Jim Morrison
Smash Authority
Same here...darn it. everyone else is experimenting with these new additions...i cant add brawl+ to my wii...
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Same here...darn it. everyone else is experimenting with these new additions...i cant add brawl+ to my wii...
No it can't.I think Brawl Airdodging can disrupt hitstun.
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Gimpyfiiiishlcancel didnt make link amazing in 64, and it didnt make bowser a beast in melee.
Airdodging (and aerial attacks, z-air's, and throwing an item) can abort hitstun early in Brawl. So if this isn't the case in Brawl+, is it because they explicitly changed this?I think Brawl Airdodging can disrupt hitstun.
one beastly bowser out of many doesn't count... or does it?Gimpyfiiiish
I think that airdodging, (and stuff) aborts hitstun early in Brawl because it's not really hitstun, just this tumbling animation that you can get out of. Like in Melee and SSB64, you'll be in the tumbling animation, and you won't be able to get out of it until a set amount of time or you hit the ground, but once you're out of the allotted hitstun time, you can choose to stay in the tumbling animation (??) or you can attack out of it, throw an item, or airdodge.Airdodging (and aerial attacks, z-air's, and throwing an item) can abort hitstun early in Brawl. So if this isn't the case in Brawl+, is it because they explicitly changed this?
Many? I thought gimpy was the only Melee Bowser main lololone beastly bowser out of many doesn't count... or does it?
It's mostly the same phenomenon in Brawl. Hitstun does exist, but there are two phases. The first phase is just like Melee's hitstun. After the second phase, Brawl's hitstun becomes a tumble just like in Melee. The "problem" is the second phase, which is the hitstun you can abort with an aerial/airdodge/z-air/item-throw. It's not a tumble state because you can't Jump or Special. Second phase starts afaict about half-way through the hitstun's normal lifespan.I think that airdodging, (and stuff) aborts hitstun early in Brawl because it's not really hitstun, just this tumbling animation that you can get out of. Like in Melee and SSB64, you'll be in the tumbling animation, and you won't be able to get out of it until a set amount of time or you hit the ground, but once you're out of the allotted hitstun time, you can choose to stay in the tumbling animation (??) or you can attack out of it, throw an item, or airdodge.
...? aerials/airdodges can be used to abort hitstun. Air-dashdance can't; it can only change your tumble state to a neutral falling state. The tumble doesn't seem to give you any worse aerial control than just being in air, so there's no advantage.Well, that part was obvious lol. It's like using airdodge to tech a fall, but not.
Does it break/give control of momentum any better than aerial/airdodge?
OHHHHH
that reminds me, I think vyse brought up this thing he called "airteching".
I think basically, what he did was, instead of the usual attack/airdodge as soon as you're out of hitstun, he taps forward-back dash-dance style to stop the tumble animation. I'm not sure if it gives you your aerial control like doing an aerial/airdodge might, but it might be worth looking into
hinthint: infzycheck?
lol I always forget you guys didn't play Melee.Hmmm, just did some tests. Dash-dance input can be used to get out of Tumble. I'm not sure this is actually useful, since I can't find anything bad about being in the tumble state; you can still fastfall and have the same horizontal aerial influence afaict... the only difference between Tumble and normal is that if you hit the ground in a tumble then you either tech or slam on the ground. So I guess in some situations at low percents, you'd want to "air-dashdance" out of tumble, instead of aborting hitstun.
Originally posted by Boxob
Please direct those in my thread to the general Brawl+ discussion thread. If they want to discuss approaches, they can do so in the main thread, but otherwise, let them know I said to move it. lol
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I think it was called wriggling or something.lol I always forget you guys didn't play Melee.
You could do this in Melee.
Please don't call it air dash dance.
That's not really what it is.
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I played Melee..... I mained ICs, I could wavedash and desync and some chaingrab lulllz, but I never learned all the tricks..... and I wasn't that good lol.lol I always forget you guys didn't play Melee.