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BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,826
Location
winnipeg
King K.Rool Echo: Lord Fredrik


His neutral special would freeze opponents, Side Special would send a Pointy Tuck to strike and Final Smash would freeze DK Isles.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Simon echo 1: Duster

Uses Rope Snake in place of a whip - he doesn't use him as a grab though, instead using wall staples - his Z move lets him climb up walls with said staples. Rope Snake doesn't have as much range as Simon's whip, so Duster is more of a turtle archetype than zoner, he's also very fast. None of his specials are projectiles, instead having Feint Jump, Soaring Axe Kick, and Burning Dropkick from Mii Brawler. Feint jump is a neutral special, with his down special instead being throwing a smoke ball item. His down air is a spike instead of a stall and fall

Simon stage: Clock Tower

clocktower.png

Red - soft platform
Yellow - soft platform movement trajectory. The bottom one moves counterclockwise while the top moves clockwise

Clockwork (Circle of the Moon)
Clockwork (Castlevania 3) (New Remix)
Clockwork Mansion (New Remix)
Go Go in the Castle (New Remix)

Richter stage: Easter Stone

moai stage.png

🗿🗿🗿🗿🗿
Black - Hard platforms, spins and turns into walls.
Red - soft platform, doesn't spin

Easter Stone (New Remix)
Challenger 1985 (New Remix)
Mechanical Base (New Remix)
RED ZONE
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Simon Echo 1: Trevor Belmont

Trevor's pretty straight forward, being stronger than the other Belmonts at the cost of being slower. Notably, he uses the Banshee Cross (technically the Banshee Boomerang due to Nintendo's NES-era censorship) from Dracula's Curse, which is slower and stronger than the regular Cross. His Final Smash is also Sudden Impact, a powerful whip strike followed by a rapid series of weaker ones if the initial hit lands.

Simon Echo 2: Gameland Simon

The handsome hero of Videoland himself, Gameland Simon would share a lot in common with his canon self, even if his animations are suitably goofy. His specials, however, are mostly changed:
  • Neutral Special has Simon toss a random object from his Bottomless Backpack. While it'll always have the general arcing trajectory of the axe, the exact arc and effects of the makeshift projectile varies.
  • Side Special is a fishing line grab like Isabelle's.
  • Down Special uses Simon's breath spray like the Holy Water - It deals less damage per hit, but slowly moves forward while it's out.
  • Final Smash has a similar activation to Grand Cross, but calls on Captain N's other protagonists to help Simon out.
Richter Stage: Crossroads (Frogger)

This stage takes some inspiration from NASB's Traffic Jam; Trucks move across the back layer from left to fight, while cars move across the forward layer right to left; The roofs of both serve as soft platforms.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Spirits:
President Koopa
Advanced

Stage: No More Heroes Motel
Opponents: Mii Gunner (business suit), giant King K. Rool, tiny green Inkling
Song: Bowser's Road (New Remix)
Rules: Defeat one foe to progress to the next, Mii Gunner has a Super Scope, Bob-Ombs will spawn

Wii Remote and Nunchuk
Novice

Stage: Skyloft (Hazards off)
Opponent: Richter, Red Richter, Green Richter, Yellow Richter
Song: Wii Menu Ambience
Rules: Foes favour neutral air, blue Richter spawns with a Super Launch Star, hostile Mii ATs will spawn

Enhances into Wii Remote and Nunchuk (Pink)
Legend


Game Boy Advance Video
Advanced

Opponents: King K. Rool, green TP Zelda, grey Appletun
Song: Split and Splat
Stage: Omega Mute City SNES
Rules: Foes are invincible, and so are you. Foes like to taunt. "Survive" 2 minutes, hostile Nightmare ATs will spawn.
 
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BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,826
Location
winnipeg
Spirit: Crocomire
Advanced spirit

Arena: Brinstar Depths (Omega)
OST: Brinstar Depths (Ultimate)
Opponent: Giant Orange King K.Rool
Rules: the enemy is giant and prefers neutral specials
Gives you explosion resistance
 
D

Deleted member

Guest
King_Hippo.png

King Hippo
Some moves would obviously have to be radically changed, but I think there is enough here to make this work.

K. Rool Stage
FQ0gUgyWYAAuGLQ.jpg

Scuttle Town
Form the Shantae series. Players can climb up the buildings and fight all around the town. It's a rather large stage. At a certain point the stage will be invaded by Risky's Pirates, and you'll be able to fight on her ship as it pulls into the town. This will cause the townsfolk to fleee.
Tracks -
Scuttle Town
Run Run Rottytops!
Dance Through the Danger
Counterfeit Mermaids

Simon Stage
Demon_Village.png

Haunted Graveyard
A stage based on Ghosts and Goblins. It's layed out much like the original game, with a front part and a back part. And players can go into the back too fight. The stage Scrolls along and is full of zombies, skeletons and other creepy creatures to watch out for.
Tracks -
Haunted Graveyard
Crystalline City
Shadowlord's Citadel
Firebrand's Theme
 
Last edited by a moderator:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
View attachment 371889
King Hippo
Some moves would obviously have to be radically changed, but I think there is enough here to make this work.

