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imo
easiest
5. Luigi
4. Cloud
3. Donkey Kong
2. Mario
1. Lucina
hardest
5. Pac Man
4. Shulk
3. Peach
2. Megaman
1. Duck Hunt
Thanks for the input, guys but more specifically referring to Peach what makes her difficult to play well? Just having the finger dexterity to pull off some of her combos mixed with float cancelling etc?Easiest:
1.Mario
2.Cloud
3.Lucina
4.Donkey Kong
5.Ganondorf
Hardest was harder to make but:
1. Shulk
2.Peach
3.Ryu
4.Sheik
5.Olimar
Everybody forgets that Sheik is incredibly technical to play, and that Shulk is 5-characters in one. Pac-Man isn't too hard to play.
I don't think most people "forget" about Sheik. I'd put her on my honorable mentions list.Everybody forgets that Sheik is incredibly technical to play, and that Shulk is 5-characters in one. Pac-Man isn't too hard to play.
One of my training partners is a Pac-Man main, and a zoner main in general, and according to him Olimar is harder to play. Pac-Man doesn't have even half the advanced tech Olimar does, or even Megaman's. Also, Pac-Man has a pretty simple gameplan: Get Fruit, use Fruit, use Hydrant, run away and charge fruit, set Trampoline traps when needed. The only reason why people think Pac-Man is hard to play is because he has a garbage grab.I don't think most people "forget" about Sheik. I'd put her on my honorable mentions list.
Could you elaborate on pac man not being that hard?
Its also because Ryu just plays very differently from any other Smash character. They literally tore his moveset and stats from Street Fighter, and Street Fighter is more technically demanding than Smash 4, unless you play Peach, Shulk, Sheik, Olimar, or Greninja.I don't think motion inputs as Ryu are hard at all. I actually think his difficulty curve is over-rated. It's not like they are something brand new but I can understand where you guys are coming from if one does not have experience with traditional fighting games. To me his inputs are second nature; there are other games that have more complex inputs than his. The same rules that were stated above still apply here, "muscle memory". Once you get accustomed to that, any execution barrier can become second nature.
I never considered Sheik, now that I think about it Sheik is pretty difficult. Especially when you throw in how hard it is for her to get kills. Ganon is braindead too. That's one of the reasons I hate Sonic, along with him just being annoying. lmaoHardest:
1) Sheik
2) Ryu
3) Shulk
4) Pacman
5) Peach
I used to think Ryu was the most technical character in the game and I asked Locus in chat who he thought was the most technical and he said Sheik so that's why I have her as 1 and Ryu as 2. Sheik's needle cancels, mid-air pivots and speed all make her pretty hard to play and she has very little room for error. Ryu of course with his moveset and true inputs. Shulk and Pac both require cycling through moves and I think proper use of Shulk's monado arts isn't the easiest thing to learn. Characters such as Mega Man or Olimar seem difficult. But projectiles in general are a little easier imo than performing quick floats and other peach specific tech. Peach is the only character I play claw when I play (outside of kirby and dedede hammer use as well but that's rare). Honorable mention to Greninja who is a poor man's Sheik as well.
Easiest:
1) Mario
2) Cloud
3) Sonic
4) Ganon
5) Falcon
Mario is very good all-around, very good magnet hands, easy combos, good speed. Cloud, self explanatory. Sonic I think is easy bc his playstyle to me is very straight forward. The only things to mix up are a dash dance and when to shield. Ganon is pretty straight forward as well and Falcon is of course a faster version.
Fox is pretty easy to play with basic fundamentals. He's a mix of Sheik and Mario that can kill. I wouldn't say Ness just because of his recovery. Rosalina is actually quite hard to play, with lots of micro-spacing, and Peach's tech is ridiculous.The easiest(IMO and with HMs):
5.
4.
3.
2.
1.
HMs:
The hardest:
5.
4.
3.
2.
1.
