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Stage counterpick and ban discussion

darkNES386

Smash Lord
Joined
Sep 20, 2007
Messages
1,339
Location
West Lafayette, IN Downers Grove,
So Norfair sounds like a pretty good stage to hurt Diddy Kong's Bananas. What other stages are good counters? Brinstar? Luigi Mansion?

Sonic has the speed to turn Diddy Kong's nanners against him. Do you try to use them against him or simply get rid / avoid them? It can be assumed that a good diddy kong will usually have much more experience... so what's your approach?
 

infomon

Smash Scientist
Joined
Mar 11, 2008
Messages
5,559
Location
Toronto, Canada
I swear, the next time I face a Diddy / other items character, the only thing I'm gonna try to do is find ways of using Z-drop from SDJ ftw. Even though I can't think of any meaningful use for it in 1v1, and there are most certainly better options..... it's just so neat :)
 

SonicX580

Smash Lord
Joined
Sep 5, 2008
Messages
1,649
Location
Orlando,FL
Green Greens yeah it's good but I have a question with the limited space and the blocks (exploding too) how do I take adavantage of Sonic's speed with liitle space for speed attacks?
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
Go aerial, use Spinshots, take advantage of apples when they come, and yeah.
 

Boxob

Smash Champion
Joined
Nov 7, 2007
Messages
2,101
Location
Long Island NY.
GG's is good if you know what you're doing. You gotta use ASC and Spinshot A LOT.

I figure Spins are so good here because there isn't much room to escape them. Let's say you's on a platform and they're in the middle, you can asc down, they jump, good, jump and fair. They really have no where to go?

Pop quiz: What style of play is described above?

Hint, it's what I do, always.

GO!

:093:
 

Jim Morrison

Smash Authority
Joined
Aug 28, 2008
Messages
15,287
Location
The Netherlands
GG's is good if you know what you're doing. You gotta use ASC and Spinshot A LOT.

I figure Spins are so good here because there isn't much room to escape them. Let's say you's on a platform and they're in the middle, you can asc down, they jump, good, jump and fair. They really have no where to go?

Pop quiz: What style of play is described above?

Hint, it's what I do, always.

GO!

:093:
Durr, Boxob style.
 
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