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Sonic Generations 2 ideas Thread

Terry Bogard

Smash Apprentice
Joined
Nov 27, 2019
Messages
97
Like many of you (probably), I got Sonic X Shadow for Christmas, and I love it! While it's not enough to knock Frontiers off of my "favorite Sonic game" pedestal, it comes very close. Playing the OG Generations again is a hoot, and Shadow's side of the game is a very welcome addition. It also reminded me that, when I got the OG back in 2011, I told myself that I'd write down ideas for a sequel. I never did back then, but I'm doing it now! I don't have every idea, but that's why I need help! I'll be adding my own ideas (of course), but I also want YOU to contribute! Whatever idea you have, say it here!

Also, this is my last/first thread of the year (depending on when you read it), so happy new year!
 

Wario Wario Wario

Smash Legend
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Sep 3, 2017
Messages
12,230
Location
Cheese Wheels of Doom
This is more "Mania 2" material than Generations 2, but Blue Marine Zone and Amazing Arena


In terms of a modern zone... hmm, Desert Ruins. I'm a sucker for a good "random 3D objects floating in a void" level, and I think Sonic is better when he embraces the kiddie show vibe
 
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Janx_uwu

Smash Master
Writing Team
Joined
May 17, 2020
Messages
3,041
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Fencing Fields from Fortnite :( RIP
It boggles me that the OG Generations skipped out an ice level. Ice Cap is one of the few zones where you can please both modern and classic fans by including just one level.

Another weird exclusion is a Shadow '05 level - even in Shadow's own Generations. There's a lot of options here that are visually cool, I personally would go with Death Ruins. It is another green stage but I think it does it in a way that's kind of its own thing and very cool, reminds me a lot of Toxic Caves from Sonic Spinball in that way.

I also really want a Sonic CD level that's not Stardust Speedway. A lot of the levels in that game look very cool and abstract, I want them to be given the Sonic Generations treatment so they look like actual places and not like they were made to be platforming levels.
 

Terry Bogard

Smash Apprentice
Joined
Nov 27, 2019
Messages
97
Oh hey, responses!

Alright, here's the levels I would like to see, in order (with games listed)

Green Hill (Sonic 1)
Casino Night (Sonic 2)
Hidden Palace (Sonic 3)
Twinkle Park (Adventure)
Metal Harbor (Adventure 2)
Egg Fleet (Heroes)
White Acropolis (2006)
Dragon Road (Unleashed)
Sweet Mountain (Colors)
Windy Hill (Lost World)
Kronos Island (Frontiers)
Null Space (Forces)
 
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Terry Bogard

Smash Apprentice
Joined
Nov 27, 2019
Messages
97
Bosses I'd like to see (in order)

Fang the Weasel (Superstars)
Hard Boiled Heavies (Mania)
Jet the Hawk (Riders)
Gemerl (Advance)
Blaze the Cat (Rush)
Iblis (2006)
Zavok (Lost World)
Giganto (Frontiers)

Final Boss
Infinite
 
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Terry Bogard

Smash Apprentice
Joined
Nov 27, 2019
Messages
97
Here's a possible story!

After the events of Sonic Forces, Infinite is left defeated, angry, and wanting revenge. He trains himself to make more powerful illusions, eventually becoming strong enough to create his magnum opus. Infinite creates a maze designed to torture the Sonic of the past and present, using Sonic's past to mock our hero. It's up to both Sonics to stop Infinite, destroy his maze, and save their friends!
 

Tetsuo Teratsuki

Smash Rookie
Joined
Jul 22, 2024
Messages
10
I have better idea:

The main antagonist of this game is Metal Sonic, not only Dr. Eggman. After several events (after mainline games created by me) Metal kidnapped Sonic and his friends and using Chaos Control to broke the time and erase Sonic's history. Sonic escaped the trap and went to save his friends and stop Metal Sonic and Eggman.

The gameplay is the same as Shadow Generations, Act 1 is in 3D, Act 2 is in 2D, and only played by one Modern Sonic. Partially similar to Sonic the Hedgehog CD, where Sonic goes through two dimensions, Normal (restored) and Bad Future (created by Metal Sonic). Here's the stages of all areas:

