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Super Smash Bros. 6: Super Smash Bros. Infinite Project - LAUNCHED!!

Venus of the Desert Bloom

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This may be a stretch, but I'll try anyway...

Job 179: Pyoro
Villanous Role: WarioWare Get It Together
Traits: Stretchy Tounge, Flight, A Love for Beans


As an Assist Trophy, Pyoro would walk around the stage, stretching his tongue at fighters and then spitting them out, launching them. Pyoro is able to be K.O.ed, though I doubt anyone would do that to Pyoro : )
Job 179:
View attachment 332732
Kraid (Metroid)

A recurring boss of the series, Kraid is a kaiju-sized Space Pirate that had disappeared from the franchise for a bit before making a reappearance in Dread. When summoned, the camera will zoom out like it does with the Flyswatter Assist Trophy, and Kraid will trudge on-screen from the side. Kraid has a few attacks: he will swipe his claw to throw a destructible projectile, or shoot one of his three belly spikes at the stage, which serve as platforms when not fired. Like in Metroid Zero Mission, Kraid has a weak spot in his mouth, which he exposes when he either gets hit in the head with a really powerful attack or manages to kill a player. When killed, he will sink into the bottom of the stage and continuously explode.
First Party Assist Trophy submittion:
Tatanga (Super Mario)

Villainous role:
Super Mario Land as Final Boss and Super Mario Land 2 as Boss.
Traits: Spaceship Control and Mischevious planning.

When Summoned via Assist Trophy, he floats over stage and shoots the Bullets from sides to sides like in Original Super Mario Land. He even can dash at Opponents with high speed that knock players to Blast Zone or stun sometimes.
He can be Harmed or KOed by Ranged Attacks like Projectiles.
His Assist Incarnation is based on OG Super Mario Land game.

Inclusion of this Assist is actually about Revival of most Forgotten Character in Mario Series, Tatanga would be cool if he was in Smash again, but as Assist. He doesn't do so much, so I can include him as Assist. He could fun Assist for the Game like if you play with your Friends on 8-player Smash with Items and you can let anybody don't Evade his Bullets or his painful airdash. He could even represent SML in Assist form.

Strum (Advance Wars)

A major villain from the Advance Wars series. Since we just added Sami, it would make sense to add an assist trophy. When summoned, he will act as a commander, summoning out Units to attack the other players.
Yokuba and Salsa (Mother 3)

Better known to us Gaijins as "Fassad", Yokuba commands Salsa to do his bidding from the background. Salsa will try to attack fighters half-heartedly - whenever you hit back he'll be electrocuted, hurting anyone nearby - including the hitter, but not Yokuba's summoner. Every hit makes the electrocution range bigger - when Salsa is KO'd there'll be a giant explosion of electricity.
Assist Trophy: Midbus
View attachment 332713
He is Fawful second in Command in Mario and Luigi: Bowser’s Inside Story. His first move, he spins and bounces that ends in a body slam. His second move, he launches a ball and chain at you. He snorts after he is done. He can be KOed.
E.M.M.I.



EMMI Will crawl up, down and All around the stage with their searchlight out, If an opponent enters the Searchlight EMMI Will start to chase the opponent, If the opponent gets caught EMMI Tackles them to the ground and crushes them with their claw giving a 1-hit-KO
Here are our submissions for a Villain Assist Trophy!
  • Pyoro (WarioWare)
  • Kraid (Metroid)
  • Tatanga (Mario)
  • Strum (Advance Wars)
  • Yokuba & Salsa (Mother)
  • Midbus (Mario)
  • E.M.M.I. (Metroid)

Please use this form to vote!
 
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PeridotGX

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1633306239397.png

HEY EVER Y! I'M A VERY IMPATIENT [[Big Shot]]. ANY IDEA WHEN THE NEXT [[Challenger Approaching]] WILL BE? THESE [[Decorative Snowglobes, only 12.99]] ARE REAL [[Little Sponges]]. I'LL PAY UPWARDS OF 3;000 KROMER FOR [[Hyperlink Blocked]]. IF [[An app about birds!]] GUY CAN BRIBE CONTENT INTO THIS GAME SO CAN YOUR OLD PAL SPAMTON!
 

Venus of the Desert Bloom

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Here are the results of the First Party voting!

Name3 Points2 Points1 PointTotal
Notte the Fairy (Dragalia Lost)3 (9)2 (4)215
Kid (Tinstar)1 (3)014
John Raimi (Geist)1 (3)1 (2)16
Esna (Ever Oasis)03 (6)28
Mr. Skipper (Sky Skipper)2 (6)006
Snowboarder (1080)0011
Pious Augustus (Eternal Darkness)01 (2)24
Ayumi Tachibana (Famicon Detective)2 (6)1 (2)08
Mike Jones (Star Tropics)3 (9)3 (6)217

Mike Jones, the star from Star Tropics and all around amazing batter who more or less influenced Travis Touchdown will be coming to Smash as an Assist Trophy!

Job 180: Submit an Assist Trophy from the Following List

Below is a list of first(ish) party characters that is constantly brought up in the thread; both in newcomer submissions and in discussions. We will be making assist trophy submissions of them. Please submit one from this list. You submission can be from Block 1 or 2. Please don`t do multiple ones. We will include at least one from each; even if a block does not get any submissions.

Block 1

  1. Paper Mario
  2. Funky Kong
  3. Ana (Fire Emblem)
  4. Chibi-Robo
  5. Black Shadow
  6. Captain Toad
Block 2
  1. Geno
  2. Mach Rider
  3. Porky Minch
  4. Euden
  5. Ring Fit Trainee
  6. Ayumi Tachibana
 
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Yiptap

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Feb 13, 2021
Messages
578
If Captain Toad becomes an AT, is regular Toad still eligible for fighter status?
 

ivanlerma

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Feb 5, 2019
Messages
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Location
New Mexico
Here are the results of the First Party voting!

Name3 Points2 Points1 PointTotal
Notte the Fairy (Dragalia Lost)3 (9)2 (4)215
Kid (Tinstar)1 (3)014
John Raimi (Geist)1 (3)1 (2)16
Esna (Ever Oasis)03 (6)28
Mr. Skipper (Sky Skipper)2 (6)006
Snowboarder (1080)0011
Pious Augustus (Eternal Darkness)01 (2)24
Ayumi Tachibana (Famicon Detective)2 (6)1 (2)08
Mike Jones (Star Tropics)3 (9)3 (6)217

Mike Jones, the star from Star Tropics and all around amazing batter who more or less influenced Travis Touchdown will be coming to Smash as an Assist Trophy!

Job 180: Submit an Assist Trophy from the Following List

Below is a list of first(ish) party characters that is constantly brought up in the thread; both in newcomer submissions and in discussions. We will be making assist trophy submissions of them. Please submit one from this list. You submission can be from Block 1, 2, or 3. Please don`t do multiple ones. We will include at least one from each; even if a block does not get any submissions.

Block 1

  1. Paper Mario
  2. Funky Kong
  3. Ana (Fire Emblem)
  4. Chibi-Robo
  5. Black Shadow
Block 2
  1. Geno
  2. Mach Rider
  3. Porky Minch
  4. Euden
  5. Ring Fit Trainee
Block 3
  1. Captain Toad
  2. Gatekeeper
  3. Ayumi Tachibana
  4. Edelgard
  5. Kamek
Aww Man, I kinda liked seeing Travis as a fighter How was he decided as an assist trophy though?

Edit: Never Mind, You were talking about Mike Jones.
 
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Yiptap

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Messages
578

Anyway...

Job 180: Captain Toad

Debut: Super Mario Galaxy
Traits: Turnip-Throwing Skills

Captain Toad would spawn in the area he's summoned in. He would then proceed to pluck out turnips and throw it at opponents, moving a bit to the side. There is a rare chance for Captain Toad to pick up a giant turnip, which deals three times the damage. And an even rarer chance, Captain Toad would pluck a Super Pickax, which makes Toad super fast as he hits his pickax forwards! Also Captain Toad can't jump. If Captain Toad is spawned in the cloud of the Super Happy Tree, he'll stay there unless he is hit off the stage. In that case, he'll respawn on the main platform.
 

Venus of the Desert Bloom

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After talking to the leadership team, I slimmed down to just 2 Blocks with 6 fighters each.
 

cashregister9

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Job 180
Mach Rider



My bad that is Rider Mach

This is Mach Rider


1633309618799.png



Once summoned Mach Rider will ride his bike on the stage, It is a more powerful version of Wario's Bike, The Bike can also shoot bullets. If Mach Rider takes enough damage the bike explodes and then Mach Rider will run around the stage shooting his automatic gun in 8 directions.
 
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airConditioner

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When the Dragalia is Lost!
Euden, from Nintendo's only mobile game to be a new IP, joins the battle as an assist trophy! The heir of the Alberian noble family will have a few attacks that he will lend to the summoner to aid them in battle. Euden will appear in his default "The Prince" outfit in the proportions he has in his promotional artwork. While he does appear appear in this form, he does use attacks from his "Gala Prince" form. He can be KO'd, regardless of what form he takes.


Rising Circlet​
Euden will charge up energy, with the ground blowing a brilliant yellow-white color. He will then release it and plunge his sword into the ground, creating a fortress of light. As the fortress rises from the ground, it will deal around 12% of damage to whoever touches it. The fortress fades quickly.

Blazing Circlet​
Euden's sword is imbued with flames as he charges for a spin. Similar to Pyra's Flame Nova, though this attack will propel Euden forwards in the direction he is facing a bit. Any opponent caught in the flaming attack at the beginning will take 24% of damage.

Calamitous Tempest​
Euden glows and transforms into Midgardsormr and fires off a large tornado in the center of the stage. This is his longest lasting attack and will always exit the stage after using it. Staying in the middle of the Tempest in the beginning of the attack would cost around 45% of damage.
 
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Mushroomguy12

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View attachment 332896
HEY EVER Y! I'M A VERY IMPATIENT [[Big Shot]]. ANY IDEA WHEN THE NEXT [[Challenger Approaching]] WILL BE? THESE [[Decorative Snowglobes, only 12.99]] ARE REAL [[Little Sponges]]. I'LL PAY UPWARDS OF 3;000 KROMER FOR [[Hyperlink Blocked]]. IF [[An app about birds!]] GUY CAN BRIBE CONTENT INTO THIS GAME SO CAN YOUR OLD PAL SPAMTON!
I get the feeling their deliberately waiting until after the final Smash presentation to do another Newcomer Prompt.
 

GolisoPower

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Messages
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Job 180:
1633307407127.png

Paper Mario:
When spawned, Paper Mario will leap up to the closest fighter and hit them over the head with his hammer, stunning them. If he succeeds, he will follow up with a jump attack that can be chained up to 5 times, each attack dealing more and more damage. He will disappear once he repeats this process 2 times, or when the usual Assist Trophy duration ends.
 
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Job 180:
Funky Kong (Donkey Kong)
Traits:
Item Giving and Surfing skills.

When summoned, he surfs with jumping on Stage like ExciteBiker or roam anywhere to defeat player with his Surfboard that does huge damage. Also he can give items to summoner like in his Shop, for ex. Balloons from Balloon Fight, Food or etc.

He can be KOed.

I nominate him, because Funky Kong is Popular Character and he could have Assist Potential, since he can give items that could reference Funky's Shop and surfing skills to attacks the players like in Tropical Freeze. Also, he could be Next Donkey Kong rep Assist in Smash after Klaptrap, but he will represent Tropical Freeze rather than OG DKC.

His design is Based on Modern Version of him, which was featured in Tropical Freeze.
 
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Venus of the Desert Bloom

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Here are the results of voting!


Name3 Points2 Points1 PointTotal
Pyoro (WarioWare)4 (12)1 (2)216
Kraid (Metroid)1 (3)2 (4)07
Tatanga (Mario)3 (9)2 (4)215
Strum (Advance wars)03 (6)39
Yokuba & Salsa01 (2)02
Midbus (Mario)01 (2)1 3
E.M.M.I. (Metroid)4 (12)2 (4)218

A lot of these submissions are amazing additions and certainly ones I think deserves to be included in Smash Infinite. That being said, I will be accepting the first two places so E.M.M.I. And Pyoro will be joining the Assist Trophy lineup!
 

