MarKO X
Smash Champion
- Joined
- Mar 18, 2008
- Messages
- 2,542
- Location
- Brooklyn
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- legendnumberM
- 3DS FC
- 2595-2072-2390
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- 531664639998
A week or so ago in xat, KID was saying something along the lines of "People should pummel more." after watching Wafflez's Kirby pummel the **** out of Bowser. Since its free/extra damage after a grab, and since the grab game is/can be an integral part of playing Sonic, I've decided to see how many times you can pummel your opponent at various precents until they escape.
I took a Level 9 MetaKnight CPU to Final Destination in Training, and pummeled the **** out of him at various percents and this is what I found:
From 0-10%: Escaped after 1 pummel.
From 10-40%: Escaped after 2 pummels.
From 50-90%: Escaped after 3 pummels.
From 100-120%: Escaped after 4 pummels.
From 130-150%: Escaped after 5 pummels.
From 160-180%: Escaped after 6 pummels.
From 190-220%: Escaped after 6 to 7 pummels.
220% and Up: Escaped after 7 to 8 pummels.
So I did this, then I had some matches with a friend to test my results. He used Yoshi, Mario, and Sonic, and the pummeling escapes seemed to be consistent for the most part. At 0%, the oppoent can usually escape immediately after one pummel for free, so you're better off using uthrow for damage or dthrow for tech chasing/off-stage antics (that's wut I do). So the rule of thumb would be to subtract one from the number of pummels before the opponent escapes to determine how many times you should pummel an opponent at a given range of damage before using a throw.
Random application of pummeling:
You're opponent is at 80% damage. You grab the opponent, pummel him 3 times (9%) and hit him with a uthrow (12%) and the opponent received 21% damage for being grabbed. Sounds like fun, no?
Also, that whole decay meter gets some kind of replenishment, so it helps that too.
So yeah, pummel moar.
I took a Level 9 MetaKnight CPU to Final Destination in Training, and pummeled the **** out of him at various percents and this is what I found:
From 0-10%: Escaped after 1 pummel.
From 10-40%: Escaped after 2 pummels.
From 50-90%: Escaped after 3 pummels.
From 100-120%: Escaped after 4 pummels.
From 130-150%: Escaped after 5 pummels.
From 160-180%: Escaped after 6 pummels.
From 190-220%: Escaped after 6 to 7 pummels.
220% and Up: Escaped after 7 to 8 pummels.
So I did this, then I had some matches with a friend to test my results. He used Yoshi, Mario, and Sonic, and the pummeling escapes seemed to be consistent for the most part. At 0%, the oppoent can usually escape immediately after one pummel for free, so you're better off using uthrow for damage or dthrow for tech chasing/off-stage antics (that's wut I do). So the rule of thumb would be to subtract one from the number of pummels before the opponent escapes to determine how many times you should pummel an opponent at a given range of damage before using a throw.
Random application of pummeling:
You're opponent is at 80% damage. You grab the opponent, pummel him 3 times (9%) and hit him with a uthrow (12%) and the opponent received 21% damage for being grabbed. Sounds like fun, no?
So yeah, pummel moar.
