile-4.jpg

Bass and Treble
These two have been quite the popular characters in the Mega Man series, and it's a nice change of pace to have a boss the size of a fighter for a more balanced fight.

Bass would start the fight by dropping down the arena, a totally flat with a platform on each size, like battlefield without the middle platform. He would start the fight by dashing back and forth in a very fast maneuver, then suddenly jump up it a dive attack, its simple yes but it's also easy to get hit due to the speed of his moves. Luckily he is the same size as a fighter and can be stunned by strong attacks.

After some damage Bass shifts his tactics from outmaneuvering you too out attacking you, he causes the arena to fall and change in an enclosed box with walls at both sides and no platforms, he slows down but now he does his signature 8 directional buster shot attack and double jump, he also uses some robot master attacks.

Shade Man: Noise Crush, a ricocheting bullet that bounces off walls and if it touches Bass he shoots out a bigger stronger bullet.

Turbo Man: Fire Wheel, creates a ring of fireballs as a long ranged attack.

Pump Man: Water Sheild, creates various water bubbles to wrap himself as protection and shoots out as a revolving projectile
After some more damage he fuses with Treble and gains his Treble Boost form
downloadfile-5.jpg

Aside from getting a charged attack he now gains flight, he can create a three shot split attack and can use the following weapons:

Search Man: Search Missle, launches several homing missiles at the player

Cold Man: Ice Wall, creates a block of ice that will go back and forth on the wall and try to crush the player

Sheep Man: Thunder Wool, creates a thunder cloud that shoots lighting downward.

Finnaly after some more damage Bass cuts to the chance and breaks the lower platform and you have to climb up as the base starts to break down and you need to climb the semi solids platforms, he crashes into some of those platforms and sometimes shoot projectiles in various angles or three way shots and use the following weapons:

Junk Man: Junk Sheild, a sheild of junk gets wrapped around you trapping the player

Burner Man: Wave Burner, creates a strong flame thrower attack that is short ranged but dangerous

Magic Man: Magic Card, creates boomerang cards that cab steal health to heal himself

And after that Bass falls to his supposed death, not before Wily takes him onto his capsule and does his signature eyebrow twitch before leaving awkwardly.
 

Adrianette Bromide

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Messages
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Location
Beeland Capital
The Dragonlord (Dragon Quest)

DQ_-_Dragonlord_-_First_Forme.png


The wicked Dragonlors will greet you on his throne in his manor. This fight will pay a subtle nod to the turn based combat system Dragon Quest pioneered. The Dragonlord will have two modes, passive and attacking. In passive mode, he will sit on his throne planning his next move while the player can hack and slash at him to lower his HP. In attacking mode, we takes 75% reduced damage and is when he unleashes his ferocious attacks.

He has access to Sizzle, Boom and Swoosh. Sizzle will summon rays of fire from the sides of the stage that will fire towarda where the player is currently standing. Boom will create several medium sized explosions across the stage that is telegraphed with a golden gleam. Swoosh sends a small twister to the center of the room from the ceiling that splits in two to the side.

After you've defeated the Dragonlord, he'll reveal his true form!

DQ_-_Dragonlord_-_Second_Forme.png

This draconic form enters the stage and begins attacking without hesitation. Several of its attacks will be mostly generic and unnames. It can swing its tail across both sides and shoot fire balls from its mouth where the player is. Occasionally, it might even cast a stronger version of one of its spells, Kasizzle, Kaboom and Kaswoosh. Kasizzle's fire rays are faster and stronger, Kaboom will come out with fewer explosions that are much bigger and Kaswoosh will summon a twister thay slowsly grows from the ground to the top of the stage that will split as well.
 
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Job 190:
Grunthilda (Banjo-Kazooie)


Grunthilda Wickybunion is main Antagonist of Banjo-Kazooie series. She kidnapped Banjo's Sister, Tooty and Banjo needs to rescue her before it's too late. She also like rhyming while saying stuff. Also, Grunthilda could have some Boss traits like in Banjo-Kazooie like Flying straight at enemy or doing some spells on Player. Her boss fight can be simple, but its more professional towards Platform Reps like Banjo-Kazooie, Sonic or Mario.

