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SmashBoards has created: Super Smash Bros. Ultimate - Expand-A-Character!

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
All 3's back specials will be the glide by default

FazDude's Pit ATs will be used by default

Meta Knight AT: Throws a replica of his Galaxia onto the ring (basically a clone of the beam sword that's more powerful but doesn't extend) and fights as he does in his KA battle - only the foe with the Galaxia can attack him, though when he's on his last hit point he'll be stunned and anyone can attack him to snipe the point. If the item isn't picked up or is thrown away, he will retreat out of respect, granting no points. His summoner cannot pick up the sword.
Meta Knight AT
When summoned, Meta Knight... disappears? A few moments later, he reappears behind an opponent, attempting to use his Brawl Final Smash on them, dealing powerful damage and knockback. Whether he succeeds or fails, he then teleports away, having a rare chance to leave a Beam Sword behind.

Pit's echoes will be Classic Pit and - by removing my vote the eliminate him - Grit Pit! Classic Pit will go to Pit and Grit Pit will go to Dark Pit

Meta Knight's echo will be Morpho Knight

Dark Pit's stage will be - by removing my vote for Westopolis - Underworld! Pit's stage will be Inside Palutena's Temple!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit 8 skins for Pit!

Submit 8 skins for Dark Pit!

Submit 8 skins for Meta Knight!

Submit 16 skins for Classic Pit!

Submit 16 skins for Grit Pit!

For reference, this is his design


Submit 16 skins for Morpho Knight!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Classic Pit
  1. Default
  2. Yellowish white clothes, ginger hair (Based on Captain N)
  3. Light blue clothes (based on certain pieces of promo art for KI)
  4. Dark Pit colours
  5. Light green clothes, dark green wings, and very slight green hair (based on a hurt palette from Kid Icarus)
  6. Cyan top of clothes, orange bottom of clothes, purple sandals and wings (based on one of Pit's 3DS/Wii U alts)
  7. Light pink clothes and wings
  8. Maroon clothes, hair, and wings.
  9. White hair and brown wings
  10. Purple clothes with blue wings and green hair (based on Eggplant form)
  11. Yellow clothes with yellow hair and yellowish white wings
  12. Pink clothes with pink wings (based on one of Pit's 3DS/Wii U alts)
  13. Purplish black clothes, black hair, and purple wings (based on one of Dark Pit's alts)
  14. Brown clothes and beige wings
  15. Voxel Sprite
  16. Voxel sprite - Pink skin, blue hair, cyan clothes
Grit - unless stated otherwise, assume all colours apply to his clothes and wings, but not hair.
  1. Default
  2. Normal Pit white
  3. Dark Pit colours with black hair
  4. Burgundy
  5. Dark green with dark skin
  6. Dark blue
  7. Orange
  8. Pale green
  9. Dark teal
  10. Dark Purple
  11. Brown with white wings
  12. Salmon Pink
  13. Yellow with white wings
  14. "Fallen Angel" Torn clothes, some missing feathers, tattoos and (non-gory) bruises
  15. Dark Pit colour Fallen Angel
  16. Regular Pit colour Fallen Angel with dark skin.
Morpho
  1. Default
  2. Galacta Knight colours
  3. Yellow (colour-swapped)
  4. Black with white stripes on wings (based on a Heliconius butterfly)
  5. Teal (based on Elfilin)
  6. Dark Blue and yellow with gold wings (based on Queen Sectonia)
  7. Purple (based on Buggzy)
  8. Pink with white wings (based on Bronto Burt)
  9. Yellow with yellow and brown striped wings (based on Capiller)
  10. Brown with dark green wings (based on Taranza)
  11. Light purple with one blue wing with circles and one red wing with triangles (based on Marx)
  12. Dark green with white patterns on wings (based on TAC's bag)
  13. Zero white with eyes on wings (references real world butterflies with camouflage disguised as owl eyes)
  14. Light blue
  15. "Dark Morpho Knight" (Silver chipped armour)
  16. Morpho Knight EX


ESRB Ratings
Legend

Stage: Small Battlefield
Opponents: Baby Mario (solo, diaper), Classic Pit, Pit, Dark Pit, Grit Pit, ZSS (Blue Swimsuit)
Song: StreetSmash
Rules: Defeat each foe one after the other, Baby Mario is passive, fog will cover the screen when fighting ZSS

OK, this is very loose in it's connection since no ESRB-owned copyrights appear in Smash, and as such I was debating submitting it, but I ultimately decided it'd be OK as the ESRB is directly involved with the development of Smash in at least one way. Listed under Pit and not Dark Pit.
 
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D

Deleted member

Guest
Ignore ignore ignore
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Meta Knight Alts
  1. Air Ride Brown
  2. Parallel Meta Knight (black with golden mask/shoes)
  3. Phantom Meta Knight (dark blue with purple mask/shoes)
  4. GB colors
  5. Samurai Meta Knight (model swap)
  6. Samurai w/ Kirby colors
  7. Dreamy Gear (model swap)
  8. Dreamy Gear White
Morpho Knight Alts
  1. Default
  2. Kirby pink
  3. Meta Knight color scheme
  4. Magalor color scheme
  5. Sectonia color scheme
  6. Haltmann color scheme
  7. Void white
  8. Blue Morpho
  9. Dead Leaf brown
  10. Shadowtail yellow
  11. Cethosia Biblis red
  12. Rainbow
  13. Morpho Knight EX (model swap)
  14. EX Orange
  15. EX Yellow
  16. EX Purple
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Pit alts
  1. Grey
  2. Dark purple
  3. Blue with peacock pattern feathers and dark skin
  4. Light green
  5. Brown clothes and wings and white hair
  6. Gold wings and scarf, white hair
  7. Yellowish white clothes, blue wings and hair (based on the Guardian Orbitars)
  8. Slow colour-changing mood light wings (bright colours)

Dark Pit alts
  1. Pit's Cyan alt from 3DS/Wii U (given to Dark Pit for juxtapoisiton)
  2. Gradient dark blue and purple
  3. Orangish pink
  4. Magenta
  5. Orange
  6. Brown clothes and hair, white wings
  7. White sandals, lower half of robe, and lower half of wings.
  8. Slow colour-changing mood light wings (gloomy colours)
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
FazDude's Meta Knight AT will be used

