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So Lucario and his Aura, mostly how much damage he does.

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#HBC | Red Ryu

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So, I'm gonna see what I can find in terms of percentages for his moves with Aura but here is what I have mostly confirmed myself from what another poster @PhantomMewtwoX has gotten. So I can confirm this is pretty dang close to accurate.

I want to stress this first, I do not know any decimals outside of his pummel which is literally exactly how it was in Brawl, does .5% per pummel below 70%.

So with Aura fresh moves are looking like,

Jab: 4% at 0%, 5% at 10-20%, 6% at 30-50%, 7% at 60-80%, 8% at 90-100%, 9% at 110-120%, 10% at 130-140%, 11% at 150-170%, and 12% starting at 180%.

Ftilt: 6% at 0%, 7% at 10-20%, 8% at 30-40%, 9% at 50-60%, 10% at 70-80%, 11% at 90-100%, 12% at 110-120%, 13% at 130%, 14% at 140-150%, 15% at 160-170%, 16% at 180%, and 17% at 190%.

Dtilt: 3% at 0-20%, 4% at 30-60%, 5% at 70-100%, 6% at 110-130%, 7% at 140%-170%, and 8% starting at 180%.

Utilt: 3% at 0-20%, 4% at 30-60%, 5% at 70-100%, 6% at 110-130%, 7% at 140-170%, and 8% starting at 180%.

Fair: 3% at 0%, 4% at 10-30%, 5% at 40-60%, 6% at 70-90%, 7% at 100-120%, 8% at 130-150%, 9% at 160-180%, and 10% at 190%.

Bair (!): 9% at 0%, 10% at 10%, 11% at 20%, 12% at 30-40%, 13% at 50%, 14% at 60%, 15% at 70-80%, 16% at 90%, 17% at 100%, 18% at 110%, 19% at 120%, 20% at 130%, 21% at 140%, 22% at 150-160%, 23% at 170%, 24% at 180%, and 25% at 190%. Ridiculous scaling.

Nair: 5% at 0-10%, 6% at 20-40%, 7% at 50-60%, 8% at 70-90%, 9% at 100-110%, 10% at 120-130%, 11% at 140-150%, 12% at 160-170%, and 13% at 180%.

Dair: 7% at 0-10%, 8% at 20%, 9% at 40%, 10% at 60%, 11% at 70%, 12% at 90%, 13% at 110%, 14% at 120%, 15% at 140%, 16% at 150%, 17% at 170%, and 18% at 180%.

Uair is the same damage as dair, literally at every point it does the exact same damage when fresh.

Dash attack: 5% at 0%, 6% at 20%, 7% at 50%, 8% at 70%, 9% at 100%, 10% at 120%, 11% at 140%, 12% at 160%, and 13% at 180%.

Pummel: .5%(?) at 0% and 1% at 70%. It never goes above or to 2% damage.

Fthrow: 5% at 0%, 6% at 20%, 7% at 50%, 8% at 70%, 9% at 100%, 10% at 120%, 11% at 140%, 12% at 160%, and 13% at 180%.

Bthrow: 6% at 0%, 7% at 10%, 8% at 30%, 9% at 50%, 10% at 70%, 11% at 90%, 12% at 110%, 13% at 130%, 14% at 140%, 15% at 160%, 16% at 180%, and 17% at 190%.

Uthrow: 7% at 0%, 8% at 20%, 9% at 40%, 10% at 60%, 11% at 70%, 12% at 90%, 13% at 110%, 14% at 120%, 15% at 140%, 16% at 150%, 17% at 170%, and 18% at 180%.

Dthrow: 4% at 0%, 5% at 20%, 6% at 50%, 7% at 70%, 8% at 100%, 9% at 120%, 10% at 150%, and 11% at 170%.

Fsmash uncharged: 10% at 0%, 13% at 30%, 15% at 60%, 18% at 90%, 21% at 120%, 24% at 150%, 27% at 180%, and 28% at 190%.
Charged: 14% at 0%, 18% at 30%, 21% at 60%, 25% at 90%, 28% at 120%, 32% at 150%, 36% at 180%, and 38% at 190%.

Dsmash uncharged: 9% at 0%, 11% at 30%, 13% at 60%, 16% at 90%, 18% at 120%, 21% at 150%, 23% at 180%, and 24% at 190%.
Charged: 12% at 0%, 15% at 30%, 18% at 60%, 21% at 90%, 25% at 120%, 28% at 150%, 32% at 180%, and 33% at 190%.

Usmash uncharged: 11% at 0%, 14% at 30%, 17% at 60%, 20% at 90%, 23% at 120%, 26% at 150%, 29% at 180%, and 30% at 190%.
Charged: 16% at 0%, 20% at 30%, 23% at 60%, 28% at 90%, 32% at 120%, 36% at 150%, 41% at 180%, and 42% at 190%.

Aura Sphere: 11% at 0%, 13% at 20%, 14% at 40%, 16% at 60%, 18% at 80%, 20% at 100%, 22% at 120%, 24% at 140%, 26% at 160%, 28% at 180%, and 29% at 190%.

FP flame tip: 4% at 0%, 6% at 30%, 7% at 60% , 8% at 90%, 9% at 120%, 11% at 150%, and 12% for 180-190%.
FP flame bulk: 7% at 0%, 9% at 30%, 11% at 60%, 13% at 90%, 15% at 120%, 17% at 150%, 19% at 180%, and 20% at 190%.
FP grab: 8% at 0%, 10% at 30%, 12% at 60%, 14% at 90%, 16% at 120%, 19% at 150%, 21% at 180%, and 22% at 190%.

Double Team: 7% at 0%, 8% at 30%, 10% at 60%, 12% at 90%, 14% at 120%, 16% at 150%, and damage caps at 18% around 180%. I pushed it to 190%, yet got the same damage. DT also hits reliably and hard from my tests with it. May change in the future.

I'll make a chart around this but yeah, the aura multiplier isn't global and more specific to each move. I'll be checking customs when I can get them unlocked and seeing what the long end of stale gets.
 

iRJi

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Good information. I will be looking forward to what else you will find.
 

#HBC | Red Ryu

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How is the multiplier not global?
Looking over it as I've been making the chart, I'm more likely wrong on this. It seems consistent with how it starts to how it ends. It's dependent on what the damage is at the start at zero then goes up at a fixed rate.
 
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