The Boss fight takes place at Grunthilda's Lair and she has some attacks that could make a real fight between Grunthilda Wickybunion as Witch vs Player! Before entering her Arena, you travel through spiral Mountain and go inside the Grunthilda's Lair and go through passage to her Lab, where the Fight really takes place.

Her Attack list:
  • Homing Spell: Grunth shoots a homing spell that goes on Player and gives random Unlucky Effect like Freeze, Fire, etc. You can reflect it, but you can't absorb it.
  • Broom Swoopdown: Grunthild swoops down at enemy with high speed and big knockback.
  • Jinjo Assist: She summons Jinjo to beat up the Player. You can KO it, since it was Controlled by Grunty.
  • Broom Sweep: Gruntilda sweeps her Broom at the Player that knockbacks from her.
  • Spell Blast: Grunty shoots a big Spell projectile straight at Player that also gives Unlucky Effect like Freeze, Reversed Controls, etc.
  • Sister Assist: She commands her Sisters to attack the Player and they give an Effect and they run away.

The Fight depends on Difficulty, like you Fight normal Grunthilda on Easy and Normal Mode, but if you play on Hard, she would Sketeton Grunthilda, which she would be stronger boss with also stronger versions of attacks.

After Defeating her, you Unlock Banjo-Kazooie to join the Roster.

I nominate her, because she would be Boss of Banjo-Kazooie. She could be first boss from Banjo-Kazooie franchise and she could be Representing Banjo-Kazooie as Boss. Also, it would be another Boss Fight that could unlock Characfer to roster, which first Boss was Hades and Grunthilda will be another Boss that unlocks character. I included her, because I had Idea like this: "What if Banjo-Kazooie needed Boss representative in Smash?" and that idea came true as I'm writing and creating Perfect Boss for the Game, which is actually Grunthilda. Grunthilda could also have a role in Story Mode, which she steals Wishing Stars from random Lands on Earth of Nintendo-Verse and even Earths of Third-Party Multiverse like Sonic or even Banjo-Kazooie itself. Even tho, this was my idea for Third-Party boss for the Game, along with First-Party boss as Mother Brain from Metroid.
 
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Darkonedagger

Smash Journeyman
Joined
Sep 19, 2021
Messages
286

M. Bison (Street Fighter)

The nefarious leader of the criminal organisation known as Shadaloo.

The fight takes place as a stamina battle. Bison acts similarly to our existing fighting game character in that he allways faces forward.

Bison will use his psycho powers in combat, delivering powerful hits that devastate fighters. He will use moves such psycho axe, psycho blast, psycho reflect and of course the iconc psycho crusher.

(Sorry it's a bit less detailed. Had to replace my first submission.)
 
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KneeOfJustice99

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Joined
Oct 29, 2018
Messages
791
Location
The Velvet Room
We will begin voting for our First Party Bosses!

Please use this link!

In list form…
  • Hedlock (ARMS)
  • Dr. Coyle (ARMS)
  • Plasm Wraith (Pikmin)
  • Grima (Fire Emblem)
  • Titan Dweevil (Pikmin)
  • Mother Brain (Metroid)
  • Wario de Mambo (WarioWare)
Job #190: Submit a Third Party Boss from one of these franchises
Same thing but with third party franchises without a boss rep. This doesn’t include new franchises in Infinite.

Metal Gear Solid
Pac-Man
Mega Man
Street Fighter
Final Fantasy
Bayonetta
Dragon Quest
Banjo-Kazooie
Tekken
Kingdom Hearts
Boss Name: Gill
Boss Series of Origin: Street Fighter
Boss Game of Origin: Street Fighter III (1997)
1634377813827.png


Gill, being the final boss of the Street Fighter III series, as well as a playable character in Street Fighter V, is my own personal suggestion for the SF boss in this game. Whilst characters such as Akuma and M. Bison might be more recognisable, I'd personally say that they could theoretically warrant playable status. Likewise, lesser-known antagonists such as Vega, F.A.N.G and even Sagat to an extent, may not be as logical as choices for this slot. As a result, I'm giving Gill the spotlight - especially with the modern resurgence of the SFIII series in the FGC as a whole.

