YoshiandToad
Smash Hero
GOOOOOOOOOD MORNING SPORTS FANS. And welcome to the next level, Sega fans.
For those not in the know, we've been busy working away on the Sega Smash fighter Battle of Ages and we've had a crack at a Sonic & Sega All-Stars Racing thread, alongside the Sega-Capcom-Namco crossover Project X Zone 3 thread, but what of the other Sega crossover?
I am of course talking about Sega Superstars Tennis, a Sega sports title released in 2008. With the announcement that Mario Strikers is finally getting a new game after it's release in 2007, this seems like an opportune moment for us to take the role of the devs who have been put in charge of reviving the Sega Superstars sports title series.
First thing first, let's get the basics out the way:
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Playable characters:
Sponsors are like the Assist Trophies of this game. They will be selected prior to a match and can be activated once per match to give your team a boost or depower your opponents.
Gameplay Mechanics:
Characters each have stats and special moves available to them that they can perform by building up a Superstar meter. The Superstar meter is built up by passing to teammates, shooting at the goal(regardless of if it's saved or not) or a successful steal or interception of the ball from the opposing players.
Stats:
Special moves:
Sponsors
Sponsors are like the Assist Trophies of this game. They will be selected prior to a match and can be activated once per match to give your team a boost or depower your opponents.
Fan Clubs
A half time, mid match boost for both sides as their cheering adoring fans give them boosts and buffs! The exact mechanics of this one will be developed over time!
Team Bonds
Building a bond meter between two players will allow them to unleash a special move called the Double Star that acts as a combination All-Star and Superstar move! Team Bond meter is increased by having players pass to one another, set each other up for a goal or even playing close together for a while.
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Modes:
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Trailers:
Initial reveal (April 10th, 2022)
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So let's begin with our first job, and it's an obvious doozy that we need to tackle first. We got Sonic. That's cool and everything, but...
Job #1: What sport to cover?
For this, it's a simple case of submitting a sport and a basic explaination of why you think it'd be the best one to cover.
We could do a straight up sequel to Tennis, but throw in some extra extreme aspects to it to spice it up, or we could choose to cover a totally different sport.
All sports are on the table for now.
If you want to pitch Sega Superstars Lacrosse? By all means throw it in and we'll see which the most popular one is, but do bare in mind that will be the focus for this game, so make sure it's one you actually want to cover.
For those not in the know, we've been busy working away on the Sega Smash fighter Battle of Ages and we've had a crack at a Sonic & Sega All-Stars Racing thread, alongside the Sega-Capcom-Namco crossover Project X Zone 3 thread, but what of the other Sega crossover?
I am of course talking about Sega Superstars Tennis, a Sega sports title released in 2008. With the announcement that Mario Strikers is finally getting a new game after it's release in 2007, this seems like an opportune moment for us to take the role of the devs who have been put in charge of reviving the Sega Superstars sports title series.
First thing first, let's get the basics out the way:
- Sonic is by default the first character included because...well of course he is. He's Sonic the Hedgehog, he's THE Sega character.
- People will submit and vote on jobs similar to other Smashboards Creates threads.
- I implore you to search deep into the terrifying world of Sega lore. Whilst I want to see those beloved All-Stars return, we will be adding some brand new faces to the usual line up, as submitted and voted upon by you, the Smashboards devs.
- Standard stuff but no harassment will be tolerated, this is meant to be a fun time.
- Obscure Sega characters are welcome for the appropriate character jobs.
- Mainstream Sega All-Star veterans are welcome for the appropriate character jobs.
- The Sega characters that are neither mainstream or super obscure? Also welcome for the appropriate character jobs.
