JDegner790
Smash Rookie
Alright. So what I'm needing is, as the title explains, some way for Meta Knight to perform halfway decently against a character with projectiles. Dimensional Cape, unfortunately, does not work. As most Meta Knight players know by now, there's a little thing called invulnerability frames, and these aren't present for about half of the attack sequence. Furthermore, this move leaves Meta Knight incredibly vulnerable upon missing and gives plenty of time for the opponent in question to either 1) dodge roll out of the way, 2) grab Meta Knight and beat the snot out of him, or 3) **** him with a FSmash (Dedede, in particular).
The next move in question is Drill Rush. This is a more plausible option; but stronger projectiles such as Super Missiles and Pit's Palutena Arrows still hit and can leave Meta Knight vulnerable once again. Furthermore, even if no projectile interrupts the attack, the end of the attack leaves you vulnerable once again.
Then, we have Mach Tornado. Probably the easiest and most reliable option, this is what I've been using at the moment but it still doesn't seem to work well because when tilting the Control Stick, Meta Knight spins diagonally rather than horizontally and consequently sets himself up for a USmash or something of the like, which is usually far more deadly than the Waddle Dee or Arrow are.
So, any ideas?
PS. The final and most obvious option is to fly above said projectiles. However, given Meta Knight's somewhat disappointing aerial speed and altitude gain per jump, this also doesn't create any sort of solution to the problem because you simply get hit by the projectile during your jump. You will almost always be interrupted.
The next move in question is Drill Rush. This is a more plausible option; but stronger projectiles such as Super Missiles and Pit's Palutena Arrows still hit and can leave Meta Knight vulnerable once again. Furthermore, even if no projectile interrupts the attack, the end of the attack leaves you vulnerable once again.
Then, we have Mach Tornado. Probably the easiest and most reliable option, this is what I've been using at the moment but it still doesn't seem to work well because when tilting the Control Stick, Meta Knight spins diagonally rather than horizontally and consequently sets himself up for a USmash or something of the like, which is usually far more deadly than the Waddle Dee or Arrow are.
So, any ideas?
PS. The final and most obvious option is to fly above said projectiles. However, given Meta Knight's somewhat disappointing aerial speed and altitude gain per jump, this also doesn't create any sort of solution to the problem because you simply get hit by the projectile during your jump. You will almost always be interrupted.