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Smashboards Creates: PBS Kids: Brawltime! (A Fanmade Platform Fighter Honoring PBS/PBS Kids's History): Learner's Pass Volume 2 Time!

What should Job 11 be?

  • Submit layouts, hazards and/or gimmicks for Sesame Street Stage?

    Votes: 2 28.6%
  • Submit a moveset proposal for Mr. Rogers.

    Votes: 5 71.4%

  • Total voters
    7
  • Poll closed .

AlteredBeast

Smash Lord
Joined
Oct 2, 2019
Messages
1,858
Location
New Jersey
Platform fighters have been trending as of recent....

Nickelodeon has got one, Warner Bros is going to get one, but here, I have been approached by the strangest brand possible to receive a platform fighter...

That's right. I am referring to the Public Broadcasting Service aka PBS.

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I know this job sounds really weird and awkward. But, if we are willing to contribute ideas, this platform fighter may be a success.

Introduction

You (that's right, you) have been invited to be a part of a developer team to created a platform fighter with various IPs that have been on the PBS/PBS Kids channel. There are a multitude of IPs that have aired on the channel and it is our job to cover as much as PBS's history as possible. We will discuss characters, movesets, roster size, modes, gameplay, gameplay mechanics, stages, etc. I will be the lead dev for the game as I will be assigning tasks for the job. We already have a few characters planned for base roster so we will get to work on the first two jobs. I will be allowing third party characters (characters who have aired on PBS but are no longer affiliated with the channel or owned by someone else). Other stuff like DLC and all will be decided later.

Big Bird
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Elmo

Mr. Rogers
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Arthur
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Buster


Dash (Dot will be an alternate costume)
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Barney
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Chris and Martin
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WordGirl
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Ms. Frizzle
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Digit
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Hacker
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Lionel Lion

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Xavier Riddle


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The Teletubbies (Noo-Noo is an assist).

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Molly

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Ord

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Marvin

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Ruff Ruffman

Cheeko






Roster by PopCultureCorn PopCultureCorn

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Donkey (Tots TV)

Ms. O (Odd Squad)


Bob the Builder


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Malik, Zadie and Zeke (Work It Out Wombats!)



Betsy (Betsy's Kindergarten Adventures)


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Super Why




The Zula Patrol

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Letterman (The Electric Company)


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Ty Rux (DinoTrux)


Curious George

These are new alternate costumes for characters on the roster referencing various eSport/Smash/platform fighter events, events in the story mode, etc. Basically, these are costumes not really referencing PBS Kids shows!

Legacy Skins that come with Bob the Builder:

Lionel Lion with GENESIS colors and Microphone
Chris and Martin Low Tide City Inspired Costume
Ord with Japanese-Inspired Streetwear

Legacy Skins that Come With the Sponsorship Packs (Year 1 of Championship Circuit):

LEGO Duplo Bob the Builder Costume
Teletubbies with Maruchan Logo Costume
Molly Mabray Papa John's Pizza Dress Costume
Arthur Juicy-Juice Themed Costume

Legacy Skins that come with Malik, Zadie and Zeke:

32-Bit VSmile Elmo
WordGirl: Shine Outfit
Xavier Riddle: Cybertronic Suit

Legacy Skins that come with Betsy:

Big Bird in Let's Make Big Moves T-Shirt and GAMEING hat
Digit in robotic gaming suit
Black and White TV Mister Rogers with TV static aesthetic

Legacy Skins that Come In Free VSmile Content Update After the Betsy Update:

32-Bit VSmile Barney
32-Bit VSmile Elmo (If you have not purchased the Malik, Zadie and Zeke pack or the first Learner's Pass)
32-Bit VSmile Teletubbies
32-Bit VSmile Bob the Builder

Legacy Skins that come with Super Why:

Super Smash Con Dash (and Dot)
Tingalayo Donkey
Robot School Wear Betsy

Premium Legacy Skin #1:

PBS Kids: Brawltime! Competitive Circuit Finale Host Ruff Ruffman

Legacy Skins that Come With the Sponsorship Packs (Year 2 of Championship Circuit):

Barney in Chuck E. Cheese's Outfit
Kraft Foods Conoisseur Mr. Rogers
Chipotle Mexican Grill: Chipotle Pepper Ord
Olive Garden Goer Buster

Legacy Skins that come with Free Scholastic Content Update after Super Why Update:

Scholastic Origins WordGirl
Scholastic Origins Ms. Frizzle

Legacy Skins that come with The Zula Patrol:

GOML X Agent Ms. O
Robot Repairman Hacker
Anomaly Possessed-Cheeko

Legacy Skins that come with Letterman:

JRPG Heroes Malik, Zadie and Zeke
Collision 2024 Heroes vs Villains Letterman
Living Books/Original Arthur

Legacy Skins that come with the ABCMouse.com update:

ABCMouse Superhero Super Why

Legacy Skins that come with Ty Rux:

Sunny Side Up Ty Rux
Bob the Builder as Big Chris
Zula Patrol Astroblast Members
Chloe's Closet Betsy

Premium Legacy Skin #2:

It's Brawltime Showtime Marvin!

Legacy Skins that come with the Curious George update:

Becuase of the PBS Kids: Brawltime! Championship Circuit happening, there have been companies that have approached the dev team to help sponsor the tour and give money to the huge prize pool. Alongside this, the companies have decided to make packs consisting of Legacy Skins, items and even stage skins for existing stages! The money put towards those who buy these packs gets added to the prize pool for the PBS Kids: Brawltime! Competitive Circuit finale!

Year 1 Sponsorship Packs:

LEGO Duplo Sponsorship Pack:

LEGO Duplo Bob the Builder Legacy Skin


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Just appearance of Bob and tool attacks are LEGO themed, no changed properties.

Tower of Learning LEGO Duplo Variant

Various Bob the Builder and Thomas and Friends LEGO Duplo sets will come back by some miracle to promote PBS Kids: Brawltime! as the sets will have a sticker advertising the game! Purchase one of the re-released sets and you will get a coupon allowing you to get a discount on PBS Kids: Brawltime!

Maruchan Sponsorship Pack:

Maruchan Fire Bowl Ramen Item


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I was thinking of Pop's idea for this kind of item. Basically, it will appear with Maruchan and PBS branding. When consumed, the user will heal a bit of health as well as breathe fire for a short time causing anyone in the way to be scorched!!! It's quite an unique item for sure.

Teletubbies Maruchan Themed Legacy Skin


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Similar to Bob's skin, the Teletubbies will gain the colors of the Maruchan flavors. Tink Winky with the Roast Beef Flavor, Dipsy with the Chili Flaovr, La-La with the Creamy Chicken Flavor and Po with the Beef Flavor. Alongside this, they will have the Maruchan logo on their bellies with the TV. Their Tubby Custard attack will have a cup of Maruchan Tubby Ramen appear instead of Tubby Custard. The appearance is the only thing that changes, not the properties of the attack.

Also, Maruchan will be making a Limited Edition Tubby Ramen Flavor based on the PBS Kids: Brawltime! Story Mode Epilogue for all to try to promote PBS Kids: Brawltime! Purchase the Tubby Ramen and you will get a coupon allowing you to get a discount on PBS Kids: Brawltime!

Papa John's Pizza Sponsorship Pack

Pepperoni Pizza Item


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With Papa John's branding, you get the Pepperoni Pizza item. This item is unique as you can only eat a slice at a time. Someone else can steal the pizza and eat the other slices as well. You can consume the whole pie but that will cause your fighter to get a tummy ache and cause a stat and speed buff for a temporary time. So, eat your pizza wisely!

Molly Mabray Papa John's Pizza Dress Legacy Skin


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As cheesy (pun intended) and ludicrous as it sounds, this would honestly be a fun and funny Legacy Skin related to pizza. It can even be decorated with those pepperoncinis that came with every Papa John's Pizza.

For some time, Papa John's Pizza will have "Molly's Marvelous" pizza with Molly in her Pizza dress on it to help promote PBS Kids: Brawltime! and she on the box can be saying that you could be the winner by entering the sweepstakes on the PBS Kids: Brawltime! website to win a free copy of the game and an all-paid expenses trip to the Finals for the Competitive Circuit!

Juicy Juice Sponsorship Pack:

Juicy Juice Boxes


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Sporting the Juicy Juice logo and Arthur on it, here we have the Juicy Juice Box! A fighter can pick up the juice box and drink it restoring a minor amount of health. Different flavors will appear changing the color of the boxes and not what they do. A simple healing item here.

Arthur Juicy Juice themed Legacy Skin


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Since Juicy Juice sponsored Arthur on PBS Kids, I feel it would be appropriate to give Arthur a Legacy Skin based off of this brand. Basically, he will sport the Juicy Juice logo on a shirt and his glasses will be red and green. A simple, aesthetic change.

In real life, the Arthur Juicy Juice boxes will make their grand return for a limited time. Buy them and you get some promotional stuff related to PBS Kids: Brawltime! alongside a coupon as well for a discount on the game itself! How awesome!

Year 2 Sponsorship Packs

Legacy Skin:

Barney in Chuck E. Cheese's Outfit


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What better character to give a Legacy Skin based on Chuck E. Cheese himself than another character who loves singing, dancing and fun? Funny thing is, one of Barney's former voice actors being Bob West also voiced Jasper and Pasqually, two other Chuck E. Cheese characters.

Basically, Barney will sport Chuck E. Cheese's outfit from the mid-late 90s to 2012ish where he gains Chuck E's hat, signature shirt and shorts. His attacks stay the same except there is a confetti effect at the end of the attack for a visual change to reflect how Chuck E. Cheese's has birthday parties.

Item:

Chuck E's Skateboard


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Seen in some of the sponsorship funding credit ads for Chuck E. Cheese's, we get Chuck E's skateboard. A fighter can simply ride it and then...when pressing the attack button, they can do a sick skateboard trick causing some damage! However, watch out as once you get on the skateboard, you can't get off till your time is up on there!

Stage Reskin:

PTV Park Chuck E. Cheese's Variant


I feel Chuck E. Cheese's pack should get a stage reskin for a competitively legal stage due to Chuck E. Cheese himself being a gamer. It's simply PTV Park but the background will change and have the backgrounds seen in various funding credits ads for Chuck E. Cheese's seen over the years.


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You will even see Chuck E. Cheese himself in the background doing some cool sports tricks!

As for some in real-life promotional marketing, there is a lot. Basically, various kiddy rides will return for Barney as well as for other PBS Kids shows that got kiddy rides at Chuck E. Cheese's like Bob the Builder and such. Even the old "Proud Sponsor of PBS Kids" picture frames will come back to the walls of Chuck E. Cheese locations.

There will also be goody bags themed around PBS Kids: Brawltime! and such which will give people discounts on the game and some fun promotional content.

Finally, there will be a limited edition token set for older fans looking for nostalgia with various PBS Kids characters from shows that have been sponsored by Chuck E. Cheese's! It's a limited edition set as well!


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The characters that will appear on the tokens include:

  • Barney
  • Arthur
  • Buster
  • Chris and Martin Kratt
  • WordGirl
  • Maya and Miguel
  • Clifford
  • Ruff Ruffman
  • Gilbert
  • Wishbone
  • Papa Bear
  • Super Why
  • Martha
Additionally, each token will have the year of the character's respective PBS Kids debut on it as a fun Easter egg. Each purchase of this token set for hardcore fans will have a portion of it placed in the pot for the PBS Kids: Brawltime! Championship Circuit finale!

There will also be a compilation of the Chuck E. Cheese sponsorship ads added to the PBS Kids Archives with this update!

Legacy Skin:

Kraft Foods Connoisseur Mr. Rogers


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A bit of a stretch here, but there was once an episode of Mister Rogers' Neighborhood where Mr. Rogers learned about how macaroni was made. Therefore, since I feel there are not that many opportunities for this gentleman to receive Sponsorship Pack Legacy Skins, why not give him one based off of Kraft Foods? He will simply gain a sweater with the Kraft logo on the back of it. As for his Light Neutral move, the items he will share will be various food products from Kraft as product placement as well as the Kraft logo appearing in the background of his Down Special alongside the kind messages as just a visual effect.

Items:

Ore Ida Potato Clock



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Based on a thing seen in the Bill Nye the Science Guy funding credits comes the Ore Ida Potato Clock. A fighter can simply hold the attack button and set up the potatoes to make it start the clock. Then, after a little while, the clock will "electrocute" the surrounding fighters. Great for attacking multiple fighters at once! The funny thing is, Mr. Rogers did meet Bill Nye once so it's perfect I chose Mr. Rogers for the Legacy Skin.

Capri Sun Juice Pouch


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A versatile item based on another brand that sponsored a PBS Kids show, Nature Cat I believe. A fighter can simply pick up a Capri Sun pouch and drink it to restore some health or it can be used similarly to the commercials in the 2000s-2010s where you step on the Capri Sun pouch and juice will splash on the fighters giving them damage and pushing them a smidge away from you!

Kraft Mac and Cheese


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It's the iconic mac and cheese itself! You can eat the bowl of mac and cheese to restore health but if you eat too much of it, your stats will be nerfed as mac and cheese isn't the most nutritious.

Jell-O


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Basically, it's another versatile food item! A fighter can consume it to restore a little or throw it at another fighter to give them damage or get them stuck. Alongside that, the Jell-O can become a trampoline as well to aid the fighters with recovery. Trampoline idea is credited to Pop.

Kool-Aid


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It's the iconic drink that when drank by a fighter, you will restore some of your health and gain some stat buffs. Oh yeah!!!!!

Stage Reskin

Land of Make-Believe reskinned into Kraft World


Basically, for the stage reskin, I was thinking since Mister Rogers' Neighborhood had some connections to Kraft, why not give his home stage the reskin? All the same background is still there with the Land of Make-Believe characters. However, the stage will have the Kraft logo on it as well as the logos of various Kraft products appear. Similarly, even some Kraft mascots will appear in the background cheering you on like the Kool-Aid man or the Cheeseasauraus Rex! It's a simple reskin for a competitively legal stage honoring Kraft as a company!

There will also be the addition of the Ore Ida and Capri Sun sponsorship ads added to the PBS Kids Archives to further our collection of funding credits in the Archives.

As for real-life tie-in promotions, there will be tie-in products for several of Kraft's brands like their mac and cheese (the mac and cheese will have the mac and cheese in the shapes of the fighters' heads in the PBS Kids: Brawltime tie-in), Kool-Aid, Capri Sun, etc. There, you can get coupons for the game as well as other goodies about it. In fact, you could win yourself a free copy of the game! Furthermore, Lunchables will be holding a sweepstakes where you could win the ultimate PBS Kids: Brawltime! Party Package where you win a copy of the game with the first Learner's Pass as well as an all-expenses paid trip to the Championship Circuit finale alongside VIP treatment there where you will get access to additional goodies, chat with the developers, etc.

Legacy Skin:

Chipotle Mexican Grill: Chipotle Pepper Ord


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An idea I had in mind for a while and since Dragon Tales has a character from Mexico being Quetzal, Ord is the PERFECT character to gain a Legacy Skin for this popular Mexican fast food chain!

He simply gets colored in the colors of the Chipotle logo as well as gets the logo on his belly. Each of his attacks have a bit of a visual effect similar to queso. In fact, for his Light Neutral and Neutral Special, the food is all Mexican food (a burrito replacing the cupcake for the Light Neutral and the chips for the Neutral Special).

Item:

Chipolte's signature Burrito



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I feel like Chipotle's burrito is just way too iconic that it has cemented into other people's minds. As an item, it won't spawn very frequently, but it'll heal a whopping 80%-120% damage AND buff your strength AND defense for a short time, it's just THAT filling.

As for real tie-in promotions, Chipotle could make a special "Anomaly Burrito", featuring a special purple-colored tortilla filled with stuffings based on the various PBS Kids: Brawltime! fighters, heck maybe even the other characters the Anomaly has captured! Like what Chipotle is doing at EVO, you could have a chance to win a free Chipotle during the Championship Circuit!

Olive Garden Goer Buster


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What better character to give a Legacy Skin too for one of our restaurant sponsors than a character who loves food? Look no further than Olive Garden Goer Buster! He simply will have the Olive Garden Logo on his shirt as well be in the green and black of the new logo. His attacks that have food in them will all have various Olive Garden foods in place of the regular foods seen in his attacks for that good product placement! He seems to love the food from there!

Item:

Breadstick Sandwiches


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A Limited-Time dish at Olive Garden that doubles as a healing item AND a projectile item. As a projectile item, it is used to shoot out its contents, but will render it unconsumable, so choose wisely!

As for the promotion, why not bring back the fan-favorite sandwich again for a limited time as well as give away coupons for the Competitive Circuit and various flyers and table placemats with PBS Kids and PBS Kids: Brawltime stuff on them? In the Competitive Circuit itself, you can have the chance to win a Free Olive Garden too!


From Wario Wario Wario Wario Wario Wario
6 moves - up, neutral, down, up special, neutral special, and down special, they all function the same no matter whether you're in the air or land with a few exceptions - however, the game also has dashing and the non-special moves can all be charged. Dashing can be done on ground while the air varient allows you to wavedash not just on the ground but up walls and across roofs. Running stops momentum when you perform attacks, wavedashing (and dashing in general) keeps momentum going. You can dash in the middle of an attack or attack in the middle of a dash. Each character has a triple jump and charging non-specials gives super armour. The block equivalent is basically a universal Fox shine if quickly tapped that can be held for a universal counter. Grabs are replaced by traps, which leave the foe stunned in a two-sided barrier that resembles the edges of the PBS P-Head and leave them vulnerable to any follow up - but can only be performed from a Rest-close range. Directional influence is manipulated by the perpetrator rather than victim of an attack.


Tankman from Newgrounds Tankman from Newgrounds Character gimmicks will be present for each character.

Big Bird: Moveset and post by Torgo the Bear Torgo the Bear
Series: Sesame Street
Debut: Sesame Street Season 1, Episode 1 (November 10, 1969)

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"I guess it's better to be who you are. Turns out people like you best that way, anyway."

Attributes:
Big Bird is the tallest character in the game (so far, at least). Despite being a Muppet, Big Bird is also somewhat on the heavy side. Out of everyone on the cast so far, Big Bird is the second heaviest, only beaten out by Barney. However, being a bird, Big Bird has excellent aerial mobility, kind of like Ridley in Smash. With our current cast, Big Bird has the highest jumps and the fastest air speed. As one of the four "starter characters," Big Bird is meant to be one of the most basic characters to pick up and play.

Gimmick:
As one of the four "starter characters," Big Bird is one of the few who won't feature any specific gimmick, unless you want to count his aerial mobility.

Moveset:
Light Neutral
Big Bird reaches out for a slap with his big wings. This can be chained into a two-hit jab, similarly to Villager's boxing gloves in Smash. If charged, Big Bird can only perform one slap.

Light Up
Big Bird lifts the Letter of the Day into the air above his head. The Letter is randomly chosen at the beginning of the match and will not be changed, but there's no gameplay difference between the 26 of them. Every Big Bird player in the match will have the same Letter. The move is not really changed when charged, aside from the obvious damage and knockback buff.

Light Down
Big Bird performs a low kick with one of his long legs. This has upward knockback, which can easily chain into a Light Neutral at low percents, or a Light Up at higher percents. When charged, the knockback angle slightly tilts away from Big Bird. At max charge, it can be a very effective kill move near the blast zone.

Neutral Special
Big Bird pulls the Letter of the Day back out and uses it as a spinning projectile! The Letter travels straight forward with no regard for gravity. It disappears if it connects with an opponent or travels uninterrupted for three seconds straight. Big Bird can have up to two Letter projectiles on screen at a time.

Up Special
Big Bird flaps his wings to gain what is essentially a fourth jump, although it's not as good as his default three. Big Bird can deal light damage on opponents who are really close to him when he flaps his wings.

Down Special

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Big Bird hops onto a unicycle. This is a stance where he can move at a higher speed, but cannot jump and can't stop very fast. Big Bird will damage opponents he collides with on his ride, but he will be knocked off the unicycle if he's struck by an attack. Disjoints are especially effective against him in this state. Inputting Down Special again returns Big Bird to normal. If triggered in the air, Big Bird will drop to the ground and cannot move until he lands, but he can cancel the fall (like how Kirby's Stone works). He can spike opponents he lands on during this fall. Riding the unicycle off a ledge has a similar effect, but in this circumstance, Big Bird can not cancel the unicycle until he lands and will also move left or right depending on his momentum, so this can be used for a risky kamikaze spike.

Taunt
Big Bird pulls out his teddy bear, Radar, and gives him a hug.

Victory Animation
Big Bird rides onto the screen on a pair of roller skates. When he arrives, he tries to perform a spin, but falls on his backside. He remains sitting down, laughing at his accident.

Losing Animation
Big Bird happily applauds the winner.

Elmo: moveset submitted by PopCultureCorn PopCultureCorn
Series: Sesame Street
Debut: Sesame Street, Episode 1405 (As background character), Sesame Street, Episode 1439 (as mainline character)


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"If you keep practicing, you can do anything."

Elmo is a true-lightweight with most of the typical characteristics of lightweights, though being easy to launch, he has fast movement and nimble dodging skills. He is the kind of lightweight that is easy to learn and use in terms of his attacks, and anyone who prefers a lightweight-style play will find him as a good choice.

Gimmicks:
Elmo lacks any true gimmicks to his character, but half of his attacks are themed around him being playful and doing stuff he has been known to do in Elmo's World.

Moveset:
Light Neutral: Elmo throws two punches before throwing a kick at the end. Strong variant has Elmo throw a stronger punch.

Light Up: Elmo holds a fish bowl with his goldfish, Dorothy, above him and Dorothy jumps out of the bowl once, damaging any fighter she makes contact with. Strong variant has Dorothy do a higher and stronger leap.

Light Down: Elmo slams down Rocco (Zoe's rock friend) in front of him. Strong variant has Elmo slam Rocco harder.

Neutral Special: Elmo draws a "friend" with his crayons on an easel before unleashing the friend forward as a projectile.

Up Special: Elmo throws an uppercut for upward lift, similar to Mario's and Ryu's up specials.

Down Special: Elmo puts an Alaska flag in the spot in front of him, and when down special is pressed again, Zoes zooms into the spot of the Alaska flag in her wooden jeep, ramming any opponents she hits. Perfect for ambushes and surprises!

Entrance: Elmo comes out of an Elmo's World style door onto the battle

Taunt: Elmo enters a "salute the sun" pose while flames surround him

Victory: Elmo does the dance and motions he does in the intro of Elmo's World before getting to a piano and playing a victory tune!

Defeat: Elmo applauds the winner.


Mr. Rogers: Moveset and post by PopCultureCorn PopCultureCorn
Series: Mr. Rogers
Debut: Mister Rogers' Neighborhood Season 1, Episode 1 February 19, 1968



“It's a beautiful day in this neighborhood, A beautiful day for a neighbor. Would you be mine? Could you be mine?”

Being the kind and healthy man that he is, Mr. Rogers is a pure middleweight who is balanced for most of his stats, making him a great all-around character of choice. Thus, his run speed and jump height cover a very fair amount of distance and all of his attacks and specials have easy-to-understand properties and have a fair amount of power, supporting his all-around character.

Gimmick:
Being the all-around character with very balanced stats, he would not have a specific gimmick. However, staying true to his kindness and nonviolence nature, many of Mr. Rogers's attacks and specials are themed in a way so that it appears that Mr. Rogers is not trying to directly and explicitly attack the other fighters, but would instead appear as if he would be demonstrating others on how to be kind to others, with the actual damage from the attacks would be the "mistakes, happenings and whimsical accidents" that happen during the moves.

Moveset:
Light Neutral: Mr. Rogers lunges forward his arm with a sharable item in his hand (Item can be anything that's considered sharable, and it's a random aesthetic change) intending to share his items with the others but would instead deal damage and launch them forward. The strong variant of this move has Mr. Rogers' arm cover a little more horizontal distance and he would lunge out his arm faster.

Light Up: Mr. Rogers fans himself with a paper fan to cool himself off, with Mr. Rogers' waving motions acting as the attack here. The strong variant has Mr. Rogers wave his arm in harder motions.

Light Down: Mr. Rogers waters a spot in the ground with a watering can in front of him causing a flower to suddenly grow out of the ground, with the attack being the rising flower out of the ground, launching opponents upward. The strong variant of the move has Mr. Rogers water the ground for longer when charging, resulting in a giant flower growing out of the ground, dealing much more damage and knockback. If used in the air, Mr. Rogers will water a flowerpot.

Neutral Special: Mr. Rogers pulls out a replica of the neighborhood trolley and places it on the ground, letting it drive on its own. The trolley acts as a grounded projectile that deals damage to anything it contacts with.

Up Special: Mr. Rogers will hold onto any of a random combination of puppets (aesthetics only, puppets include Daniel Tiger, X the Owl, King Friday, Queen Saturday, Prince Tuesday, etc.) who magically levitate upwards with him. Can gimp opponents upwards.

Down Special: Mr. Rogers gives out a short influential and kind line (which is random) which has the ability to reflect projectiles, nullify thrown objects, and stun others very briefly as if they were flattered by what they just heard. Staying true to his easy-to-learn playstyle, this move would have a range in front of him that doesn't require precise or deadly timing, but it would not be too long or too short.

Entrance:
Mr. Rogers comes in through the door and stairway we see at the beginning of every Mister Rogers' Neighborhood episode.

Taunt:
Mr. Rogers shows of his suitcase of small hats, hoping the others would appreciate.

Victory:
Option #1: Mr. Rogers waves to the others and says an emotional good-bye before leaving through the door he entered in his entrance.

Option #2: Mr. Rogers plays a song on his piano, singing about stuff related to his messages.

Defeat:
Mr. Rogers kindly applauds the winner as a means to be fair game.


Arthur (Moveset and post by PopCultureCorn PopCultureCorn )
Series: Arthur
Debut: Arthur, Season 1, Episode 1 October 7, 1996



"I told you not to touch it!"
Arthur, being one of the 4 starters, is mostly an all-around type of character, except that he excels a little bit in his jump height and speed. All of his attacks have fair range, and they have a decent amount of power to them.

Gimmick: Due to him having a tendency to be pretty savage at times and not liking to be provoked sometimes, he has the ability to enter a special "rage" stance when he gets hit by a certain number of attacks, which increases the damage and knockback of all his attacks until he is KO'd. The less stocks he has or if he's falling behind, it takes less hits on him to enter this stance, and vice versa.

Moveset:
Light Neutral: Arthur's Big Hit, Arthur throws out a punch at his opponents with his right arm which can be charged for more power, can spike at downward angles.

Light Up: Arthur whirls his glasses above him in circles.

Light Down: Arthur slams a big book on both sides of him.

Neutral Special: Arthur summons a random classmate of his (Buster, Francine, Muffy, etc.) who carry school stuff and run forward a few steps, but then trip, flinging the school stuff forward like projectiles.

Up Special: Arthur rides a swing, and when the special attack button is pressed again, he will jump off of it, which covers great vertical distance. The move can be charged for more jump height.

Down Special: Arthur pulls out a computer and plays Deep, Dark Sea on it. While he does so, he can control a diver like a remote-controlled toy, and when the diver makes contact with someone, the diver will unleash an attack on the opponent.

Entrance:
Arthur gets off a school bus

Taunt:
Arthur does a little dance, similar to the intro to his show

Victory:
Arthur can be seen surrounded by his classmates, who give him a blue ribbon and hold him in the air to celebrate.

Defeat:
Arthur applauds the winner


Buster
Series: Arthur
Debut:
Original book debut: Arthur's Eyes (September 19, 1979)
TV show debut: Arthur, Season 1, Episode 1 October 7, 1996


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"I bet that's what they told the astronauts: 'Oh, the moon's too hard. Why don't you just go to Seattle?"


Buster is a middleweight who has somewhat balanced stats. His moves come out with slow startup to represent his lazy side of the personality. His moveset mostly emphasizes a zoning/hit-and-run type of play style to represent his benevolent but yet troublesome nature as well as his interests.

Gimmicks:
Aside from most of his moves representing him as a character, Buster is able to enter his "video postcard" mode to represent all the video postcards he's sent. In this mode covered by his Neutral Special, he simply pulls out his video camera and can make a fighter "follow" him similar to if he is shooting a video and lure them in for more damage! Perfect for a video showcasing Buster's might!
Moveset:
Light Neutral (A Sweet Success): Buster will eat a chocolate bar to the amusement of his opponents. The stronger variant causes him to eat the chocolate bar faster.

Light Up (Amish Barn Raising): To represent Buster's former desire for wanting to be Amish, he will partake in a bar-raising with the Amish people he met on a field trip where a part of the barn is raised via rope. This has a huge upward hotbox but slow starting lag. The stronger variant causes the part of the barn to be raised faster, causing a stronger launch upward!

Light Down (The Five Second Rule): Buster will simply grab a food from the ground to eat it as he has a habit of eating food even when it can be disgusting. The stronger variant will cause him to grab the food harder and faster from that distance.

Neutral Special (A Video Postcard from Buster): Buster will pull out a video camera and point it at an opponent. It will cause a lock on to the opponent (think similar to Sora's side special, Sonic Blade) thus causing the opponent to be lured into the film camera as if he were filming a video of the fighter! Thus, Buster can get a better chance of accumulating damage on a fighter by being able to stun them for a temporary time as they are locked onto him!

Up Special (The Aliens are Real!): Buster will fly up on a UFO which covers a lot of vertical distance. This move cannot attack anyone as it will be akin to Pit's recovery.

Down Special (Food Theft): If close to an opponent, Buster will simply grab a "food item" from the opposing fighter's pocket to represent his love of food and use it to heal some damage!

Entrance: Buster arrives in his father's airplane and boards off of it.

Taunt: Buster plays the tuba.

Victory: Buster is seen eating a box of donuts happily.

Defeat: Buster applauds the winner

Dash: moveset submitted by PopCultureCorn PopCultureCorn
Series: PBS Kids
Debut: PBS Kids Bumpers (September 6, 1999)



"Hey! I'm Dash! And you're gonna see the best picks of the week!"
Due to him being simply PBS Kids' mascot and only really appearing in channel bumpers, IDs and commercials as well as the channel's logo, he would be a perfectly balanced fighter, the kind of fighter that is very easy to learn and get into, without any real advantages and disadvantages, or gimmicks either.

Gimmicks:
As mentioned above, Dash does not have any (real) gimmicks tied to him to properly tie with his balanced and easy-to-learn nature. However, he would attack by mostly using transformations and doing things that he and Dot have been known to do in the PBS Kids bumpers and commercials.

Moveset:
Light Neutral: Dash will throw a three-hit combo, starting with two punches and then randomly transform into a tiger, car, octopus or astronaut (aesthetic only and will not change properties of the move) to ram the opponent forward. The strong variant of the move only has Dash use any of his transformations to perform a stronger ram.

Light Up: Some fireflies will fly above Dash while he looks up in wonder. A move that deals multi-hits. The strong variant of the move has more fireflies fly above Dash and flying in faster motions.

Light Down: Dash would pull out a carrot from underground, before letting it go and causing the carrot to fly upwards a short distance and flipping any opponents above the carrot. The strong variant of the move has Dash struggle to pull out a humongous carrot while charging, and when done charging, bolting the humongous carrot out of the ground while also causing dirt to fly everywhere. A rabbit maybe aesthetically hanging around on the humongous carrot at random. If used in the air, Dash will grab a carrot from his feet level and still chuck it upwards like on the ground.

Neutral Special: Dash simply kicks a soccer ball, beach ball or kick ball (like the light/strong neutral, is aesthetic only and will not change properties of the move) as a simple projectile.

Up Special: Dash simply has a kite give him upward lift. Kite can damage others.

Down Special: Dash will use a magnet to pull any items or opponents close to him within a certain range. If Dash manages to pull in opponents, Dash can perform a spinning attack by pressing the special attack button again to combo the opponents he pulled in before launching them away.

Entrance: Dash rides on the stage on a bicycle and gets off the bicycle.

Taunt: Dash will think before holding one finger up and going "doink!", a nod to the first PBS Kids channel ID.

Victory: Dash can be seen running towards the screen, before making contact with the screen looking around, and then backing up a little and make a winning pose, a nod to the first PBS Kids channel ID to feature Dot.

Defeat: Dash applauds the winner

Alternate Costume: Dot




Despite she and her brother, Dash's age difference, she shares all the same moves and abilities as Dash, apart from having a female voice.

Barney: moveset submitted by PopCultureCorn PopCultureCorn
Series: Barney & Friends
Debut: Barney & the Backyard Gang, The Backyard Show (August 29, 1988)


Barney_the_Dinosaur.png

"Hello again to all my friends! I'm glad you came to play! Our fun and learning never ends!"

True to his size and weight, Barney is a heavyweight who has average speed and does not excel too much in jumping skills, but all of his moves are designed to have lengthy hitboxes and strong launching power, albeit with some startlag and endlag for most of them.

Gimmicks:
Due to Barney's nature of being from a show that is usually aimed at toddlers and even babies, Barney does not have a true gimmick to bring with him, but his heavyweight-style gameplay makes it a considerable gimmick, and all of his moves are based around the simple and imaginative scenarios he and the kids come up with or go to in his show.

Moveset:
Light Neutral: Barney swings a baseball bat, with a baseball cap briefly appearing on his head when he uses this move. The strong variant of the move has Barney swing the bat faster and harder.

Light Up: Barney takes out a paintbrush of rainbow colors and paints a rainbow arch above him. The strong variant of the move has Barney take out a larger, wider paintbrush to paint a larger rainbow arch above him, in addition to more damage and knockback, but more startlag and endlag.




Light Down: Barney pulls out a pitchfork and pitches some hay into the air, flipping any opponents close to Barney. The strong variant of the move has Barney pitch the pitchfork harder and faster with much more hay being flung into the air.

Neutral Special: Barney boards a train and starts driving it across the stage, kinda like Wario Bike. When in the train, he can ram opponents and nullify projectiles, and the train is pretty strong too. He can get off by pressing either the attack button or the special attack button again.

Up Special: Barney boards a small airplane and flies upwards with it for 2 seconds.

Down Special: Barney pulls out a fire hose attached to a fire hydrant and sprays a huge blast of water to push opponents pretty far, like Mario's F.L.U.D.D. but with stronger pushing power. Barney also gains a fireman's helmet while using the move.

Entrance: A barney plush can be seen on stage, which then magically transforms into Barney himself, just like how Barney comes onto the scene in every Barney episode.

Taunt: Barney does some short hops while doing dancing motions.

Victory: Barney can be seen dancing with the kids from his show, who also cheer on him. The kids that appear are the actual kids who appear in his show, and they are all random every time.

Defeat: Barney applauds the winner.

Chris and Martin Kratt: moveset created by PopCultureCorn PopCultureCorn
Series: Kratt Brothers
Debut: Kratts' Creatures Season 1, Episode 1 (Big Five, Little Five), June 3, 1996

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"Each trip is like a trip of a lifetime, and to be able to share that with your brother is pretty amazing" -Chris
"Pick what you love to do, persevere at it, don't take "no" for an answer and it'll happen" -Martin

Each of the brothers have their own unique stats when it comes to their weight, speed, power and jump. Chris Kratt is more of a speedy all-around, with high agility, above-average speed and excels quite a bit on his jump. His attacks are more focused on fast-hits and combo style gameplay. Martin Kratt on the other hand is more of a powerhouse, with average agility, slightly below-medium speed and average jump. His attacks focus more on hard-hits and high launching power.

Gimmick:
You can switch between the brothers at any time with the down special, with each brother of course, having different moves based around their signature Creature Powers.

Moveset:
Chris:
Light Neutral: Chris uses woodpecker power to perform a few wing slashes before using the beak to peck constantly, dealing multi-hitting damage. Strong variant of the move has Chris perform one big peck.

Light Up: Chris uses porcupine power to perform 3 upward quill spikes. Strong variant of the move has Chris spike upward harder.

Light Down: Chris uses lion power to perform a claw strike, knocking opponents on the ground. Strong variant of the move has Chris do a stronger swipe.

Neutral Special: Chris uses ring-tailed lemur power to throw a cloud of stink as a projectile with the tail, can be charged up for more damage

Up Special: Chris uses eagle power to perform a soaring corkscrew upward that damages anyone it contacts with, afterwards, Chris gains 2 more flaps for additional recovery

Down Special: Switches to Martin

Martin:
Light Neutral: Martin uses gorilla power to perform a strong punch forward, has considerable damage and knockback. Strong variant of the move has Martin do a stronger punch.

Light Up: Martin uses shark power to jump and bite any opponents above him. Strong variant of the move has Martin jump higher and perform a stronger bite.

Light Down: Martin uses crocodile power to make a huge bite. Strong variant of the move has Martin doing a stronger crocodile bite.

Neutral Special: Martin uses frog power to use the tongue to pull opponents to him, can follow up with an attack by using the attack or special attack buttons.

Up Special: Martin uses dolphin power to make a big leap in the air and deals damage and knockback when he lands on the stage.

Down Special: Switches to Chris

Entrance:
Chris/Martin will teleport on the stage or be sent there by the Tortuga HQ hatch

Taunt:
Chris: stretches and opens his arms
Martin: Looks around

Victory:
The Kratt brothers will hi-five and then dance together

Defeat:
Chris and Martin applaud the winner

WordGirl Moveset submitted by Paraster Paraster , info about WordGirl from PopCultureCorn PopCultureCorn

Wordgirl
Series: Wordgirl
Debut: The Amazing Colossal Adventures of Wordgirl Shorts, Episode 1 (Catch as Catch Can), November 10, 2006



"If you were thinking about committing a crime in the next couple of hours, don't!"
  • Attributes: WordGirl is a fast but light character who prioritizes airborne combat.
  • Gimmick: Since WordGirl is a superhero capable of flight, her descent is greatly slowed while charging her normal attacks or performing her neutral or down specials in the air. This air-stall does give these moves increased endlag, however. (I could not come up with any coherent/non-overcomplicated way to make vocabulary a gimmick.)
  • Neutral Attack: Super-Strength Combo / Twist Kick (WordGirl performs a one-two punch followed by a kick. The charged version has WordGirl perform this pose before doing a spinning kick.)
  • Up Attack: Red Uppercut (WordGirl performs a hefty uppercut.)
  • Down Attack: Helmet Headbutt (WordGirl does a headbutt forward.)
  • Neutral Special: Captain Catch (Captain Huggy Face appears a short distance in front of WordGirl and does a flying kick towards her. She catches him, and the two nod to each other before Huggy disappears.)
  • Up Special: Light Flight (WordGirl turns into a beam of red light and flies a short distance at a high speed. The player has full control over her direction. Flying through an opponent will deal damage, but no knockback.)
  • Down Special: Frost Breath (WordGirl blows a stream of ice forward that deals continuous damage and keeps opponents stunned while in it. If an opponent is in the attack for long enough, their movement is temporarily slowed.)
  • Taunt: WordGirl hovers in the air holding out her arms and legs with a wide smile on her face.
  • Victory Animation: WordGirl flies through the background as a streak of light before coming to a stop and holding a this pose in midair as Captain Huggy Face rides on her back.
  • Defeat Animation: WordGirl applauds with a somewhat grumpy look on her face.

Ms. Frizzle: moveset submitted by PopCultureCorn PopCultureCorn
Series: The Magic School Bus
Original book debut: The Magic School Bus at the Waterworks (July 24, 1986)
Show Debut: Gets Lost in Space (September 10, 1994)



"Seatbelts, everyone!"
Ms. Frizzle fits into the category of slightly-above-middleweight to very-lighter-heavyweight, having above-average jump and speed, with the only downside to her character traits is falling slightly faster than other characters.

Gimmicks:
Many of her attacks are designed in a way that she tends to use the correct tools or methods to get the job done, depending on the situation or direction she has her sight at, and when used correctly, they can assist Ms. Frizzle to their fullest, in reference to how she is a good problem-solver in the show. Every of her attacks are also themed around the various locations she has taken her class on field trips to and the various subjects taught in the Magic School Bus episodes.

Moveset:
Light Neutral: Going Cellular, Ms. Frizzle presents a random call in front of her (Can be a bone cell, muscle cell, skin cell or nerve cell) which damages others in front of her. If the button is press repeatedly, Ms. Frizzle will present multiple cells at once before unleashing them all at the end of the combo to launch fighters in multiple directions. Strong variant of the move has Ms. Frizzle present a BEEG cell in front of her.

Light Up: Making a Rainbow, Ms. Frizzle shines a flashlight through a prism to create a rainbow above her, which has a very-wide hitbox. Strong variant of the move has Ms. Frizzle create a bigger and stronger rainbow.

Light Down: Get Planted, Ms. Frizzle has two beanstalks grow from the ground, surrounding her and launching fighters upward. Strong variant of the move has 2 taller and wider beanstalks grow from the ground.

Neutral Special: Wet All Over, a 3-step setup move like Villager's timber, when the move is used the first time, Ms. Frizzle places a tub of water on the ground, and when attacked, it catapults the water inside of it, pushing any fighters along the way. When the move is used the second time, Ms. Frizzle will use a heat lamp to evaporate the water in the tub (Otherwise, it just deals a very small amount of fire damage with no knockback), which then the water condenses into a cloud what floats a considerable distance off the ground and above where the tub was initially. When the move is used the third time, Ms. Frizzle then points up to the sky, causing the cloud to summon 3 powerful lightning strikes and also rain down, with the raindrop damaging fighters gradually, afterwards the cloud disappears.

Up Special: Blow Its Top, Ms. Frizzle gets launched into the air by a mini volcano, which covers a considerable amount of vertical height. If used on the ground, the volcano will stay on the ground for a short time, continually erupting and causing damage. If used in the air, the volcano forms a small solid platform which lasts for a certain amount of time or until Ms. Frizzle uses the move again in the air.

Down Special: Lost in Space, Ms. Frizzle has several model planets (Random for every time) orbit around her that acts as a reflector for physical projectiles and an absorber for energy projectiles which can actually heal her. Kinda like a combination of the Star Fox characters' reflectors and PSI magnet.

Entrance: Ms. Frizzle flies in stage riding on a miniaturized version of the Magic School Bus as an airplane before jumping off and onto the stage.

Miss Fiona Frizzle can be seen standing on stage before the real Ms. Frizzle comes in and kicks Fiona into the background before getting ready to fight

Taunt: Ms. Frizzle will spin around in a few circles like a ballet dancer before striking a pose with Liz on her shoulder.

Victory: Ms. Frizzle can be seen making a winning pose with her entire class congratulating her.

Defeat: Ms. Frizzle applauds the winner.

Digit: moveset submitted by PopCultureCorn PopCultureCorn
Series: Cyberchase
Debut: Cyberchase, Lost My Marbles (January 21, 2002)

DIGIT_01C.png



"Never fear, the Didge is here!"
Digit is a heavier-lightweight character that, although he has a bird-like appearance, he does not posses the greatest air game (It's just slightly-above-normal to say the least), but he still can perform 3 jumps in the air and has slightly-above-average speed, qualifying him as a lighter all-around character.

Gimmicks:
True to the theme of his show, his special attacks are themed around the various math topics that he and the 3 kids have solved in the show! His standard attacks are all tied to his agile and fast, albeit kinda clumsy movement style.

Moveset:
Light Neutral: Digit throws 2 wing slashes before unleashing a kick. Strong variant of the move Digit do a downward slash with both of his wings, like Falco's side-smash.

Light Up: Digit performs a roundhouse kick upward. Strong variant is simply a stronger, harder-hitting version of the move.

Light Down: Digit performs a twirling drill tornado that multihits and launches fighters at the end of the attack animation. Strong variant of the move has Digit spinning around for longer in addition to more launch power

Neutral Special: Math Problem Toss, Digit holds up a number above his wing that starts at 1 and increases by 1 the longer the special move button is held, with the max count up to 9. The second time the move is used (After he decides the first number), he will hold an addition sign, a subtraction sign and a multiplication sign above his wing, which can be cycled by pressing the special attack button, and the sign is selected when Digit holds the designated sign up for 2 seconds. The third time the move is used after the prior 2 are selected will have Digit again holds up a number above his wing that starts at 1 and increases by 1 the longer the special move button is held, with the max count up to 9. Once the equation is finished, it calculates into a number orb that Digit can throw, with the damage the orb deals being equivalent to the answer of the equation Digit built up! Go for that 81% damage by building up the max 9x9!

Up Special: Raising the Bar, Digit summons a bar graph below him, with the middle bar propelling him upwards and the left and right bars launching fighters upward. Can be charged up for stronger, higher bars, resulting in more vertical recovery distance and more upward attack coverage.

Down Special: Frantic Fractions, Digit holds up a random fraction above his wing before having the fraction absorb into himself. While in this state, any damage he takes is reduced by the amount of the fraction he absorbed, for example, if Digit absorbs a 1/4, all damage he takes are reduced by 25%, and if Digit absorbs a 1/2, than all damage he takes are halved! Effect wears off after 10 seconds and digit must wait for 5 seconds before using it again.

Entrance: Digit flies onto the stage in the spaceship he and the kids fly in and gets off it onto the stage

Taunt: Digit takes out a calculator and types on it before holding it in the air with a "problem solved" look on his face

Victory: Digit can be seen gliding around, until he crash-lands, crumpling his beak. Digit fixes his beak before jumping a few times in the air and striking a pose.

Defeat: Digit applauds the winner.

R.I.P. Gilbert Gottfried, BTW

Hacker: moveset submitted by PopCultureCorn PopCultureCorn
Series: Cyberchase
Debut: Cyberchase, Lost My Marbles (January 21, 2002)




"That's The Hacker to you!"
Hacker is a heavyweight character who has genuinely good jump, but sluggish acceleration in terms of his dashing and walking. He also tends to have a little endlag at the end of most of his attacks, which makes him the Ganondorf of this game

Gimmicks:
Many of Hacker's attacks are designed in a way that he is using program-hacking skills to give him more powerful-style attacks, because he is doing what he thinks will make the best out of him. Aesthetically, many of Hacker's attacks are covered in a green binary code-flare. On a technical level, although Hacker's attack may be slightly slow, they have serious launching power.

Moveset:
Light Neutral: Hacker throws 2 punches (so long as the button is pressed rapidly, otherwise, he just throws a single punch), both with slight endlag, but have pretty strong knockback. Strong variant has Hacker preform a strong shoulder bash.