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Playable characters:
- Sonic the Hedgehog
- AiAi (Super Monkey Ball)
- Chie Satonaka (Persona)
- Opa-Opa (Fantasy Zone)
- Alex Kidd
- Ulala (Space Channel 5)
- NiGHTS
- Ryo Hazuki (Shenmue)
- Ebitan (The House of the Dead)
- Kazuma Kiryu (Yakuza)
- Alicia Melchiott (Valkyria Chronicles)
- Blue Dragon (Panzer Dragoon)
- Amy Rose (Sonic the Hedgehog)
- Bayonetta
- Space Michael (Space Channel 5)
- B.D. Joe (Crazy Taxi)
- Ecco the Dolphin
- Amigo (Samba de Amigo)
- Sakura Shinguji (Sakura Wars)
- Chomp (Dinosaur King)
- Knuckles (Sonic the Hedgehog)
- Nei (Phantasy Star)
- Elenor (Phantasy Star)
- Tails (Sonic the Hedgehog) - [Unlockable]
- Princess Kurumi (Sega Ninja) - [Unlockable]
- Ristar - [Unlockable]
- Wild Woody - [Unlockable]
- Metal Sonic (Sonic the Hedgehog)
- The Midnight Channel (Persona)
- SEGA S.A. Soccer (Arcade machine)
- Zaxxon
- Flying Battery Zone (Sonic the Hedgehog)
- Niaowu Harbor Stadium (Shenmue)
- Dream Gate Stadium (NiGHTS)
- Lucasia Field (Space Harrier)
- Giant Palace (Billy Hatcher & the Giant Egg)
- Green Hill Zone (Sonic the Hedgehog)
- Motavia Stadium (Phantasy Star)
- Ideya (NiGHTS)
- Mean Beans (Sonic the Hedgehog)
- Mighty the Armadillo (Sonic the Hedgehog)
- Monkey Marble (Super Monkey Ball)
Sponsors are like the Assist Trophies of this game. They will be selected prior to a match and can be activated once per match to give your team a boost or depower your opponents.
- Gus's Crazy Taxi Service (Crazy Taxi)
- The Tojo Clan (Yakuza)
- Majima Construction (Yakuza)
- DNA Bio Reactor (DBR) Corporation (The House of the Dead)
- Kanzaki Heavy Industries (Sakura Wars)
- Bug (Bug!) - Referee
- DJ Professor K (Jet Set Radio) - Announcer/Commentator
Gameplay Mechanics:
Characters each have stats and special moves available to them that they can perform by building up a Superstar meter. The Superstar meter is built up by passing to teammates, shooting at the goal(regardless of if it's saved or not) or a successful steal or interception of the ball from the opposing players.
Stats:
- Speed: How fast do they move up the pitch
- Strength: Affects power of shots, power of tackles, etc
- Defence: Higher defence means they're able to keep hold of the ball better even when being tackled.
- Shooting: Affects accuracy of their goal shots
- Passing: Higher passing skill means they'll pass the ball quicker and more accurately.
- Skill: Affects the ease of stealing the ball off of opponents, the ability to block shots as goalkeeper or perform moves such as heading the ball with accuracy
Special moves:
- Super-Star Move: A goal scoring power shot for use when striking.
It will vary with each character, so descriptions are needed as to what the character does to unleash and if they have any unique effects. It can be blocked by the goalkeeper with good timing(although the window for this block is very slim), but timing the block wrong will cause the Goalkeeper to be blasted into the net alongside the ball, somehow counting as an additional goal. Players need to have the ball to perform a Super-Star move.
- All-Star Move: A special ability the player can perform on the pitch.
These are crazy special moves that the player can perform. These can basically do anything and everything but are largely designed to be used in the midfield or on defence depending on what you pick for your character. Players do not need to have the ball to perform an All-Star move.
- Star-Burst Move: A quick evasive special move.
These will allow players to either get away from opponents whilst they're in possession of the ball. These can be almost anything as long as it is an evasive action and can only be used whilst in possession of the ball. Unlike the other three special abilities, this one only drains a portion of your meter rather than the whole thing.
- Goal-Star Move: A special ability for when in goal.
This is obviously limited to the goalkeeper, but...everyone can be the goalkeeper in this game, so you'll need to include a heavy defensive Goal-Star move here. Goal-Star moves can even block Super-Star Moves completely, however the catch being that you only have one goalkeeper and there could be multiple strikers with fully maxed Superstar Meters ready, so use it wisely. Strikers may want to try and bait the Goalkeeper to use their Goal-Star Move early with a fake out before using their Super-Star move.
Here's an example of a player moveset submission, to help you get a better understanding:
Character #00: Psycho Fox
(try and include some sort of image of the character when submitting, it can be a simple stock image of them but helps drive the character home)
Media Nickname: Shinto-Stick Striker
Stats:
Speed: 7
Strength: 6
Defence: 3
Shooting: 5
Passing: 3
Skill: 6
Super-Star Move: Hippopota-Blast
Psycho Fox will use the power of his Hippo transformation to put enough tremendous force behind his kick, being enveloped in a magenta aura as he performs this. When unleashed, the ball is capable of smashing through any and all players and objects between him and the goal, including solid walls (excluding Goal-Star moves).