K. Rool Stage
View attachment 371888
Scuttle Town
Form the Shantae series. Players can climb up the buildings and fight all around the town. It's a rather large stage. At a certain point the stage will be invaded by Riley's Pirates, and you'll be able to fight on her ship as it pulls into the town. This will cause the townsfolk to fleee.
Tracks -
Scuttle Town
Run Run Rottytops!
Dance Through the Danger
Counterfeit Mermaids

Simon Stage
View attachment 371893
Haunted Graveyard
A stage based on Ghosts and Goblins. It's layed out much like the original game, with a front part and a back part. And players can go into the back too fight. The stage Scrolls along and is full of zombies, skeletons and other creepy creatures to watch out for.
Tracks -
Haunted Graveyard
Crystalline City
Firebrand's Theme
Theme of Morrigan
K. Rool echo: Kaptain K. Rool

His crown toss is replaced with a blunderbuss boost, and all his crown attacks (up smash and up air) are replaced with new moves. He carries his Blunderbuss in idle.

K. Rool stage: K. Rool Kountry

View attachment 371867
A special stage just for our favourite cold-blooded autocrat - this transforms from Gangplank Galleon to the inside of the Flying Crock to the Baron's castle to the Krusha ring, somewhat like the Paper Mario stage, all set against a sinister red sky
Red - soft platform
Blue - Hazard that is out for entire transformation
Yellow - Hazard that only appears when the oil drums are hit with a fire attack.

Big Boss Blues
Wizpig Theme
Showdown at the Tower (New Remix)
Homecoming Hijinx
King K.Rool Echo: Lord Fredrik


His neutral special would freeze opponents, Side Special would send a Pointy Tuck to strike and Final Smash would freeze DK Isles.
Simon echo 1: Duster

Uses Rope Snake in place of a whip - he doesn't use him as a grab though, instead using wall staples - his Z move lets him climb up walls with said staples. Rope Snake doesn't have as much range as Simon's whip, so Duster is more of a turtle archetype than zoner, he's also very fast. None of his specials are projectiles, instead having Feint Jump, Soaring Axe Kick, and Burning Dropkick from Mii Brawler. Feint jump is a neutral special, with his down special instead being throwing a smoke ball item. His down air is a spike instead of a stall and fall

Simon stage: Clock Tower

View attachment 371873
Red - soft platform
Yellow - soft platform movement trajectory. The bottom one moves counterclockwise while the top moves clockwise

Clockwork (Circle of the Moon)
Clockwork (Castlevania 3) (New Remix)
Clockwork Mansion (New Remix)
Go Go in the Castle (New Remix)

Richter stage: Easter Stone

View attachment 371871
🗿🗿🗿🗿🗿
Black - Hard platforms, spins and turns into walls.
Red - soft platform, doesn't spin

Easter Stone (New Remix)
Challenger 1985 (New Remix)
Mechanical Base (New Remix)
RED ZONE
Simon Echo 1: Trevor Belmont

Trevor's pretty straight forward, being stronger than the other Belmonts at the cost of being slower. Notably, he uses the Banshee Cross (technically the Banshee Boomerang due to Nintendo's NES-era censorship) from Dracula's Curse, which is slower and stronger than the regular Cross. His Final Smash is also Sudden Impact, a powerful whip strike followed by a rapid series of weaker ones if the initial hit lands.

Simon Echo 2: Gameland Simon

The handsome hero of Videoland himself, Gameland Simon would share a lot in common with his canon self, even if his animations are suitably goofy. His specials, however, are mostly changed:
  • Neutral Special has Simon toss a random object from his Bottomless Backpack. While it'll always have the general arcing trajectory of the axe, the exact arc and effects of the makeshift projectile varies.
  • Side Special is a fishing line grab like Isabelle's.
  • Down Special uses Simon's breath spray like the Holy Water - It deals less damage per hit, but slowly moves forward while it's out.
  • Final Smash has a similar activation to Grand Cross, but calls on Captain N's other protagonists to help Simon out.
Richter Stage: Crossroads (Frogger)

This stage takes some inspiration from NASB's Traffic Jam; Trucks move across the back layer from left to fight, while cars move across the forward layer right to left; The roofs of both serve as soft platforms.
K. Rool stage
  1. K. Rool Kountry
  2. Scuttle Town
Simon stage
  1. Clock Tower
  2. Haunted Graveyard
Richter stage
  1. Crossroads
  2. Easter Stone
Belmonts echoes
  1. Trevor
  2. Videoland Simon
  3. Duster
Please vote for your top 2
  1. 2
  2. 1
K. Rool echo
  1. King Hippo
  2. Kaptain K. Rool
  3. Lord Fredrik
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit a new special for King K. Rool!
This will go to back by default, but you can move another move to back to account for this move.

