Boxob
Smash Champion
Sonic tier position in Brawl plus is without a doubt different than normal Brawl. To start I'd like to state that Brawl plus at its best is played with L cancel, No Tripping, Hitstun and that's it.
Don't ***** or talk about wavedash, I don't give a **** if you can go forwards, than not forwards, and then forwards again. Wavedash code is imperfect, it slows the game down, it's awkward, and it sucks. Don't say you can do all this and that with wavedash, because you can't.
With that out of the way, let's address a topic of discussion, for my over all goal of this thread is to have a complete, knowledge based synopsis of Sonic the hedgecow.
First topic: Safety of approach - how safe is Sonic going in and making the first move?
Common approaches in regular brawl will be evaluated first:
Dash attack - unchanged.
Bair- Was always viable due to the disjointedness of the hitbox. Now slightly safer, although the lag on this move was already almost negligible.
Spincharge/dash: Unchanged
ASC: Well, it didn't get any safer, but you can do a whole lot more out of this move now if you land it at not-mid-percents.
New viable approaches:
Uair: The first hit of Uair start on Sonic's side, it's now possible to Uair (first hit only) to utilt easier. Also, you can Shffl'd Uair to grab now if they're shielding and they're not fast enough.
Fair: If they don't shield, fastfall it into a grab, if they do, retreat out of grab range, it's pretty sexy.
I encourage anyone with Brawl+ to go ahead an try the above listed, along with anything you can come up with, tell me which you find to work the best, when I feel as if this has been discussed and tested to death, I will post a new topic of discussion/testing.
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Don't ***** or talk about wavedash, I don't give a **** if you can go forwards, than not forwards, and then forwards again. Wavedash code is imperfect, it slows the game down, it's awkward, and it sucks. Don't say you can do all this and that with wavedash, because you can't.
With that out of the way, let's address a topic of discussion, for my over all goal of this thread is to have a complete, knowledge based synopsis of Sonic the hedgecow.
First topic: Safety of approach - how safe is Sonic going in and making the first move?
Common approaches in regular brawl will be evaluated first:
Dash attack - unchanged.
Bair- Was always viable due to the disjointedness of the hitbox. Now slightly safer, although the lag on this move was already almost negligible.
Spincharge/dash: Unchanged
ASC: Well, it didn't get any safer, but you can do a whole lot more out of this move now if you land it at not-mid-percents.
New viable approaches:
Uair: The first hit of Uair start on Sonic's side, it's now possible to Uair (first hit only) to utilt easier. Also, you can Shffl'd Uair to grab now if they're shielding and they're not fast enough.
Fair: If they don't shield, fastfall it into a grab, if they do, retreat out of grab range, it's pretty sexy.
I encourage anyone with Brawl+ to go ahead an try the above listed, along with anything you can come up with, tell me which you find to work the best, when I feel as if this has been discussed and tested to death, I will post a new topic of discussion/testing.