GolisoPower

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So our current Assist Trophy job for this Direct our last one, or do we have one more? Either way, I'm ready for what's to come.
 
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Venus of the Desert Bloom

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Geno
Geno grants a wish (represented by a shooting star) which heals every fighter back to 0%.

Anyway...

Job 180: Captain Toad

Debut: Super Mario Galaxy
Traits: Turnip-Throwing Skills

Captain Toad would spawn in the area he's summoned in. He would then proceed to pluck out turnips and throw it at opponents, moving a bit to the side. There is a rare chance for Captain Toad to pick up a giant turnip, which deals three times the damage. And an even rarer chance, Captain Toad would pluck a Super Pickax, which makes Toad super fast as he hits his pickax forwards! Also Captain Toad can't jump. If Captain Toad is spawned in the cloud of the Super Happy Tree, he'll stay there unless he is hit off the stage. In that case, he'll respawn on the main platform.
Job 180
Mach Rider



My bad that is Rider Mach

This is Mach Rider


View attachment 332911


Once summoned Mach Rider will ride his bike on the stage, It is a more powerful version of Wario's Bike, The Bike can also shoot bullets. If Mach Rider takes enough damage the bike explodes and then Mach Rider will run around the stage shooting his automatic gun in 8 directions.

When the Dragalia is Lost!
Euden, from Nintendo's only mobile game to be a new IP, joins the battle as an assist trophy! The heir of the Alberian noble family will have a few attacks that he will lend to the summoner to aid them in battle. Euden will appear in his default "The Prince" outfit in the proportions he has in his promotional artwork. While he does appear appear in this form, he does use attacks from his "Gala Prince" form. He can be KO'd, regardless of what form he takes.


Rising Circlet​
Euden will charge up energy, with the ground blowing a brilliant yellow-white color. He will then release it and plunge his sword into the ground, creating a fortress of light. As the fortress rises from the ground, it will deal around 12% of damage to whoever touches it. The fortress fades quickly.

Blazing Circlet​
Euden's sword is imbued with flames as he charges for a spin. Similar to Pyra's Flame Nova, though this attack will propel Euden forwards in the direction he is facing a bit. Any opponent caught in the flaming attack at the beginning will take 24% of damage.

Calamitous Tempest​
Euden glows and transforms into Midgardsormr and fires off a large tornado in the center of the stage. This is his longest lasting attack and will always exit the stage after using it. Staying in the middle of the Tempest in the beginning of the attack would cost around 45% of damage.
Job 180:
View attachment 332902
Paper Mario:
When spawned, Paper Mario will leap up to the closest fighter and hit them over the head with his hammer, stunning them. If he succeeds, he will follow up with a jump attack that can be chained up to 5 times, each attack dealing more and more damage. He will disappear once he repeats this process 2 times, or when the usual Assist Trophy duration ends.
Job 180:
Funky Kong (Donkey Kong)
Traits:
Item Giving and Surfing skills.

When summoned, he surfs with jumping on Stage like ExciteBiker or roam anywhere to defeat player with his Surfboard that does huge damage. Also he can give items to summoner like in his Shop, for ex. Balloons from Balloon Fight, Food or etc.

He can be KOed.

I nominate him, because Funky Kong is Popular Character and he could have Assist Potential, since he can give items that could reference Funky's Shop and surfing skills to attacks the players like in Tropical Freeze. Also, he could be Next Donkey Kong rep Assist in Smash after Klaptrap, but he will represent Tropical Freeze rather than OG DKC.

His design is Based on Modern Version of him, which was featured in Tropical Freeze.
Here are the submissions for our popular character additions for the Assist Trophy. Below is the list form:
  • Geno (SMRPG)
  • Captain Toad
  • Mach Rider
  • Euden
  • Paper Mario
  • Funky Kong
We received a few submissions but a lot less than the last two jobs…I wonder why. Oh well, so this voting will have two parts. First, we will decide on which submissions we will vote on. Following that, we will then decide which left over characters we will include that didn’t get submissions. For the winners, we will allow an auction where people can submit an assist trophy or, if no one is taken, the leadership team will handle it.

Test your might right here

Job #171: Submit Third Party Assist Trophy that’s Heavily Tied to Nintendo

They added Bomberman back in Ultimate and we will be doing some similar for Infinite. We are adding a third party character from a series that is heavily tied with Nintendo with more than a 3 games that appeared on a Nintendo system. Now, there is the possibility that this character isn’t as tied in with Nintendo as previously but as long as theirs a long history between the two; then it’s fine. It must be from a new series that doesn’t have a representative yet.

Job #172: Submit a Metal Gear Solid Assist Trophy

Grey Fox has been an assist since Brawl. It’s time to give MGS a new assist. If you submitted an assist for Job 171, you cannot submit one for this one. Raiden is eligible.
 

Paraster

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For the "third party tied to Nintendo" job, does it count if one game has been rereleased 3+ times across multiple Nintendo systems?
 

GolisoPower

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Messages
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Job 171:
1633398806094.png

Ryu Hayabusa:

The main protagonist of the NES-borne Ninja Gaiden, Ryu Hayabusa is a character with close ties with Nintendo. In Smash, Ryu runs along the stage swinging the True Dragon Sword like he was in the original NES trilogy. Furthermore, Ryu will occasionally use one of the following power-ups:
  • Windmill Shuriken: A boomerang Shuriken that flies forwards, then back to Ryu.
  • Flame Wheel: A Leaf Shield-style attack involving fireballs. Unlike with Mega Man, Ryu throws this at an upwards angle.
  • Phantom Double: A Naruto-style Shadow Clone, the Phantom Double will follow Ryu after a slight delay, mimicking the original's actions, right down to the previous two power-ups.
 

Wario Wario Wario

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171: Bubsy

Considered the SNES' closest equivalent to Sonic in his heyday, Bubsy is infamous more than he is famous, but his ties to Nintendo are strong especially for the SNES generation - his Australian release was Nintendo published even!

