#### Elyssa Xey Hexen

##### Broken!

- Joined
- Aug 6, 2008

- Messages
- 19,346

I'm using SmashAttack v1.3 and Toomai's BrawlBox 0.64d Beta-Gamma version to come up with this information. Full Set for Homebrew download set (although all the versions I expected was the same).

**AttackLwShank**Hitbox: 6-8

Duration: 24

Hitboxes from left to right:

1) Bone=45 Damage=5 ShieldDamage=3 Direction=95 BKB=3 WKB=0 KBG=60 Size=3.5 TripRate=0% HitLagMultipler=x0.5 SDIMultipler=x0.25

2) Bone=48 Damage=5 ShieldDamage=3 Direction=95 BKB=3 WKB=0 KBG=60 Size=3 TripRate=0% HitLagMultipler=x0.5 SDIMultipler=x0.25

3) Bone=48 Damage=5 ShieldDamage=3 Direction=95 BKB=3 WKB=0 KBG=60 Size=2.75 X.Offset=71578.29 TripRate=0% HitLagMultipler=x0.5 SDIMultipler=x0.25

**AttackHi3 (Utilt)**Frame5

Frame6

Frame8

Hitbox: 5-7, 8-9

Duration: 34

F5/6/7 Hitboxes (left to right)/(bottom to top):

1) Bone=14 Damage=12 ShieldDamage=10 Direction=86 BKB=10 WKB=0 KBG=103 Size=2.95 HitlagMultiplier=x1 SDIMultipler=x1

2) Bone=44 Damage=12 ShieldDamage=10 Direction=90 BKB=10 WKB=0 KBG=103 Size=3.15 HitlagMultiplier=x1 SDIMultipler=x1

3) Bone=48 Damage=12 ShieldDamage=10 Direction=87 BKB=10 WKB=0 KBG=103 Size=3.15 HitlagMultiplier=x1 SDIMultipler=x1

F8/9 Hitboxes (bottom to top):

1) Bone=45 Damage=10 ShieldDamage=7 Direction=85 BKB=7 WKB=0 KBG=103 Size=3.5 HitlagMultiplier=x1 SDIMultipler=x1

1) Bone=48 Damage=10 ShieldDamage=7 Direction=87 BKB=7 WKB=0 KBG=103 Size=3.85 HitlagMultiplier=x1 SDIMultipler=x1

3) Bone=48 Damage=10 ShieldDamage=7 Direction=87 BKB=7 WKB=0 KBG=103 Size=4.28 HitlagMultiplier=x1 SDIMultipler=x1

**AttackAirN (Nair)**Hitbox: 5-9, 18-21, 28-30

Duration: 49

Landing Lag: 16

L-canceled Lag: 8

**AttackAirF (Fair)**Hitbox: 23-26

Duration: 46

Landing Lag: 30

L-canceled Lag: 15

**AttackAirB (Bair)**Hitbox: 7-10, 11-24

Duration: 43

Landing Lag: 11

L-canceled Lag: 22

**AttackAirU (Uair)**Hitbox: 10-12, 13-23

Duration: 42

Landing Lag: 10

L-canceled Lag: 21

**AttackAirD (Dair)**Hitbox: 3-6, 14-17, 25-28, 35-36

Duration: 60

Landing Lag: 12

L-canceled Lag: 24

**Catch (Grab)**Hitbox: 7-8

Animation Duration: 31

**CatchDash (DashGrab)**Hitbox: 11-12

Animation Duration: 40

**Hitbox: 8-9**

__CatchTurn PivotGrab__

Animation Duration: 31

**EscapeN (SpotDodge)**Intangible: 2-18

Duration: 27

**EscapeB (Back Roll)**Intangible: 4-17

Animation Duration: 34

**EscapeF (Forward Roll)**Intangible: 4-17

Animation Duration: 36

__Intangible: 4-29__

**EscapeAir (Airdodge)**

Animation Duration: 50

**Miscellaneous**Jump squat: 7

And I'll be working on the rest in due time, but I feel like moving onto simple stuff since this image and hitbox reading takes forever.

Credit: StandardToaster