Your MK is pretty well balanced. One of the things I would say is to not start out with your neutral b. When your opponent is at low percentages it is a *lot* easier for meta knight to string together a few moves to rack up percentage quickly. Neutral b does the same damage no matter what percentage they are at. I would also suggest following up your throws(down or forward throw). MK is one of the few characters that has a throw that can be followed up, if only with a nair or fair.
Thanks for the tips. I realize his throws are great for setting up, but I tend to forget when I actually do it so I'll have to start drilling it in my mind more.
You make a somewhat good point about the Tornado, but I have a couple things to say about it.
1) At low percentages, damage is damage. You can build it up fast with aerials and you can do the same with the Tornado since there will be little knockback either way.
2) I like using it to close the distance quickly in the beginning. Because it can rise and fall, it works whether there are platforms or not most of the time. If they see it coming, then it's easy to steer it to safety instead.
3) It's like a signature of mine
even with this in mind you still waited for them to come to you most of the time and then outprioritized them with things like the mach tornado and such.
Yes, but to them, this appears like I'm just doing regular edge hogging. It may frustrate them, but not to the point where they may just put the controller down. Against some characters, like Ganondorf or Falco, I can gimp their recovery and get kills below 40-50% sometimes. They would simply hate me if I did that right now. I'm going to give them more time (the game has only been out for a little over a week, after all)
My only criticisms/opinions are:
1) I think that you should move a little more constantly to screw with your opponents' minds. Meta Knight is an overwhelming character, as he can combo you back and forth and be a real nuisance. Constantly sprinting around makes him even more overwhelming.
2) Although you're playing defensively, that doesn't mean you have to stand still. You can poke threats of attack in there to play defensively, maybe causing them to make a bad decision. This sort of goes with the first suggestion.
Otherwise I thought you played quite well, and the grabs against Wolf were excellent. It seemed like you were holding back at times, though, from a lack of Up+B's and chasing off of the stage?
Thanks, I love MK's grabbing ability, and like DrSalvador mentioned, his dthrow and fthrow are excellent setups. If you watched the sonic video, though, you'll see it got reversed. He's too fast for me right now XD
Yes, I was holding back. I didn't always pursue so they could have a chance to breathe and get their head back into the game. Right now, my friends can't handle what I did in those videos, so I give them a chance to pull themselves together to try again. I want them to improve so that fights will be more interesting and if they are just dying and getting frustrated the whole time, they might just stop playing with me. Most of my friends did that against my Falco and Dr. Mario in Melee and it killed the game for me.
I will admit, though, that I'm not very proficient with his up-b yet. I don't get to play much, so most of what I have is the technical skill that I carried over from melee. I'm in the process of practicing my gliding and glide attacking, as well as aiming my up-b. I've improved drastically in following opponents off stage, though, in the past day. I may try new things against my friends in a couple days and see how how they respond. Thanks for the tips and feedback, though. Even with holding back, I didn't think I was playing defensively. I rewatched my videos and noticed how right you are.