Morpho
  1. Default
  2. Galacta Knight colours
  3. Yellow (colour-swapped)
  4. Black with white stripes on wings (based on a Heliconius butterfly)
  5. Teal (based on Elfilin)
  6. Dark Blue and yellow with gold wings (based on Queen Sectonia)
  7. Purple (based on Buggzy)
  8. Pink with white wings (based on Bronto Burt)
  9. Yellow with yellow and brown striped wings (based on Capiller)
  10. Brown with dark green wings (based on Taranza)
  11. Light purple with one blue wing with circles and one red wing with triangles (based on Marx)
  12. Dark green with white patterns on wings (based on TAC's bag)
  13. Zero white with eyes on wings (references real world butterflies with camouflage disguised as owl eyes)
  14. Light blue
  15. "Dark Morpho Knight" (Silver chipped armour)
  16. Morpho Knight EX
Morpho Knight Alts
  1. Default
  2. Kirby pink
  3. Meta Knight color scheme
  4. Magalor color scheme
  5. Sectonia color scheme
  6. Haltmann color scheme
  7. Void white
  8. Blue Morpho
  9. Dead Leaf brown
  10. Shadowtail yellow
  11. Cethosia Biblis red
  12. Rainbow
  13. Morpho Knight EX (model swap)
  14. EX Orange
  15. EX Yellow
  16. EX Purple
Please vote here for Morpho's alts
All other alts will be used by default
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Now, onto the sexiest character in Smash (and also Zero Suit Samus)

Submit a stage for Wario!

Submit a stage for Zero Suit Samus!

Submit an echo for Wario!

Submit an echo for Zero Suit Samus!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Wario stage: Mischief on Mobius

This stage is based on the iconic Saturday morning cartoon "The Adventures of Sonic the Hedgehog" - in terms of layout it takes the form of a rather short Final Destination clone, the stage tilts like Pilotwings as it dashes through the surreal, abstract, Spumconian world of AoStH - you can see the mohawked Sonic from the show chasing down Robotnik in the background. The big gimmick of the stage is that a variety of different cartoon setpieces will close in on the screen, ranging from cliche to bizarre, all of which will damage you if you don't dodge them in time. Every hazard can be seen before it hits, but some are bait-and-switches (for example the crusher from the credits, which doesn't actually crush even though you go past it) - compared to the hazards on Pilotwings, these are a lot more frequent and are much more likely to hit the actual battleground and not off-stage, but are also easier to predict

Music:
AoStH intro/Robotnik's Theme
Can You Feel the Sunshine?
Pleasure Castle
Versus (Sonic Eraser) (New Remix)

Don't worry, I've only got one more Sonic stage planned and it's for Sonic himself.

Wario echo: Penny



  1. Penny is lighter than Wario, she has slower falling speed and faster air speed. She is generally weaker but also faster
  2. Chomp has been replaced with a new invention, the Chattering Teethbot - the Teethbot cannot eat items or heal, but it can throw foes backwards.
  3. Waft has been replaced with Jet Tank Overload, where Penny overloads her Jet Tank with hot water and creates a blast of smoke. This functions like a mid-charged waft (basically a big explosion that makes you jump up), your foe's trajectory is fixed to your jump, making this a stellar combo starter
  4. The trip dash attack is reinstated
  5. Penny's bike is the one she made for Wario in Smooth Moves - referred to as the Penny Bike, it is smaller and thus a little harder to hit with when perched on - when Penny jumps off the bike it continues driving as a projectile until it hits a wall (which makes it explode) or falls off the stage. It cannot be picked up.
  6. The shoulder bash side smash has also been reinstated
  7. In her neutral air, Penny's coat becomes loose instead of bloating. This hits to the left and right
  8. Penny's back air is a dropkick
  9. Penny's forward tilt is a softer equivalent to Wario's current forward Smash
  10. A blueprint is added to her down tilt, this is only cosmetic
  11. Penny wears a helmet akin to her Grandpa's for her up smash, this is also exclusively cosmetic.
  12. Penny has a rapid jab using water from the Jet Tank One, this is akin to Inkling's. She doesn't have a standard jab. This propells Penny slightly backwards, but this is barely noticable let alone useful or detrimental
  13. Her final smash is based on the microgame Alien Laser Hero
Credit to Janx_uwu Janx_uwu for the idea of Penny as a Wario clone

ZSS echo: Male Zero Suit Samus

Few non-aesthetic differences, if any.

ZSS stage: Space Invaders

I was planning to submit this for ROB, but since Gyromite is probably gonna win ROB's round may as well submit this for ZSS as well.
spaceinvader.png

This is based on the colour version, with the planet underlay. Green is destructible terrain - yellow is UFOs. The UFOs are soft platforms that go up and down, synchronized - they have tractor beams below them that essentially function as upwards windboxes, allowing you to reach them easier when they're higher up - however, the tractor beams will disappear and the UFO will become slower when someone stands on them - this means the two UFOs will slowly desync as the battle goes on. The invaders themselves will fly in and shoot lasers down - only the lasers have hitboxes, not the invaders themselves, though the lasers are very powerful - you can only kill them with projectiles, and their lasers pass through the UFOs. The destructible terrain will respawn slowly. The stage has a glow on everything like the original game, as well as a slight scanline effect.