Light Up: Hacker preforms a leaping uppercut. Strong variant has him doing a stronger uppercut.

Light Down: Hacker performs a hack eruption, which two pillars of binary code flare bursts on both sides of him. Has slight startlag and endlag. Strong variant creates bigger and stronger pillars.

Neutral Special: Punch Hack, Hacker charges up a super-strong punch, to which the move can actually be held at the end of the punch charging by holding the special attack button. Pretty much like Warlock Punch.

Up Special: Teleport Hack, Hacker teleports to a different part of the stage depending on where the control stick is held.

Down Special: Terrain Hack, Hacker places a hacked laptop on the stage, and the grounded area near the laptop will make opponents easier to launch and have their damage rise slowly.

Entrance: Hacker flies onto the stage in the spaceship he flies in and gets off it onto the stage

Taunt: Hacker pulls out a small canvas and paints on it, and shows it when he is finished painting before putting it back.

Victory: Hacker is seen laughing in a evil and tyrannical way before making a "world taken over" pose, while Buzz and Delete cheer on him

Defeat: Hacker applauds the winner.

Lionel Lion: Moveset submitted by PopCultureCorn PopCultureCorn
Series: Between the Lions
Debut: Between the Lions, Pecos Bill Cleans Up the West (April 3, 2000)


Lionel.png

"Dad, if it's any consolation, I thought it would work too."
Lionel is a slightly-heavy lightweight (about Fox's weight) who has above-average speed and a moderately-high jump, with his main drawback, like other lightweights, being easier to launch. His attacks mainly focus on combos and getting to the knockback point.

Gimmicks:
Due to his love for books and how he wants to get things done in the least-violent ways possible, he will pull out the various books of the Barnaby B. Busterfield III Public Library to help him out in the fight for most of his attacks! The attacks themselves involve the book characters coming out of books to perform certain actions.

Moveset:
Light Neutral: Lionel pulls out a book with a cow typing on a typewriter who types letters that fly out to damage anyone they fly into, with the cow typing faster and sending out more letters faster when the button is pressed repeatedly before finishing off with a HUGE word. Strong variant has the cow type a MASSIVE word.

Light Up: Lionel pulls out a book with a popcorn popper that pops 3 popcorn in the air that deal damage. Strong variant has the popcorn pop much higher and harder, resulting in more damage and knockback.

Light Down: Lionel sweeps using a hand duster into a dustpan as if he's cleaning the library's floors. The only move that doesn't have Lionel use a book. Spammable. Strong variant has Lionel sweep faster and harder.

Neutral Special: Lionel opens a book that either spawns a lucky duck (has a chance to critical hit), Larry the rock (Hits hard), a red hat (deals fire damage), or a green hat (acts as a multihit vortex). The book object will remain on stage until Lionel uses neutral special again to claim it back, to which the object will damage anyone in its path.

Up Special: Lionel opens one of his favorite book series, The Adventures of Cliff Hanger, and takes a ride on the helicopter from the said book series!

Down Special: Lionel opens a book of Greek Myths which has Pandora's Box come out and unleash a pesky spirit that possesses a random fighter and gives them negative status effects, such as dizzy, poison or sleep.

Entrance: Lionel comes out of the doors of the Barnaby B. Busterfield III Public Library into the fight!

Taunt: Lionel pulls out a random book and examines it before putting the book back

Victory: Lionel jumps for joy as Theo, Cleo, Leona, Click, the Info Hen, and Heath all cheer on him.

Defeat: Lionel applauds the winner.

Xavier Riddle: moveset submitted by PopCultureCorn PopCultureCorn
Series: Xavier Riddle and the Secret Museum
Debut: Xavier Riddle and the Secret Museum, I Am Johann Sebastian Bach (November 12, 2019)


Xavier_with_his_hand_on_his_hip.png


"Guys, I think I know exactly why the Secret Museum sent us here."

Xavier Riddle is a semi-floaty character with very floaty jumps and slightly-above-normal speed. Having nimble dodges and good air mobility, but with somewhat below-normal weight, these design attributes to his character make him the Ness of this game.

Gimmicks:
Many of Xavier's attacks are themed around his love and huge talent for acrobatics and wild inventions, as well as the various time periods he and the others have traveled to in the Secret Museum. He also has some attacks that he normally never uses in his show, but since I had Ness in mind when coming up with his character traits and how his show is very technological, I felt they were just too fitting.

Moveset:
Light Neutral: A square portal appears in front of Xavier, which spawns a random historical figure to come out and look around or wave before going back in the portal, with the damage and knockback coming from the historical figure's fast momentum of coming out of the portal. Strong variant has the historical figure fall out of the portal and land hard on the ground, which deals strong damage and knockback, before falling in another portal on the ground below the figures.

Light Up: Xavier points upwards, causing a small blast of electricity to burst above him. Strong variant has a larger electric blast burst above him, which works like Lucas' up smash.

Light Down: Xavier spins a juggling ring around him, which gimps fighters on the ground. Strong variant has Xavier perform a stronger spin.

Neutral Special: Xavier spawns a ball of blue energy that is controlled like PK Flash, which explodes when the button is let go.

Up Special: Xavier rides a rocket car in the desired direction of the control stick, a combination of Fire Fox (Blast and fire damage) and Power of Flight (distance)

Down Special: Xavier juggles some juggling balls, with each of the balls dealing constant damage as long as Xavier is juggling, which will last as long as the special attack button is pressed. A great choice for making combos with opponents who are about to attack you from above or to shield yourself from certain things above you.

Entrance: Xavier teleports onto the stage like he does when time traveling in his show.

Taunt: Berby comes out of a portal and flies around, to which Xavier's eyes follow Berby's flight path and he greets Berby before Berby goes back in the portal.

Victory: Xavier is seen teleporting all over the scene, which he then runs up to the camera and striking a victory pose.

Defeat: Xavier applauds the winner.

The Teletubbies (moveset submitted by Wario Wario Wario Wario Wario Wario )

Teletubbies say Eh Oh!




The Teletubbies are a stance fighter - they all have the same moves but a different gimmick and playstyle, however certain elements of their differences can transfer from one tubby to the next!

Neutral: the Teletubby of choice pays tribute to a certain other gang of big-hugging multicoloured creatures by beaming a blue light from their telly.

Up: Sparkles charge inside their antenna, the spread their arms out to release it

Down: The Teletubby of choice splashes a bowl of Tubby Custard on the floor/in the air.

Special: Pet Rabbit
The Teletubby of choice places down a rabbit - that rabbit had branding resembling the Tubby's antenna on their side with their respective colour, here's a rough mock up of Tinky Winky's rabbit for example


The rabbits all have different behaviour
  • Tinky Winky's rabbit is the smallest - he chases foes down and clings to them - he doesn't deal knockback, but rather continual damage
  • Dipsy's rabbit is a real big chungus, he's passive but his size makes him like a shield. He can even reflect projectiles!
  • Laa Laa's rabbit likes to hop, he's bigger than Po's rabbit but smaller than Dipsy's, he creates small projectile shockwaves when he lands, which are very powerful
  • Po's medium-sized rabbit stands in place, and headbutts anyone who gets near
When you switch out a Tubby, the rabbit will remain. You can spawn two unique rabbits at a time.

Up Special: 1, 2, 3, 4!
The Teletubby of choice jumps super high like in the intro of all episodes, the height is locked between stances, but the effects are different
  1. Tinky Winky doesn't enter free-fall, this version has no offensive application
  2. Dipsy has an outwards vortex drawing foes away, good if he needs to dance (read down special for that info)
  3. Laa Laa does a single powerful hit a la Dr. Mario
  4. Po does a multihit twirl a la Wario

Down Special: Big Hug
the other 3 Teletubbies jump in for a big hug, this is a stance change + command grab hybrid! You can flick the stick to choose a 'Tubby to switch to.

  1. TINKY WINKY - Light but fast. His tutu gives him 2 extra jumps
  2. DIPSY - Defensive demon. His idle animation is a dance that, if played to completion, makes him even heavier (represented by gaining his cow print hat) - that buff transfers over in the stance change!
  3. LAA LAA - The powerhouse. she grips her ball in the air and, should she make a safe fall, slam it into foes.
  4. PO - The all-rounder. When she starts running she uses her scooter to build momentum, which makes her immune to attacks for half a second until she gets off. She's also invulnerable when airdashing, but not wavedashing

Victory animation: the Tubby in use at the time of match end is surrounded by the other tubbies for a big hug

Taunt: The tubby of choice looks at the screen and giggles "again again!"

Entrance: A speaker comes out of the ground and says "Time for Teletubbies!" - a menu appears above them to choose what tubby to start with - once the match starts the tubby pops out from a hole in the ground.

Losing Animation: The Teletubbies all clap for their opponent who beat them.

Molly Mabray
Series: Molly of Denali
Debut: Molly of Denali, Grandpa's Drum (July 15, 2019)

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"Hi everyone, it's me, Molly!"


Molly is a middleweight who has balanced stats when it comes to her speed and jump. She's also quite nimble too, as she tends to dodge gracefully, allowing her to have slightly more invincibility frames than any other character! that, however, comeswith the trade-off of being slightly more easier to launch than most of the other middleweights.

Gimmicks:
Most of Molly's attacks are all themed around, of coarse, vlogging! She will often do actions that as if she's trying to demonstrate those who are watching her vlogs to be amazed at the amazing things she can do to achieve things.

Moveset:
Light Neutral: Molly does some hip dances, with the damage coming from the thrust of Molly's hip, spammable. Strong variant has Molly do a stronger hip thrust as if she's hip-dancing with someone else.

Light Up: Molly flails her arms and hands above her as she tries to shoo some mosquitos that appear above her, with the damage coming from the flailing of her arms. The strong variant of the move has her flail her arms harder.

Light Down: Molly pokes the ground with a stick twice as if she's trying to quickly dig for something amazing. Strong variant has Molly thrust out her stick harder.

Neutral Special: Molly takes out a native drum and begins drumming on it, to which it sends out soundwaves to stun or push back opponents, allowing her to come close to opponents for a big blow!

Up Special: Molly throws a fist in the air and jumps for joy, similar to Super Jump Punch.

Down Special: Molly throws Suki's bone, to which then Suki will jump to wherever her bone lands, burying opponents or meteor smashing them if in the air!

Entrance: Molly comes out of a helicopter we see her in in various Molly of Denali episodes, including the intro

Taunt: Molly does the T-Rex walk portion of her "Dino Dance"

Victory: Molly adjusts her vlogging camera before going into pose and thanking the viewers for tuning in to her vlog and that they hoped they learned something new.

Defeat: Molly applauds the winner.

Ord
Series: Dragon Tales
Debut: Dragon Tales Season 1, Episode 1 (To Fly With Dragons/A Forest of Darkness) (September 6, 1999)



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"I'm big. I can be brave."
Ord is a super-heavyweight who is super fast and has super hard-hitting attacks. Therefore, he can rack up damage on opponents. However, being a superheavy, he is super vulnerable to combos and thus cannot really escape combos. Overall, he is there to get as much damage on his opponents as possible.

Gimmicks:
To represent Ord's super cowardly nature, he will turn invisible at random points throughout a match and sometimes, a raincloud will appear over his hand. The invisible part is beneficial as this provides Ord the ability to be more unpredictable with movement as the opponent will not be able to see Ord that well. However, the raincloud will nerf Ord's stats a little (think Pichu hurting itself but this will only affect the damage output of Ord's attacks on opponents). Therefore, this gimmick has a benefit and a detriment. If you are losing the match however, the invisibility/raincloud will not appear at all. If it does, it will be very rarely.

Moveset:

Light Neutral (A Dragonberry Cupcake for Me!): Ord will lift out a dragon berry cupcake. This move has a bit of a slow startup, therefore, it is not spammable. The stronger variant will cause Ord to lift out the cupcake more strongly.

Light Up (Scaredy Dragon): Ord will throw his arms up in the air like he is scared with the opponent above Ord taking the damage. The stronger variant of this move sees him throw up his hands harder.

Light Down (A Dragon Land Sledride): Ord will slide on a sled with Max, hitting the opponent in front of him. The stronger variant causes him to ram the sled harder into the opponent, causing more damage.

Neutral Special (Dragoncorn Coming Up!): Ord will hold Dragoncorn kernels in his hand when you hit the special button once. When pressing the special button again, he will toss the dragon corns and then breathe fire at them. The trajectory of the corn is always the same and you cannot aim the corn at opponents. However, you can be hit by the falling Dragoncorn as well as the fire Ord breathes.

Up Special (Fly With Dragons): Ord will simply fly upward how he usually does in Dragon Tales. It's basically akin to Pit's recovery as well as Ridley's. You can fly into opponents with your up special.

Down Special (Time For A Swim!): Similar to Bowser Bomb, Ord will simply jump up and hold his nose as he is to jump into water and slam down! This move can be used to spike opponents but it is risky as the move is not cancellable when used.

Entrance: Ord will fly onstage similar to how he arrives to places in Dragon Land.

Taunt: Ord will giggle and laugh in a funny manner as if someone made a joke.

Victory Animation: Ord will do the pose where he, Zak and Wheezie, Cassie, Quetzal, Max, Emmy and Enrique all do a dance and then point at the viewer (well, player in this case) similar to the scene in the Dragon Tales intro.

Defeat: Ord is seen crying in defeat, knowing he let down his friends.

Marvin the Tap-Dancing Horse
Series: Marvin the Tap-Dancing Horse
Debut: Marvin the Tap-Dancing Horse, Eddy's Job ( September 30, 2000 )

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"When the lights go down, I'm ready to preform..."


Marvin is quite the heavyweight, being hard to launch and falling faster than others, but is he can actually jump more gracefully than others and he can gallop very fast too!

Gimmicks:
Aside from most of his attacks being circus themed, he has this gimmick where true to his dancing skills, most of his special moves are more effective when timed correctly, and his standard attacks are designed in a way that he combos to a certain beat that requires good timing between button presses. Think of him like a platform-fighter character with Crypt of the Necrodancer mechanics!

Moveset:
Light Neutral: Marvin lunges his hooves forward as if he's dancing by swinging his front hooves forward. The strong variant has Marvin do a stronger hoof swing that has a taller hitbox as well.

Light Up: Marvin performs a hoof-stand while lunging his hind hooves upward. Strong variant of the move has Marvin lunging his hooves upward ahrder, and has some serious launching power!

Light Down: Marvin strikes with one front hoof forward and one hind hoof behind him, striking anyone on both sides of him. Strong variant of the move has Marvin do stronger strikes with both hooves.

Neutral Special: Marvin takes a backflip leap in the air and when the special move button is pressed again, Marvin can perform a super-strong buckaroo kick that has very high-knockback. When timed at the very right moment, the kick is ridiculously strong, but that requires some deadly timing and being really precise.

Up Special: Marvin does a flutter with his legs in order to float upward, but when the special move button is pressed again, Marvin can perform an aeriel pose with its power dependent on button timing.

Down Special: Marvin simply tap-dances! This causes nearby opponents to constantly trip when they are near Marvin. When the special move button is pressed again, Marvin preforms a big stomp on the ground with a striking pose that launches opponents on both sides of Marvin, with its power dependent on button timing

Entrance: Marvin can be seen coming out of a little circus tent, being accompanied by Eddy, who waves goodbye to Marvin after they leave the tent before Eddy and the circus tent disappears.

Taunt: Marvin performs a horse stretch. He needs a good stretch before doing more dancing!

Victory: Marvin can be seen under multiple spotlights bowing before the crowds, who throw roses and confetti at him, and Eddy, Diamonds, Elizabeth and Stripes are all there to congratulate Marvin!

Defeat: Marvin applauds the winner.

Ruff Ruffman
Series: Fetch! with Ruff Ruffman
Debut: Fetch! with Ruff Ruffman, 3-2-1 Blast Off! (May 29, 2006)

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"Time for challenge number 1/2!"


Ruff fits into the realm of heavier-middleweights, with below average jump slightly-below-average speed, but he does make those up with some fairly strong moves on his end!

Gimmicks:
True to the game show host he is, he's here to set the stage into another opportunity for his hosting career! He can "assign" other players to perform certain tasks that whenever they reach a certain requirement, Ruff will then "reward" those players some serious payback!

Moveset:
Light Neutral: Ruff performs a belly bump forward as if he's trying to belly-bump a fighter who had met an objective of his. Strong variant has Ruff do a belly flop, where he falls on his belly hard to launch those in front of him.

Light Up: Ruff lifts up a microphone while he proclaims wildly. Strong variant has Ruff lift his microphone faster and harder!

Light Down: Ruff breakdances and kicks in both directions while he does so. Strong variant has Ruff spindance on the ground, multihitting fighters before launching them.

Neutral Special: Ruff throws a card forward as a projectile that when it hits an opponent, it will give them objectives such as "Don't dodge more than 5 times", "Perform 3 successful recoveries", or "Have your guard up at least 50% full". This can really make opponents think before doing anything risky in order to avoid the consequences afterwards!

Up Special: Ruff leaps high into the air before slamming back down as a cannonball! Might not make the best recovery move, but it's very powerful regardless!

Down Special: Ruff simply pushes a portable button to have all fighters on screen summon an explosion on them to launch them when they meet his N-special objectives. (If the other fighter meets N-special requirements and Ruff's Down-special is not used, they'll still explode after some time.) This move is useful for getting that last satisfying end combo attack or to clear the stage of fighters with ease!

Entrance: Ruff comes out of the doors of his studio

Taunt: Ruff adjusts his glasses before saluting to the camera.

Victory: Ruff can be seen standing in front of a crowd of people as he proceeds to tell them that his game show has been concluded and that the viewers should tune into next time for his next show!

Defeat: Ruff sits at his desk and makes a sad pose while feeling sad.




Cheeko
Series: EekoWorld
Debut: 2008/2009


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"Welcome to EekoWorld!"



Cheeko is a lightweight who has super good aerial mobility. He has moves that have quick startup and is successful at racking up damage easily by having a moveset mostly filled with environmentally friendly practices seen in the EekoHouse game as well as other references to the EekoWorld webpage. However, Cheeko is not good on the ground. Think of him as the anti-Little Mac, great in the air due to him having the wings of a bird and not good on the ground due to him having no feet.

Alongside this, he will have good aerial combos akin to Wrastor from Rivals of Aether. Use one of his moves on the ground and Cheeko can extend it into to air! Cheeko was born to airborne!
Aerial combo-based gameplay style idea by PopCultureCorn PopCultureCorn PopCultureCorn PopCultureCorn

Gimmicks:
Besides the environmentally friendly practices he has in his moveset, Cheeko is able to summon EekoCreatures (from the game EekoCreature) that can be used to attack as well as protect the environment, each creature doing a different thing. Alongside this gimmick, he also has a move within his Down Special that allows him to give extra damage to the fighters. Solve the problem incorrectly and you will be penalized!

Moveset:
Light Neutral (Cleaning the Sink): Cheeko will grab baking soda and vinegar as if he is cleaning the sink in an environmental-friendly manner. He will be seen applying the baking soda and vinegar on the sink and causing damage to the fighter. The stronger variant will cause him to clean the sink more vigorously.

Light Up (Hanger Re-using): Cheeko will be seen reaching for a clothing hanger as if he were to return it to a dry cleaner as reusing clothing hangers is the environmental friendly action. The stronger variant will cause him to yank off the clothing hangar more vigorously.

Light Down (Save Electricity!): Cheeko will be seen turning off a lightswitch as if he is leaving a room in the EekoHouse as you should never leave lights on when you leave a room. The stronger variant will cause him to flick the light switch off more vigorously and will also have a tiny spikebox.

Neutral Special (EekoCreatures, Come Forth): By holding down the Special Button, Cheeko can summon an EekoCreature at random. Each one has a different effect. What creature is summoned is completely RNG-based. He has five creatures, four of the animals are animals who make up Cheeko, one being a mythical creature. The building of the creature takes a while, so be careful when you use the move! When an opponent attacks you, you stop creating the creature!

The different creatures Cheeko can summon:

Chimp (The monkey component of Cheeko will walk around the stage and leave its banana peel behind. Occasionally, it will swing from a vine and cause damage to the opponent.)

Shark (A dangerous EekoCreature from the oceans. When he is assembled, the shark will swim across the stage and give a nasty bite to the opponents.)

Snake (The most venomous of the EekoCreatures. When it is assembled, the snake will bite the nearest opponent and give the opponent a poison effect causing them to gain damage for a temporary time.)

Eagle (When the eagle is assembled, the bird will fly onto the stage and grab an opponent. The eagle will hold onto the opponent so Cheeko can perform combos more easily.)

Unicorn (The rarest animal. When assembled, the unicorn will give Cheeko a stat buff!)

Up Special (Fly for the Future!): Cheeko will just simply fly upward as he does have the wings of a bird. His recovery will be akin to Fox's recovery, you can aim it in one direction and he will cause damage head on!

Down Special (Reduce, Reuse, Recycle!): This move is a 3 part move. First, Cheeko will place down 3 cans, one for recyclable items, one for trash and one for paper. He will then gain an item (whether it's a water bottle, a piece of trash, paper, etc.) when pressing the Special button and flicking the control stick down. Choose the right can by pressing the special button again and flicking the control stick down and Cheeko will place it in causing enormous damage. Select the wrong can and you will gain some damage.

Taunt:
Cheeko will spin around and a voice from EekoHouse will say "Great Job!" with a speech bubble appearing saying "GREAT JOB!" in it.

Entrance:
Cheeko will fly in and say "Welcome to EekoWorld!" with a speech bubble appearing saying "WELCOME TO EEKOWORLD!" in it.

Victory Animation:
Cheeko will fly around and then he will say "Hooray for me!" with a speech bubble appearing saying "HOORAY FOR ME!" in it.

Losing Animation:
Cheeko will just clap for the opponent.




Donkey
Series: Tots TV
Debut:
UK Debut: Tots TV: Camel (January 4, 1993)
US Debut on PBS: Tots TV: Camel, Beach and Fox (October 12, 1996)


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"Lovely donkey."-Tom, Tots TV
Donkey is a heavyweight who is also a quadrupedal, who's weight is similar to Marvin's. He has super strong attacks similar to how donkeys are super strong animals. However, he can easily be comboed due to him being heavy and his moves have a bit of startup lag. Alongside this, Donkey does not have the best aerial mobility due to being a land mammal. But, he makes up for this with super fast ground speed and for good damage he will give his opponents!

Gimmick:

While Donkey's moveset is primarily revolved around typical donkey behavior as well as some references to Tots TV, he will occassionally swivel his ears around when he has less stocks or have higher percentages than his opponent(s) similar to how donkeys show fear and aggression by swiveling their ears. Think of this as Donkey being scared about losing a fight for his three friends, Tilly, Tom and Tiny! Alongside this, some of his moves have effects on him or his opponent aside from being regular moves in a moveset.

Moveset:

Light Neutral
(Donkey Lick):

Donkey simply licks his opponent as if he were showing appreciation for him. However, the lick will cause his opponent to be stunned for a brief second. The stronger variant causes Donkey to lick more aggressively causing the opponent to stay stunned for a bit longer.

Light Up (Chow Time!):

Donkey will simply eat food provided to him from the tots on a cart having a decently-sized hitbox upward. The stronger variant causes him to eat the donkey chow more aggressively causing more damage.

Light Down (Squashed Donkey):

It seems Donkey squashed the clay replica Tilly made of him for him! For this move, Donkey will simply place down the squashed donkey in his mouth on the ground. The stronger variant causes him to place down the squashed donkey and has a very tiny spikebox.

Neutral Special (Donkey Buckaroo Kick), idea for move by PopCultureCorn PopCultureCorn PopCultureCorn PopCultureCorn

When pressing the special, Donkey will jump, do a backflip, and use his hind legs to pull a buckaroo and perform a super-strong kick forward with tremendous damage and knockback before getting back on his legs.


Up Special (Come Along Our Friend Donkey!):

In this move, Donkey will pulled upward by the three tots albeit it being more of a recovery to the side then up. Anyone in the way of the recovery will get damage. However, this move does not have much height to it but it has a strange movement pattern.

Down Special (Carrots for Donkey):

Another food based move. However, one of the tots will appear with carrots for Donkey to eat causing him to recover a small percentage of his health! This move will not damage any opponent and just be a recovery based move.

Entrance:

Donkey walks out of his stable with the tots opening the doors for him to get out.

Taunt:

Donkey will simply get a brushing from Tom.

Victory Animation:

Similar to the Tots TV opening, Tilly, Tom and Tiny appear petting Donkey with Tom saying "Lovely Donkey." and Tiny adding in saying "Our friend Donkey."

Losing Animation:

Donkey just looks down sad and mad that he lost the fight.


Ms. O
Series: Odd Squad
Debut: Odd Squad: Zero Effect/Bad Luck Bears (November 26, 2014)

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"Something very odd has happened!"
Ms. O is quite the all-arounder when it comes to her body-related stats, having medium speed and jump to the point which most of her movement and agility have balanced stats that make her quite the interesting one to get around and learn! When it comes to attacks, that's a whole another story.

Gimmick:

True to the theme of her show and her position as the head of the Odd Squad, many of her attacks are themed to the various parkours and super spy gadgets she and the rest of the Odd Squad agents have used over the years. When it somes to math, some of her moves have a property to them where she has to determine the damage percentage of other fighters to make the most out of them.

Moveset:

Light Neutral
: Ms. O swings around a gadget-y pointing stick while an easel displaying some math related stuff pops up in the background as if she's trying to teach some simple math to the other fighters, but ends up damaging them instead. The strong variant has her swing the learning stick hard three times, gotta REALLY get their attention!

Light Up: Ms. O takes out a protractor and uses it to measure a small arch over that damages anyone over her. The strong variant creates a larger and stronger arch.

Light Down: Two random agents of Odd Squad (ranges from Otto, Olive, Otis and Olympia, plus some others) appear on both sides of Ms. O and wave some spy gadgets around as if they're trying to investigate something. The strong variant has the agents wave their devices harder in order to really find what they're looking for.

Neutral Special: Ms. O hold out a box that has a number display that starts at 10% and when the button is held down, the number increases by 10 and caps at 100. If the box detects a fighter near it with less the number, it will perform a stunning slap with a plastic hand. If the damage is greater than the box's number, it will have a hammer emerge and knock the other fighter forward hard. If the number is equal, than it will use a boxing glove to deliver a seriously-strong uppercut!

Up Special: Ms. O encases herself in a red transport sphere as a spring below launches her upward. In her sphere, she can traverse left or right in the air and even perform a damaging bounce by holding down! After which, she comes out of the sphere

Down Special: Ms. O has a random agent of Odd Squad survey the nearby area and when they observe a fighter whose damage percent is at a certain point, they'll give Ms. O a stat buff as a means of giving her a very small advantage depending on the current situation. If they observe a fighter already in another stat buff, they'll just go with that for Ms. O.

Entrance: Ms. O comes out of a transport tube

Taunt: Ms. O surveys the area

Victory Animation: Ms. O and the other agents of Odd Squad all have a group celebration before posing for the camera.

Losing Animation: Ms. O salutes the winning fighter, fair and square.

Bob the Builder
Series
: Bob the Builder
Debut:
Pilot episode: May 15th, 1997
UK Debut: Scoop Saves The Day (April 12th, 1999)
US Debut on Nick Jr: January 15th, 2001
PBS Kids Debut: 2005


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"Morning, team!"

Bob is a light-middlweight fighter with all-around stats, making him pretty balanced. He excels in the advantage state whenever his moveset is used to the fullest that he can combo and/or put his opponent(s) in disadvantage. However, be careful! Bob is a glass cannon as if you get him into the disadvantage state, there is no real way to fix the problem as he has no real escape options. So remember to be advantegeous when playing as Bob!

Gimmick:

Tool Durability


Being a builder and mason, Bob is known to utilize lots off different building materials and tools. Each move consists of a various job he has done to get building tasks completed in a timely fashion. At some points during a battle, an icon will appear besides Bob's damage interface icon telling you which tool can assist you the most to get the job done. Thus, that tool gets a stat buff. However, after using a certain move (tool in this case) for a certain while, the move will be proven to be ineffective and give extremely minimal damage. However, after a good while (meaning a few seconds), the tool will be back in action so use a variety of tools as well as the tool Bob needs at the time to complete a job!

Moveset:

Light Neutral: Nail in The Wall

Every builder needs a hammer and some nails! When using this move, Bob simply grabs a piece of wood, installs a nail in it and hammers the nail. It's a bit of a spammable move. But remember, it doesn't have the best startup frame data. The stronger variant has Bob nail the hammer even harder causing more damage.

Light Up: Simple Painting

Being a painter for houses and buildings as well, Bob simply will grab a paintbrush and a paint bucket. He will simply paint his opponents. This move is great for comboing opponents similar to Steve's up aerial/up tilt in Super Smash Bros Ultimate. The stronger variant of this move will cause Bob to do one mighty paintbrush stroke to send opponents flying upwards!

Light Down: Dig, Dig, Dig It!

Bob loves to do digging as well! In this move, Bob will simply grab a shovel and move some of the Earth in the stage to another part as he is digging. The weaker version of this move is spammable and good for comboing as well. However, the stronger variant can send opponents flying and if the dirt pile falls off the stage, it works extremely well as a meteor projectile for spiking your opponent(s)!

Neutral Special: Bricks and Mortar

Being a mason as well, this is a bit of a three-part setup move similar to Ms. Frizzle's Neutral Special. In this move, Bob will first get some bricks. Then, he will get a jar of mortar and a trowel. Finally, he will lay one brick down with the mortar and trowel. This move is the slowest. But, when proved effective, Bob can create a brick wall for defense. However, the wall only has limited strength before it decreases. So, use this move wisely because your opponent(s) can easily punish you for using this move!

Up Special: Elevator Ride

This is the only move in Bob's moveset that references the 2015 reboot. In this move, Bob boards an elevator and simply rides upwards. It has super good vertical reach but gives off no damage and is very easy to gimp/spike. There's no real way to mix up recoveries when using this move.

Down Special: Jackhammer Time!

This is the strongest move of Bob's moveset. Simply, the builder himself will gain a helment and board a jackhammer. This move is similar to Rocko from Nickelodeon All Star Brawl's Down Special (Jack the Hammer) but Bob rides it simply for a few seconds. The jackhammer will give opponents a lot of damage and even if he goes off stage, the jackhammer can spike your opponent(s) as well! However, you cannot move cancel out of this as it will be continuous for the few seconds you use it! Be wise when using this move!

Entrance:

Bob rides in on Scoop similar to the original intro for Bob the Builder.

Taunt:

Bob says "Can We Fix It?" while doing some hand/body motions and then in the background, you can hear the voices of Wendy and the original five machines saying "Yes! We Cannnn!" and then Lofty saying "Uh yeah, I think so!"

Victory Animation:

Bob, Wendy, Spud, the original five machines, Travis, Pilchard and Bird all dance similar to how they danced in the original Bob the Builder opening.

Defeat Animation:

Being a good sport, Bob simply applauds his opponents for a job well done.

Malik, Zadie and Zeke
Series:
Work It Out Wombats!
Debut: Snout and About/Zadie's Shell Shuffle (February 6, 2023)

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"Let's make a plan!" -Malik

Due to the 3 wombat siblings being equally lightweight, this does make them easy to launch, but they are quite nimble in terms of their movement, having above-average speed and jump.

Gimmick:
Leader and Followers!


I was ultimately going for a Ice Climbers-Pikmin and Olimar combination style for them, so here in PBS Kids: Brawltime!, one wombat sibling is the leader while the other two are the followers! One wombat maybe kind of a weakling, but when all 3 assemble, they can be quite formidable! You are able to select your wombat leader on the CSS, and that's the leader for the whole battle. As with Nana of the Ice Climbers and the Pikmin, the followers can all be KO'd, leaving the leader to (hopelessly) deal with the other fighters alone, but don't worry, like with the Pikmin, you'll be able to get the followers back in some form.

Moveset:

Light Neutral


The wombat siblings simply perform slap-punches with their arms, which doesn't have a combo-finishing move, but it is spammable. The strong variant of the attack has, if all 3 wombat siblings are together, will join up to perform a triple kick!, or double kick if two are present, and a single kick of only the leader is there.

Light Up

The wombat siblings wave up various stuff above their heads, as if they're thinking if the current object in their hand is the right tool for the job. The strong variant of the attack has, if all 3 wombat siblings are together, will join up to perform a triple uppercut combo!, with each wombat sibling going one powerful uppercut after another, leading up to a third and DEVASTATING uppercut! It can be a double uppercut combo if two are present, and a single uppercut of only the leader is there.

Light Down

The wombat siblings do grounded roundhouse kicks while they huddle together when crouching. The strong variant is similar to Olimar's down-smash, but if only 2 wombat siblings are there, the single follower will strike forward in front of the leader, while if only the leader is present, the leader will do a stronger grounded roundhouse kick.

Neutral Special: Wombat Toss

Similar to Pikmin Throw, the leader will hold and toss one of the followers a good distance forward, to which the follower will wander on its own for a while, doing its own attacks based on the current situation, or like the Pikmin, they'll latch onto opponents when they make contact with them and pummel them constantly for a short time. After some time, they'll return to their leader, assuming they were not KO'd in the process.

Up Special: Wombat Launch

Similar to Belay, the Wombats team up with each other to work together on launching each other upwards, usually with the leader getting the most vertical distance.

Down Special: Wombat Call

Similar to Pikmin Order, this move can be used to call back the wombat sibling followers after they were tossed by Wombat Toss, OR if any wombat sibling followers have been KO'd, though this can be done after several seconds after a wombat sibling follower has been KO'd.

Entrance:

The wombat siblings are seen sleeping in their hammocks before waking up and jumping off them and into the battle

Taunt:

The wombat siblings pass around and admire Snout, Zeke's plush friend

Victory Animation:

The wombat siblings perform a balancing act of them stacking into 3 before striking a pose!

Defeat Animation:

They applaud, though feeling a little upset



Betsy
Series:
Betsy's Kindergarten Adventures
Debut: How It All Began/Lost and Found (January 12th, 2008)

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"I can't remember seeing such a crazy place in my whole entire life. I felt sad and nervous and....I wasn't the only one."

Betsy is a lightweight with above-average mobility and decently average stats but is a glass cannon due to her only being a kindergartener. She is a combo fiend as she is known for having a great advantage state thanks to her light moves being great for that task. However, like most fighters around her weight class, she cannot escape the disadvantage state. Her moveset is quite simple yet complex as being a student, the longer your in school, the more prpepared you will be for anything! However, it's important to note that while her special moves can do some damage, most of them have long setup times/cooldown times so be careful when using them!

Gimmick:

Stage Adaptation with Learning


Similar to what Pop initially proposed for a gimmick for Rosie, Betsy has a gimmick involving learning. As in her show, she gets into new situations and thus must learn to adapt to them. Throughout the battle, she will become adapted to the stage she is fighting on and gain some stat buffs helping her throughout the battle. Because of this, it will play a huge part in her Neutral Special covered below! However, once you get KOd, your learning must begin again so be careful with the knowledge you gain!
Moveset:

Light Neutral: Have Some Tea


From Mrs. O'Connor's tea party, Betsy brought some tea for the fighters. When using this move, Betsy will pour some tea into a glass cup and offer it to a fighter. When using the stronger variant of this move, Betsy will simply be a bit more vigorous not having the best manners.

Light Up: Clean Up!

It seems playtime is over now! For this move, Betsy will simply be seen holding some blocks to put away on what she would put on a high shelf. The stronger variant of this move causes her to push the blocks upward more aggressively to send the fighters flying. The best out of the light moves for combo starting if using the lighter variant!

Light Down: Pick Up The Trash

It's always important to clean up the Earth! For this move, Betsy will pick up a piece of trash from the ground, it's the most spammable of the light moves. The stronger variant will cause her to pick up the trash more aggressively from the ground.

Neutral Special: Learning with Growing

This is the most complicated move in her moveset. Basically, this move connects with Betsy's gimmick. This move has five different moves but it's a roulette-esque as the move switches everytime you use the move! As you adapt to the stage, your Neutral Special moves will become more powerful! However, some of the special moves have slower startup so be careful!

Each possible Neutral Special move is based on a topic covered in the show.

This is the order each Neutral Special goes in by this move being like a rouletter with the same order.

Betsy's Green Thumb: In this move, Betsy will grow a plant right away. The plants will be there for a while and if your on a plant growing, you'll be sent flying! As you keep adapting to the stage, you can grow more plants to cover the stage to send more opponents flying!

Vowel Buying: In this move, Betsy will spell out a short word with three letters. The word will take up some space but it will take some time to build the word on the stage so be careful when using this Neutral Special move! As you keep adapting to the stage, you'll build bigger words to take up more space on the stage!

Weather Watching: In this move, Betsy will set up some weather vanes and weather watching tools to watch for some weather! As your weather tools are on the stage, the sun will appear on the stage as a bumper in the sky to deflect the fighters. As you keep adapting to the stage, lightning will strike across the stage when setting up the weather tools to damage the fighters as well as rain to push the fighters off the stage! Super good for stage coverage!

Adding Up The Numbers: This move is similar to Digit's Neutral Special but for Betsy, it involves addition. Here, Betsy will get 2 numbers when holding down the special button. However, the numbers go at a faster rate and have to be placed down quickly. When done with the equation, the sum of the nubers is the amount of damage the fighters get. As you keep adapting to the stage, the numbers will go up by 5s and then by 10s! Great to rack up some damage!

Good Nutrition: This move will cause Betsy to grow food that she can only get and consume to recover a little bit of health! This move doesn't do damage but it once again takes a while to perform so be careful! As you keep adapting to the stage, you'll grow more vegetables efficiently for yourself!

Up Special: Jumping for Joy!

For good exercise, Betsy will just jump! This is probably the worst move in her moveset as it does not have much height. Therefore, her recovery is not that great. Alongside this, anyone above Betsy while she is jumping will get some damage but not too much.

Down Special: Recess Fun!

It's every kindergarten student's favorite part of the day, recess! Basically, another roulette-esque move but not too complex. A piece of playground equipment will be summoned when using this move. All moves have not the best startup so be careful! You can either summon a merry-go-round which Betsy can hop on and spin cauing any fighter in the way to get damage, a slide where Betsy can clim onto it and slide down knocking opponents out of the way and monkey bars where she can climb through them knocking any fighter out of the way. The monkey bars are best for horizontal recovery if off stage.

Entrance:

Betsy arrives on a school bus driven by Bus Driver Bob.

Taunt:

Betsy will show off her moves that she used in a game of power hopscotch by jumping and doing front flips!

Victory Animation:

Betsy alongside her class, Mrs. O'Connor, her parents, Gracie, Kitty, Sydney and Mr. Warner will all celebrate a well-earned victory!

Losing Animation:

Betsy looks upset as she let down her class.


Super Why
Series: Super Why
Debut:
Pilot Episode: 1999/2000
Official Debut on PBS Kids: The Three Little Pigs (September 3rd, 2007)


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"Super Why, with the power to read!"


Super Why or Whyatt is an overall middleweight towards the lighter side of the things with some of the best aerial stats in the game. His mobility is one of the best and also has multiple "fast flights" which replace double jumping. The fast flights can be aimed in any direction. He excels in the combo game but overall can be hit hard when in disadvantage. He simply is like WordGirl in stats but just overall better. May I also mention the other Super Readers are assisting him in the battle with their powers appearing in some of his moves as well.

Gimmick:

Super Reader Power!


Another idea I had for his quirk is that his gimmick is based on vocabulary/reading. Basically, he kind of plays like an inverse Hero. He gives fighters "bad words" that give the other fighter or fighters nerfs while he gets buffs from the "good words". He practically is using his power as Super Why in battle!

Moveset:

Light Neutral: Reading Time!


From the library, Super Why will simply take out a book since he loves to read. The stronger variant of this move involves him pulling out the book more vigorously.

Light Up: Alphabet Power

From Alpha Pig, Super Why can simply attack by lifting up one of her letters from the alphabet. The move is similar to Big Bird's Light Up but way more faster and spammable, making it great to start combos. The letter changes each time but it doesn't change the property of the attack. The stronger variant is the same but it does more damage and knockback.

Light Down: Word Power

From Wonder Red, Super Why can pull out a word family ending like "OP", "AT", "UG", etc. The word family changes each time but it doesn't change the property of the attack. It is spammable and good for comboing. The stronger variant involves both the letter at the beginning of the word as well as the word family ending being pulled out increasing damage and knockback.

Neutral Special: The Power to Read

The main gimmick of Super Why is right here in this move! Basically, Super Why will gain a word that can affect a nearby fighter in a bad way. These can range from "tiny" which will make an opponent small for a short time, "confused" which will lead to another fighter gaining reverse controls for a limited time, etc. Once Super Why applies the nerf on a fellow fighter, he gains the opposite of the word which results in a stat buff such as "big" which will increase his size for a short time, "good" which will give him a tiny stat buff, etc.

More words from PopCultureCorn PopCultureCorn


EFFECT (Super Why's effect/Opponent's effect)SIGNIFICANCEFUNCTION
big/tinyPositiveOpponent is shrunk while Super Why is Super-Sized!
confused/precisePositiveOpponent has reversed controls while Super Why ups his movement speed.
strong/weakPositiveSuper Why gets an attack strength buff while the opponent gets an attack strength debuff!
mend/harmPositiveHeals Super Why while Opponent receives 14% damage.
speedy/slowpokePositiveSuper Why's running speed increased while the opponent has Timer-effect
protected/vulnerablePositiveSuper Why takes less damage than usual and can reflect projectiles while the opponent can receive more damage than usual.
up/downPositiveSuper Why preforms a super-strong uppercut while the opponent has a meteor effect applied to them, as long as they're not in front of Super Why.
asleep/awakeNegativeSuper Why goes to sleep.
micro/megaNegativeSuper Why is made smaller while the opponent grows in size.
slow/fastNegativeSuper Why has a Timer-effect on him while the opponent's speed is amped up.
invisible/visibleNeutralSuper Why is invisible
mix-upNeutralCan be any other word, let the odds decide your fate!

Up Special: Why Flyer Flight

Super Why will simply shoot straight upward in his Why Flyer, similar to Barney's Up Special. However, it lasts for a little longer and has a bit more complex of a flight pattern, similar to Meta Knight and Steve's recovery in the Smash games. Super Why will damage anyone in his path when using the move.


Down Special: Dictionary Power

With the assistance of Woofster, Whyatt can help learn new words from Woofster's dictionary. When using this move, a dictionary will be pulled out by Woofster. Then, a word will be found. Either one of two things will happen. Super Why will get an item after finding out what it means (typically an item that does not do much) or a word for his Neutral Special. This move has incredibly slow startup and is not best to use fast so be careful when using it!

Entrance:

Super Why appears out of a bookshelf and hops down from it onto the stage as Whyatt ready for battle and then transforms into Super Why!

Taunt:

Super Why shows off his phone to the other fighters as well as to you, the player.

Victory Animation:

Super Why and the other Super Readers gather in a circle, put their hands in and lift their hands up to celebrate Super Why's victory and for being super!

Losing Animation:

Super Why claps, being a good sport as he rarely does get sad or mad and is usually happy.

The Zula Patrol
Series: The Zula Patrol
Debut: A Comet's Tale / A Job for the Zula Dudes (September 4, 2005)


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Captain Bula: "This is a job for the Zula Patrol!"
Zeeter: "Ohh, that's it! It's time to deal with Truder!"
Multo: “Oh, my stars!”


The Zula Patrol are a three-in-one fighter with all three members being middleweights but having slightly different stats. Bula is the heaviest being a middle-heavyweight, Multo is a middleweight and Zeeter is a light-middleweight. They excel at having a great advantage state but are glass cannons. Precisely, they are great for mix-ups with them working together by putting in pressure on their opponents by putting them in the corner. Alongside this, they have some good tools to zone and keep their distance. Simply put it, they play like the spacie archetype in platform fighters. However, if the Zula Patrol is not working together, you will be at a severe disadvantage if you do not get assistance from your fellow members!

Gimmick:

The Lead Scientist


At the beginning of each match, you can choose between Bula, Zeeter and Molto to be the Lead Scientist. You cannot swap between them in battle. But, the other two members of the Zula Patrol who were not chosen as the Lead Scientist can provide mini-assist attacks when they will provide help when the Spaceship Fuel gauge is filled for the other members to arrive. You do not need to press any buttons, they will just come the next time you use any of the light moves!

Light Neutral: Entering the Multopedia!

When this move is used, the member of the Zula Patrol will grab the Multopedia and open it up, summoning various objects seen in the book. The stronger variant involves the book being open more vigorously and the object comes out faster. All objects give the same damage. This move is not spammable.

As for assists for this move, Bula and Multo allow for more exploration by summoning more objects from the book. Due to Zeeter being the go-getter of the trio, she will give the most assistance by giving the most damage when summoning objects from the Multopedia. A good move for some wonderful damage on your opponents!

Light Up: The Multo-Grabber

When this move is used, the member of the Zula Patrol being used will use the Multo-Grabber and grab an asteroid to attack fighters from above with the member lifting it above his/her head! The stronger variant involves the Multo-Grabber being more vigorous, causing more damage! A great move for covering the upper parts of a stage and for starting combos as it is spammable.

As for assists for this move, Bula and Zeeter will grab one more asteroid. However, Multo will be the best assist if he is not chosen as he will rapidly grab asteroids.


Light Down: Litter Clean-up

When this move is used, the member of the Zula Patrol being used will use a litter clean-up machine to clean up garbage on the ground. This move has a bit of range, but not too much. The stronger variant will involve the machines to be a bit more vigorous with their grabs.

As for assists for this move, Bula will really get to work on litter cleaning with the machines helping you get more damage on your opponent, Multo and Zeeter will only use one other machine to extend the range.


Neutral Special: Shooting Stars

Similar to the Neutral Special for Falco being Blaster in the Smash games, the member of the Zula Patrol will summon the stars to shoot across the stage. Each one gives an opponent some damage but not too much. It gives off some hitstun and electric damage due to the stars attacking. It’s also a great zoning tool as well!

Up Special: Blast-Off!

Basically, this move is similar to Fire Fox, Fire Wolf, etc. Overall, the member of the Zula Patrol being used will blast off in their spaceship to recover. It can go in different angles so it’s good for mixups. Also, any opponents in your way will get damage. However, the height is dependent on the Spaceship Fuel gauge so be careful when recovering as you need a certain amount of fuel to recover as well as for distance!