Submit a new special for Simon and Richter!
If you want Richter to get a different move, please include it as part of your submission

Submit an Assist Trophy function for K. Rool!

Submit an Assist Trophy function for Simon!

Submit an Assist Trophy function for Richter!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
K. Rool back special: Propaganda Stations

Monarchist propaganda? How topical. K. Rool sets up a propaganda sign which gives him extra durability - his belly armour becomes harder to crack, he takes slightly less damage, and he gains tough guy super armour - he can set up to 4 at a time which stacks his boosts - the catch is that these stations are REALLY easy to destroy, one weak hit and they'll poof away, so make sure you set them up in smart locations, which might be easy in casual play, but in competitive play you've gotta use this move very cunningly. With all 4 out, his belly armour can fully absorb damage (though the HP system remains intact)

Rool AT: Stands in place as Kaptain K. Rool and shoots 6 kannonballs in order:
  1. A regular kannonball
  2. A spinning kannonball
  3. A kannonball that turns invisible
  4. A set of tiny kannonballs in rapid succession
  5. A purple kannonball that gives the Ramblin' Evil Mushroom effect
  6. A red kannonball that instakills
Then the blunderbuss explodes and K. Rool is covered in smoke.

  1. Videoland Simon
  2. Duster
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Simon Echoes
  1. Trevor
  2. Duster

K. Rool Special: Kroc Shocker
Somewhat inspired by his DKC3 fight, K. Rool sets up an electric wall about as tall as Mario. The wall deals multiple hits of small flinching damage before launching them upwards. It's not very powerful, and VERY difficult, if not impossible, to KO with. What this move is REALLY for is boosting K. Rool's other specials; Cannonballs and crowns that pass through the wall become electrified, dealing extra damage and paralyzing upon hit, while passing through the wall with Propellerpack gives K. Rool an electric field for a few seconds, giving him a limited degree of super armor seperate from his regular belly armor.

The downside to this is setting it all up in the first place; After placing the trap (which can be done on the ground or in midair), K. Rool needs to laugh like the overconfident villain he is before activating it via remote, giving the move some considerable startlag (though the endlag isn't that bad). If you can attack him during his laughter, the trap won't activate.

Simon/Richter Special: Backdash

Looks like Alucard taught the Belmonts one of his signature moves. While this backwards dash doesn't deal any damage, it's VERY quick, allowing the Belmonts to strike with a whip or projectile soon after backing away. Sadly, you can't combo it into insane Backdash strings - There is a brief cooldown.

Simon AT
Simon acts a lot like his NES games, stiffly walking and jumping around while using the Vampire Killer. While he sparingly using his specials in comparison, they do have amped-up power.

Richter AT
When summoned, Richter uses Hydro Storm, causing holy water to pour onto the stage and cause every platform to erupt into blue flames. While aflame, platforms deal passive damage to opponents, but not the summoner or their allies.

K. Rool Spirit 1: King Krusha K. Rool

  • Opponent: King K. Rool
  • Stage: Boxing Ring
  • Music: Boss 2 - DK: Jungle Climber
  • Rules: Stamina match. The opponent likes to use physical attacks, which have souped-up power.
K. Rool Spirit 2: Kamikaze K. Rool

  • Opponent: King K. Rool (brown alt)
  • Stage: Pilotwings
  • Music: Gear Getaway
  • Rules: The opponent is equipped with a Jetpack. Hostile Assist Trophies (Andross) will spawn.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
K. Rool's stage will be - by removing my vote for K. Rool Kountry - Scuttle Town, Simon's will be the Clocktower, and Richter's will be Crossroads

K. Rool's echo will be - by removing my vote for King Hippo - Lord Fredrik.

  1. Videoland Simon - 3
  2. Duster - 5
  3. Trevor - 7
Simon's echo will be Trevor, while Richter's will be Duster.

All ATs from yesterday will be used by default
K. Rool back special: Propaganda Stations

Monarchist propaganda? How topical. K. Rool sets up a propaganda sign which gives him extra durability - his belly armour becomes harder to crack, he takes slightly less damage, and he gains tough guy super armour - he can set up to 4 at a time which stacks his boosts - the catch is that these stations are REALLY easy to destroy, one weak hit and they'll poof away, so make sure you set them up in smart locations, which might be easy in casual play, but in competitive play you've gotta use this move very cunningly. With all 4 out, his belly armour can fully absorb damage (though the HP system remains intact)
K. Rool Special: Kroc Shocker
Somewhat inspired by his DKC3 fight, K. Rool sets up an electric wall about as tall as Mario. The wall deals multiple hits of small flinching damage before launching them upwards. It's not very powerful, and VERY difficult, if not impossible, to KO with. What this move is REALLY for is boosting K. Rool's other specials; Cannonballs and crowns that pass through the wall become electrified, dealing extra damage and paralyzing upon hit, while passing through the wall with Propellerpack gives K. Rool an electric field for a few seconds, giving him a limited degree of super armor seperate from his regular belly armor.

