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(OLD STUFF) SSB Roster Rework: #17 - Zelda

Fletchking-Team Dream

Smash Apprentice
Joined
Apr 29, 2021
Messages
156
Fighter Info :ultzelda:
Fighter Bio

Fighter: Zelda
Title: The Heart of Wisdom
Home: Hyrule (OoT)
Related Veterans: Link, Sheik, Ganondorf, Young Link & Toon Link
Related Newcomers: Impa
Signature Stage: Hyrule Castle
Series: The Legend of Zelda
Debut: The Legend of Zelda (NES)
Voice Actor: Cynthia Preston
Company: Nintendo


Fighter Stats
Playstyle: Zoner & Trapper
Power: ★★★★★
Defense: ★★★★★★★
Speed: ★★★★★★
Size: ★★★★★
Weight: ★★★★
Jump: ★★★★★★
Movement Options: Double Jump, Wall Jump and Float


Fighter Moveset
Normal :GCA:

Jab: Rapier Dance - Zelda performs a combo of slashes and thrusts with her rapier while moving forward. Origin: Hyrule Warriors
A after Blinding Slice: Rapier Flurry - Zelda performs a flurry of thrusts with her rapier. Origin: Hyrule Warriors
Dash: Gleaming Arc - Zelda swipes her hand upwards while creating three small orbs of light. Origin: Hyrule Warriors: Age of Calamity
F Tilt: Gale Swipe - Zelda uses her baton to create three swipes of wind. Origin: Hyrule Warriors
U Tilt: Ring of Dominion - Zelda uses the Dominion Rods orb to move in a halo pattern. Origin: Hyrule Warriors
D Tilt: Gale Twirl - Zelda spins while she uses her baton to create a small tornado around herself. Origin: Hyrule Warriors


Smash :GCCN:
F Smash: Magnesis Slam - Zelda uses the Sheikah Slate to pull out a metal crate and slam it on the ground. Origin: HW: Age of Calamity
U Smash: Blinding Slice - Zelda slices upwards with her rapier while backfliping, creating a lingering slice of light. Origin: Hyrule Warriors
D Smash: Cryonis Burst - Zelda uses the Sheikah Slate to summon two pillars of ice that explode. Origin: HW: Age of Calamity


Aerial :GCX:
N Air: Flying Flurry - Zelda performs a rapid flurry of slashes with her rapier while moving forward. Origin: Hyrule Warriors
F Air: Strike of Dominion - Zelda uses the Dominion Rods orb to swing it downwards. Origin: Hyrule Warriors
B Air: Rapier Backslash - Zelda slashes behind herself with her rapier. Origin: Hyrule Warriors
U Air: Arc of Dominion - Zelda uses the Dominion Rods orb to swipe upwards in an arc. Origin: Hyrule Warriors
D Air: Nether Flurry - Zelda performs a flurry of thrusts below herself with her rapier. Origin: Hyrule Warriors


Grab :GCZ:
Pummel: Frustrating Burden - Zelda uses her rapier to repeatedly attack the fighter. Origin: Hyrule Warriors
F Throw: Godess Palm - Zelda creates an orb of light to push the fighter forwards. Origin: Hyrule Warriors: Age of Calamity
B Throw: Gale Bars - Zelda spins behind the fighter and uses her baton to create a music bar, pushing them away. Origin: Hyrule Warriors
U Throw: Cryonis Toss - Zelda uses the Shiekah Slate to create pillar of ice, launching the fighter forwards. Origin: HW: Age of Calamity
D Throw: Gleaming Bolt - Zelda jumps above the fighter and fires a Light Arrow at them. Origin: Hyrule Warriors


Special :GCB:
Neutral Special #1: Light Arrows
Zelda uses the Sacred Bow to fire Light Arrows that make an explosion of light and stuns opponents on contact.
Origin: The Legend of Zelda: The Ocarina of Time & Wind Waker


Neutral Special #2: Moon Drop
Zelda floats upwards than throws a large orb diagonally downwards that bursts on contact.
If held, the orb of light becomes larger, but has less speed. However, it pulls in any fighter close to it for multihit damage.
Origin: Hyrule Warriors


Neutral Special #3: Goddess Tears
Zelda floats then creates a pillar of light with her hand. Holding "B" can allow her to create more light pillars (She can only create seven pillars).
Origin: Hyrule Warriors: Age of Calamity
Side Special #1: Din's Fire
Zelda creates a sphere of flame that can be moved anywhere on the stage. The flame can be called back by pressing "→ + B" again.
If "A" is pressed or Zelda is attacked, the sphere of flame stays in its possition. Once it comes in contact with anyone, the sphere expands itself.
If "← + B" is inputed, Zelda creates an explosion of fire around herself, burning anyone or anything near her.
Origin: The Legend of Zelda: Ocarina of Time


Side Special #2: Statue of Dominion
Zelda use the Dominion Rod to summon one of two statues.
If used while stationary, Zelda summons a Mechanical Statue. When summoned, it rushes forwards and attacks with its hammer.
If used while dashing, Zelda summons an Owl Statue. When summoned, Zelda jumps on the Owl Statue while it's moving.
Origin: The Legend of Zelda: Twilight Princess & Hyrule Warriors


