Cool Trainer Ace
Smash Journeyman
So... Nobody has made this yet? Wasn't this kind of obvious guys? Oh well.
Nonetheless, welcome my spade-armed brethren to the (self-proclaimed) official Shovel Knight Support Thread!
~Who is Shovel Knight?~
So, for the distinct minority of you may be asking: "Who is this incredible individual, and why is he equipped with excavation tools?" Well my friend, Shovel Knight is the main hero of the highly acclaimed and well-beloved game of the same name, created by Yacht Club Games. In of which he travels through many different 2D 16-bit-style levels acquiring treasures and glory while fighting off the Order of No Quarter and it's dastardly leader The Enchantress, all to rescue his beloved partner Shield Knight. I also like to think his code of honor is something called 'Shovelry.' Ha.
~Why should Shovel Knight be in Smash?~
I think the better question is, why shouldn't he be in Smash? His move set is huge, he's been on not one, not two, but THREE different Nintendo consoles (albeit in the same game across all platforms), and is an icon when it comes to well-known indie games. His move set would be pretty easy to come up with, and he has so many special moves he'll have Megaman levels of extra special moves for customs. I've made a makeshift move list here (subject to changes and ideas):
Shovel Knight, I feel, would be a very versatile character with a mix of disjoints, ranged attacks, and a quick way of getting in (Ex: propeller dagger). A potential sword(ish) character with a huge combo game. He would be a bit slower than other characters because of his armor, but when has that ever stopped him? He has a high jump, and with his attacks used in tandem, could gain control of the battlefield quickly. His extra color palettes would just be his different armors from the game. I like this representation:
He would use his ground moves to combo into aerial moves (like Corrin), for instance, maybe a Dtilt -> Dair ->Dair/Fair combo because of the bouncing effect of the Dair. And if the Fair has no kill power, than reverse-aerial-rush Dair -> Bair at high-ish percents. This could potentially be a kill confirm like Uthrow->Dair. This is all speculation of course, but it's interesting to look into the applications of his moves and what effects and setups they may have (basing all this off my moveset, anyway).
So, would YOU like to see this stoic shovel-stricken chevalier join the fight? LET'S DISCUSS!
Nonetheless, welcome my spade-armed brethren to the (self-proclaimed) official Shovel Knight Support Thread!
~Who is Shovel Knight?~
So, for the distinct minority of you may be asking: "Who is this incredible individual, and why is he equipped with excavation tools?" Well my friend, Shovel Knight is the main hero of the highly acclaimed and well-beloved game of the same name, created by Yacht Club Games. In of which he travels through many different 2D 16-bit-style levels acquiring treasures and glory while fighting off the Order of No Quarter and it's dastardly leader The Enchantress, all to rescue his beloved partner Shield Knight. I also like to think his code of honor is something called 'Shovelry.' Ha.
~Why should Shovel Knight be in Smash?~
I think the better question is, why shouldn't he be in Smash? His move set is huge, he's been on not one, not two, but THREE different Nintendo consoles (albeit in the same game across all platforms), and is an icon when it comes to well-known indie games. His move set would be pretty easy to come up with, and he has so many special moves he'll have Megaman levels of extra special moves for customs. I've made a makeshift move list here (subject to changes and ideas):
TILTS
Jab: A shovel jab/poke
Ftilt: Shovel Knight's basic shovel swing. Good knockback and damage.
Utilt: An upward shovel poke (great for poking through platforms) that is good for juggling at low percents.
Dtilt: Shovel Knight's treasure digging animation. Shovel Knight's main combo starter. Can combo into Ftilt at extremely low percents, aerials at low-mid percents, and double-jump aerials at high percents.
SMASHES
Fsmash: Shovel Knight's charged shovel swing. A fast smash attack that is slightly slower than Meta Knight's, but still good enough to be used out of pivots or in the neutral.