Gill's own boss style is always that of a Stamina battle, with both you and Gill having HP as opposed to a percentage. Interestingly, though - his appearance, being similar in size to actual players if a little larger (much unlike many other bosses,) means that his overall boss fight is more like a traditional match.

His attacks mostly revolve around the attacks he has access to in his original game, primarily being that of his Cryokinesis and Pyrokinesis (giving him the ability to control ice and fire.) These are based on the associated side of his body. Otherwise - Gill is notable in that he's particularly strong, being a heavyweight with super-armour, and primarily having quite fast, but relatively slow, attacks. Think of him similarly in concept to Ganondorf - but being a boss fight, he's much more broken.

Interestingly, Gill has a mix of both projectiles and long-range control. With moves such as the Divine Comet that allow him to create mid-range projectiles of ice or fire, he's a force to be reckoned with at all distances.

He also has a gimmick in the form of his V-Trigger from SFV, being that of either the Primal Fire or the Ice of Doom. When used, Gill's attacks of the corresponding type will be significantly more effective, and he'll have an associated aura around him.

This is just my own concept, but I think it would be an incredibly unique boss encounter for Smash as a series.
 

Dan Quixote

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Messages
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I've always thought that the Smash team should have added at least one boss who was human-sized, sooooo here we go! This is inspired by what is, in my opinion, one of the hardest Spirit Battles in the whole game.

Job #190: The Boss

1634411501939.png


With a name like that, how could you not include her as a boss fight? As much as hiding behind trees is an important part of her iconic fight in Metal Gear Solid 3, the stage is still just a flat walkoff based on the somber flower patch where the fight takes place. And a remix of Snake Eater just has to play during the fight, there's no other way! The Boss's gimmick is, well, she's a human. That means she has a very small hitbox compared to every other boss, she moves around very quickly, and she has voice lines that she can taunt the fighter with. That said, she's still taller than most every fighter in the game, and she still has permanent super armor, so she can't be launched just like every other boss. She does enter her "stun" state more easily than Rathalos or Ganon, though.

I have no specific flashy moves to describe with The Boss here. She will run around the stage, chasing the player, occasionally firing from her special assault rifle, The Patriot. The Boss will fire only when the fighter is far away. Hitting her during any of her shooting animations will interrupt it, though. Up close, she'll engage in various close quarters combat moves, such as grabbing the fighter and forcing them down onto the floor before shooting at them a bunch. Her quickest moves are also the quickest attacks that any boss in the game can perform, some simple but powerful punches and kicks. Her camouflage suit will allow her to sometimes sink into the flowers, disappearing from view of the player. There will be little warning to shield or dodge before she pops out with a massive sneak attack. In between moves, she'll be hard to hit due to her being able to run and duck more effectively than other bosses. She's also able to turn around on a dime if the opposing fighter jumps over her. The best strat is still to lure her close, let her try and attack, and time a counterattack just right.
 

Champion of Hyrule

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Messages
990
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ketchup chips
I’ve lurked on this thread a bit and are in a lot of other creation threads but surprisingly I don’t think I’ve ever posted to it before. Anyways I will submit Ancient Ogre from Tekken

You play in a completely arena based on his boss fight from Tekken 3, and he is around human sized:
977287C0-6AE4-4D07-A000-1145E899F6C2.jpeg

He is always facing you and will use all the techniques he has in Tekken 3:
Also the fight has two phases. For the second phase he goes into his True Ogre form and becomes much bigger and stronger:
B20BB703-ABEC-4CC6-A0CF-0C1C41C2B320.jpeg
 

Attachments

Wario Wario Wario

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Messages
3,447
Location
Jinbe Land
Something I need to ask: why was my spirit submission of the banana rejected? I can understand rejecting the Banana Hoard enhanced form given it doesn't have true official art, (I just used the WOL map) but considering bananas are Donkey Kong's entire motivation and the driving force of most DK games' conflicts I don't think it's unreasonable to give one a spirit. The only reasoning given was "literally a banana", which doesn't really feel like a proper reason given that a cardboard box and a fridge magnet have Spirits in SSBU.
 
