Loooooooooooord, I'm rewatching MvC:I story mode thanks to maximilian, but it's soooooooooo baaaaaaaaaaad (beside some rare moment of clever writing).
No wonder this game tanked when they focused so much of their marketing on this lost cause of a mode.
Also, STOP ZOOMING ON THE TERRIBLE CHARACTER MODEL, GAME, IT'S NOT WORTH IT.
yeah this is another issue with mvci that i feel isn't talked about as much: they took the mvc3 story mode criticisms to heart way,
way too much
since the beginning, they were pushing the story mode above all else. the first demo they released to the general public? a story mode demo. who's at the center of the game's box? the story mode's villain. in fact i'd bet the story mode likely affected some of the roster choices too. somehow they probably got the message that all people care about in fighting games is the story mode
they pushed the story mode at the forefront both in marketing and actual development, and the rest of the game suffered from it. to them the story mode was more important than the actual game
story modes in fighting games are all fine and dandy but when you have as small of a budget as mvci had, i'd
rather put that development time into better graphics and more characters