1st area:
  • Star Light (Sonic the Hedgehog)
    • Character to rescue: Miles "Tails" Prower
  • Stardust Speedway (Sonic the Hedgehog CD)
    • Character to rescue: Amy Rose
  • Angel Island (Sonic the Hedgehog 3)
    • Character to rescue: Knuckles the Echidna
  • Rival Battle: Metal Sonic (Sonic the Hedgehog CD)
2nd area:
  • Ice Cap (Sonic Adventure)
    • Character to rescue: Cream the Rabbit
  • Green Forest (Sonic Adventure 2)
    • Character to rescue: Rouge the Bat
  • Final Fortress (Sonic Heroes)
    • Character to rescue: Espio the Chameleon
  • Rival Battle: Shadow the Hedgehog (Sonic Adventure 2)
  • Boss Battle: Egg Emperor (Sonic Heroes)
3 area:
  • Wave Ocean (Sonic the Hedgehog (2006))
    • Character to rescue: Blaze the Cat
  • Savannah Citadel (Sonic Unleashed)
    • Character to rescue: Vector the Crocodile
  • Sweet Mountain (Sonic Colors)
    • Character to rescue: Charmy Bee
  • Rival Battle: Silver the Hedgehog (Sonic the Hedgehog (2006))
4 area:
  • Sky Road (Sonic Lost World)
    • Character to rescue: Sticks the Badger
  • Studiopolis (Sonic Mania)
    • Character to rescue: Tangle the Lemur
  • Mortar Canyon (Sonic Forces)
    • Character to rescue: E-123 Omega
  • Rival Battle: Infinite (Sonic Forces)
  • Boss Battle: Metal Overlord (Sonic Heroes)
5 area:
  • Kronos Island (Sonic Frontiers)
    • Character to rescue: Big the Cat
  • Creepy Peaks (Sonic Peaces)
    • Character to rescue: Cormalia the Brave
  • Eternal Highway (Sonic Eclipse)
    • Character to rescue: Whisper the Wolf
  • Rival Battle: Shape the Hedgehog (Sonic Eclipse)
Final area:
  • Final Stage: Cyber Space
  • Final Boss: Metal Sonic and Dr. Eggman
Of course, my idea may not happen, I just showed it to teach how to choose correctly.
 
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MetoolMan

Smash Rookie
Joined
Jan 20, 2025
Messages
11
Generations 2, a bold idea.

If it were ever to happen in the current time frame, it'd be based off the same physics engine that Lost World - Shadow Gens is based off of, which in my opinion needs to be scrapped for a more robust engine.

It'd probably be split up into 4 eras if Sonic Team were to entirely reuse the Generations concept, and by that, I mean not innovate. By the time it's come out, the Sonic Frontiers-and-onwards era probably has a few games on its belt, leaving at least 3 interesting places to choose from.

But rather than doing Generations again, I WOULD like to try to innovate. Specifically, in the control and in the stages.
___

For some reason, people didn't like Shadow Gens' hub. I quite liked it! The next Sonic Generations would probably do something similar, having multiple stages scattered around a large hub, not split up into specific eras, allowing more freedom in choosing stages.

As for the stages themselves, it'd probably go something akin to the list below. I'm splitting them into eras for simplicity's sake. I also won't cover bosses because I don't feel like it, lol

Classic Sonic:
Starlight Zone
Mystic Cave Zone
Flying Battery Zone
Metallic Madness Zone

Adventure Sonic:
Emerald Coast
Metal Harbor
Rail Canyon
Kingdom Valley

Boost Sonic:
Dragon Road
Jungle Joyride
Asteroid Coaster
Sunset Heights

Open Sonic:
Chaos Island
???
???
???

Now, you can see there are quite a few of Shadow Gens picks. They're just great picks, and there aren't too many good alternatives. Also, 2 Unleashed stages because there were so few Boost games, and the one mostly considered the best, the one we're talking about making a sequel to right now, reuses stages.

As for ???, Open Sonic needs more games for more picks, so that'll have to wait.

Okay, controls. First and foremost, who are the playable characters? Call me crazy, but we're ditching Classic Sonic. I'd rather do something new, or rather OLD with current Sonic.

Let me quickly lay out some controls, and I can comb over them afterwards

A - Jump, Double Jump

B - Spindash, Dropdash

X - Boost, Airdash, Homing Attack

Y - Slide, Stomp

Okay, we're gonna try to merge Boost and Adventure!

First of all, the Boost has been nerfed like Frontiers - it does no damage. It's also a bit slower, not blasting you off in the same way. It's not intended to be held for the entire stage now.

Second off, the Spindash does in fact behave like in Adventure. It doesn't fit under gaps, though.

Thirdly, the Slide still serves the purpose of quickly sliding under gaps, and we need the Stomp to maintain speed.

Alright, rather than going over specific physics details, you can try to imagine this combination in your head.

Anyways that'd be a bare-bones pitch for Gens 2. Its main purpose would be to bridge the gap between Adventure (myself) and Boost fans more.
 
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