SSS
Smash Ace
Hi. Recently I've been playing around with my friend SPENZU in teams. I've been playing as Snake and he's been playing as Wario. They seem to mix well together.
Honestly, Snake seems to be good in teams in general. First I'll talk about what he's good at in teams in general, then I'll move on to his melding with Wario.
-Snake's Fthrow and Bthrow are amazing because they have that set knockback, allowing your teammate to consistently get the regrab (or other follow-up) without having to worry about percent.
-His dthrow is great because of the techchase with your partner. You can dthrow with your partner behind you, and walk forward and tranq. A lot of the time the opponent will be scared of the followup from your partner and roll away from your partner, right into your tranq. If he rolls into your partner he will get punished. If he does nothing, your partner can still punish. If he does getup attack, your partner can punish, and it won't hit you since you walked forward.
-His fair is great also for techchasing, especially if your partner leads into it with an uthrow or something (i'll talk more about this later with the Wario-specific stuff.
-Partner grabs opponent, you get free C4. Gimmicks 4dayz. At higher percents this can lead to an easy kill. Partner grab > Snake sticky > Partner uthrow > Snake C4. You can throw in an uair too to get the extra height before the C4. At lower percents it's just good to have the C4 on them. Just make sure your partner knows which character has it on them and have them go for upward launchers for you to get the kill.
-Mines can help pressure the opponents into certain regions of the stage. Basic Snake stuff, but it makes them feel even more cramped with two of you there. Just make sure your partner is used to thinking about mines as they can hurt them, too.
-Kamikaze sticky: put C4 on partner. Partner rushes in and shields. Snake detonates C4. Rekt.
Overall Snake is great, since he has the wonderful stage control and the C4 placements. The partner has to be very onboard, however. It can't be a spur of the moment partnership, but rather a planned and controlled team. MAKE SURE your partner is aware of mines, how to interact with C4, and make sure you guys have a plan for techchases (you go left, I go right, etc.). Snake generally has the gimmicks and the kills and seems to be the main damager, with the other person supporting them in techchases, launches for the kill, and grabs for the sticky.
Now for Wario stuff that my friend and I do.
-Wdthrow and Sb/fthrow: Wario's dthrow has pretty set knockback. Snakes f/bthrow have pretty set knockback. You do the math. We space ourselves in a 2v1 for the infinite, and in the middle of a battle a grab can lead to a simple handoff with a quick "to you" to indicate to the other player that we're handing them off. We have a lot of verbal cues like this.
-Wgrab to SC4: This one is obvious. Wario grabs, Snake stickies.
-Sgrab to WsideB: You don't always have time for this one, but it's good.
-Wuthrow to Sdair or Sfair: Snake's dair after Wario's uthrow can lead to a quick regrab from Wario if only Snake's dair hits. Fair after Wario's uthrow and lead to a techchase. I always go the way I was facing, while SPENZU always goes the opposite way.
-Wuthrow to Sfair, Sf/bthrow to Wdair: If we're by the ledge, both of us can throw to the other for the spike. I b/fthrow right as he double jumps and it sends them right into the dair, and he uthrows just as I jump for the fair.
-Wuthrow to Sxair: The uthrow stuff is getting redundant. Basically I can do whatever aerial I want. Uair is good for killing with sticky; bair is good for edgeguards.
-Sf/bthrow to Wutilt: Leads to the C4 kill early on.
-Wdthrow to Sutilt: Leads to the C4 kill early on.
There's quite a bit more. We do combinations of these. We are working on hype 2v1 stuff, too. There's the boring Wdthrow > Sfthrow infinite, which can lead to a spike or a C4 or just a kill. Sorry if the post is ugly and hard to read. Maybe I'll make a complete list of Wario/Snake stuff as it goes on. It's still a new team. We're working on it. Against Fox and other fastfallers we're working on Wario keeping him busy with juggles and such while Snake places a loaded mine, then Snake takes over and uthrows a bit to sticky, then b/fthrows into the mine for the C4 kill. Mmmm. We also got this HYPE flowchart for Yoshi (and other characters of similar weights; Yoshi was just a random character arbitrarily selected; we have to look into every character and see what we can do) that kills him 0 to death--sort of. We can do the chaingrab but it's not as fun. This is just an example of what the team can do:
1. If Wario grabs, dthrow to Snake, then Snake does 2 uthrows. If Snake grabs, he does 3 uthrows.
2. Snake f/bthrow to Wario. Wario dthrow back. Snake does it again, and Wario does it again.
3. Snake does dthrow, then walks forward and tranqs. If Yoshi rolls towards Snake, he gets tranqed. If he rolls towards Wario, he gets grabbed. Getup and getup attack also get him grabbed by Wario.