Down Special: Shadow Play

When this move is used, the member of the Zula Patrol will create a shadow so they can distract their opponents from attacking them. This doesn’t cause damage but it causes you to temporarily escape from a situation so you can trick your opponent! Another great mix-up tool!

Entrance:

The member of the Zula Patrol being used will arrive in a miniature version of their Spaceship.

Taunt:

The member of the Zula Patrol will play with Wizzy, Wigg and Gorga.

Victory Animation:

All the members of the Zula Patrol as well as with Wizzy, Wigg and Gorga will celebrate by doing the rotation dance they did at Bula’s Zula Spin Party!

Losing Animation:

All the members will be a good sport and clap for their opponent for winning the battle.

Letterman
Series: The Electric Company
Debut: 1972

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Narrator of “The Adventures of Letterman” segments: Faster than a rolling "O"! Stronger than silent "E"! Able to leap capital "T" in a single bound! It's a word, it's a plan, it's Letterman!



Letterman is a middleweight around the heavier side who focuses on brute attacks and close combat. His attacks hit like a truck, causing some massive damage and knockback. Alongside this, he has decent speed as well. He is basically a fighter who heavily emphasizes the risk/reward factor of platform fighters. There are moves with certain risks and those risks sometimes come with rewards of accumulating certain damage on your opponents. However, if you do not utilize Letterman’s ways of working with letters well, you can put him in a severe disadvantage due to him being a bit heavier than your average middleweight!

Gimmick:

Hand-Drawn Fighter


Letterman has no gameplay gimmick despite being a Learner’s Pass fighter. Instead, his gimmick is mostly focused on the visuals! In PBS Kids: Brawltime, Letterman is the only fighter to be based around cel animation and be animated this way. His attacks reference various episodes of The Adventures of Letterman segment. Basically, this is a whole new adventure for the hero, himself!

Light Neutral: Night to Light

In this move, Letterman simply changes the “n” in night to the “l” to make the word light where a light will shine causing damage to any fighters around it. The stronger variant causes the light to cover more area and be stronger. The light variant is excellent to start combos with.

Light Up: Wall to Ball

In this move, Letterman changes the “w” in wall to make the word ball where a basketball will come and bounce on opponents causing them to gain damage. The stronger variant will cause the ball to bounce more vigorously and cause more damage. In addition, the ball can be hit by opponents or reflected. It’s similar to R.O.B.’s Gyro in the Smash games so be careful with how you use this move!

Light Down: Rain to Train

In this move, Letterman adds the letter “t” to the word rain to make it train to make a train car appear which causes any opponent around it to get temporarily stunned or run over by a train that’s coming. The stronger variant will cause the train car to shove in any nearby fighters harder causing them to be stunned for a little bit longer and keep them in place. Alongside this, the train will move a little faster and charge harder. This move is great as sort of a de facto grab move to start combos or to simply keep your opponents on your toes!

Neutral Special: Stronger Than Silent E

In this move, Letterman flies for a little and lifts the silent “e” from the word tube like in the openings to his segment! Any fighter in the way will be lifted upward and gain some damage. It’s a good move for sending your opponents upward.

Up Special: Leaping Over Capital T

When recovering, Letterman will jump in a parabola-esque shape over a capital T seen in the opening of his segments. He won’t give any fighters damage and there’s a lot of endlag with this move! Alongside this, you cannot adjust the launch trajectory of this move as it only goes in one direction. However, it has incredible height so it’s a risk and reward move!

Down Special: Faster Than a Rolling O

As a reference to the opening of the segments, Letterman will simply run across the stage with the letter O bouncing behind him. Any other fighter who sees the letter O will be attacked by it and get damaged. The big catch with this move is that Letterman will be in a continuous run motion for a few seconds and is suspect to freefall if you use this move off stage. It’s great for stage control but be careful with how you use it!

Entrance:

Letterman flies onto the stage and appears with the colored stars seen in the opening of The Adventures of Letterman segments with The Adventures of Letterman logo appearing behind him for a visual effect! Also, the opening will be said by the narrator pulled right from the segments itself as a clean audio rip and a fun Easter Egg!

Taunt:

Letterman is seen flexing his muscles and smiling at the camera.

Victory Animation:

Letterman is seen flying around as he does in some segments where the narrator introduces him alongside changing the word “z” in zero to the “h” in hero proving that he won the match with letter power!


Losing Animation:

We see Letterman change the “h” in hero to the “z” in zero with him turning into the elderly version of Letterman seen in one of The Adventures of Letterman segments.

Ty Rux
Series: DinoTrux
Debut: "Ty and Revvit" (August 14, 2015 on Netflix; April 8, 2019 on Universal Kids)

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"Let's Trux it up!"



Ty Rux is a super heavyweight fighter. He overall has super strong attacks that can hit like....well, a truck given Ty Rux is a DinoTrux and his attacks just have massive hitboxes that take up a lot of range. His moves also have a lot of endlag to them as well. He is the heaviest and most massive fighter in PBS Kids: Brawltime! which means he can survive a lot of attacks. But, due to his ginormous size, he will be combo food due to his large hurtboxes. He also does not have a super high jump and can not go that fast so he is a fighter that needs to be aware of how long its gonna take to attack before being comboed. Alongside thisl, due to being a character not from PBS Kids, his trap is in the form of the Universal Kids circle logo to represent his new home network.

Gimmick:

Big Body


As said before, Ty Rux is the HUGEST fighter in the game and fits into the genre of really big fighters in platform fighters! He is immune to grabs from the traps so don't think about grabbing him! Him just being a really big fighter by itself is quite the gimmick as that archetype is very gimmicky.

Light Up: Super Head Bash!

Ty Rux will simply fling his head up and send opponents soaring upward. This is the quickest of the light moves but...not by much. The stronger variant REALLY sends your opponents flying for sure!

Light Neutral: Wrecking Ball Wham!

Ty Rux uses his iconic wrecking ball and whacks it at his opponents similar to like he does to the D-Structs. When using this move, it covers good range and has a sweet spot causing MASSIVE knockback. The stronger variant simply takes more time to charge...and then WHAM! Lots of damage will be given to any opponents in the way!

Light Up: Victory Dig

With his mouth, Ty Rux will go down and dig a REALLY BIG hole causinghis opponents to be flown upward as Ty Rux's head goes up! The stronger variant is super powerful and causes for even a BIGGER dig to be performed!

Neutral Special: Harpoons Away!

Knowing he has lots of tools up his sleeve, Ty Rux will launch harpoons from his tail. You hold the special button for however long you need to find the trajectory for your harpoons to be launched at. Then, when you are ready, you let go of the button and harpoons are launched! They will give your opponents a good amount of damage and the more straight you throw them, the more damage you will get out of them on your opponents. This is one of Ty Rux's moves which involves a projectile and many of them at once, as a matter of fact!

Up Special: Anchor Launch

To aid him in recovery, Ty Rux will simply throw up an anchor to the ledge (think like a tether grab to ledge in the Smash games) and will allow Ty Rux to recover. It's a super good move if you need to recover. However long you hold the button you set to do your special moves will determine the distance the anchor travels from Ty Rux's tail. It is also important to note that any opponents in the way of the anchor's launch will get hit! The anchor also has a bit of a spike box and can be used for attack if you want to throw it off stage, but it's not the most reliable move for spiking your opponents. Once you use the recovery, the anchor will need time to recharge so be careful for when you set off your anchors.

Down Special: Smoke Screens in Action

Another one of Ty Rux's tools, he simply willuse the smoke screens from his tail to temporarily hide him. The smokescreens are HUGE and allow for Ty Rux to be not seen. This move is perfect for team battles if you have Ty Rux on your team. The smokescreens do take a while to set up. But, once they do, you can perform some sneak attacks if need be. It's a handy move if given enough time!

Entrance:

Ty Rux just rolls onto to the scene casually and says "Let's Trux it up!"

Taunt:

Revvit is seen climbing onto Ty Rux and Ty Rux gives him a high five, as they are best buds!

Victory Animation:

Ty Rux spins aroind proudly and then says "Now...I've won! Once...and for all!"

Losing Animation:

We see Ty Rux clapping for his opponents given he is at peace with all the fighters and just wants a good fight.


Sesame Street
Stage is walkout that travels to various locations of Sesame Street, layout is similar to Garreg Mach Monastery from Super Smash Bros Ultimate.

Tickle Me Land


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If you remember the old Elmo's World Series, you may remember towards the end of the segment, Dorothy, Elmo's goldfish imagined Elmo doing something/being something in relation to the topic of the segment. This is the imaginary world where Dorothy envisions that "everything everywhere is furry and red"—to be exact, all just variants of Elmo.

The stage would have a layout similar to Town and City from the Smash Bros games. Different versions of Elmo will appear in the background. I feel Sesame Street deserves to have a competitively legal stage due to it being such as an iconic franchise, especially something related to Elmo due to his appeal to young children as well as his presence in memes.

The Wonderful World of T-Shirts (Comes in the Donkey DLC update for free)


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A skit from Season 11 of Sesame Street. Basically, you are shrunk down to the size of the counter where the T-Shirt salesman is organizing clothes. He will remove the T-Shirts from the counter as hazards and the counter has ledges. Occassionally, you will see him run the cash register and see various t-shirts with Sesame Street Muppets on them. You may even see the famous "Kermit the GORF" shirt. You can even attack the T-Shirts when the T-Shirt Salesman comes close to the counter and showcasing a T-Shirt to the customer.

Countdown (Comes with Zula Patrol DLC update)


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This stage is obviously based on the Nintendo Entertainment System game, Sesame Street Countdown. In this stage, players fight on the various levels in the game with walkoff blastzones. Occasionally, you will hear The Count's voice announcing a number that you either must find or attack that either is that number or is the sum of two numbers you must attack. The fighter who attacks that number or does the right addition will get an item to appear! The numbers will spawn as they do in the game.

The digitized voice clips will play that are from the game as well. Also, as a special treat, the stage can be played in the graphic form of PBS Kids: Brawltime! or in the original 8-bit form the game appeared in! When played in the 8-bit form, the Sesame Street songs will also recieve 8-bit arrangements as well!


Once Upon a Restaurant: by Wario Wario Wario Wario Wario Wario




While tiny, you fight on top of a table and its chairs, the layout is designed to encourage the wall and ceiling wavedashing function. You can see the Picky Eater swan and the Fantasy Castle in the background.
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Buster's Video Postcards


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This stage represents the Postcards for Buster spinoff. This stage will have the layout of Tremorton Joyride where the top platforms change as you are in the various postcard videos Buster has filmed. You will pass through locations representing desserts, cities, ranches, etc. All the places Buster has filmed. I decided to give Buster a stage with a competitive layout due to the popularity of Arthur and that if Sesame Street has a competitively viable stage in this game, Arthur should get a competitively viable stage too.

The Tibble Super Action Challenge (Arthur) (Comes with Malik, Zadie and Zeke update)


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Basically, you fight in the wrestling ring where Tommy and Timmy Tibble are in their wrestling outfits with D.W. as the ref. The stage has walls similar to the KOF Stadium stage in SSBU. You are able to answer Arthur trivia questions down below to earn temporary stat buffs! There are more questions than what was initally on this webpage game to reflect all of Arthur's history. Overall, a fun website game based-stage celebrating Arthur's history with an interactive trivia component.

Land of Make Believe: stage layout by PopCultureCorn PopCultureCorn



So for how I think the layout of the Land of Make Believe should go, it can be a simple layout of one big solid platform which is made up of the same blue stone bricks of King Friday's castle, with two small platforms above it, both of which are made up of flap tree tops of X the Owl's tree, making this stage the Frozen Pokémon Stadium/Small Battlefield of PBS Kids: Brawltime! The entirety of the Land of Make Believe can be seen in the background of the stage, with the various puppets making appearances there (Even though the puppets are part of Mr. Rogers' moveset, they still appear regardless). I feel that Mr. Rogers' home stage should adapt to a competitive-friendly layout in order to give anything Mr. Rogers' Neighborhood more recognition to most players, especially at events like tournaments.

The Windstorm in Bubbleland (Mister Rogers' Neighborhood) (Comes with Letterman update)

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Based specifically on the scene seen in the Mister Rogers' Neighborhood episode 1475 (Mister Rogers Makes an Opera), we go to Bubbleland where you are in the middle of the windstorm that happened! The fighters can fight on the dock and the ship as well as big bubbles that float by. However, The Wind will appear and blow you away! Fortunately, the good folks of Bubbleland alongside Hildegarde Hummingbird will be there to aid you by building a wall that provides temporary protection against The Wind! The stage is quite small and weird layout-wise so stay on your toes!

PTV Park: Submitted by PopCultureCorn PopCultureCorn

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What you're seeing above is all I have in mind for the stage's layout. This stage is pretty much this game's Battlefield. The PTV P-Pals will occasionally appear and say "This is P-B-SSSSSSS!" and the dog will appear running with the e/I balloon.

Tower of Learning (Comes as part of the Donkey update)

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So far, it was in Super Smash Land, Rivals of Aether, Smash Remix, and Project M EX Remix, so I felt that this stage can literally fit into ANY platform fighter at this point, given it's been in several non-Smash Bros platform fighters already. If Pixar has A113 and Pokémon movies have this mother and daughter, then platform fighters have Tower of Heaven. It would even come with a PBS Kids style remix of Luna Ascension (the stage would be called Tower of Learning). It will have a casual/competitive variant. It will also most likely be in the first update after the game comes out.

Otherwise, the same rules and gimmicks for the stage apply here in PBS Kids: Brawltime!

Land of No-Learning (Comes with Ms. O update)


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This is basically a stage based off of the main setting of the story mode from PBS Kids: Brawltime! You will be traveling through the various locations as shown in the story mode such as the plain grasslands, snowy areas, the lakeside, the electric corridor, etc. The stage has the same layout as Final Battlefield from SSBU making it potentially a counterpick stage for a competitively legal stage. In addition, the stage's terrain will change when in battle affecting the stage. When in the snowy area, the stage wil be snowy and affect the fighter's movment, grasslands just change appearance, dessert will cause ground to be sandy slowing fighter's movements, etc. A fun stage for an original location from the game.


The Treehouse

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This was the hang out place for Barney and his friends from the 3rd to 6th seasons of Barney and Friends. Basically, I wanna make the layout a competitively viable layout based off of Merchant Port from Rivals of Aether. The reason why I want to make it a competitively viable stage is due to the recognizability the Barney brand has plus for meme potential (like Nick All Star Brawl brought for the first few months of pre-release and early release hype). The platforms will be made of the treehouse wood and will take place on the outside deck of the treehouse. No hazards but Scooter McNutty and Miss Etta Kette appear in the background on occasion saying hi. Even the children will make cameo appearances.

Mother Goose Land/The Land of Mother Goose (Barney and Friends) (Comes with Betsy DLC update)


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From the Barney home video Barney's Rhyme Time Rhythms and was initally supposed to debut in a cancelled Barney and The Backyard Gang video involving Mother Goose; enter Mother Goose Land! Here, you fight in a land where nursery rhymes are alive. You fight first in the flower courtyard seen in the photo. You will also travel to various destinations such as The Old Woman's Shoe (where you can stand on her shoe), the pumpkin from Peter, Peter Pumpkin Eater and then back to the inside of Mother Goose's cottage. Various nursery rhyme characters appear watching you fight such as Simple Simon, the mice from Hickory Dickory Dock, Jack and Jill, Peter, Peter, Pumpkin Eater, etc. Once again, no real hazards here aside from the fact that all the stage layouts are flat.

One gimmick though is that nursery rhymes will be recited if you attack the object in the area related to the rhyme to add to the fun.

Hot Air Balloon Chase (Barney's Great Adventure) (Comes with Zula Patrol DLC update)

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Barney's Great Adventure did air once via American Public Television so this counts. The movie is awful but the most memorable scene was the hot air balloon chase for that egg. Basically, the fighters fight on top of the hot air balloons but the balloons go up and down. It's like the Tarrytown Sky Parade except the log plane that Barney and his friends flew in will fly by you. Barney will appear in the log plane if he is not chosen as a fighter. If you get in the way of the log plane, you get some damage and knocked back too! So, be on your toes!

Animal Junction: layout by PopCultureCorn PopCultureCorn



A grounded stage with some wooden platforms to serve as the floating platforms of this stage. Various animals appear on the background of the stage doing their own things, including Zoboo himself! One hazard I had in mind for this stage is whenever the junction's food dispenser spills out food, this will cause a stampede of animals to rush in from either the left or right sides to get the food, damaging and launching fighters the animals make contact with. The stampedes also have a chance to actually grasp them and dragging them to the blast zones if the fighters do not escape. The only safe areas from the stampede are the wooden platforms.

Zobooland (Zoboomafoo) (Comes with Betsy DLC update)


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A second stage for Zoboomafoo based on the imaginary world of Zoboo made all out of clay, a classic segment! For this stage, it will be made out of clay and have a similar layout to the basic layout of Bamboo Lodge (the Rivals of Aether stage that came with the workshop character Guadua)


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the Tortuga HQ (Comes with Ms. O update)


Yep, the Tortuga HQ as you see it above is all I have for this stage's layout! (except it would be facing right) Its head, tail and its massive shell all serve as solid platforms as it travels between different continents featuring all kinds of amazing animals. One gimmick I have in mind is that Zach Varmitech can show up on the stage on a flying machine and try to mess up the nature around him while also trying to mess with the fighters too. While his flying machine can be used as a platform, it can be sent flying away and out of control if it is attacked enough. Better get rid of him fast before he does too much damage to nature!. You can even see some notable Wild Kratts characters in the HQ's windows as well, such as Koki and Jimmy Z.

WordGirl's Super Secret Spaceship Hideout

Here's the link to the WordGirl Wiki page that talks more about the location


Basically, the stage would be a traveling stage. You start inside the hideout in the location where WordGirl and Captain Huggy Face hang out. Then, afterwards, you'll be on top of her spaceship similar to the Venom stage (one of the Star Fox stages) in the Smash series where it travels past various locations. When outside of the ship, you will be able to fly past various locations in the WordGirl series. Occasionally, the villains will attack with their gadgets and make cameos. Then, it's back to the hangout space on the space ship.

The Magic School Bus submitted by PopCultureCorn PopCultureCorn



What more obvious choice than the bus itself? You would fight on top of the Magic School Bus itself as it travels between different worlds, from outer space to underwater, to jungles, the polar regions and even across time and space! It changes it form to accommodate to the current environment it is in, and you can even see the students from the show inside the bus.

Cyberspace


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This would be a traveling stage in the layout of Hollow Bastion (Super Smash Bros Ultimate) where it travels through the various locations of the Cyberchase series such as the Motherboard Control Center and the liking. It will be a competitive legal stage if chosen.

Carnival Chaos (Cyberchase) (Comes with Bob the Builder update)


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As far as I'm aware, Cyberchase: Carnival Chaos for the PC isn't based off any particular Cyberchase episode, leading me to believe this is a video game-only location. Why not make the layout similar to Glove World in NASB, with a ferris wheel as well as roller coaster platforms with roller coaster cars zooming in as hazards.

Cliff's Cliff submitted by PopCultureCorn PopCultureCorn


One of Lionel's favorite series, The Adventures of Cliff Hanger, is represented here as a stage for Lionel himself! Stage layout would be like what you see above, with a grounded blastzone on the left and on the right is a bottomless pit. Cliff Hanger himself can be seen on the background of the stage, minding his own business and occasionally cheering on other fighters when they do something "amazing", such as KO'ing another fighter.

The Barnaby B. Busterfield III Public Library/Busterfield Library (Between the Lions) (Comes with the free DLC update with Donkey)


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We still do not have a library stage so why not this one? I initally pitched this stage to be Lionel's home stage but Cliff's Cliff ultimately got chose. I'm thinking this stage can be the Northern Cave for this game. Basically, it starts outside the library then travels into the library where you see the various customers and Lion family members reading books. Occasionally, characters like Gawain, Arty Smartypants, Marmy, etc. appear in the background. Even Bert and Ernie can cameo occassionally as they did guest star in one episode of Between the Lions.

You will also get to see other rooms such as the top of the library where the bust of Busterfield lies and Walter and Clay Pigeon annyoing him, the basement with Heathathesauraus reading a thesauaus, the outside balcony of the library, the computer room, etc. A competitively viable stage while touring the library itself.

Some of the other rooms you will get to see:


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The Secret Museum: submitted by PopCultureCorn PopCultureCorn


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What more obvious choice than the Secret Museum? This is the place where Xavier and Co go to to learn about which historical figure they are going to meet that is related to their real-world problems, and they all travel back in time to meet that historical figure and learn all about the things they did to change the world! After that, they apply what they learned from those historical figures to solve their real-world problems. This stage is a unique transforming stage as it has a central "main" area, being the museum itself, which is grounded and takes place in the center, and it does not transition in a linear order like most transforming stages, instead, it would transition to a different time period, thus changing the stage layout, before returning to the Secret Museum after some time. Think of it like a combination of Castle Siege (Transforming stage formation and transitioning between areas) and Pokémon Stadium (Normal formation at first that transforms into different stage forms for a certain amount of time before returning to normal). The Secret Museum will show which time period the fighters will travel to by showing the historical figure before transforming. Below is a list of the stage formations, historical figures and the stage layouts:

Rosa Parks Bus (Rosa Parks)
Stage layout is like Traffic Jam from Nickelodeon All-Star Brawl. Rosa Parks herself can be seen in the bus as well!

Amelia's Airplane (Amelia Earhart)
Stage layout is like Light Plane from Smash Bros., with Amelia Earhart of coarse piloting her airplane.

Apple Tree (Isaac Newton)
Layout is an apple tree with a bunch of branches to serve as platforms. Apples will fall on timed intervals to damage anyone they make contact with. Isaac Newton can be seen leaning on the trunk of the apple tree, sitting and studying.

Storytelling Shed (the Bronte Sisters)
A grounded stage with tables serving as platforms. Occasionally, the books will open and create book platforms. The Bronte Sisters can be seen in the background as well.

Spooky Hill (Mary Shelley)
A simple hill formation stage with various stuff in the background made to look scary. Mary herself can be seen in one of the buildings faraway.

The U.S. in 1789 (George Washington)
A stage taking place on top of an old building with 1789 US scenery in the background along with George Washington himself!

The Track (Wilma Rudolph)
A grounded stage, but every now and then, a bunch of runners come in from the left, including Wilma Rudolph, and damage anyone they make contact with.

The Stage (Charlie Chaplin)
A show stage, with the curtain closing on timed intervals to transition to Charlie Chaplin doing a different stage act every time, and obscuring the battle view as well.

The Tennis Court (Billie Jean King)
A grounded stage with a bouncy net in the middle. A tennis ball serves as the hazard of this form, as Billie and another tennis player are playing tennis on this stage formation.

A Giant Pie (Julia Child)
A giant pie in the sky for a stage, with Julia Child herself in the background of the stage.

Peanut Fields (George Washington Carver)
A stage with hedges that form aerial solid platforms on random layouts every time. George Washington Carver himself can be seen in the background of the stage.

Tall Grass Fields at Night (Harriet Tubman)
A grounded stage with tall grass to obscure most of the fighters at ground level. Harriet Tubman herself can be seen in the background of the stage.

Marie's Lab (Marie Curie)
The fighters are miniaturized on a lab table in Marie Curie's lab! The hazards include potion liquids spilling on certain places, heater flames and other science stuff. Marie herself can be seen in the background examining her experiments. There is even a Morse Code message on a bottle that reads:
"-.-- --- ..- / .... .- ...- . / .. - / ... . - / - --- / .-..-. -- .-..-. / ..-. --- .-. / -- .. -. .. --..-- / .-- .... . -. / .. - / ... .... --- ..- .-.. -.. / -... . / ... . - / - --- / .-..-. .-- .-..-. / ..-. --- .-. / .-- ..- -- -... ---"

The Joy of Painting (Bob Ross)
The stage takes place in a painting with the formation changing depending on the painting's landscapes. Occasionally, the iconic "Happy Mistakes" will occasionally come in to either serve as platforms or to obscure parts of the stage. Bob Ross himself can be seen in this stage formation as well.

The Neighborhood Set (Fred Rogers)
A stage formation for an existing playable fighter in the game! Stage is the iconic stage set for Mr. Rogers' Neighborhood!

Magical Events

Instead of doing a whole stage based off of Teletubby Land, why not just do a stage based off of a segment from The Teletubbies?

The stage is a grassy layout with a flat ground. It's a walkout stage. In the background, you see the windmill from The Teletubbies. Whenever, the windmill lets out that magic spark, it signals a change to the stage as is a hazard coming/stage changing layout.

First, The Animal Parade comes by the various animals will pose damage to anyone in the way of the animals.


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Then, the next Magical Event will be The Singing Man in The Pink House (this was a really creepy Magical Event)


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The house will form and players can go on the rooftop of the house. Occasionally, the Singing Man puppet will peek out of the window and sing a little something.

Next, there is The Magic Tree.


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A tree will grow in the middle and then will drop items (mostly healing items). Then, after a while, the tree will die out and disappear.

Finally, there are The Three Ships.


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The ground will change to water and the ships will appear as the platforms. Anyone who falls into the water will be KOd.

Then, it resets and the cycle repeats.

I did not include 3 of the Magical Events as:

-The dancing bear one would have been tricky to implement.
-The Lion and Bear was controversial back then and would have same effect as Animal Parade.
-Little Bo Peep was unknown to the US.

Denali Trading Post


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The home place of Molly and her family. Basically, it's a walkout stage that takes place outside of the trading post. Molly's family members and friends will make cameo appearances as well as Suki too. Think of it being similar to the Loud House stage in Nick All Star Brawl.

Dragon Land


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Basically, this stage would have a Final Destination-esque layout making it competitively viable due to Dragon Tales as a fan favorite amongst the older audience. The various dragons, Max, Emmy, Enrique and Ord's other friends will be in the background cheering you on. The stage is made out of the natural materials found in Dragon Land. The stage will be in the skies of Dragon Land as you pass by the various landmarks of the magical world.

Fast-Talking Jack's Carnival

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The stage will be a traveling stage focusing on many locations of the carnival. This carnival is where Marvin performs. Various locations traveled to include:

-The rollercoasters in which the cars are hazards and deal damage

-The Ferris wheel in which the cars on there are platforms

-The merry-go-round which the horses are platforms

-And the big top where you go to a stage layout where Marvin performs. Various performers come out as hazards.

Then, it goes back to the beginning.

Ruff Ruffman's Studio


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What better place to make Ruff Ruffman's home stage than the studio itself? Here is a stage with walkoff blast zones where the fighters must complete challenges as the hazards. It's similar to Warioware but the layout does not change. Sometimes, fighters will receive "points" (temporary stat buffs) if a task is completed. Overall, a fun gameshow based stage.

EekoHouse (EekoWorld)

See this YouTube video for reference to my stage layout I will describe

Basically, the stage is a traveling stage that tours the various rooms of the EekoHouse. The stage is based off of the game on the website. You simply will start in the kitchen and then it will travel room by room. Alongside this, there will be unfriendly things to the environment happening in each room such as lights left on, appliances still running, trash on the ground, etc. By attacking one of the flaws in the house, you solve the environmental problem. There will also be the score and time limit on the bottom right corner. There will also be speech bubbles telling you about each of the problems and what you can do to be environmentally friendly.

At the end of a ten-minute cycle, you will then go to the front of the house where you will see a schoolbus drive up with the front door open. Then, the cycle of rooms repeat.

It is worth noting that the order of rooms varies and that this is a stage with walkoff blastzones, created by walls (think like the King of Fighters stage in SSBU) and barely any platforms in any of the areas of the EekoHouse. The walls and ceilings are breakable!, and will be demolished when someone is launched at them, ala Mishima Dojo, but don't worry, they will rebuild themselves as time goes on during the battle.


The Secret House and Donkey's Shed (Tots TV)


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Basically, this stage is a stage with walkoffs where you fight in front of the secret residence of Tilly, Tom and Tiny. I know we recently added a hous estage for Cheeko but what makes this different is that the stage is way more expansive and that you don't move anywhere. You can also fight on the roof of the house. Occasionally, Tilly, Tom or Tiny will open the door and/or windows to the house or the window to Donkey's shed. If you are in the way, you will get 10% damage added so watch out. Overall, a simple stage representing Tots TV.

ZOOM Stage: layout submitted by PopCultureCorn PopCultureCorn




Its layout would be grounded at its base, and when no skits or games are being held, there would be several small platforms in random layouts. On normal intervals, the small platforms will float away while there will be skits and game show like elements where there would be certain objectives, such as find the most colorful insect, eat the all the fruit pies, or gather ingredients to make slime, and the ones who complete the objectives will get certain buffs, afterwards, the platforms will return. A little like the Tower of Heaven stage in Rivals of Aether.

The Tarrytown Sky Parade (Jay Jay The Jet Plane)


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Basically, this stage is the PokéFloats of the game. Based off of the episode Old Oscar Leads the Parade, you stand on the planes/aircraft as they move in a line like a parade. It goes from Old Oscar to Jay Jay to Tracy to Snuffy to Herky to Savannah to Big Jake. Occasionally, the planes/aircraft will move from one side to another as if they are dancing. Overall, a fun little sky stage.

The Island of Sodor (Thomas the Tank Engine and Friends) submitted by PopCultureCorn PopCultureCorn







The stage is set on top of the engines, and the engines you fight on will be random every time the stage is selected (Engines include Thomas, Percy, James, Edward, Gordon, Henry, Toby, Emily, Spencer and possibly others). The engines normally drive around the Island of Sodor's railways, passing by memorable locations such as Brendam Docks and Knapford Station, and carrying their respective coaches and trucks (Annie and Clarabel for Thomas, Henrietta for Toby, Gordon pulls his express coaches, Troublesome Trucks for most others). Basically, think of it like the Spirit Train stage in Smash Bros.


The Puzzle Place (The Puzzle Place)


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Basically The Puzzle Place is one of the older PBS Kids franchises that aired on PBS before PBS Kids was an official brand (so during the PTV Park era) from 1995-1998 and then reruns till 2000 (Between The Lions replaced The Puzzle Place). The show talked about topics such as racism, sexism, making moral decisions, etc. Therefore, it was one of the most popular PBS Kids shows at the time alongside Sesame Street. Alongside that, the show had a diverse cast of characters who were Muppets as they were different races, ethnicities, had a disability, etc. I thought it would be hard to represent the franchise with a character so why not do The Puzzle Place itself as a stage.

The stage is the main setting of the show. It is an industrial plant where jigsaw puzzles on manufactured as well as a place where the characters hang out. The basis of the stage will be based off of this playlet for the show. It is a huge stage where you can fight on the stairs and the various rooms of the place. Gears will occasionally spin. Any fighter who hits the gear will receive 15% damage. Also, the various characters of The Puzzle Place will appear in the background just socializing or watching the fight. Basically, this is the Tomodachi Life stage meets The Great Cave Offensive.


Bill Nye's Lab (Bill Nye the Science Guy)


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The stage layout is similar to the Smash Bros stage Gamer where the fighters are shrunk down to the size of the lab table. There are various science equipment on the table such as beakers, fire extinguishers, etc. Occasionally, Bill Nye's hands will come down and pick up the objects. The table will have ledges.

Bill Nye the Science Guy actually aired on the PTV Park block back in the 90s on PBS so I feel this super iconic TV show deserves some form of recognition here if we want to represent as much of PBS Kids's history as possible despite the show being owned by Disney.

The Big Harbor/Harbour (Theodore Tugboat)


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Theodore Tugboat is an obscure Canadian children’s show that aired on PBS for about 5 years from 1996-2001. I feel the franchise would not have anyone viable as a fighter so a stage will do. I also personally loved the show growing up and owned VHS tapes. Also, the show itself was made by one of the people who helped make Thomas the Tank Engine and Friends being Robert Cardona.

Basically, it’s the Tortimer Island of the game. You fight on The Great Ocean Dock in the harbor. You can even see The Dispatcher on the dock. He will sometimes rotate and if you get into his way, you will get damage from him. If you fall in the water, your fighter would struggle to swim and will be KOd. Occasionally, Theodore, Foduck, Hank, George or Emily will appear by the dock which you can fight on them similar to the Tortimer Island boat and then just sail away.

Mrs. Jenkins's Classroom (Timothy Goes to School)


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The stage would be a walkout stage taking place in the classroom. The students will be running around as hazards and the liking. The piano can be attacked and it can strike some notes when hit. Overall, we still need a school (Classroom) based stage so I thought a Timothy Goes to School stage would work best.

Hooper's Table (PBS Kids Preschool Block)

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This table is where Hooper the Guinea Pig and Ms. Lori are commonly seen during the Preschool Block interstitials. The fighters are shrunk down to the size as if they were items on the tables. Ms. Lori and the kids's hands can be seen making crafts. The hands and craft supplies are hazards. Also, in the background, various show clips of shows that aired on the PBS Kids Preschool Block will be shown.

Precinct 13579 (The Odd Squad)


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The main setting of the first and second seasons of The Odd Squad. I'm still surprised we do not have anything from this series given it's more modern and ran for about 7 years. You fight in the main hallway on the various levels. The hazards include the various employees of The Odd Squad working and all that. Also, stuff from the various rooms will pop out as well. This stage is a walkoff stage.

Enhancements with Ms. O update:

More hazards such as the lasers and the liking. Maybe even add the ability to go into the various rooms in the Precinct.

For example, one of the rooms can be The Lab


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Here, you can get like potions and special items. Basically, Precinct 13579 will turn into the Tomodachi Life stage from Super Smash Bros for 3DS and Wii U with some hazards and more rooms even.

Someplace Else (Donkey Hodie), Comes with the Donkey Free DLC update

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This stage is a walk-off, and the windmill on Donkey Hodie's house can act as platforms. You can even see other Donkey Hodie characters appear as well, such as Purple Panda, Bob Dog, Duck Duck, and Grampie Hodie.

Founder's Fountain (Hero Elementary) (Comes with Ms. O update)


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The stage has walkoffs and no platforms but there will be the various superheroes flying around here testing their powers. If you get attacked by their powers on accident, you will get damage.

Bobsville Castle (Bob the Builder) (Comes with Bob the Builder)

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This stage's layout can be similar to Princess Peach's Castle stage from Melee, except with the addition of the grounded portion on the bottom. You can see various Bob the Builder characters in the background like Wendy, Pillchard, Bird, etc.

The main vehicles can appear on this stage and they are the main hazards of the stage, with Scoop and Muck dumping rocks, Dizzy's cement, Lofty's crane serving as an extra platform and Roley who.....squashes others flat! Sometimes, parts of the castle will crumble if landed on for too much or take too much damage, but don't worry, can they fix it?.....Yes. It. Can! The castle structures will be rebuilt by the team shortly after breaking.

Birdwell Island and Clifford's Dog House (Clifford the Big Red Dog) (Comes with Bob the Builder update)


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Basically, I envision this stage having a layout similar to Rock Wall from Rivals of Aether (the basic form) making it competitively legal. Basically, you fight in the middle of Birdwell Island preferably towards the beach area. Occassionally, the stage will travel to Clifford's Dog House. In the background, you can see Clifford, Cleo, T-Bone, Mack, Emily Elizabeth, etc. cheering you on as you fight! Also, if you hold the X button while selecting this stage, you will get the 2019 version of Birdwell Island with Clifford and Emily Elizabeth in their 2019 Clifford appearances and same with the background of Birdwell Island. Alongside this, the characters from the 2019 version will appear as well. Overall, a stage for a franchise I'm surprised never got a stage in the game.

Bronx Rooftops (Alma's Way)


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You basically fight on the rooftops of the apartments in the Bronx. On the bottom of the stage are Alma and her family. Occassionally, thought bubbles from Alma will appear acting as sort of "thought" platforms (similar to Randall the Cloud on Yoshi's Story). The flat part of the stage is similar to the Omega form for Onett. Basically, this stage could be a counterpick stage for a competitive PBS Kids: Brawltime! ruleset. But, it would be a good way to squeeze in a franchise that I do not think has much potential outside of a stage and to give more modern PBS Kids shows some crumb of representation in this game.


PBS Kids Pinball Machine


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The Pinball Bumper Compilation

To represent another one of the "Coming Up Next" bumpers on PBS Kids, the pinball machine itself will be a stage! The fighters will fight on the flippers as platforms alongside the bumpers being hazards. The pinball will also be a big hazard on the stage damaging fighters in the way. There are blastzones at the bottom of the stage and to the sides.

However, there are a few more side platforms as well as some on the bottom but this stage is probably the zaniest of all.

Also, there a few special Easter Eggs that will happen on certain conditions on this stage:

If Arthur is one of the characters in the battle, the Arthur coming up next bumper will play on the pinball machine screen.

If Lionel is one of the characters in the battle, the Between the Lions coming up next bumper will play on the pinball machine screen with Theo on the bumper screen.

If the Kratt Brothers are one of the characters in battle, the Zoboomafoo coming up next bumper will play on the pinball machine screen with Zaboo on the bumper screen.

If Levar Burton is one of the assists being used in the battle, the Reading Rainbow coming up next bumper will play on the pinball machine screen.

If Ari is one of the assists being used in the battle, the Adventures from the Book of Virtues coming up next bumper will play on the pinball machine screen with Plato on the bumper screen.

If Wishbone is one of the assists being used in the battle, the Wishbone coming up next bumper will play on the pinball machine screen with Wishbone on the bumper screen (I guess this is lost media being unearthed in PBS Kids: Brawltime! here)

If Papa Bear is one of the assists being used in the battle, the Berenstain Bears coming up next bumper will play on the pinball machine screen with Mama Bear on the bumper screen.

The ZOOM bumper will play if the Oven Cafe spawns in battle.

The Liberty Kids bumper will play if the Gun item spawns in battle.

It is worth noting the kid announcer voices can be heard as well whenever a bumper plays on the pinball screen and bumpers will happen when the pinball lands in the hole up on top of the pinball machine. If none of the characters are being used in a battle or if items are turned off, the bumpers of the represented franchises in Brawltime! will be played at random (besides Berenstain Bears and Seven Little Monsters since we do not have Seven Little Monsters content in the game yet as well as the Coming Up Next bumper for Sagwa since we do not have Sagwa content yet in this game). This stage can update Easter Egg conditions depending on what other content gets added in the future.



Coming Up Next Street

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I just am a big fan of all those "Coming up next" bumpers on TV, not just for PBS Kids, but for pretty much ANY TV channel! They just have so much charm to them when an off-screen announcer, or even the channel mascots announce which show is "coming up next" while also being very excited about it.

Think of it like Pac-Land (I get scrolling stages are like the least popular stages in Smash Bros., but it just so works for this), but in the background, it will show a projection of a character who is currently in the battle at the moment as a show that's "coming up next". Maybe....ala Boxing Ring, there can be certain titles given to the characters who are shown as "coming up next" in the background. I have a few examples:

Mr. Rogers: "America's Favorite Neighbor"
Wordgirl: "Lexicon Crusader"
Teletubbies: "Over the Hills and Far Away....They come to Play!"

Explore the World of VSmile! (Comes in free update between Bob and second Learner's Pass Volume 1 fighter to promote VSmile Classic that was revealed alongside Bob the Builder for PBS Kids: Brawltime!)

This stage MAY be opening the floodgates a little too much maybe but this is for promotional reasons as VTech wanted to advertise their new console through PBS Kids: Brawltime! Basically, this stage is a traveling stage based on various locations seen in VSmile games that are based on exclusive worlds made by Vtech. Consider this stage sort of an advertisement of the console and a nostalgic trip down memory lane!

The stage starts up on the boot screen with VPal making an appearance. This part of the stage begins the tour. It has walkoffs and you are only on this part for a few seconds.


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The Places You Will Go:

Toy Store (Alphabet Park Adventure)



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You fight specifically in this area with the buttons with the clowns by it. Occassionally, the VSmile voice will tell you to step on a button with a letter. Press on the right letter and you will be rewarded with a super strong item! Click on the wrong one and you will be penalized! This area has walkoffs as well.

Boot Mountain Town (Zayzoo: An Earth Adventure)


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Here's another section of the stage where you will go to Boot Mountain Town, the town where Zayzoo crash landed in. This part has walkoffs as well. You can fight on the wooden planks as well as on the sand. Zayzoo will walk around with a word and other humans will have synonyms. Hit the right word and you will be rewarded! Watch out for Dr. UFO as he will try to catch Zayzoo and catch you as an accident!

Soccer Field (Soccer Challenge)


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You are now on the soccer field from Soccer Challenge! Watch out for the soccer players as they will be dribbling the ball around and the soccer ball acts as a hazard!

Learning Playground (Zayzoo: My Alien Classmate)


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Now, to the Learning Playground from another Zayzoo game! Here, the layout is bigger and you can use the swing to boost your height for aerial attacks as well as the slide to slide down for attacks. Occassionally, Zayzoo will walk around with an image of something above his hand. Bump into the person with the word for that object and you will be rewarded with a stat buff!

The Woods (The Adventures of Little Red Riding Hood)


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You fight on top of Little Red Riding Hood's cottage and help her collect the letters to spell a word. Spell the word and you get an item relating to that word!

And finally....

The Land of Oz (Adventures in Oz)


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Initally, I wrote down that The Adventures of Little Red Riding Hood was the unreleased game in the Bob the Builder reveal trailer I had with the VSmile Classic being revealed but it was actually the Adventures in Oz video game. In this final part of the VSmile stage, you will fight in a platforming section of the Land of Oz and Dorothy and her crew will walk along following the Yellow Brick Road. There will be some sort of educational component that is interactive allowing you to earn items.

Another fun thing about this stage is you can choose which part of the stage you want to go to first or you can randomize the order of the five layouts. Overall, a fun simple stage.

Treeborhood (Work It Out, Wombats!)


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The layout is the Project M/+ Green Hill Zone layout which makes this another competitvely-legal stage that is based on a recent PBS Kids show. In the background, you can see the houses as well as various residents that live there such as wombats, snakes, moose, kangaroos, iguanas, fish, tarsiers and eagles watching the fight. A simple stage for a new PBS Kids show.

City Island (Comes with Malik, Zadie and Zeke update)


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Based on the recently debuted web series, you will fight in the metropolitan setting of City Island, The stage is huge as you can fight on the sidewalks and buildings. The citizens and nature there act as hazards as well as the cars. Watt and other citizens make cameos as hazards/background characters so make sure you say hi! Also, the stage will be in the animation-style of the show as it is super charming.

Ecosystem Tour (Plum Landing)


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In this stage, you fight on the bubble the five kids from Plum Landing travel in as you pass through the four ecosystems explored in the show which are the Australian desert, mangroves of Belize, Canadian Rockies and jungles of Borneo. Each ecosystem has their own hazards such as the Australian desert having sandstorms, the jungles having animals running around as hazards, etc. It's just a traveling stage to reflect this series and the bubble is a smaller platform but occassionally, side bubbles will appear as well. It's definitely an uniquer stage layout but it does its job to reflect the series. Alongside this, Plum will be in the background floating around as well so see if you can spot her!

Lakeshore Elementary School and Playground (Betsy's Kindergarten Adventures) (Comes with Betsy update)


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Considering our stage for the wombat siblings was a competitively legal stage, I was thinking for Betsy's, why not do something on a bit bigger scale? Basically, the stage has walkoffs and you fight outside of the school. Heck, you can fight on the roof too! The building itself can't be destroyed though. There is also the playground part where you can hit the swings, seesaws, etc. Betsy's classmates as well as Mrs. O'Connor, Betsy's teacher, Mr. Warner, the principal of the school, etc. will all be in the background watching the fight either outside or in the school from the windows.

Reeftown (Splash and Bubbles) (Comes with Betsy DLC update)

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The stage layout can be like Jellyfish Fields in NASB, but when hazards are turned on, the gravity is reduced and feels floaty just like most underwater stages in plat-fighters. Also, as a fun little detail, all fighters in this stage will have bulged cheeks or in any way appear to be holding their breath, since it's underwater!

Storybrook Village


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This village is the home of Super Why and his fellow super readers! Basically, I envision this stage having the layout being similar to Yggdrassil's Altar. It wouldn't make it competitively legal due to the platform layouts being bizarre but you get a tour of all the various books the Super Readers are from as well as cameos from other fairytale characters alongside the Super Readers that appear.

You will travel through these fairytales. Traveling through each fairytale changes the stage a little.

Jack and The Beanstalk: The home of Whyatt's older brother, Jack and Whyatt's adopted dog, Woofster! Beanstalks will grow and act as additional high platforms for anyone looking to camp.

Little Red Riding Hood: The home of Wonder Red! Trees will appear and apples will fall allowing fighters to consume them to restore health. Occassionally, some apples can be thrown to attack fighters but this is a rare occurence.

The Princess and The Frog: The home of Princess Presto! You'll be close to the pond so watch out as water splashes on stage to push you off!

The Three Little Pigs: The home of Alpha Pig! Platforms of straw will appear that can be destroyed! But, watch out as it gets windy as you will feel the Big Bad Wolf's huff and puff push you off the stage!

The cycle repeats.

Everyone's A Winner Wheel (Comes with Super Why update)


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Based on one of the obscurer PBS Kids IDs comes a stage based on the Everyone's A Winner Wheel! In this stage, fighters fight on top of the wheel. There are lots of ledges. Occasionally, the wheel will be spun. There are no hazards, just a fun, simple stage with a simple gimmick of the wheel spinning. The wheel will also show faces of the PBS Kids characters that were on this ID.

If Barney is used as a character in the fight, Barney will appear on a panel of the wheel when stopped.

If Mr. Rogers is used as a character in the fight, Mr. Rogers will appear on a panel of the wheel when stopped.

If Ord is used as a character in the fight, Ord will appear on a panel of the wheel when stopped.

If The Teletubbies are used as a character in the fight, Po will appear on a panel of the wheel when stopped.

If Donkey is used as a character in the fight, Tillie will appear on a panel of the wheel when stopped.

If Gilbert is used as an assist in the fight, Caillou will appear on a panel of the wheel when stopped.

If LeVar Burton is used as an assist in the fight, LeVar will appear on a panel of the wheel when stopped.

Occasionally, Theodore Tugboat will appear on the wheel as well.