The downside to this is setting it all up in the first place; After placing the trap (which can be done on the ground or in midair), K. Rool needs to laugh like the overconfident villain he is before activating it via remote, giving the move some considerable startlag (though the endlag isn't that bad). If you can attack him during his laughter, the trap won't activate.

Simon/Richter Special: Backdash

Looks like Alucard taught the Belmonts one of his signature moves. While this backwards dash doesn't deal any damage, it's VERY quick, allowing the Belmonts to strike with a whip or projectile soon after backing away. Sadly, you can't combo it into insane Backdash strings - There is a brief cooldown.
1. Trevor
2. Duster

Simon and Richter

Dagger

A fast moving projectile with minimal lag, decent damage, but no kill power.
All ATs will be used by default

Belmonts special

K. Rool
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit 8 alternate costumes for King K. Rool!
These will add to the existing alt list, not replace it

Submit 8 alternate costumes for Simon!

Submit 8 alternate costumes for Richter!

Submit 16 alternate costumes for Trevor!

Please include default

Submit 16 alternate costumes for Duster!

Submit 16 alternate costumes for Lord Fredrik!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
K. Rool alts
  1. Kaptain K. Rool (throws pirate hat)
  2. Baron K. Roolenstein (throws fake forehead)
  3. King Krusha K. Rool (throws crown)
  4. Kamekaze K. Rool (throws aviator helmet)
  5. Samurai (Original, throws helmet)
  6. Wild West Sheriff (Original, throws cowboy hat)
  7. Clown (Original, throws wig)
  8. Aristocrat (Original, throws top hat)

Spirits:
Moai
Gradius
Ace

Opponents: tiny Yuka (Fillbot) x 10, giant metal Duster x 2
Song: Tiger! Tiger! (Space Shooter - World 3 if DLC not purchased)
Stage: Omega Meteo
Rules: Fillbot favours back air

Herbert P. Bear
Advanced

Opponents: Fredrik
Ally: Penguin (EPF outfit)
Stage: Tortimer Island
Song: Battle in the Base
Rules: Fire floor (Trees only), Freezies spawn often, foe spawns holding a Sidestepper from Mario Bros.
 
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BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,826
Location
winnipeg
Spirit: Walrein
Advanced Defence

Arena: Summit
OST: Victory Road
Opponent: Lord Fredrik
The opponent prefers neutral specials. The floor is slippery

Spirit: Pompy
Novice Spirit

Arena: Summit
OST: Mangrove Cove
Opponents: 4 Small Lord Fredriks
Rules: the enemies are tiny
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Simon Alts
  1. Judgement design
  2. Red Judgement
  3. Orange Judgement
  4. White Judgement
  5. "Retro" (model swap; based on his NES sprite and Simon's Quest cover art)
  6. Red Retro
  7. Blue Retro
  8. Black Retro
Fredrik Alts
  1. Default
  2. Big Sphen Blue
  3. Waldough Brown
  4. Red
  5. Green
  6. Purple
  7. Black
  8. Ice Armor (model swap; original concept)
  9. Black Ice Armor
  10. Light Blue Ice Armor
  11. Orange Ice Armor
  12. Yellow Ice Armor
  13. Purple Ice Armor
  14. White Ice Armor
  15. Red Ice Armor
Fredrik Spirit: Bluey

  • Opponent: Duck Hunt Lord Fredrik
  • Stage: Figure-8 Circuit
  • Music: Ice Ice Outpost
  • Rules: The opponent has enhanced speed. Freezies will spawn.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Richter alts
  1. Cyan
  2. Light Grey
  3. Dark Grey
  4. Beige
  5. Simon Brown
  6. Maroon
  7. Light pink
  8. Lime green

Duster
  1. Default
  2. Light pink shirt and white trousers (based on Lucky)
  3. Brown trousers and white shirt
  4. Yellow shirt and orange trousers
  5. Brown shirt, grey hair and trousers
  6. Purple shirt with green trousers
  7. Red shirt and maroon trousers
  8. Green shirt, blonde hair, and red trousers (based on N64 design)
  9. Lucky (has unique announcer call)
  10. Lucky with blue jacket and hot pink trousers (based on regular appearance)
  11. Lucky with black jacket
  12. Lucky with yellow jacket
  13. Lucky with green jacket
  14. Lucky with red jacket, "DCMC" written on it with animated glow
  15. Lucky with 70s-style non-animated psychedelic jacket
  16. Lucky with animated tie dye psychedelic jacket.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit a stage for Incineroar!
Please embed an image and link 4 songs

Submit a stage for Isabelle!

Submit an echo for Isabelle!

Please embed an image

Submit an echo for Incineroar!

You can submit up to 4 Incineroar spirits and up to 4 Isabelle spirits between now and the start of Plant and Joker.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Isabelle stage: Honeycomb Herald

A scrolling stage of sorts. The entire stage is made up of soft platforms that slowly descend into toxic honey - rather simple really. There's platforms to the left and right that don't descend. The stage is bigger than the source material and doesn't have walls.

Honeycomb Herald
Die House
Hi-Sea Hijinx
Buck Bumble (and here's the sole reason I submitted this stage)

Incineroar stage: Pokemon Go

This stage begins off as a Final Destination clone - the stage will slowly move around and find Pokestops, these Pokestops are of stages from the rest of the game, and will change the stage into a hologram platform resembling those stages' layouts in hazards off formation. There will be a Pokemon at each Pokestop that creates a special effect. Time is based on the internal clock, while weather is randomised and can change throughout the battle - weather has no gameplay impact. The Poke Stops that can appear are
  1. Big Battlefield
  2. Great Plateau Tower
  3. Moray Towers
  4. Dracula's Castle
  5. Mementos
  6. Peach's Castle 64
  7. Peach's Castle Melee
  8. Rainbow Cruise
  9. Mushroom Kingdom 2
  10. Mario Bros.
  11. Mario Galaxy
  12. Super Happy Tree
  13. Yoshi's Island (Melee)
  14. Kongo Jungle 64
  15. Kongo Falls
  16. Hyrule Castle 64
  17. Norfair
  18. Corneria
  19. Venom
  20. Saffron City
  21. Pokémon Stadium
  22. Spear Pillar
  23. Kalos Pokémon League
  24. Onett
  25. Fourside
  26. Skyworld
  27. Reset Bomb Forest
  28. Distant Planet
  29. Smashville
  30. Boxing Ring
  31. Duck Hunt
  32. Windy Hill Zone
  33. Suzaku Castle
  34. Hanenbow
  35. Tomodachi Life
  36. Meta Crystal
  37. Tal Tal Heights
  38. Wondaria
  39. Snowdin
  40. Magikarp Waterfall
  41. Rhythm Rally
  42. Maple Tree
  43. Serafew Village
  44. Elemental Lighthouse
  45. NMH Motel
  46. Wario's Castle
  47. Dragon's Table
  48. Sanctuary in the Sky
  49. Bramble Blast
  50. Dedede Arena
  51. Snake Man stage
  52. Mii Contest Channel
  53. Pac-Maze
  54. Explodatorium
  55. Ciel Sandsea
  56. MakoMart
  57. Birthday Bash
  58. Clock Tower
  59. Scuttle Town
The Pokémon that appear are
  1. Magikarp - does nothing
  2. Primarina - floods the bottom of the stage (can't show up with walkoffs)
  3. Muk - makes certain platforms sticky
  4. Zubat - Summons a swarm of Zubats that fly left and right, but can be attacked
  5. Azurill - Summons blue ball springs on the sides of stage (can't show up with walkoffs)
  6. Litwick - Attaches blue fire to certain platforms that gives damage but no knockback
  7. Hippopotas - Makes extra sand platforms that slowly disappear when stood on
  8. Bronzor - Summons Spring Stadium-style ceilings
  9. Ribombee - Makes a constant supply of Pollen Puffs to eat
  10. Boltund - Creates bumpers made of electricity, these can reflect projectiles
  11. Mudkip - Makes certain floors slippery
  12. Donphan - Makes a stage tilted
  13. Mr. Mime - Summons invisible platforms
  14. Shieldon - Makes all soft platforms hard
  15. Munna - makes certain platforms into sleep platforms

Walking Theme
Oreburgh City (New Remix)
Driftveil City (New Remix)
Jigglypuff (New Remix)

Incineroar echo: The Amazon

All fire effects are swapped for noxious swamp gasses, and the side B command grab involves a bite.

Isabelle echo: Digby

Just like Roll, there's not really much I can say about this one.
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Incineroar Stage: Joy Mech Stadium

This stage scrolls endlessly in horizontal directions with rubberbanding coming into play, making horizontal KOs near-impossible. This stage is moreso designed with Stamina play in mind (though top blast zone KOs are still very much a thing).
Isabelle Echo: Resubbing Villager + Iron Golem with a few modifications.
Villager Echo: Villager & Iron Golem

(The Iron Golem doesn't actually do much - It's just part of the name to avoid confusion with the AC Villager.)
  • MC Villager is a little bigger and slower than AC Villager, but also a little heavier and harder-hitting.
  • MC Villager uses a hoe for Side Tilt, but it's mechanically the same move.
  • The Iron Golem performs all of MC Villager's smash attacks, giving them more range and power but also laggier.
  • Forward and Back Air use a Bow and Arrow, but are mechanically the same.
  • MC Villager borrows Steve's grab and pummel. The throws remain from AC Isabelle, though.
  • Side Special uses a pig as a vehicle instead of a fishing pole - The pig is suspectible to gravity, but is also faster and can do everything else the rocket can do.
  • Up Special serves a more traditional recovery in the air, with the Iron Golem hoisting Villager into the air. However, on the ground, the move becomes a strong command grab with the golem appearing to launch opponents upward instead.
  • Down Special is borrowed from Villager.
Everything else is the same as Isabelle, but with appropiate Minecraft items visually replacing the original AC items. Overall, the only moves that flatout change are the smash attacks, grab/pummel, and the specials aside from Neutral.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Glitch
TOP SECRET
Novice

