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(OLD STUFF) SSB Roster Rework: #38 - Sonic

Fletchking-Team Dream

Smash Apprentice
Joined
Apr 29, 2021
Messages
157
Fighter Info:
Fighter: Sonic
Series: Sonic The Hedgehog
Debut: Sonic the Hedgehog (Genesis)
Company: SEGA
Ability: Ring Boost


Normal :GCA:
Jab: Punch, Punch, Kick - Sonic punches two times than kicks. Origin: Sonic the Fighters
A rapidly: Super Rush - Sonic punches five times. Origin: Sonic the Fighters
Dash: Dropkick - Sonic jumps and kicks with both feet. Origin: Sonic the Fighters
F Tilt: Somersault/ Slide - Sonic curls into a ball, performs a somersault then slides. Origin: Sonic Advanced
→ + → + A: Horse Kick - Sonic stands on his hands and kicks with both feet. Origin: Sonic the Fighters
↘ + A: Side Kick - Sonic kicks the fighter from the side. Can be done 3 times. Origin: Sonic the Fighters
U Tilt: High Kick - Sonic short leaps and kicks upward. Origin: Sonic the Fighters
D Tilt: Sonic Flare - Sonic breakdances then stands on his hand. Sonic can jump at the end of the move. Origin: Sonic Battle


Smash :GCCN:
Forward Smash: Windup Punch - Sonic winds up then punches. Origin: Sonic the Fighters
Up Smash: Sonic Updraft - Sonic kicks in a backflip like motion and moves backwards. Origin: Sonic Battle
Down Smash: Were-Cyclone - Sonic spins, stretches out his arms and slashes around him with his claws. Origin: Sonic Unleashed


Aerial :GCX::GCA:
Neutral Air: Caliburn Cut - Sonic spins while using Caliburn around him. Origin: Sonic and the Black Knight
Forward Air: Eagle Kick - Sonic does an axe kick downward. Can spike fighters. Origin: Sonic Battle
Back Air: Hoverboard Backflip - Sonic backflips with his hoverboard. Origin: Sonic Riders
Up Air: Hop Kick - Sonic kicks upwards in mid-air. Origin: Sonic the Fighters
Down Air: Sonic Rocket - Sonic performs a powerful downward kick.


Grab :GCZ:
Pummel: Piko Piko Hammer - Sonic whacks the fighter with his hammer. Origin Sonic Advanced
Forward Throw: Flying Kick - Sonic jumps and sends the fighter flying with a kick. Origin: Sonic Lost World
Back Throw: Sonic Slam - Sonic performs a suplex on the fighter. Origin: Sonic Unleashed
Up Throw: Blue Tornado - Sonic curls into a ball and spins rapidly around the fighter to create a tornado and throw them upward. Origin: Sonic Heroes
Down Throw: Blue Cube - Sonic transforms into his Cube form and squashes the fighter below him. Origin: Sonic Colors


Special :GCB:
Neutral Special: Sonic Wave/ Homing Attack
Sonic curls into a ball and makes a shockwave on the ground. In mid-air he curls into a ball and attacks the nearest fighter.
Origin: Sonic the Hedgehog 3 & Sonic Adventure


Side Special: Light Dash
Sonic spawns a line of rings and travels along them at lightspeed. Only 15 rings can be used at a time.
Origin: Sonic Adventure 2


Up Special: Spring
Sonic spawns a spring below him, bounces on it and spins upward. Sonic can perform tricks after bouncing. The spring lasts for 7 seconds.
Origin: Sonic the Hedgehog


Down Special: Spin Dash
Sonic curls into a ball and rolls at high speed. Charging makes it multi-hit. If held mid-air he performs Drop Dash.
Origin: Sonic the Hedgehog 2 & Sonic Mania


Shield Special: Wisp Capsule
Sonic calls one of three Wisps to use. After using a wisp he can use the Wisp Capsule to attack.
Origin: Sonic Battle


:GCA:+:GCB:: Boost
Sonic surrounds himself in an energy field and propels himself forward.
Origin: Sonic Rush & Sonic Unleashed


:GCA:+:GCB: With 200 Rings: Super Sonic
Sonic uses the Chaos Emerald to transform into Super Sonic
Origin: Sonic the Hedgehog 2