The only characters that won't appear on the wheel for now are Noddy, Dooley and Alberado as we don't have any content for Noddy, Dooley and Pals and Plaza Sesamo yet.

If none of the fighters and/or assists are used in a fight on this stage, the wheel will choose the characters at random when the wheel is spun.

Tubbytronic Superdome 32 (Play with the Teletubbies) (Comes with Super Why update)
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Just a random Teletubbies video game I stumbled upon when looking up PS1 games. Since in terms of Teletubbies stages, no "main" location is represented, so here is the dome itself! Layoutwise, it can take place in the dome as you see it. Fighters can bounce around and around the more damage and knockback they take, with the opening to blastzones being a small portion of the top-middle or any of the small semi-circle windows on the sides.

Swellwood City Mall (Arthur) (Comes with Super Why update)


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So, I was considering doing the Bubble Land location from Mister Rogers' Neighborhood, the Imaginary Spots from Arthur are just TOO iconic! Plus, this mall exists within one of the assists that is from Arthur being The Brain! This is a very big stage (think Great Cave Offensive) size where you can tour around the mall and see the various stores. The stores will give you free things like items as they do in the mall within The Brain's imagination. There are tons of walkoffs here so have fun shopping and brawling!

The Magic School Bus Lands on Mars Activity Center (Comes with free Scholastic/Sponsorship Pack updates after the Super Why update)


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This is the Magic School Bus PC game that got added to a Brain Play collection. It's similar to how the I Spy stage has interactive elements. However, the layout of the stage is similar to the WarioWare layout and there are no walk-offs. Each activity will be the same as the PC game itself. However, only the player who completes the activity gets rewarded. There are no penalties as Ms. Frizzle believes in making mistakes! All activities from inside and outside the bus are seen and can be interacted with.

The only part of the stage where you can take damage is the Land on Mars activity where the lander may crash so watch out! If you are in the way of the crash, you will be sent flying! If stage hazards are turned off, this could be a counter pick stage for tournaments. The Magic School Bus is iconic so it deserves a competitively legal stage.

I Spy Fantasy (Comes with free Scholastic/Sponsorship Pack updates after the Super Why update)
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This stage features 3 layouts that are chosen at random, though you can hold certain buttons to pick a stage formation! The Outer Space formation resembles Garden of Hope, with the rocket sometimes blasting off and landing at certain times. The Medieval Castle formation is like the first part of Castle Siege, where you can see a dragon flying by or even the princess trying to escape from time to time. The Underwater formation is similar to the Steel Diver stage from SSF2, along with the reduced gravity gimmick too! Also, during certain moments on stage, the young woman's voice from the game will give a small rhyme featuring a specific item. Hitting the right item will offer the fighter who did it a small stat buff or a random item, but hitting the wrong one will result in some penalties!

Zula Patrol Headquarters and Spaceship (Zula Patrol) (Comes with Zula Patrol DLC update)

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Basically, it's a stage where you get a tour of the headquarters as well as the spaceship the Zula Patrol uses. The stage layout will be similar to Lylat Cruise's layout making it competitively legal maybe...but I don't know. It's a traveling stage showcasing the headquarters as well as cameos from various Zula Patrol characters.

Kidsongs TV Show Set (Kidsongs) (Comes with Zula Patrol DLC update)

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Kidsongs is a pretty iconic preschool IP of the 1980s and 1990s. I remember watching a DVD of the Kidsongs TV show when I was younger and did not know the show aired on PBS Kids via syndication until later in my life. I did see some of the Kidsongs VHS tapes (pre-PBS Kids) when I was younger too.


But, this stage is based on the TV set where the Kidsong TV show takes place in. You are shrunk down to the size of the Biggles and fight on the news table. Various kids cameo in the back as their hands and props are hazards. There are ledges on the news table though. Various Kidsongs green screen drops make background appearances as well.

Letterland (The Electric Company) (Comes with Letterman update)


Granted I have no other ideas for this, I mean, the Electric Company stage seems good enough, but the actual settings from LEtterman's segments can work too. I personally think they would actually complement his hand-drawn style.

Mathman (Square One Television) (Comes with Letterman update)

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The parody of Pac-Man is straight from this obscure PBS Kids show! The layout is way different from Pac-Maze from Super Smash Bros for the Nintendo 3DS as here...you fight around the whole maze with a bunch of walls! The walls are breakable similar to the KOF Stadium stage in SSBU. There will be problems seen in a square for you to solve problems involving addition, subtraction, multiplication, division, etc. You will also get problems related to fractions, shapes, etc. If you get the problem right, you get a stat buff! If you get the problem wrong, however, Mr. Glitch will eat you up and instantly KO you! Occasionally, Mathman himself goes around chomping you on accident so watch out for him too!

Carl's Backyard/Fuzzytown Backyard (Carl the Collector) (Comes with Letterman update)


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When I first heard about this show, I was SUPER stoked to hear we would be getting a PBS Kids show with a main character that had autism! I was diagnosed on the spectrum as a kid so this show makes me happy and the aesthetics look super cute! The layout has walk-off blast zones and platforms and a bridge. You can interact with the ladder as well by climbing it. You cannot break anything at this stage as it is meant for beginners of the game. There are not many hazards as this is the simplest of the four stages. Carl and his friends will be in the background cheering you on! This show is premiering next year in the fall so be on the lookout! This would be a great way to get the word out there about this show!

Learning Path (ABCmouse.com) (Comes with ABCmouse.com content update)


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Knowing that ABCmouse.com did partially inspire the maps for the Arcade Mode, why not honor that right here with the Learning Path stage? Basically, it's a stage with walkoffs that will change themes based on the level as the Learning Path increases based on the grade level. Every so often, an ABCmouse.com game will spawn to test your knowledge. If you do the task right, you get a minor reward like a stat buff or an item to assist you and such. The starting point of your Learning Path varies or you can stay in one spot if you toggle it at the stage selection screen. If you are ready to learn, this is your place!

The D-Struct's Lair and Cave (DinoTrux) (Comes with Ty Rux update)


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A pretty explosive stage and a fun one, it seems we have found where the D-Structs are plotting their next schemes! It's a bit of a walk-off stage and also incoporates features from the DinoTrux toys but you basically fight on the rocks and rubble nearby where the D-Structs plan their schemes. The various D-Structs will come and attack you if you are spotted with a MIGHTY blow! Occasionally, you may see molten lava coming out from a volcano and that can give you some MASSIVE damage so watch out! I do not know much about DinoTrux but yeah, I felt this would be a fun homestage for Ty Rux as he now is intruding his enemies' space with the new fighters he has met!

The You and Me Tree (The Good Night Show) (Comes with Ty Rux update)


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I WAS going to do a whole big touring stage that incorporated EVERY PBS Kids Sprout/Universal Kids programming block, but I decided to keep it simple by honoring the original and first PBS Kids Sprout programming block, The Good Night Show. Here, you are fighting inside the You and Me Treehouse that is in the Goodnight Garden. This was the primary setting of The Good Night Show during the sixth and seventh seasons. It's similar to Mishima Dojo in a way as there are no walkoffs but the walls are breakable. You will see Nina and Star in the background watching your fight as well as encouraging the fighters to do yoga poses. In fact, sometimes, when Lucy appears, if you attack her, a star will appear of that character's show with a character saying a special message to the Sprout viewers similar in airings of The Good Night Show. There will be other Sprout characters cameoing in the background as it is one big slumber party such as Chica, Patty, Ricky, Curtis E. Owl, Miles and Banjo, Coo, JB, etc. A very fun stage honoring this awesome programming block that I used to watch when I was a kid.

The Noodle and Doodle Bus (Noodle and Doodle) (Comes with Ty Rux update)


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Honoring the first long form tv series that aired on PBS Kids Sprout/Universal Kids when the network was celebrating its fifth birthday, it's time to hop on the Noodle and Doodle Bus. The stage is similar to The Magic School Bus stage but has elements of Traffic Jam from Nickelodeon All-Star Brawl. It's quite fun as you can fight not just on the outside of the bus...but the INSIDE of the bus as well where you get to assist Noodle and Sean in making crafts as well as seeing the cast of "Doggity's" inside. Each time, you help out with a craft, you get a temporary stat buff!

Benji and Sis’s Bathtub (Rubbadubbers) (Comes with Ty Rux update)

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A bit of an obscurer HiT Entertainment IP but it can be fun to add some Rubbadubbers content while we can. Simply put it, your in Benji and Sis's bathtub and the Rubbadubbers are ready for bathtime and you are seen as the new bathtoys to play with! You will see the various Rubbadubbers like Tubb, Sploshy, Finbar, Amelia, and Winona diving into the bathtub causing a great SPLASH that could knock you out! Even Finbar will test your mightyness by sneaking up on you and playfully attack you causing some minor damage! However, if you attack him, the other Rubbadubbers cheer for you seeing your bravery as a nice little fun Easter egg. There are walkoffs on top of the bathtub where you can see Terence and Reg. Also, Tubb's lilypads will appear as platforms for you to hold onto in the bathtub. You can swim in the watersbut not for too long as Tubb may pull the drain and cause you to get sucked in for a KO! It's a fun stage as I do not think we have a bathtub-themed stage yet.

Where's Waldo? (Where's Waldo: 2019 Series) (Comes with Ty Rux update)


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Based on the famous children's books, we have Where's Waldo? as a stage! It's a bit of a traveling stage with a layout based on Halberd making it....not really a legal stage for tournaments but you will travel on some red and white platforms to a various location Waldo has been in the 2019 Where's Waldo? series. Find him, he'll say hello and grant you with a handy item! There are no penalties for not finding Waldo as he will be hard to find. As the stage travels on, finding Waldo will get harder. With that, the handy items he'll hand out to whoever finds him will be super rare and super strong!

The Apartment (Curious George) (Comes with Curious George update)


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A very important location in Curious George as George himself and The Man with The Yellow Hat live here! Basically, it's a touring stage where there are walkoffs and you are able to destroy the furniture there to get items. You can also pick up the furniture and use it as an offensive item to attack your opponents to put up a real house fight! Unlike EekoHouse, there are no walls. There are walkoffs though. Throughout the stage, you will be transported by the elevator to the various floors of the apartment. You may see various characters from Curious George cameoing as well. A simple stage based on a location super iconic to Curious George.

Looking for Tools (Bob the Builder) (Comes with Curious George update)


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Based on one of the levels in the VSmile game Bob's Busy Day and even some inspiration from the first part of Bob the Builder's Story Mode chapter comes the stage based on the Looking for Tools level. You simply move along with the level as it travels. There are walkoffs but watch out for the falling tools and Spud's no-good tricks as they can give you damage. Throughout the level, you can collect tools which will give you temporary stat buffs ranging from higher attack damage to higher defense, etc. You can also collect nuts as well. If you collect 100 nuts, you get a super stat buff!

Baker Aker's Bakery (Daniel Tiger's Neighborhood) (Comes with Curious George update)


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This is the bakery of Baker Aker located in the Land of Make-Believe! Here, the fighters are shrunk down to fight on the various cakes/baked goods made here. Various food/cakes make up the various platforms. However, Baker Aker has gotta sell the goods so the platforms will disappear from time to time but then return with newer foods. Stay on your toes in this fun stage. There are ledges for the cakes/baked goods but no walkoffs.

Humble Media Genius Room (Ruff Ruffman: Humble Media Genius) (Comes with Curious George update)


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Due to the amount of web series Ruff Ruffman has got, why not give him a second stage? After seeing what this web series was about, I do feel that we need it more than ever in this world. This stage would be PBS Kids: Brawltime's version of the Miiverse stage from Super Smash Bros for Wii U. It's the same layout as Battlefield but the platforms are switched for that stage variety. In the background, you will see uplifting fan art, comments, etc. from all across social media from various PBS Kids: Brawltime! fans as well as even user-submitted content sent directly to the Brawltime! development team to uplift players to become...humble media geniuses! An all-positivity-filled room to show players the positive side of the internet and the PBS Kids: Brawltime! community.

Sesame Street
Arthur
Postcards for Buster (Technically Arthur)
Mr. Rogers Neighborhood
Daniel Tiger's Neighborhood
PTV Pals
PBS Kids Bumpers/Idents
Barney and Friends
ZOOM
Martha Speaks
Clifford the Big Red Dog
Wild Kratts
Zoboomafoo
Kratts' Creatures
Hero Elementary
WordGirl
Between the Lions
Wishbone
Cyberchase
Teletubbies
Boohbah (Very minorly)
Pinkalicious and Peterrific
The Magic School Bus
Caillou
Donkey Hodie
Jay Jay the Jet Plane
Xavier Riddle and The Secret Museum
Adventures from The Book of Virtues
Anne of Green Gables: The Animated Series
Elinor Wonders Why
Thomas the Tank Engine and Friends
Sid the Science Kid
Super Why!
Reading Rainbow
The Puzzle Place
George Shrinks
Jakers! The Adventures of Piggley Winks
Molly of Denali
Bill Nye the Science Guy
Lomax, The Hound of Music
Angelina Ballerina
Dragon Tales
Theodore Tugboat
Marvin the Tap-Dancing Horse
The Berenstain Bears
Timothy Goes to School
Curious George
FETCH! with Ruff Ruffman
Maya and Miguel
The Odd Squad
Tots TV
LIberty's Kids
Corduroy
EekoWorld
Lamb Chop's Play Along
Bob The Builder
Alma's Way
Splash and Bubbles
Work It Out Wombats!
City Island
Plum Landing
Rosie's Rules
Acoustic Rooster and His Barnyard Band
Betsy's Kindergarten Adventures
Zula Patrol
KidSongs
The Big Comfy Couch
Redwall
Danger Rangers
The Electric Company
Square One Television
Carl the Collector
Newton's Apple
Nature Cat
Milo!

VTech (VSmile content)
Scholastic Content

  • I Spy
  • Math Missions
  • Animal Genius
ABCmouse.com content

PBS Kids Sprout/Universal Kids Content

  • DinoTrux
  • All Sprout programming blocks
  • Noodle and Doodle
  • Kipper the Dog
  • Rubbadubbers
  • Roary the Racing Car
  • The Wiggles (technically)
  • Pingu
  • Astroblast!
  • Where's Waldo (2019 series)
  • Chloe's Closet
  • Panwapa
  • Fireman Sam
JumpStart Games

So for how I think assists can work for this game, they can follow alongside the playable characters at all times and offer attacks to others or health and buffs to their users when needed. They would also be tied to a meter, so that when the assists are KO'd, the player would have to either wait for the meter to fill on its own or just attack others more to fill it faster. You can select your assists before a match by selecting assists cards on the player's slot- idea by PopCultureCorn PopCultureCorn

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Kermit the Frog (Sesame Street; technically): submitted by Torgo the Bear Torgo the Bear
Kermit is here as an assist character to represent Sesame Street, in honor of his many appearances on the show and various ties to it in other ways. I don't really feel like Kermit should be a character in this game, but it would still be fun to see him appear in this form.

Kermit will help out in line with a more traditional Assist in Smash, where he'll run around the stage and attack enemies with punches and kicks. He can jump really high, helping him maneuver stages and reach opponents who are airborne (or dashing upside down). If Kermit manages to score a point for you, he'll do his iconic cheer.

Abby Cadabby (Sesame Street)


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One of the more popular modern Muppets on Sesame Street recently. She will follow around the fighter who she is assisting and heal them occasionally with a magic spell. Once the meter is full, she will give the fighter a full on stat buff with a magic spell. The fighter will have those buffs for a good 20 seconds.

Count von Count




He will count down a random number from 1 to 10, with bats appearing at the top of the screen for every number he counts. Once he's done counting, the bats will descent at once.

Telly


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He'll demonstrate a triangle, his favorite shape!, in front of him, locking onto any fighter it touches, preventing them from moving for as long as the triangle is holding them in place, allowing the fighter he is assisting to really go in for the strong blow!

Daniel Tiger (Daniel Tiger's Neighborhood)



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He will give the fighter he is assisting a stats buff if the fighter gets damaged. He is from Mr. Rogers but his assist will be based off of Daniel Tiger's Neighborhood which is still a part of the Rogers universe.

Keith David the Repairman (Mister Rogers's Neighborhood) (Comes with Donkey DLC update)


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We do not really have an assist from the original Mister Rogers's Neighborhood so why not have one of the more obscure characters? When used as an assist, Keith will follow you all and build you an item (typically an offensive item that does small damage). When the assist meter is full, he will build you a super strong item (such as the Tubby Custard Machine or something like that).

Traffic Light (Mr. Roger's Neighborhood) (Comes with Malik, Zadie and Zeke)

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Just couldn't think of anything better than that. It helps the fighter it is assisting by shining its red light to place in a state of freezing completely or shining a yellow light to slow the fighter's movement, before switching to green to let them "go". At full assist meter, it can affect ALL fighters on screen!

Alan "the Brain" Powers (Arthur)




He gives the fighter he is assisting potions that heal or give speed, jump or power buffs depending on the current situation. True to him being a smart kid, he will always prioritize which potion is needed in which situation. (i.e., if the player's damage is high or if the player takes too much damage from another player's combo, the Brain will give the fighter he is assisting a heal potion, if the player is falling behind or is in need to get to a certain location quickly, the Brain will give the fighter he is assisting a speed, jump or power buff potion). When the meter is full, he'll give the fighter he is assisting a potion with stronger versions of the effects! On an additional note, he is not one of the classmates to appear for Arthur's neutral special.

Mr. Ratburn (Arthur)


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Mr. Ratburn will assign the person he is assisting "homework" (give them 20% damage but boost their stats). However, when the assist meter is full, he will give the fighter he is assisting a 100% on homework meaning invincibility for 10 seconds.

BJ (Barney)


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When used as an assist, he will heal the fighter by giving them pickles. Once the meter is filled, he will turn into Captain Pickles (his superhero alter-ego) and ride his scooter into the opponent with the accidental dropping of a pickle jar.

Booker T. Bookworm (Barney and Friends) (Comes with Betsy update)


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Introducing the imaginary librarian of the school library, here is Booker T. Bookworm. He's quite smart but in battle...he's technically a joke assist. He's kind of the Goldeen Pokéball summon as an assist. He'll just read and read... However, when the assist meter is full, he will keep reading and have a minor chance of putting the fighters to sleep. Occasionally, he'll hand the fighter a munched up book as an useless item as he feeds on books.

Aviva Corcovado (Wild Kratts)

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A side character who also bears creature power herself! She's also very versatile too! When the fighter she is assisting is about to get KO'd from the blastzone or if they need a lift for an aerial power, she will use hawk power to fly her fighter upwards. On normal occasions, she'll use bear or gorilla power to perform heavy hitting punches usually as a combo finisher or to act as a non-charge strong attack. She also has a counter move she'll sometimes use where she uses predatory cat power to preform a strong leaping attack when she's attacked in her countered state. When the meter is full, she'll use fox power to perform a powerful tail swipe with very high knockback!

Createrra XV (Wild Kratts) (Comes with Donkey DLC update)


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One of the main vehicles from Wild Kratts! When used, you can see either Koki or Jimmy Z driving it. When used, the vehicle can ram into other opponents, blast opponents away with the Kookabura horn, hook opponents close to you with the Hook Line, etc. When the assist meter is full, the Createrra XV gains super abilities to give you super recoveries and does more damage to your opponents!

Tobey (Wordgirl): submitted by PopCultureCorn PopCultureCorn



He will summon one of his giant robots that hover forward to tackle opponents in front of the fighter he is assisting, similar to Juggernaut and Sentinel from the first Marvel Vs. Capcom

Chuck the Evil Sandwich Making Guy (WordGirl): submitted by Paraster Paraster

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Chuck fires shots from his condiment gun, with the effects depending on the condiment. Ketchup (red) slows your movement. Mustard (yellow) lowers your attack power. Relish (green) lowers your defense.


Ralphie (The Magic School Bus)


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When used, Ralphie will follow the fighter he is assisting. When the meter is full, he will transform into his superhero alias "Weatherman" and cause lightning to strike across the stage causing damage to opponents.


Norm the Number Gnome (Dragon Tales)


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A more obscure Dragon Tales character but he will quiz the fighter he is assisting with number based questions. The fighter will have to select the correct number. If you do, he will give you a temporary stat buff. If you get it wrong, you will get a temporary stat nerf. When the assist meter is full, Norm summons numbers across the screen and gives you a longer stat buff.

Jamie, Zuzu and Val (Dragon Tales) (Comes with Bob the Builder update)


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Cassie's siblings, Jamie, Zuzu and Val were exclusive to the 2003 Dragon Tales PC game Learn and Fly With Dragons published by Scholastic. When the trio of dragons are used as an assist, they will simply use their newfound flying skills to give you a lift back on the stage if you fall. However, when the assist meter is full, the siblings will consume some Dragonberries and blast through the speed loops like in the relay game at the end of the game.


Delete (Cyberchase)


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When used an assist, he will follow around the fighter as well as occasionally inflict damage (50% chance he will give you 1% of damage) due to his clumsy nature. However, once the assist meter is full, he will extend his arms and grab the other fighter(s) for a few seconds allowing you to attack them more easily.


Yadina Riddle ( Xavier Riddle and the Secret Museum): submitted by PopCultureCorn PopCultureCorn

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This was a move I had in mind for her that she normally never does in the show itself, but it was for when I had a moveset in mind for her, and I just think the move is so good. She tosses a Dr. Zoom bomb (Her plush turtle, the bomb is just a replica with a red light on top of the shell) that remains intact like an explosive mine, which explodes when anyone touches the bomb. The Dr. Zoom bombs can also be picked up by the fighter she is assisting. If nobody touches the bomb within some time, it will explode on its own. When the meter fills up, she will throw a bigger and stronger Dr. Zoom bomb! She is overall a great choice for edgeguarding.

Noo-Noo (Teletubbies)

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Noo-Noo sucks up everything he comes across, including items, taking them off of the playing field. Occasionally he’ll suck up a character for damage.

Elizabeth the Emotional Pig (Marvin the Tap-Dancing Horse)

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She's all about reacting to how well the fighter she is assisting performs! If the fighter she is assisting gets KO'd or has something very bad happen to them, she will preform a quick cry animation to really get the emotion going for her. If the fighter she is assisting preforms something really good, such as KO'ing another fighter after a successful combo or making a perfect dodge, she'll get really happy and reward the fighter she is assisting with a positive effect, such as health recovery or a random stat buff!

Tooey Ookami (Molly of Denali)

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Molly's best friend joins as an assist! When used, he will occasionally give the fighter damage because of his careless nature but will heal them from time to time. When the meter is full, Tooey will go on a sled and ram into opponents with his dog sled.

Chet (FETCH! with Ruff Ruffman)

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Ruff Ruffman's intern who's a brown mouse will follow a fighter around and will busy concocting something. When the assist meter is full, Chet will do the impossible and give damage to the opponent but give the fighter a temporary buff in stats with an invention he invented!

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LeVar Burton (Reading Rainbow): submitted by @Darkonedagger

Geordi La Forge himself. He'll appear in the background and start to read a story. Words will fly across the screen and you can mash them together. The right combos can heal and the wrong can do damage. Think like the Brain Training asssit from Smash. He'll vanish with a rainbow that spreads across the screen, acting as a temporary platform.

Martha (Martha Speaks)


Martha will say an extremely obscure synonym for a simple to understand word, which will give the effect of that word - for example "Brobdingnagian" making you big, or "Volant" giving you slower fall speed and higher jumps - there's a 4 second gap between the word and its effect, so knowledge is power when getting Martha's help!




Gilbert (Caillou)


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The best way to represent one of the worst/controversial PBS franchises will be through none other than Caillou's cat himself, Gilbert. Once the meter fills up, Gilbert will be there playing with yarn to tangle up the other fighters like a cat and then pounce on the yarn. He isn't hurting anyone, he's just being a cat.

Wishbone: submitted by Paraster Paraster

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Wishbone runs around the stage attempting to headbutt opponents. He holds a book in his mouth; after a brief time, he throws the book and it hovers in midair, acting as a black hole. He then resumes his headbutting until he leaves.


Aristotle "Ari" (Adventures from The Book of Virtues)


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The prairie dog who is always seen with a bag of books would make for a great assist. Adventures from The Book of Virtues was a short lived series that aired on PBS from 1998-2000 and ran on reruns until September 4th, 2005. The series was animated by Porchlight and taught kids morals from various tales from folklore, Biblical tales, fairytales, etc. I feel some of the more obscurer IPs that have aired on PBS should be represented so throwing in an assist from the series is a good move.

Ari will dig holes for the fighter he is assisting, similar to the Bugs Bunny move in MultiVersus. When the meter fills up, he will open the book and will whack anyone in distance. He will then go back to digging holes as usual.


Chicken Jane (Between the Lions): submitted by PopCultureCorn PopCultureCorn



Whenever an opponent is about to unleash a strong attack or a strong special move (that deals a lot of damage) on the fighter she is assisting, she will fly in front of the fighter she is assisting and absorb the strong blow, but afterwards, she will need to rest and refresh on her own before she can take another blow.

Gawain (Between the Lions)


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A bold knight with a cool dude voice from the famous Between the Lions segment, Gawain's Word! When used as an assist, he will follow the fighter around with a mic saying "Keep brawling dude!" to stick with the cool dude attitude. When the assist meter is full, Gawain will summon Sir "br" and Sir "awl" to come out with their horses and smash into the fighters causing brawling havoc and tons of damage!




Anne Shirley (Anne of Green Gables: The Animated Series): submitted by PopCultureCorn PopCultureCorn

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A character from another obscure PBS Kids series. She hails from an animated adaptation of Anne of Green Gables, produced by Sullivan Entertainment. When she is on-stage, she will accidently spill water from a bucket that pushes other fighters away and the puddle acts as a slip trap. She will also even support the fighter she is assisting with fruit she picks in her show that has healing properties. When the meter is filled up, she will fly, which she only does in the intro to her show, and give the fighter she is assisting an upward lift, either for recovery or to follow up an aerial combo.

Maya and Miguel

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They'll follow around the fighter they are assisting, minding their own business and watching the fight, but when the assist meter is full, they'll act similar to Latias and Latios in Smash Bros.

Princess Presto (Super Why!): submitted by PopCultureCorn PopCultureCorn
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Using her spelling powers, she'll spell out words to help out the fighter she is assisting depending on the situation. Examples include spelling "Wind" to summon a gust of wind to blow other fighters and items off the stage, spelling "Bell" to have a giant bell fall from the sky to damage and bury opponents under the bell, or "Item" to give the fighter she is assisting an item! (Mostly aggressive items) When the meter is full, she'll spell "Big" before the word she'll spell to have a bigger, stronger version of that word's effect appear on the stage.

Alpha Pig (Comes with Super Why update)



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It's another one of the iconic Super Readers from the quintet of fairy tale heroes in Super Why! Being an aspiring construction worker like his dad, he will build you tools (which will really be a smaller melee-based item) from his alphabet toolbox to assist you. However, when the assist meter gets full, he will build you a temporary brick house for super protection making you secure from any attacks for a few seconds. You won't be able to move for a few seconds due to you being trapped in the house but it's worth it for the defense.

Corduroy
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This cute, child-minded teddy bear just LOVES to latch on to other fighters! Unfortunately, that'll slow their movement speed and hinder their jumping abilities, allowing the fighter he is assisting to really go in for the heavy hit!

George Shrinks

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George appears in this game as an assist in his canonical size (three inches tall)! His size makes it hard to see him on the battlefield, but when he comes close to an opponent, he'll unleash a very strong attack, such as an uppercut or a flying kick, on the opponent to really send them flying! When the meter is full, his main attack becomes much stronger. Think of him like Bewear in Smash Bros. Ultimate, but three inches tall. He is overall a good choice for ambushes and surprise attacks!

Angelina Mouseling (Angelina Ballerina)

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She's just here to show off her ballet dancing skills! She'll do a ballet twirl which sucks in fighters before launching them with an end pose! Think of her like an assist version of Mario's old down special/down aerial. (Mario Tornado)

Curious George


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The famous monkey himself! He will follow you around and get curious about the other fighters. Due to his curiosity, he will explore the stage and cling onto other fighters once the assist meter is full. However, when the assist meter is not full, he'll leave banana peels on the stage causing other fighters to slip.

Piggley Winks (Jakers)
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Piggley fights characters with punches, kicks, and occasionally throwing the Salmon of Knowledge.

Papa Q. Bear (Berenstain Bears)


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The Berenstain Bears definitely deserve something this game because the show is super iconic. Papa Q. Bear will follow the opponent around giving them honey to heal them (heals 5%). When the assist meter is full, Papa Q. Bear will do carpentry work with honey and attack the opponents.

Lomax (Lomax, The Hound of Music)


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A great way to squeeze in an obscurer PBS Kids IP. When used as an assist, Lomax (the hound dog in the photo) will follow the fighter around playing country music or singing it healing 5% occasionally. When the meter is full, Lomax will gather his friends and they will put on a country concert causing the battle camera to zoom in on them (making the blastzones smaller on the stage, think the Squid Sisters assist trophy).

Sara Snap (Hero Elementary): submitted by PopCultureCorn PopCultureCorn





When the fighter she is assisting is about to fall off the stage or be launched into the blast zone, she will quickly teleport the player she is assisting back onto stage in a "snap". She will also occasionally teleport other fighters to random locations on the stage, preferably over bottomless pits or any area on the stage where recovery can be a hassle. (Similar to Abra in Super Smash Bros. Ultimate)


Benny Bubbles (Hero Elementary)



He simply blows a few bubbles with his hands that fly in a concave upward arc and trap any fighters they make contact with within them. The bubbles keep flying upward, unless they touch a ceiling or if the fighters in them mashes buttons to escape, otherwise, they'll KO any opponent still trapped inside in them. It becomes (slightly) harder to escape the bubbles at high damage percentages.


Clyde the Cloud (Donkey Hodie)



He will summon rain on the fighter he is assisting, healing the fighter 20% damage in the process

Tiny (Tots TV) (Comes with Donkey DLC update)

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Ok, so even Tom could fit the assist function I have for Tiny, but with him and the rest of the tots' magic bag equipped, he'll either give the player a healing item or give them a random stat buff! When the assist meter is full, He'll place a random stat debuff on opponents in front of the fighter he is assisting or a random opponent if there is none in front, after all, it's a secret! It's also ironic that he's voiced by Elmo's former puppeteer and voice actor in the English dub, Kevin Clash.

Delivery Debbie (Odd Squad) (Comes with Ms. O update)


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The owner of Debbie's Pizzeria as well as a client of the Odd Squad is here to assist! When used as an assist, she will occassionally heal the fighter she is helping with pizza recovering a small percentage. However, when the assist meter is full, she will throw the pizza boxes on accident and cause some damage to the nearby fighters.

Sir Topham Hatt (Thomas and Friends) (Comes with Ms. O update)


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He will follow around the fighter giving the fighter "jobs" by telling them to perform certain moves (think Ruff Ruffman's gameshow gimmick but more simple and rewards the fighter). If the fighter does the "job" Topham gives them, he will reward them with a stat buff and say "I'd say! Good job engineer!" If you do not complete the task, he will reprimand you by giving you 5-10% as a punishment. When the assist meter is full, Topham will give bigger rewards if you complete his tasks but fail to do the job asked, he reprimands you more by giving you 10-15% of damage! Simply put it, he's here to control the stage like what he does as a railway controller! He's a bit of a risk/reward assist making him unique in a way.

Lamb Chop (Lamb Chop's Play-Along) (Comes with Ms. O update)

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She'll sing a song featuring a stat buff for the fighter she's assisting, when the assist meter is full, she'll sing a song of a strong stat debuff on another fighter!

Tumbler (Bob the Builder) (Comes with Bob the Builder update)

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He pours cement on others on long-but-regular intervals to trap them in place, only for his fighter to pummel them until the cement cracks! The opponent can still escape by mashing, though it becomes harder at higher damage percentages. When the assist meter is full......well......he can pour enough cement to the point where the opposing fighter becomes a huge cement block!, which can be picked up and thrown! Because of this, his assist meter takes one of the longest to charge in-game.

Splash and Bubbles (Comes with Bob the Builder update)


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When used as an assist, they are unique as you will carry around the two fish in a fish bowl. They will occassionally jump up and give others around the fighter some damage. However, when the assist meter is full, the whole stage will go underwater and Splash and Bubbles will be out of their bowl. There, the two fish will trap other fighters in bubbles causing the opponents to be vulnerable to more attacks and have a better chance of being knocked back to the blastzone. How awesome!


Mr. E (Work it Out Wombats!) (Comes with Malik, Zadie and Zeke)


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As the owner of the Everything Emporium and likes being very organized, he also likes to keep things organized on stage too! He will set up mini-block shelves full of wonderful things that act as both additional platform and for shielding, with a twist! Anyone who attacks his shelves will makes the things spill out of it along with being destroyed, angering Mr. E to the point where he will preform a counter-attack! When the meter is full, he will summon a LARGER shelf for more shielding and when that is destroyed, he'll do a STRONGER counter-attack, such as a belly flop that sends out powerful windboxes and is just very powerful in general!



Rosie Fuentes (Rosie's Rules) (Comes with Malik, Zadie and Zeke)

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When she is used as an assist, Rosie will go around the stage and learn about it, helping you get the upper-hand in the battle! However, she is accident-prone and has a 50/50 chance of giving you some minor damage! When the assist meter is full, she will truly help solve the problem by her assist being focused on stage control such as creating more hazards on a specific stage to happen giving you the upper advantage, giving you an item you need, giving you a stat buff you need, etc.

Scott (Betsy's Kindergarten Adventures) (Comes with Betsy DLC Update)


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This is one of Betsy's classmates who is pretty intelligent and loves science! Basically, he will do some sort of science-related experiment or hobby to help you out. While being a lab rat in a sense or a scientist in training, he will cause damage to any fighters around him! However, when the assist meter is full, it's experiment time! Scott can concoct either something to heal the fighter he is assisting, hurting the other fighters massively, etc. Whatever happens is up to science!

PBS Kids Games Computer Mouse (Comes with Betsy DLC Update)


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When this little computer mouse is used as an assist, it will follow you around. You will sporadically get WarioWare-esque challenges by playing website games for a brief second. Get a question or win the game, you get an item from said series the game is from! Lose and you get nothing! When the assist meter is full, various objects from various PBS Kids website games and computer programming errors appear causing for computer trouble!

V.Pal (Comes in free VSmile/VTech content update after Betsy)


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It's the cute mascot of the line of V.Smile products, V.Pal himself! When used in battle, you will note that his appearance is different from the other assists as he will be in the 32-bit art style of the V.Smile games. His function is quite versatile. He will tumble, jump around and sometimes even slide on roller skates (to represent the V.Smile Motion or V.Link I think). He can ram into the other fighters. When the assist meter is full, time to hit the art studio! V.Pal will simply carry paint bottles and spray paint on the opponents. Similar to the Paintbrush item, he will give each fighter a nerf that is the same as the Paintbrush function such as red for continuous damage, blue for slowed movement speed, green for decreased defense, etc. However, these nerfs stay on for a little longer! Thus, he is one of the more versatile assists in the game!

Little Red Riding Hood (The Adventures of Little Red Riding Hood) (Comes in free VSmile/VTech content update after Betsy)


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By default, she throws apples out of her basket (She happened to pick up extra ones on her way to her granny's house) to damage others. If she can hit all fighters currently on field, each fighter gets a logic based answer for the question red is thinking, when answered correctly, she'll place down a copy of her basket on a good spot on the stage that explodes! When the assist meter is full, she can throw explosive apples and place down an upgraded basket with sucking powers to draw fighters in before unleashing a more powerful explosion!

Paco and Paco's Train (PTV P-Pals) (Comes with Super Why update)


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I feel that also, we should have a bit more content for the PTV Park era of idents as well. This time, here's one of these being the PTV P-Pal Paco and his train. Funny thing is, I cannot imagine this assist on the Island of Sodor stage but regardless, PTV Park is a world of imagination.

Anywho, when used, Paco will simply puff around on his steam engine carrying freight cars. His train can ramp into opponents giving them damage and minor knockback. Once the assist meter is full, it's full steam ahead! Paco's train will speed up and any opponent that gets hit by the cowcatcher on the steam train will go flying. Even the coal from the freight cars will fly out causing additional damage too. So much for some more confusion and delay (yes, intentional Thomas reference there).

Click (Between the Lions) (Comes with Super Why update)


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I know we have a computer mouse assist already and I was considering submitting Pop's assist for Bionic Bunny he submitted in the past but I feel I had a different idea. Specifically, this was due to the fact that I wanted Lionel to have Click the Mouse as his main gimmick in his moveset.

When Click is used as an assist, she can "click" on various items to gravitate towards you as she is...well, a computer mouse! She can even drag and drop you closer to opponents but at the cost of slow freefall making you more vulnerable to attacks. When the assist meter is full, she can hold up your opponents in midair for a short period of time making them more vulnerable to attacks! You can always count on her! Thanks, Click!

Larry's Amazing Animals (Clifford the Big Red Dog) (Comes with Zula Patrol Update)

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This talented circus troupe of animals from Clifford's Really Big Movie come as assists here in Brawltime! When summoned, they will stand in a stack like this and do their tricks which will cause damage to opponents in their way. They will even lift your opponents and throw them very high! When the assist meter is full, they will do their true tightrope walk. Any opponent caught in the act will be...well, a star of being blasted off the stage via an arousing performance!

Ada (Math Missions) (Comes with free Scholastic content update after Super Why)

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Ok, as a kid I loved Math Missions so I'm biased with picking the young girl who's the guide in the game. Basically, Ada will follow you around with the (@)Pet and will allow you to answer math questions/solve math problems based on the various activities/games you can play in Math Missions: The Race to Spectacle City. If you answer a question correctly, you gain money similar to how you gain money in Math Missions: The Race to Spectacle City. With the money, you can purchase items with it. More powerful items are more expensive! When the assist meter is full, it's double or nothing! Complete an activity correctly and you get double the money to buy items with! Fail and you lose it all! A very risk/reward based assist.

Dark Truder (Zula Patrol) (Comes with Zula Patrol update)

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The main villain of the Zula Patrol comes in as an assist. When used, he will have his sentient trouppe Taxie assist him in creating a VERY disastrous situation for you to put the other fighters in by doing various dangerous deeds like creating bad energy blasts across the stages, shoot dangerous lasers and targeting fighters, etc. When the assist meter is full, he will create the WORST black hole known to man to really be that devious! He is the biggest threat to the Zula Patrol for a reason!

Major Bedhead (The Big Comfy Couch) (Comes with Zula Patrol update)

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When used as an assist, Bedhead will deliver you some mail as in some items (usually healing ones and some not so powerful offensive items) to your need. Occassionally, he will go about his unicycle and ram into the other fighters giving them damage. However, when the assist meter is full, he will give you way stronger items and eventually do more damage with his unicycle!

Paul the Gorilla and Jennifer of the Jungle (The Electric Company) (Comes with Letterman update)

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You gotta love these two! Paul the Gorilla is one of my favorite Electric Company characters and he even makes an appearance in the Electric Company reboot! Simply put, these two will come in swinging on a vine attacking opponents with some damage and sometimes throw you some fruits from the jungle! However, they will need to do a reading lesson to teach the fighters some reading skills! When the reading lesson starts, the fighters around it will get damaged as Jennifer and Paul will make words or show off signs of sentences or a poster of words. When the assist meter is full, Paul will throw you his banana and grant you super health! Sometimes, the banana will be an offensive item as it can cause some damage as it is beastly causing fighters to be knocked off the stage! These two make a fun assist!

Revvin’ Evan (Jay Jay the Jet Plane)

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For Tarrytown's residential fire truck, he is raring to go and ready to aid the fighter he needs! When things are getting hot, Revvin' Evan will follow the fighter and blast water from his water hose. With the water hose, he simply shoots water at fighters who are offstage or uses it to push fighters off the stage similar to a more powerful version of Mario's F.L.U.D.D. in the later Smash installments. Also, if you are having trouble recovering, he will lend you his ladder to climb up to safety. When the assist meter is full, his siren will go off and he will speed around the stage like he is flying and ram into other fighters causing him to knock them off the stage and cause some pretty bad damage! He will squirt more water and give you a longer ladder to recover if needed.

ABCmouse (ABCmouse.com) (Comes with ABCmouse.com update)


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As cliché as it sounds, I feel we should go for the ABCmouse.com mascot as the assist for the ABCmouse.com free update given he himself has appeared in the sponsorship ads seen on PBS Kids. Basically, this mouse here is ready to help you learn as a fighter and thus is ready to help you graduate to the next level of strength! He will give you some tickets which will come in the form of doing a task such as using a certain move a certain amount of times or refraining from using a move. He will even use his paint pallette to paint you sometimes for specific tasks which will give you double tickets if you complete. Once you get enough tickets, you can purcahse a stat buff with your tickets. When the assist meter is full, you get double the awards and double the tasks!

Skya (DinoTrux) (Comes with Ty Rux update)



This strong and confident Craneosaur makes her way to the battlefield alongside Ty Rux! Being the tallest assist in game and just being a crane, she'll often support the fighter she's assisting by craning them back onto the stage when they're about to fall into a bottomless pit or are heading towards the blast zones or she can crane other fighters towards the fighter she's assisting as an easy finishing move!, though she would need to recharge for quite some time after using certain crane moves. When the assist meter is full........she will crane in another fighter and preform a mighty throw that can KO fighters even at low damage percents!

Mr. Mailman (Comes with Ty Rux update)


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He's appeared in The Birthday Show and The Sunny Side Up Show and got his own original series which was one of the first few truly Sprout original series...The Adventures of Mr. Mailman! Basically, since he is a mailman after all....he wants to deliver you the goods. Throughout the battle, he will dissapear and if you do something good like shielding enough times or doing a super cool combo, you will be rewarded with a neat item! When you fill up the assist meter, he will come in on his helicopter and drop you a mail sack FILLED with some really neat items for you to use with a guarantee of one super strong or handy item!

Kipper the Dog (Comes with Ty Rux update)


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The dog with a slipper....yep, that's Kipper! He's from one of the HiT Entertainment shows that has stayed on PBS Kids Sprout for a decade ever since the network first aired in 2005. Basically, being the care-free dog and how he truly embodies the meaning of carpe diem, he will simple explore the stage's territory and simply do what he does...be care-free and selfless. Not only will he benefit the fighter he is assisting but even give a small benefit to other fighters as well on occasion but not all the time. However, when the assist meter is full, his hoarder side comes into play as he will gather small items for you to use...lots of them from small healing items to more items used for attacking! He will even grab any small projectiles that come from fighters who have projectile based moves like The Zula Patrol, Letterman with his Down Special where Kipper can grab the letter O, Mr. Rogers' Neighborhood trolley, etc. and give you the projectile to help you use that opponent's projectile against them! He's quite a fun assist and one of the most unique ones based on one of the most iconic HiT Entertainment IPs that aired during Sprout's lifetime.

Odlulu (Where's Waldo?) (Comes with Ty Rux update)



With the Where's Waldo stage in, and considering the fact that it's a Dreamworks show, AND assuming that she doesn't appear in the stage already, I might as well submit the somewhat-mischievous but misunderstood Odlulu! As an assist, she functions kind of like Tac in SSB3DS's Smash Run, being able to steal items and stats from other fighters, making their stats weaker, before running off with them all over the place and being very fast! Making it harder to catch up with her to retrieve whatever she stole from fighters. When the assist meter is full, she'll actually steal a whole MOVE from fighters which is represented with an orb, red for a special attack, green for a standard attack, blue for a shield or grab, gray for jump or white from random. You won't be able to tell what move she stole until you try to use it, in that case, nothing happens.

Gnocchi (Comes with Curious George update)


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A more minor character in Curious George but I'm only nominating her so we have a chance of getting a certain Curious George website game in the PBS Kids Archives with Curious George himself. This pasta-loving cat will simply be your ultimate pasta connoisseur! She basically will have Chef Pusghetti appear to deliver a new pasta dish and she will taste the pasta to approve it to make sure it's suitable to heal you! If it is, Gnocchi will hand you the dish. If you fight better or are down pretty badly, she'll give you pasta dishes more often! However, when the assist meter is full, she'll have a food fight and throw spaghetti noodles at the opponents like a cat toy and pounce on them...putting your opponents in a bind making you able to give more damage to your opponents! She is a purrfect (no pun intended) assist.

Daisy (Nature Cat) (Comes with Curious George update)


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When called to assist, she'll take a moment to research your opponent(s) on her phone. Protect her while she does this, and she'll soon provide intel on their attacks and weaknesses, making you take a bit less damage while boosting your own attack power a bit as well. Fail to protect her, however, and she'll break the fourth wall by directly modifying the game's code with her phone, adding a little bit of damage to you as a small act of revenge.

Milo (Comes with Curious George update)


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Milo would be an RNG-based assist, appearing on the stage taking on a different job each time, with the different jobs using different attacks and/or boosts for the summoner. Roll the dice and hope his job helps you!

Items are mostly passive/healing items in this game.

Cookies (I guess this relates to Sesame Street)


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Cookie Monster's favorite treat! Heals only 5% of damage and spawns frequently.

Oscar’s Bumper Car (Sesame Street) (Comes with Letterman update)

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Ok...I was gonna submit an item based on an Arthur webpage game. But, I do feel the Sesame Street webpage games deserve more content despite me preferring the Sesame Street video games. Also, strangely, Oscar himself is not an assist yet. Thus, this kind of doubles as a character and a thing as an item.

Straight from the Sesame Street website game Oscar's Bumper Cars, Oscar comes in as grouchier as ever and is ready to cause misery! The item simply functions similar to the Bumper item in the Smash Bros games. You have to hit the item to make it go to different players. If it hits an opponent, it will cause that opponent to get damage and knockback! It will stay out for about 30 seconds (similar to the time you get to play with the bumper cars in the Oscar's Bumper Cars game). If it remains stationary, it will act as a bumper as it is a bumper car. Finally, it is important to note that if the bumper car goes off-stage, it will respawn but the clock for the item's function duration will keep on going! Be careful when using the bumper car as you are admitted to use it!

Peanut Butter and Jelly Sandwich (Technically Barney)


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Barney's favorite food! It'll restore 15% of the fighter's damage when eaten. It spawns semi-frequently.

Magic Fizzy Soda
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One sip from that soda can and you're invincible for a short time!