Song: Scrap Brain Zone
Opponent: Metal Falco, tiny orange Incineroar
Stage: Clock Tower
Rules: Franklin Badges will spawn, Falco favours neutral special, Incineroar favours up special

Large Bass
Legend

Song: Clock Tower (MVC2)
Stage: Omega Kongo Falls
Opponent: grey summer Isabelle
Ally: Giant green Dedede Kirby
Rules: Isabelle favours side special, make sure Kirby isn't KO'd, Kirby favours Neutral Special

DOL-006
Novice

Song: Menu 2 (Melee)
Stage: Fountain of Dreams (hazards on)
Opponent: Tiny Incineroar x 7
Rules: Incineroar favours neutral special

Mimi and Nyami
Ace

Song: Can You Feel the Sunshine?
Stage: Mementos (Yellow) (hazards off) (WarioWare Inc. (hazards off) if DLC not purchased)
Opponents: Light Blue Isabelle (Tanooki ears), Light Blue Isabelle (Bunny ears)
Rules: No-frills battle
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,583
Lottie over Isabelle

A pretty basic Echo, The only big difference is Up Special cycles through multiple different chairs and exiting Down Special early causes the chair to fall down and damage opponents.

Final Smash has her build the Happy Home Academy instead of the Town Hall
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Isabelle stage: Honeycomb Herald

A scrolling stage of sorts. The entire stage is made up of soft platforms that slowly descend into toxic honey - rather simple really. There's platforms to the left and right that don't descend. The stage is bigger than the source material and doesn't have walls.

Honeycomb Herald
Die House
Hi-Sea Hijinx
Buck Bumble (and here's the sole reason I submitted this stage)

Incineroar stage: Pokemon Go

This stage begins off as a Final Destination clone - the stage will slowly move around and find Pokestops, these Pokestops are of stages from the rest of the game, and will change the stage into a hologram platform resembling those stages' layouts in hazards off formation. There will be a Pokemon at each Pokestop that creates a special effect. Time is based on the internal clock, while weather is randomised and can change throughout the battle - weather has no gameplay impact. The Poke Stops that can appear are
  1. Big Battlefield
  2. Great Plateau Tower
  3. Moray Towers
  4. Dracula's Castle
  5. Mementos
  6. Peach's Castle 64
  7. Peach's Castle Melee
  8. Rainbow Cruise
  9. Mushroom Kingdom 2
  10. Mario Bros.
  11. Mario Galaxy
  12. Super Happy Tree
  13. Yoshi's Island (Melee)
  14. Kongo Jungle 64
  15. Kongo Falls
  16. Hyrule Castle 64
  17. Norfair
  18. Corneria
  19. Venom
  20. Saffron City
  21. Pokémon Stadium
  22. Spear Pillar
  23. Kalos Pokémon League
  24. Onett
  25. Fourside
  26. Skyworld
  27. Reset Bomb Forest
  28. Distant Planet
  29. Smashville
  30. Boxing Ring
  31. Duck Hunt
  32. Windy Hill Zone
  33. Suzaku Castle
  34. Hanenbow
  35. Tomodachi Life
  36. Meta Crystal
  37. Tal Tal Heights
  38. Wondaria
  39. Snowdin
  40. Magikarp Waterfall
  41. Rhythm Rally
  42. Maple Tree
  43. Serafew Village
  44. Elemental Lighthouse
  45. NMH Motel
  46. Wario's Castle
  47. Dragon's Table
  48. Sanctuary in the Sky
  49. Bramble Blast
  50. Dedede Arena
  51. Snake Man stage
  52. Mii Contest Channel
  53. Pac-Maze
  54. Explodatorium
  55. Ciel Sandsea
  56. MakoMart
  57. Birthday Bash
  58. Clock Tower
  59. Scuttle Town
The Pokémon that appear are
  1. Magikarp - does nothing
  2. Primarina - floods the bottom of the stage (can't show up with walkoffs)
  3. Muk - makes certain platforms sticky
  4. Zubat - Summons a swarm of Zubats that fly left and right, but can be attacked
  5. Azurill - Summons blue ball springs on the sides of stage (can't show up with walkoffs)
  6. Litwick - Attaches blue fire to certain platforms that gives damage but no knockback
  7. Hippopotas - Makes extra sand platforms that slowly disappear when stood on
  8. Bronzor - Summons Spring Stadium-style ceilings
  9. Ribombee - Makes a constant supply of Pollen Puffs to eat
  10. Boltund - Creates bumpers made of electricity, these can reflect projectiles
  11. Mudkip - Makes certain floors slippery
  12. Donphan - Makes a stage tilted
  13. Mr. Mime - Summons invisible platforms
  14. Shieldon - Makes all soft platforms hard
  15. Munna - makes certain platforms into sleep platforms

Walking Theme
Oreburgh City (New Remix)
Driftveil City (New Remix)
Jigglypuff (New Remix)

Incineroar echo: The Amazon

All fire effects are swapped for noxious swamp gasses, and the side B command grab involves a bite.