HMs:
Good insight but as a Yosh main I wouldn't say he's THAT easy to play "efficiently" especially compared to some other characters like DK, Ganon or Marthcina. Yoshi does have a very well rounded kit but can sometimes get unlucky recovering from offstage and I think his play style in general requires some creativity and adaptation to win fairly consistentlyEfficiently could mean very different things. I'm going to assume you mean knowing to play a character enough to win, but not fully master them.
Top 5 easiest is kind of a toss up, so the only one in order is the 1st:
(duhlmao)
he can just bully with extreme speed and has the perfect kit for ****ing with people.
he's Nintendo's main mascot, so he better be beginner friendly, he has extremely useful tools with no real downsides.
his kit is extremely powerful, yet he has decent bulk and speed. His downside is his range, but his speed makes up for that ofc.
bully with speed and power, shouldn't have issues KOing like Sheik because his moves pack some power. It helps that his entire body is basically a hitbox for some reason.
Top 5 hardest is also a toss up:
is absurdly slow and projectile heavy characters in this game suffer, limited uses per projectile + regen time hurts too ofc. Luckily Robin is very heavy so no ezkillstatus is nice, but Robin's kill power is really just so-so and so are the throws... Which is weird since magic/psychic characters generally have powerful throws. Robin's about managing resources and using Thunder/Arc Fire properly each time to stay safe. One screw up means all momentum is lost. Robin also has 0 heavy punishes for when people get too close (unlike Zelda, who as meh as she is, still has some scary punishes).
very lofty and awkward without any means of drawing opponents closer, so she has to find a way in and try to stay there for as long as possible - using her float to the fullest is key and it's not an easy thing to do given her aerial speed/overall speed/low weight. Her float allows for more air shenanigans, but it also makes it so much easier to tell where she's going to be (Zelda basically gets free Lightning Kicks vs a float-happy Peach, for example).
is basically Cloud, but everything is slower and weaker by default. His gimmick is also worse, since instead of gaining all buffs, he gains some buffs and some penalties. Relies on hard reads to get kills or Smash for his Mondo Artes, which means one wrong move = oops ded. His gimmick has a lot of depth, and knowing which Arte to use as well as how to access the Arte ASAP is a must for performing decently. His Artes allow for more flexibility but at a cost. Hey, maybe Cloud/Mario/other extremely flexible characters with no real downsides should take some notes!
hey, what happens if your entire body is a hitbox during a move? Well that move is probably going to be either awkward or short ranged! Um, why didn't Captain Falcon get the memo? Well, luckily WFT has amazing specials that are literally the only reason she's kinda viable. Her aerials and tilts have no reasonable kill power, meaning she's relying on fresh Sun Salutations or short ranged/awkward Fsmash/Usmash for reasonable KOs. She seems to be balanced around Deep Breathing, so her kill power feels "reasonable" when it's active. But. Like. Nobody's going to let her touch them after she takes the obvious 2-3 seconds to activate it.
she has to know every opponent MU, know what they can do, so she can perfectly space her irrationally too-small hitboxes while avoiding any damage since 1) her shield breaking = instant death and 2) she's the lightest thing ever. OK! Totally doable!!! G O O D S T U F F
I'm going by the way of saying "not fully mastered" vs someone who has also not fully mastered the character. Yoshi is supremely fast in the air, he's like Air-Mac - except instead of trying to bully people on the ground for max dmg, he bullies them midair. Not to mention landing a Dair is 20-30 damage, or 1/3rd of a character's overall durability before they are easy to KO.Good insight but as a Yosh main I wouldn't say he's THAT easy to play "efficiently" especially compared to some other characters like DK, Ganon or Marthcina. Yoshi does have a very well rounded kit but can sometimes get unlucky recovering from offstage and I think his play style in general requires some creativity and adaptation to win fairly consistently
Except that Cloud exists.I'm going by the way of saying "not fully mastered" vs someone who has also not fully mastered the character. Yoshi is supremely fast in the air, he's like Air-Mac - except instead of trying to bully people on the ground for max dmg, he bullies them midair. Not to mention landing a Dair is 20-30 damage, or 1/3rd of a character's overall durability before they are easy to KO.