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Yiptap

Smash Ace
Joined
Feb 13, 2021
Messages
578
Something I need to ask: why was my spirit submission of the banana rejected? I can understand rejecting the Banana Hoard enhanced form given it doesn't have true official art, (I just used the WOL map) but considering bananas are Donkey Kong's entire motivation and the driving force of most DK games' conflicts I don't think it's unreasonable to give one a spirit. The only reasoning given was "literally a banana", which doesn't really feel like a proper reason given that a cardboard box and a fridge magnet have Spirits in SSBU.
I was gonna say that a banana could be mistaken for a regular ol' banana, but you made a good point with the cardboard box having a spirit.
 
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Venus of the Desert Bloom

Moderating your boards and bringing you news
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BRoomer
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We will begin voting for the Third Party Boss submissions!

Couple of things...I forgot we included Akuma as a boss. If we go with Gill or M. Bison, we will regulate one of these to one mode and the other to another mode. Second, if Dragonlord is voted on, we will instead promote them to the Boss and then add a new Assist Trophy for DQ. This was entirely my bad as I didn:t keep on top of the submissions. I have had quite a busy day today.

Resubmitting my Kefka boss
Job 190

Darkside (Kingdom Hearts)



This boss would be giant and stands at one end of the stage.

The stage would resemble the Realm Of Darkness from Kingdom Hearts



This boss would be pretty simple

It would shoot homing missiles from it's chest
It would scoop up a giant orb and then break up that orb into many smaller orbs that rain down on the player
It sticks it's hand into the floor summoning Shadow Heartless that damage the player
It will also try to punch you
It can teleport from one side of the stage to the other
Job 190:
View attachment 334404
Ogre (Tekken)
The final boss of Tekken 3 makes his debut in Super Smash Bros. Infinite as a new Boss! He functions similarly to Akuma in the sense that he's a Fighter-sized boss, and like Akuma, Ogre has his movelist intact.

But much like Dracula, when he hits 0, he will go into a second phase, absorbing Heihachi and turning into the more grotesque True Ogre.
View attachment 334405
Much like the previous form, True Ogre's moveset from Tekken is intact. Furthermore, True Ogre is now more akin to Giga Bowser as a Boss, has more health, and powers through attacks much easier.

Please forgive the lack of effort in this, but I don't have the brainpower to list every single move these two have in Tekken
Job 190: Darkside

View attachment 334406


The Darkside heartless is one of the most iconic bosses in the Kingdom Hearts franchise. It's a pureblood Heartless that assisted in the destruction of Sora's home world, the Destiny Islands, as well as showing up both in his Dive to the Heart, and as a boss in many other games in the series. The boss mirrors it's actual boss fight in the games, attacking with dark blasts that seek towards a target, as well as planting its hands into the battlefield, creating dark portals through which it summons Shadow Heartless that will attack you. It also has a desperation move that it uses at half health or less, that it will occasionally use. This move involves pulling a dark energy orb out of the ground while causing a shockwave and launching it into the sky, causing it to disperse to the ground as smaller energy blasts.


Edit: I got ****ing ninja'd.
View attachment 334407
Bass and Treble
These two have been quite the popular characters in the Mega Man series, and it's a nice change of pace to have a boss the size of a fighter for a more balanced fight.

Bass would start the fight by dropping down the arena, a totally flat with a platform on each size, like battlefield without the middle platform. He would start the fight by dashing back and forth in a very fast maneuver, then suddenly jump up it a dive attack, its simple yes but it's also easy to get hit due to the speed of his moves. Luckily he is the same size as a fighter and can be stunned by strong attacks.

After some damage Bass shifts his tactics from outmaneuvering you too out attacking you, he causes the arena to fall and change in an enclosed box with walls at both sides and no platforms, he slows down but now he does his signature 8 directional buster shot attack and double jump, he also uses some robot master attacks.

Shade Man: Noise Crush, a ricocheting bullet that bounces off walls and if it touches Bass he shoots out a bigger stronger bullet.

Turbo Man: Fire Wheel, creates a ring of fireballs as a long ranged attack.