Dsmash: A powerful digging swipe at the ground in front of Shovel Knight, burying the opponent on sweetspot. Has a spike hitbox that can net kills on unsuspecting opponents at the ledge. Only hits in front of Shovel Knight.
Usmash: Powerful Upward Strike. Does less knockback than Fsmash, but still nets kills at high percents.
AERIALS
Nair: War Horn. Lots of start-up, hits all around Shovel Knight, and has huge amounts of knockback. Shovel Knight's main kill move, and can be combo'd into from an Up Throw or Dtilt.
Fair: Shovel Knight's basic swing in the air. Does decent damage and has decent knockback. Great for comboing.
Uair: Shovel Knight's jumping animation from the "Catch Her" sequences. Good for juggling and racking up damage. Can kill off the top at higher percents.
Bair: A heavy backwards swing that has a decent startup, but lots of knockback.
Dair: Shovel Knight's iconic pogo attack. It bounces off characters and auto cancels to the ground. Can true combo into itself at low percents.
SPECIALS
Neutral B: Flare Wand: Sends a ball of fire in a straight line when shot. Goes a medium distance and does decent damage with little knockback.
-Custom 1- Chaos Orb: Sends a bouncing magic ball that travels a long distance when shot. Can have up to 3 at a time out.
-Custom 2- Alchemy Coin: Sends out a magic coin that has the same properties as Dedede's gordo, but has a smaller hitbox. Bounces off walls and can be angled.
Side B: Propeller Dagger: A dagger with a propeller on it launches Shovel Knight a medium distance. Shovel Knight has super armor during this attack. Almost no startup or end lag, but does very little damage and almost no knockback. Can be used multiple times in the air to recover back to stage.
-Custom 1- Mobile Gear: Shovel Knight pulls out a fast-moving gear that he then hops onto and rides a long distance. Long start-up and decent end lag, does low damage and medium knockback. The attack can be canceled to stop moving.
-Custom 2- Dust Knuckles: Shovel Knight equips his trusty gauntlets and lunges forward a short distance with a short punch. Does good damage and knockback. Has no startup lag, but a good amount of end lag.
Down B: Troupple Chalice: Shovel Knight drinks some ichor and gains a boost depending on the ichor. Renewal Ichor restores a medium bit of percent, but has lots of startup and end lag. Boldness Ichor increases Shovel Knight's defense, making him harder to knock back, but lowers his speed. Fortune Ichor gives Shovel Knight a small amount of speed and draws all items and projectiles within a radius to Shovel Knight (like Rosalina's gravitational pull). These can be selected mannually through a rotation like Shulk's Monado Arts. The ichor can go through rotations while moving, but the animation of drinking a chalice will stop Shovel Knight in his tracks upon selection of the ichor.
-Custom 1- Ichor Favoritism: When Shovel Knight selects an ichor, this chalice will have its effects increased by 50%, but it is the only ichor Shovel Knight is able to select until the end of the battle.
-Custom 2- Empty Chalice: Shovel Knight throws an empty chalice into the air that can be caught and used as a projectile. It can be used to hit the opponent 5 times and lasts 2 seconds while on the ground before disappearing. Great for comboing.
Up B: Shield Knight. Shield Knight appears to give Shovel Knight a boost (Like Rush or Sonic's Spring). It snaps to the ledge, and has a hitbox located on Shovel Knight's head that is active the whole move.
GRABS
Pummel: Shovel Knight headbutts his grappled opponent. Very slow, but does good damage (for a pummel, that is)
Fthrow: Shovel Knight places his shovel under his oppenent, then flings them forward. Knockback scales; this is Shovel Knight's main kill throw.
Uthrow: Shovel Knight scoops his opponent up into the air, then headbutts them, launching the opponent upwards. Can combo into Nair at high percents to score a kill.
Bthrow: Shovel Knight feints behind the grappled opponent and whacks them hard in the back with his shovel. Not as powerful as Fthrow, but can still kill at high percents.