Spring Tricks
Neutral Trick: Hoverboard Front Flip - Sonic propels himself forward with a front flip on his hoverboard. Origin: Sonic Riders
Forward Trick: Humming Top - Sonic spins around with one of his legs in a tornado like manner. Origin: Sonic Advance 2
Back Trick: Back Star - Sonic backflips in mid-air. Can spike fighters. Origin: Sonic Advance 2
Up Trick: Hop Jump - Sonic performs a midair leap and spins while his palm is raised upward. Origin: Sonic Advance 2 & Sonic Rush
Down Trick: Bound - Sonic curls into a ball, drops downwards and bounces. Can be used 3 times. Origin: Sonic the Hedgehog 3 & Sonic Advance 2


Wisps
Cyan Laser

Sonic turns into a laser and darts 3 times in any direction leaving behind cyan cubes.
Origin: Sonic Colors


Yellow Drill
Sonic turns in to a drill goes underground then resurfaces to attack the fighter that's closest to him. The holes he leaves behind traps fighters.
Origin: Sonic Colors


Grey Quake
Sonic turns into an iron ball that can slam the ground during a jump causing a quake that attacks everything surrounding him.
Origin: Sonic Lost World


Final Smash: Death Egg/ Super Sonic
Sonic kicks the fighter into the Death Egg, attacks the fighter multiple times and blows up the Death Egg. If Sonic has 100 rings he transforms into Super Sonic calls his friends to attack the fighter then Sonic finishes them off with a Spin Dash.

Costumes:
Default
Rider Goggles
Tails Color Scheme
Knuckles Color Scheme
Amy Color Scheme
Shadow Color Scheme
Silver Color Scheme
Classic Sonic
Boom Sonic
Link Costume
Race Costume + 4 Variants


An echo is heard
.

.
.
Tails Flies High!

Fighter Info:
Fighter: Tails (Miles Prower)
Series: Sonic the Hedgehog
Debut: Sonic the Hedgehog
Company: SEGA
Ability: Ring Boost


Normal :GCA:
Jab: IQ Attack - Tails punches, swings his tails in a circle and punches again. Origin: Sonic Battle
Dash: Propeller Dash - Tails charges while hovering off of the ground with his tails. Origin: Sonic the Fighters
F Tilt: Spin Kick - Tails kicks while spinning once or twice. Origin Sonic the Fighters
→ + → + A: Horse Kick - Tails stands on his hands and kicks with both feet. Origin: Sonic the Fighters
↘ + A: Side Kick - Tails kicks the fighter from the side. Can be done 3 times. Origin: Sonic the Fighters
U Tilt: High Kick - Tails short leaps and kicks upward. Origin: Sonic the Fighters
D Tilt: Tail Swipe Lite - Tails spins around with his tails. Origin: Sonic Adventure


Smash :GCCN:
Forward Smash: Air Flick - Tails summons the Big Hand to flick nearby fighters. Origin: Sonic Battle
Up Smash: Magic Upper - Tails uses the Magic Hand to perform an uppercut. Origin: Sonic Battle
Down Smash: Magic Hook - Tails swings the Magic Hand around his body. Origin: Sonic Battle


Aerial :GCX::GCA:
Neutral Air: Typhoon - Tails spins horizontally with his tails once or twice. Tails can move while spinning. Origin: Sonic Battle
Forward Air: Spin Kick - Tails spins while kicking. Origin: Sonic the Fighters
Back Air: Hoverboard Backflip - Sonic backflips with his hoverboard. Origin: Sonic Riders
Up Air: Hop Kick - Tails kicks upwards in mid-air. Origin: Sonic the Fighters
Down Air: Stomp Dive - Tails dives diagonally downwards while kicking. Origin: Sonic the Fighters


Grab :GCZ:
Pummel: Foot Crush - Tails stomps on the fighter's feet. Origin: Sonic the Fighters
Forward Throw: Airplane Throw - Tails lifts the fighter up while flying and throws them. Origin: Sonic the Fighters
Back Throw: Back Punch - Tails goes behind the fighter then punches them. Origin: Sonic the Fighters
Up Throw: Airplane Drop - Tails lifts the fighter while flying then drop downward with them. Origin: Sonic the Fighters
Down Throw: Spin Dive - Tails curls into a ball and dives onto the fighter. Origin: Sonic the Fighters