All-Star Move: BirdFly Ball
When activated, Psycho Fox will throw his buddy BirdFly, a small black crow, that will charge at the opponent with the ball and tackle them from a distance. After knocking the opponent down, Birdfly will return with the ball back to Psycho Fox allowing him to gain posession with this ability.
Star-Burst Move: Tiger Sprint
Psycho Fox will use the power of his Tiger transformation to become a speedster, capable of outrunning even Sonic...very very briefly anyway. This move is great for getting Psycho Fox up the field fast to a better position and for evading aggressive tackles. He becomes enveloped in a yellow aura as he bursts forwards.
Goal-Star Move: Monkey See, Monkey Save
Whilst in goal, Psycho Fox will use the power of his Monkey transformation to successfully manage to block any shot with the Monkeys superior jumping skills. Expect a last minute acrobatic save even from the craziest Super-Star Move. He will be wrapped in a brown aura whilst performing this ability.
Goal Victories:
Psycho Fox will transform his kit into a sumo outfit and slam his feet down in a sumo style as "Doscoi!" appears over head and Birdfly circles him. He will then be surrounded by his transformations in aura form; Hippo, Monkey and Tiger as they pose like their own team. This is a reference to the ending of his game and the Box Art of Psycho Fox.
Losing:
Psycho Fox's kit colours are based on the Master System, a black base with dark red trim. Amusingly on the back of his shirt his name is misspelled just like the famous European typo on his game cartridge; "Psyco Fox"
Character #00: Psycho Fox
(try and include some sort of image of the character when submitting, it can be a simple stock image of them but helps drive the character home)
Media Nickname: Shinto-Stick Striker
Stats:
Speed: 7
Strength: 6
Defence: 3
Shooting: 5
Passing: 3
Skill: 6
Super-Star Move: Hippopota-Blast
Psycho Fox will use the power of his Hippo transformation to put enough tremendous force behind his kick, being enveloped in a magenta aura as he performs this. When unleashed, the ball is capable of smashing through any and all players and objects between him and the goal, including solid walls (excluding Goal-Star moves).
All-Star Move: BirdFly Ball
When activated, Psycho Fox will throw his buddy BirdFly, a small black crow, that will charge at the opponent with the ball and tackle them from a distance. After knocking the opponent down, Birdfly will return with the ball back to Psycho Fox allowing him to gain posession with this ability.
Star-Burst Move: Tiger Sprint
Psycho Fox will use the power of his Tiger transformation to become a speedster, capable of outrunning even Sonic...very very briefly anyway. This move is great for getting Psycho Fox up the field fast to a better position and for evading aggressive tackles. He becomes enveloped in a yellow aura as he bursts forwards.
Goal-Star Move: Monkey See, Monkey Save
Whilst in goal, Psycho Fox will use the power of his Monkey transformation to successfully manage to block any shot with the Monkeys superior jumping skills. Expect a last minute acrobatic save even from the craziest Super-Star Move. He will be wrapped in a brown aura whilst performing this ability.
Goal Victories:
- Psycho Fox will change from Fox to Tiger, sprinting around the field lightning fast, leaping into the air as Monkey and landing with a hefty slam as Hippo.
- Psycho Fox will wave a shinto stick around as he runs forwards accompanied by members of his team. He swaps between forms as he runs.
- Psycho Fox will run, transform into Monkey and perform an acrobatic jump before landing and transforming back.
Psycho Fox will transform his kit into a sumo outfit and slam his feet down in a sumo style as "Doscoi!" appears over head and Birdfly circles him. He will then be surrounded by his transformations in aura form; Hippo, Monkey and Tiger as they pose like their own team. This is a reference to the ending of his game and the Box Art of Psycho Fox.
Losing:
- Psycho Fox will suddenly freeze on the spot with his mouth and eyes opened wide, and fall over like a plank of wood similar to his death animation in his game.
- Psycho Fox will have transformed into the Hippo form and be attempting to run to get into position only to be out of breath.
- Psycho Fox's different forms will manifest and begin sqwabbling with one another, getting into a big cartoony dust cloud fight with the fists and feet of Fox, Monkey, Tiger and Hippo all appearing at the same time.