Music
Space Invaders
Repulse Me
The Moon (TOP SECRET) (New Remix)
Space Shooter (World 3) (TOP SECRET)

Spirit:
Bonanza Bros.
Ace

Stage: Splatfest Moray Towers
Opponents: Casino Luigi, blue plumber Wario
Song: Toxic Caves
Rules: Sleep floor, deku nuts spawn often

Wario's Nose
Legend

Stage: Battlefield Brinstar
Opponents: tiny green plumber Wario x 15
Song: WarioWare Inc,
Rules: Hostile Arcade Bunny ATs will spawn, sticky floor

Detective Carrie
Novice

Stage: Wuhu Island (Fountain)
Opponent: Dark blue ZSS
Song: Battle! Team Flare
Rules: Bob-omb rain
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Wario Echo: Booster

Time to turn up the gross-out even more!
  • Booster inherits Wario's forward tilt, dash attack, up smash, and forward throw from Brawl.
  • Booster's second jab is replaced with a butt strike, just like Wario's third jab in Brawl.
  • Wario Bike is replaced by Loco Express - It's slower, less controllable, and deals less damage, but has more HP and a quicker recharge time.
  • The Wario Waft is replaced by the Booster Belch. It's still the same move, but gains more charge from a successful Chomp than the Waft.
  • Booster's Final Smash is the Spritz Bomb, which causes bombs to rain from the sky.
ZSS Echo: Half-Suit Samus

(image credit)
This move makes ZSS a little slower and less mobile, but also a little heavier and stronger. It also replaces a few of her moves with those of Power Suit Samus.
  • Dash Attack
  • Forward Smash
  • Up Smash
  • Forward Air
  • Up Throw
  • Neutral Special
  • Side Special
Wario Stage: Wario's Castle

(image credit)
Fittingly for how Booster is inspired by Brawl Wario, his stage also hails from a Brawl mod! What you see is what you get.
Wario Spirit: Morshu

  • Opponent: Wario (fourth alt), tiny Simon
  • Stage: Battlefield Serafew Village
  • Music: Saria's Theme
  • Rules: Tidal waves of Bob-Ombs will occur. The ground is on fire. Defeat Wario to win.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,582
Pinky over Wario



Pinky would be a faster Wario but with less powerful attacks

Waft is still kinda there but it is now a Rage meter, It charges with Chomp and also taking damage, the more rage you get, the faster you get.
Chomp would be much more powerful but a bit slower.
Side Special would just be a powerful charge forwards
Up Special is just a leap upwards and a slam downwards like Dedede's Up special
Down Special is now a powerful Roar, that damage all opponents around you, The higher your rage is the more powerful and larger the radius is, but it consumes the rage meter.

Final Smash has the pinky charge forward and deliver a super powerful bite

(I did not intend to make all of My Echo submissions be Doom demons, but I guess this is how things are going lmao.)


=========

Are we allowed to submit content from EA franchises (because of SimCity) or are they off limits?
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Are we allowed to submit content from EA franchises (because of SimCity) or are they off limits?
Off-limits, since Dr. Wright is a Nintendo property and thus EA (probably) weren't directly consulted for Smash. If there's anything EA owns from a non-SimCity franchise repped in Smash it should be fine, and content from licensed Disney games by EA will be allowed under the "TOP SECRET" naming scheme so long as all identifiable elements are removed.
 
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D

Deleted member

Guest

Jill Valentine
Uses her real 5 design by default but will have alts for her more classic looks. Most of her attacks stay the same but have been changed to look less spacy. She has couple extra moves taken from Snake such as a rocket launcher. Her final smash uses a zombie hoard
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
My Morpho alts will be used

Wario stage: Mischief on Mobius

This stage is based on the iconic Saturday morning cartoon "The Adventures of Sonic the Hedgehog" - in terms of layout it takes the form of a rather short Final Destination clone, the stage tilts like Pilotwings as it dashes through the surreal, abstract, Spumconian world of AoStH - you can see the mohawked Sonic from the show chasing down Robotnik in the background. The big gimmick of the stage is that a variety of different cartoon setpieces will close in on the screen, ranging from cliche to bizarre, all of which will damage you if you don't dodge them in time. Every hazard can be seen before it hits, but some are bait-and-switches (for example the crusher from the credits, which doesn't actually crush even though you go past it) - compared to the hazards on Pilotwings, these are a lot more frequent and are much more likely to hit the actual battleground and not off-stage, but are also easier to predict

Music:
AoStH intro/Robotnik's Theme
Can You Feel the Sunshine?
Pleasure Castle
Versus (Sonic Eraser) (New Remix)

Don't worry, I've only got one more Sonic stage planned and it's for Sonic himself.

Wario echo: Penny



  1. Penny is lighter than Wario, she has slower falling speed and faster air speed. She is generally weaker but also faster
  2. Chomp has been replaced with a new invention, the Chattering Teethbot - the Teethbot cannot eat items or heal, but it can throw foes backwards.
  3. Waft has been replaced with Jet Tank Overload, where Penny overloads her Jet Tank with hot water and creates a blast of smoke. This functions like a mid-charged waft (basically a big explosion that makes you jump up), your foe's trajectory is fixed to your jump, making this a stellar combo starter
  4. The trip dash attack is reinstated
  5. Penny's bike is the one she made for Wario in Smooth Moves - referred to as the Penny Bike, it is smaller and thus a little harder to hit with when perched on - when Penny jumps off the bike it continues driving as a projectile until it hits a wall (which makes it explode) or falls off the stage. It cannot be picked up.
  6. The shoulder bash side smash has also been reinstated
  7. In her neutral air, Penny's coat becomes loose instead of bloating. This hits to the left and right
  8. Penny's back air is a dropkick
  9. Penny's forward tilt is a softer equivalent to Wario's current forward Smash
  10. A blueprint is added to her down tilt, this is only cosmetic
  11. Penny wears a helmet akin to her Grandpa's for her up smash, this is also exclusively cosmetic.
  12. Penny has a rapid jab using water from the Jet Tank One, this is akin to Inkling's. She doesn't have a standard jab. This propells Penny slightly backwards, but this is barely noticable let alone useful or detrimental
  13. Her final smash is based on the microgame Alien Laser Hero
Credit to Janx_uwu Janx_uwu for the idea of Penny as a Wario clone

ZSS echo: Male Zero Suit Samus

Few non-aesthetic differences, if any.

ZSS stage: Space Invaders

I was planning to submit this for ROB, but since Gyromite is probably gonna win ROB's round may as well submit this for ZSS as well.
View attachment 369564
This is based on the colour version, with the planet underlay. Green is destructible terrain - yellow is UFOs. The UFOs are soft platforms that go up and down, synchronized - they have tractor beams below them that essentially function as upwards windboxes, allowing you to reach them easier when they're higher up - however, the tractor beams will disappear and the UFO will become slower when someone stands on them - this means the two UFOs will slowly desync as the battle goes on. The invaders themselves will fly in and shoot lasers down - only the lasers have hitboxes, not the invaders themselves, though the lasers are very powerful - you can only kill them with projectiles, and their lasers pass through the UFOs. The destructible terrain will respawn slowly. The stage has a glow on everything like the original game, as well as a slight scanline effect.

Music
Space Invaders
Repulse Me
The Moon (TOP SECRET) (New Remix)
Space Shooter (World 3) (TOP SECRET)

Spirit:
Bonanza Bros.
Ace

Stage: Splatfest Moray Towers
Opponents: Casino Luigi, blue plumber Wario
Song: Toxic Caves
Rules: Sleep floor, deku nuts spawn often

Wario's Nose
Legend

Stage: Battlefield Brinstar
Opponents: tiny green plumber Wario x 15
Song: WarioWare Inc,
Rules: Hostile Arcade Bunny ATs will spawn, sticky floor

Detective Carrie
Novice

Stage: Wuhu Island (Fountain)
Opponent: Dark blue ZSS
Song: Battle! Team Flare
Rules: Bob-omb rain
Wario Echo: Booster

Time to turn up the gross-out even more!
  • Booster inherits Wario's forward tilt, dash attack, up smash, and forward throw from Brawl.
  • Booster's second jab is replaced with a butt strike, just like Wario's third jab in Brawl.
  • Wario Bike is replaced by Loco Express - It's slower, less controllable, and deals less damage, but has more HP and a quicker recharge time.
  • The Wario Waft is replaced by the Booster Belch. It's still the same move, but gains more charge from a successful Chomp than the Waft.
  • Booster's Final Smash is the Spritz Bomb, which causes bombs to rain from the sky.
ZSS Echo: Half-Suit Samus

(image credit)
This move makes ZSS a little slower and less mobile, but also a little heavier and stronger. It also replaces a few of her moves with those of Power Suit Samus.
  • Dash Attack
  • Forward Smash
  • Up Smash
  • Forward Air
  • Up Throw
  • Neutral Special
  • Side Special
Wario Stage: Wario's Castle

(image credit)
Fittingly for how Booster is inspired by Brawl Wario, his stage also hails from a Brawl mod! What you see is what you get.
Wario Spirit: Morshu

  • Opponent: Wario (fourth alt), tiny Simon
  • Stage: Battlefield Serafew Village
  • Music: Saria's Theme
  • Rules: Tidal waves of Bob-Ombs will occur. The ground is on fire. Defeat Wario to win.
Pinky over Wario



Pinky would be a faster Wario but with less powerful attacks

Waft is still kinda there but it is now a Rage meter, It charges with Chomp and also taking damage, the more rage you get, the faster you get.
Chomp would be much more powerful but a bit slower.
Side Special would just be a powerful charge forwards
Up Special is just a leap upwards and a slam downwards like Dedede's Up special
Down Special is now a powerful Roar, that damage all opponents around you, The higher your rage is the more powerful and larger the radius is, but it consumes the rage meter.

Final Smash has the pinky charge forward and deliver a super powerful bite

(I did not intend to make all of My Echo submissions be Doom demons, but I guess this is how things are going lmao.)


=========

Are we allowed to submit content from EA franchises (because of SimCity) or are they off limits?

Jill Valentine
Uses her real 5 design by default but will have alts for her more classic looks. Most of her attacks stay the same but have been changed to look less spacy. She has couple extra moves taken from Snake such as a rocket launcher. Her final smash uses a zombie hoard
ZSS' stage will be Space Invaders by default

Wario stage
  1. Mischief in Mobius
  2. Wario's Castle
Wario echo
  1. Pinky
  2. Booster
  3. Penny
Zero Suit Samus echo
  1. Male Zero Suit Samus
  2. Half-Suit Samus
  3. Jill Valentine
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Wario AT:
Starts a microgame, where the winners will get a buff - this doesn't modify the stage layout like the microgames on the WarioWare stage.

Wario special: Wario Blast

Wario throws a bomb, which lingers on the ground for some time before exploding, it's a very powerful projectile at the expense of having bad range and taking a very long time to explode - if Wario eats it, it will explode instantly; if Wario runs it over with his bike it'll be flattened and have a longer horizontal range; if Wario corkscrews into it it will float, and if Wario farts on it, it will stun rather than damage when it eventually explodes. This is neutral special, with Chomp moved to back.


Spirit:
Mario (Donkey Kong Jr.)
Ace

Opponent: Mario 64 (NES colours) invisible Morton, invisible Young Link, invisible ZSS
Rules: A Donkey Kong AT will spawn on your side when the foe is at high damage, stamina, all invisible foes have flowers on their heads and spawn when the last is defeated, defeat Mario 64 to win, Morton favours down special, Young Link favours side special, ZSS favours neutral special, Mario has a home run bat
Song: DK/Jr. Medley
Stage: Balloon Fight (Dark green variant) (Hazards off)

Pokey
Novice

Stage: New Pork City
Song: Porky's Theme
Opponents: Wario (blue plumber), giant metal biker Wario
Rules: The first Wario is passive, defeat one to progress to the other, you will get a flower on your head when fighting the metal Wario, food items spawn often.

Enhances to
Porky
Legend


Deep Cut
Ace

Song: ARMS Grand Prix Theme (Boss - Sakura Samurai if Min Min not purchased)
Stage: Omega Press Garden
Opponents: black and orange Greninja, blue bikini ZSS, giant white DK
Rules: Defeat each foe in order, DK will turn invisible, Greninja has a Poke Ball with Genesect, ZSS has a Poke Ball with Kyogre
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Wario Back Special: Crazy Wario

Gross-out Wario and Land Wario finally wed in holy matrimony. When used, Wario gains a dazed look as he stumbles backwards, belching out a cloud of putrid breath. This cloud works similar to the Garlic Breath custom move from Sm4sh, putting opponents in a brief dizzy state. However, it takes Wario some time to snap out of it, so if the cloud doesn't land, you're in trouble. If it does, though, it's a free punish!

(Wario can also stumble off-ledges. It's funny, but if it happens to you, you may not be making it back to the stage. Keep that in mind.)

ZSS Back Special: Plasma Wire

ZSS's Up Special from Brawl becomes a horizontal command grab. Not much else to it.

ZSS Assist Trophy
ZSS acts uses a combination of her Paralyzer, Plasma Whip, and Flip Jump to navigate the stage and attack her opponents.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Final Wario spirit:
McZee
Novice

Stage: Omega Saffron City
Song: Mr. Patch (Dream Land 64 if DLC not purchased)
Opponents: red plumber Wario, Ness, gold armour Shovel Knight, Baby Luigi (diaper)
Rules: The battle begins with you extremely slow, but you become extremely fast later in the battle, Super and Poison Mushrooms spawn often

Final ZSS Spirit:
Pinkle
Advanced

Opponent: Orange Bikini ZSS, tiny pink hair Villager
Stage: Elemental Lighthouse (Venus)
Song: Mysterious Destiny
Rules: Defeat ZSS then Villager, Villager is significantly more powerful and has a Star Rod
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Wario special: Wario Blast

Wario throws a bomb, which lingers on the ground for some time before exploding, it's a very powerful projectile at the expense of having bad range and taking a very long time to explode - if Wario eats it, it will explode instantly; if Wario runs it over with his bike it'll be flattened and have a longer horizontal range; if Wario corkscrews into it it will float, and if Wario farts on it, it will stun rather than damage when it eventually explodes. This is neutral special, with Chomp moved to back.
Wario Back Special: Crazy Wario

Gross-out Wario and Land Wario finally wed in holy matrimony. When used, Wario gains a dazed look as he stumbles backwards, belching out a cloud of putrid breath. This cloud works similar to the Garlic Breath custom move from Sm4sh, putting opponents in a brief dizzy state. However, it takes Wario some time to snap out of it, so if the cloud doesn't land, you're in trouble. If it does, though, it's a free punish!

(Wario can also stumble off-ledges. It's funny, but if it happens to you, you may not be making it back to the stage. Keep that in mind.)
Please vote here for Wario's back special

All other submissions will be used by default

Wario's stage will be Wario's Castle, Wario's echo will be Booster, ZSS' echo is a tie - but since my vote wasn't in that tie I will move it to Half-Suit Samus
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
ZSS alts
  1. Military Dress
  2. Red Military Dress (colour-swapped)
  3. Light Blue Military Dress (based on the Zero Suit)
  4. Black Military Dress
  5. White Military Dress
  6. Pink Military Dress
  7. Orange Military Dress
  8. Brown Military Dress

Wario alts
  1. Orange biker from Brawl
  2. Beige plumber from Brawl
  3. Light blue biker from Brawl
  4. Wario's Woods colour plumber
  5. DIY
  6. Purple Wind
  7. DIY Black
  8. Green Purple Wind

Half Suit alts
  1. Default
  2. Matching blue power suit
  3. Matching red zero suit
  4. Black Power Suit, white Zero Suit
  5. Neon green power suit, magenta zero suit
  6. Dark purple power suit, pastel purple zero suit
  7. brown power suit, dark green zero suit
  8. Yellow power suit, orange zero suit
  9. Matching lime green power and zero suit
  10. Teal Power Suit, maroon Zero Suit
  11. Justin Bailey (has leggings)
  12. Colour-swapped Justin Bailey (pink hair, green clothes)
  13. Brunette Justin Bailey (based on the ending of Metroid)
  14. Blonde Justin Bailey with green clothes (based on Captain N)
  15. Bailey - Light pink clothes with greenish yellow hair
  16. Bailey - black and orange clothes with white hair
Giving JB to Half Suit since she uses the regular arm cannon.
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Booster Alts
  1. Default
  2. Snifit Black
  3. Knife Guy colors (Yellow hat/shirt with red polka dots, white gloves)
  4. Grate Guy colors (Pink hat/shirt with purple polka dots, white gloves/shoes)
  5. Smithy colors (Gray hat/shirt/shoes, white hair)
  6. Spookum colors (Blue hat/shirt/shoes)
  7. Foreman Spike colors (Purple hat/shirt/shoes, purple hair)
  8. Raz colors (Light blue shirt, green shoes, light blue polka-dotted hat)
  9. Valentina colors (Green hat, white shirt/pants)
  10. Mario colors (Faded red hat/shirt, blue pants, brown shoes)
  11. Peach colors (Pink hat/shirt/shoes, blonde hair)
  12. Bowser colors (Green hat, green shirt, yellow shoes, red hair)
  13. Wario colors (Yellow hat/shirt, purple pants, green shoes)
  14. Orange hat/shirt/shoes
  15. Green hat/shirt/shoes
  16. Hot pink hat/shirt/shoes
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Snake echo: Waluigi

All air attacks except fair are taken from Bayonetta. He's faster but weaker and slipperier, with projectiles that are colourful and pretty easy to spot compared to Snake. His grenade is a Bob-Omb, his up strong uses a cannonball blaster, his side smash is completely original and has him pulled by a Chain Chomp, Up Special uses a thunder cloud that has more movement freedom than Cypher and creates a lightning hitbox when finished at the expense of being uncancellable and leaving Waluigi helpless, his side special is a red bullet bill who automatically homes rather than being controlled by Waluigi, and his down special is completely original - an item box that gives him one of the items, even if they're disabled (albeit from a selection of weaker items like bumpers, deku nuts, and beam swords). He's less of a trapper and more of a conventional zoner with mix-up elements thanks to his down special.

Resubbing Aegislash for Ike

Lack of disjoints makes it more of a bruiser, very big but will go into the Z-axis to dodge during certain attacks. down B reflects projectiles instead of countering.

Resubbing Dragon's Table for Ike
Chrom stage: Dragon's Table

A competitive legal stage, basically WarioWare hazoff with better blast zones.
  1. Mastermind
  2. Last Engage
  3. Twilight of the Gods
  4. Area 5 Meeting (Famicom)
Snake stage: Silo

From the Splinter Cell series, this is a wide but not tall stage with plenty of hiding spaces
splintercell.png

Yellow - hard platform; red - soft platform
The background should show you which parts of the stage represent which parts of the map. The block and triangle to the rightmost are a truck.

Silo music
Spies vs. Mercs
Georgia Stress
Common Fight
Airport Infiltration (TOP SECRET)

Spirit:
Bill Rizer and Lance Bean
Legend

Stage: Jungle Japes
Opponent: Red Snake, Light Blue Snake
Song: Mega Man 3 Retro Medley
Rules: Both foes have super scopes

Minesweeper
Ace

Opponent: Yellow Foreman Spike Kirby, Invisible Snake x 6
Song: Canyon.mid
Stage: Omega My Desktop
Rules: Snakes favour down special, defeat Kirby to win, Kirby has a Lip's Stick
 
Last edited:

nirvanafan

Smash Champion
Premium
Joined
Oct 14, 2016
Messages
2,465
Joanna Dark (Snake Echo)



Think she would be quicker but less powerful then Snake

Diamont (Ike Echo)


Still trying for Engage content New final Smash featuring Emblem Roy and up special will match Roy.

Ike Stage (Resubmitting Somniel)
Stage Somniel

Similar format to Garreg Mach. Stage will transition between Plaza, Grotto, Ring Chamber, & Alears room with lots of cameos by Engage characters.

Songs
Dont Speak Her Name (Awakening)
Dusk Falls (Fates)
Omen (Echoes)
Arena (Engage)
And since Platinum is also in Smash

Snake Stage
Desperado Research Facility

Cameos by all Bosses and Blade Wolf. Simple stage, base platform and 2 pass through platforms stacked above with swimable water on edges.

https://m.youtube.com/watch?v=3iz2sfBKVwI

Songs
Rules of Nature
The Stains of Time
Collective Consciousness
It Has to be This Way

Honorable Mention
The Only Thing I Know For Real
 
Last edited:

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Ike Echo: Papyrus

While his lazybones brother may not have made it in, Papyrus is more of a fighter anyways, so he's more than willing to step into Sans' shoes as a potential Undertale fighter! Nyeh heh heh!

As an echo, Papyrus takes the Velociraptor route and shares most of his normals with Ike, wielding a tall bone as a sword. However, his smash and special attacks are completely unique to him!
  • Papyrus' Forward Smash has him thrust his hand forwards, sending out a vertical bone which shares his height.
  • Papyrus' Up Smash has him sprout a taller bone from behind himself, with the tip of the bone being a sweetspot.
  • Papyrus' Down Smash has him stomp the ground, causing bones to sprout out of the ground on both sides of himself - The bones on the left spell out "COOL" while the ones on the right spell out "DUDE".
  • Papyrus' Neutral Special is his fabled Blue Bone attack! While this bone has more range and power than his Forward Smash, it also only affects players who are moving. As long as you're standing still or shielding, you'll be unharmed.
  • Papyrus' Side Special has him pull out the Shock Orb and toss it forwards, causing whoever it hits to get it stuck on their head. Whenever Papyrus attacks a player with the Shock Orb, it gives the foe an electric shock, dealing extra (non-flinching) damage in the process. However, if Papyrus attacks a foe with the Shock Orb too much, it'll fall off, ending the effect and requiring Papyrus to give them the Shock Orb again to continue the effect.
  • Papyrus' Up Special has him defy the laws of psychics and perform the Friendship Kick, which resembles Yoshi's flutter jump. While this move doesn't have a hitbox, it is fairly controllable, long-lasting, and safe thanks to Papyrus' super armor while kicking.
  • Papyrus' Down Special has him offer the opponent a plate of his famous Spaghetti. If he is attacked during the animation, the opponent will be forced to instantly consume the dish. Unfortunately, the spaghetti is so cold that the opponent gets frozen themselves, allowing Papyrus to score some follow-ups!
  • Papyrus' Final Smash was going to be a really cool SPECIAL ATTACK, but thanks to that meddlesome dog, he has to settle for a Completely Normal Attack. This move is similar to Wii Fit Trainer's Final Smash, replacing the silhouettes with various bones.
Oh, and Sans is here too, cheering on his brother in the background! ...When he's not sleeping or slacking off, of course.

Ike Stage: Card Castle

This stage resembles a vertically-expanded version of Castle Siege's first section, having a longer ramp and an additional soft platform. There's also no additional phases to the stage, making it a bit more competitive-friendly.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,582
Noah over Ike



Noah would be a faster and but still kinda heavy Ike

Side Smash is now Sword Strike a less powerful move but is faster.
Neutral Special is now Ground Beat, A grounded projectile that can be charged
Side Special is Edge Thrust, basically what Ike has now but is a stab instead of a slash
Up Special is replaced with Shulk's Air Slash
Down Special is Wide Slash, Noah uses the Zephyr's chakrams to slash horizontally.

Final smash is now Limits Unbound, Mio comes in and they become Ouroboros and slash forwards, those hit are sent into a cutscene and a recreation of Limits unbound from Xenoblade 3
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Super Smash Bros. Dojo!!
Ace

Opponents: Ike, Diddy Kong, Lucas, Sonic
Song: Menu (Super Smash Bros. Brawl)
Stage: Battlefield
Rules: Defeat one foe to progress to the next; foes will spawn slowly, with a lot of downtime between them; Sonic is extremely powerful and spawns with a Final Smash

Wii Wheel
Advanced

Stage: Figure-8 Circuit
Song: Mushroom Gorge
Opponent: Ike (white and blue) x 4
Rules: You will become uncontrollably fast, Ike favours up special
 
Last edited:

Baysha

Smash Ace
Joined
Nov 13, 2021
Messages
815

Snake Echo: Bomberman
  • On the whole, Bomberman is much lighter and floatier than Snake. Not Pichu weight or anything, but still on the lighter side of fighters.
  • Bomberman's non-bomb normals do less damage and knockback than Snake's, but the slower ones come out faster to encourage a more combo-focused playstyle before finishing with strong bomb attacks.
  • Bomberman's grab, pummel, and throws are made to be more generic and not military stuff
  • Bomberman's Forward Smash has him slam a Power Bomb into the ground, exploding in a circle
  • Bomberman's Up Smash has him unleash a line of bombs straight up into the air. It doesn't go nearly as far as Snake's mortar and the explosions themselves are relatively small.

  • Bomberman's Neutral Special has him hold a bomb in his hand as long as the button is held. When released, he will throw it similar to Snake's grenade. The length of time it takes to detonate depends on how long it was held down for. The bomb (and most of the rest of Bomberman's explosives) will explode in a cross shape.
  • Bomberman's Side Special has him kick a Rubber Bomb across the ground. The bomb obeys the rules of gravity and explodes on contact with an opponent
  • Bomberman's Up Special has him jump up high while riding a Louie. He does not deal any damage while jumping. The specific Louie he's riding is dependent on the alt. He can also act or cancel into any of his other moves after. (Though he can only use it once per air time of course)
  • Bomberman's Down Special has him place down a remote bomb and then detonates it the next time it's used. The bomb cannot stick to other fighters but has a bigger blast radius than Snake's C4 to compensate.
 
Last edited:
D

Deleted member

Guest

Venom Snake
From MGS5. He'd play mostly the same but with a few changes. Instead of the Nikita, his arm would fly through out the stage, and instead of the cypher, he futons himself.

View attachment 360761
Mother Base
The central location from MGS 5. Players fight in the middle as the stage raised from the sea. There are some boxes that can be used to get uo to a higher level. Soilders stand in the back and cheer on. Helicopters fly past, carrying characters from MGS5 like Kaz and DD (No Quiet though. Good boys and girls.),
1. A Phantom Pain (Metal Gear Solid V: The Phantom Pain)
2. Sins of the Father (Metal Gear Solid V: The Phantom Pain)
3. Love Deterrence (Metal Gear Solid: Peace Walker)
7. Heavens Divide (Metal Gear Solid: Peace Walker)
 
Last edited by a moderator:

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,582
Marco Rossi over Snake



Marco would be a lighter snake with less physical attacks and more disjoints

Jab Is replaced with a shot from the handgun

Forward Smash is replaced with a blast from the Shotgun

Up Smash is replaced with Flame Shot


Up Special is replaced with
picking Marco up

Down special is replaced with Zantetsu Sword


Final Smash has Marco use the Laser Gun
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
View attachment 360761
Mother Base
The central location from MGS 5. Players fight in the middle as the stage raised from the sea. There are some boxes that can be used to get uo to a higher level. Soilders stand in the back and cheer on. Helicopters fly past, carrying characters from MGS5 like Kaz and DD (No Quiet though. Good boys and girls.),
Chrom stage: Dragon's Table

A competitive legal stage, basically WarioWare hazoff with better blast zones.
  1. Mastermind
  2. Last Engage
  3. Twilight of the Gods
  4. Area 5 Meeting (Famicom)
Snake echo: Waluigi

All air attacks except fair are taken from Bayonetta. He's faster but weaker and slipperier, with projectiles that are colourful and pretty easy to spot compared to Snake. His grenade is a Bob-Omb, his up strong uses a cannonball blaster, his side smash is completely original and has him pulled by a Chain Chomp, Up Special uses a thunder cloud that has more movement freedom than Cypher and creates a lightning hitbox when finished at the expense of being uncancellable and leaving Waluigi helpless, his side special is a red bullet bill who automatically homes rather than being controlled by Waluigi, and his down special is completely original - an item box that gives him one of the items, even if they're disabled (albeit from a selection of weaker items like bumpers, deku nuts, and beam swords). He's less of a trapper and more of a conventional zoner with mix-up elements thanks to his down special.

Resubbing Aegislash for Ike

Lack of disjoints makes it more of a bruiser, very big but will go into the Z-axis to dodge during certain attacks. down B reflects projectiles instead of countering.

Resubbing Dragon's Table for Ike


Snake stage: Silo

From the Splinter Cell series, this is a wide but not tall stage with plenty of hiding spaces
View attachment 369688
Yellow - hard platform; red - soft platform
The background should show you which parts of the stage represent which parts of the map. The block and triangle to the rightmost are a truck.

Silo music
Spies vs. Mercs
Georgia Stress
Common Fight
Airport Infiltration (TOP SECRET)

Spirit:
Bill Rizer and Lance Bean
Legend

Stage: Jungle Japes
Opponent: Red Snake, Light Blue Snake
Song: Mega Man 3 Retro Medley
Rules: Both foes have super scopes

Minesweeper
Ace

Opponent: Yellow Foreman Spike Kirby, Invisible Snake x 6
Song: Canyon.mid
Stage: Omega My Desktop
Rules: Snakes favour down special, defeat Kirby to win, Kirby has a Lip's Stick
Joanna Dark (Snake Echo)



Think she would be quicker but less powerful then Snake

Diamont (Ike Echo)


Still trying for Engage content New final Smash featuring Emblem Roy and up special will match Roy.

Ike Stage (Resubmitting Somniel)


And since Platinum is also in Smash

Snake Stage
Desperado Research Facility

Cameos by all Bosses and Blade Wolf. Simple stage, base platform and 2 pass through platforms stacked above with swimable water on edges.

https://m.youtube.com/watch?v=3iz2sfBKVwI

Songs
Rules of Nature
The Stains of Time
Collective Consciousness
It Has to be This Way

Honorable Mention
The Only Thing I Know For Real
Ike Echo: Papyrus

While his lazybones brother may not have made it in, Papyrus is more of a fighter anyways, so he's more than willing to step into Sans' shoes as a potential Undertale fighter! Nyeh heh heh!

As an echo, Papyrus takes the Velociraptor route and shares most of his normals with Ike, wielding a tall bone as a sword. However, his smash and special attacks are completely unique to him!
  • Papyrus' Forward Smash has him thrust his hand forwards, sending out a vertical bone which shares his height.
  • Papyrus' Up Smash has him sprout a taller bone from behind himself, with the tip of the bone being a sweetspot.
  • Papyrus' Down Smash has him stomp the ground, causing bones to sprout out of the ground on both sides of himself - The bones on the left spell out "COOL" while the ones on the right spell out "DUDE".
  • Papyrus' Neutral Special is his fabled Blue Bone attack! While this bone has more range and power than his Forward Smash, it also only affects players who are moving. As long as you're standing still or shielding, you'll be unharmed.
  • Papyrus' Side Special has him pull out the Shock Orb and toss it forwards, causing whoever it hits to get it stuck on their head. Whenever Papyrus attacks a player with the Shock Orb, it gives the foe an electric shock, dealing extra (non-flinching) damage in the process. However, if Papyrus attacks a foe with the Shock Orb too much, it'll fall off, ending the effect and requiring Papyrus to give them the Shock Orb again to continue the effect.
  • Papyrus' Up Special has him defy the laws of psychics and perform the Friendship Kick, which resembles Yoshi's flutter jump. While this move doesn't have a hitbox, it is fairly controllable, long-lasting, and safe thanks to Papyrus' super armor while kicking.
  • Papyrus' Down Special has him offer the opponent a plate of his famous Spaghetti. If he is attacked during the animation, the opponent will be forced to instantly consume the dish. Unfortunately, the spaghetti is so cold that the opponent gets frozen themselves, allowing Papyrus to score some follow-ups!
  • Papyrus' Final Smash was going to be a really cool SPECIAL ATTACK, but thanks to that meddlesome dog, he has to settle for a Completely Normal Attack. This move is similar to Wii Fit Trainer's Final Smash, replacing the silhouettes with various bones.
Oh, and Sans is here too, cheering on his brother in the background! ...When he's not sleeping or slacking off, of course.

Ike Stage: Card Castle

This stage resembles a vertically-expanded version of Castle Siege's first section, having a longer ramp and an additional soft platform. There's also no additional phases to the stage, making it a bit more competitive-friendly.
Noah over Ike



Noah would be a faster and but still kinda heavy Ike

Side Smash is now Sword Strike a less powerful move but is faster.
Neutral Special is now Ground Beat, A grounded projectile that can be charged
Side Special is Edge Thrust, basically what Ike has now but is a stab instead of a slash
Up Special is replaced with Shulk's Air Slash
Down Special is Wide Slash, Noah uses the Zephyr's chakrams to slash horizontally.

Final smash is now Limits Unbound, Mio comes in and they become Ouroboros and slash forwards, those hit are sent into a cutscene and a recreation of Limits unbound from Xenoblade 3

Snake Echo: Bomberman
  • On the whole, Bomberman is much lighter and floatier than Snake. Not Pichu weight or anything, but still on the lighter side of fighters.
  • Bomberman's non-bomb normals do less damage and knockback than Snake's, but the slower ones come out faster to encourage a more combo-focused playstyle before finishing with strong bomb attacks.
  • Bomberman's grab, pummel, and throws are made to be more generic and not military stuff
  • Bomberman's Forward Smash has him slam a Power Bomb into the ground, exploding in a circle
  • Bomberman's Up Smash has him unleash a line of bombs straight up into the air. It doesn't go nearly as far as Snake's mortar and the explosions themselves are relatively small.

  • Bomberman's Neutral Special has him hold a bomb in his hand as long as the button is held. When released, he will throw it similar to Snake's grenade. The length of time it takes to detonate depends on how long it was held down for. The bomb (and most of the rest of Bomberman's explosives) will explode in a cross shape.
  • Bomberman's Side Special has him kick a Rubber Bomb across the ground. The bomb obeys the rules of gravity and explodes on contact with an opponent
  • Bomberman's Up Special has him jump up high while riding a Louie. He does not deal any damage while jumping. The specific Louie he's riding is dependent on the alt. He can also act or cancel into any of his other moves after. (Though he can only use it once per air time of course)
  • Bomberman's Down Special has him place down a remote bomb and then detonates it the next time it's used. The bomb cannot stick to other fighters but has a bigger blast radius than Snake's C4 to compensate.

Venom Snake
From MGS5. He'd play mostly the same but with a few changes. Instead of the Nikita, his arm would fly through out the stage, and instead of the cypher, he futons himself.


1. A Phantom Pain (Metal Gear Solid V: The Phantom Pain)
2. Sins of the Father (Metal Gear Solid V: The Phantom Pain)
3. Love Deterrence (Metal Gear Solid: Peace Walker)
7. Heavens Divide (Metal Gear Solid: Peace Walker)
Marco Rossi over Snake



Marco would be a lighter snake with less physical attacks and more disjoints

Jab Is replaced with a shot from the handgun

Forward Smash is replaced with a blast from the Shotgun

Up Smash is replaced with Flame Shot


Up Special is replaced with
picking Marco up

Down special is replaced with Zantetsu Sword


Final Smash has Marco use the Laser Gun
Ike echo
  1. Diamont
  2. Noah
  3. Aegislash
  4. Papyrus
Please vote for your top 2

Snake echo
  1. Marco Rossi
  2. Venom Snake
  3. Bomberman
  4. Joanna Dark
  5. Waluigi
Please vote for your top 2

Ike stage
  1. Card Castle
  2. Dragon's Table

Snake stage
  1. Silo
  2. Desperado Research Facility
  3. Mother Base
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Snake AT submission:
When summoned, he would appear inside the box. When the enemy fighter approaches his box, then he comes out and puts a C4 bomb on opponents's body or on the ground. He also sneaks around the stage while planting bombs.
(Also the iconic alert sound would play when Snake notices the opponent)

He can be defeated if he gets notices by enemy fighter.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Ike Echo Votes
  1. Papyrus
  2. Aegislash
Snake Echo Votes
  1. Waluigi
  2. Marco
Snake AT
When first summoned, all that first appears is a cardboard box. Make no mistake, though - Snake is on the loose! Being completely invisible (except when dodging), Snake wll plant C4 around the stage which will instantly go off when approached by an opponent. Snake is nimble and quite good at dodging, which makes it tricky to hit him, but one solid blow will instantly KO him, with the alert sound playing during the freeze frame and Snake screaming as his KO animation plays (both sounds coming from the original MGS).
 
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