Little Bo Peep Pot Pie (Arthur)
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A tasty pot pie filled with lots and lots of spinach! Doesn't spawn as often as the other healing items, but it heals a whopping 45%!




Alphabet Soup (Martha Speaks): restores 30% damage

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Milk: restores 20% damage

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Milkbones (Clifford the Big Red Dog): restores 10% damage

Honey (Berenstain Bears)


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To stick with the Bookworm Bunch theme, I thought why not make honey a passive item? It's the Berenstain Bears's favorite food! Jars appear semi-frequently and will heal 10% when picked up when spawned.

Pyrametalid

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Works like the Metal Box in Smash Bros, it turns your character into metal, which increases their weight and knockback resistance!




The picture of the item

Donuts (Cyberchase)



Restores 10% damage. While it may not seem much, the item can sometimes spawn in groups of up to 4

Ski Balls (Cyberchase)


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Taken straight from the Cyberchase game, Cyberchase: Carnival Chaos, this item is based off of the popular carnival game itself! Basically balls will appear in various colors. Alongside this, each ball will have a different damage multiplyer on it as this item is stikcking to the theme of RNG dependent items. You simply pick up the ball and roll it at an opponent. Some ski balls will give regular damage (x1), half the damage (x 1/2) or even a whopping x5 or x10 damage which results in an instant KO! The x1 blue ski balls are the most common with the green x 1/2 ski balls, the red x5 ski balls and the yellow x10 ski balls appearing less frequently.

Lambchops (Technically Between the Lions)


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One of the Lion family's favorite treats! Heals 5% of the fighter's damage.

Tubby Toast (Teletubbies)


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Basically, the item allows for the fighter to restore 5%. It spawns frequently.

Dragonberries (Dragon Tales)


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A popular food in Dragon Land! It spawns often in large quantities and heals about 5% of the fighter's damage when consumed.


Blueberry Muffins (Molly of Denali)

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Spawns semi-frequently and heals 20% damage




Backyard Soup (Elinor Wonders Why): submitted by PopCultureCorn PopCultureCorn


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A fresh soup made of the vegetables from Elinor's family garden! Heals a whopping 35% damage and grants a random buff to whoever drank it for a short time, such as increased attack power or slight knockback resistance.

Chili Pepper (Original item)

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An original item idea much like Milk. This is a food item with no healing properties, but it allows its consumer to breath flames uncontrollably for a short time! Pretty much like Superspicy Curry.

Striker-foam Ball
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An original aggressive item. Works like the Beastball in Smash Bros. Ultimate.

Strawberry Jam (Xavier Riddle and the Secret Museum)


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The strawberry jam in a huge glass bowl Xavier and co helped Julia Child make! Heals 25% damage

Net Ray (WordGirl)

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Basically, it temporarily captures the fighter(s) for a few seconds if shot at another fighter.

Peanut Butter Blaster (Wordgirl): submitted by PopCultureCorn PopCultureCorn

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Shoots globs of peanut butter that turn opponents into huge balls of peanut butter, which are bouncy and easy to launch. Because of this, it has very limited ammunition (5 at most)

PBS Kids Racer (PBS Kids Bumpers/Idents)


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More representation for the PBS Kids Bumpers/Idents here. A racer (being the racercar) of a smaller scale will spawn on the stage and a fighter can pick it up and press the attack button again to allow it to zoom across the stage. Any fighter that gets hit by the car will receive 15% damage.

PBS Kids Jack-In-The-Box (PBS Kids Bumpers/IDs)


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This is another classic PBS Kids bumper item that used to announce which show was coming up next! This jack-in-the-box will spawn semi-frequently. If a fighter picks it up, you must hold the A button to crank the handle. If cranked successfully without any other fighter attacking you, Dash as Jack will pop out and various PBS bumpers with your character's face will spawn across the stage briefly causing 10% damage to a fighter that gets hit by the circle.

PBS Kids Letter Bus and Bus Stop (PBS Kids Channel IDs/Commercials/Bumpers)
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This item is from a common PBS Kids ID that was used in the 2000s! An item that'll spawn rarely. When you pick up the bus in miniature form, it will grow big and allow for the letters to be dropped off at a bus stop. The bus will cause about 25% damage if it rams into an opponent and the letters will each give 5% damage to any fighter who gets hit by a letter. Great for stage control!

Wand (Pinkalicious and Peterrific)


Kinda works like the Star Rod in Smash Bros., but more versatile. Swinging it normally acts as a simple battering item but depending on how long you charge the wand as a strong attack, the wand can have different attacks based on how long it was charged for. Tier 1 has the wand create a large sparkling swing trial, increasing the wand's forward hitbox and kinda like Hero's Flame Slash. Tier 2 launches a small weak projectile that flies forward, like a fully charged Star Rod. Tier 3 has the wand fire a larger, faster and stronger projectile.

The Portashrinker (The Magic School Bus)



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Basically it's the aggressive version of the Poison Mushroom. It will spawn on the stage and a fighter can grab it. Once grabbed, you can aim it at an opponent to make them tiny for a temporary period of time. Surprised we didn't add this item yet.

Tubby Custard Machine (Teletubbies): submitted by Wario Wario Wario Wario Wario Wario


Works like a tank, you move slowly and strafe while inside it and can't jump. You can angle yout custard up or down and fire it. It's extremely powerful but has a short range.

Watermelon Bomb (Original item, but technically Dragon Tales, as I remembered there was an episode where the Dragon gang along with Max and Emmy were plowed and mauled by a giant watermelon)

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Pretty much this game's Bob-Omb, which is just a standard explosive throwing item.

Gun (Liberty's Kids)

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Pretty extreme for a PBS Kids show, but Liberty's Kids was still trying to stay as historically accurate as possible while not showing real graphic violence. It's just a gun, need I say more?

Sid's magnifying glass (Sid the Science Kid)

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A versatile aggressive item. When the standard attack button is held down, its welder will hold it up, releasing a heat beam that deals constant fire damage overtime. When its wielder presses the standard attack button while crouching, they will magnify themselves, making them temporarily huge in the process!

Oven Cafe (Zoom) submitted by Tekken_Guy Tekken_Guy

A passive/aggressive item

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The oven from Cafe Zoom. It can be seen in the above photo on Alisha’s left. Players open the over and a random food item will appear. Or occasionally it could burst into flames and hurt the player

Magic Bag (Tots TV)


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An obscure Ragdoll IP that actually aired on PBS Kids for a few years and even had Elmo's former voice actor, Kevin Clash as Tiny! This item is like the health capsule or the party item in Smash Bros. When found on the battlefield, a fighter can reach into it and give a fighter random healing items or aggressive items. It can give the fighter five items to spawn on the battlefield.

The Barney Bag (Barney and Friends) (Comes with Donkey DLC update)


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When I initally submitted a moveset concept for Barney, I included the Barney Bag as his main gimmick. Although my moveset idea for Barney was not chosen, I feel the Barney Bag would work best as an item and I'm surprised no one thought of this item from Barney and Friends to be added. Basically, the Barney Bag was used in the first six seasons of Barney and Friends where Barney would summon a craft tote bag and have the kids gain craft supplies from it.

When used as an item, the opponent can grab up to about four items from the bag. Usually, they will be either healing items or even small offensive items like the Ray Gun and such. It's another Magic Bag being added to an update that has a character from a show that has a Magic Bag as well! What a coincidence!

Baby David (Sesame Street) (Comes with Donkey DLC update)



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One of Elmo's favorite toys and his favorite doll! When picked up in battle, the fighter will "hug" the toy as Baby David will allow them to rest unharmed for a few seconds and heal some damage. But, it will take about 5ish seconds to fall asleep after picking up Baby David and holding the A button while using him. If attacked during the first 5 seconds of holding Baby David, you will lose grasp of him so watch out!

Belle X1 Rocket Plane Model (Arthur) (Comes with Donkey DLC update)


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"If it could break the sound barrier, falling out of a window shouldn't be able to break it!" Geez, D.W. has like zero knowledge about how air physics work.

An item that although powerful, is quite funny in context. When a fighter picks it up, they can throw it at others to which it breaks, causing whoever threw it to fly into a glowing red rage as their speed and attack power are greatly increased for a short time! The fighter hit by the model plane is also set as a "target" by whoever threw it at them (as indicated by an orange triangle above them), meaning that they can actually suffer far more knockback by the enraged fighter!

Clone-inator (Odd Squad) (Comes with Ms. O update)


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When using this Odd Squad gadget, the fighter who uses it can make a clone of themselves that will follow them around for a short time. THe clone will dissapear after a few seconds. This would be similar to how Ditto the Pokémon works in Super Smash Bros Ultimate.

Bobby the Hopping Robot (Between the Lions) (Comes with Ms. O update)


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Basically, the fighter just has to tap the top of Bobby's prop, making Bobby hop! The fighter can then just stand back and enjoy Bobby hopping. But, when Bobby hops after the fighter taps Bobby's prop, he will hop frantically attacking the fighters and give them some damage for a short time.

Loco Cheeko Cards (EekoWorld) (Comes with Ms. O update)

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We need more EekoWorld stuff, that's all. These cards work like the Joustus Cards in Shovel Knight Showdown, when picked up and thrown, they'll remain suspended in the air for a moment before charging at a random fighter, trapping them if they manage to run into them! The fighter can try to mash out of the cards by mashing buttons and control sticks to escape the cards before they fly off-screen to the blast zone with them, but this is rather difficult to do and is only exacerbated at higher damage percentages.

Anomaly Dimension Crystal (Comes with Ms. O update)

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As seen in the tweltfh chapter, when a fighter grabs the crystal, they attack it and open up a black hole. Similar to the Black Hole item in the Smash series, it can trap any opposing fighters in there for a temporary time making them more vulnerable to attacks. Then, the black hole will dissapear.

Brickbeard's Golden Hammer (Bob the Builder, comes with Bob update)


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The best way to represent Ready, Steady, Build! is via an item from said series and from the feature-length special involving said item. This is the Golden Hammer of Brickyard, mateys! This special item will appear in a treasure chest. When you open the chest, you will get said hammer. Then, when you use the hammer, it will be similar to the Hammer from Donkey Kong (like the Smash Bros item) except this item has a small RNG chance of OHKOing your opponent. This item is quite a treasured item that is extremely useful to assisting you in the fight!

Salmon of Knowledge (Jakers! The Adventures of Piggley Winks, comes with Bob update)


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This is Piggley's good luck charm based off of the Irish myth itself when he wanted to take a test with this fish supposedly going to grant him the magic of knowledge! When this fish spawns as an item on the battlefield, you can simply grab it. There is a 50/50 chance you will be granted with stat buffs that super good. The other buffs...not so good as the fish has questionable magic per say.

Whistle (Thomas & Friends, comes with Bob update)

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Used by the conductors and stationmasters all over the Island of Sodor, but here is PBS Kids: Brawltime, it's actually quite versatile! When used, if the user's Assist has been KO'd, it can call them back in an instant! If the item is used when the assist is active, it can signal the assist to their user's current location, making it good for emergency assistance! If used when the assist is near, their meter instantly fills up!


Grandma's Super Cornbread (Work it Out Wombats!) (Comes with Malik, Zadie and Zeke)


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One of the three wombats's favorite treats from Grandma! Despite her making it all in a big tray, it will usually appear in tiny quantities and quite commonly appear due to it only healing about 5-10% of your health! But, it will only stay on the stage for a short time so eat it fast!

Acoustic Rooster's Guitar (Acoustic Rooster and His Barnyard Band) (Comes with Malik, Zadie and Zeke)



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Basically, the only piece from a PBS Kids show that will be coming soon although we have no production material released yet. But, simply put it, it's a musical instrument as an item! When used, you can simply strum the guitar by holding the Special Button to create soundwaves to knock your opponents off the stage! This is perfect if you want to play some smooth guitar jazz for the fighters but easy to knock away foes! However, it takes some start up time to play so once attacked, you drop the guitar and the guitar breaks!

Berby (Xavier Riddle and The Secret Museum)
(Comes with Malik, Zadie and Zeke)



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It's the Secret Museum's curator herself, Berby! But, it seems she's a little over excited to be more than just in Xavier Riddle's taunt so she is not quite working properly! When used as an item, you can pick her up. She will simply fly around for a little seeming to work properly. But...problems will ensue and she will start to glitch. Because of this, all the fighters' speed will be affected by first everyone gaining extreme speed for a temporary time and then becoming super slow similar to how Berby can cause time to go fast-forward or slow. After that, she will just dissapear.


Brown Eyes (Berenstain Bears) (Comes with Malik, Zadie and Zeke Update)

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Works like a combination of Klaptrap and Mr. Saturn, but basically a more versatile Mr. Saturn. Being the inquisitive baby chipmunk he is, he will walk around the stage after being picked up and thrown once, and any opponent he makes contact with (expect his thrower), like he did to Papa Bear's pant leg, will latch onto them and nibble them repeatedly, just like Klaptrap! He can also latch onto opponent by simply throwing him at them. When he's thrown at an opponent who's shielding, he'll do a strong nibble that'll instantly break their guard, like Mr. Saturn!

Ducky Boots (Betsy's Kindergarten Adventures) (Comes with Betsy DLC Update)


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These are the boots Betsy's grandmother sent her and she hoped she got to wear them as her class's "Weather Watcher". When a fighter puts on these boots, puddles will summon! The boots will make a quacking sound (but not really) and the water from the puddles that can be splashed at the fighters will give them damage! However, if a fighter is in close contact with the fighter playing in the rain, the fighter that's there will be sent flying!

After a while though, the boots and puddles will dissapear.

Lucky Pencil (Arthur) (Comes with Betsy DLC Update)


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It is believed that one who holds this pencil will recieve good luck! In PBS Kids: Brawltime!, this pencil will appear and the fighter holding it will be granted good luck by sketching out an item to assist them. Occassionally, they will get a SUPER strong item. May your luck lie in the pencil!

Paintbrush (Various) (Comes with Betsy DLC Update)


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Face it, paintbrushes have appeared in more PBS Kids shows than you can think, so the number of PBS Kids shows this item can represent is possibly countless. As an item, it's pretty versatile! When the character crouches and then holds the standard attack button, the wielder will enter a state where they will paint the floor of the stage that can damage others on contact, much like the Pizza assist in Fraymakers. It can also be used as a batting item too, where much like the Inkling, will "color" a fighter, and the colors it can color others is random, with different paint colors representing different stat debuffs, like red for continuous damage, blue for slowed movement speed, green for decreased defense, etc. When used in the air, it can make a colored damaging barrier that surrounds its wielder and shoot color bubbles too. When shielding with this item, the character hides behind a painted canvas that acts as a reflecting shield, and by lucky chance, if the projectile reflected is the same color as the canvas, the reflected projectile's damage, speed and knockback are doubled!

Big Glue Bottle (Donkey Hodie) (Comes with Betsy DLC Update)

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It starts off as a small glue bottle, but when thrown, if it makes contact with the floor or another fighter, it'll expand in size, trapping any fighter or anything it catches. You can also lure, throw or attack other fighters to the glue bottle while it's in its big state as well. During this short state, anyone caught cannot move, giving the fighter who threw it the opportunity to grab the big glue bottle like a crate in Smash Bros. (albeit more heavy to carry if more are caught, making the fighter slower when carrying it), and then by throwing the glue bottle off the stage...................

Log Rocket (Wacky Race on Jumpin' Bean Island) (Comes with free VSmile/VTech content update after the Betsy patch)


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I was going to go with an item from a V.Smile video game but wanted to go with something more along the lines of a promotional item for a future VTech Classic product. This time, it's an item based on an obscurer item from a V.Flash game! When you see the Log Rocket spawn, you can hop onto it and use it to either help you recover or stall in midair. However, watch out! If one fighter attacks you or a stage hazard attacks you, the Log Rocket will zoom away! It's another super versatile item as well but with limited substance.

Lucky Letter Lasso (Super Why) (Comes with Super Why update)


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I know we have Alpha Pig as an assist...but a major item of his that he does not use while his assist is in action is his Lucky Letter Lasso. Thus, it can be an item in PBS Kids: Brawltime! When picking up this item, it is quite versatile as a fighter can grab it and reel in fighters for a closer fight or even items to assist them. A handy item for reaching anything far away. In fact, it can be used in midair akin to a tether recovery to grab onto the ledge of a stage. A super handy item!

Rube Goldberg Mouse Trap (PBS Kids System IDs) (Comes with Super Why update)


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An obscurer station ident that can make a fun trapping themed item. Basically, a fighter can pick this up and simply place it on the ground. When ready, a picture of a PBS Kids character will appear similar to the ID. Heck, even fighters who did not get this item will get their picture on the ID and such as well as some series not represented by fighters will occassionally appear as well just for fun! After placed on the ground, the mopuse trap acts a stun trap to stun opponents for a brief second. It's no mouse trap but a good way to get a better edge on your opponents, even for a brief second!

Balloons (Barney) (Comes with Super Why update)


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Okay, there are probably a ton of PBS Kids shows that have focused on balloons in one episode or another but I got this idea from Barney's Hide and Seek Game for the SEGA Genesis. Basically, it's a recovery item allowing a fighter to fly up super high distances albeit you can only do vertical recoveries, not horizontal. However, you are super vulnerable to spikes as well as to your balloon popping if another fighter hits it, so watch out!

Bionic Bunny Card (Arthur! Ready to Race) (Comes with Super Why update)
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I can only describe this item's function in one sentence, as the old saying goes: May the odds be in your favor!

It'll give you ANY item in the game via random selection (though for healing items that tend to spawn in large quantities, like cookies, donuts or Tubby Toast, it'll spawn three of them!), but also to mix things up, like Hero's Hocus Pocus, it may grant the one who picked it up random effects, which may be positive, like increase in size or invincibility, negative, like size decrease, constant damage for a short time, and other negative status effects, or neutral, like invisibility. It might also summon a random assist that uses its charged meter move before disappearing afterwards.

Animal Genius (Comes with free Scholastic update after Super Why)

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This idea is a bit of STRETCH but hear me out. Basically, a copy of the Animal Genius PC game falls on the battlefield. When a fighter opens up the PC game box, you basically get the chance to summon a random animal to assist you. Summoning the animal will create an "Animal Alert" like in the game since the animals are out of their habitats and in the fight which is the wrong habitat for most. There will only be five out of the 25 animals in this item that you can summon to assist you. Each has equal probabilities to be summoned except the polar bear which would be the most uncommon animal.

The animals that you can summon:

  • Zebra: it can trot around the stage and run into fighters giving them minimal damage and knockback
  • Monkey: it will climb on other fighters and give them damage for a short time to any fighter the monkey latches onto.
  • Clownfish: it will trap fighters in a bubble for a short time
  • Raccoon: it will steal items from any nearby fighter
  • Polar Bear: the most powerful of the five animals, it will slide across the stage and try to catch the fighters causing a lot of damage as well as throw the fighters similar to Etalus's Throw in Rivals of Aether where you can picked up in midair and be thrown downward off the stage.

Manny's Boombox (Clifford the Big Red Dog) (Comes with free Scholastic update after Super Why)

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As far as I'm aware, Manny's Boombox seems to be exclusive to the PC game Clifford's Learning Activities. Basically, any fighter who picks this up can throw the boombox on the stage either causing it to explode to send fighters flying or they can place it on the ground somewhere to cause the fighters to "dance" making them unable to fight for a few seconds, giving you the upper advantage for attacking! However, this boombox can be easily destroyed and give you damage in the process so be careful!

Space Seesaw (Zula Patrol) (Comes with Zula Patrol update)


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While it might look passive at a glance, it can actually provide some great support! It starts out small, but when picked up and thrown, it can either mount itself on the ground or float in the air like in outer space! This nifty simple machine can act as a spring, to when others jump on it, it can help the other gain more height and potentially lead into a surprising aerial attack!

Barrel of Honey (Redwall) (Comes with Zula Patrol update)

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Redwall is one of those kids shows that does explore plenty of somewhat darker and more serious themes than other shows out there, but I feel the barrel of honey can sure get a good laugh! When broken, it'll release a huge amounts of honey for health and lots of bees for a stinging carnage of damage! The bees seem to attack others at random, so be careful!

SAVO Watch (Danger Rangers) (Comes with Zula Patrol update)

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We are truly gonna get some obscure PBS Kids shows in this batch of items here. Basically, similar to how the Savo Watches are in Danger Rangers, a fighter can put on the watch and be alerted of danger. This occurs by a red aura flashing around the fighter warning of deadly attacks. With the watch, if the "danger" is prevented without being attacked, you will be rewarded with a minor stat buff for a short time. However, if you are attacked, the watch breaks! It's a risk and reward item.

Twinken and Twinken's Egg (Barney) (Comes with Zula Patrol update)

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Straight from Barney's Great Adventure, it's the alien who comes down to Earth every 1000 years to grant wishes, Twinken! When this very rare item spawns on a stage, a fighter can pick it up and stand by it. If you hold, you'll have to make sure no one attacks you as the egg is pretty fragile. However, if you get it to hatch, Twinken will awaken granting the fighter's "wish" of whoever held it by healing you health completely and giving you a temporary MASSIVE stat buff. A super powerful item with a lot of risk in it!

Wordball (The Electric Company) (Comes with Letterman update)

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It's time to squeeze in some content from the reboot in here! Here, we have the ball thrown by members of the Electric Company that can change letters, phrases, sentences and words. In PBS Kids: Brawltime!, the Wordball can be used as a super versatile item. When it appears, you can throw it at an opponent. If an opponent gets hit by it, there will be a word that appears that will describe the status of the fighter. These can range from a fighter becoming tiny, becoming big, gaining a stat buff, gaining a stat effect, etc. However, the worst effect by the Wordball can be an automatic loss of a life (which is the rarest thing to happen). Beyond just throwing the Wordball, a fighter can hit or reflect the Wordball back to the person who threw it similar to what happens in the Electric Company reboot!

Newton’s Apple (Newton's Apple) (Comes with Letterman update)

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Based on the literal fruit that helped Sir Isaac Newton discover gravity, it's the same apple seen in the opening of Newton's Apple! It will fall from the sky when entering the stage as an item. You can be hit by it giving you minor damage as apples falling from high heights can hurt your head! When it is on the ground, a fighter can consume and restore your health by a little. Alongside this, Newton's Apple will grant you a gravitational pull to the stage causing you to land on the stage more easily when knocked back to help with recoveries! A double-edgedsword when it comes to battling!

Kimmy's Kite (ABCmouse.com) (Comes with ABCmouse.com update)


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It would be kind of cool to have a kite as an item given kites have been seen in many episodes in PBS Kids shows. Basically, when this item is spawned, you can pick up the kite and fly it. Occassionally, a wind blow in blowing the kite. Anyone who touches the kite will get some damage but when it flies more vigorously, you get more damage. You can also use the kite for recovery but the pattern will be awkward for flight due to the wind so be careful. The kite can be used for up to a minute before the wind gets too strong and you fly away. Be careful when you use this item as you are prone to fly away with the wind as kite flying can be dangerous sometimes on days that are very windy!

Ham with Jam (ABCmouse.com) (Comes with ABCmouse.com update)






One of my most favorite storybooks from abcmouse.com! Pam likes jam but doesn't like ham, while her brother Sam likes ham but doesn't like jam. But then the two mix ham and jam together, can they finally outcome their distastes over each sibling's personal tastes?

I believe we haven't added a healing item for quite a while, but Ham with Jam appears as a healing item, but using it is where the real action begins! When a character picks it up, they look at it with disgust for 1 second, much like how fighters hold the special flag for a short time, before eating it, restoring a random amount of 70% to 100% damage!, to reference trying new food can often result in good consequences. Be careful where you use it, since you'll drop it if someone damages you in the act!

Rotilian Reptool Toolbox (DinoTrux) (Comes with Ty Rux update)

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This is kind of an original item and not really as I envision this being similar to the Pokeball Pokémon in the Smash games. Basically, a prehistoric-looking toolbox will fall and you will get a Reptool to assist you. There are four different possibilities.

  • Revvit (which would be the most common Reptool to appear out of the box) and you can use him by attacking your opponents with his flat head and even give you a tail bump to give you a slight stat boost.
  • Buzz who will shoot out tool bits from his back and tend to attack in an upward motion.
  • Click-Clack who will attack by falling downward causing some knockback with the tool head on his head
  • Hudnut (the rarest of the Reptools) will go all in and really get to work due to his bravery. Once he's on an opponent, he will get to work!
They will only be out for a few seconds and you can pick them up and throw them at the opponent you want them to attack! However, your opponents can KO the Reptools so be very careful!

Wiggly Waffle Stack (Sprout's Wiggly Waffle) (Comes with Ty Rux update)


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We finally get some form of representation for The Wiggles themselves being the title food from their programming block, a stack of Wiggly Waffles! Basically, it's a healing item with a stack of five waffles topped with some fruits and syrup. You can consume it and it will heal about 10-15% of your damage as Wiggly Waffles are a GREAT way to start your day! In fact, not only will you get healed but you will also be in a bit of a dance-like frenzy where you will be able to combo a bit better for a few seconds as The Wiggles do like to dance their food off after they eat!

Smoothie Machine (Astroblast!) (Comes with Ty Rux update)


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This item can be used as BOTH an offensive and healing item! This is from a Sprout show that was produced alongside Scholastic Media too so how fun! Basically, when a fighter sees this item spawn on the battlefield, you simply can attack it to let the smoothie go everywhere and basically attack your opponents. If you use it enough on your opponents, you can freeze them temporarily as you would have given them a brain freeze. You can use it as a healing item if you stand by the machine and drink it to heal some of your health. However....if you drink too much, you will get a brain freeze as well! A heavy risk/reward item!

Pingu's Fishing Rod (Pingu) (Comes with Ty Rux update)


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Why don't we add this item from another one of the stop-motion shows that HiT did have a hand in braodcasting and home video rights...plus this penguin is a meme himself? Basically, an opponent can grab the fishing rod and cast it out to grab a fighter more easily to reel them in. If you throw it off stage, you might reel in a huge fish which can flop on the stage to cause more damage! How you use it is up to you but this item can easily be broken if attacked.

Unfreeze Wanderer Key (Where's Waldo?) (Comes with Ty Rux update)


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I'm going for triple representation for Where's Waldo? here but...anywho, this item can be handy in team battles as well for yourself. If your teammate or...if your REALLY feeling generous is frozen from an ice-themed item, you can unfreeze that fighter. HOWEVER, you can refreeze your opponent with this key by simply attacking them with it and they will turn into stone for at least a few seconds until you unfreeze them. It works at any time similar to this key's function in the Where's Waldo? series.

Roary the Racing Car (Comes with Ty Rux update)




Hailing from another British stop-motion show produced by the Bob the Builder guys, Roary zooms in to help out the others on the battlefield! As a stylistic choice here, Roary will only be the size of a toy car! Once you grab and throw him, he'll scurry along the stage like Bombchu damaging anyone in his path and will grab an item and then drive back to hand it to the fighter who activated him originally!

Professor Wiseman's Band Cuckoo Clock (Curious George) (Comes with Curious George update)


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I tried thinking of a more unique item from Curious George so I went for this one that appeared in a Curious George episode where he learned about clocks. You can set this cuckoo clock on the ground. It can play band music and thus...anyone around the clock will get somewhat reverse controls for a little as they are busy enjoying the music and trying to march in time. However, similar to what George did in the episode, you can throw it and break it. This item breaks easily. You can throw it at an opponent for a surprise ambush and knock them back! However...throwing this clock at your opponents will not reverse their controls.

Tubby Brentos (PBS Kids: Brawltime!/Teletubbies) (Comes with Curious George update)



This is based on one of the foods the Teletubbies serve in the Neon Gaming City! They don't spawn often but...they come in big Brento steamer baskets. A fighter can eat this and heal about 40% of their health. Just imagine these buns but they have the Tubby Toast faces and are more flat. Simply put it, it's a filling dish!

Tubby Ramen (PBS Kids: Brawltime!/Teletubbies) (Comes with Curious George update)



Not sure if it's already in as an item, but I might as well submit the other dish the Teletubbies served at their food stand in the Neon Gaming City, because I am a nut for ramen, I just really like eating it as much as the anime characters, especially Naruto. Heals 35% damage and boosts your speed and attack for a short time!

Talking Calculator (Cyberchase) (Comes with Curious George update)


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I suppose we'll get more website game representation out of this item. This calculator will spawn and you can hit it up to three times. Each time, it will spawn a random number from 0 to 9. You also will get to either add, subtract, multiply, or divide the numbers you hit. The last fighter to be handed this item before the number is said will suffer from a big calculator explosion from the number and calculator! This is also an RNG-dependent item so whatever number you get...may the odds be in your favor!

Capture The Flag

Similar to the game itself, there are flags on both sides, the player will have to get the flag from the opposing team and run it back to the other side. The first team to a set amount of flags or whoever gets the most flags within the time limit wins!

Hot Potato: submitted by Wario Wario Wario Wario Wario Wario





A hot potato spawns in the middle of the screen. First to touch it picks it up, then any attack will transfer over the potato to the attacker. Whoever has the potato at the last second wins!

PBS Kids Marathon

Similar to the Squad Strike mode in Super Smash Bros Ultimate, you pick 3 or 5 characters. There will also be a tag team mode where you can swap between your characters.

Trivia Tussle

An idea inspired by the Smash Tour mode in Super Smash Bros for Wii U and the Playground Pandemonium idea PopCultureCorn PopCultureCorn PopCultureCorn PopCultureCorn posed a while ago, players will be in a game show-esque TV set similar to the ones seen on some PBS Kids commercials where Guy Smiley from Sesame Street will be the host. In this game, there will be a series of 10 questions related to various PBS Kids shows in the game testing your knowledge on the shows. If you get the question right, you will receive a reward such as an assist to help you in the final fight, an extra stock, etc. However, there can be punishments if you get a question wrong such as the loss of a stock, assist swapping, etc.

After the 10 rounds are up, there will be a final battle on a random stage with random conditions. The winner of the battle is the champion of Trivia Tussle!

Gold Rush

The equivalent of Coin Battle, the fighters will have to attack one another for gold based off of the currency seen in the former PBS Kids Island webpage. Whoever has the most gold at the end wins!

Secure the Shapes
Works like a "King of the Hill" game mode, with a twist! On the stage there are 6 designated areas marked with colorful translucent shapes, being a circle, a square, a triangle, a star, a hexagon and an octagon. A text box above view will tell you which is the current shape you must stand in to gain points, and the shape which you have to capture will change on a regular basis and the shapes themselves will change positions occasionally. Of coarse, the player with the most points wins!

Online Tourneys (Added during Zula Patrol update)

That's right! Similar to Super Smash Bros Ultimate, there will be a mode dedicated to online tournaments...but even better! This mode will allow for fun (tournaments with items, wacky rulesets, etc.) as well as tournaments for serious competitors.

However....there are even greater features including:

  • Tournaments with double elimination
  • Tournaments that allow for in-game streaming capabilities on streaming sites like Twitch or even YouTube
  • There will be tournaments held for qualifiers for the PBS Kids: Brawltime! Championship Circuit
  • Also, there will be tournaments where players can even earn an all-paid expenses trip to gaming events that have PBS Kids: Brawltime! as one of the games having a tournament.
This mode will coincide with Year 3 having a new way for players being able to partake in the PBS Kids: Brawltime! Championship Circuit finale being regional qualifiers, similar to the Smash World Tour. PBS Kids: Brawltime! has lag tests as well as just better rollback netcode so we are all prepared for everyone to have a fighting chance to be a part of the Championship Circuit!

Multi-nomaly Mayhem
Similar to Abyss mode from Rivals of Aether, where there would be waves with different objectives for each, whether it is to defeat a certain number of dark fighters from the Anomaly's forces, destroy portals or other fun challenges, there are always a variety of things to do in this game mode. In this mode specifically, there would be learning books, similar to the runes from Rivals of Aether, where they would take up a certain number of slots in a character's book holder that would give them unique buffs and other benefits.

Wave challenges:

-Airborne Fighter (Avoid the ground for 15 seconds)
-Welcome to the Mayhem! (Defeat 10 weak fighters)
-Multi-Nomaly Master (Defeat 100 dark fighters from the Anomaly's forces)
-Portal to Anomolaus places (Destroy the Anomaly portals! They spawn dark fighters at fast rates!)
-Don't touch the lines (Dodge the Anomaly lasers and defeat the enemy!)
-The big armored one (Defeat a dark souped-up, giant and super-armor'd version of yourself!)
-I'm So Special! (Defeat 10 fighters from the Anomaly's forces using only special moves)
-Look at Me, I Can Fly! (Avoid the ground for 30 seconds.)
-Mayhem Master in The Making (Defeat 50 weak enemies.)
-Can You Spot Us? (Defeat certain Anomaly Fighters tasked to you, but avoid defeating the wrong Anomaly fighters!)
-Self-Destruct Activated! (Survive the timed-explosion Anomaly Fighters! Think of them like the Galeem and Dharkon puppet fighters that explode after a short time)
-Chip Off the Anomalous Block! (Destroy the Anomaly Shrine Stone quickly!)
-Light Work (Defeat 5 weak fighters with only using light moves)
-Super Airborne Fighter (Avoid the ground for 30 seconds)
-Invincible Fighter (Defeat 20 weak fighters without getting any damage)
-Go to your gates! (Send the Dark Anomaly fighters to the dark portals!)
-Let there be light! (Absorb the light that come from above!)
-Anomalies on the plans! (Defeat 50 tiny Dark Anomaly fighters!)
-Master of Specials (Defeat 50 enemies using only Special moves.)
-More Anomalies on The Plans! (Defeat 100 tiny Dark Anomaly fighters!)
-Down They Go! (Defeat 10 weak enemies using your strong down neutral!)
-High in the Sky! (Defeat 10 Dark Anomaly fighters with your up aerial!)
-That's my space! (Claim the areas marked by shape for yourself from the Anomaly fighters!)
-Dinner Time! (You're damaged by 50% for this round. Restore 50% damage with healing items within 30 seconds!)



Learning Books:

Learning book set for Big Bird:
  • Tier 1 (Takes up 1 slot)
    • Slappier Wing: Big Bird's neutral-standard deals more damage
    • Lessons in Flight: Big Bird gains an extra 4th jump
    • Big Letter: All of Big Bird's letters are bigger
    • Big Exercise: Big Bird moves faster!
  • Tier 2 (Takes up 2 slots)
    • Wheel Shock: Big Bird's unicycle now produces ground sparks when turning
    • Wing Whacker: Big Bird's neutral-standard can reflect projectiles
    • Less-time letters: All of Big Bird's letter attacks have less startlag!
  • Tier 3 (Takes up 3 slots)
    • Letter of the Week: Big Bird can now summon 3 letters above him with his up-standard!
    • UniDirtCycle: Unicycle can bury opponents
  • Tier 4 (Takes up 4 slots)
    • Abandon Unicycle!: Big Bird can leap off his unicycle mid-air, and the unicycle becomes a meteor-projectile
Learning book set for Elmo:
  • Tier 1 (Takes up 1 slot)
    • Say Hello, Dorothy! (Elmo's Light Up has less start-up lag)
    • Rocco is Just a Rock!!! (Elmo's Light Down does more damage.)
    • Double Friends to Draw (For Elmo's Neutral Special, he can now draw two friends at once from the easel.)
    • Double the Fishbowl (For Elmo's Light Up, he will hold up two fishbowls, both having Dorothy in them.)
  • Tier 2 (Takes up 2 slots)
    • Friends to the Rescue (The "friends" from Elmo's Neutral Special will deal more damage)
    • Imagination Power (Elmo gets a stat buff)
    • Faster, Zoe!!! (For Elmo's Down Special, it will have less startup lag.)
  • Tier 3 (Takes up 3 slots)
    • Always Reaching for The Sky! (When using his Up Special, Elmo can use it twice in midair.)
    • More Fuel for The Jeep! (When Elmo does his Down Special, Zoe will be out for a longer time.)
  • Tier 4 (Takes up 4 slots)
    • Elmo Wants to Play More!!! (Elmo will gain temporary invincibility as well as a mega stat buff!)


Learning book set for Mr. Rogers:

  • Tier 1 (Takes up 1 slot)
    • Cooling off Faster (Mr. Rogers's Light Up has less start up lag)
    • Speed Gardening (Mr. Rogers's Light Down comes out faster)
    • Extra Kindness (Mr. Rogers's Down Special will have longer length)
    • Sharing is Caring (Mr. Rogers's Light Neutral has no end lag after you use the move.)
  • Tier 2 (Takes up 2 slots)
    • Trolley Coming Through! (Mr. Rogers's Trolley from his neutral special deals more damage!)
    • Big and Strong (Mr. Rogers gets a stat buff)
    • More to Share (For Mr. Rogers's Light Neutral, he will share 2 items causing more damage.)
  • Tier 3 (Takes up 3 slots)
    • An Extra Lift from the Puppets (Mr. Rogers can use his up special twice while in midair)
    • More Time for a Cool-off! (Mr. Rogers now has two fans for his Light Up)
  • Tier 4 (Takes up 4 slots)
    • Flowerpot Crash (When Mr. Rogers uses his Light Down in midair, the Flowerpot will become a meteor projectile!)

Learning book set for Arthur:

  • Tier 1 (Takes up 1 slot)
    • Bigger Hit: Arthur's neutral-standard deals more damage
    • Super Swing: Arthur is able to swing higher when the up special is used normally without charging it.
    • Double Glasses Whirl: Arthur now whirls 2 pairs of glasses when using his up neutral
    • Bionic Arthur: Arthur gains some buffs for his stats.
  • Tier 2 (Takes up 2 slots)
    • Extra Reading: When using his Neutral Down, Arthur now has 2 books on both sides of him for bigger hitboxes.
    • More Class Help: When using his Neutral Special, Arthur now can have 2 classmates summoned instead of just 1.
    • Deeper Diving: Arthur can now control the Deep Sea diver for a longer period and the diver will deal more damage!
  • Tier 3 (Takes up 3 slots)
    • Three's a Crowd! Arthur can now summon 3 classmates when using his neutral special.
    • Super Hit: Now, when using Arthur's neutral-standard, there is a bigger sweet spot for spiking!
  • Tier 4 (Takes up 4 slots)
    • No Time Wasted: Arthur's special moves will have no start up lag when using any of his specials!

Learning book set for Buster:
  • Tier 1 (Takes up 1 slot)
    • A Faster Sweet Success (Buster's Light Neutral has less start up lag and will have more attack power.)
    • The Faster Barn Raising (Buster's Light Up does more damage and has less startup lag.)
    • More Shots for the Video Postcard (For Buster's Neutral Special, he will hold the camera for longer causing the opponent to stay attached to the camera for a bit longer, causing Buster more time to attack his opponents.)
    • Quicker for the Five Second Rule (For Buster's Light Down, it will come out faster and have less startup lag.)
  • Tier 2 (Takes up 2 slots)
    • The Aliens are Really Real! (For Buster's Up Special, he will gain more vertical height on the recovery.)
    • A Video Postcard Power Up! (Buster gets a stat buff)
    • More Food for Me! (For Buster's Down Special, he can steal nowtwo foods at once causing him to heal more damage. )
  • Tier 3 (Takes up 3 slots)
    • More Chcolate Bars! (When using his Light Neutral, Buster will have two chocolate bars for a bigger hotbox!)
    • More Video Postcards Coming Up! (When Buster uses his Neutral Special, he can do the move twice consecutively.)
  • Tier 4 (Takes up 4 slots)
    • So Long, Aliens! (Now, for Buster's Neutral special, the UFO will become a meteor projectile once used causing a nasty spike.)


Learning Book set for Dash:

  • Tier 1 (Takes up 1 slot)
    • Faster Transformation: Dash's Light Neutral will have faster startup!
    • Super Kite Flying: Dash can fly higher with his up special, giving him more height for recovery!
    • A Firefly Show!: More fireflies appear for Dash's Up Neutral.
    • A Good Workout for Growing: Dash gains some buffs for his stats.
  • Tier 2 (Takes up 2 slots)
    • Carrot Growing: Dash's Neutral Down comes out faster.
    • Double the Fun!: When using his Neutral Special, Dash can kick 2 balls without startup or ending lag.
    • Super Attraction: For Dash's down special, his magnet can attract opponents from all over the stage!
  • Tier 3 (Takes up 3 slots)
    • Here's More Balls: Dash will now have 3 balls summoned when using his Neutral Special!
    • Super Strength: Now, when using Dash's neutral-standard, he gives his opponents more damage!
  • Tier 4 (Takes up 4 slots)
    • Dropping Carrots!: When Dash uses his Light Down in the air, it will deal more damage and be a meteor projectile!
Learning book set for Barney:
  • Tier 1 (Takes up 1 slot)
    • Speed Painting (Barney's Light Up has less start up lag)
    • Slugger Barney (Barney's Light Neutral does more damage and has less startup lag.)
    • Hay Bailing (Barney's Light Neutral will deal more damage)
    • Longer Fight (Barney's Up Special will be longer, Barney will be in the airplane for 4 seconds.)
  • Tier 2 (Takes up 2 slots)
    • Express Coming Through! (Barney's Neutral Special will deal more damage and the train will be out for longer!)
    • Extra Imagination (Barney gets a stat buff)
    • More Painting (For Barney's Light Up, he will get 2 paintbrushes causing more damage.)
  • Tier 3 (Takes up 3 slots)
    • Extra Hose Work (Barney's Down Special will get more length with the water from the hose reaching a farther distance!)
    • Extra Farm Work (Barney now has two pitchforks for his Light Down)
  • Tier 4 (Takes up 4 slots)
    • Top Train Conductor Barney! (Now, for Barney's neutral special, he can be on the train even longer and when used offstage, it can be a meteor projectile!)
Learning book set for Chris and Martin:

  • Tier 1 (Takes up 1 slot)
    • Faster Pecking (Chris's Light Neutral has less start up lag and pecks faster)
    • Super Shark Attack (Martin's Light Up does more damage and has less startup lag.)
    • Mega Splash (Martin's Up Special will deal more damage when landing on the stage.)
    • Porcupine Take Cover (Chris's Light Up will gain more spikes.)
  • Tier 2 (Takes up 2 slots)
    • Longer Reach for a Frog (Martin's Neutral Special will have a longer length reaching opponents across the stage!)
    • Super Creature Power (Both Chris and Martin get a stat buff)
    • Super Stinkcloud (For Chris's Neutral Special, the stink clouds will cause more damage.)
  • Tier 3 (Takes up 3 slots)
    • King of The Savannah (Chris's Light Down will deal more lion swipes on opponents!)
    • Bigger Croc Bite (Martin's Light Down has a bigger bite and will even inflict accumulating bite damage on the opponents!)
  • Tier 4 (Takes up 4 slots)
    • Super Recovery (Both Chris and Martin can use their Up Specials three times while in midair, super creature power!)

Learning book set for WordGirl:
  • Tier 1 (Takes up 1 slot)
    • Frostier Breath (Wordgirl's down special can freeze others for longer)
    • Air necessities (Wordgirl's aerial attacks are stronger)
    • Faster than a speeding spaceship! (Wordgirl has faster movement speed)
    • Launch them to the stars! (Wordgirl's upper attacks have more knockback)
  • Tier 2 (Takes up 2 slots)
    • More powerful than words of mouth! (All of Wordgirl's attacks have a 30% chance to crit!)
    • Capers of Flight (Wordgirl has the ability to descend slowly to the ground)
    • Girl of Steel (When idle, Wordgirl gains super-armor!)
  • Tier 3 (Takes up 3 slots)
    • Huggy-gänger (Wordgirl can summon 2 Captain Huggy Faces with her neutral special!)
    • Able to leap tall stages without missing a ledge! (Wordgirl now has 3 jumps, with the third jump being higher!)
  • Tier 4 (Takes up 4 slots)
    • Lighter Flight (With her up-special, she deals more damage and knockback and flies up higher!)
Learning book set for Miss Frizzle:

  • Tier 1 (Takes up 1 slot)
    • More Education for everyone! (Ms. Frizzle's attacks are stronger in general)
    • Surfing on a soundwave (Ms. Frizzle's movement speed increased)
    • Making a Pain-bow (Ms. Frizzle's rainbow can now deal random status affects to others)
    • Get More Planted (Ms. Frizzle's beanstalks have a chance to snag others)
  • Tier 2 (Takes up 2 slots)
    • Wetter all over (Ms. Frizzle's neutral special now generates a more powerful storm cloud)
    • Still Lost in Space (Ms. Frizzle's down special has a wider AOE)
    • Going Even More Cellular (Ms. Frizzle's cells are BIGGER)
  • Tier 3 (Takes up 3 slots)
    • Quick Rain Prep (Many factors of Ms. Frizzle's neutral special have less startlag and endlag)
    • Swinging through the stars (Ms. Frizzle's down special now has an orbit of damaging stars)
  • Tier 4 (Takes up 4 slots)
    • Blowing More of Its Top (There can now be 2 volcano platform active at one time!)
Learning book set for Digit:
  • Tier 1 (Takes up 1 slot)
    • Super Wing Slash (Digit's Light Neutral deals a slight bit more damage)
    • Faster and Stronger Kicks by the Second (Digit's Light Up does more damage and has less startup lag.)
    • Higher Bar Growth! (For Digit's Up Special, it'll allow Digit to go higher and launch the other fighters further with more knockback.)
    • The Didge is Here, Faster! (Digit gains more speed in the air.)
  • Tier 2 (Takes up 2 slots)
    • Tornado of Multiplication (Digit's Light Down will deal more damage)
    • Mathemagician Digit! (Digit gets a stat buff)
    • Less Damage Done (For Digit's Down Special, his fractions increase by 1/2 allowing him to take way less damage.)
  • Tier 3 (Takes up 3 slots)
    • Wingin' It More (When using his Light Neutral, he will deal three wing slaps!)
    • More Bars to Raise (When Digit does his Up Special, there will be five bars increasing the hitboxes even faster!)
  • Tier 4 (Takes up 4 slots)
    • Super Frantic Fractions! (For Digit's Neutral Special, he will always deal 9 no matter what causing maximum damage!)
Learning book set for Hacker:

  • Tier 1 (Takes up 1 slot)
    • Jab Punch Hack (Hacker's Light Neutral does a bit more damage.)
    • Uppercut Hack (When using Hacker's Light Up, it will come out faster and deal a slight bit more damage.)
    • Hack to Teleportation (Hacker can use his Up Special twice while in midair.)
    • The Ground Hack (Hacker's Light Down will deal more damage and have a bigger hitbox.)
  • Tier 2 (Takes up 2 slots)
    • Mega Punch Hack (Hacker's Neutral Special will have less startup lag and deal more damage!)
    • Stat Hack (Hacker gets a stat buff!)
    • Laptop Terrain Hack (For Hacker's Down Special, he will place two laptops at once on the ground.)
  • Tier 3 (Takes up 3 slots)
    • Triple Jab Hack (For Hacker's Light Neutral, he now throws 3 punches.)
    • Double Uppercut Hack (For Hacker's Light Up, he will throw two uppercuts at once!)
  • Tier 4 (Takes up 4 slots)
    • Mega Laptopn Hack Against Cyberspace! (For Hacker's Down Special, the laptops cause more knock back on the fighters they damage as well as more can be easily placed on the ground!)

