VIDEO (by
Camalange
):
=====
The following is a list of characters of which FSJ > Dair is guaranteed to spike. This is done by buffering dair immediately out of a Footstool.
Miis were only tested on Medium size.
FSJ > Dair
Will Work:
Will Work, but cannot be buffered. These are done by holding your control stick in the opposite direction that you're facing, and hitting dair a moment after the footstool jump. It cannot be buffered!:
*
*Hold the dair just a moment longer than the rest on this list.
**Any Character not on this list avoids the entire setup. Keep that in mind.**
==============================
VIDEO:
=====
True and Tonic helped me out with some data that I never bothered finishing. Not sure if it matters since most places are starting to ban customs, but here's the data for %-thresholds for Stomp from a footstool. These setups will work from 0% through to the percentage shown for the character.
The setup is typically (unless noted otherwise) done by buffering Stomp IMMEDIATELY after the footstool animation. Footstool is possible primarily from hit confirms out of SDJ or SDR > SDJ. Remember, this is only with Sonic's custom Stomp (2nd Homing Attack Custom). Either hit, charged or uncharged, will work so long as you hit them after they hit the ground.
Here you go:
Footstool > Stomp Jablock:
- 78%
- 80%
- 81%
- 83%
- 84%
- 85%
- 86%
- 88%
- 89%
- 90%
- 91%
- 92%
- 93%
[] - 94% (Only tested on Medium sized Mii)
- 95%
- 96%
- 97%
- 98%
- 100%
- 101%
- 103%
- 105%
- 108%
==============================
That's about it.
=====
The following is a list of characters of which FSJ > Dair is guaranteed to spike. This is done by buffering dair immediately out of a Footstool.
Miis were only tested on Medium size.
FSJ > Dair
Will Work:
Will Work, but cannot be buffered. These are done by holding your control stick in the opposite direction that you're facing, and hitting dair a moment after the footstool jump. It cannot be buffered!:
*
*Hold the dair just a moment longer than the rest on this list.
**Any Character not on this list avoids the entire setup. Keep that in mind.**
==============================
VIDEO:
=====
True and Tonic helped me out with some data that I never bothered finishing. Not sure if it matters since most places are starting to ban customs, but here's the data for %-thresholds for Stomp from a footstool. These setups will work from 0% through to the percentage shown for the character.
The setup is typically (unless noted otherwise) done by buffering Stomp IMMEDIATELY after the footstool animation. Footstool is possible primarily from hit confirms out of SDJ or SDR > SDJ. Remember, this is only with Sonic's custom Stomp (2nd Homing Attack Custom). Either hit, charged or uncharged, will work so long as you hit them after they hit the ground.
Here you go:
Footstool > Stomp Jablock:
- 78%
- 80%
- 81%
- 83%
- 84%
- 85%
- 86%
- 88%
- 89%
- 90%
- 91%
- 92%
- 93%
[] - 94% (Only tested on Medium sized Mii)
- 95%
- 96%
- 97%
- 98%
- 100%
- 101%
- 103%
- 105%
- 108%
==============================
That's about it.
Last edited by a moderator: