against ffers u gotta waveshine. shine ur opponent, and waveshine forwards. this should leave you directly below them, ready for another pillar waveshine.
shiek you shine, full hop, cancel the full hop with anothe shine and double jump and pillar. try to time the shine so it cancels ur first jump in a way that the peak of ur 2nd jump brings you to the same height as ur opponent. then FF back down, underneath them, and shine before they land.
they are pretty **** consistent combos to start off with, use utilt when the shine sends them too far, and when ur opponent is grounded and shine is fully stale. they shud stop em zipping off in that crazy DI animation.
shiek you shine, full hop, cancel the full hop with anothe shine and double jump and pillar. try to time the shine so it cancels ur first jump in a way that the peak of ur 2nd jump brings you to the same height as ur opponent. then FF back down, underneath them, and shine before they land.
they are pretty **** consistent combos to start off with, use utilt when the shine sends them too far, and when ur opponent is grounded and shine is fully stale. they shud stop em zipping off in that crazy DI animation.