D
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As we all know there is heated discussion in most every corner of the Smash community right now on what the tournament standard for Smash 4 should be given what we've all experienced and for those who haven't, what they've seen.
With a few issues it's easy to hold off on the relegation that we need more information to make an educated decision but it's difficult to apply the same rule to something like this. We're talking about the tournament standard, the standard for which all tournaments bearing Smash 4 as their lead title will run by. The standard for which all players will practice around. Tournaments are imminent nearly immediately, some have already taken place. It wouldn't be an exaggeration to say that time is not quite in extensive amounts when it comes to deciding what would be best in this category so that we can set the right tone for all future tournaments to follow suit.
I see two main arguments.
- 2 stocks, 5 minutes (For Glory standard)
- 3 stocks, 8 minutes (Brawl standard)
Among these two are several modified ideas like 3 stocks 6 minutes and things like that but I find that most tend to go for the above two.
The main reason this discussion has become important is because of the well known (slightly infamous, still) increase in the width of the surviving area of the stages. Without proper gimping or good off-stage play it is quite common to see %s nearing 200.
Players for 2 stock rule sets propose that this directly suggests that 2 stock is superior. Given high % deaths, there is flexibility still for comebacks and downloads. I've seen arguments that propose that aligning our tournament standard with Nintendo's implemented standard could be good for improving the relationship further with Nintendo, which could possibly mean that the Smash tournament scene ends up benefitting (either through publicity or otherwise). Other reasons include lower potential match time.
Players for 3 stock rulesets argue that 2 stocks is simply too little to gauge a proper winner, by leaving little room for comebacks and inadvertently making SD's absolutely devastating to a match. They propose that there is too little time to adapt and that once players begin to "Play Smash 4" they will begin to have a more improved off-stage game and match duration will be a non-issue.
Personally, I believe two stocks is a bit too little, and that three would be perfect but I'm here to gauge all of your thoughts on this heated topic, before I spill mine own.
With a few issues it's easy to hold off on the relegation that we need more information to make an educated decision but it's difficult to apply the same rule to something like this. We're talking about the tournament standard, the standard for which all tournaments bearing Smash 4 as their lead title will run by. The standard for which all players will practice around. Tournaments are imminent nearly immediately, some have already taken place. It wouldn't be an exaggeration to say that time is not quite in extensive amounts when it comes to deciding what would be best in this category so that we can set the right tone for all future tournaments to follow suit.
I see two main arguments.
- 2 stocks, 5 minutes (For Glory standard)
- 3 stocks, 8 minutes (Brawl standard)
Among these two are several modified ideas like 3 stocks 6 minutes and things like that but I find that most tend to go for the above two.
The main reason this discussion has become important is because of the well known (slightly infamous, still) increase in the width of the surviving area of the stages. Without proper gimping or good off-stage play it is quite common to see %s nearing 200.
Players for 2 stock rule sets propose that this directly suggests that 2 stock is superior. Given high % deaths, there is flexibility still for comebacks and downloads. I've seen arguments that propose that aligning our tournament standard with Nintendo's implemented standard could be good for improving the relationship further with Nintendo, which could possibly mean that the Smash tournament scene ends up benefitting (either through publicity or otherwise). Other reasons include lower potential match time.
Players for 3 stock rulesets argue that 2 stocks is simply too little to gauge a proper winner, by leaving little room for comebacks and inadvertently making SD's absolutely devastating to a match. They propose that there is too little time to adapt and that once players begin to "Play Smash 4" they will begin to have a more improved off-stage game and match duration will be a non-issue.
Personally, I believe two stocks is a bit too little, and that three would be perfect but I'm here to gauge all of your thoughts on this heated topic, before I spill mine own.
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