Pump Man: Water Sheild, creates various water bubbles to wrap himself as protection and shoots out as a revolving projectile
After some more damage he fuses with Treble and gains his Treble Boost form
View attachment 334408
Aside from getting a charged attack he now gains flight, he can create a three shot split attack and can use the following weapons:

Search Man: Search Missle, launches several homing missiles at the player

Cold Man: Ice Wall, creates a block of ice that will go back and forth on the wall and try to crush the player

Sheep Man: Thunder Wool, creates a thunder cloud that shoots lighting downward.

Finnaly after some more damage Bass cuts to the chance and breaks the lower platform and you have to climb up as the base starts to break down and you need to climb the semi solids platforms, he crashes into some of those platforms and sometimes shoot projectiles in various angles or three way shots and use the following weapons:

Junk Man: Junk Sheild, a sheild of junk gets wrapped around you trapping the player

Burner Man: Wave Burner, creates a strong flame thrower attack that is short ranged but dangerous

Magic Man: Magic Card, creates boomerang cards that cab steal health to heal himself

And after that Bass falls to his supposed death, not before Wily takes him onto his capsule and does his signature eyebrow twitch before leaving awkwardly.
The Dragonlord (Dragon Quest)

View attachment 334409

The wicked Dragonlors will greet you on his throne in his manor. This fight will pay a subtle nod to the turn based combat system Dragon Quest pioneered. The Dragonlord will have two modes, passive and attacking. In passive mode, he will sit on his throne planning his next move while the player can hack and slash at him to lower his HP. In attacking mode, we takes 75% reduced damage and is when he unleashes his ferocious attacks.

He has access to Sizzle, Boom and Swoosh. Sizzle will summon rays of fire from the sides of the stage that will fire towarda where the player is currently standing. Boom will create several medium sized explosions across the stage that is telegraphed with a golden gleam. Swoosh sends a small twister to the center of the room from the ceiling that splits in two to the side.

After you've defeated the Dragonlord, he'll reveal his true form!

View attachment 334410
This draconic form enters the stage and begins attacking without hesitation. Several of its attacks will be mostly generic and unnames. It can swing its tail across both sides and shoot fire balls from its mouth where the player is. Occasionally, it might even cast a stronger version of one of its spells, Kasizzle, Kaboom and Kaswoosh. Kasizzle's fire rays are faster and stronger, Kaboom will come out with fewer explosions that are much bigger and Kaswoosh will summon a twister thay slowsly grows from the ground to the top of the stage that will split as well.
Job 190:
Grunthilda (Banjo-Kazooie)


Grunthilda Wickybunion is main Antagonist of Banjo-Kazooie series. She kidnapped Banjo's Sister, Tooty and Banjo needs to rescue her before it's too late. She also like rhyming while saying stuff. Also, Grunthilda could have some Boss traits like in Banjo-Kazooie like Flying straight at enemy or doing some spells on Player. Her boss fight can be simple, but its more professional towards Platform Reps like Banjo-Kazooie, Sonic or Mario.

The Boss fight takes place at Grunthilda's Lair and she has some attacks that could make a real fight between Grunthilda Wickybunion as Witch vs Player! Before entering her Arena, you travel through spiral Mountain and go inside the Grunthilda's Lair and go through passage to her Lab, where the Fight really takes place.

Her Attack list:
  • Homing Spell: Grunth shoots a homing spell that goes on Player and gives random Unlucky Effect like Freeze, Fire, etc. You can reflect it, but you can't absorb it.
  • Broom Swoopdown: Grunthild swoops down at enemy with high speed and big knockback.
  • Jinjo Assist: She summons Jinjo to beat up the Player. You can KO it, since it was Controlled by Grunty.
  • Broom Sweep: Gruntilda sweeps her Broom at the Player that knockbacks from her.
  • Spell Blast: Grunty shoots a big Spell projectile straight at Player that also gives Unlucky Effect like Freeze, Reversed Controls, etc.
  • Sister Assist: She commands her Sisters to attack the Player and they give an Effect and they run away.

The Fight depends on Difficulty, like you Fight normal Grunthilda on Easy and Normal Mode, but if you play on Hard, she would Sketeton Grunthilda, which she would be stronger boss with also stronger versions of attacks.

After Defeating her, you Unlock Banjo-Kazooie to join the Roster.