Learning book set for Lionel:

  • Tier 1 (Takes up 1 slot)
    • Clean Up! Clean Up! (Lionel's light down is stronger)
    • Gotta Jog like a Frog! (Lionel's movement speed is faster)
    • Much More Organized (Lionel's neutral special now spawns the items in a specific order instead of random)
    • Enchanted (Lionel's neutral special deals more damage!)
  • Tier 2 (Takes up 2 slots)
    • Clickety-Clacker Moo (Lionel's light neutral has it harder for foes to escape, and is stronger too!)
    • Let's Get Poppin'! (Lionel's light up spawns 3 more popcorn!, totaling 6!)
    • Pandora's Box is opening more! (Lionel's down special now deals more than one stat nerf to opponents!)
  • Tier 3 (Takes up 3 slots)
    • Cows that Type HARDER (The strong variant of Lionel's light neutral has the cows type two HUGE words with less end lag)
    • Extra Fuel for the Cliff (Cliff Heli lasts longer)
  • Tier 4 (Takes up 4 slots)
    • Can hold on for much longer (Whenever Lionel holds on to a ledge, he actually will never let go, and when he gets up, he'll unleash a much stronger ledge attack, great for ambushes!)
Learning book set for Xavier Riddle:

  • Tier 1 (Takes up 1 slot)
    • More Electricity (Xavier Riddles's Light Up deal more damage.)
    • Double the History (When using Xavier Riddle's Light Neutral, he will summon two historical figures at once.)
    • Faster Juggling (Xavier Riddles's Down Special will come out faster.)
    • Spinning Faster Rings (Xavier Riddles's Light Down will deal more damage and have less startup lag.)
  • Tier 2 (Takes up 2 slots)
    • History on the Double (Now, Xavier Riddles' Neutral Special will have less startup lag!)
    • History in the Making! (Xavier Riddle gets a stat buff!)
    • More Powerful Rocket Car(For Xavier Riddles's Up Special, it will deal more damage on any fighters in the way.)
  • Tier 3 (Takes up 3 slots)
    • Double the Energy Balls (Now, Xavier Riddle can summon two energy balls when using his Neutral Special)
    • More Balls to Juggle (Xavier Riddle now juggles more balls when using his Down Special!)
  • Tier 4 (Takes up 4 slots)
    • Thanks for the help, Rocket Car! (The rocket car from Xavier Riddles' Up Special becomes a meteor projectile!)

Learning book set for the Teletubbies:

  • Tier 1 (Takes up 1 slot)
    • Tubby Custard Coming Up! (The Teletubbies' Light Down deal will have less start up lag.)
    • Faster Light (More beams of light will come out for their Light Neutral.)
    • Sparkles, Sparkles! (The Teletubbies' Light Up will deal more damage.)
    • Faster, Rabbits! (When using their Neutral Special, the pet rabbits will come out faster.)
  • Tier 2 (Takes up 2 slots)
    • Rabbits, Rabbits! (Now, when using their Neutral Special, the Teletubbies will gain 3 rabbits!)
    • Tubby Power! (The Teletubbies get a stat buff!)
    • Jumping, Yay!! (For The Teletubbies' Up Special, it will deal more damage and gain higher heights.)
  • Tier 3 (Takes up 3 slots)
    • Bigger Hug (Now, when using their Down Special, the Teletubbies will gain bigger buffs when doing their hug and will deal more damage when doing their hug!)
    • More Tubby Custard! (Now, the Teletubbies can have 2 bowls of Tubby Custard when using their Light Down and it will deal more damage!)
  • Tier 4 (Takes up 4 slots)
    • Time to Run, Teletubbies! (The Teletubbies gain extreme speed from the magic from Teletubby Land!)
Learning book set for Molly:
  • Tier 1 (Takes up 1 slot)
    • Faster Hip Dancing (Molly's Light Neutral has less start up lag and will have more attack power.)
    • Go Away, Mosquitoes! (Molly's Light Up does more damage and has less startup lag. The shooing motion will be out for longer)
    • Louder Durmming (For Molly's Neutral Special, she will play the drum louder, causing more damage!)
    • More Digging (For Molly's Light Down, she will have 2 sticks for more hitbox power. )
  • Tier 2 (Takes up 2 slots)
    • Farther Suki! (For Molly's Down Special, she will gain more range by having the ability to throw the bone farther.)
    • Denali Power Up (Molly gets a stat buff)
    • Super Happy Jumping (For Molly's Up Special, she can do it twice consecutively in midair!)
  • Tier 3 (Takes up 3 slots)
    • Extra Hip Dancing (When using her Light Neutral, Molly can do it up to 5 times causing massive damage!)
    • Super Suki (When Molly does her Down Special, Suki will be out for longer and she is able to throw the bone twice for Suki to get it.)
  • Tier 4 (Takes up 4 slots)
    • Drumming Finale (Now, for Molly's Neutral special, she now deals massive knock back when hitting her opponents with the special attack, like a finish to a drumming concert!)
Learning book set for Ord:

  • Tier 1 (Takes up 1 slot)
    • Cupcake Coming Up (Ord's Light Neutral has less start up lag)
    • I'm Too Scared (When using Ord's Light Up, it will come out faster and deal more damage. It will be more spammable.)
    • Taking a Dive (Ord's Down Special will come out faster.)
    • Faster Sled Ride (Ord's Light Down will have less startup lag and deal more damage.)
  • Tier 2 (Takes up 2 slots)
    • More Dragoncorn (Ord's Neutral Special will have more range!)
    • My Cowardice is In Check! (Ord gets a stat buff!)
    • Flying With Me More! (For Ord's Up Special, he will gain more height and deal more damage ramming into opponents.)
  • Tier 3 (Takes up 3 slots)
    • More Cupcakes the Better. (Now, for Ord's Light Neutral, he will gain 2 cupcakes!)
    • A Way Better Dive (For Ord's Down Special, he will deal more damage and have a bigger spikebox on the move!)
  • Tier 4 (Takes up 4 slots)
    • Bravest Dragon in Dragon Land! (Regardless when getting the raincloud or not, all of Ord's moves will give more knockback and damage now that he has gained more courage!)

Learning book set for Marvin:
  • Tier 1 (Takes up 1 slot)
    • Faster Hoof Standing (Marvin's Light Up has less start-up lag and comes out faster)
    • Super Hoof Strike (Marvin's Light Down does more damage.)
    • Easier Aerial Posing (For Marvin's Up Special, you have more of a time window to do an aerial pose with the time of the button pressing.)
    • More Dancing for The Crowd! (For Marvin's Light Neutral, he can spam the move up to three consecutive times.)
  • Tier 2 (Takes up 2 slots)
    • Buckaroo Kick Crowd Pleaser (For Marvin's Neutral Special, you have more time to time the attack to perform the super-strong buckaroo kick with high knockback. Regardless, the move gains a damage buff as it will deal more damage.)
    • Fast-Talking Jack's Boost (Marvin gets a stat buff)
    • Tap Dancing All Day Long (For Marvin's Down Special, it will have less startup lag and the time to time the button pressing to deal more damage will be increased.)
  • Tier 3 (Takes up 3 slots)
    • Double Flutter (When using his Up Special, Marvin can use it twice in midair.)
    • Hoof Striking with Extra Love and Practice (When Marvin does his Light Down, he can spam it more and it will deal more damage.)
  • Tier 4 (Takes up 4 slots)
    • King of the Carnival (Marvin will gain temporary invincibility as well as his knockback being reduced making him harder to launch.)
Learning book set for Ruff Ruffman:

  • Tier 1 (Takes up 1 slot)
    • Here's Your Belly Bump! (Ruff Ruffman's' Light Neutral will have less start up lag.)
    • That's My Microphone! (Ruff Ruffman's Light Up will deal more damage.)
    • Better Breakdancing (Ruff Ruffman's Light Down will deal more damage and have less startup lag.)
    • Cannonballlll! (When using his Up Special, Ruff Ruffman will deal more damage and the move will gain a bit of a spikebox.)
  • Tier 2 (Takes up 2 slots)
    • More Challenges for You! (Now, when using his Neutral Special, Ruff Ruffman can throw out 2 cards at once!)
    • Here's Your Prize! (Ruff Ruffman gets a stat buff!)
    • Super Explosion (For Ruff Ruffman's Down Special, it will deal more damage and will deal more knockback.)
  • Tier 3 (Takes up 3 slots)
    • Belly Bump to The Max! (Now, when using his Light Neutral, Ruff Ruffman can spam the move up to three times and it will deal more damage!)
    • The Super Bonus Round Challenge! (Now, for Ruff Ruffman's Neutral Special, Ruffman can throw up to three cards and the challenges will be more difficult!)
  • Tier 4 (Takes up 4 slots)
    • Mic Drop! (The microphone from Ruff Ruffman's Light Up can now be used as a meteor projectile!)

Learning Book Set for Cheeko

  • Tier 1 (Takes up 1 slot)
    • EekoGimp! (All of Cheeko's ground attacks send fighters up higher)
    • EekoFly! (Cheeko's air speed and control is higher)
    • Use more hangers! (Light-Up is more spammable)
    • Eekolight (Light-Down is more spammable)
  • Tier 2 (Takes up 2 slots)
    • EekoDash! (Eekocreatures go faste and are stonger)
    • Recycled Power-Up (When Down-Special is used right, Cheeko will also get a stat buff!)
    • Fly n' Smash! (Cheeko gains the ability to use his strong mid-air!)
  • Tier 3 (Takes up 3 slots)
    • Eekocreatures Galore! (There can be two Eekocreatures on screen at once!)
    • Recycling Really is Right! (Down special deals more damage to others and less to Cheeko)
  • Tier 4 (Takes up 4 slots)
    • Come Forth Immediately! (Eekocreatures build themselves instantly!)

Learning Book Set for Donkey:

  • Tier 1 (Takes up 1 slot)
    • A Faster Squashed Donkey (Donkey's Light Down will come out faster)
    • Come Along, Donkey! (Donkey's movement speed is faster)
    • Eat Faster! (Donkey's Light Up comes out faster and deals a bit more damage!)
    • Super Buckaroo Kick! (Donkey's Neutral Special deals more damage!)
  • Tier 2 (Takes up 2 slots)
    • An Affectionate Lick ( For Donkey's Light Neutral, it will deal more damage and cause the opponent to stay stunned for longer!)
    • More Squashed Donkeys (Now, for Donkey's Light Down, he can place down 2 squashed donkeys consecutively!)
    • More Carrots for Donkey! (For Donkey's Down Special, he can eat more carrots at once faster and heal more damage!)
  • Tier 3 (Takes up 3 slots)
    • Help from The Tots (Donkey gets a stat buff!)
    • Donkey, Come Home! (Donkey can perform his Up Special twice while in midair.)
  • Tier 4 (Takes up 4 slots)
    • The Best Donkey Ever! (Now, Donkey gains temporary invincibility as well as all his moves will deal even MORE damage!)

Learning Book Set for Ms. O:

  • Tier 1 (Takes up 1 slot)
    • On the Double, Agents! (The agents in Ms. O's Light Down will come out faster)
    • Faster Learning (Ms. O's Light Neutral is faster and can be more spammable)
    • Odder Angles (Ms. O's Light Up comes out faster and deals a bit more damage, it will even have a bigger arch of attack!)
    • Super Odd Speed! (Ms. O gains a speed buff!)
  • Tier 2 (Takes up 2 slots)
    • The Odder Boxes (For Ms. O's Neutral Special, the items will deal more damage)
    • Odder Recovery (Now, for Ms. O's Up Special, it can be used twice in midair!)
    • Go For It, Ms. O! (For Ms. O's Down Special, she will gain a slightly bigger stat buff from her agents)
  • Tier 3 (Takes up 3 slots)
    • Odd Squad, Come Forth! (Ms. O gets a stat buff!)
    • Odder Uppercuts (For Ms. O's Neutral Special, it will always attack with the boxing glove!)
  • Tier 4 (Takes up 4 slots)
    • Extremely Odd Speed! (Now, for the start of the match for a few seconds, Ms. O will gain EXTREME speed and some more stat buffs!)

Learning Book Set for Bob:

  • Tier 1 (Takes up 1 slot)
    • Faster Digging (Bob's Light Down will come out faster)
    • Hammering is Light Work (Bob's Light Neutral will come out faster making it more spammable.)
    • Painting with Lots of Care (Bob's Light Up comes out faster and deals a bit more damage, making the hitboxes bigger!)
    • Faster Masonry (Bob's Neutral Special will come out faster causing you to make the brick wall faster!)
  • Tier 2 (Takes up 2 slots)
    • Bigger Dirt Piles (For Bob's Light Down, there will be bigger dirt piles every time you use the move!)
    • Good Job from The Team! (Now, Bob gains a stat buff to assist him!)
    • Jackhammering Is The Best! (For Bob's Down Special, he can deal more damage and the jackhammer will be active for a few more seconds!)
  • Tier 3 (Takes up 3 slots)
    • More Work for The Elevator (Bob can perform his Up Special twice in midair!)
    • Double the Hammering! (For his Light Neutral, Bob gains two hammering causing him to do twice the hammering work!)
  • Tier 4 (Takes up 4 slots)
    • Super Tool Durability! (Now, all of Bob's tools will have max durability for a short while at the beginning for a little whole and Bob will be invincible!)
Learning Book Set for Malik, Zadie and Zeke:

  • Tier 1 (Takes up 1 slot)
    • Faster Punches (The Wombats' Light Neutral will come out faster)
    • Super Wombat Uppercut! (The Wombats' Light Up will deal more damage.)
    • Super Wombat Toss (For their Neutral Special, the wombat being tossed will go a farther distance.)
    • Super Wombat Roundhouse Kick! (The Wombats' Light Down will deal more damage!)
  • Tier 2 (Takes up 2 slots)
    • Wombats, Come Back! (Now, when a Wombat Follower gets KOd, the wombat will spawn right back after getting KOd!)
    • Good Job Working it Out! (Now, Malik, Zadie and Zeke gain a stat buff to assist them!)
    • Super Wombat Launch! (For the wombats' Up Special, they all get launched a farther distance!)
  • Tier 3 (Takes up 3 slots)
    • Further Launching! (The Wombats can perform their Up Special twice in midair!)
    • Strongest Wombat Punching (For their Light Neutral, the Wombats will give more damage to their opponents!)
  • Tier 4 (Takes up 4 slots)
    • Invincibility But Worked Out! (Now, the wombats have gained super invincibility for a few seconds as well as super stat buffs!)

Learning Book Set for Betsy:

  • Tier 1 (Takes up 1 slot)
    • More Tea Coming Up (Betsy’s Light Neutral will come out faster)
    • Saving The Earth With More Confidence! (Betsy's Light Down will deal more damage.)
    • Jump High, Betsy! (Betsy will gain more height for her Up Special.)
    • Cleaning Up Faster (Betsy's Light Up will come out faster!)
  • Tier 2 (Takes up 2 slots)
    • Learning is Fun! (As for her Neutral Special, Betsy will simply have quicker access to stronger versions of each of her Neutral Special moves.)
    • Good Job, Betsy! (Now, Betsy gains a stat buff to assist her!)
    • Double Tea for All! (For Betsy’s Light Neutral, she will get two teacups)
  • Tier 3 (Takes up 3 slots)
    • Extra Recess! (For Betsy’s Down Special, she can summon two pieces of playground equipment at once!)
    • Jump Twice, Betsy! (Now, when in midair, Betsy can perform her Up Special twice! Plus, it can deal more damage!)
  • Tier 4 (Takes up 4 slots)
    • Student of the Fight! (Now, for Betsy’s Neutral Special, she gets automatic access to the Strongest move in every Neutral Special as she is now the best student in the fight!)
Learning Book Set for Super Why:

  • Tier 1 (Takes up 1 slot)
    • More Reading (Super Why’s Light Neutral will come out faster)
    • Alphabet Power (Super Why's Light Up will deal more damage.)
    • More fuel for the Why Flyer (Super Why will gain more height for his Up Special and stay in air longer.)
    • More Word Families (Super Why's Light Down will come out faster and he can form more words faster!)
  • Tier 2 (Takes up 2 slots)
    • More Power Means More Reading! (As for his Neutral Special, Super Why will have more words to assist him.)
    • Super Readers Ready to Help! (Now, Super Why gains a stat buff to assist him, thanks to the other Super Readers!)
    • Dictionary Power! (For Super Why's Down Special, he can pull out two items or two words)
  • Tier 3 (Takes up 3 slots)
    • Super Reading! (For Super Why's Neutral Special, he will be more likely to get positive words to effect him!)
    • Double the Alphabet! (Now, for the Light Up, Super Why will hold up two letters causing more damage!)
  • Tier 4 (Takes up 4 slots)
    • Super Invincibility! (Now, at the beginning of the fight, Super Why is invincible and has maxed out stats for a short time!)
Learning Book Set for The Zula Patrol:

  • Tier 1 (Takes up 1 slot)
    • Faster Research (The Zula Patrol's Light Neutral will come out faster!)
    • A Better Blast-Off (The Zula Patrol's Up Special will deal a bit more damage!)
    • Faster Stars (For their Neutral Special, the stars will come out a bit quicker)
    • Faster Clean Up! (The Zula Patrol's Light Down will come out faster and deal a bit more damage!)
  • Tier 2 (Takes up 2 slots)
    • More Fuel for the Spaceship! (Now, the Zula Patrol's Spaceship Gauge will fill up faster!))
    • An Out-Of-This World Buff! (Now, the Zula Patrol gain a stat buff to assist them!)
    • A Bigger Shadow! (For their Down Special, the Zula Patrol can create bigger shadows and they will be out for a longer time!)
  • Tier 3 (Takes up 3 slots)
    • More Asteroids! (The Zula Patrol's Neutral Up will cause more damage as well as is more spammable!))
    • Bigger Research! (For their Light Neutral, there will be more damage given to opponents with the research being bigger!)
  • Tier 4 (Takes up 4 slots)
    • The Best Team Ever! (Now, assists will come in faster to help and cause more damage when the assist gauge is full for the Zula Patrol's Light attacks!)
Learning Book Set for Letterman:

  • Tier 1 (Takes up 1 slot)
    • More Light Please! (Letterman's Light Neutral will come out faster!)
    • O, Faster! (For his Down Special, Letterman can run faster and the O deals a bit more damage!)
    • Making It Capital (For his Up Special, Letterman can jump higher and have less endlag after the move.)
    • The Harder It Falls (The ball in Letterman's Light Up will come out faster and deal a bit more damage as the ball will bounce harder!)
  • Tier 2 (Takes up 2 slots)
    • More Power Against Silent E! (Now, Letterman's Neutral Special will deal more damage!)
    • Bluff to Buff! (Now, Letterman gains a stat buff to assist him!)
    • All Aboard! (For his Down Special, Letterman can stun his foes longer in the train!)
  • Tier 3 (Takes up 3 slots)
    • Bright Lights (Letterman's Light Neutral will cause more damage as well as is more spammable with the stronger variant having the ability to be spammed more often!)
    • Capital to Lowercase Jumping! (For his Up Special, Letterman can jump twice in midair and have even less endlag when landing!)
  • Tier 4 (Takes up 4 slots)
    • Letter Champion! (Now, all of his moves gain extreme buffs and have little endlag in them causing Letterman to become more super!)
Learning Book Set for Ty Rux:

  • Tier 1 (Takes up 1 slot)
    • A More Powerful WHAM! (Ty Rux's Light Neutral will come out faster and have some more damage on it!)
    • Faster Anchor Launch (For his Up Special, Ty Rux will simply have his anchor come out faster!
    • Diggin' It Well! (For his Light Down, it will come out faster and Ty Rux will dig bigger holes causing more damage!)
    • Faster Head Bash (For his Light Neutral, Ty Rux will do it faster and a bit stronger!)
  • Tier 2 (Takes up 2 slots)
    • Harpoons Away! (Now, Ty Rux will have more harpoons to launch causing more damage for his Neutral Special!)
    • Let's Trux it Up! (Now, Ty Rux gains a stat buff to assist him, courtesy of the DinoTrux and the Reptools!)
    • Longer Smoke Screens (For his Down Special, Ty Rux's Smoke Screens stay out for longer!)
  • Tier 3 (Takes up 3 slots)
    • Anchors Farther Away! (Ty Rux's Up Special will go farther lengths and cause more damage if an opponent is in the way of it!)
    • The True Head Bashing! (For his Light Neutral, Ty Rux can spam it way more easily now!)
  • Tier 4 (Takes up 4 slots)
    • Super Armor for Ty Rux! (Now, similar to his power up in DinoTrux, Ty Rux gains super aromr to REALLY make him stay grounded and he is invincible for a few seconds!)

Idea by PopCultureCorn PopCultureCorn

Ok, so they way on how I think PBS Kids: Brawltime's classic/arcade mode should work is that it would be similar to Smash Bros. Ultimate's classic mode, where every classic mode route is named after and themed around a specific character and their themes and goals, but unlike Smash Bros. Ultimate's classic mode, every stage is randomized, and each has a random selection of characters and character teams much like older Smash Bros games. There will be about 11 stages per classic mode route, 7 normal battles, 2 bonus stages (ala break the targets), a penultimate special stage specific to every character, and the final boss battle (which we will discuss for a later time). Whenever you finish a battle or stage, you are awarded with "Learning Points", in addition to the points you get normally for winning, which are bonus points for certain actions and stuff you have done, similar to the bonuses from Smash Bros 64 to Brawl. The way how the route will be displayed is with a map similar to Street Fighter 2's map (but larger to see where their character is going) and ABCMouse.com's step-by-step learning path (ABCMouse.com is an educational website that funded a lot of modern PBS Kids shows), but the map is also inspired from Dora the Explorer (Only inspired, Dora the Explorer is a Nickelodeon property, so it's not represented here in PBS Kids Brawltime!), where the Map would give out the route from start to finish in every Dora the Explorer episode. Each classic mode route is mostly centered around a plot involving the character doing something in/for their home countries and lands.

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I know it's way too early to be giving off ideas for classic mode routes, but here are 3 examples I made just to be clear on how each classic mode route is themed, they will not be more elaborate until the next job for actually coming up with classic/arcade mode routes.

Big Bird: Can you tell me how to get to Sesame Street?, Looks like there are some new visitors who are lost and can't find their way to Sesame Street! Perhaps Big Bird is the navigation wagon, and he can lead the way. The map displayed for Big Bird's classic mode route is a long trial leading up to Sesame Street, and Big Bird's position on the map is displayed with Big Bird on his bicycle.

Mr. Rogers: Thugs in the Land of Make Believe! Be kind, will you?, Oh no! There's some troublemakers wandering about in the Land of Make Believe, and they seem to display signs of horridness and being unkind. Mr. Rogers sets out on a quest through the Land of Make Believe to help spread the word of how things are better when everyone are good-hearted. The map displayed for Mr. Rogers' classic mode route is the Land of Make Believe, and Mr. Rogers' position on the map is displayed with, what more obvious choice then, the Neighborhood Trolley.

Arthur: Trouble in Elwood City, Arthur heard the news that hooligans are wreaking havoc in Elwood City, so Arthur asks his parents to take him on a car trip to the various places of Elwood City to wrangle up the rowdy visitors! The map displayed for Arthur's classic mode route is obviously Elwood City, and Arthur's position on the map is displayed with Arthur's parents' car.

Yes, something simple and easy. Basically, like Smash's training mode, you can train on any stage and there's also a Training stage as well. Here, you can practice combos, tech, any fundamentals, etc. There is also a tutorial guide in here as to how to play the game (similar to the Rivals of Aether tutorials) as well as character specific gimmick tutorials as well. Overall, a good mode for beginners to learn how to play PBS Kids: Brawltime!

Inspired by Dash's love of fitness, this mode will involve you playing as a fighter doing exercises aka other ways of brawling. This is PBS Kids: Brawltime's equivalent of a Stadium Mode.

There are three modes:

Green Circle Tag: The Target Test equivalent, each fighter gets their own unique stage based on their strengths (just like how the Target Test stages were designed in Super Smash Bros Melee) chasing green circles akin to the PBS Kids logo with the fighter's face on it.

Anomaly Melee: The Multi-Man Melee equivalent where you fight multiple dark fighters from the Anomaly's forces. There's 100 Man Anomaly, Endless Anomaly and Cruel Anomaly

Mad Carnival Dash: As the fighter, you will run through the carnival shown in the PBS Kids Jack-in-the-Box ID as fast as you can for 10 seconds. This is the equivalent to Home Run Contest.

I envision the story mode being similar to Subspace Emissary (with platforming elements and the platform fighting elements). In my idea, the premise is that, a somewhat-long-time ago, a mysterious evil being known as "the Anomaly" has taken over every world in the PBS Kids Universe and has enslaved their citizens in glowing-purple chains of energy. The main characters of those worlds, however, managed to escape the Anomaly by jumping in green portals conveniently summoned by some kindly being that led to a world with no towns, cities, technology or civilization, but just millions of acres of plain grasslands, desert, snow, forests and some ruins too. For many years, the main characters of those PBS Kids worlds have been hiding from the Anomaly, but they have been doing nothing but roam around the empty lands and battle with each other, mostly out of confusion and not knowing where they are or what is happening. As time progressed, the main characters of the PBS Kids worlds have started to get more content with each other, knowing they didn't mean any harm and they just want their worlds and everything back, and they have started to fight together and not fight each other, which just happens to be the moment when the Anomaly finds the "World of No-Learning", which is the "millions of acres of plain grasslands, desert, snow, forests and some ruins too" lands which the main characters have been transported to. With this, the main characters' goal is to defeat the Anomaly and restore peace and order to their worlds. I can imagine PBS Kids: Brawltime!'s story mode being split into "arcs", which are really just chapters that follow a certain group of fighters and their journeys and the opponents they face, who are either doppelgangers of the main characters created by the Anomaly, the Anomaly's enslaved minions, and the Anomaly itself. There will be cutscenes involving dialogue between the characters.


Chapter One: When struggling stars come to fight

Flashback footage of the playable PBS Kids characters in their shows and the events that happened prior to the events of the story mode

Narrator (Not the Announcer Bunny): "Once upon a time, there were a bunch of fun-loving young folks who loved to educate children all over the world with their learning skills. For many years, they taught children how to compute, spell, and how to apply life lessons to their everyday lives. That, however, would all change when an unexplainable monster blob of purple energy, to which most call it "The Anomaly", appeared in those characters' world out of nowhere and made all those who fell to it bow before it and serve it for all eternity. Our heroic folks, however, managed to escape the Anomaly by running as hard as they could before reaching portals summoned by some other good being that led them to a different land that they did not know about but would be much safer there. This land, much to their surprise, did not have any forms of towns and civilizations, ANYWHERE, just acres and acres of plain land and sea, every mile they went. Ever since they arrived on those barren lands, stricken by confusion and grief, all they could do was wander around the empty lands and fight those whoever stood in their way."

It then cuts to footage of the PBS Kids characters on the World of No-Learning having fierce battle, 1 on 1. It then cuts to footage of Big Bird and Mr. Rogers just about to duke it out

Big Bird: "Oh, who are you? And what are you doing on my path? Outta they way please!"

Mr. Rogers: "But don't you remember me? I taught you all those lessons of being kind! You shouldn't handle things like this, you know"

Big Bird: "You dare oppose me! You're going down!"

Mr. Rogers: "No, please, this is all wrong! Well, I guess I must...."

the player then plays as Big Bird, and has to simply defeat Mr. Rogers

After Mr. Rogers is defeated


Big Bird: Ha ha! That'll teach you a lesson for standing in MY way! My home is gone!, and you're really not helping things out you know!

Mr. Rogers groans, knowing he wouldn't really handle things violently, but he had no choice

Narrator: For all of them, it seemed that they would be doomed to remain fighting for their lives forever, but who knows if that'll always be true?

3 years later

Dash is seen running through a grassy plain when he then stumbles across Arthur being captured by some citizens enslaved by the Anomaly, to which he then chases after it

The next stage has Dash going through a platforming stage and defeat the Anomaly's minions before reaching the end, where Dash has to neutralize the Anomaly's enslaved minions to free Arthur.


Arthur: Oh! Thanks Dash! I know I've been terrible to you in the past hitting you, but I owe you big!

Dash: Aw, your welcome, Arthur. Jeez, I didn't know what everyone, including us, were fighting for. I always thought we were fighting off intruders who wanted to impede us!

Arthur: Hey, Dash, I'm no intruder, I, too, am just lost in this big, big empty world, just like all the others we fought against before! I really just think everyone's misguided here. So what do you say? Friend?

Dash: Friends

Arthur and Dash shake hands, but just as they were doing so, a crack appears in the sky, and purple energy spews out of the portal. Arthur and Dash observe the crack, the purple energy chain, as well as the enslaved minions who captured Arthur earlier running to the crack, they looked at each other in huge disbelief and surprise

Arthur: Uh oh.....It looks like that purple storm thing has come to find us at this very moment.....

Dash: Uh oh....this is not good! For a long time we have been hiding from this thing, but I guess now, it's found us! Quick, let's make a run for it!

Arthur and Dash run to find a hiding spot

The End of chapter 1

Chapter 2:

Anomaly Enters The Wild


The chapter starts with Barney the Dinosaur just skipping and hopping around a deserted land, trying to make himself positive after he lost all of his friends as well as Baby Bop, BJ and Riff to the Anomaly. However, he knew he had to rescue all of his friends. Suddenly, an Anomaly boss minion in the form of a dinosaur comes out as Barney was about to run away from the purple aura.

Barney: Well Mr. Dinosaur, whatever you want to do, don't eat me! Let's just hug!

Just as the dinosaur boss minion was about to attack Barney, we see a man in a green high-tech suit zooming right in, attacking the minion with a lion strike. It is revealed to be not just Chris who came to protect Barney but Martin too. Then, the boss gets ready to battle but Barney and the Kratt Brothers are ready for battle. The player will then choose to either play as Barney or Chris and Martin to defeat the boss.

Barney: Wow, I thought the dinosaur was going to be friendly! Thank you for saving me!

Chris: Woah! A dinosaur that's alive and it's purple!

Martin: What's your name? We have never met a purple dinosaur before and one that's friendly!

Barney: My name is Barney and it's super deeeee duper to meet you both!

Chris: Well, I'm Chris!

Martin: And I'm Martin! Chris's brother!

Barney gives them both a big hug.

Barney: It's so nice to meet new friends!

Chris and Martin hug Barney too.

Chris: Well, it's very nice to meet you Barney! But, we need to figure out how to stop that strange purple creature!

Martin: After all, we are zoologists. Meaning, we learn about animals! Sadly, all the animals we love learning about including our buddy Zoboomafoo are gone.

Barney: Well, all my friends are missing too. But, we will rescue the friends we love!

Barney and Chris and Martin: Yes, we will!

Barney: Now then, let's go on an adventure to find out more about this purple thing.

Martin: Remember Barney and Chris, as I always say, pick what you love to do, persevere at it, don't take "no" for an answer and it'll happen.

Barney and the Kratt brothers then go through a platforming section where they must traverse through the various parts of the lake area while fighting off the Anomaly's minions and making it to the end, where they then must deal with more of the Anomaly's enslaved minions

Just as they were about to exit the lake area, they see a forest up ahead with more signs of the Anomaly's presence in the world they are in, they then prepare to enter the forest.

Chapter 3

Dimensions Beyond Our Imagination: Anomaly Into Cyberspace


We start after Barney and the Kratts enter the forest as the camera zooms us into another dimension....

We now enter a very cyberspace-fish world where all is black and white...except for Digit. Digit is seen all sad and lonely when suddenly...he sees Hacker.

Hacker: My minions are gone...now how will I rule cyberspace?

Hacker then looks at Digit.

Hacker: My old colleague, what is it that you need?

Digit: Cyberspace is gone! And so, is Motherboard!!! The Didge does not know what to do!!!

Suddenly, a strange purple-ish figure being the Anomaly possess Hacker making him attack Digit.

Digit: What's gotten into you, Hacker? I must get you back to your senses!

Then, after the cutscene, you play as Digit to find against the possessed Hacker.

After the battle, Hacker returns to his senses.

Digit: That does it! I suppose we will have to work together to get back the world of Cyberspace and my friends.

Hacker: Well, I want our world back to...just so I can rule Cyberspace!!!

Digit: Fair enough, but you will not win Hacker! And besides, you cannot worry about that right now. Let's find out where this purple thing is coming from. After all...it has to have came from somewhere.

Then, you go through a platforming section of the Cyberspace-is area where you fight the Anomaly's enslaved minions.

After the platforming section:

Digit: We must take cover after all before we get subtracted! We need to come up with a formula to take them all down!

Hacker: Fair enough, but don't make a math reference at this time.

They soon hide and it fades to black.

Thus, this ends Chapter 3.

Chapter 4:

Doggy Double-Anomaly Trouble


We see Wordgirl just flying around with Captain Huggyface trying to find the Anomaly, while she was also very sad that her home was destroyed and all of her friends and family, as well as her greatest villains and arch-enemies, were all captured and enslaved by the Anomaly, and she couldn't rescue them all in time, due to the Anomaly being too fast and powerful.

Wordgirl: Well Huggy, all is gone for the two of us, our home, our family, our greatest enemies, and even Violet. They were all token by this big purple gooey thing! And now we're in a world where we can't feel super, since there's NO ONE to save!

We then see a familiar science teacher in a purple dress stop by a lake to fill up a plastic bottle with water to stay hydrated in this big, empty world. The plastic bottle she has is actually a special water bottle that can filter the water and separate the dirty stuff and only leave behind the fresh water.

WordGirl: Woah! Uhhh, hello? You in that crazy science dress, you! I just hope you're not scheming anything wrong!

Ms. Frizzle: Oh! Oh my! I've never seen a superhero girl before, let alone someone named Weatherman! Who are you, mysterious girl?

WordGirl: Well, hello woman with that fancy science dress! I'm Wordgirl, I specialize vocabulary as my superpowers! And who are you?

Ms. Frizzle: Well, nice to meet you Wordgirl! Ms. Frizzle here! At your service. You see, I'm kind of in a mess here. I lost all my students and even my school bus! Science is still with me though.

Wordgirl: That happened to me and Huggy too! All my friends are gone. They were taken by this big purple gooey monster thing!

Ms. Frizzle: It seems we are in the same situation when some strange purple creature took over, and possibly destroyed our worlds. Let's go and investigate where this source is coming from.

Wordgirl: Roger that, Friz!

The cutscene stops and you choose from WordGirl or Ms. Frizzle and complete a platforming section fighting the Anomaly's enslaved minions.

After the platforming section...we then see the girls in a setting very reminiscent of Birdwell island.

Ms. Frizzle: I cannot say for sure but....this place does seem awfully familiar to me.

WordGirl then notices something.

WordGirl: Ms. Frizzle, look!

The girls then see and come across a big red dog with a glowing purple aura around him as well as having glowing purple eyes without pupils. Attached and chained on to that big red dog by purple glowing chains are 3 other regular-sized dogs, being a small yellow Bulldog, a purple Poodle and a blue Greyhound. Also chained to the big red dog are their owners as well (Sheriff Lewis, Mrs. Diller and Jetta Handover). We then see a blonde-hair girl with a pink-magenta shirt and socks and a black skirt, who is also surrounded by a glowing purple aura and having glowing purple eyes just like everyone else chained to the big red dog, come up on top of the big red dog who is also enslaved by the Anomaly and is ready to take command of the big red dog, as well as everyone else chained to him.

Enslaved Emily Elizabeth: S̸̢͈̲͓̎Ú̴̡̡͕̮̠̠͕͗F̸̨̲͕͓͔̍̉̀F̷̮͒̃͜Ẽ̴̩̫͉̯̠͒̉̓̕̚͜͠Ȅ̵̼̟̩̯͙È̷̛̟͕͍̯͒É̴͓͇̟͉̇E̴͉͕̖̯͗͆͗́́͝Ȩ̴͔͈̖̠̺̐̋̌̕̕Ĕ̴͈̽̿̆Ȩ̸̛̤͚̮̾̿̾̂͠E̸̗̊̉̓E̵̮̓͆̐̓͘͜Ŗ̵̜̥̦̠̱̐.̷̛̺̩̝͕ ̴̛̣̎́͂̈́Y̴̨̾̇͛͝Ǫ̵͚̊̐̋U̸͓͎͐̄̑́͊̌͝ ̴̨̠̲̺͖̭̓͊̓W̷̗̦͂͒͠I̴̼͔̫̤̻̩̍̀́͝L̵̤̬͍̙̇̉̉̚͠L̶͓̟̽̿̒͆͘̚͠ ̷͖̗͍̊̀̓͘A̷̫̞͓̖͊̂̃̈́͂̈́͠L̷̜͈͎͙̬̫̋ͅL̸͖͍̩̤̙̓̉͛̐͗̕͝ ̶͙͕͚̣̞̦̌̏͊S̸̭̫͓̹͍͍͊̽̔̌͘ͅṶ̶͓̺̬̤͎̿̌ͅF̷̫̫̠̞̠͔́F̴̞̦͍͚̠̽͌͗̈́́͘E̸̡̛̼̯̱͙͔̯͋̏̿͂Ṛ̴̹͎̦͊̐!̵̞̻̜̠̌͋

Wordgirl: Oh my! I looks like that purple gooey monster thing has reached out to more worlds besides ours! Come on, Friz! Let's take this chance to save someone and for the day!

You then choose between WordGirl or Ms. Frizzle and then you fight against the Clifford with dogs and owners boss.

After the boss fight:

Clifford drops down, feeling weak after the battle. Wordgirl and Ms. Frizzle were just about to celebrate their victory when then, ANOTHER big red dog enslaved by the Anomaly comes out of somewhere with a similar enslaved blonde-hair girl on top of its head as well as with other dogs being chained to it, being a Australian Shepard and a Dalmatian, and 3 other kids (Samantha, Jack and Pablo). The other big red dog begins to run towards the girls.

Wordgirl: Oh boy, you can't be serious, there's ANOTHER?!

Just as the other big red dog was about to reach Wordgirl and Ms. Frizzle, the Anomaly intervened and stopped the other big red dog, knowing that the strength between both girls maybe no match for the other big red dog too, before commanding both big red dogs to come to it and they all continue searching the lands for more innocents to capture and enslave.

Ms. Frizzle: Hmmmmm...It seems that those who were captured by the big purple goo monster will very only obey that. That's interesting.

Wordgirl. Oh wow, now that I know all my friends seem to be in influence of this purple gooey monster thing, that means probably I can get them back to their senses! Maybe I can save the day after all!

Ms. Frizzle: That's the spirit, Wordgirl! Now, maybe we should go further and find a way to defeat that big purple fiend and save all of those we love!

Wordgirl: I'm on it!

WordGirl and Ms. Frizzle continue on their investigation of how to free the others from The Anomaly.

End of Chapter 4

Chapter 5:

Crossing of Paths

We get a flashback of the various events that happened from the first four chapters. We first see Dash and Arthur come out of the hiding spot to check if there are any Anomaly minions after they have been hiding for a while.

Dash: It seems the strange purple creatures have cleared. It's clear Arthur!

Arthur comes out too. Then, we see Barney and the Kratt Brothers come through a forest.

Dash: Oh, hey Barney, Chris and Martin! It's nice seeing you three again! Have you been seeing anything regarding those strange purple minions? They have been popping up everywhere.

Barney: Well, Dash, a purple dinosaur tried attacking me but me, Chris and Martin may have found some clues about the strange purple creature.

Chris: Apparently, they transform into various things we love.

Martin: Also, they can take over our bodies as well.

Dash: Hmmm, it makes sense. After all, all the worlds we come from are gone.

Arthur: I just miss Elwood City and all my friends there.

Suddenly, we see Big Bird coming along to the grassland the five friends were standing on.

Big Bird: Oh, hi everyone! I have been stuck in this world for more than three years. Sesame Street seems to be no more. I don't know what to do anymore...

Just then, Mr. Rogers appears and is possessed by the Anomaly before he is about to speak

Mr. Rogers under the control of the Anomaly: H̵̨̢̨͉̜̗̩͇̗̯̻͕͕̬̀͋͐͂̆̓͗̈́͂̂ě̶̩͍͚͔̣̠̾̔͂̿͂̋̽͝l̶̛̺͚̣̬̹̈́̌͒͗̔͗̾̈́͒͌͘̕ͅl̸͚͋͆̈́̒̇̎̔̍͐͋͋̓͘̕͘ò̶̢̧̮̜͈͎͇̪͚̰̱͔̹̟̖̓̀̏̒͑͒̎́̽ ̴̮̗̯̻̻̤̲͒̋̽͑͆͘n̸̘̞̤͖̟̞̖̘͚̽̿̾̔̀͒͆͘e̵̢̢̨̡̡͚̗̭̙̳̩̋̔̋i̴̢̡̢̲̗̹̟͍̰͛̒̍͝g̷̨̈̄̾͒̕͝h̸̡̘̗͓̉͌b̵̢̙̯̟̺͙̤̽ͅo̶̘̣͖̟̦̟͈̙̙̗͚̟͐̒͑͜r̴̨͇̙̥̉̐!̸̨̛̟͍̰͙̤̠̤̣̤̪͂̌̂̊̇̔̚͝͝͠ͅ ̷̢̣̤̻̱͓͊̀͆̿̉̃͜͝ͅW̶̧̗͎̣̠̪̝̼̰̋̅̀͜ͅô̷̢̩͎̪̭̋̃̃͂̂̀̓̌n̵̥̝̜͎̥̞̦̪͒̇̇̽̔̅̎̑͐͆̈́͠͠͝'̴̻̥̗̜̲͐̌̅̐̀͆̃͆́̈́̔͘͜͝ṭ̷̢̛̞̫͉͚̙̩̪͓̒̀ ̴̨̣͍̫̝͙͍͕̜̰̏͋͐̆̋̅͐̆̇̿̈́̓͘͝y̴̡̨̼̱͔͖͖̳̦̱͍̣͕̹͎̑̾̀͂̈́̑͊̈́̂͂͗̔̏͘õ̸̢̳͉̻̰͉͖͔̪̏̿̓̕ǘ̵̧̧̨̜̟̰̮̪̘̘̞̥̦̾̽͐͜͝ͅ ̶̰̼̮͇̱̮͍͒̌̄̐̌̍̀͂̇̀p̷̢̰̗͉̫̺̜͙̯̹̥͉̺͉͛͒̚ͅl̴̰͓̪̘͉͕̜̤̗̱̳̞͒̂̈̌̽̽̌̈́̍̿̀͠ͅe̴̫̼̠͒̀̌̎ͅą̵͇̭͕͎̝̙̼̝̰̺̈́̓̒͑͒̔̓͝ͅͅś̴͙̂̈́̽̊̽̈́̀͌̚ė̵̢͎͚̭̟͔̹̦͙̆̄̀̒͝͝͝ͅ ̵̧̨̛͖̲̲͖̘̻̌̿̔̽̀̑͂̏̄̒̚͠ͅb̷̨̛̝̹̗͙͚̩͍̥̹͚̞̟̓͐̽̑́̽͒͛͘͝ȩ̷̧͚̬̪̲̭̮̰̯̜͖͔̕ ̶̦̳̺͚͓̘̪͙͈̟̠̭̒́̅͠͠m̶̧̡̛̼̬̫̰̫̙̰̘͈̝̥̏̆̈́͌̈͘͘y̴̛̲̤̜̤̪̔͋͌͌̀͌̏̽̓͂̚͝ͅ ̷̡̯͖̮̪̘̜̪̮̟͔̼̲͜͜͝ņ̷̻̬̼͔͉̮̭̘̽̏̀͋̚̚ḕ̶̮̺̭̤̱̔̏͑́͌̒̎̌̔̕į̵̐̌͆̓̉̍̍̑̐̽̃̌͋͘̚ģ̴̙͉̗̙̖̫̭̭̫͍̙̞̐̈́̾͗̉̽̌̐̀͊̊̐́͝ẖ̴̨̺̲̮͔̦͇͓͙̰͎̌͛̎̎̋͐͌̃͝͠b̴̡̗̯̘̋̌ǫ̶̖̤̩̰͈̩͛͑͂͘ṙ̴̹̾͊?̵̣̈́

Big Bird: I recognize him! He was the man I fought three years ago because we both lost our worlds! But now, I must rescue him. After all, he did come to Sesame Street once to visit!

The player then fights as Big Bird to fight Mr. Rogers possessed by the Anomaly.

After Mr. Rogers is defeated.


Mr. Rogers comes to his senses.

Mr. Rogers: Thank you, I felt I was lost when those purple minions took over me. Thank you for rescuing me, Big Bird!

Big Bird: Oh, you are very welcome. I am really sorry for what happened between us 3 years ago. Can we be friends again?

Mr. Rogers reaches his hand out for a handshake.

Mr. Rogers: Of course, we can be friends again. We need to all work together to figure out where the strange purple creatures are coming from. Remember, we must always look for the helpers.

Everyone nods. Just then, the seven friends all run to a lake where we see a young lion cub trying to get water from a lake.

Lionel: I lost everything...no more books, no more Leona, Mom, Dad, Click....no one.

Big Bird: Oh hey, are you lost too?

Lionel: Yeah....the strangest thing happened one day at the library I live in. This strange purple goo took over the library. I tried to rescue my dad but he told me to run. All the patrons, books, friends and family I had are now...gone.

Big Bird: Well, that's understandable. Say, we can all help you out if you want. We all need to work together if we want our worlds back.

