Just realized you can cancel straight lunge with a shield (and therefore spotdodge, roll, airdodge, item throw, jump out of shield- therefore jc usmash and jump with any specials/aerial out of straight lunge).
You cannot item throw in the air out of it though. It will register a zdrop despite directional input.
Upb out of it will take 5 frames. 1 for shield, 1 for jumpsquat, and 3 for upb hitbox. Dtilt will take 17 frames to come out of just shield
This will let you use the heavy armor as a landing option then airdodge/roll away when you near/on the ground.
Can also be used to approach the ledge by using heavy armor on a projectile or weak aerial if and only if you can airdodge to the ledge.
Also good as a fakeout on the ledge to cover multiple options. They regular or attack getup then you punch them (edit: all get up attacks are now heavy armor proof in ultimate). They roll- you reverse it (yes you can reverse the lunge now). They jump then you jc usmash/up b. They stay on ledge then shield then dtilt or whatever. Covering three of the four getup options is still great.
On a move like DK spinning kong on stage, if he doesnt catch you in it- you can full jump into charge SL and eat the hits then proceed to punish asap when the last hit ends.
Even then, approaching with a fulljump into SL can scare an opponent into shielding- allowing you to grab them right when you land. Though thats not a guarantee
You cannot item throw in the air out of it though. It will register a zdrop despite directional input.
Upb out of it will take 5 frames. 1 for shield, 1 for jumpsquat, and 3 for upb hitbox. Dtilt will take 17 frames to come out of just shield
This will let you use the heavy armor as a landing option then airdodge/roll away when you near/on the ground.
Can also be used to approach the ledge by using heavy armor on a projectile or weak aerial if and only if you can airdodge to the ledge.
Also good as a fakeout on the ledge to cover multiple options. They regular or attack getup then you punch them (edit: all get up attacks are now heavy armor proof in ultimate). They roll- you reverse it (yes you can reverse the lunge now). They jump then you jc usmash/up b. They stay on ledge then shield then dtilt or whatever. Covering three of the four getup options is still great.
On a move like DK spinning kong on stage, if he doesnt catch you in it- you can full jump into charge SL and eat the hits then proceed to punish asap when the last hit ends.
Even then, approaching with a fulljump into SL can scare an opponent into shielding- allowing you to grab them right when you land. Though thats not a guarantee
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