Dthrow: Shovel Knight's main combo throw. He throws them to the ground and uses the fishing rod's Heavy Anchor to launch them. At low percents it can combo into Dair (which combos into another Dair), Fair, Nair (at low percents), and Utilt at low-mid percents, and double-jump Uair at high percents. The anchor hitbox can hit opponents in doubles.
FINAL SMASH
The knights of the Order of No Quarter appear while the background shifts to the Tower of Fate. Each knight takes it's turn whacking you with their attacks (King Knight's Scepter, Specter Knight's Scythe, Tinker Knight's mech/wrenches, Treasure Knight's anchor gun, Mole Knight's claws, Polar Knight's snow shovel/giant snowball, Propeller Knight's rapier/ship with cannonballs), finishing off with a magic blast from the Enchantress.
TAUNTS
1) Boss victory animation
2) Digging through a treasure chest and pulling out a piece of treasure
3) Sleeping (Campfire sequence after levels)
ANIMATIONS
Entry into battle animation: He jumps on stage from off screen and raises his mighty spade.
Double Jump Animation: A forward flip from Shovel Knight's golden armor set.
Jab: A shovel jab/poke
Ftilt: Shovel Knight's basic shovel swing. Good knockback and damage.
Utilt: An upward shovel poke (great for poking through platforms) that is good for juggling at low percents.
Dtilt: Shovel Knight's treasure digging animation. Shovel Knight's main combo starter. Can combo into Ftilt at extremely low percents, aerials at low-mid percents, and double-jump aerials at high percents.
SMASHES
Fsmash: Shovel Knight's charged shovel swing. A fast smash attack that is slightly slower than Meta Knight's, but still good enough to be used out of pivots or in the neutral.
Dsmash: A powerful digging swipe at the ground in front of Shovel Knight, burying the opponent on sweetspot. Has a spike hitbox that can net kills on unsuspecting opponents at the ledge. Only hits in front of Shovel Knight.
Usmash: Powerful Upward Strike. Does less knockback than Fsmash, but still nets kills at high percents.
AERIALS
Nair: War Horn. Lots of start-up, hits all around Shovel Knight, and has huge amounts of knockback. Shovel Knight's main kill move, and can be combo'd into from an Up Throw or Dtilt.
Fair: Shovel Knight's basic swing in the air. Does decent damage and has decent knockback. Great for comboing.
Uair: Shovel Knight's jumping animation from the "Catch Her" sequences. Good for juggling and racking up damage. Can kill off the top at higher percents.
Bair: A heavy backwards swing that has a decent startup, but lots of knockback.
Dair: Shovel Knight's iconic pogo attack. It bounces off characters and auto cancels to the ground. Can true combo into itself at low percents.
SPECIALS
Neutral B: Flare Wand: Sends a ball of fire in a straight line when shot. Goes a medium distance and does decent damage with little knockback.
-Custom 1- Chaos Orb: Sends a bouncing magic ball that travels a long distance when shot. Can have up to 3 at a time out.
-Custom 2- Alchemy Coin: Sends out a magic coin that has the same properties as Dedede's gordo, but has a smaller hitbox. Bounces off walls and can be angled.
Side B: Propeller Dagger: A dagger with a propeller on it launches Shovel Knight a medium distance. Shovel Knight has super armor during this attack. Almost no startup or end lag, but does very little damage and almost no knockback. Can be used multiple times in the air to recover back to stage.
-Custom 1- Mobile Gear: Shovel Knight pulls out a fast-moving gear that he then hops onto and rides a long distance. Long start-up and decent end lag, does low damage and medium knockback. The attack can be canceled to stop moving.
-Custom 2- Dust Knuckles: Shovel Knight equips his trusty gauntlets and lunges forward a short distance with a short punch. Does good damage and knockback. Has no startup lag, but a good amount of end lag.