Lionel: Yeah, that should do the trick! I am Lionel by the way! I love books and I feel my love for books and reading can help us along the way.

Lionel then notices Arthur.

Lionel: I recognize you! Your that aardvark from that book where you needed glasses! Your Arthur!

Arthur: Yep, that is me. Nice to meet you, Lionel.

Barney: I'm Barney the Dinosaur!

Mr. Rogers: I'm Mr. Rogers. Pleasure to meet you, neighbor.

Dash: I am Dash as you may know.

Chris: I am Chris.

Martin: And, I am Martin, Chris's brother. After all the lions we have met, your the friendliest one and you love to read too.

Lionel: Well, it's nice meeting you all. But, now, let us find out more about the case with these purple creature.

Everyone puts their hands in and the eight set off for adventure.

It cuts to a screen where you choose four out of the eight characters and you traverse through a platforming section where you fight the Anomaly's enslaved minions.

After the platforming section


The eight travel to a desert section where they notice a clue towards the Anomaly.

Big Bird: It seems there are hints of purple around here.

Lionel: There has to be a source somewhere for the purple creatures. Let's keep looking.

The eight friends keep going on their adventure.

End of Chapter 5

Chapter 6:

The Pieces Coming Together

We start by seeing Xavier Riddle trying to use his psychic powers in a futuristic electric corridor. He is able to see visions of Big Bird, Mr. Rogers, Dash, Arthur, Barney, Chris and Martin and Lionel traveling together. Then, he gets a vision of WordGirl and Ms. Frizzle traveling together and then Digit and Hacker.

Xavier Riddle: I see images in my head...but no Secret Museum or Brad and Yadina.

Just then, Xavier notices an electric switch that caused the lights to flicker and then he zaps himself on accident.

Xavier Riddle: AAAH! THAT TICKLES!

Just then, he summoned two shadowy figures of himself on accident out of nowhere. Xavier becomes scared but determined to fight them.

Xavier Riddle: If this is to get the Secret Museum back, I must fight these figures of me.

As Xavier Riddle, you must defeat the two shadowy Xavier Riddles.

After the battle:

Soon, Xavier Riddle continues to examine the electric corridor.

Xavier Riddle: There must be a way I can figure out how to defeat that purple goo-like creatures. If only there was a way...

Suddenly, Xavier uses his psychic powers along with circuitry to create portals. Out of the portals came Big Bird, Mr. Rogers, Dash, Arthur, Barney, Chris and Martin and Lionel. Then came WordGirl and Miss Frizzle. Finally, there came Digit and Hacker.

Big Bird: How did we all get here?

Mr. Rogers: It seems some magic happened.

Mr. Rogers looks at Xavier.

Mr. Rogers: I remember when you came to visit me on my TV set, Xavier. What made you bring me here? Did you find out about those purple creatures?

Xavier: Well, it seems they can duplicate us as well as attack anything in sight. This electric corridor may give us a clue.

Miss Frizzle: Ahhh yes, the power of electricity! Quite fascinating what it can do thanks to Thomas Edison!

Xavier: Well, since electricity is amazing, let's keep looking around the corridor.

You can choose 5 of the 12 characters in the story so far to traverse through a platforming section of the electric corridor.

At the end:

The 12 characters spot the purple monster combining with the electric source.

WordGirl: Uhh yeah...this is definitely gonna be scarier than any villain I fought.

Captain Huggy Face hides behind WordGIrl's back.

Arthur: Goodness....

Soon came about the Electric Anomaly Beast ready to take down the 12.

Xavier Riddle: Whoever you are, we will take you down!

You can choose 5 of the 12 characters in the story so far to defeat the Electric Anomaly Beast.

After the boss fight:

The Electric Anomaly Beast is defeated and then we see a portal with all the characters and worlds trapped in it as a clue.

Everyone: Is that the solution???

Xavier Riddle: Well everyone, it seems we got one portal down but....there are still others elsewhere who are in the same situation as us.

We then hear a familiar laugh that sounded like it was from a certain red Muppet but very nervous-like.

Big Bird: I recognize that laugh from anywhere! I'm coming Elmo!!!

Big Bird then runs into the portal where he hears Elmo.

Dash: We should all try to find more portals to find out more about this.

Everyone nods in agreement and scatters.

End of Chapter 6


Chapter 7:

A Friend in Need


We start with a certain furry-red monster stuck in a dark forest. He is scared and seen hiding behind a tree. Just then, Big Bird falls through the portal.

Big Bird: Elmo, my friend! I'm here for youuuuu!

Big Bird then falls onto the ground by accident.

Big Bird: Woah, did not see that coming but I hope your...

Elmo: NO! Elmo is scared right now, Elmo lost everything!

Elmo is seen holding Rocco.

Big Bird: Wait, why do you have Rocco?

Elmo: Well, before that purple creature came and took over Sesame Street, Elmo was playing with Zoe and I was telling her Rocco was only a rock.

Big Bird: Purple creature? I remember, we may have a clue as to where that creature is coming from. I do remember I was in an electric corridor and then portals appeared and I heard your voice...

A flashback occurs of the scene.

Elmo: Well, Elmo wants to go on an adventure to find out more.

Big Bird: Well, what are we waiting for?

You can choose between Big Bird or Elmo to traverse through a platforming section of the dark forest while fighting the Anomaly's minions.

At the end:

Big Bird and Elmo stop to take a bit of a rest.

Big Bird: Well, there's more of the minions but...

Elmo then notices a big blue dragon just hiding and turning invisible and just acting scared until the purple monsters got to him...

Elmo: DRAGON!!!!!!

It then turns out the big blue dragon was Ord and he is getting posessed by the Anomaly.

Big Bird: We must help that blue dragon! He is in trouble!

You can choose between Big Bird or Elmo to fight Ord possessed by the Anomaly.

After the boss fight:

Ord is then seen coming to his senses.

Ord: Oh, thank you two for rescuing me. I was scared out there as I do not like the dark.

Elmo then still hides behind Big Bird's back. Ord approaches Elmo slowly.

Ord: What's wrong little guy? What's your name?

Elmo: Elmo, Elmo is afraid of dragons.

Ord: Oh, don't worry, I'm a nice one. I'm Ord, a dragon from Dragon Land. I'm sad my home world is gone after those purple monsters took it over but I must rescue my friends.

Elmo then comes away from Big Bird's back.

Elmo: Well, Elmo will help Mr. Ord. Elmo misses Sesame Street....

Ord: You know, you kind of remind me of myself Elmo. I get scared easily of things like the dark but I know I must be brave.

Big Bird: Well, thanks for helping Elmo understand your not scary Ord. I'm Big Bird. It seems we found some portals but...

Big Bird points to the sky showcasing some great purple monster and a collection of every PBS World out there.

Big Bird: Maybe that's a clue.

Ord: In any case, we should keep on looking...except I'm a little...scared.

Elmo: Don't be, Mr. Ord! Elmo will come with you!

Ord: Alright, well hop on my back Elmo and we will fly towards that purple creature!

Ord, Elmo and Big Bird fly towards the sky.

You can choose between Big Bird, Elmo or Ord to traverse a purple sky platforming section while fighting the Anomaly's minions.

After the platforming section:

Big Bird: We're getting there, it seems.

Elmo: Well, Elmo knows we can do it!

The three friends share a quick hug and keep investigating.

End of Chapter 7


Chapter 8:

The Mystery Unfolds

We cut back to the electric corridor Xavier Riddle and the 11 other characters are located where Xavier is exploring more portals. Him and his new friends keep exploring.

Arthur: Those portals seem to have some sort of power.

Xavier Riddle: It seems what Big Bird went into was one of the portals to rescue Elmo.

Mr. Rogers: Will we have to go into the portals as well?

Xavier Riddle: I believe so, there's others stuck in other places in there so let's keep exploring.

Ms. Frizzle: Well, maybe this will give us a clue as to what those purple creatures were.

Lionel: What are we waiting for? I want to rescue my family and the library I live in.

Arthur: And Elwood City

Barney: And my friends.

Xavier Riddle: And the Secret Museum.

Everyone nods and then gets ready to explore.

You can choose 5 of the 12 characters there to traverse through a platforming section of the electric corridor to explore the portal situation.

After the platforming section:

Xavier Riddle and his new friends look around and then something happens to Xavier.

Xavier Riddle: I am signaling something....

Mr. Rogers looks at Xavier in dismay worried for him.

Mr. Rogers: What is wrong, Xavier? Is everything alright?

Xavier Riddle: I am getting another distress signal in my mind...

Xavier Riddle flashes back to an evil voice speaking to him.

The evil voice: Ş̴̨̲̣̺͍̟̠̬̈́̓̃̎̑͗̿͗͠a̴͙͓̺͙̞̼͍̳̜̤͙͓̔̚ͅͅͅc̶̟̳̩̰̪͕̣̖̮̬̐̚ͅr̸̛̹̱̲͋͂̈́̈́͆̓̃̿̑̑̂͆̇̚ͅį̷̨̬̮̖͕̮̮̰̼͕͉̓̀̓̏̃̿͘͝͝͠f̸̻̘͚̣͖̼̗͕͙͇̄͆̅̾͘̚i̴̢̠̳͇̪͚̮̱̟̠̖̲͑̆ć̴̼͓̺̜̭̣͉̖̲̺͕̈̈̽̐̃̏̓̀̕ę̶̺̖̬͉͕̝̻̜͖̤̣̼̞̖̈͊̃̾͗́̒̉͘͝͝͝ ̴̡̠̪̜̳̳͑̀̽̉̇́̊̐́̐̌̕t̶̝͔̮̮̟͉̄͐̆̋̿̾̓̔̔̚̚̚͝ͅw̵̡̧̢͚̯̭̞̠̩̹̪̖̉̈́͝ơ̷̱͇̘̖̞͇̙̈́͒̂͂͋̓̓̋̋̆̈́̕͘͜͝ ̷̭̦͕͍̭̘͇̖͇͓̼̹̯͖̝͆͝ȯ̴̢̡̜̺͕̻͕̺͇̣̘̞̋̈̊̌͌͝f̸̨̨̀́̃͊̓́̈́̈̈̍͘͘͝͠ ̴̨̯͍̍͌͂̀̕͝ỷ̶̢͇̝͉̙̙͇̞̟̃̌ǫ̴̺̺͇̻͍̗̎̌̐̇͝u̶̡̧̜̝͍̜͒͒͊͠ ̷̨̢̜̮̺̣͉̼̮̬̯̯̻͖̅a̴̛̛̼̟͎̓̈́̃͐̇̌̐͛̋̏ň̸̬̥̖̖̣͛͜͝d̶̛̘͍̣͓̰͉̣̲͚͎͆̄̐̇͋̉̅̓̄͊̅͛͘͘ͅ ̵̲̟̻̠̰̞̭͚̦̉̕͜t̶̳́̉͒̂͝ḧ̶̥̬̼̫̬̓̏͐͂́̄̚e̵̺̬̖̖̣͉̺̎͋̈́̉͌̕͝n̸̛̥̒̎͂̔̉̏͂̒̎̊͋͠ ̷̠̰̻̞̜͔̻͙̟̃̊̀̔̍͜w̷̢̦̖̞̪͓͗́͗͑̈́̊̽̐̀̄̈͒ę̸̡̫̫͙̣̼͈̎̓͐̀̏͒̿̑͒̕̕͝ ̴̨̭̗͕̞̟̽̈́́͑̐͋͋̅̆͛̚w̶̛̖͉̐͋͆̿̃͑͑͊̌i̸̞̗̹̳̹͇͎͊͛́̔͆̊̽̈l̵̢̛̮͇͔͈͈̹̣͇̣̉͛̓̀͗̽̈́̊̊͑̋͜͠ͅͅl̶̨̛̩̼̳̫̘̬͎̪̜̣̬̜̒͆̏̀̓͛̀̈́̈́͐͋̾ͅͅ ̶̻̖̣̦͖̺͚͕̿͒̀͒͐̆͑́͂̂͘g̴̢͈̝͙̙͚̭̺̱͕͚̍̀͠i̴͇̬̹͕̫̠̟̐v̵͖̺̟̠̘̜̺̯̩̭̯̞̲̍͐̑̾͌̚̚͜͝ē̵̗̺̹͉ ̷̨͇̙̑̋͑̓̌e̶̞͙͖̤̩̮̞̜̭̬̱͑̇̄̈́́̾̃͘̕v̶̡̛̛̱̙̠̜̜̇̎̒̾̂̃̿͂̔̕̚͜͠ͅȩ̴͚̬̘̫̗͔́̽͊ŗ̴̨̧̥͎̙̮͉͕̫̬͔̣̑̎̒y̶̲̖̻̜̋́̋̐͘͜t̷̨̜̪̱͓̟̩̙͉̥̗͎̳̾̂͐h̸̺̠͛̐́̈́͊͆̂̚͘ì̷̢̨͚̹͇̰͑̅͒̈́͗͐̚̕̕͝n̶̡̨̞̹̥̺̔̕g̴̛̫̅̃̐̈̅̑̉͝ ̶̗͙͇̩̯̄̊͑̓́̈́́̈́̎͝͝b̶̨̙̤̰̖͉̲̗͈̹̀́̓̏͘̚a̶̡͎͚̘̤͙̼̤̠̠̥̟͇̜̐c̴̰̼̫͈̝̣̖̘̟͈͗̿̅̈́̅̒̐̒̑͘͠͝k̸̢̛̹͖̝̙͉̒̄̄̃̂̌̓̊̋́̕!̷̦͙̦̼̎̈́̉̆͋́͐͐͠ ̶̢̜̙͇̱̼̭͚̭̀̀ͅI̷̛̩̯̭͍͗̂̀́̏͊͆̂̒̒f̵̡̢̢̛̻̩̹̎̀̈́̌̇͐̉̌͊̇͘ ̴͈̩̹͈̫͓̳̘̻̬̏͌͆͂͑͐̽̅̉̎̎̈́͌̀n̴̨̡̥̠̫̟̳̪̖̞̮̬͔̣̮͒̇̆̏͊̾̓̌̚͘o̷̧̢̳̤̪͙͇̥̼̪̹͇̯͗͒̑̍̿͑̄͒̌ͅͅt̸̹͕̬̫̦̀͊͒̔͒,̵͚̼̩͈̙̿͜͠͝ ̵̡̢̝͉̩͎̼͖͓̝̐̏̈͘͝ȩ̷̳̟̬̭̈͑̎̀͐̆̈́̒͗̋͘͠ͅv̸̢̜͚̣̲̗̜̠̯̥̗̞͍̪̑ę̶̤̦͚͖͕͚͍̪͙́͂̄̔͘̚ŕ̷͓̰̬͚̽̏̒̓̇̔̒̿̆ỳ̴̢̧̡̛̗͚́͂̀́̐̕ͅo̷̲̣̘͛̔̏̏́̊̓͑͒̚̕̕͝n̸̨͇̹͓͉͚̫̼͇̠̩͆͋̑̆̒̇̋̔̏̿̽̀́̌͜͝ͅe̷̹̬͔͔̙̐͊͌̍̾̐͐̈̉̎̇̀̒̎͋͜͜ͅ'̴̱͐̄̃̕͜͝ş̵̼̱͎̑̋͊͐̅́̈́̿ ̷̨̹͂͗͒̈́̏̇̑͌̒͑̚̚ẘ̴̛̗̮̥̟͔̥̰͎̥͖͌͂͒̀̕o̶̜̬̻̻͓̼̫̭̔͑̌͜r̸̡̧̧̼̣̖̞̯̖͚̠̣͛̑̒͛́̃̀̿̆͜l̸͇̱̣̪͖̣͔͔̠̣͚̱̝͌ḋ̸̬̮̎̉͗͘͠s̵̡̧̨̭͇̮͔̘̬̭̹̦̲͕̓̋ ̶̼̠͓̹̀͊̋́͑͛̾̀̑̕͜͝w̴̢̜̥̭͖̱̦͍̼͔̰̰͚͍͓̓̆̋̌͛͌̈́̉̎̆̌̎̆͂͝ï̵͎̈́̒͑̕͝ĺ̸̺̪̀̂͛̔͘̚l̴̨͕̯̖̜͋̇̄̑̊̇͌̅̇́̆͝͝͠ ̴̧̗̩̫̘͚̰̱̿̐̒̀͆͒̈́̓̿͋͋̉̓̚d̴̡̫͔͈̫̟̥̦͍͉̣̦͑̚i̷̡̝͇̼̮̺̫̰̔̒̒̂̅̋̑͌s̷̢̟̘̯͙̟̫͂͒̃̒͂͝a̸̝͆̔̇̌͝p̶͓̘̰̩̼̘̰̺̦̜̼̉p̴̻̳̋̀̅̕e̴͍̝̣̪͑́́̾̔a̶̢͈͔͎̤͈͍̺̺̪͉̯̣̘̻͐̉͊r̸̡̧̛̖̺͉̥̝͙̠̻̀́͛͂̈̊ ̴̡̛̇̈̐͛́͘͝ḟ̵̛̙͖̞͕̪̻͈̹͙̜͈̣̫̟͕̓́ő̷̧̤̫̩͓͝ŗ̶̢̢̢͖͔̟̩̝̗̎͗̒̆̉̑̿̈̆̓̄͛͌̿̕e̷̛̳̐̐̊͐͑̏́́͆̉̇͘̕͝v̷̢̨̦̼͕̓̊̒̆͊̐̅͑̽̀͌̄̀ę̷͙͓̗͚̺͍̜̋͋r̷̩̤̣͖̪̹̬̻͍͔̔̆͑̂͋͌̂͊ͅ!̶̨̧̤̭͓̣̙̗̙̤̔͜

WordGirl: So um...two of us will have to be sacrificed to save everyone else?

Xavier Riddle: I am afraid so...knowing all the historical heroes I met and their sacrifices, I might as well have to do something about this.

Barney: Well, I am sure where we will figure out a way where we can all be together.

Digit: And then, no one will have to fear.

Hacker was looking away for a second until....some evil portal appears with four familiar creatures with familiar shaped antennas as well as with yellow, purple, green and red colors on it.

Enslaved Teletubbies: Ė̴̡̲̹̻̎h̷̞̦̳̼̙̖͙̣͍̳͎̯̟̔̇̈͒ ̸̨̢̛̤̣̖̬̜̮̞̯̫̂͋̑̌͜ͅŏ̶̭̖̫͂̃̂͋̀͝h̷͔͉̲͔͍̮̺͔͈͍̲͛͒̈́͆̾̀̋h̸̬̲̲̽̾̒͊̊̌̽͘̕̕ḣ̶̙̭̠̮͖͉̙͕̜̽̽̀̓̏̈́̆͌̿h̴̨̩̮͂̇!̵̨̡̮̲̳̭̫̜͇͐̉̓̐͑͠ ̵̧̡̱̭͙̋͊̌͋̏̀

Martin: Hmmmm, those four creatures look familiar...Zoboomafoo told us about them.

Tinky Winky's voice from the Enslaved Teletubbies: T̸͖̟̲̄̒̉͌͌̃͆̊̍̓̌̉̃͋͠î̴̟n̴̛̫̠̩͔̲͔͙̤̠̖͕͂̊́̍́͜͝k̸̨̥͓̥̻͕̝̎̊̎͐͑̀͘ͅy̶̨̨̯͇͍̣̺̘͙̹̲͔̻̞͂̃͑͂̈́̀͗̓͂̚͜͝ ̸̢̱̲͕̮̟̗̯͕̗̑͘͜Ẅ̶̲̣̬̭̗́͗̉̋͛̉̉̊͗͌̓̈́̌̈́͝ͅǐ̸̠̲̠͕̻͍̦̬͒͑̉̍͂͒̍̊̚͝ͅͅń̵̡̳̳͎̝̓́̋͒̐̊͘̚͝k̷͔̝͇̅̑́͐͊̒̅̉̎̀͆͘͝͝y̸̛̯͖̽̄̀̄̾̍̆̆̃̋͛̑͝ ̶̛͖͇̮̦͑͑̒͆̈́̉͊͠͠ḥ̴͗̇͋͂͐̀̏̄̏̊͘ủ̷̪͔̃̅̀͂̄͝͝r̴̛̟̺͕͍͇̳̠̊̃̓̈́̃̓̐̈́̈́̕̚t̵͉̖̘̱͇̱̞͕̟̔͆͂̃͑̾́̚ͅ ̴̡̫̼͎͔̞̣̰̞̙̲̀̓̾͋̍͊̾͑̊͛̓̓̔͜͜͜͠͝f̸̢͍͚̫̥͕̑̂̌͊̔͗͊͐̈́͜r̶̡̹̺̜̣̰͓͖͙̟̗̝̠͋͒̓͋̎̔i̸̡̡͔̗̪͚̭̾͗̃̀̔̂͌̾̆̏̓̊̐̒͘e̶̡̛̪̳̮̱̝͕͓̼͓̭̩̘͔̐͌̈͒̓̊͋͘n̴̩̺͇̫͆̐̍͋͒ͅd̴͙̳̥̼̂̔ş̸̮̥̰͎̝̮̜͖̜̻̥͈͈͋͂̈́͆̒̐̏̊͐̉͆̚͜͝͠!̶̧̭͎͖̖̫̭̳̪͚̩̗̐̂̓ͅ

Dash: It seems the Teletubbies have been possessed by the purple creatures.

Xavier Riddle: We have no choice to defeat them...

You can choose 5 of the 12 characters there to defeat the Enslaved Teletubbies.

After the boss fight:

The Teletubbies come to their senses.

Teletubbies: Eh oh!

Chris: Oh, the Teletubbies are back.

Tinky Winky: Tinky Winky!

Dipsy: Dipsy!

La-La: La-La!

Po: Pooooo!

Mr. Rogers: Nice to meet you, Teletubbies!

Barney gets excited.

Barney: You four seem like so much fun! So, do you four know anything about what took over our homes?

Tinky Winky plays something on his tv screen on his belly with a mysterious purple creature.

Chris: Hmmmm, seems like that's the purple source. Let's head towards the direction of it.

Martin points to a portal: Let's go explore, this might be the portal towards the main purple creature.

Barney, Chris and Martin and the Teletubbies then go in the portal. Everyone else waves goodbye.

You then see Barney, Chris and Martin and the Teletubbies enter the portal which takes them through a Teletubbies-is countryside level.

You can choose between Barney, Chris and Martin or The Teletubbies to explore the countryside area via a platformigh section destroying the Anomaly's minions.

After the platforming section:

Tinky Winky gets another tv signal and he seems to be getting close to the main source.

Chris: We are getting there.

Barney then looks closer at the tv

Barney: Oh, it seems my friends Big Bird, Elmo and Ord found some clues as well!

Martin: Well, why don't we meet up with them!

The 7 friends nod

The Teletubbies: Big hug!!!!

Everyone hugs and then they continue their adventure.

End of Chapter 8


Chapter 9:

Mo' Portals, Mo' Panic, Mo' Problems

We start the chapter up in the electric corridor where we see Mr. Rogers, Arthur, Dash, WordGirl, Ms. Frizzle, Digit, Hacker, Lionel and Xavier Riddle standing in there observing what happened to Barney, the Kratt Brothers and the Teletubbies.

Xavier Riddle: Well, it seems we're going to have to split up in order to uncover the mystery of these portals.

Ms. Frizzle: Your right. Maybe I will get a sense as to what happened with my school bus. Come on! Let's split up.

Dash: Good idea, just find the closest portal and hop into it. We will find others who were stuck in the portals.

The 9 friends look at each other and split up. Mr. Rogers and Arthur go into one portal. WordGirl and Xavier Riddle in another, Dash with Ms. Frizzle and Lionel with Digit and Hacker. We specifically follow Arthur and Mr. Rogers into a portal where they land in an abandoned city.

Arthur: Huh, this feels awfully similar to Elwood City.

Mr. Rogers: It reminds me of the time I visited you and your family, Arthur. But now, I wonder where we can find the main source of those purple monsters. Let us explore.

You can choose between Arthur or Mr. Rogers to traverse through a platforming section of the abandoned city and fight off the Anomaly's enslaved minions.

After the platforming section:

Arthur: Mr. Rogers, I hear something strange!

Mr. Rogers: Huh? What is it, Arthur? I do not hear anything....

We suddenly cut to where we see Buster is trying to film something with his video camera. Then, we cut to the point of view of Buster filming something.

Buster: It seems awfully quiet in this abandoned city. No cars, no people, nothing!

Buster then turns his camera and notices Arthur and Mr. Rogers.

Buster: Oh! Arthur! It's been forever! How have you be-

Arthur interrupts Buster.

Arthur: Buster! Those purple minions! They are possessing you!

The purple minions possessed Buster and turned him into an evil version of himself but with Bionic Bunny themed powers.

Mr. Rogers: We have no choice but to attack him.

Arthur: Don't worry, Buster! Me and Mr. Rogers will save you!

You can choose between Arthur or Mr. Rogers to fight Anomaly-possessed Buster.

After the boss fight:

Buster comes to his senses.

Buster: Thanks Arthur and Mr. Rogers. You two really saved me there.

Mr. Rogers: You are welcome, Buster. I remember when you came by Arthur's house for dinner when I visited Elwood City. Also, do you know anything about these purple monsters that attacked us and you?

Buster looks up at the sky and points at a strange purple monster being.

Arthur: We should head towards that direction then! Maybe, we can get a clue of what's causing this pandemonium!

The 3 friends nod and set off for adventure.

You can choose between Arthur, Buster or Mr. Rogers to traverse through a platforming section of the abandoned city to the purple clouds and fight off the Anomaly's enslaved minions.

After the platforming section:

Arthur spots a few friends.

Arthur: Hey, there's Big Bird, some red monster and some blue dragon up there.

Mr. Rogers: Oh, and also, Barney, Chris and Martin as well as the Teletubbies there too. They seem to have found a source. Let us go check up on them.

The 3 proceed towards the part of 10.

End of Chapter 9.

Chapter 10:

The Show Must Go On!

We start the chapter up now looking at what happened with Lionel, Digit and Hacker. We see them falling through the portal on the way to a lit up empty film studio.

Lionel: Where are we anyway? And, who are you two?

Lionel looks at Digit.

Lionel: You kind of look like Chicken Jane. She's a chicken that always gets into trouble, my sister Leona likes her!

Digit: CHICKEN? Well, I'm a cybird! My name is Digit! Never fear because the Didge is here!

Hacker: And I'm THE Hacker! Once we solve this mystery, I will RULE Cyberchase! Ahahaha!

Lionel has a shocked reaction on his face.

Lionel: Well, nice to meet you Digit and Hack-

Hacker: It's THE Hacker to you!

Lionel: Well, nice to meet you Digit and the Hacker! I'm Lionel, I love books and I'm a librarian cub in training!

Hacker: Well, I did once have a security camera in a library and...

Digit: Enough of that! We need to figure out about those strange purple creatures that took over our worlds! There seems to be someone else here, look!

We see a stout orange mutt looking at the three.

Ruff Ruffman: So, it seems you three want to play a little game! Well, I have a new show just for you all!

Digit: Well...not right this minute. We have a mystery to solve about...

Ruff Ruffman: Mystery? Right now, it's time for you all to get challenged!

Lionel: We have no choice but to play his game!

Hacker: Ok then, this time, I WILL win this gameshow!

You can choose between Lionel, Hacker or Digit to fight against Ruff Ruffman. However, your job is not to KO him but to complete 5 of his challenges he throws with his Neutral Special at you.

After the challenge:

Ruff Ruffman: Wow, you guys are better than I thought! I forgot to introduce myself! I am Ruff Ruffman, esteemed game show host!

Lionel: Nice to meet you, Ruff Ruffman! Say, you remind me a bit of that big red dog I read about when I was younger! I'm Lionel!

Digit: I'm Digit!

Hacker: And I'm THE Hacker!

Ruff Ruffman: Well, nice to meet you three contestants! It seems we're in the same problem! I was trying to prep for a new gameshow of mine but...this purple creature took over everything! Even the studio!

Lionel: That happened to me but with the library I live in!

Digit and Hacker: Same with Cyberspace!

Ruff Ruffman: Well, I want my studio back! But, we need to find clues about this strange purple creature! Our next challenge....find more clues about the purple creatures!

The cutscene stops and you choose from Lionel, Digit, Hacker or Ruff Ruffman and complete a platforming section of the dark, studio like setting fighting the Anomaly's enslaved minions.

After the platforming section:

Ruff Ruffman looks up at the sky.

Ruff Ruffman: We'll have to find a way to get up there!

We then zoom in to where Big Bird, Elmo, Arthur, Buster, Mr. Rogers, Barney, Chris and Martin, the Teletubbies and Ord up in the area with the potential.

Digit: I can try to fly us all on my ship but I have no access to it!

Ruff Ruffman: Hey let's all build a catapult to get us up there!

Everyone nods and gets to work.

The cutscene stops and you choose from Lionel, Digit, Hacker or Ruff Ruffman and complete a task involving attacking parts needed to build a super strong catapult while fighting off more Minions.

After the mission:

Ruff Ruffman: Challenge completed! Is everyone ready to go up?

Everyone nods and then the four new friends fling up into the sky.

Lionel: WOAHHHH!

Hacker: This is real crazyyyy!

Digit: We're almost there guys!

It ends with a clear sky seeing the four characters going towards the main source.

End of Chapter 10.


Chapter 11:

The dreaded secret to victory

We start the chapter off by showing a mysterious snowy mountain area that seems to catch a blizzard every so often. A portal appears in a snowy forest and Wordgirl and Xavier Riddle jump out of the portal and into the area

Wordgirl: Brrrrrrrr........why dihihihihid this porororortal bring us herererere?........

Xavier: Mmmmmmm, I don't know, but I'm sure we were brought here to rescue a friend who's been possessed by that big purple goo monster......

Xavier than spots a cabin in the distance and points at it

Xavier: .....maybe in that wood shack over there. We can head there to warm up, or rescue a friend if we're lucky

Wordgirl: Well than let's hurry over there! I'm freezing.......

You go through a platformer section where you must not only deal with the Anomaly's minions, but also snowstorms that can blow you back and obstruct the view a little as well as heavy snow which can lower your movement speed.

Wordgirl and Xavier open up the doors to the wood shack, which surprised an Alaskan girl hiding in the shack.

Alaskan girl: Aaah! Whoever you are! Leave me alone!

Wordgirl: Woah woah, calm down there fellow cabin-dweller! I'm Wordgirl, and I'm here to save you! Whatever you are hiding from, we know.

Xavier: Mmmmm, looks like we have more survivors in these portals after all! So tell me girl, what's your name and how did you end up here?

Alaskan girl: My name is Molly, Molly Mabray! Last thing I know before I got here is I was making a vlog on some new purple goo thing that came to my village, but then it got bigger and bigger and........It took all may friends and family, and it destroyed all of Qyah! I managed to escape somehow and just about a year ago, I ended up in this really snowy place that even though it's snowy, it's nothing like home.

Wordgirl: That thing took all of Fair City too!

Xavier: And the Secret Museum, and Yadina and Brad......

Molly: Wow, I guess that big purple goo thing is more widespread than I thought, there's no way to stop it from all the destruction...unless for one thing....

Xavier: What's that?

Molly: So I was able to gather some data on this purple thing, and apparently, it is said that it requires the sacrifice of two heroes in order to destroy it for good!

Wordgirl: Hey, that sounds familiar, I thought I heard something like that....

Xavier: Oh yeah! That's what that evil voice told me earlier! Back in those space corridors!

Wordgirl: Also, I thought we heard that the evil voice told us that if we fulfill the sacrifice, it will give us back our worlds!

Molly: Well, as much as I hate to tell the both of you this, I'm afraid that purple beast was just deluding you guys. You can't get your worlds back, it already damaged everything, but what I can tell you is the sacrifice will still stop this purple beast once and for all, but I don't know what world you guys will be transferred to, who knows what that purple beast could lead you too?

Xavier: gasp Oh no......No more secret museum......that's just tough.....but we still need to stop that monster!

Wordgirl: Yes! So Molly, do you know how we can reach this purple goo monster?

Molly: Well.......there is a way, I found out. There's a tall mountain nearby that holds a special purple crystal that when thrown, it will transport you guys to that purple thing! I don't know where that crystal came from in the first place, but maybe we can find out!

Wordgirl: Alright, let's do that!

Xavier: Count me in!

As soon as Wordgirl, Xavier and Molly went out the doors, they then to go out into the snowy wilderness to find that crystal, but they were then spotted by a big amalgamation of the Anomaly's enslaved minions, which includes the villains Wordgirl has fought back at fair city, Becky's family, Violet, Yadina, Brad and Molly's friends and family

Xavier: gasps Oh Yadina, Brad, please come back.... he sheds a few tears from his eyes

Molly: According to my research, they won't listen to you now, they only listen to that! Maybe we should just run!

Wordgirl: Yeah! Good thinking!

Xavier: Aaaaaaahhhhhh haaaaaaa!!!



Enslaved Yadina: Ḋ̴̪̻̬̪̗̦̖̻̣̯͍̤ͅé̵͉̫͎͈̫̞͔̫̱̥̦̻͐̅́͌̔̒͜ś̶̨̛̼̱̞̬̤̖̱̀̓̅́͜t̸̡͔̣̗͔̞͎͇̥̯̰͚̭̋̂̀̏͌̔̈́͘ͅr̸̢̢̜̖̮̺̜̲̬͈̖͉̪͒̃̀͛͒̊̌͆͋̈̓͒̄̾̚ͅo̷̢̜̤̭̥̳̹̮͌̄͂̄̌̕͜ý̸̪̲̲̂͆͒̆̊̐͋͘̚ ̷̡̢̢̡͇̘̯͎̦̲͙̜̳̤͆̇̈̍̈́̚͝a̵̖͐̒̽̓̐̏̿͛͂͘͝͠͠l̴̛͙̻̯͙͉̭͕̄͐͐̅̃̐̎̌̚̚͝ͅͅl̴̨̢̛̦̖̼̪̘̟̺͓͙̋̋͌͜!̷̢̪͎̲̟̳͒̓̽ͅ ̷̛̳͔̙̰͈̖͙̹̼͚͈̭͔͚̍̉̂̏̅͜D̷̨̧͔̤͈͉̻̲͎̥̭͔̋̀̽̈́̆̚ẻ̷͕͎͐͊͌́́̚ş̶͍͖̬̮͙̼̯͇͉͕͖̈̽͋̐̿͐̚ͅͅt̸̢̘͓̗̣̘̫̭͓͕͚͎́̄̃̏̐͂̿͠r̸̫̳̰̲̣̜̠̬̘̝̺̭̪̍̽̔́́͊̇́̀͑̌̋o̶̢͌̀̇͑̈̀͆ŷ̶̖̦̭̭̠̰̣̭̹͍͕̽͒͊̉̏̇́̔̊̚ͅ ̷̡̺̺̩͕̭̩̭̲̭͛̀͛̂͜͝ͅà̶̡̛̭̞̼͔̖̮̮̪̪̣͕̄̏͒̿́̈͐̌͗̅͜͝͝ľ̶̦̬̰̲͐̀̾́̊̆͝͝l̴̨̙͕͕͇̜͎͛͌́̑͗͜͝ͅͅ ̶̝͍̥̞̞͖͌̆̾̈́̂l̴̨̡̡̞̖͉̟̥̠͈̗̱͍̟͘͜i̸̡͕̼̤̱̱͉̥̘̰͕̪̭͐̒̈̈́͛͊f̶͎̦̱̂̃̇̀̂̍̃̚͜é̸̢̺̩̦̦̠̓̈̀̂̽̈́̉͆̉̈́̇͑͂͛f̷̳̝̞͍̠͉̳͖͇̪̓̈͛͑͗͘͘ȍ̵̡̭̳̹͈̌́̓͌͆́̎̌͋̚͝͠͠r̸̡̤͙͉̯̺͎̤͖͚̈́͂̈́̽́̊̌̃͊͠m̴̡͔̟̖̩̱̝͗͆̃̒͒̾̈̏s̶͙͕̲͉̻̠̔̒͒̒̈́͗̎͆̿̓̿̉͛̈!̵̱͎͙̱̗͎͚͕͇͍̞̬͛̈̈́̔̉̾͆̿̿͂̐̿͛͘



The amalgamation begins to chase the heroes

You then go through a platformer section where you must go forward and reach the end while avoiding the amalgamation that is constantly chasing you, and touching it is an instant KO. There are various obstacles in your way and environmental hazards that will slow you down, making the chase much more perilous.

The trio then hid in a small ice grotto where the amalgamation then passes by them, and along its way, it dropped a purple crystal.

Xavier: Hey! that must be that crystal we need to reach that thing!

Wordgirl: Well what are we wating for? Let's get it!

The trio picked up the crystal and they spot Big Bird, Elmo, Arthur, Buster, Mr. Rogers, Barney, Chris and Martin, Digit, Hacker, Lionel the Teletubbies, Ord and Ruff Ruffman up in the clouds of a tall mountaintop

Molly: I think we have more survivors up there! Let's get to them!

Xavier: Yeah, let's meet up with them! We know the way to that thing!

You then go through a vertical scrolling platformer section where you climb an icy mountain while dealing with more of the Anomaly's minions.

Wordgirl: So again, which two are we going to sacrifice? I'm up for it, that's for sure.

Xavier: I might, but that's something we can discuss with the others up there.

Molly: Good Idea.

The End of Chapter 11


Chapter 12

Light Will Guide Us to the Ultimate Fight!


Dash and Ms. Frizzle both jump out of a portal into a dark and mysterious area full of destroyed and otherwise abandoned carnival that looks more like a junkyard at this point.

Dash: Hmm, this place sort of reminds me of that jack-in-the-box I had to announce kids of the next shows, but it seems that purple monster may have caused a little more collateral damage than I thought.....

Ms. Frizzle: And that reminds me of the time my bus was sent to a junkyard and almost got crushed, oh, how I miss my bus...and my class as well......Maybe we should search for any survivors.

Dash: Great Idea! Once we do, we can finally know the secret on how to defeat those purple creatures for good!

Ms. Frizzle: As I say Dash, take chances, make mistakes, and get messy!

Dash: Always, Frizz!

You can choose between Dash or Ms. Frizzle to traverse through a platforming section of the abandoned carnival and fight off the Anomaly's enslaved minions.

After the platforming section:

Dash and Ms. Frizzle then stumbled upon a horse feeling downright blue and lonely and sitting on a pile of crushed circus tents. Dash decides to approach the horse.

Dash: Ummm, are you ok, Mr. Horse?

Marvin: No......I miss the stage, all those lights shining on me. I miss Fast-Talking Jack and all my friends! They were all taken by this big monstrous purple thing!

Ms. Frizzle: That's what happened to my class too! I feel your pain, Mr. Circus Horse.

Dash: What I knbow is that in order to stop that purple thing, we would need to sacrifice two of our friends....but we will figure something out. Also, you remind me of some horse from a long forgotten block on TV, what's your name?

Marvin: My name is Marvin! I'm the fast-talking, tap dancing horse!

Dash: Well, Hello Marvin, I'm Dash! Fellow mascot of PBS Kids

Ms. Frizzle: Ms. Frizzle here! Fellow science teacher at your service!

Marvin: Nice to meet you two!

Soon, some members of the Anomaly's forces, which just happen to be an enslaved group consisting of Eddy, Diamonds, Elizabeth and Stripes come to take on Dash, Ms. Frizzle and Marvin.

Dash: Hey, guys, watch out! There's more of them coming!

The Anomaly's forces come approaching.

Marvin: Don't worry, I'll save you, my friends! Time for me to put on a show once more to show you of our glory old days of preforming! Cue the spotlight!

As Marvin, you defeat the Anomaly's forces in a Multi-nomaly Mayhem-esque battle where you use Marvin's dance-themed moveset to put on a performance and fight. Afterwards, you must then face off against an enslaved group consisting of Eddy, Diamonds, Elizabeth and Stripes. Defeat them to clear the battle.

After the fight:

Marvin: Well, that was certainly a great performance, but I couldn't save them.......

Dash: Well, I think it's not possible at this point, that purple thing is too strong for you.....

Ms. Frizzle looks up at the sky and sees Big Bird, Elmo, Arthur, Buster, Mr. Rogers, Barney, Chris and Martin, WordGirl, Digit, Hacker, Lionel, Xavier Riddle, the Teletubbies, Ord and Ruff Ruffman up in the clouds.

Ms. Frizzle: Hey guys, look up in the sky! There's the others! WordGirl even made it up there as I thought she would!

Dash: So is Arthur and Buster! Come on, Marvin and Ms. Frizzle! Let's meet up with them and discuss about who we are sacrificing!

Marvin: Sounds fantastic! Come on, let's dim those lights and make our merry way up there!

The cutscene stops.

You can choose between Dash, Ms. Frizzle or Marvin to traverse through a platforming section of the abandoned carnival that leads towards the entrance towards the top with the survivors and fight off the Anomaly's enslaved minions.

After the platforming section:

The three friends walk towards the other survivors

Mr. Rogers: Well, it seems that we have everyone up here!

Barney: Yep! All or friends are here at last!

Ord: and hey! Looks like they brough more survivors!

Elmo: Elmo's glad you guys made it up here! It must have been so hard!

Teletubbies: Eh-oh! More friends!

Ruff Ruffman: Well now that everybody's here, maybe we should discuss who to sacrifice?

Molly: Woah, hold on there! Maybe I should let Wordgirl discuss this!

Wordgirl: Well, Molly here told us about this purple crystal me, her and Xavier found!

Xavier: If we throw it, it says that it can take us to wherever that purple thing is residing!

Wordgirl: Well, I suppose I get on with it!

Buster: Alrighty, super-girl!

Wordgirl throws it the first time, but the crystal lands on the ground and nothing happens. The others try various ways to get the crystal working. Digit used a small hammer to hammer the crystal a few times but nothing happens. Big Bird tries shaking it to no avail. The Teletubbies inspect it but nothing happens still. Mr. Rogers inspects it but that didn't do. The Kratt Bros. tried spinning it themselves, but surprisingly, nothing happens. Xavier then gets fed up by every others' attempts and throws it hard, only for the crystal to bounce on the clouds 3 times before spinning in midair and opening up a dark portal to some kind of dark-purple dimension that starts to suck in our heroes! Everyone tries to hold on to something, but the pull was just so strong that they couldn't hold on for long. Big Bird, Elmo, Arthur, Buster, Mr. Rogers, Barney, Chris and Martin, WordGirl, Digit, Hacker, Lionel, Xavier Riddle, the Teletubbies, Ord, Ruff Ruffman, Molly, Dash, Ms. Frizzle and Marvin were all then sucked into the portal to the dark-purple dimension. The pull was SO strong, in fact, that it seemed to suck in the clouds, the lands our heroes have been to as well as the World of No-Learning, only leaving behind a pitch-black screen in its wake.

End of Chapter 12.


Chapter 13:

With contributions to this final quest by fighters like us!

We start the chapter off with all 19 fighters standing on a dark crystal cliffside in the Anomaly Dimension as they all look out into the horizon of the infinitely long dimension with no end in sight. Elmo hides behind Big Bird while Ord turns invisible in fright. Wordgirl and the Kratt Bros look beyond with brave looks on their face knowing that this is their epic and only chance to save their friends. We pan up to a shot of all the fighters also having discovered the smashed and devastated remains of their worlds floating in the endless void.

Xavier Riddle: Oh wow, I mean, even I can't explain the meaning of this place.....It's just so dark...and scary......I just.....

Elmo shivers behind Big Bird

Big Bird: That's Ok, Elmo, even I am scared. I don't even know this place!

The 19 characters then start to lament about their crushed worlds just looking at the pieces of the world just floating and in a totally wrecked state

Big Bird: Can you....tell me....how to get to....Sesame Street.....and now it's gone.......

Elmo: Elmo's never getting his room back, I'm so sad!

Mr. Rogers: Well, it sure was fun getting to know everyone alongside all our friends, but I guess now they're gone...

Arthur: Oh, Elwood City, my home, it can't be....

Barney: Gee, now I am REALLY starting to miss all my friends.....

Chris and Martin: We do hope Zoboo would still be ok, even after this is all destroyed...

Wordgirl: Without Fair City, how can I feel super now?

Ms. Frizzle: Well, there goes years of teaching my class about the wonderful wonders of the world of science.....

Digit: Ahhhhh.....I sure hope Motherboard is ok, but I bet she won't be happy seeing Cyberspace like this!!!

Hacker: My Minions......my worlds......

Lionel: MY Library's in ruins! I guess this means no more reading and adventures and stuff....

Xavier: I guess what that voice told me was right, there is no more secret museum sniff...

Teletubbies: notice broken TubbyTronic SuperDome*Home....home.....*sadly

Molly: If my home's there, does this mean my family's gone?

Ord: shivering in fear Does this mean our homes are gone forever?...

Marvin: Welp, no more performing for the people anymore, what a shame......

Ruff Ruffman: Man, I sure do miss my old job, but now it looks like I won't get it back! Bummer!

Buster: Well, maybe it was the strong sucking from that purple crystal that caused all the worlds to end up like this....

Dash: Whatever the reason, I'm very sad too that all of your guys' worlds are destroyed, and everything's gone.....

Xavier Riddle then uses his psychic powers.

Xavier Riddle: My senses have come to me that we are in a place known as the "Anomaly Dimension". I have also sensed that the purple thing is playing games on us by creating a maze for us to navigate!

Ms. Frizzle: Not something that I had often gone on field trips with my class, but maybe we should go forward and explore this maze.

Elmo: Hahahahaha! Ok!

Dash: Well what are we waiting for? Let's get exploring!

Everyone nods in agreement.

The cutscene ends and then you enter a roster with the 19 characters you can choose from. You can choose 5 fighters to help you traverse through the platforming section of the Anomaly Dimension. You travel through a platforming section with elements of the destroyed PBS Kids show worlds, such as Sesame Street, Elwood City, Fair City, Animal Junction, Cyberspace, the Barnaby B Busterfield III Public Library, the Secret Museum, the TubbyTronic SuperDome, the Denali Trading Post, Dragon Land, Fast-Talking Jack's Carnival and Ruff's show stage.

After the platforming section:

Xavier Riddle keeps looking around.

Xavier Riddle: I can sense it...the Anomaly!

Elmo: Elmo wants to find out about this.....purple thing too!