Isabelle echo: Digby

Just like Roll, there's not really much I can say about this one.
Incineroar Echo: Obstagoon

This Pokémon would use Cross Posion as a Side Special and Take Down and an Up Special. It’s down special would be Crunch.
Incineroar Stage: Joy Mech Stadium

This stage scrolls endlessly in horizontal directions with rubberbanding coming into play, making horizontal KOs near-impossible. This stage is moreso designed with Stamina play in mind (though top blast zone KOs are still very much a thing).
Isabelle Echo: Resubbing Villager + Iron Golem with a few modifications.
Villager & Iron Golem



(The Iron Golem doesn't actually do much - It's just part of the name to avoid confusion with the AC Villager.)
  • MC Villager is a little bigger and slower than AC Villager, but also a little heavier and harder-hitting.
  • MC Villager uses a hoe for Side Tilt, but it's mechanically the same move.
  • The Iron Golem performs all of MC Villager's smash attacks, giving them more range and power but also laggier.
  • Forward and Back Air use a Bow and Arrow, but are mechanically the same.
  • MC Villager borrows Steve's grab and pummel. The throws remain from AC Isabelle, though.
  • Side Special uses a pig as a vehicle instead of a fishing pole - The pig is suspectible to gravity, but is also faster and can do everything else the rocket can do.
  • Up Special serves a more traditional recovery in the air, with the Iron Golem hoisting Villager into the air. However, on the ground, the move becomes a strong command grab with the golem appearing to launch opponents upward instead.
  • Down Special is borrowed from Villager.
Everything else is the same as Isabelle, but with appropiate Minecraft items visually replacing the original AC items. Overall, the only moves that flatout change are the smash attacks, grab/pummel, and the specials aside from Neutral.
Lottie over Isabelle

A pretty basic Echo, The only big difference is Up Special cycles through multiple different chairs and exiting Down Special early causes the chair to fall down and damage opponents.

Final Smash has her build the Happy Home Academy instead of the Town Hall
Isabelle's stage will be Honeycomb Herald by default

Incinceroar stage
  1. Joy Mech Stadium
  2. Pokémon Go

Incineroar echo
  1. Obstagoon
  2. The Amazon

Isabelle echo
  1. Villager and Iron Golem
  2. Lottie
  3. Digby
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit a new special for Isabelle!
This will go to the back input by default, but you can move another move to back to allow this on a different input if you desire.

Submit a new special for Incineroar!

Submit a Poké Ball function for Incineroar!


Isabelle will use her 3DS/Wii U AT by default
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Incineroar Special: Fury Swipes
A simple lunging swipe similar to the Wolf Flash - Doesn't have quite as good range, but is stronger.

Incineroar PokeBall
Upon being summoned, Incineroar will try to use the Alohan Whip on opponents, posing after every successful whip.

And in light of recent events...

Isabelle Spirit: Rumor Honeybottoms

  • Opponent: Giant Isabelle (yellow alt), Pac-Man (x2, Mappy alt)
  • Stage: Honeycomb Herald
  • Music: Honeycomb Herald
  • Rules: Beehives frequently spawn. The opponent likes to use their Up Special.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
All submissions from yesterday will be used by default

Isabelle's echo will be Digby, and Incineroar's stage will be Pokemon Go, and a Winner is The Amazon!
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit 8 alternate costumes for Incineroar!
These will add on to the existing alts, not replace them

Submit 8 alternate costumes for Isabelle!

Submit 16 alternate costumes for The Amazon!

Please include default

Submit 16 alternate costumes for Digby!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Amazon
  1. Default (neon green and pink)
  2. Dark green and normal green
  3. Starman Pink and Blue
  4. Great Panther brown and yellow (also resembles the Brown Rockfish)
  5. Great Puma salmon and white
  6. Orange and red (based on Great Puma's box art appearance)
  7. Referee white and black
  8. Yellow and pink (original)
  9. Red and black (original)
  10. Purple and light pink (original)
  11. Blue and red (original)
  12. Cyan and dark blue (original)
  13. Black and bioluminescent blue
  14. Greyscale (based on Creature from the Black Lagoon)
  15. Voxel (gameplay, low detail)
  16. Voxel (CSS, high detail)

Incineroar
  1. Rowlet colours
  2. Primarina colours
  3. Skitty colours
  4. Hariyama colours
  5. Entei colours
  6. Perrserker colours
  7. Professor Kukui's jacket, shades, and hat
  8. Lt. Surge's shirt, shades, and trousers

Isabelle
  1. Lottie (3DS)
  2. Lottie (Switch)
  3. 3DS Lottie - Dark Blue
  4. Switch Lottie - Light Blue
  5. 3DS Lottie - White
  6. Switch Lottie - Black
  7. 3DS Lottie - Orange
  8. Switch Lottie - Yellow

Digby
  1. Default
  2. Pocket Camp
  3. Default - dark green
  4. PC - maroon
  5. Default - yellow
  6. Rain Coat
  7. Default - Isabelle green
  8. Rain Coat - Black
  9. Harvey
  10. Harvey - Tie-dye green and orange
  11. Harvey - Black
  12. Harvey - Tie-dye red and blue
  13. Harvey - Green
  14. Harvey - Tie-dye purple and pink
  15. Harvey - Pink
  16. Harvey - Tie-dye yellow and white
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,067
Location
Wherever good books are sold.
Amazon Spirit 1: Giant Merman

  • Opponent: Giant Amazon (green alt)
  • Stage: Kalos Pokemon League
  • Music: Ripped Silence
  • Rules: You have reduced traction.
Amazon Spirit 2: Starman (Pro Wrestling)

  • Opponent: Amazon (Starman alt)
  • Stage: Boxing Ring (Smash)
  • Music: Mach Rider
  • Rules: No-frills.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Isabelle
  1. Lottie (3DS)
  2. Lottie (Switch)
  3. 3DS Lottie - Dark Blue
  4. Switch Lottie - Light Blue
  5. 3DS Lottie - White
  6. Switch Lottie - Black
  7. 3DS Lottie - Orange
  8. Switch Lottie - Yellow
Isabelle Alts

1. New Horizons Isabelle
2. New Horizons Green
3. New Horizons Blue
4. New Horizons Purple
5. Dress Isabelle
6. Pink Dress
7. Yellow Dress
8. Red Dress
Please vote here for Isabelle's alts

All other alts will be used by default
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
Submit a stage for Joker!
Please embed an image and link 4 songs

Submit a stage for Piranha Plant!

Submit an echo for Piranha Plant!

Please embed an image

Submit an echo for Joker!
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,562
Location
Ed Bighead for NASB 2
PP stage: Forbidden Maze

Based on the infamous Atari 2600 port of Pac-Man. It has a similar visual gimmick to Dream Land GB and the Flat Zones, taking place inside a 70s CRT - the outer border of the stage is rather dark to give the stage an ominous vibe, fitting for this port's role in gaming history.
forbidden.png

You can only KO off the top and bottom - a ghost will appear, but it stays stationary and will instantly teleport.

Ghostly Garden (New Remix)
Haunted Boardwalk
Pac-Baby
Galactic Outpost (PSP)

Joker stage: RED ZONE

Based on the music video for the Red Zone music track from Beatmania IIDX RED, this is a stage that takes you around a race, much like Port Town Aero Dive or Mario Circuit U. The platform movement through the track is incredibly fast compared to other tour stages, sometimes becoming a blur. The stage is a nighttime, rainy city that is illuminated entirely by red lights - when it stops off, the two cars from the music video will drive by - there is no warning sign as the cars are slower than the cars on the Mario Kart and F-Zero stages and as such easier to predict. You can see billboard posters of other Bemani games.

RED ZONE (epilepsy warning)
GENOCIDE
I Was the One
Cat Song

PP echo: Vintage 1998 Clear Plastic Protective Game Boy Game Pak Case for Protecting Original 1998 Game Boy Game Paks and Any Other Flat 5.8 by 6.5 CM or Smaller Products From Dust and Grime.

A true joke character, as it's name may indicate - this character is super weak and has no specials available. The advantage it has, however, is that it's super tiny (a little smaller than Pichu, even if not accurate-size) and super agile, with the slowest fall and fastest air speed of the entire roster as well as Jigglypuff-style jumps, and is also heavier than most fighters of this size and mobility - though this serves less to make the fighter good and more to make it playable. Additionally, moves such as up smash will move the V1998CPPGBGPCFPO1998GBGPAAOF58B65CMOSPFDAG to where PP's head would be instead of returning. All pot and leaf moves are swapped for bites. The "character" doesn't have much personality, having no taunts or idle animations, and just standing idly for the results screen. It's also got the best Final Smash in the game, encasing everyone in vintage 1989 clear plastic protective Game Boy Game Pak cases for protecting 1998 Game Boy Game Paks and any other flat 5.8. by 6.5 or smaller products from dust and grime, KOing them instantly, regardless of how close they are to the V1998CPPGBGPCFPO1998GBGPAAOF58B65CMOSPFDAG and what they're doing.

Spirit:
Beany Bopper
Novice

Opponent: Pink Faceless Pac-Man, Piranha Plant x 2 (clown K. Rool if DLC not purchased)
Stage: Battlefield Bubble Bobble
Song: Gyromite (New Remix)
Rules: Pac-Man has a ray gun, Piranha Plant favours up special

Mobsters (Bank Heist)
Advanced

Opponent: Yellow Joker (Business outfit Mii Brawler if DLC not purchased)
Allies: Mappy outfit Pac-Man x 3
Stage: Pac-Maze (hazards off)
Song: Theme of Tara
Rules: Pac-Men will appear when you get certain amounts of damage, Motion Sensor Bombs spawn often.
 
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