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Sonic vs Sheik thread

ShadowLink84

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Since things are rather disorderly in the other thread i think its best we simply make a separate topic to keep things orderly. It will also make it easier for the Sheik mains to find the discussion here specifically.
 

Tenki

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Sheik has chain :[


Needles, you can shield, jump over, etc.

Perfect chain, you can drop a spring overhead.

And that's it.

Ban Battlefield against an amazing Sheik :<
 

SonicX580

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Also Shiek is like Sonic expect a little slower but with more power hitback and she has projectiles and she has a thether recovery.
 

Jim Morrison

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Sheik has ledge vanish (walking off the edge vaninshing, hitting you). it's a *****. Also watch out for chain jacket. And the amazing DACUS. And the amazing jabs and frames she has.
 

SonicX580

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Also Shiek can increase the damage and then they can switch to Zelda for a powerful move and shiek can use needles to stop most of Sonic attacks.
 

Tenki

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Okay, I'm gonna get off this chain thing for a bit.

So anyway, direct SDR approaches are a no in this matchup unless you want Sheik to get a free needle hit on you.

But that's where iSDJ can come in really handy.

I don't believe Sheik can move while she's throwing needles, so if you bait a needle throw with a charge, you can go ahead and iSDJ and cover alot of ground (..air) while Sheik is throwing.
 

infomon

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Hmm, that just made me think..... how many projectiles can be nullified with SDJ?

At least some of them, meaning in some matchups, just being in an ASC/SDR/SDJ lets us close distances without having to worry about getting hit by projectiles, since they'll just end our spindash rather than causing any damage.

Kinda cool, I guess. Too bad it doesn't work against lasers, but prolly Samus' missiles? mebbe other stuff?
 

Camalange

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Well, needles can knock Sonic out of his spindashes, yes, but he shouldn't really be approaching with them in first place.
EDIT: I'm too slow.
Sonic can gimp tether recoveries pretty easily obviously because he has his spring and even the dair spike works pretty well imo. As stated before, I'm usually more afraid of her quick moves. I find though that Shiek can almost have as much as a problem as Sonic when it comes to killing. I'm PRETTY SURE she can only kill with here smashes, Usmash being the biggest one (Don't quote me on this, I've only played a few Shieks). On the occasion her UpB can be used as a wild card. Her Dsmash is used much like Sonic's but it comes out faster and (lasts longer? Amirite?). She's really good offstage by batting you away with Fairs and Bairs, but Sonic shouldn't have to worry too much about being gimped.

:093:
 

Jim Morrison

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Okay, I'm gonna get off this chain thing for a bit.

So anyway, direct SDR approaches are a no in this matchup unless you want Sheik to get a free needle hit on you.

But that's where iSDJ can come in really handy.

I don't believe Sheik can move while she's throwing needles, so if you bait a needle throw with a charge, you can go ahead and iSDJ and cover alot of ground (..air) while Sheik is throwing.
I would use Spinshot to ASC for kicks, but hey, who am i.
 

da K.I.D.

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shiek is actually overall weaker than sonic. other than up smash and up b, you can DI just about every other kill move past 200...

and if you shoot 1 needle at sonic while hes in a sdr will sonic take damage
 

Tenki

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I personally avoid having to do spindashes without doublejumps.

but KID:
Sheik has kill moves with B-air as well.
and most good Sheiks will play Zelda for the finish.

I honestly think that even though Zelda can be a standalone, Sheik>Zelda is an important component in the Sheik matchup.
 

Tristan_win

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Sheik has all the tools to dismantle a sonic if they are used correctly.

Her ftilt and utilt stops or beats everything sonic can throw in a approach her needle game forces him to remain either limited to have jerky dashing shield approaches or to remain air born.

I think sheik strong uair can also beats Sonic dair as well but it's hard to time.

The chain makes this match up just unbearable for the sonic player if Sheik has a % lead there is nothing sonic can do to get pass the chain except sonic up B but on levels that have platforms which isn't just limited to BF sheik can make a very effect chain camp.

Other then that sheik doesn't have a lot of combos on sonic, he can't be tilt lock long and most of the damage cause on him will for the most part be swatting away of his fail approaches. With that said, sheik has trouble killing Sonic more so then most characters so don't be worried if you reach 150% and sheiks still below 50 as you can make it back if you don't let yourself open to a smash attack.

I’ll say it’s about 60/40 in Sheik favor if not more.
 

Tenki

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How punishable is Sheik out of shield?