When summoned, Bubsy remarks his ever iconic "What could possibly go wrong?" and starts dashing around the stage while making wisecracks. If he jumps or pounces on you, you will trapped in a bouncing dust ball of violence - once it hits the ground it explodes, but if it hits another foe (which is very likely, this cat can bounce high!) the violence will continue. If knocked away, he'll recover back to stage by floating, his most vulnerable state.

He has a variety of wisecracks he can saw in different situations, specifically:

Upon spawn:
  1. What could possibly wrong?
While walking:
  1. Go ahead, make my day!
  2. Hey, I'm walking here!
  3. Is it Taco Tuesday yet?
  4. Aren't these game designers wonderful?

In violence ball
  1. Nothing can stop me now!
  2. Sting like a bee!
  3. This guy gives stupid a bad name!
  4. Nothing can stop me now!
  5. Keep it up, just keep it up!
  6. Bobcat in your face!
  7. He shoots, he scores!

Powerful hit
  1. Did I mention I don't like heights?
  2. My contract does not mention pain!
  3. Oh sure, let's all torture the Bubster!
  4. Good thing I'm a cartoon!
  5. What's the number for 911?
  6. Houston, we have a problem!
  7. Aw, nuts!
Gliding
  1. Pilot's license? What for?
  2. Ain't life grand?
  3. Remember: I am a trained purrfessional!
  4. How am I gliding? Hehe, I have no idea.
  5. No idea how I'm doing this, but I like it!

Upon death
  1. Next time, I get a stuntcat!
  2. Is there a veterinarian in the audience?
  3. You read the instructions, didn't you?
  4. Get me my attorney!
  5. Somebody dial 911!
  6. Is there a doctor in the house?
  7. I'll be back!
Upon despawn
  1. I think I saw Elvis back there!
  2. Do you believe in miracles?
  3. This would've killed Arnold!
  4. I heard you looked me up on the internet, hope you had a filter on! yes this is a real bubsy quote
 

airConditioner

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ding dong, bing bong

krrrkk.....

shhh...


"AHEM! Testing! Testing! Is this thing on?"

"Puhuhuhuhu.... alright, let's get this thing rolling! I am your headmaster,
Monokuma!"


Job 171: Monokuma
D-D-D-D-Dangan Ronpa! With Danganronpa Decadence making its way to the Nintendo Switch this holiday season (buy it!) and Spike Chunsoft gaining a representative in Infinite with Grovyle & Celebi, it seems as if there is no better time for the bloodthirsty bear to make his appearance!

Danganronpa
& Nintendo
While the series definitely does not have that strong of a tie to Nintendo as compared to the likes of Ninja Gaiden and Bubsy, the Danganronpa series is still connected to Nintendo. Media from the Danganronpa franchise has appeared on Nintendo consoles long before the series itself made it onto Nintendo platforms. This includes music and even characters, including series mascot Monokuma. There has definitely been over three games in the series on Nintendo platforms... which are the main trilogy: Trigger Happy Havoc, Goodbye Despair, and Killing Harmony. Additionally, a Nintendo exclusive title in on the way: Danganronpa S: Ultimate Summer Camp. This is not to mention that series composer Masafumi Takada has worked heavily in Smash as an arrangement supervisor. So, while there isn't as strong of a tie to Nintendo as other series, Spike Chunsoft's Danganronpa series has been connected to the Big N for some time.
Super High School Level Assist Trophy
As an assist trophy, Monokuma would do what he loves to do: cause despair. In the Danganronpa series, the mastermind behind the bear has the ability to have him appear randomly throughout the academy, as if through magic. In Smash, the eccentric little mammal will do the same. Once summoned, Monokuma will give a hearty "Puhuhu!" and begin bouncing around the stage, similar to his entrance animations in the Danganronpa series. He won't be able to be defeated.

Wait. How is this supposed to cause despair? At most it's a minor annoyance. This is where one of the most important rules in the series comes in.

Rule 6 (in THH): Violence against headmaster Monokuma is strictly prohibited, as is destruction of surveillance cameras.

As such, if you manage to bump into Monokuma as he's making his rounds in the stage, you'll be punished with 15% of damange and a light stun, equivalent to that of Zero Suit Samus's neutral special. However, this bear is not so lenient to let you go off with such a light punishment. If you bump into him and the damage you take causes you to go over 100%.... it's Punishment Time!

Punishment Time
Mild spoilers for Trigger Happy Havoc follow.
After School Lesson
Once Monokuma causes a player to go over 100%, he stops in place and whips out his gavel. This traps the player in a desk, which quickly moves towards a machine (that appears on the edge of the stage) that will crush the player and instantly KO them. However, if the player mashes hard enough, maybe, just maybe, they'll have the hope that overcomes the despair and break free before being forced to fall offstage. After a punishment, Monokuma will give out another "Puhuhu!" and leave. However, if Monokuma fails to take a player into a punishment after 5 attempts, he will explode (which doesn't deal damage) and disappear. This specific scene is used in 3 executions and is pretty general so I went with this one.

Attacks

AttackDescriptionImage
MOMOMOMonokuma!​
Monokuma pops up randomly around the stage. He does this between 3 to 5 times. Every time a player makes contact with Monokuma, they will take 15% of damage and be stunned. If a player is to reach 100% or more after being attacked by Monokuma, they will be sent into...
Punishment Time​
Monokuma swings his gavel onto a button, trapping the player in a school desk. This desk moves towards a hydraulic press, which instantly KOs the player trapped inside. It won't harm anyone not trapped in the desk. While it can be mashed out of, doing so will cause the player to fall offstage, where they may have a chance to recover. Monokuma will always exit the stage if he fails to punish a player after 5 attempts or after the punishment animation.
 
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Venus of the Desert Bloom

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Story of Seasons (aka the Real Harvest Moon) Farmer


While his name is technically Pete, the Story of Seasons Farmer is the name we are going here. When summoned, he will run about the stage doing various things. He’s not particularly in a rush since he has all the time in the world to complete his tasks.
  • He will use his hoe to dig into the ground. This is capable of damaging opponents.
  • He will use his watering can to water crops he plants. This won’t damage opponents but will push them away.
  • In the plots he tills, he will plant crops which will grow after he waters them. Anyone grabbing these crops can be healed by the same standard as general food.
  • He will sometimes bring out his axe to hit nearby opponents.
  • If he comes across an item, he will put it in his rucksack. Hitting him causes the item to fall out.
  • At times he was spawn either a chicken or a cow.
    If he spawns a Chicken, they will jump around and peck at things which does 1% damage.
  • If he summons a Cow, the cow will rush forward in a single straight line and ram anyone in front of 14% damage. It will then vanish.
  • The Dog will also appear along with the Farmer but won’t damage opponents.
 