I nominate her, because she would be Boss of Banjo-Kazooie. She could be first boss from Banjo-Kazooie franchise and she could be Representing Banjo-Kazooie as Boss. Also, it would be another Boss Fight that could unlock Characfer to roster, which first Boss was Hades and Grunthilda will be another Boss that unlocks character. I included her, because I had Idea like this: "What if Banjo-Kazooie needed Boss representative in Smash?" and that idea came true as I'm writing and creating Perfect Boss for the Game, which is actually Grunthilda. Grunthilda could also have a role in Story Mode, which she steals Wishing Stars from random Lands on Earth of Nintendo-Verse and even Earths of Third-Party Multiverse like Sonic or even Banjo-Kazooie itself. Even tho, this was my idea for Third-Party boss for the Game, along with First-Party boss as Mother Brain from Metroid.

M. Bison (Street Fighter)

The nefarious leader of the criminal organisation known as Shadaloo.

The fight takes place as a stamina battle. Bison acts similarly to our existing fighting game character in that he allways faces forward.

Bison will use his psycho powers in combat, delivering powerful hits that devastate fighters. He will use moves such psycho axe, psycho blast, psycho reflect and of course the iconc psycho crusher.

(Sorry it's a bit less detailed. Had to replace my first submission.)
Boss Name: Gill
Boss Series of Origin: Street Fighter
Boss Game of Origin: Street Fighter III (1997)
View attachment 334415

Gill, being the final boss of the Street Fighter III series, as well as a playable character in Street Fighter V, is my own personal suggestion for the SF boss in this game. Whilst characters such as Akuma and M. Bison might be more recognisable, I'd personally say that they could theoretically warrant playable status. Likewise, lesser-known antagonists such as Vega, F.A.N.G and even Sagat to an extent, may not be as logical as choices for this slot. As a result, I'm giving Gill the spotlight - especially with the modern resurgence of the SFIII series in the FGC as a whole.

Gill's own boss style is always that of a Stamina battle, with both you and Gill having HP as opposed to a percentage. Interestingly, though - his appearance, being similar in size to actual players if a little larger (much unlike many other bosses,) means that his overall boss fight is more like a traditional match.

His attacks mostly revolve around the attacks he has access to in his original game, primarily being that of his Cryokinesis and Pyrokinesis (giving him the ability to control ice and fire.) These are based on the associated side of his body. Otherwise - Gill is notable in that he's particularly strong, being a heavyweight with super-armour, and primarily having quite fast, but relatively slow, attacks. Think of him similarly in concept to Ganondorf - but being a boss fight, he's much more broken.

Interestingly, Gill has a mix of both projectiles and long-range control. With moves such as the Divine Comet that allow him to create mid-range projectiles of ice or fire, he's a force to be reckoned with at all distances.

He also has a gimmick in the form of his V-Trigger from SFV, being that of either the Primal Fire or the Ice of Doom. When used, Gill's attacks of the corresponding type will be significantly more effective, and he'll have an associated aura around him.

This is just my own concept, but I think it would be an incredibly unique boss encounter for Smash as a series.
I've always thought that the Smash team should have added at least one boss who was human-sized, sooooo here we go! This is inspired by what is, in my opinion, one of the hardest Spirit Battles in the whole game.

Job #190: The Boss

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With a name like that, how could you not include her as a boss fight? As much as hiding behind trees is an important part of her iconic fight in Metal Gear Solid 3, the stage is still just a flat walkoff based on the somber flower patch where the fight takes place. And a remix of Snake Eater just has to play during the fight, there's no other way! The Boss's gimmick is, well, she's a human. That means she has a very small hitbox compared to every other boss, she moves around very quickly, and she has voice lines that she can taunt the fighter with. That said, she's still taller than most every fighter in the game, and she still has permanent super armor, so she can't be launched just like every other boss. She does enter her "stun" state more easily than Rathalos or Ganon, though.