4. If Wario grabs, then he dthrows to Snake and the dthrow is retried. Fearing the Wario, they will usually tech away the first time, and if not then almost definitely the second time. If not, the dthrow techchase is repeated until either Yoshi gets tranqed or Snake runs out of ammo. If Yoshi is tranqed, Snake stickies him and hands him off to Wario. If Snake runs out of ammo and Wario grabs Yoshi, Snake still stickies him. Either way Yoshi is stickied and in Wario's grab.
5. Wario uthrows and Snake fairs. Snake goes the way he was facing to cover the techchase option, and Wario readies himself the other way. If Yoshi rolls one way, Snake gets the grab. If he rolls the other way, Wario gets it. If he does neutral tech, Wario can react with dash grab. If he stays laying down, Wario and Snake hold position. If he rolls, he'll get grabbed. If he gets up, he'll get grabbed (usually). If he get up attacks he'll usually get grabbed. Snake tranq helps a lot in this situation, too. Either way he'll get grabbed by Wario or Snake.
6. If he's in Wario's grab, Wario dthrows to Snake. If in Snake's grab, then it just goes on to 7.
7. Snake f/bthrow into Wario. Here we can either have Wario utilt him (i'll say "up-tilt" and detonate after the utilt for the kill) or grab him (i'll say grab). If he's dead, yay! If he's grabbed, go to 8 for MORE HYPE.
8. If we feel he's not at a high enough percent, we'll do the chaingrab a bit. Else, I'll say "uthrow uair". Wario uthrows, Snake uairs, Snake detonates. It's over! We win! Yay!
SPENZU and I still have to work on this a lot. It's a brand new team but we're hyped. Please share any ideas about Snake in teams. I might edit the original post and make it pretty and stuff. It doesn't just have to be Wario stuff! But expect more Snake/Wario tactics.
Honestly, Snake seems to be good in teams in general. First I'll talk about what he's good at in teams in general, then I'll move on to his melding with Wario.
-Snake's Fthrow and Bthrow are amazing because they have that set knockback, allowing your teammate to consistently get the regrab (or other follow-up) without having to worry about percent.
-His dthrow is great because of the techchase with your partner. You can dthrow with your partner behind you, and walk forward and tranq. A lot of the time the opponent will be scared of the followup from your partner and roll away from your partner, right into your tranq. If he rolls into your partner he will get punished. If he does nothing, your partner can still punish. If he does getup attack, your partner can punish, and it won't hit you since you walked forward.
-His fair is great also for techchasing, especially if your partner leads into it with an uthrow or something (i'll talk more about this later with the Wario-specific stuff.
-Partner grabs opponent, you get free C4. Gimmicks 4dayz. At higher percents this can lead to an easy kill. Partner grab > Snake sticky > Partner uthrow > Snake C4. You can throw in an uair too to get the extra height before the C4. At lower percents it's just good to have the C4 on them. Just make sure your partner knows which character has it on them and have them go for upward launchers for you to get the kill.
-Mines can help pressure the opponents into certain regions of the stage. Basic Snake stuff, but it makes them feel even more cramped with two of you there. Just make sure your partner is used to thinking about mines as they can hurt them, too.
-Kamikaze sticky: put C4 on partner. Partner rushes in and shields. Snake detonates C4. Rekt.
Overall Snake is great, since he has the wonderful stage control and the C4 placements. The partner has to be very onboard, however. It can't be a spur of the moment partnership, but rather a planned and controlled team. MAKE SURE your partner is aware of mines, how to interact with C4, and make sure you guys have a plan for techchases (you go left, I go right, etc.). Snake generally has the gimmicks and the kills and seems to be the main damager, with the other person supporting them in techchases, launches for the kill, and grabs for the sticky.
Now for Wario stuff that my friend and I do.