Psycho Fox's kit colours are based on the Master System, a black base with dark red trim. Amusingly on the back of his shirt his name is misspelled just like the famous European typo on his game cartridge; "Psyco Fox"
Sponsors
Sponsors are like the Assist Trophies of this game. They will be selected prior to a match and can be activated once per match to give your team a boost or depower your opponents.
As the Sponsorship thing is quite a new idea for most, I thought I'd create a template of one to give you an idea of what we're looking for for our sponsors:
- Try to include a picture of the character in question, as these will likely be more obscure SEGA characters than the main playable cast. (this pic is actually a meme of the Horatio smiling, but it fits very well for the company, so I'm including it)
Sponsorship: Horatio's Beautification Surgery - This can be a fake company starring a real character.
Series: Endless - Name the series the character is from.
Character: Horatio - Name of the actual character associated. Do note that Sponsors CANNOT also be players unless under very specific circumstances. Sonic, Tails, AiAi, Chie and Opa-Opa for example cannot be Sponsors now as they are players. Ironically my example here would work as an exception as Horatio are a species of clones meaning Horatio could be both player, sponsor, audience member and other positions all at once without it being too odd.
Description: "A beautiful game deserves beautiful players.
With this Sponsorship, the ecological dictator of Horatio Prime will grant your opponents a free sample of that beauty. When summoning Horatio as your sponsor, Horatio will graciously splice the DNA of the opposing team and transform them into clones of himself.
Whilst Horatio is undeniably a perfect specimen of a man, he does not enjoy getting dirty and therefore the ability to perform tackles, both sliding and aggressive will be unavailable to the opposing team for a short period of time. Once the advert for Horatio's Beautification Surgery ends (roughly 20 seconds), the opposing players will change back to normal and be allowed to rough house, tackle and get covered in mud." - The description will explain what the effect is. Try to give as much detail as you can whilst clearly explaining the effect of the Sponsor.
- Try to include a picture of the character in question, as these will likely be more obscure SEGA characters than the main playable cast. (this pic is actually a meme of the Horatio smiling, but it fits very well for the company, so I'm including it)
Sponsorship: Horatio's Beautification Surgery - This can be a fake company starring a real character.
Series: Endless - Name the series the character is from.
Character: Horatio - Name of the actual character associated. Do note that Sponsors CANNOT also be players unless under very specific circumstances. Sonic, Tails, AiAi, Chie and Opa-Opa for example cannot be Sponsors now as they are players. Ironically my example here would work as an exception as Horatio are a species of clones meaning Horatio could be both player, sponsor, audience member and other positions all at once without it being too odd.
Description: "A beautiful game deserves beautiful players.
With this Sponsorship, the ecological dictator of Horatio Prime will grant your opponents a free sample of that beauty. When summoning Horatio as your sponsor, Horatio will graciously splice the DNA of the opposing team and transform them into clones of himself.
Whilst Horatio is undeniably a perfect specimen of a man, he does not enjoy getting dirty and therefore the ability to perform tackles, both sliding and aggressive will be unavailable to the opposing team for a short period of time. Once the advert for Horatio's Beautification Surgery ends (roughly 20 seconds), the opposing players will change back to normal and be allowed to rough house, tackle and get covered in mud." - The description will explain what the effect is. Try to give as much detail as you can whilst clearly explaining the effect of the Sponsor.
Fan Clubs
A half time, mid match boost for both sides as their cheering adoring fans give them boosts and buffs! The exact mechanics of this one will be developed over time!
Team Bonds
Building a bond meter between two players will allow them to unleash a special move called the Double Star that acts as a combination All-Star and Superstar move! Team Bond meter is increased by having players pass to one another, set each other up for a goal or even playing close together for a while.
Alex Kidd + Ristar: Lost Stars Shoot
Chie Satonaka + Ryo Hazuki: Dragon and Phoenix Shoot
Alex Kidd grows his fists with Shellcore as Ristar grabs ahold of his feet, and spins him around like a whirling dervish. Due to Ristar's elongated limbs and Alex's limb growth this melee move covers a surprising amount of the field, and clears a huge amount of space.
At the end of the spin, providing the ball is within their range, Alex will land, punch the ground with a Shellcore fist, launching the ball up, pulling his leg back with Ristar still grabbed ahold of his foot. Alex will then kick with all his might and launch Ristar who will rocket forward and deliver a devastating headbutt on the ball, smashing it into the goal with all their combined might.