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3RD party Assist submittion:
Conker (Conker)


When summoned, he says his Quote: Context Sensitive and starts running on the stage and he use attacks like this:
Chainsaw - Slays the Player like Melee Weapon with spamming damage that it ends with knockback.
Frying Pan - Stuns opponent with Normal Damage.
Baseball Bat - Gives huge damage with big Knockback.
Machine Guns - They shoot really quick like Sonic's Speed and ist most weakest weapon in Conker's Arsenal, but its the Fastest.
Bazooka - Shoots out Slow Rocket that gives Insane damage towards hostile Player that KOes him and leaves big explosion.

He can be KOed and after Defeating him, the Gregg ths Reaper's hand appears above him and grabs him upwards to nowhere, ending his Assist Role.

I nominated him, because he has heavy connection to Nintendo himself (Despite he got his remake on Xbox), which he was another Rare's IP that was on Nintendo before Rare was bought by Microsoft. Although, you thought hes gonna be fighter, but I made him as Assist, so It could represent Rare IP in form of Assist Trophy. Even his game became Cult Following and really popular due to his humor and other stuff related to his Game.
 

Wario Wario Wario

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Maybe we should vote on that? Sora doesn't use any Disney music in Ultimate.
This was Venus' statement - I don't know where he got Popeye from (not a Disney IP so irrelevant anyway) as I only asked about the DuckTales Moon theme but it's not dicisive either way.
We will shelf Ducktales/Popeye music for the time. I would be more inclined to include Disney-related music if Sora for in.

I played Goldeneye extensively back in the day and I didn’t even recognize that the motion-sensor bomb was based on the proximity mine. I feel including a song with TOP SECRET listed as it’s source defeats the purpose because it’s far easier to decipher it’s origins than a item.
 
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Krookodilian

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Wasn't it once said music from licensed Disney games would be allowed if we got Sora? If so, I'll probably replace two of my previous Others songs with The Moon and Final Rescue.
To avoid a myriad of issues, and since actual Disney content seemed to be purposefully missing alongside Sora, we will be refraining on adding any other Disney content, except for Kingdom Hearts original content of course.
 

ivanlerma

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To avoid a myriad of issues, and since actual Disney content seemed to be purposefully missing alongside Sora, we will be refraining on adding any other Disney content, except for Kingdom Hearts original content of course.
Why not just use Mickey, Donald, & Goofy? It doesn't have to be all disney and they did keep the Mickey Symbol on Sora's Keyblade.
 
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Krookodilian

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NASB Spirit Theme:
To celebrate the release of another crossover platform fighter, we will be doing a spirit event! We are still sticking to video game characters, so to simulate the series featured in NASB, we will be submitting from stand in video games series. These are the series eligible and their Cartoon equivalent:
Legendary Starfy - Spongebob
Luigi's Mansion - Danny Phantom
Golden Sun - Avatar
Mario Bros (Arcade) & Wrecking Crew - TMNT
Space Invaders - Invader Zim
Banjo-Kazooie - Ren & Stimpy

These are all relatively small series which is intentional, since we wont be limiting the number of spirits per person for these series, and we are already in the middle of a Metroid event.

However, for more of a themed event, each person can submit 3 general nick spirits. Please relate them to Nick Elements/Branding, including but not limited to green slime and orange feet, and they will be accepted assuming they meet the standard criteria. Here's one to start us off.
Fighter Fly (Mario Bros.)
Class: Novice ★
Type: Primary Neutral, 1 Slot
Effect: None
  • Puppet Fighter: Tiny Ridley x 8 (Blue)
  • Stage: Mario Bros.
  • Music Track: Mario Bros
  • Match: HP (20)
  • Conditions: The enemy favors jump,
 

Wario Wario Wario

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Superball
Super Mario Land series (Nick connection: Silver Ball)
Advanced class support - Franklin Badge equipped

Stage: Dream Land GB (Boss room)
Song: Birabuto
Opponent: Mario (black overalls)
Rules: Football items spawn often
Mr. Mime
Pokémon series (Nick connection: Nick Mime)
Legend class primary - speed down, shield, 2 slots

Stage: Crafted World (Cardstock Carnival)
Song: Road to Viridian City
Opponents: Waluigi (pink) x 10
Rules: Foes are invisible, the screen will fog, Colour TV Game ATs spawn oftem
Rusty Walrus
Crash Bandicoot series (Nick connection: incredibly loose, but Rusty's only appearance was in Crash Twinsanity which had fully-acapella music much like Nick's most iconic idents)
Novice class primary - 2 slots, speed up, neutral

Stage: Sawmill Thrill
Song: Evil Twins
Opponents: giant blue K. Rool
Rules: Foe has a Killing Edge.
Green Fireball
Mario Bros. series
Novice class primary - speed up, shield, 1 slot

Stage: Battlefield Mario Bros.
Opponent: Invincible green Kirby
Song: Mario Bros.
Rules: Foe favours dash attack, stamina, you only have one HP, survive 1 minute.
Onigiri
Wrecking Crew series
Novice class support - Lightweight

Song: Wrecking Crew Medley (Ultimate)
Stage: Wrecking Crew
Opponents: White Kirby x 8 (replace with white Ms. Pac-Man if we give her a white alt)
Rules: Onigiri food items spawn often, foes have super leafs.
 
