Official Super Mario Maker 2 Thread (Social, Analysis, Future Levels, etc)

UtopianPoyzin

Smash Champion
Joined
Sep 10, 2018
Messages
2,195
Location
Shujin Academy Rooftop
#1
Super Mario Maker 2. It's been a long time coming, and it's finally here. In less than 24 hours, we will be receiving a Super Mario Maker 2 exclusive Nintendo Direct, where the community will hypothetically receive all of the Super Mario Maker 2 knowledge to last us until the release in June. Until the release date, feel free to just socialize about any and all things SMM2. Once the release comes, this thread will more than likely be a place to share ideas and level codes with each other.

Just because the game isn't out yet doesn't mean we can't have good level ideas. With only the confirmed features, do you have any design ideas for levels you will build once the game releases? I can already tell you that I have a really good idea for an Ant Trooper side-scroller, but I won't spoil it (don't want any thievery if you know what I mean).

Now that the Direct is out I regret using the word "sidescroller" when autoscroller gets the job done juat as well. It'll be vertical and horziontal scrolling.
 
Last edited:

UtopianPoyzin

Smash Champion
Joined
Sep 10, 2018
Messages
2,195
Location
Shujin Academy Rooftop
#5
This game will be one of the Switch's most replayable games. Because of Switch's popularity, this will be a big game compared to Wii U.
Honestly, if it gets a fanbase as large as Super Mario Maker did, I wouldn't be surprised to see it grow larger than Ultimate. Especially if Nintendo is hosting an Invitational, assuming they do more of these in the future.
 

Cyndane

Diabolically Frabjous
Administrator
Premium
GRimer
Joined
Aug 4, 2009
Messages
21,574
Location
Vacation Home of Evil Evilness
3DS FC
0662-6516-3716
Switch FC
SW-3255-3381-8428
#6
Honestly, if it gets a fanbase as large as Super Mario Maker did, I wouldn't be surprised to see it grow larger than Ultimate. Especially if Nintendo is hosting an Invitational, assuming they do more of these in the future.
Seeing as MM made it onto the GDQ circuit, and now this invitational, it will not surprise me to see more events like this.
 

Dan

Smash Lord
Joined
Dec 26, 2013
Messages
1,426
Location
Cleveland, OH
#7
Something easily missed is that we have one more style on the horizon: only possibility seems to be SMB2 unless they throw a curveball skin like 64 or something at us.



Edit: Actually, I jumped the gun on this (this was posted on Artsy Omni's twitter); I thought those question marks were visible in the Direct... definitely nothing guaranteed here, though it certainly leaves the door open for DLC.
 
Last edited:

UtopianPoyzin

Smash Champion
Joined
Sep 10, 2018
Messages
2,195
Location
Shujin Academy Rooftop
#8
Something easily missed is that we have one more style on the horizon: only possibility seems to be SMB2 unless they throw a curveball skin like 64 or something at us.



Edit: Actually, I jumped the gun on this (this was posted on Artsy Omni's twitter); I thought those question marks were visible in the Direct... definitely nothing guaranteed here, though it certainly leaves the door open for DLC.
I saw GameXplain's video covering the topic about an additional gamemode, and I've gotta say, with this screen being visible in the Direct, I say it's a 90% chance we have 6 gamemodes total. If I didn't see the Direct, I would have said something like 10%, but this brought me ALL the way back into thinking we will. Now, for some reason people have been obsessing over Super Mario Land 2, but I think that is 100% not the case. If we are putting a new mode there, I've gotta say that it would be something along the lines of Super Mario Bros 2 (I'm assuming this), or Super Mario World 2: Yoshi's Island (I'm hoping this).

I mean, it appears that Nintendo's goal this time around is to listen to what the fans want to see. Tons of people have been memeing about the Angry Sun not being in SMM1 back when SMM came out, and look at where it is. (If only there were widespread Pokey jokes floating through the internet, because they certainly need to be in the game in my opinion). Slopes were probably the #1 most requested feature, which got added. Back in SMM, nobody really wanted any new modes besides Super Mario Bros 2. The previous statement is a clear exaggeration, but SMB2 dominated all discussion for new modes, because it could work "perfectly in the game". Now, I hope they keep the shy guys and snifits separate to everything else, but I do believe that we are getting an additional "special" mode that requires stage reset for theme switching.

Even if it would have been nice to get one of the earlier New Supe games, I'll take what I can get. I still think NSMBW should be added and take the propeller mushroom so that the Super Acorn should stick with NSMBU, but unique modes are always welcome. I just wish that Nintendo would cover the basics more than what they usually do. This is no exception. Expanding to some crazy, radical new concept that nobody dreamed of is always Nintendo's motto, and it is always the selling point to drive the sales. But sometimes, you need to take a step back and reassess how wholly you have covered the ideas of the past. This is why I have been so adamant for bringing back older enemies, as well as the ball n chain, fences, and the scale lift (that's the name). The latter has had more history than the seesaw (but I do greatly appreciate the addition, tilting is a concept that isn't really covered well in Mario Maker at all).
 