Special :GCB:
Neutral Special: Energy Ball/ Homing Attack

Tails uses a blaster to fire an energy ball. In mid-air he curls into a ball and attacks the nearest fighter.
Origin: & Sonic Adventure


Side Special: Dummy Rings
Tails throws one or three explosive rings on the floor. Each Dummy Ring costs 5 rings.
Origin: Sonic Adventure 2


Up Special: Spring/ Tail Copter
Tails spawns a spring below him, bounces on it and spins upward. Tails can perform tricks after bouncing. The spring lasts for 7 seconds.
He can use his tails to fly after bouncing on the spring.

Origin: Sonic the Hedgehog

Down Special: Spin Dash
Tails curls into a ball and rolls at high speed. Charging makes it multi-hit. If held mid-air he performs Drop Dash.
Origin: Sonic the Hedgehog 2 & Sonic Mania

Shield Special: Monitor Box
Tails buys one of three Shields. The Monitor Box can be thrown and detonated if canceled.
Origin: Sonic Advance 3 & Sonic the Hedgehog 3


:GCA:+:GCB:: Tornado Attack
Tails spins around with his tails and creates a mini tornado around himself to fly. Can get dizzy after 5 seconds.
Origin: Sonic Advance 3


:GCA:+:GCB:: With 200 Rings: Super Tails
Tails uses the Chaos Emerald to transform into Super Tails. Unlike Super Sonic, Super Tails has 3 Flickies surround him.
Origin: Sonic the Hedgehog 2


Spring Tricks
Neutral Trick: Hoverboard Front Flip - Tails propels himself forward with a front flip on his hoverboard. Origin: Sonic Riders
Forward Trick: Window Jump - Tails propels himself forward with his tails while having his limbs tucked. Origin: Sonic Advance 2
Back Trick: Back Rotor - Tails spins his tails below him and moves backwards. Origin: Sonic Advance 2
Up Trick: Happy Spring - Tails thrusts himself upwards extending his limbs outwards. Origin: Sonic Advance 2
Down Trick: Propeller Descent - Tails lunges himself downwards while spinning his tails above him. Origin: Sonic Advance 2


Shields
Flame Shield

This shield blocks any fire attacks and the power from them can be used with Fireball Spin Dash. Costs 25 Rings.
Ability: Fireball Spin Dash
Tails curls into a ball and spears forward at high speed while the Flame Shield is used.
Origin: Sonic the Hedgehog 3


Magnet Shield
This shield blocks any electric attacks and gets double rings from fighters. Costs 15 Rings.
Ability: Magnet Pulse
Tails curls into a ball and spins while the Magnet Shield is used, pulling in fighters and items. Anyone pulled towards Tails will be shocked.
Origin: Sonic the Hedgehog 3


Bubble Shield
This shield blocks water attacks and absorbs them to make it larger. It also allows the user to walk on water. Costs 35 Rings.
Ability: Bubble Bound
Tails curls into a ball drops downward and spawns bubbles around him. The Bubble Sheild decreases with each use.
Origin: Sonic the Hedgehog 3


Final Smash: Tornado Blitz/ Cyclone Blitz
Tails uses the Big Hand to flick the fighters near him into the ocean. The fighters get knocked into the air by the auto controlled Sea Fox, a bunch of Remote Robots attack them and then Tails flies into them with his first plane, the Tornado. If Tails has 100 rings he calls his second plane, the Cyclone to send the fighters to Central City. Then Tails runs them over in Car Mode knocking them in the air where they get blasted by missiles from Plane Mode, then when they fall to the ground Tails uses the Walker Mode to fire the Power Laser at them.

Costumes
Default
Rider Goggles
Mighty Color Scheme
Ray Color Scheme
Vector Color Scheme
Rookie Color Scheme
Focke-Wulf Color Scheme
Classic Tails
Boom Tails
Ace Pilot Costume
Tiger Costume + 4 Variants

If you want to see more Fighters reworked just visit the Roster Rework List.
 
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