PapaJ
Smash Journeyman
- Joined
- May 13, 2015
- Messages
- 252
- NNID
- SolidSnake1443
- 3DS FC
- 3282-3281-5746
Hey Guys, I was messing with Joker, as is everyone lol. And I found useful information that could help with using Joker
Misc
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Persona comes out at 75%, no time involved.
Persona seems to last 30 seconds, taking damage reduces this.
Persona Adds a hitbox to some attacks such as adding a spike to his Dair, making it hit twice.
Aerial Side B lets you drift a bit.
Side B (Regular) does 13.2 DMG overall
SIde B Damage over time does not stack it seems
Side B (A) does 20.4 and has a lasting hitbox if it hits the floor
Using his Gun dodge in midair can you let you get close to the stage so you can up-b. It has Iframes too.
Landing with the dodge with the gun makes it lagless, seems to be close to short jump height.
Down-B will help in getting closer to the stage, unless the enemy has a command grab aerial.
Down-b is extra useful on platforms since the enemy will try and hit you.
Up-B has a crazy vertical recovery but very poor horizontal , it also does a little hop
Combos
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Fair 1 seems to be a great combo starter and can land a Usmash on cloud at 80% and kill at that percent
Side B can be comboed from Fair 1 at low percents
Side Smash (A) can land on Fair 1 at very low percents
Pretty much all aerials combo into Fair 1 at any percent
Fair 1 can combo into Dair (A) for a spike at the stage and kills early
Fair 1 can combo into Dair (A) and you can follow up with some aerials.
Nair 1 or 2 can land into Dash attack (Maybe Smash attacks?)
Dtilt can combo into Uair
Dthrow can land into uair and FAir (1 or 2), and Bair this seems to go till around 70%
Im still testing throws and the like
Fsmash (A) kills at 90%ish percent on Cloud on FD
Usmash (A) kills at 100
Dsmash (A)(1 and 2) kills at 120
If anyone wants to add anything they found feel free
Misc
-------
Persona comes out at 75%, no time involved.
Persona seems to last 30 seconds, taking damage reduces this.
Persona Adds a hitbox to some attacks such as adding a spike to his Dair, making it hit twice.
Aerial Side B lets you drift a bit.
Side B (Regular) does 13.2 DMG overall
SIde B Damage over time does not stack it seems
Side B (A) does 20.4 and has a lasting hitbox if it hits the floor
Using his Gun dodge in midair can you let you get close to the stage so you can up-b. It has Iframes too.
Landing with the dodge with the gun makes it lagless, seems to be close to short jump height.
Down-B will help in getting closer to the stage, unless the enemy has a command grab aerial.
Down-b is extra useful on platforms since the enemy will try and hit you.
Up-B has a crazy vertical recovery but very poor horizontal , it also does a little hop
Combos
--------
Fair 1 seems to be a great combo starter and can land a Usmash on cloud at 80% and kill at that percent
Side B can be comboed from Fair 1 at low percents
Side Smash (A) can land on Fair 1 at very low percents
Pretty much all aerials combo into Fair 1 at any percent
Fair 1 can combo into Dair (A) for a spike at the stage and kills early
Fair 1 can combo into Dair (A) and you can follow up with some aerials.
Nair 1 or 2 can land into Dash attack (Maybe Smash attacks?)
Dtilt can combo into Uair
Dthrow can land into uair and FAir (1 or 2), and Bair this seems to go till around 70%
Im still testing throws and the like
Fsmash (A) kills at 90%ish percent on Cloud on FD
Usmash (A) kills at 100
Dsmash (A)(1 and 2) kills at 120
If anyone wants to add anything they found feel free