If this isn't blocked by a Goal-Star move, it nets them two points.
Chie Satonaka + Ryo Hazuki: Dragon and Phoenix Shoot
As Ryo throws a few warming punches, Chie summons Tomoe beside him with a spin kick, who then spins her polearm and casts Power Charge on both of them. Surrounded by an orange aura that indicates their powered-up state, Ryo and Chie rush to the ball, knocking anyone in their path out of the way.
During this, Ryo might say "It's time we finish this!" and Chie can reply "That awesomely stoic strength... Alright, Master!".
If they are able to reach their target before the end of their dash, Chie kicks the ball up to Ryo who then jumps and performs a modified version of Darkside Hazuki, a series of palm hits, elbow strikes, and punches, on it, accompanied by purely visual QTE commands. In the end, he launches the ball to the goal with a mighty shoulder check.
As a final boost, Chie commands Tomoe to cast Agneyastra, turning the shot into a literal meteor strike right before it hits the target.
If this isn't blocked by a Goal-Star move, it nets them two points.
Alex Kidd + Princess Kurumi: Shinobi StrikeAlex Kidd will become possessed by the soul of the White Ninja, transforming him into a Shinobi, complete with sword. Alex will slice opponents in front of them away, whilst Princess Kurumi fires shurikens to the sides clearing them some room.
At the end of the charge, Kurumi will leap up throwing one gigantic kunai down that will become stuck in the ground.
Alex will begin to swing around it as fast as he can, eventually catching on fire from sheer friction and rotation speed. Kurumi will then vanish from the top of the kunai, appearing under the ball and balancing it perfectly on her head.
Alex will release himself as a gigantic fireball and speed headfirst towards Kurumi who will replace herself with a log. The log is burnt to a cinder and smashed into splinters as Alex's skull combines with the football sending it speeding towards the goal whilst on fire.
If this isn't blocked by a Goal-Star move, it nets them two points.
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Modes:
- Tournament
- Free Match
- Challenge Mode
- Management Mode
Mission #1: Sonic Rush
As Sonic the Hedgehog, with only 5 seconds left on the clock, score a winning goal using a Super-Star Move.
Mission #2: Miracle Worker
As Alex Kidd, earn MVP in a match after being behind at half time.
Mission #3: Ambush Interview
As Ulala, hit no less than four opponents with a single use of All-Star Move.
Mission #4: Time to Make History
As Chie, win a match during an overtime shootout.
Mission #5: Move Out!
Steal the ball from the enemy from the other team as Alicia, and make a goal. All enemies will be hostile towards you.
Mission #6: Skypatrol
As Tails, perform an airborne tackle, grounding an opponent three times in a single match.
Mission #7: No Monkeying Around
As either AiAi or Amigo, team up with the other monkey to best a futuristic five. (Ulala, Space Michael, Sakura Shinguji, and two Opa Opas).
As Sonic the Hedgehog, with only 5 seconds left on the clock, score a winning goal using a Super-Star Move.
Mission #2: Miracle Worker
As Alex Kidd, earn MVP in a match after being behind at half time.
Mission #3: Ambush Interview
As Ulala, hit no less than four opponents with a single use of All-Star Move.
Mission #4: Time to Make History
As Chie, win a match during an overtime shootout.
Mission #5: Move Out!
Steal the ball from the enemy from the other team as Alicia, and make a goal. All enemies will be hostile towards you.
Mission #6: Skypatrol
As Tails, perform an airborne tackle, grounding an opponent three times in a single match.
Mission #7: No Monkeying Around
As either AiAi or Amigo, team up with the other monkey to best a futuristic five. (Ulala, Space Michael, Sakura Shinguji, and two Opa Opas).
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Trailers:
Initial reveal (April 10th, 2022)
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So let's begin with our first job, and it's an obvious doozy that we need to tackle first. We got Sonic. That's cool and everything, but...
Job #1: What sport to cover?
For this, it's a simple case of submitting a sport and a basic explaination of why you think it'd be the best one to cover.
We could do a straight up sequel to Tennis, but throw in some extra extreme aspects to it to spice it up, or we could choose to cover a totally different sport.
All sports are on the table for now.
If you want to pitch Sega Superstars Lacrosse? By all means throw it in and we'll see which the most popular one is, but do bare in mind that will be the focus for this game, so make sure it's one you actually want to cover.
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