Last edited:

UtopianPoyzin

Smash Champion
Joined
Sep 10, 2018
Messages
2,195
Location
Shujin Academy Rooftop
#10
Red Yoshi blew everyone's minds :yoshi:
I was just shocked they only brought ONE Yoshi color back and not ALL Yoshi colors back. But then again, the wings would kinda be OP.


Also what happened to the Yellow, Cyan, and Magenta Yoshis from the New Supe Multiplayer


 

Dan

Smash Lord
Joined
Dec 26, 2013
Messages
1,426
Location
Cleveland, OH
#11
The stage reset was the only letdown of an otherwise amazing Direct... what's the reason for it? They didn't want to implement all the SM3DW stuff into the other styles? Kinda shocks me, seeing how they went above and beyond on everything else.
 

UtopianPoyzin

Smash Champion
Joined
Sep 10, 2018
Messages
2,195
Location
Shujin Academy Rooftop
#13
I don't remember thwomps being able to move horizontally before. Is that new to this game?
It is new, yes.

Creating a puzzle level with horizontal/vertical moving thwomps colliding with eachother is on my bucket list for levels to make. (You stand to the side, the horizontal can't move out because it is hitting a vertical moving thwomp, which must be triggered for the horizontal to get out of the trap and do something off to the side. Kinda like that traffic jam game, except you have to manuever around the thwomp board to free the thwomp you need. Send a thwomp to the ground so that a horizontal thwomp has a place to collide with instead of travelling forever in one direction. I'm spitballing at this point, but I'm taking this time to plug some level ideas I wrote up.

https://www.reddit.com/r/MarioMaker/comments/auutjc
I know that was unrelated to your question, but you could give it a read if you want for some level inspiration. (Edit: the OP was from 2 months ago, I've had time to dwell.)
 
Last edited:
Joined
Mar 30, 2019
Messages
26
Location
Trapped in his own mind
NNID
u2outofcontrol
Switch FC
SW-1209-7008-3905
#14
I personally hope that we get the first Super Mario Land as a new style. It has more than enough unique features on it to force a level reset like 3D World.


but i wouldnt complain about mario 2 either
 

Cyndane

Diabolically Frabjous
Administrator
Premium
GRimer
Joined
Aug 4, 2009
Messages
21,574
Location
Vacation Home of Evil Evilness
3DS FC
0662-6516-3716
Switch FC
SW-3255-3381-8428
#15
but i wouldnt complain about mario 2 either
Mario 2 (American) would have to be one of those ones like 3D World theme where everything resets. There are just too many gameplay differences. But I'd be all for it.
 

Cyndane

Diabolically Frabjous
Administrator
Premium
GRimer
Joined
Aug 4, 2009
Messages
21,574
Location
Vacation Home of Evil Evilness
3DS FC
0662-6516-3716
Switch FC
SW-3255-3381-8428
#17
I do hope that Amiibo costumes return.
I don't see why they wouldn't. There are more amiibo now than there was then. They were super popular in the first game and people made themed levels to match. Anything Ninty can do to keep Amiibo relevant I could see them doing.
 

Dan

Smash Lord
Joined
Dec 26, 2013
Messages
1,426
Location
Cleveland, OH
#19
Everyone cares so much about the damn amiibo lol; it's not game breaking to me, but they're guaranteed to be in the game... do you know how foolish it would be from a business perspective if they weren't?

I don't see why they wouldn't. There are more amiibo now than there was then. They were super popular in the first game and people made themed levels to match. Anything Ninty can do to keep Amiibo relevant I could see them doing.
What if the reason they're holding amiibo back is because you can start as any character instead of them being a mystery mushroom... imagine how unbelievable that would be. I mean, how long does creating little and big sprites for each character take? That feature (in addition to SMB2) would blow up E3. It just makes me so happy that people are getting excited over a game where creativity is the game.

Mario 2 (American) would have to be one of those ones like 3D World theme where everything resets. There are just too many gameplay differences. But I'd be all for it.
Was the 4-player co-op confirmed for 3D World as well? Imagine 4-player SMB2...

Am I the only one who wants them to add an amiibo costume of the Cereal Box?





That thing WAS an amiibo...
I imagine it's coming... bouncing around the level like Meat Boy.
 

Dan

Smash Lord
Joined
Dec 26, 2013
Messages
1,426
Location
Cleveland, OH
#20
I don't know if anyone realized this, but there will also be escort missions, probably escorting multiple Toads. I saw it in GX's analysis.
 
Top