I have no specific flashy moves to describe with The Boss here. She will run around the stage, chasing the player, occasionally firing from her special assault rifle, The Patriot. The Boss will fire only when the fighter is far away. Hitting her during any of her shooting animations will interrupt it, though. Up close, she'll engage in various close quarters combat moves, such as grabbing the fighter and forcing them down onto the floor before shooting at them a bunch. Her quickest moves are also the quickest attacks that any boss in the game can perform, some simple but powerful punches and kicks. Her camouflage suit will allow her to sometimes sink into the flowers, disappearing from view of the player. There will be little warning to shield or dodge before she pops out with a massive sneak attack. In between moves, she'll be hard to hit due to her being able to run and duck more effectively than other bosses. She's also able to turn around on a dime if the opposing fighter jumps over her. The best strat is still to lure her close, let her try and attack, and time a counterattack just right.
I’ve lurked on this thread a bit and are in a lot of other creation threads but surprisingly I don’t think I’ve ever posted to it before. Anyways I will submit Ancient Ogre from Tekken

You play in a completely arena based on his boss fight from Tekken 3, and he is around human sized:
View attachment 334471
He is always facing you and will use all the techniques he has in Tekken 3:
Also the fight has two phases. For the second phase he goes into his True Ogre form and becomes much bigger and stronger:
View attachment 334474
Here are the submissions!

  • Kefka (Final Fantasy)
  • Darkside (Kingdom Hearts)
  • Ogre (Tekken)
  • Bass & Treble (Mega Man)
  • Dragonlord (Dragon Quest)
  • Gruntilda (Banjo & Kazooie)
  • Gill (Street Fighter)
  • The Boss (Metal Gear Solid)
  • M. Bison (Street Fighter)

In addition, I understand Darkside from submitted twice as well Ogre. We will deal with that issue if they get voted in.

PLEASE USE THIS TO VOTE

Here are the results from our Fist Party Voting!

Name3 Points2 Points1 Point Total
Dr. Coyle (ARMS)1 (3)2 (4)29
Hedlock (ARMS)1 (3)2 (4)29
Plasm Wraith (Pikmin)1 (3)2 (4)310
Grima (Fire Emblem)5 (15)1 (2)320
Titan Dweevil1 (3)2 (2)16
Mother Brain (Metroid)2 (6)3 (6)113
Wario de Mambo (WarioWare) 1 (3)1 (2)05

We will be going with the Fire Emblem enemy, Grima! This dark dragon was the main antagonist of Awakening, a game that has amazing representation in Sm,ash with Arena Ferox plus Robin, Lucina, and Chrom! This is rather fitting for the series.
 

Venus of the Desert Bloom

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Next, we will be jumping into Mii Costumes! This will be the third to last section of our direct!

Job #191: Submit a Kingdom Hearts Mii Costume!

We will kick things off by submitting a Kingdom Hearts Mii costume! As always, please indicate what class it is for and if it chnages anything about the costume!
 

Ramen Tengoku

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Job #191: Aqua (Mii Swordfighter)

SSBU_spirit_Aqua.png

This outfit for the Mii Swordfighter will give your Mii Aqua's wig and outfit, taking inspiration from her appearance in Birth By Sleep, with the sword taking the form of her Stormfall keyblade,
Stormfall_KHBBS.png
 
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Krookodilian

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Something I need to ask: why was my spirit submission of the banana rejected? I can understand rejecting the Banana Hoard enhanced form given it doesn't have true official art, (I just used the WOL map) but considering bananas are Donkey Kong's entire motivation and the driving force of most DK games' conflicts I don't think it's unreasonable to give one a spirit. The only reasoning given was "literally a banana", which doesn't really feel like a proper reason given that a cardboard box and a fridge magnet have Spirits in SSBU.
Before addressing the banana, which spirit is the fridge magnet? Its not coming to mind lol.

Apologies for the brief description for the reasoning. The sheet isn't the best format to list multiple sentences for full reasonings, and it gets quite hectic sometimes trying to log all the submitted spirits, causing us to skimp on the description for rejections. That being said we'll elaborate more for future spirits. Furthermore, we're always open to discussion over spirit orders, arts, and rejections as they're all pretty arbitrary at the end of the day and its a community project, so thanks for bringing it up. If anyone else has any contentions regarding spirits please feel free to mention it, although to not derail the thread too much, it may be better to do so via the discord server or dms.

Btw the banana hoard would have been accepted if it had art, so its unfortunate that it doesn't. The reasoning the banana was rejected is a bit more nuanced than being just a banana, so I'll try to explain our thought process behind rejecting it.