Vs faster characters (ground wise or move spam wise) he will have issues. His kit becomes very predictable once full mastery rolls around. So in a way he's like Zelda. Seems scary, gets a lot of damage per hit, has a lot of kill power, extreme punishes. But once the pattern is seen and the lagginess is taken advantage of by the opponent, they fall drastically down the tier list.
Except Yoshi still remains semi-viable at least.
Your training partner isn’t tea though. Pac-Man mains, in order to succeed as shown at higher levels, must pull very single trick they have (which there is a laundry list of). Most mains of item holders aren’t really good at maximizing the value of their items; they just toss them away fairly quick.One of my training partners is a Pac-Man main, and a zoner main in general, and according to him Olimar is harder to play. Pac-Man doesn't have even half the advanced tech Olimar does, or even Megaman's. Also, Pac-Man has a pretty simple gameplan: Get Fruit, use Fruit, use Hydrant, run away and charge fruit, set Trampoline traps when needed. The only reason why people think Pac-Man is hard to play is because he has a garbage grab.
Zard is very fun. He plays like a boxer in a way (at least I play him like that).I know this won't help but I find charizard fairly easy to pick up and play.
He a classic superheavyweight with two specials with super armor and lightning fast tilts.
The fact that his aerial game is crap typically means you focus on ground game only and use aerials as little as possible.
Essentially he's a 'react to whatever your opponent does' sort of character and works really well as one at that.
I live in the Northeast, were Sinji is from, my friend met Sinji in tournament and learned a bunch of stuff from Sinji through a bunch of friendly Pac-dittos. I'd go so far to say that my friend is the 2nd-3rd best Pac-Man main in the state. I lose more than I win against him, and he bodies me when I'm not on my A-game. Regardless of my friend's skill, Pac-Man's tech is somewhat less difficult than Olimar's at a low level of play. Olimar also has to deal with micromanagement of Pikmin, which is something Pac-Man doesn't have to worry about. If you are talking about high-level mastery of the character, then I'd agree with what you are saying.Throwing the flag on this.
Your training partner isn’t tea though. Pac-Man mains, in order to succeed as shown at higher levels, must pull very single trick they have (which there is a laundry list of). Most mains of item holders aren’t really good at maximizing the value of their items; they just toss them away fairly quick.
Like really, watch Tea bro. And play pac-man yourself.
Zard is very fun. He plays like a boxer in a way (at least I play him like that).
But once you start getting really advanced, he really becomes a boxer lol. Movement becomes soooo important, and though his aerials aren’t reliable like others, they’re more nuanced in that they demand specific situations.
Zard is fun. But his curve gets steeper and steeper as you advance. Kinda like every other character.
I live in the Northeast, were Sinji is from, my friend met Sinji in tournament and learned a bunch of stuff from Sinji through a bunch of friendly Pac-dittos. I'd go so far to say that my friend is the 2nd-3rd best Pac-Man main in the state. I lose more than I win against him, and he bodies me when I'm not on my A-game. Regardless of my friend's skill, Pac-Man's tech is somewhat less difficult than Olimar's at a low level of play. Olimar also has to deal with micromanagement of Pikmin, which is something Pac-Man doesn't have to worry about. If you are talking about high-level mastery of the character, then I'd agree with what you are saying.
Yeah no, this lacks so many in-between and details and several layers of nuances. That’s where my issue stems from. Pac man has serious complexity with manipulating of his parts to create a cohesive gameplan. That’s why he’s hard to mess around with.Also, Pac-Man has a pretty simple gameplan: Get Fruit, use Fruit, use Hydrant, run away and charge fruit, set Trampoline traps when needed. The only reason why people think Pac-Man is hard to play is because he has a garbage grab.
Olimar is still harder. According to Sigmund Freud, micromanagement is one of the hardest things for the human mind to do, even though it does it better than any other animal, it has its flaws. On a neurological level, it is harder to play Olimar, because you have to micromanage Pikmin. I also have played Pac-Man myself, and he's lot easier to play than Olimar. Pac-Man is like playing a chess game, but Olimar is like trying to run a successful business on Wall Street.We’re talking about the average smash player, who kinda knows what they’re doing. Not low level where people are still learning what move does what.