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Darkonedagger

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Psycho Mantis (Metal Gear Soild)

When summoned, Mantis will float into the air and laugh as gas pours into the stage, andwill preform one of a few actions:
  • He will turn the stage upside down or backwards
  • He will briefly invert the controls.
  • He will cause characters to briefly switch places
  • He will create a static effect, making it hard to see
  • He will summon hallucinations of enemies that will damage the player
  • He will read the players system, and a large textbox will appear saying things like "So I see you like Mario Kart." "I see you like Pokemon Snap."
Really wanted to include one where it makes it look like the game crashes but that is proablly a lawsuit waiting to happen.
 

airConditioner

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I've gotten permission from both Mr. Robotto Mr. Robotto and ArkSPiTFirE ArkSPiTFirE to modify their Golden Sun spirits a bit.

Saturos & Menardi (Golden Sun)
Category: Primary
Type: Attack
Class: Legend ★★★★
Ability: Elemental Defense ↑
  • Puppet Fighter: Ike [Blue], Lucina [Red], Ridley [Giant, Red], Ridley [Giant, Blue]
  • Stage: Venus Lighthouse
  • Music Track: Saturos Battle Theme
  • Match: Stock
  • Conditions:
    • The enemy is equipped with a Death's Scythe [Lucina]
    • Magic and PSI Unleashed
    • Certain items will spawn in large quantities [Fire Flower, Fire Bar, X-Bomb, Hothead]
    • Reinforcements will appear after an enemy is KO'd [Ike + Lucina → Ridleys]
Venus Djinn (Golden Sun)
Category: Support
Type: Shield
Class: Novice ★
Ability: Earth Attack ↑
  • Puppet Fighter: Ivysaur
  • Stage: Gaur Plain
  • Music Track: Isaac's Battle Theme
  • Match: Stock
  • Conditions:
    • The enemy prefers Neutral Specials
Mars Djinn (Golden Sun)
Category: Support
Type: Attack
Class: Novice ★
Ability: Fire Attack ↑
  • Puppet Fighter: Kirby [Red]
  • Stage: Hollow Bastion
  • Music Track: Isaac's Battle Theme
  • Match: Stock
  • Conditions:
    • The enemy prefers Dash Attacks
Jupiter Djinn (Golden Sun)
Category: Support
Type: Grab
Class: Novice ★
Ability: Electric Attack ↑
  • Puppet Fighter: Pichu
  • Stage: Cloud Sea of Alrest
  • Music Track: Isaac's Battle Theme
  • Match: Stock
  • Conditions:
    • The enemy prefers Down Specials
Mercury Djinn (Golden Sun)
Category: Support
Type: Neutral
Class: Novice ★
Ability: Water & Ice Attack ↑
  • Puppet Fighter: Squirtle
  • Stage: Fountain of Dreams
  • Music Track: Isaac's Battle Theme
  • Match: Stock
  • Conditions:
    • The enemy prefers Up Specials
Tyrell (Golden Sun: Dark Dawn)
Category: Support
Type: Neutral
Class: Advanced ★★
Ability: Lava Floor Resist
  • Puppet Fighter: Roy [Green]
  • Stage: Great Cave Offensive
  • Music Track: Fight of Sons
  • Match: Stock
  • Conditions:
    • The enemy breathes fire
    • Certain items will spawn in large quantities [Fire Bar, Fire Flower, Superspicy Curry]
Karis (Golden Sun: Dark Dawn)
Category: Support
Type: Attack
Class: Advanced ★★
Ability: Strong-Wind Resist
  • Puppet Fighter: Palutena [White]
  • Stage: Onett
  • Music Track: Fight of Sons
  • Match: Stock
  • Conditions:
    • The enemy starts the battle with a Gust Bellows
    • Dangerously high winds will be in effect after a while
    • Certain items will spawn in large quantities [Healing Field]
Amiti (Golden Sun: Dark Dawn)
Category: Primary
Type: Attack
Class: Ace ★★★
Ability: Sword Attack ↑
  • Puppet Fighter: Corrin [Blue]
  • Stage: Fountain of Dreams
  • Music Track: In the Eclipse
  • Match: Stock
  • Conditions:
    • The stage is covered in a poisonous cloud
    • The enemy's Down Special has increased power
Sveta (Golden Sun: Dark Dawn)
Category: Primary
Type: Grab
Class: Ace ★★★
Ability: Fist Attack ↑
  • Puppet Fighter: Wolf, Sheik [Pink]
  • Stage: Skyworld
  • Music Track: In the Eclipse
  • Match: Stock
  • Conditions:
    • Reinforcements will appear after an enemy is KO'd [Sheik → Wolf]
    • Dangerously high winds are in effect
    • The enemy's knee and kick attacks have increased power
Chaos Chimera (Golden Sun: Dark Dawn)
Category: Primary
Type: Grab
Class: Legend ★★★★
Ability: Elemental Attack ↑

Summon from the cores of Blados & Chalis, Werewolf, and Velvet Crowe

After being summoned, this Spirit will appear on the Spirit Board with the following Spirit Battle:

  • Puppet Fighter: Giant Kazuya
  • Stage: Hollow Bastion
  • Music Track: Apollo Ascent
  • Match: Stock
  • Conditions:
    • The enemy is equipped with a Killing Edge
    • The enemy's special attacks have increased power
    • The enemy will suddenly have a Final Smash
 
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Venus of the Desert Bloom

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Here are the results of our voting!!


Name3 Points2 Points1 PointTotal
Geno2 (6)3 (6)111
Captain Toad2 (6)3 (6)212
Mach Rider1(3)3 (6)413
Euden5 (15)2 (4)322
Paper Mario4 (12)1 (2)216
Funky Kong1 (3)2 (4)29

We will be including two characters from this list. They are/
Euden from Dragalia Lost and Paper Mario from Paper Mario

The rest are safe….for now.

Here's the second part of our voting.

Name3 Points2 Points1 PointTotal
Ana1 (3)2 (4)411
Chibi-Robo2 (6)6 (12)321
Black Shadow1 (3)1 (2)05
Porky Minch4 (12)2 (4)117
Ring Fit Trainee2 (6)3 (6)315
Ayumi Tachibana 5 (15)0318

Like above, we are including the top two submissions which consists of Chibi-Robo and Ayumi Tachibana from Famicon Detective.