Down B: Troupple Chalice: Shovel Knight drinks some ichor and gains a boost depending on the ichor. Renewal Ichor restores a medium bit of percent, but has lots of startup and end lag. Boldness Ichor increases Shovel Knight's defense, making him harder to knock back, but lowers his speed. Fortune Ichor gives Shovel Knight a small amount of speed and draws all items and projectiles within a radius to Shovel Knight (like Rosalina's gravitational pull). These can be selected mannually through a rotation like Shulk's Monado Arts. The ichor can go through rotations while moving, but the animation of drinking a chalice will stop Shovel Knight in his tracks upon selection of the ichor.
-Custom 1- Ichor Favoritism: When Shovel Knight selects an ichor, this chalice will have its effects increased by 50%, but it is the only ichor Shovel Knight is able to select until the end of the battle.
-Custom 2- Empty Chalice: Shovel Knight throws an empty chalice into the air that can be caught and used as a projectile. It can be used to hit the opponent 5 times and lasts 2 seconds while on the ground before disappearing. Great for comboing.
Up B: Shield Knight. Shield Knight appears to give Shovel Knight a boost (Like Rush or Sonic's Spring). It snaps to the ledge, and has a hitbox located on Shovel Knight's head that is active the whole move.
GRABS
Pummel: Shovel Knight headbutts his grappled opponent. Very slow, but does good damage (for a pummel, that is)
Fthrow: Shovel Knight places his shovel under his oppenent, then flings them forward. Knockback scales; this is Shovel Knight's main kill throw.
Uthrow: Shovel Knight scoops his opponent up into the air, then headbutts them, launching the opponent upwards. Can combo into Nair at high percents to score a kill.
Bthrow: Shovel Knight feints behind the grappled opponent and whacks them hard in the back with his shovel. Not as powerful as Fthrow, but can still kill at high percents.
Dthrow: Shovel Knight's main combo throw. He throws them to the ground and uses the fishing rod's Heavy Anchor to launch them. At low percents it can combo into Dair (which combos into another Dair), Fair, Nair (at low percents), and Utilt at low-mid percents, and double-jump Uair at high percents. The anchor hitbox can hit opponents in doubles.
FINAL SMASH
The knights of the Order of No Quarter appear while the background shifts to the Tower of Fate. Each knight takes it's turn whacking you with their attacks (King Knight's Scepter, Specter Knight's Scythe, Tinker Knight's mech/wrenches, Treasure Knight's anchor gun, Mole Knight's claws, Polar Knight's snow shovel/giant snowball, Propeller Knight's rapier/ship with cannonballs), finishing off with a magic blast from the Enchantress.
TAUNTS
1) Boss victory animation
2) Digging through a treasure chest and pulling out a piece of treasure
3) Sleeping (Campfire sequence after levels)
ANIMATIONS
Entry into battle animation: He jumps on stage from off screen and raises his mighty spade.
Double Jump Animation: A forward flip from Shovel Knight's golden armor set.
Shovel Knight, I feel, would be a very versatile character with a mix of disjoints, ranged attacks, and a quick way of getting in (Ex: propeller dagger). A potential sword(ish) character with a huge combo game. He would be a bit slower than other characters because of his armor, but when has that ever stopped him? He has a high jump, and with his attacks used in tandem, could gain control of the battlefield quickly. His extra color palettes would just be his different armors from the game. I like this representation:
He would use his ground moves to combo into aerial moves (like Corrin), for instance, maybe a Dtilt -> Dair ->Dair/Fair combo because of the bouncing effect of the Dair. And if the Fair has no kill power, than reverse-aerial-rush Dair -> Bair at high-ish percents. This could potentially be a kill confirm like Uthrow->Dair. This is all speculation of course, but it's interesting to look into the applications of his moves and what effects and setups they may have (basing all this off my moveset, anyway).
So, would YOU like to see this stoic shovel-stricken chevalier join the fight? LET'S DISCUSS!
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