1. Xananab is an established DK character who is basically just a walking banana (I love him), making for a similar spirit concept.

2. The Bananas in Donkey Kong are identical to real world bananas, functionally and visually. This just makes it less unique as a Donkey Kong Specific thing. For example just on the Mario wiki page for "Banana", renders exist from the Yoshi and Mario series too for just regular bananas. This was the main point behind "just a banana" as it could be from multiple video game series.

Regarding Snake's Cardboard Box, it has a unique design with the camo sticker across it, and it also functions specifically as a stealth mechanism as opposed to a typical Cardboard box's function as a storage unit.

3. Bananas are the Donkey Kong equivalent to Mario coins, and we've generally tried to avoid including coin type items, due to them having basically the same function across games, being inanimate objects, and having to include the coin equivalent for each series if we add one.

So for those reasons we're keeping it in limbo, for now at least.
 

Champion of Hyrule

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Btw the banana hoard would have been accepted if it had art, so its unfortunate that it doesn't
I mean, I feel like since there are a lot of characters who don’t have official art and just use pixel/in game versions of them this isn’t much of an issue and I think banana hoard can still be included.

Now I do know all the examples are of humans not inanimate objects but I personally think it’s an arbitrary difference in this case
 
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Wario Wario Wario

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A quick, if somewhat unprofessional, solution to the hoard's artwork would just be to duplicate the DKCR banana render, spin it a little, flip it every now and then, and then just make a big pyramid out of duplicates.
 
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ivanlerma

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1634447362024.png

Riku
Sora's Best Friend from Destiny Island, he was originally the one chosen to wield the Kingdom Key but was unfortunately succumbed to Darkness before unlocking it, he eventually gets possessed by one of Xehanort's Vessels' Ansem, Seeker of Darkness making him a puppet controlled by the shadows until he fought back and sacrificed himself, but was saved by a "certain mouse" who helped guided back to the light of hope.

Riku would obviously be a Mii Swordfighter, sporting his design from the first game with his short purple hair for a wig and his sleeveless yellow sweeter strapped with black in his blue baggy pants & white sneakers, equipped with his former keyblade "Soul Eater"(The Sword not the Anime)
 
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airConditioner

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I mean, I feel like since there are a lot of characters who don’t have official art and just use pixel/in game versions of them this isn’t much of an issue and I think banana hoard can still be included.

Now I do know all the examples are of humans not inanimate objects but I personally think it’s an arbitrary difference in this case
While this is a valid point, sprites/in game art is often reserved to series without much official art (Mother 3, Ice Climber, Style Savvy) or important characters without official art (Wind Fish in Ultimate, Rudy the Clown in Infinite). Banana Hoard comes from Donkey Kong, which is a series with an abundance of art for its characters and items, so it would be pretty hard to justify using one of these.
 

Krookodilian

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get slimed
Slime Knight (Dragon Quest V)
Class: Advanced ★★
Type: Primary Attack, 2 Slots
Effect: Sword Attack ↑
  • Puppet Fighter: Kirby (Green), Hero (Blue)
  • Stage: Yggdrasil's Altar
  • Music Track: Battle for the Glory
  • Match: Stock (1)
  • Conditions: The enemy favors Down Taunt (Hero), The enemy has increased sword attacks (Hero), The enemy favors neutral air (Kirby)
Gem Slime (Dragon Quest Monsters) (Artwork: Dragon Quest IX)
Class: Legend ★★★★
Type: Shield Support
Effect: Gold ↑, 2 Slots
  • Purchase from Shopkeeper Magolor's Shoppe
Seaslime (Dragon Quest III) (Artwork: Dragon Quest VI DS)
Class: Novice ★
Type: Primary Neutral
Effect: Speed ↓, 1 Slot
  • Summon from the cores of Slime, Slowpoke, and Conehead Zombie
 

Wario Wario Wario

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This is a very weird specific thing and the answer will likely be no, but would I be allowed to submit a Club Penguin Mii costume for this job on virtue of it being Disney's only other notable strictly-gaming IP and therefore having few other opportunities for representation?
 
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