Side Special #3: Spider Bomb
Zelda uses the Shiekah Slate to create and control giant Remote Bomb with legs that eventually explodes.
If inputed backwards, the Spider Bomb moves on its own and fires Remote Bombs at anyone near it.
Origin: Hyrule Warriors: Age of Calamity
Up Special #1: Farore's Wind
Zelda surrounds herself with a green whirlwind and teleports in the direction chosen, leaving a smaller whirlwind in her place.
If "↑ + B" is pressed again, Zelda teleports to the whirlwinds location. Pressing "B" during this makes an air burst around Zelda.
Origin: The Legend of Zelda: Ocarina of Time


Up Special #2: Waking Wind
Zelda uses her baton to create a whirlwind around herself that carries her upward while spinning.
When "B" is pressed after riding the whirlwind, she uses the baton to create a gale around herself while moving forwards.
If held, the whirlwind becomes larger and does more multihit damge to anyone caught in it. When landing, Zelda spawns a gust of air.
Origin: Hyrule Warriors


Up Special #3: Cryonis Launch
Zelda uses the Shiekah Slate to create a pillar of ice launch herself in the air, then glides with a paraglider.
When "B" is pressed, Zelda uses the Sheikah Slate to fire cryonis icicles diagonally downwards.
Origin: Hyrule Warriors: Age of Calamity
Down Special #1: Goddess's Harp
Zelda uses her harp to play a random song, creating a wave of sound around her.
There are seven songs in total and each on Zelda plays has a random elemental effect.
Origin: The Legend of Zelda: Ocarina of Time, Skyward Sword & Hyrule Warriors


Down Special #2: Radiant Plunge
Zelda stabs the ground with her rapier, creating a burst of light around herself.
If used midair, Zelda dives downwards with her rapier outstretched. One Zelda lands, she creates a cross of light on the floor.
Origin: Hyrule Warriors


Down Special #3: Master Cycle Zero
Zelda uses the Sheikah Slate to summon and ride the Master Cycle Zero, allowing her to use it's moveset.
If the right stick is inputed while riding the Master Cycle Zero, Zelda fires several lasers from it.
Origin: Hyrule Warriors: Age of Calamity
Shield Special #1: Nayru's Love
Zelda creates a blue crystal barrier around herself that gives her immunity to projectiles and elements, but are vunerable to melee attacks.
The crystal barrier uses up MP while it's in use. Pressing "L/R + B" again removes the crystal barrier. Critical attacks break the crystal barrier.
Origin: The Legend of Zelda: Ocarina of Time


Shield Special #2: Tempo Shock
Zelda uses her baton to fire a lightning bolt at the fighter closest to her.
If held, Zelda uses her baton to fires slow moving a ball of lightning that follows the fighter closest to her.
Origin: Hyrule Warriors


Shield Special #3: Stasis Burst
Zelda uses the Sheikah Slate to freze anyone near her with yellow chains for seven seconds.
Attacking opponents during Stasis gives them more damage than knockback.
Origin: Hyrule Warriors: Age of Calamity
:GCA:x4 + :GCB:: Triforce of Wisdom
Zelda summons a golden triangle of light that makes an explosion of light, stunning anyone in it for five seconds.
Origin: Hyrule Warriors
Final Smash: Sun of Hope
Zelda spawns an orb of light in the middle of the stage that grows larger by the second and can vaccum in any fighters close to it.
When the orb is at its largest, Zelda uses the Bow of Light to fire a Light Arrow at it, making the orb burst and sends everyone in/ near it flying.


Colors & Costumes
A Link to the Past (Default)
A Link to the Past (Impa (AlbW) Colors)
A Link to the Past (Marin Colors)
Ocarina of Time (Default)
Ocarina of Time (Aryll Colors)
Ocarina of Time (Ilia Colors)
Hyrule Warriors (Default)
Hyrule Warriors (Master Quest)
Hyrule Warriors (Twilight)
Hyrule Warriors (Boss)
Skyward Sword (Skyloft Robes)
Skyward Sword (Goddess Robes)
Twilight Princess (Default)
Twilight Princess (Possesed)
Hilda (Default)
Hilda (Twinrova Colors)
Hilda (Veran Colors)
Breath of the Wild (Default)
Breath of the Wild (Ceremonial Robes)
Breath of the Wild (Winter Wear)
Miscellaneous
Animations

Stage Entrance: Zelda floats onto the stage with five sparkles surrounding her turning into her rapier.
Idle #1: Zelda spins around while floting.
Idle #2: Zelda uses the Sheikah Slate to take pictures.
Idle #3: Zelda plays a song with the Goddess's Harp while singing "Ballad of the Goddess"
Up Taunt: Zelda points her rapier forwards.
Right Taunt: Fairies surround Zelda as she uses her baton to create music bars of light.
Down Taunt: Zelda uses her magic to create a drawing of the Triforce.
Left Taunt: Zelda summons and pets the Owl Statue.
Victory Pose #1: Zelda's rapier disappears as she puts her hands to her chest and smiles at the camera.
Victory Pose #2: Zelda uses the Goddess Harp to play the "Song of Time".
Victory Pose #3: Zelda transforms into Sheik and vanishes using a smoke bomb.
Victory Pose #4: Zelda paraglides on the floor and lifts up a frog.


Sound Effects
Crowd Cheer: "Zelda (x7). Your Magic is might. Zelda (x7). Your Wisdom is Light (Singing)". (At the tempo of "Ballad of the Goddess")
Victory Theme #1: Overworld (Remix)
Victory Theme #2: Ballad of the Goddess (Remix)
Classic Mode Credits Theme: The Legend of Zelda Medley

For more Fighter Rework concepts, go to the SSB Roster Rework Project page.
 
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