-Wdthrow and Sb/fthrow: Wario's dthrow has pretty set knockback. Snakes f/bthrow have pretty set knockback. You do the math. We space ourselves in a 2v1 for the infinite, and in the middle of a battle a grab can lead to a simple handoff with a quick "to you" to indicate to the other player that we're handing them off. We have a lot of verbal cues like this.
-Wgrab to SC4: This one is obvious. Wario grabs, Snake stickies.
-Sgrab to WsideB: You don't always have time for this one, but it's good.
-Wuthrow to Sdair or Sfair: Snake's dair after Wario's uthrow can lead to a quick regrab from Wario if only Snake's dair hits. Fair after Wario's uthrow and lead to a techchase. I always go the way I was facing, while SPENZU always goes the opposite way.
-Wuthrow to Sfair, Sf/bthrow to Wdair: If we're by the ledge, both of us can throw to the other for the spike. I b/fthrow right as he double jumps and it sends them right into the dair, and he uthrows just as I jump for the fair.
-Wuthrow to Sxair: The uthrow stuff is getting redundant. Basically I can do whatever aerial I want. Uair is good for killing with sticky; bair is good for edgeguards.
-Sf/bthrow to Wutilt: Leads to the C4 kill early on.
-Wdthrow to Sutilt: Leads to the C4 kill early on.
There's quite a bit more. We do combinations of these. We are working on hype 2v1 stuff, too. There's the boring Wdthrow > Sfthrow infinite, which can lead to a spike or a C4 or just a kill. Sorry if the post is ugly and hard to read. Maybe I'll make a complete list of Wario/Snake stuff as it goes on. It's still a new team. We're working on it. Against Fox and other fastfallers we're working on Wario keeping him busy with juggles and such while Snake places a loaded mine, then Snake takes over and uthrows a bit to sticky, then b/fthrows into the mine for the C4 kill. Mmmm. We also got this HYPE flowchart for Yoshi (and other characters of similar weights; Yoshi was just a random character arbitrarily selected; we have to look into every character and see what we can do) that kills him 0 to death--sort of. We can do the chaingrab but it's not as fun. This is just an example of what the team can do:
1. If Wario grabs, dthrow to Snake, then Snake does 2 uthrows. If Snake grabs, he does 3 uthrows.
2. Snake f/bthrow to Wario. Wario dthrow back. Snake does it again, and Wario does it again.
3. Snake does dthrow, then walks forward and tranqs. If Yoshi rolls towards Snake, he gets tranqed. If he rolls towards Wario, he gets grabbed. Getup and getup attack also get him grabbed by Wario.
4. If Wario grabs, then he dthrows to Snake and the dthrow is retried. Fearing the Wario, they will usually tech away the first time, and if not then almost definitely the second time. If not, the dthrow techchase is repeated until either Yoshi gets tranqed or Snake runs out of ammo. If Yoshi is tranqed, Snake stickies him and hands him off to Wario. If Snake runs out of ammo and Wario grabs Yoshi, Snake still stickies him. Either way Yoshi is stickied and in Wario's grab.
5. Wario uthrows and Snake fairs. Snake goes the way he was facing to cover the techchase option, and Wario readies himself the other way. If Yoshi rolls one way, Snake gets the grab. If he rolls the other way, Wario gets it. If he does neutral tech, Wario can react with dash grab. If he stays laying down, Wario and Snake hold position. If he rolls, he'll get grabbed. If he gets up, he'll get grabbed (usually). If he get up attacks he'll usually get grabbed. Snake tranq helps a lot in this situation, too. Either way he'll get grabbed by Wario or Snake.
6. If he's in Wario's grab, Wario dthrows to Snake. If in Snake's grab, then it just goes on to 7.
7. Snake f/bthrow into Wario. Here we can either have Wario utilt him (i'll say "up-tilt" and detonate after the utilt for the kill) or grab him (i'll say grab). If he's dead, yay! If he's grabbed, go to 8 for MORE HYPE.
8. If we feel he's not at a high enough percent, we'll do the chaingrab a bit. Else, I'll say "uthrow uair". Wario uthrows, Snake uairs, Snake detonates. It's over! We win! Yay!
SPENZU and I still have to work on this a lot. It's a brand new team but we're hyped. Please share any ideas about Snake in teams. I might edit the original post and make it pretty and stuff. It doesn't just have to be Wario stuff! But expect more Snake/Wario tactics.