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Sonic - Brawl+: a community synopsis project.

~TBS~

Smash Champion
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Rolling around at the speed of Sound, Maryland.
hey gf2tw, whats with your sig? and i am now just logging on from a few days ago, and boxob's unbanned...nice.
at dark sonic and nape, tripping annoys me to the extreme. i was fighting boxob one time, and he was link...i tripped into his f-smash and di'ed the wrong way...i was screwed...
oh, guys gotta go, leaving school.
 

Boxob

Smash Champion
Joined
Nov 7, 2007
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Location
Long Island NY.
chis, you dont have any idea what youre talking about. dont be such a scrub. i actually know what the **** im talking about.

dnes. lcancel didnt make link amazing in 64, and it didnt make bowser a beast in melee. the ability to damage the opponent is what matters. combos are everywhere here, mostly because of hitstun.

:093:
 

Kanzaki

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Orange County, CA
I didn't read any of the previous posts... but if any sonic mains wants to have a few WiFi Brawl+ matches against my Mario, let me know ^^


I currently have Hitstun 1.2, No Tripping, Melee Airdodge, and S.Cancel.
 

Boxob

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Messages
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Long Island NY.
jsfsd

And yeah, I know how to censor, it's not new, I was just mobile, on a bus, I didn't feel like doing all the brackets and stuff. I'm home now, until five-930ish.

Anywho, All other talk should go in the other Brawl+ thread, which I'll be renaming now to include overall discussion about Brawl+.

:093:
 

thecatinthehat

Smash Master
Joined
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Messages
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You guys fucking fail. WTF.

First of all, Chis, STFU.

Second of all, l-cancel isn't the only code, dipshits.

Hitstun is what the show is really about.

Think about it, Sonic could already chain attacks fairly well without the hacks.

Now imagine it with hitstun. Combos everywhere.

Sonic's speed is very valuable now. X attack is now assured to connect to Y attack.




Oh and Boxob. When we play, I think we have to add the Melee airdodge code.

I think Brawl Airdodging can disrupt hitstun.

:093:
 

thecatinthehat

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lol then OK.

Just add the code anyways.

Brawl dodging is ghey.

The melee dodge was the ****.

Tru-mutha****ing fax.

:093:
 

MarKO X

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Gimpyfiiiish
one beastly bowser out of many doesn't count... or does it?

Airdodging (and aerial attacks, z-air's, and throwing an item) can abort hitstun early in Brawl. So if this isn't the case in Brawl+, is it because they explicitly changed this?
I think that airdodging, (and stuff) aborts hitstun early in Brawl because it's not really hitstun, just this tumbling animation that you can get out of. Like in Melee and SSB64, you'll be in the tumbling animation, and you won't be able to get out of it until a set amount of time or you hit the ground, but once you're out of the allotted hitstun time, you can choose to stay in the tumbling animation (??) or you can attack out of it, throw an item, or airdodge.

So I don't think it's that you interrupt hitstun in Brawl, it's more like it doesn't really exist...
 

infomon

Smash Scientist
Joined
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one beastly bowser out of many doesn't count... or does it?
Many? I thought gimpy was the only Melee Bowser main lolol

I think that airdodging, (and stuff) aborts hitstun early in Brawl because it's not really hitstun, just this tumbling animation that you can get out of. Like in Melee and SSB64, you'll be in the tumbling animation, and you won't be able to get out of it until a set amount of time or you hit the ground, but once you're out of the allotted hitstun time, you can choose to stay in the tumbling animation (??) or you can attack out of it, throw an item, or airdodge.
It's mostly the same phenomenon in Brawl. Hitstun does exist, but there are two phases. The first phase is just like Melee's hitstun. After the second phase, Brawl's hitstun becomes a tumble just like in Melee. The "problem" is the second phase, which is the hitstun you can abort with an aerial/airdodge/z-air/item-throw. It's not a tumble state because you can't Jump or Special. Second phase starts afaict about half-way through the hitstun's normal lifespan.
... So I guess you could say that the second phase of Brawl's hitstun is "not real hitstun". But it's not a tumble either.
 

Tenki

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OHHHHH

that reminds me, I think vyse brought up this thing he called "airteching".

I think basically, what he did was, instead of the usual attack/airdodge as soon as you're out of hitstun, he taps forward-back dash-dance style to stop the tumble animation. I'm not sure if it gives you your aerial control like doing an aerial/airdodge might, but it might be worth looking into

hinthint: infzycheck?
 

infomon

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Hmmm, just did some tests. Dash-dance input can be used to get out of Tumble. I'm not sure this is actually useful, since I can't find anything bad about being in the tumble state; you can still fastfall and have the same horizontal aerial influence afaict... the only difference between Tumble and normal is that if you hit the ground in a tumble then you either tech or slam on the ground. So I guess in some situations at low percents, you'd want to "air-dashdance" out of tumble, instead of aborting hitstun.
 

Tenki

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Well, that part was obvious lol. It's like using airdodge to tech a fall, but not.

Does it break/give control of momentum any better than aerial/airdodge?
 

infomon

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Well, that part was obvious lol. It's like using airdodge to tech a fall, but not.

Does it break/give control of momentum any better than aerial/airdodge?
...? aerials/airdodges can be used to abort hitstun. Air-dashdance can't; it can only change your tumble state to a neutral falling state. The tumble doesn't seem to give you any worse aerial control than just being in air, so there's no advantage.
 

Xanthyr

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This air-DD you're all talking about is something that dates back to Melee maybe, before? Yoshi mains were the ones I've known to use it the most because it allows them to be able to attack or grab the ledge without using their precious second jump. I don't see as much as the advantage that you'd get in Brawl as you would in Melee due to the far easier physics of ledge grabbing.
 

Vyse

Faith, Hope, Love, Luck
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I always use the 'air tech' input to get out of tumble. Old melee habits die hard I guess.








Hey, someone said my name.




I've always wanted to do that.
 

Dark Sonic

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^^Eh, I didn't find it that usefull in melee either. I played Marth so I just did a fair to get out of the tumble animation. Now it seems even more useless because you can airdodge out of a tumble (in melee you couldn't, so I guess it could have it's merits).
 

thecatinthehat

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OHHHHH

that reminds me, I think vyse brought up this thing he called "airteching".

I think basically, what he did was, instead of the usual attack/airdodge as soon as you're out of hitstun, he taps forward-back dash-dance style to stop the tumble animation. I'm not sure if it gives you your aerial control like doing an aerial/airdodge might, but it might be worth looking into

hinthint: infzycheck?
Hmmm, just did some tests. Dash-dance input can be used to get out of Tumble. I'm not sure this is actually useful, since I can't find anything bad about being in the tumble state; you can still fastfall and have the same horizontal aerial influence afaict... the only difference between Tumble and normal is that if you hit the ground in a tumble then you either tech or slam on the ground. So I guess in some situations at low percents, you'd want to "air-dashdance" out of tumble, instead of aborting hitstun.
lol I always forget you guys didn't play Melee.

You could do this in Melee.

Please don't call it air dash dance.

That's not really what it is.

:093:
 

Chis

Finally a legend
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From Boxob I guess...

Originally posted by Boxob

Please direct those in my thread to the general Brawl+ discussion thread. If they want to discuss approaches, they can do so in the main thread, but otherwise, let them know I said to move it. lol

:093:
 

Camalange

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Sorry Box, most of us don't have, or have ever played Brawl +...
I'll probably do the hack myself, but I doubt anytime soon.
 
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