Next, we will begin voting for the two Assist Trophy submissions!
Job 171:
View attachment 333164
Ryu Hayabusa:

The main protagonist of the NES-borne Ninja Gaiden, Ryu Hayabusa is a character with close ties with Nintendo. In Smash, Ryu runs along the stage swinging the True Dragon Sword like he was in the original NES trilogy. Furthermore, Ryu will occasionally use one of the following power-ups:
  • Windmill Shuriken: A boomerang Shuriken that flies forwards, then back to Ryu.
  • Flame Wheel: A Leaf Shield-style attack involving fireballs. Unlike with Mega Man, Ryu throws this at an upwards angle.
  • Phantom Double: A Naruto-style Shadow Clone, the Phantom Double will follow Ryu after a slight delay, mimicking the original's actions, right down to the previous two power-ups.
171: Bubsy

Considered the SNES' closest equivalent to Sonic in his heyday, Bubsy is infamous more than he is famous, but his ties to Nintendo are strong especially for the SNES generation - his Australian release was Nintendo published even!

When summoned, Bubsy remarks his ever iconic "What could possibly go wrong?" and starts dashing around the stage while making wisecracks. If he jumps or pounces on you, you will trapped in a bouncing dust ball of violence - once it hits the ground it explodes, but if it hits another foe (which is very likely, this cat can bounce high!) the violence will continue. If knocked away, he'll recover back to stage by floating, his most vulnerable state.

He has a variety of wisecracks he can saw in different situations, specifically:

Upon spawn:
  1. What could possibly wrong?
While walking:
  1. Go ahead, make my day!
  2. Hey, I'm walking here!
  3. Is it Taco Tuesday yet?
  4. Aren't these game designers wonderful?

In violence ball
  1. Nothing can stop me now!
  2. Sting like a bee!
  3. This guy gives stupid a bad name!
  4. Nothing can stop me now!
  5. Keep it up, just keep it up!
  6. Bobcat in your face!
  7. He shoots, he scores!

Powerful hit
  1. Did I mention I don't like heights?
  2. My contract does not mention pain!
  3. Oh sure, let's all torture the Bubster!
  4. Good thing I'm a cartoon!
  5. What's the number for 911?
  6. Houston, we have a problem!
  7. Aw, nuts!
Gliding
  1. Pilot's license? What for?
  2. Ain't life grand?
  3. Remember: I am a trained purrfessional!
  4. How am I gliding? Hehe, I have no idea.
  5. No idea how I'm doing this, but I like it!

Upon death
  1. Next time, I get a stuntcat!
  2. Is there a veterinarian in the audience?
  3. You read the instructions, didn't you?
  4. Get me my attorney!
  5. Somebody dial 911!
  6. Is there a doctor in the house?
  7. I'll be back!
Upon despawn
  1. I think I saw Elvis back there!
  2. Do you believe in miracles?
  3. This would've killed Arnold!
  4. I heard you looked me up on the internet, hope you had a filter on! yes this is a real bubsy quote
ding dong, bing bong

krrrkk.....

shhh...


"AHEM! Testing! Testing! Is this thing on?"

"Puhuhuhuhu.... alright, let's get this thing rolling! I am your headmaster,
Monokuma!"


Job 171: Monokuma
D-D-D-D-Dangan Ronpa! With Danganronpa Decadence making its way to the Nintendo Switch this holiday season (buy it!) and Spike Chunsoft gaining a representative in Infinite with Grovyle & Celebi, it seems as if there is no better time for the bloodthirsty bear to make his appearance!

Danganronpa
& Nintendo
While the series definitely does not have that strong of a tie to Nintendo as compared to the likes of Ninja Gaiden and Bubsy, the Danganronpa series is still connected to Nintendo. Media from the Danganronpa franchise has appeared on Nintendo consoles long before the series itself made it onto Nintendo platforms. This includes music and even characters, including series mascot Monokuma. There has definitely been over three games in the series on Nintendo platforms... which are the main trilogy: Trigger Happy Havoc, Goodbye Despair, and Killing Harmony. Additionally, a Nintendo exclusive title in on the way: Danganronpa S: Ultimate Summer Camp. This is not to mention that series composer Masafumi Takada has worked heavily in Smash as an arrangement supervisor. So, while there isn't as strong of a tie to Nintendo as other series, Spike Chunsoft's Danganronpa series has been connected to the Big N for some time.
Super High School Level Assist Trophy
As an assist trophy, Monokuma would do what he loves to do: cause despair. In the Danganronpa series, the mastermind behind the bear has the ability to have him appear randomly throughout the academy, as if through magic. In Smash, the eccentric little mammal will do the same. Once summoned, Monokuma will give a hearty "Puhuhu!" and begin bouncing around the stage, similar to his entrance animations in the Danganronpa series. He won't be able to be defeated.

Wait. How is this supposed to cause despair? At most it's a minor annoyance. This is where one of the most important rules in the series comes in.

Rule 6 (in THH): Violence against headmaster Monokuma is strictly prohibited, as is destruction of surveillance cameras.

As such, if you manage to bump into Monokuma as he's making his rounds in the stage, you'll be punished with 15% of damange and a light stun, equivalent to that of Zero Suit Samus's neutral special. However, this bear is not so lenient to let you go off with such a light punishment. If you bump into him and the damage you take causes you to go over 100%.... it's Punishment Time!

Punishment Time
Mild spoilers for Trigger Happy Havoc follow.
After School Lesson
Once Monokuma causes a player to go over 100%, he stops in place and whips out his gavel. This traps the player in a desk, which quickly moves towards a machine (that appears on the edge of the stage) that will crush the player and instantly KO them. However, if the player mashes hard enough, maybe, just maybe, they'll have the hope that overcomes the despair and break free before being forced to fall offstage. After a punishment, Monokuma will give out another "Puhuhu!" and leave. However, if Monokuma fails to take a player into a punishment after 5 attempts, he will explode (which doesn't deal damage) and disappear. This specific scene is used in 3 executions and is pretty general so I went with this one.