And pac man has to learn how to build a fortress that A.) is quickly made and B.) effective from multiple angles and in different situations. That’s something olimar doesn’t have to do.
You still need to play pac. You’re talking from one side, and it’s evident when you say:
Yeah no, this lacks so many in-between and details and several layers of nuances. That’s where my issue stems from. Pac man has serious complexity with manipulating of his parts to create a cohesive gameplan. That’s why he’s hard to mess around with.
Characters with a lot of working parts to their gameplan are gonna be hard for average player to get with. That demands a lot of manual control.
I don't care about olimar, arguing who's harder is entirely subjective anyhow (I can play olimar waaay better than pac). I'm arguing against this:Olimar is still harder. According to Sigmund Freud, micromanagement is one of the hardest things for the human mind to do, even though it does it better than any other animal, it has its flaws. On a neurological level, it is harder to play Olimar, because you have to micromanage Pikmin. I also have played Pac-Man myself, and he's lot easier to play than Olimar. Pac-Man is like playing a chess game, but Olimar is like trying to run a successful business on Wall Street.
nah bruh, you lost your brain. But I can see why. Everyone character in the game is easy to play technically. You don't have to play super advanced (or can't) at lower levels. Just do some real basic stuff.Also, Pac-Man has a pretty simple gameplan: Get Fruit, use Fruit, use Hydrant, run away and charge fruit, set Trampoline traps when needed. The only reason why people think Pac-Man is hard to play is because he has a garbage grab.
I personally hate playing fox. One reason is that his short hop is so hard, though it would probably help if I used a GC controller (I have a wii "classic" controller). But other than that, he is just not my style at all. I generally prefer sword fighters (especially in PM): Marth, Ike, Toon Link. I think that the sword figthers really reward good fundamentals, and they're just fun! I think the hardest part in the learning curve with Marth is learning how to combo really well. Except for repeatedly up throwing spacies XDFox is pretty easy to play with basic fundamentals. He's a mix of Sheik and Mario that can kill. I wouldn't say Ness just because of his recovery. Rosalina is actually quite hard to play, with lots of micro-spacing, and Peach's tech is ridiculous.
I use the PDP Fightpad, which is kind of like a Gamecube controller with a bigger C-Stick. Shorthopping with Fox, and learning his advanced combos is hard, but if you have good movement and fundamentals he's pretty easy to play compared to other fast-fallers such as Greninja and Sheik.I personally hate playing fox. One reason is that his short hop is so hard, though it would probably help if I used a GC controller (I have a wii "classic" controller). But other than that, he is just not my style at all. I generally prefer sword fighters (especially in PM): Marth, Ike, Toon Link. I think that the sword figthers really reward good fundamentals, and they're just fun! I think the hardest part in the learning curve with Marth is learning how to combo really well. Except for repeatedly up throwing spacies XD
You're right about how every character is easy to play technically. I just don't believe Pac-Man is harder to play than the likes of Ryu and Shulk, and Olimar.nah bruh, you lost your brain. But I can see why. Everyone character in the game is easy to play technically. You don't have to play super advanced (or can't) at lower levels. Just do some real basic stuff.
Until you're looking to master them, which then the learning curve gets harsher and harsher.
Why is DK number 3? And don't tell me "ding dong".1. Mario
2. Cloud
3. DK
4. Dr. Mario
5. Ganondorf
These are the easiest characters to learn
Nothing really technical to name about this character. A beginner can pick up DK and get good him in less than an hour. DK is also really mobile for a heavy, which makes him a bit easier to play, along with having giant, invincible arms on many attacks, making him a good starting character for heavy mains, and for people in general. As said, he's heavy, so he has endurance, has sword-arms, and has good, simple combos, making him easy to play, and requires almost no advanced tech to play.Why is DK number 3? And don't tell me "ding dong".