...just wondering

:093:
 

ShadowLink84

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Sheik has all the tools to dismantle a sonic if they are used correctly.

Her ftilt and utilt stops or beats everything sonic can throw in a approach her needle game forces him to remain either limited to have jerky dashing shield approaches or to remain air born.
I am not too sure about Ftilt/utilt since Sonic does outrange her with his Utilt and most if not all his moves will clang and force them back to square one.
Can you be more specific please?
I think sheik strong uair can also beats Sonic dair as well but it's hard to time.
It can, Sonic's Dair isn't very good priority wise so alot of uairs beat it including Sheik. Its more of an issue concerning what he does before hand since he usually dairs to return to the ground while you're too far away to do anything.
I agree with the rest.
 

Tristan_win

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I am not too sure about Ftilt/utilt since Sonic does outrange her with his Utilt and most if not all his moves will clang and force them back to square one.
Can you be more specific please?
With his utilt?

Sonic utilt looks to have very poor range....Anyways when I said stop I meant clang but since sonics jab is magically 3 frames and sheiks is 2 we win that little fight.
 

ROOOOY!

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His utilt is disjointed about three quarters of one of Sonic's feet up above him when he flings his feet up :3

Not that I'm directing this at anyone in particular, but just throwing it out there in general, no one should come into this thread saying "lol sonic is bad we outprioritize him everywhere." Seriously, do testing before you make statements, particularly about Sonic, because most character boards are already in the mindset of him having no range/priority/bla bla bla, and refuse to believe otherwise simply because it's Sonic they're fighting and they wouldn't want the embarrassment of being outranged or whatever by Sonic (ehh, like Sonic outprioritizes Pikachu in the air.)

You guys seem reasonable though, so it shouldn't be a problem :)

This is one of my most played match-ups, and from personal experience it's around even.

I'm busy working at the minute, so will explain why later. As SL said before, ftilt is too good for Sonic in this match.

:093:
 

Terios the Hedgehog

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I think the key to this matchup for Sonics is to uthrow. Sheik doesn't have amazing options while dropping. Dair leaves enough lag for Sonic to punish with another Uthrow. Her way of getting back down against Sonic is usually either. 1. Swat him out of the air, difficult if the Sonic is running below and 2. Go to the edge and recover from there.

That said Sheik can seriously put the hurt on Sonic. The uthrow game can be shut down pretty decently with her chain and needles. Her moves come out crazy fast and chasing her recovery could be a problem since she has two ways to recover. One of which is a great KO move for her. If a Sonic tries to chase Sheik offstage she could get back and thanks to her awesome gimping skills she could rack up a good deal of damage. She's probably not going to gimp Sonic though.

I'd agree with 60/40 Sheiks favor.

I dabble in Sheik so I hope that's accurate. If not please correct it. Specifically the landing part.
 

Orange_Soda_Man

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I find this matchup to be really tough for sonic. I'll try out the uthrow game, that sounds reasonable.

Maybe we could get some dtilt action going into the game a bit more since Shiek is one of the taller characters in the game (read: shield won't cover feet after initial usage).
yarr?
 

Kinzer

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I don't think DTilts > Sheik, but I heard DTilt > Sonic.

Trufax.

(I got nothing)
 

Conclusively

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I think the key to this matchup for Sonics is to uthrow. Sheik doesn't have amazing options while dropping. Dair leaves enough lag for Sonic to punish with another Uthrow. Her way of getting back down against Sonic is usually either. 1. Swat him out of the air, difficult if the Sonic is running below and 2. Go to the edge and recover from there.

That said Sheik can seriously put the hurt on Sonic. The uthrow game can be shut down pretty decently with her chain and needles. Her moves come out crazy fast and chasing her recovery could be a problem since she has two ways to recover. One of which is a great KO move for her. If a Sonic tries to chase Sheik offstage she could get back and thanks to her awesome gimping skills she could rack up a good deal of damage. She's probably not going to gimp Sonic though.

I'd agree with 60/40 Sheiks favor.

I dabble in Sheik so I hope that's accurate. If not please correct it. Specifically the landing part.
Mmmk. You just stabbed all of the Sheik mains in the face at once. Nobody uses dair. NOBODY. Not even scrubs.
 

aeghrur

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Mmmk. You just stabbed all of the Sheik mains in the face at once. Nobody uses dair. NOBODY. Not even scrubs.
Conclusive, I think that's why he only put 2 options, and neither have D-air, lol.
Talking to shieks make it sound like sonic actually has a good dair. xD

:093:
 
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