Attacks

AttackDescriptionImage
MOMOMOMonokuma!​
Monokuma pops up randomly around the stage. He does this between 3 to 5 times. Every time a player makes contact with Monokuma, they will take 15% of damage and be stunned. If a player is to reach 100% or more after being attacked by Monokuma, they will be sent into...
Punishment Time​
Monokuma swings his gavel onto a button, trapping the player in a school desk. This desk moves towards a hydraulic press, which instantly KOs the player trapped inside. It won't harm anyone not trapped in the desk. While it can be mashed out of, doing so will cause the player to fall offstage, where they may have a chance to recover. Monokuma will always exit the stage if he fails to punish a player after 5 attempts or after the punishment animation.
Story of Seasons (aka the Real Harvest Moon) Farmer


While his name is technically Pete, the Story of Seasons Farmer is the name we are going here. When summoned, he will run about the stage doing various things. He’s not particularly in a rush since he has all the time in the world to complete his tasks.
  • He will use his hoe to dig into the ground. This is capable of damaging opponents.
  • He will use his watering can to water crops he plants. This won’t damage opponents but will push them away.
  • In the plots he tills, he will plant crops which will grow after he waters them. Anyone grabbing these crops can be healed by the same standard as general food.
  • He will sometimes bring out his axe to hit nearby opponents.
  • If he comes across an item, he will put it in his rucksack. Hitting him causes the item to fall out.
  • At times he was spawn either a chicken or a cow.
    If he spawns a Chicken, they will jump around and peck at things which does 1% damage.
  • If he summons a Cow, the cow will rush forward in a single straight line and ram anyone in front of 14% damage. It will then vanish.
  • The Dog will also appear along with the Farmer but won’t damage opponents.
3RD party Assist submittion:
Conker (Conker)


When summoned, he says his Quote: Context Sensitive and starts running on the stage and he use attacks like this:
Chainsaw - Slays the Player like Melee Weapon with spamming damage that it ends with knockback.
Frying Pan - Stuns opponent with Normal Damage.
Baseball Bat - Gives huge damage with big Knockback.
Machine Guns - They shoot really quick like Sonic's Speed and ist most weakest weapon in Conker's Arsenal, but its the Fastest.
Bazooka - Shoots out Slow Rocket that gives Insane damage towards hostile Player that KOes him and leaves big explosion.

He can be KOed and after Defeating him, the Gregg ths Reaper's hand appears above him and grabs him upwards to nowhere, ending his Assist Role.

I nominated him, because he has heavy connection to Nintendo himself (Despite he got his remake on Xbox), which he was another Rare's IP that was on Nintendo before Rare was bought by Microsoft. Although, you thought hes gonna be fighter, but I made him as Assist, so It could represent Rare IP in form of Assist Trophy. Even his game became Cult Following and really popular due to his humor and other stuff related to his Game.
Please use this for voting!

Additionally, by default, we are including Psycho Mantis

Psycho Mantis (Metal Gear Soild)

When summoned, Mantis will float into the air and laugh as gas pours into the stage, andwill preform one of a few actions:
  • He will turn the stage upside down or backwards
  • He will briefly invert the controls.
  • He will cause characters to briefly switch places
  • He will create a static effect, making it hard to see
  • He will summon hallucinations of enemies that will damage the player
  • He will read the players system, and a large textbox will appear saying things like "So I see you like Mario Kart." "I see you like Pokemon Snap."
Really wanted to include one where it makes it look like the game crashes but that is proablly a lawsuit waiting to happen.
 

Venus of the Desert Bloom

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BRoomer
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Job #173: Submit a Kingdom Hearts Assist Trophy

To celebrate Kingdom Hearts and Sora coming to Smash, we will have a job for a Kingdom Hearts assist trophy. Please note that this job is solely for Kingdom Hearts related content; not those affiliated with Disney. This means characters who originated from the series and isn’t connected to Disney.

#174: Submit a Tekken Assist Trophy

Likewise, we didn’t do one for Tekken. We will be submitting one for Tekken. If you did a submission for Job 173, you can’t do one for this one. In addition, as they are cameos, we won’t be allowing Heihachi, Jin, Kuma, and Kazumi as they were featured in the Heihachi Doio. Mokujin is acceptable despite being a Smash Dungeon enemy.
 

Paraster

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The 104 Building
Untitled.png

Kingdom Hearts Assist Trophy: Ventus

Ventus is quick and agile, allowing him to easily dodge and move in to strike.

Attacks:
  • A fast-but-weak combo with his Keyblade.
  • Aero: Summons a vortex of wind above his head that draws in opponents with windboxes. If an opponent touches the green glow that marks the vortex's center, they are flung into the air a fixed distance.
  • Cyclone: If Ventus stays alive long enough, he will gain a white glow around his body. His normal combos and Aero are replaced with a more powerful airborne combo ending with a powerful spinning attack.
 
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GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
3,088
1633488286033.png

Tekken Assist Trophy: King
A former Catholic priest who became a pro wrestler to support an orphanage, King has been a particularly popular character since his debut in Tekken 1. In Smash, King will perform the following attacks:
  • Moonsault Body Press: King will face away from an opponent and flip backwards before smashing his body into the ground.
  • Jaguar Smash Combo: A string of combos that involves a straight punch followed by two sweeping arm strikes in front of himself.
  • 10-Hit Combo: His own signature 10-Hit Combo, a string unique to each Tekken character.
  • Winding Nut: A charging command grab that vaults over the opponent and smashes their head into the ground.
  • Suplex: A close-range command grab that drives the opponent into the ground behind him.
  • Rage Drive: At 50% HP, King will leap forwards and perform a meaty double-hand smash in front of himself, meteor smashing everybody and causing a ground bounce.
  • Rage Art: At 10% HP, King will grab an opponent, pose for the camera and then leap upwards, performing a destructive piledriver to uproarious applause.
 

Wario Wario Wario

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976FC282-1BE9-45C5-BB42-603A441B6904.jpeg
Lunar Rescue Ship
Lunar Rescue (note: as of Space Invaders Invincible Collection, Lunar Rescue is considered part of the Space Invaders series)
Advanced class primary - jump up, 3 slots, shield

Stage: Omega Balloon Fight
Song: 25M BGM
Opponents: Green Toon Link, Red Toon Link
Rules: Both foes have Rocket Belt, both foes avoid conflict, second foe favours down air, Space Invaders ATs spawn often, defeat one foe to progress to the next
Have the invaders themselves already been submitted as Spirits?
 
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