• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Some Up-Air Questions

ZetaRokure

Smash Cadet
Joined
Jul 13, 2015
Messages
33
Hello all! I'm trying to get into competitive play with Lucario, but I have a few questions, specifically regarding Lucario's up-air.

I. Aside from the obligatory up-throw, up air from low-mid percent, as well as the hoo-hah at low percent, and a semi-reliable up-tilt- uair, are there any other reliable combos incorporating up-air?

II. Disregarding random up throw, up airs against fastfallers, are there any other reliable kill setups incorporating up-air?

III. Recently, I discovered in the lab that, at max aura, falling sour up- air into (jump) up air kills fastfallers, notably:4metaknight: in the 40 -48% mark. I don't believe that this is very practical, but does the sourspot hitbox of up-air have any additional noteworthy merits?
 
Last edited:

MythTrainerInfinity

Smash Champion
Joined
Sep 20, 2009
Messages
2,063
Location
Michigan
NNID
MTInfinity
3DS FC
2363-5671-9607
At mid-high percents for us landing UAir (the butt hitbox) can combo into a UAir.

Aura Sphere Charge to Jump Cancel UAir can also work at higher %s. It can be a mixup follow up at lower percents, but is situational.

If your opponent is a Sheik or ZSS and they are down B happy throwing out spaced UAirs can either hit them or give them a scare.
 
Top Bottom