Mr. Rogers: So this thing is called the "Anomaly"?....hmmmm.......

Big Bird and WordGirl look over at the minions coming towards them.

WordGirl: Hey look! There's our friends and family....I mean....the Anomaly's enslaved minions!

Dash: Well then, let's get on with it! We'll defeat them first, then we can come up with a plan!

The cutscene ends and then you enter a roster with the 19 characters you can choose from. You can choose 5 fighters to help you defeat the Multi-nomaly wave of characters. It will be a longer fight.

After the fight:

The Anomaly shows up on the scene

Wordgirl: Hey you! What do you think you're doing to our friends?!

Marvin: You give us back what we love! So we can go back to what we all love!

It turns out that the Anomaly was really angry at its minions' incompetent efforts to take out our heroes, so it gathers ALL its minions into one place, to which it then claps its giant purple hands to merge them all into a super-powerful highly-destructive amalgamation monster
View attachment 361890

Xavier Riddle: angry at Anomaly Alright, how much do you have to keep taking away our friends?!?!

Big Bird: Oh no....what have you done?!

Digit: Inez!!! No!!!



Amalgamation monster: R̸̛̖͉̣̈́̄͂̐͂̔̈́̾͂̆̀̃̾̈́̐͋̏̉̍̔̋͆͋̂̕͠͝ͅR̵̛̺̙͕͔̹̄̃̉̑͗͛̿̋̍̂̔̉̽̇̂̍̓͑̚͘̕Ŗ̷̨̧̦͔̟̣͔͈̮̹̪̪̺̪̝̞̖̳̲͕̥̬̩̖̤͖͈̯̉̈́̀͑̿͂͌̍̿̓̅̊͊̏́̽͗͜R̵̨̨̡̧̲̥̣̹̺͕͎͇͖̹̹̜̻̥̲̰̱̬̱̪̤͍̬͒̃̒̀̈́̿̍͗̈́̋͛̈́͂̿̚͘͜͜͜͝R̷̛̛̤͍̹̠̗̗̮̖̖͕̱̻̺̭̼̣͌͊̐̽̈́̏̔͊̓̆̓̑̃͗̈́̈́̒̀́͘̚̚̕̕͜͜R̶̨̨͈̜̘̯̘͓̩͔͚̬̣͙̭̩̦͚̘̣̼͇͚̰̦͔͔͘R̷̡̨̢͎͍͇̖̮̭̮̼̠̝͚̣̝͓͚̫̺̜̲̗̙̻̱͉̓̓́̊̈̏̌̀̀̄͝͝ͅͅͅR̵͙̯͙̬͓͈̉̃̿̇̅̃̆͗̌̀̏̀͛̉̌͝͝͝R̵̡̧͖̘̟̥̟̲̞̙̣̦̣͔̗͙̣̩̮͙͉̃̾͗̍̀̿͜͝R̵̡̨̛̫͚̫͕͈̝̟̝͎͍̩̲͚̝̭͉̳̲̝̰̹͗͑̐̃͗̂̽̏̈́̓̀̃̋̆͐͝͠Ṙ̴̢̧̧̫̩͔͈̦̻̪̉̒R̸̗̪͙͚̼̖̮͒̓̿͐͒͆͑̽̽́̊͗͋̊͛̊́̈́̂̀̈́̃͒̚͠͝Ò̴̡̨̧̳̠͖͍̙͉̩̘̫̖̣͎͙̄̓́̑͆̍̄̏̇̀̀̂̀́͊̽̍͜͜͠Ö̴̧̭̱̞̟̰̫̖̩͓͔̣̳̮͓̻͎̜͓̱̝̀̓̆̑̎͛̓́̈́̾̿̾͒̾̽̍͋̓́̈̓̀̄̚͠ͅͅO̴̬͒̀͗O̵̧̪̖̜̳̺̖̮͚̼̗̩̖̮̬̿͐͗͑̌̓̌͆̆͋͋̒̆̎̒̇͑͋͗̕͠͠͝Ǫ̸̨̡̧̛̫̲̟̗̲̣̱̤͚̖͓͝Ȯ̴̯̝̺̀̌̑̏̆̍͊̐̐̈́̂̊͑̈̽̊̑̆͜Ơ̷̧̧̞̫͖̮̫̟͍̺͆͐͌̿͗̎̅̓͋͠͠O̵̡͚̘̘͔̯̞̟̬̰̫̝͉͈͕̻̠̪̜̪̥̰̼̣̼̰̼̣̅̇̂͐̀͘͜͠O̷̧̥̳̙̮͕̼̙͔̍͐̇̓͐̕O̴̡̨̬͕̣̤̟͇͕͈̭̗̘̣̙̮̱͓͉͕̹̘͓̣̜̽̓͋̋̌̿ͅÓ̷̡̡͚̜͇͚͎̼̺͉͖̥̣͉̝̪̭̭͔̪͂̀̉̿̂͒̔̏̐̅̏́̊̽̂̎̓̿̂͊̀͐̑̒̾͘͜͠͝͝A̵̝̳͍̤̺͈͎͔̞̙̞̬͖̘̹̓̎̍̋̍̓̓͛̈́̾͜͝Ą̸̨̥̦̺͖̗̼̲̪͓͔͉̼̭͕̭̫̺́̈́͜À̶̲̟̼̲̞̞͔̠̩̜̬̫̳͉̙̳̘̪̲͍̮̅̅̒̓̉̍̋̋́͐́̈́̓̔͛̉̅̂̒̀͝͝͝Ã̸̛̪͖̖͖̥͎̥̗̠̯͓̳̊͑̈́̈́̒͆̇̎͂͐͆͆̿̍͊͂͆͂̐̀̑̒͛͆͘͠͝Ą̶̡̨̢̖͕̣̭͉̟͈̭̳͙̳͎̮̺̥̘͎͈̳͔̮̭̰́̆͗̆̃̊͋̔̋͗̔͗̈̀͠͠ͅͅA̸̛̻͕̪̿̈̄̂̈̓̊̒̒̋͒̋̿̐̋̑͊̄͂̌̀͘͘͝Ḁ̷̢̡̧̢̨͙͚͉̙̦͇͕̥̬̭̪̗͙̪͔̥̎̈́̋̈́͑̑̈́̑A̸̡̢̧͚͖̳̰̮͈̬̺̱̖̠̲̲͕͔̪͉̝̣̝̺̎̔̎̿̊͋̔̾̓̓͗̎̾̇̕͜͝͝ͅͅḀ̵̡̻̖̟̳͍̭͍̜͍͈̣̣̇̆̽̋̑̈́̂̀̈́̓̓͋͛͒̓̋́̑̚Å̴̧̡̢̡̼͙̤̱̞͇̣̭̘̮͍̻̰̩͋̈́̀ͅḀ̵̛͖͉̣͈̮̩͕̗̆͋̽̓̄̈̀̅̐͊̐̄͑̋̉̕͝Ȁ̷̙̫̼̭̘͚̝̯͚͎́̂̋̆̑͜Å̸̩̗͚̼̠͚̻̞̙̬̟̰̠͍͙͚̝͓̦͔͕̰̯̣̩̗̾̍̿͂̈̑͊́͊̽͐̿͑̀̎̕͘͜Ą̶̧̧̧̨̩̲̦͔̭͈͙̳͙̥̥̖͍̬̟͚̠̹̪̱͚͖̆̓̀́̓̿̏͊̇̌̃̑̌̐̇̆̐͐͂̔̒̀̔̌͗͛̓̇͛͘͜͝ͅÁ̸̡̡̳͕̲̝̼͇̣̗̼͙̠̳̭̼̤͈̜̫̠͍̹̯̪̠̰̂́̂̎́̊͊̎̆̇͂̾̆̄̅̒̾̌͋͛̽̂̽̾͘͜͝ͅĄ̸̟̦̱̼̫̻̯̞̥̱̥̣̝̙͔̫̈͑̐̂̃͗̏̾̀͐̈́̆̃͑̀̈̌̂̒̈́̂̃̌̕͝͠͠R̵̼̈́͊Ŗ̶̢̨̜̘̙̖̠̞̣̥̺͓͇͍̖̹͕͇̜̆͒͂͒̈́̀͌̌́̅͗̇͊̌̇̀̓͛̑̇̈́͂͐̚͘͘̚͝͝Ŗ̸̢̧͓̬͖̭͓̹̗̮̭̼͖̙̺͙̹̤̗͙̬̑̆̏̓͑̌̓́̾͑̍́̆̉̋̎͒̋̋̍̽͗̓̚͝͝͝͝R̸̨̢͍̻͖̯͖̻̠͉̥͕̞͍̤̦͎͓̺̗͖̱͍̘̾̉̇̌͛̽̌̐̌̋̒̂͂͑͗̉̎̎̋̀́̕̚̕̚͝͠͠͠͠R̴̢̨̛̬̯͙̜̖̯̤͕̦̹̒͑̈́̓̏͋̎̿̑̇͑͐̀̃̀́̌́̀̎̅͑͘̕̚̚͝͝͝ͅŖ̷̦̯̲̊̔̿̾̊̄̂̿̎͗̏̾̓͊͆̆̋̃̈́̏̒̅̀̓͘̕͘R̷̭̻̈́̇͛̃̋̉͑̒̄̑͂̈́̊̓̿̀͗̍̄̏̓̆̕̕̚͘̚͜͝R̶̨̧̢̡̠̥̻̻̯̤̩̺͙̳͉̘̯̺̠̪͇̺̱̥͓͙̤̮͈̖͗͋̂̄̇͐́̈̆̎̐̃́̈́̃̈́͛̏̈́͛͛͂̽͝ͅR̴̦̤͔͈̣͉̞̰̺̹͓̩̳̘̦̙̲̬̥̦̝͕̖̳̤͍̽͛̈̉́̓͌̕Ṛ̵͉͈̩͈̳̲̼̤̥͚͊͐̊̏̃̀̄͌͊̿͑̅̏̆̏̈̄̈͑̚R̴̟̱͈͈͓͚͚͚̘̀ͅR̷̢̧̧͉̪̖̪͓̯͖̺̰̱̻̞̥͓͉̤̩͉͍͓̝͈̗̰̟̲̈͂͐̏̈́͆̎̅̾͊̇̊̾̈̏͘!̶̙̭̼͇̝̼̳̮͚̼͗̆͆̅̀̿́̓̌͛̒̚͠!̶̧̺̹͈͈̪͔̪̓́̐͗͐̏͆͛̐̆̍̌̀́̍́̿͌͊̐̏̚ͅ!̴̡̢̛̝̗̭̪̤̹͎̤̹͓̠͖̤̭̞̘̟̅̈́͒̂̒̈́̃͗̊̓̎͗̿̏̓̄̆̐́̓͆̌̈́̍̚͝!̴̡̡͚̟̥͉̝̲͚̳͉̪͓͌́̋̓̀͆̄́͛̓́̋̚͝!̸̧̛̝̙̠͍͈͙̬̠̻̰͔͓̾͊̉̈́͘!̶͍͉̣̹̤̲̮͇̪̪͐͌̏̋̕͜!̶̡̛̭͈͚̟̪͍̦̝̤̘̺̝̥̒͗͛̂̀̇̽͛͆͑̄͑͐̈́̈́̉̂͌̎͒̌̐̌̈́͝ͅ!̵̧͇̘̱̟͈͍̗̜͓̙̇̃̉́̿̃͑̐̿͂̅̃̈́̃͌̀̈́̄̈̀̋̕͝͝͝!̴̛͎͔̱̬̽̊̂͛̃̈́͆̽͝͝͝!̴̨̬̪͔͙̫̻͔̘͈̹̻̦̭̭̞̏͜͝!̵̨̧̜͕̼̹͍͉̣͍̞͎̎́̓͗̄̐̊͛͐̌͊̅̌͛̂͝͝ͅ!̵̪̤̖̎̓!̷̢̨̥̻͖͓͙̲̝͇͇̱̲̞͙̟̖̯͈͈̗͒̿̔͋͌͑͊͒̍̅̃̂̈̈́̊͗͛̉̑͐̀̊͆̀́̎̊̚̕̕̕͜!̴̧̧̛̛̜̯͈̬̭͚̖̮̟͖̾̍̈́͋̋̀̔̀̓̀̔̔̽̾̍̋̑̌͊̅̋̋̿̔͒̈́̚͜͝





Ord: Well now how do we get back our friends?

Arthur: Who cares?!?! Just RUN!!!!!

Everyone runs as the amalgamation monster then chases everyone.

The cutscene ends and then you enter a roster with the 19 characters you can choose from. You can choose 5 fighters to help you complete the platforming section while the amalgamation monster try and chase you. If they touch your fighter, they will slap the fighter really hard into the background, causing an automatic KO. You will also defeat the Anomaly's minions as well. Occasionally, the amalgamation monster will lift up rubble and toss them at the characters, so they will have to avoid those as well.

After the platforming section.

The fighters keep on running until they confront a really angry and aggressive Anomaly once more, with the amalgamation monster still behind them

Buster: Oh no, we're SURROUNDED!!!!!!!!

Ruff Ruffman: Is this the end of us???

Ms. Frizzle: Well, it sure was nice knowing you guys!

Lionel: Oh no, please don't eat us!

Teletubbies: Uh-oh! Uh-oh!!!

the Anomaly is starting to get bigger.

Dash: What does it possibly want??

Everyone embraces the fear as they are surrounded with no hope in sight, but they still hoped something will save them...

End of Chapter 13


Chapter 14:

Coming Up Next: The Mishappenings of the Anomaly Monster

We start off where Chapter 13 left us, all the fighters in fear as the Anomaly Monster tries to attack them. Everyone is seen quivering in fear. Elmo is seen really shaking behind Big Bird's back.

Elmo: Big Bird, if Elmo goes away, tell Dorothy and everyone Elmo loves her.

Big Bird: Elmo, let's have some confidence! If we all believe, we all can achieve the goal of heading back to our worlds.

Ord is then seen turning invisible and cries hysterically.

Ord: Well, no more Dragon Land and Max and Emmy now.

Dash: We have no choice everyone, but to take down this Anomaly monster piece by piece.

Everyone nods. WordGirl and The Kratt Brothers nod at each other knowing their superpowers can assist them in taking down the Anomaly.

Ms. Frizzle: After all, I feel I should take back what I said earlier. It's always good to take a chance, make mistakes, and get messy! I will see my students and my bus yet again.

Arthur: Well, what are we waiting for? Let's take down this monster!

Everyone nods in agreement.

The cutscene ends and then you enter a roster with the 19 characters you can choose from. You can choose 5 fighters to help you defeat the Anomaly in a boss fight.

After the boss fight:

Everyone celebrates for a little thinking they defeated the Anomaly but then...Lionel notices something.

Lionel: Hey guys, look! There's the opening to that monster when Xavier was talking about the sacrifice. So, who's going to take it?

Everyone just shrugs and then everyone is just bickering about it.

Elmo: Elmo does not want to go in there at all!!!!

Xavier Riddle: Calm down, little guy! I know this is not easy but...

Molly: I do not know if I can go in there, I still have my family to help out with.

Buster: I still want to travel the world and make video postcards.

Barney: I have my friends to sing and imagine with.

Big Bird: Well....if I have to, I must.

Everyone tries to stop Big Bird. However, due to everyone's long bickering....the minions of the Anomaly slowly start to creep up.

Dash: Uhhhh guys....more minions are coming!

Everyone looks and then gets prepared to defeat them.

The cutscene ends and then you enter a roster with the 19 characters you can choose from. You can choose 5 fighters to help you defeat a wave of the Anomaly's minions.

After the minion wave fight:

More minions come up and they never, ever stop approaching.

Mr. Rogers: Everyone, we must calm down now. Always look for helpers when we need them.

Dash: Your right, Mr. Rogers. But....

Chris and Martin: Oh dear....

Teletubbies: Uh oh!!!!

The minions all combine with the defeated Anomaly to make the Anomaly Final, the final form of the Anomaly.

Anomaly Final: R̸̨̥͔̻͙̼̼̲͓̱͇̪̂̾͌̍́́̈́́̈́͛͛̒̚O̸̢̹̺̥̹͎̬̲̫̝͂́̅̈͜A̶̢̼̥̣̭͍͉͛̈́́̓̀̇͐̏̈̂͋̋̽͘͜R̴̝̳͖̦͑̀̂̈́̎́̈́̑Ŗ̵̗͎̯̙̩̞̩͚̗͖̱͇̽̌̀R̷̰̗̗̳͙̼̖̳͓̼̊̓̈͌͐̋̊̈́̆́̉͑ͅR̵̪͈̖̤̹̱̀̊̓̽͊̓̏͗͒͂̏̇̂̅̂͜ͅȐ̷͈̬͐ͅ!̶̭̗̾͗̑̆̆͐͑͆͂̃̅͘͠͝͝ ̴̧̛͔̰͚̺̟͉͂̏͛̐̈́͒Ľ̴̰͕̓̐̀́̒͆̾̊̄́͝E̷̛̛̜̅̓̋̾̃̔͊̋͗̂̈́Ă̸̠̼͊́͋̐͝͝R̷̲͚̫̺̩̘̳̻͑͌N̶̹̤̆̒̔̏̿̿̾̀̎̒̋͘̕̚͝I̵̡̯̟̮̙͌̓̏̔̃͊̊̈̚N̸̨͙͇̘͓͔̦͎̪̍̐̏̇̃̍̃̏̎̈́̅̚Ğ̵̢̡̘̗̙̟̝̦̊́̓̿ ̸̘̥̩͈̥͛̐͂̿̈́̿̏̄͂̇́͝͝͝N̵͓͔̳͐̅̀́̐͘O̷̧̦̮̟̙̮̞̊̃́́͂́ ̵̛̖͙̪̣̜̗̖͒͆Ḿ̸̡̨̲̟̙̋͑̅̆̎͗͊̕̚Ơ̵̢̧̦͖̘͍͊̀̂̅͝Ŗ̸̨̤̖̝̞̟̦̥̬̓̏͌̒͊̎̎̉̓̕Ę̵̨̜̮̭̳̬͔̱͕̠̳̀͛͝!̷̩̼̗͉͚̖͔̒̈́͌̍͜!̷̛͇̣̖̳̜͎̞̬̩̦͈̳͚́͊͋͛͊̿͐͒̂͒̌͜͠!̴̢͕̯̯̯͖̗̮͉͕̩̊͋̍̋̂̒

Big Bird: RUN FOR IT!!!!!

Everyone then runs frantically away knowing that fighting would destroy them.

The cutscene ends and then you enter a roster with the 19 characters you can choose from. You can choose 5 fighters to help you complete a platforming section to run away from the Anomaly. If the Anomaly slaps you, you get automatically KOd.
You will also defeat the Anomaly's minions as well. Occasionally, the amalgamation monster will lift up rubble and toss them at the characters, so they will have to avoid those as well.


After the platforming section.

Dash: Everyone, just keep running till we find a safe spot!

Lionel: This is never going to end! I feel like that gingerbread man from that book I gave Leona for her birthday!

Everyone is just frantically running as the cutscene ends with the Anomaly Final yelling and roaring at the camera like it is making a way cry.

End of Chapter 14



Chapter 15:

The Environmentally-Friendly Save to Make The Sacrifice

We start the chapter where we left off on the last chapter, with the 19 characters caught in a dead end and still being chased by the Anomaly. Everyone were embracing the end. More of the Anomaly's minions were charging towards the characters with the Anomaly itself in the way back.

Dash: Well, there goes our chance to sacrifice two of us and to save the world........

Xavier Riddle: It can't be! There has to be another way to find that opening!

Molly: Yes! If we stick together, we can find another way!

Digit: Yes!!! There has to be another way!

Marvin: Well, if we can all stick together, maybe that's the best way we can figure this out!

Mr. Rogers: I think Marvin's right. Because all you guys are my great friends, I really bet that sticking together is the best way to help out in this situation! We should all stay calm if we want to figure out how to defeat this Anomaly thing together!

Everyone nods and gets prepared to fight the Anomaly hordes as they approach.

The cutscene ends and then you enter a roster with the 19 characters you can choose from. You can choose 5 fighters to help you defeat the Anomaly's minions in a Multi-nomaly Mayhem.

After the fight:

With the Anomaly's minions all pushed aside, all there was left was the Anomaly, who saw this as an opportunity to make its final blow on all our heroes.

Teletubbies: Uh oh!!!!

Elmo: Elmo thinks everyone's doomed!

Ruff Ruffman: Well, this is truly the end, no more hosting all those amazing shows.......

Buster: Maybe I can try to talk to that alien thing into now attacking us! After all, we come in peace!

Just then, Chris and Martin spot a group of mixed up animals coming forth.

Chris: Hey look, there's some animals coming to help us!

Martin: Hold up, those animals all don't look like any animal we've ever seen!

The four amalgamation-animals come up and then they are seen attacking the Anomaly and then....

SWOOSH!

We see a monkey-snake-shark-bird hybrid attack the Anomaly by ramming it. It turns out the animal was Cheeko.

Dash: Cheeko???? Boy, have I not seen you in such a long time! Thanks for saving us! Where have you been?

Cheeko: Same place as all of you guys! How have you all been?

Dash: How did you even end up in here??

Cheeko: Well, some new friends of mine came over to the EekoHouse to invite me to your Brawltime party, but then, some giant purple thing just came in and attacked all of the house and somehow, I was banished here in this dark place!

A flashback plays where we see Cheeko flying away from the Anomaly when it enters his world until he got swooped into the Anomaly Dimension.

Wordgirl: Oh yeah....I sorta remember being in that house....

Arthur: Me too!

Buster to Arthur: Don't you think he's an alien too?

Arthur: Buster! He rescued us, no time for your alien theories!

Soon, there were hundreds of amalgamation-animals from EekoCreature swooping down on a pinned-down Anomaly Final to have its opening open once more by trying to hold it out.

Cheeko: Quick! My EekoCreatures can only leave the hole open for so long! There needs to be two of you to make the sacrifice!

Wordgirl: I'd love to help out with that! After all, this is my moment to truly feel SUPER!

Xavier Riddle: we'll help you keep this Anomaly down, Cheeko!

Cheeko nods.

You then choose between Wordgirl, Xavier Riddle or Cheeko to help keep the gateway open by fighting off the Anomaly's minions and allowing the opening to remain clear.

After the fight:

Wordgirl and Xavier make salute poses to the others before running and flying into the Anomaly's opening to make the sacrifice.

Cheeko: Good luck you two!

All the characters look at Wordgirl and Xavier with sad, teary eyes knowing that they might loose Wordgirl and Xavier, but knowing that can do it. They all cheer and wave to them as we zoom into Wordgirl and Xavier entering the monster.

End of Chapter 15



Chapter 16

At Last, The Sacrifice of Two Heroes!


We start the chapter off with seeing WordGirl and Xavier Riddle inside of the Anomaly feeling nervous but full of bravery and confidence, knowing they can finally, and need to make the sacrifice to save their friends and end the Anomaly once and for all! Xavier Riddle was especially nervous.

Xavier: Well, here we are.....this must be the inside of this monster. Wow, it sure is dark and creepy in here! But I must do what I'm told if we're going to end all this! I guess this will be the last of us......

WordGirl: This will not be the end of us, Xavier! Even if we have to be gone in the process, just know we'll always stick together, no matter what. Maybe we should explore the inside first...

Inside the Anomaly was a large dark purple cave where they can see the various PBS Kids characters the Anomaly has captured, all stick together by mysterious purple goo and stuff that resembles vassals in the human body. Xavier Riddle then looks far and points to some characters he recognizes.

Xavier Riddle: gasp Yadina! That's my sister!

WordGirl then looks up and sees Dr. Two Brains.

WordGirl: Looks like Dr. Two Brains is in trouble too, but even though he is the trouble, I got to rescue him!...Let's both explore this place and find out more about how all of this is happening, Xavier!

Xavier Riddle nods at WordGirl.

You then choose between Wordgirl or Xavier Riddle to explore a platforming section exploring the inside of the Anomaly. The Anomaly's minions will come up and attack you.

After the platforming section:

The two then approach to the ones they managed to see in the distance earlier.

Xavier: Yadina? Can you hear me? Please? tears starts to fill his eyes

Yadina: Oh, my dear brother, you've come back! I never thought you'd would tears fill her eyes too

Xavier: Me neither, but I've come to save you! Obviously!

Yadina: I know you want to, but...you can't. I'm stuck here for all time! That thing has attached me here firmly since so it can put is inside works to motion!

Xavier: So that's it....the Anomaly trapped you here for all time......to power itself....crying

Wordgirl: Oh, Dr. Two Brains, what a horrible fate you have met! All this time I've been super, you finally got captured by an evil greater than you! tears starts to fill her eyes

Dr. Two Brains: Aww shucks, Wordgirl......I had hope that you'd come to save me....but I never thought you would, if you could sense that I was trapped here and being a body part to this thing!

Wordgirl: I never knew until now! crying

Dr. Two Brains: It seems that for every person that monster collects, it becomes stronger!

Wordgirl: Oh No!....That is truly terrible!

Dr. Two Brains: Hey, Wordgirl, there there! I think there's still a way! Maybe that thing in the middle over there might just be the key to freedom! That is as if there can be two heroes to occupy those.....spots!

Wordgirl: Yeah! I know! Me and Xavier are the ones to make the sacrifice!

Dr. Two Brains: That sounds very heroic to me, what more can you ask? Go, save us, save us all......

Wordgirl: Got it, pal..... with teary eyes

Yadina: Go Xavier, make it to the thing in the middle and save us all.....

Xavier: Yes, Yadina....with teary eyes

Wordgirl and Xavier make their way to the "core" of the Anomaly, which happens to be a huge ball of light full of glitch textures and ghostly faces that seem to be filled with cooperate desires and needs to destroy what's not popular nowadays. What's in front of the huge ball of light are two slots made of the same purple goo vessel stuff used to capture the others inside the Anomaly. This is presumably the spots where the sacrifice is needed to happen.

WordGirl: It seems that two heroes need to fill in those spots in order to make this work! You ready for this, Xavier?

Xavier Riddle: It does look like it to me, Wordgirl, but, I still don't know........

WordGirl: Well, come on! If doing this means it might take our lives, we can show that our heroics saved our friends and everyone captured by this Anomaly! This is our chance to end all of this!

Just then, an army of Anomaly minions came into the scene

WordGirl: Uh oh....It looks like they've become aware........

Xavier: Well then, let's fight!

You then choose between Wordgirl or Xavier Riddle to fight against the Anomaly minions are going to attack you.

After the battle:

Wordgirl and Xavier get into the spots where they finally prepare to make the sacrifice.

Wordgirl: Well, it was fun being super all those years, but now, it looks like it must come to an end!

Xavier: Yeah, it'll be a sad good-bye indeed, but I must do this for Yadina! For Brad! For everyone!

Wordgirl: Yeah, you know what, this is probably going to be my most super moment yet!

Xavier: Mine too! And possibly the last.

Wordgirl, Xavier: It was nice knowing you....friend.....

The Anomaly goo vessels manage to successfully snag Wordgirl and Xavier, which had caused a disruption in the Anomaly's inner workings as the Anomaly starts to crumble down slowly and nearing to explode.

Wordgirl: It's working! Xavier! It's working!

Xavier: Yeah! Well, goodbye, everybody......

As the place starts to crumble down even more, the huge ball of light explodes in a massive burst of light, seemingly about to vaporize Wordgirl and Xavier as they close their eyes tightly, embracing their imminent demises. Xavier, however, tried his best to use his psychic powers to conjurer an energy shield in an attempt to protect him for this strong explosion of light.

Meanwhile, outside, the rest of the 18 characters were watching the Anomaly in fear when they start to see its expression change to surprised as it starts to have its insides glow with light.

Dash: Everyone take cover!

Everyone closes their eyes tight as the Anomaly explodes in a brilliant burst of light, with the end screen being just a white screen.

End of Chapter 16




Epilogue Chapter:

New World, New Beginnings for our Childhood Stars!

The Chapter starts off to when the Anomaly is about to explode with the 18 characters watching as the maniacal beast crumble before their very eyes. It then zooms into inside the Anomaly, moments before it is about to explode. WordGirl and Xavier Riddle had successfully fulfilled the "sacrifice", and thanks to Xavier's shield, they actually managed to survive. They are about to try and find a way to escape

WordGirl: Hey! I'm alive! Aww, thanks, Xavier, but now WE NEED TO GET OUT OF HERE!

Xavier Riddle: Right, Wordgirl! There HAS to be a way out!

We then see footage of various PBS Kids characters being freed from the Anomaly's cruel and tight grasp. Characters include Yadina Riddle, Chuck, Piggly Winks, Oscar the Grouch, BJ, Gawain, Aristotle, Norm the Number Gnome, Aviva Corcovado, The Brain, etc. and they all feel very glad to finally be free from that purple monster. WordGirl and Xavier then spot the only opening of the monster to which they can make their escape from

WordGirl: Ok Xavier, let's make a run to that hole over there!

Xavier Riddle: Yes! LET'S GET OUT OF HERE!

You then choose between Wordgirl or Xavier Riddle to traverse a platforming section inside of the Anomaly leading to the exit. In the stage, there will be debris falling to impede their progress and which they must avoid. You have a limited time to make it out of the Anomaly.

After the platforming section:

WordGirl and Xavier all make it out in time to meet up with the other 18 characters and to witness the Anomaly make its final moment with one big explosion of light with all 20 characters covering their faces as that was happening. Everyone closes their eyes tight as the Anomaly explodes in a brilliant burst of light, with the end screen being just a white screen.

As the light and white screen clears, we then get a close-up of Dash's face as his eyes are closed before opening up as if he were waking up from a nap. Confused and dazed, he gets up and looks around to see where he was at. The land is now all clear blue skies, grass and sun with no signs of the other's worlds in sight.


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He did, however, managed to see...

  • the Sesame Street gang
  • Mr. Rogers along with Daniel Tiger and the other Land of Make Believe residents
  • Arthur along with his friends and family
  • Barney with Baby Bop, BJ and the other kids
  • Martha with her owner Helen and her friends and family
  • Clifford and the other dogs along with their owners
  • The Kratt Bros along with Zoboo
  • The 4 main Hero Elementary Students
  • Lionel and his family
  • Wishbone
  • Wordgirl's villians along with Violet and the Botsfords
  • Digit along with Matt, Inez and Jackie
  • Hacker along with Buzz and Delete
  • The Teletubbies along with Noo-Noo
  • Wishbone
  • Aristotle along with his friends
  • Ms. Frizzle along with the Magic School Bus and her class
  • Yadina and Brad
  • George Shrinks and his family
  • Piggley Winks and his friends
  • Molly Mabray along with her friends and Family
  • Anne Shirley along with her adoptive parents, Matthew and Marilla Cuthbert
  • Ord with Max and Emmy and the other Dragons
  • Marvin along with Eddy and the rest of the performers
  • The Bear Family
  • Ruff Ruffman and his crew
  • Maya and Miguel
  • Cheeko along with other EekoCreatures

They were all just gathered in one place just looking at Dash and thinking he was responsible for freeing them all, thus they were all having cozy smiles on their faces, knowing they can be all back together again. Dot then approached Dash, feeling estactic.

Dot: Wow, brother, that was totally really awesome! Thanks to you, everyone is safe and sound!

Zoboomafoo: Yeah! Totally safe now! Glad to see everyone back together again, hoo-haw!

Muffy: I'm surely so happy to see everyone again!

Emily Elizabeth: Me too! Awww, Clifford, so glad you're safe!

Theo: And I'm so glad my family's safe too!

Yadina: Wait, where's Xavier?

Xavier appears from an energy teleport onto the scene

Xavier: Ooh, sorry I'm late everyone, I guess I just had a freak out for a second there, heehee, say, where's WordGirl?

Just then, a girl in a green shirt and purple dress came into view holding a small jar with a little purple sphere in it with eyes.

Arthur: Becky?

Becky: Yeah everyone, I'm free too! And it's all thanks to WordGirl and Xavier! This, by the way, is all that remains of the Anomaly.

Everyone all talk in amazement of how noble the efforts of WordGirl and Xavier saved them all.

Lionel: Oooh!, that thing in your hand...looks sorta familiar!

Becky: Don't worry, I'll watch, I've got plenty of time!

Xavier: Good, Becky!

Mr. Rogers: Well, now that the Anomaly is all but gone now, everyone is sure to roam free and enjoy their lives as they please, and it's all thanks to Xavier Riddle...and WordGirl, even if she's gone.....

Big Bird: Yeah! I am so happy that everyone's free, and we're all back together after so many years!

Molly Mabray: But.....our hames are gone....they're all destroyed, what are we going to do?......

Everyone mumbles and talks in random grumbles, showing that they have no real interest on actually restoring their lands and homes

Ord: Hold on a minute, what's that over there?

In the distance, there was a big, beautiful neon city with lots of buildings that all had fancy neons on them and the city seemed to have buildings based entirely on video games, arcade, esports, DJ and many other things that are popular within the digital entertainment industry now.











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Elmo: Elmo wants to go to this colorful city! Come on everybody, let's go!

Arthur: Yeah! Let's go everyone!

Everyone cheers as they all start to rush towards that city in complete joy and excitement.

Ruff Ruffman: Woah-ho! wait for me!

Six Months Later......

Barney and his friends were all walking on the streets, dressed in neon anime gear as they make hologram greetings to Martha and Helen, who were both dressed in anime neon style

Digit, Matt, Inez and Jackie, all in robotic gaming suits, were playing video games competitively along with Molly Mabray and her friends, who are also dressed in robotic gaming suits.

Clifford was trying out an all new anime-mech style flash suit that allows him to run at super speeds

The Kratt Bros along with Ann, Matthew and Marilla were in hunter outfits keeping the city free of any threats

Becky Botsford was just sitting in the style of the Lofi girl in her new apartment roomand doing stuff while watching over the little purple ball.

Ord and all of his friends were being the street watchers, carrying baseball bats and wearing neon things on their faces.

The Magic School Bus was now decorated appropriately to the anime-mecha-neon aesthetic and was giving special tours all over the city and into the deep space.

The Teletubbies along with Zoboomafoo had started a food service to which they serve Tubby Ramen, which as essentially Ramen bowls with pink Ramen, and Tubby Brentos, which were flat friend steamed buns with meat inside them and on them were smiley faces just like Tubby Toast. We see Xavier, Yadina and Brad, all dressed in neon-mecha-gaming suits order some Tubby Ramen and Tubby Brentos and eat them anime-style.

Hacker along with Buzz and Delete have started a repair shop to repair mechs and stuff.

Tobey is seen testing out new anime-mechs

Theo ther Wordgirl villians have started their own new buisinesses.

The Lion Family had started a new DJ dance club and are hosting a DJ dance party with Arthur and co.

We then see an esports stadium where Announcer Bunny appears out of his hat, being the host.

Announcer Bunny: AAAAAA-Nouncer Bunny here to announce the grand video game tournament! Winners shall recieve special prizes and free meals. Now, LET THE GAMES BEGIN!!!

All of the PBS Kids characters are seen in the stadium playing video games hardcore as if they were going their hardest to perform their best at the esports.

Finally, we get a photo of all every PBS Kids characters that appeared in the epilogue , followed by a text appearing saying "The End".

The End!

Donkey DLC Chapter:

The Big Anomaly Adventure

First part takes place before the beginning-ish of the story and around Chapter 1ish or so, second part takes place around sometime during Chapter 8


The chapter starts off with the regular Tots TV opening with the usual opening remade. Afterwards, we zoom into the Tots TV Secret House after Tiny says "What will we see?"

We see Tilly, Tom and Tiny just relaxing inside of The Secret House playing with Furryboo. They are just relaxing and talking.

Tom: So you two, what should we do today?

Tilly: No sé

Tiny then goes outside to check on Donkey. He then brushes Donkey.

Tiny: Our friend Donkey, you will always be our favorite.

Tom looks outside and notices the skies turning dark.

Tom: Where's Tiny and Donkey? I must check on the two of them.

Tom and Tilly head outside to check on the two.

Tom: Tiny! We should head inside n-

He gets interrupted by the Anomaly goo taking the three ragdolls and Donkey away to an unknown dimension destroying The Secret House and Donkey's Shed.

We then arrive in a barren foresty area.

Tiny: Where are we?

Tiny hides behind Tom.

Tom: I don't know Tiny but I don't see our Secret House or Donkey's Shed anyway.

Tilly: Donde esta la bolsa magica?

Tom luckilly held onto it.

Tom: For now, we should go on an adventure. We do not have Furryboo but I'm sure we will find him too.

Tom says this while petting Donkey.

After the cutscene, you play as Donkey going through a platforming section battling the Anomaly's minions while traversing through there.

After the platforming section:

Donkey and the three ragdolls are looking around for any signs of anything. They arrive in a more Teletubbies countryside-ish level revealing that this story mode chapter takes place around Chapter 8.

Tom: It seems we are in a different area.

Tiny looks behind him where he notices a purple dinosaur, four colored creatures and two brothers coming.

Tiny: Look! More people are coming!

We see Barney, the Kratt Brothers and the Teletubbies approaching the three ragdolls and Donkey.

Barney: Oh look! More friends who are like us right now! This is super-deeeee-duper!

Teletubbies: Eh oh! More friends!

Chris: Oh wow, there's a donkey here!

Martin: Yea! Hey, what are you names?

Tom: Well, I'm Tom, these are my two friends, Tilly and Tiny. We live together as friends.

Tilly and Tom wave hello.

Chris: Nice to meet you three! You guys have a pet donkey as well?

Tilly: Si!

Tiny: Yes we do!

Donkey just gets pat by the brothers.

Barney: Well, I'm Barney the Dinosaur! It's always nice to meet new friends!

Tinky Winky: Tinky Winky!

Dipsy: Dipsy!

La-La: La-La!

Po: Pooooo!

Chris: Those are the Teletubbies. They are our friends.

Tom notices something.

Tom: Hmmm, I sound similar to the purple fellow named Tinky Winky but nice to meet you all!

Barney: We're on our way to meet our other friends to stop this creature called the Anomaly that took away the places where we live and all the friends we love!

Tiny: That happened to us too! We lost where we live as well as our do-

Tom: Shhh! That's a secret!

Suddenly, Tiny notices some more purple creatures coming.

Tiny: Uh oh! There's trouble!

Chris: Well, we better fight off the purple creatures!

You can choose between Barney, Chris and Martin, The Teletubbies or Donkey to defeat a wave of the Anomaly's minions in a Multinomaly-esque Mayhem fight.

After the fight:

The minions are all defeated.

Barney: Well, we did it guys!

Everyone cheers and hugs.

Chris: Say, would you guys like to come along with us to meet our friends?

Tilly, Tom and Tiny look at one another.

Tom: I think we need to find some shelter for us and Donkey for now. Donkey is tired.

Tilly: Mira! Mira!

Tilly points to some building materials they can use to magically create a house for them and a shed for Donkey.

Tom: Why don't we all work together to build a house for us and a shed for Donkey?

Everyone nods.

You can choose between Barney, Chris and Martin, The Teletubbies or Donkey to go through a platforming section finding enough building materials to build a house for the tots and Donkey. The Magic Bag will also spawn throughout the platforming section. You will have to fight the Anomaly's minions as well. When you get the building materials, you have to go to a spot indicated by an arrow and purple-ish circle to build the house and shed.

After the platforming section:

The tots get situated in the house and then they place Donkey in his shed.

Tom: Well, thank you all for your help!

Tilly: Muchas gracias!

Barney: Well, I'm glad we could help!

The Teletubbies cheer and laugh.

Martin: Well, us seven! better be on our way to our other friends! Stay safe you four!

Tilly, Tom and Tiny wave goodbye and Donkey nods. Barney, Chris and Martin and the Teletubbies continue their adventure.

We then fast forward to around the events of the epilogue where the skies are clearing and Furryboo returns to the Tots.

Tom: Furryboo!

The three tots hug him.

Tiny: He's back! Yayyy!

The three tots head outside knowing they are safe but Tiny notices a glowing city in the background.

Tiny: Hey! Look what we can see!

Tom: Woah! A huge city with lots of colors! We should head over there!

Tiny: Si si!

The three ragdolls along with Furryboo and Donkey leave to go to the city.

Six Months Later......

We then get a montage of the three ragdolls's adventures throughout the city. Through the montage, a remastered version of the Tots TV credits theme can be heard but extended. We see Donkey partaking in a petting zoo event within the city that happens. Then, we cut to similar to the credits sequence where we see the three ragdolls petting Donkey in their new home a bit outside from the futuristic city in a new secret house. We see Furryboo peeking in and out and then towards the end of the theme, we see the three tots waving goodbye as they shut the door to their new house.

End of Chapter



Ms. O DLC Chapter

The Odd Case in The City

This chapter takes place after the main story mode where the Odd Squad are settling in their new precinct in the city and they get some sort of case to solve within the area.


We start off the chapter with a shot of the Neon Gaming City and we zoom into a strange building. We enter the building and we see a sequence similar to the Odd Squad opening showcasing what they have done in the city thus far. We see the Odd Squad doing their daily tasks in their new precinct. Various agents such as Olive, Otto, etc. are working around the precinct.

Olive: Morning Otto!

Otto: Morning Olive! I am enjoying our new precinct here in this colorful city!

Olive: It's not as odd as our boss would call it.

We then go into the room where we see a young girl in a suit sitting in her chair. It is revealed to be none other than Ms. O.

Ms. O is about to make an announcement over the PA systems in the precinct.

Ms. O: All agents report to the conference room for a meeting! Please come immediately!

Olive: Well, that's our boss! We better get going!

Olive, Otto and other agents of the Odd Squad head to the conference room of their new precinct where their boss, Ms. O has to talk to them. Ms. O salutes everyone and everyone salutes back. She then shows some footage on a screen.

Ms. O: We have a very...odd case in this city! Apparently, I have been getting reports about some strange cases within this neon city.

It then shows footage of various electronics being hacked on accident.

Ms. O: It seems everything is being hacked for some odd reason! We must investigate! Agents, let's move!

Everyone in the Odd Squad nods and gets moving. They all slide down the pole and get moving.

Ms. O: Quickly agents! We must crack this case!

Everyone nods.

As Ms. O, you will go through an alleyway of the city leading up to the main part where the computer systems are being hacked. Along with the way, you will have to dodge street gang members, dangerous alleycats and traps.

After the platforming section:

Ms. O: There seems to be no sign here. Guess I'll have to go back to headquarters then.

She then teleports with the other agents back and then they receive word from their large purple fortune tellers. They get pictures of a big blue dragon and a purple cybird wearing a hat, both being Ord and Digit.

Otto: Those two seem like odd fellows.

Olive: Maybe they are the victims of the hacking case.

Ms. O: Then, we better find them quickly!

She teleports back to where she was and then looks around the city with her eyes. She then notices...the blue dragon with his friends wearing streetwear talking to the purple cybird.

Ms. O: You two hackers!

Ord and Digit then look at Ms. O.

Ord: AAAAAH!

Ord turns invisible.

Digit: Excuse me miss, but I didn't hack-

Ms. O: Well, my paper fortune tellers told me you two were the sources to some hacking problems around the city.

Ord then becomes visible.

Ord: Wait...I was not a part of-

Ms. O: Time to crack this case!

As Ms. O, you must fight against Ord and Digit in a no-frills battle in the city landscape. Simply battle them and knock them out.

After the battle:

Ord and Digit look defeated.

Digit: OK, OK, the hacker is not me, it's my old colleague named Hacker!!!

The Odd Squad agents look weirdly at Digit.

Olive: Who's Hacker?

Ord: Uh....well...he's some big green guy that has robot minions and loves hacking computers. We can show you his place. We'll lead you to it.

Otto: Sounds fair to me, Hacker sounds like an odd fellow!

Ms. O: Agents, let's move!

Ms. O, Ord and Digit proceed forward.

You can choose between Ms. O, Ord or Digit to go through a platforming section that leads to Hacker's place. You must dodge cars, street thugs, etc. as hazards.

After the platforming section:

Ms. O, the Odd Squad agents, Ord and Digit find Hacker with Buzz and Delete. Hacker has a shocked face.

Hacker: What are you all doing here??

Ms. O: So you were the one hacking the city on accident? Or on purpose?

Hacker: Well..erm, I want to...rule the city!!!

Delete: Ain't that right Buzzy?

Buzz: Right like boss said!

Ord: Well, not anymore you evil-doer!

Digit: Never fear guys, the Didge is here to solve this case!

Hacker looks at them.

Hacker: Is that so....well, you'll have to take me down before the computers go back to normal!

Ms. O: Agents...let's take care of him!

They nod and so do Ord and Digit.

You can choose between Ms. O, Ord or Digit to fight against Hacker and his assist Delete. Hacker's moves are more powerful and feels more boss-like in this battle. After you complete the boss fight, you then have to run to the computer and then attack it to provide the code to restore the computer system for the city.

After the boss fight:

Hacker looks in defeat. But then, he and his minions find a way to get away.

Hacker: I'll be back!!!

He yells that while transporting away with Buzz and Delete.

Ms. O, Ord and Digit try to chase him but it's no use.

Ms. O: Well....I guess that is settled.

Ord: Yeah, well, I'm glad we could help!

Digit: After all, I know all about him.

Ms. O: Thanks you two, well, we better go back to base. We will let you two know if we need any help! Say....do you two want a tour of our base?

Digit and Ord look at each other.

Digit and Ord: Sure!

Ord: Can I bring my friends as well?

Digit: Mine too?

Olive: Of course you can!

Otto: Just remember, our base is a secret!

The two cheer. Then, we cut to a scene showcasing Ord and his friends as well as Digit, Matt, Inez and Jackie checking out the new base of the Odd Squad. The Cyberchase kids are intrigued by the math-based objects, gadgets and things within the base. While this montage is happening, the Odd Squad credits theme is playing.

We then zoom out of the base to the city running fair and smoothly as it should in the end.

End of Chapter


Bob the Builder DLC Story Mode Chapter:

Bob's Busy Day with The Anomaly

First part of the story mode chapter takes place at the beginning-ish of the Story Mode while the later part takes place sometime before the events of Chapter 11. Furthermore, there is another part that takes place during Chapter 16 and 17. Then, it ends in the epilogue.


The chapter starts off similar to the original Bob the Builder episodes with the familiar music cue panning over Bobsville as the sun rises. We then cut to Bob's Yard where we see Bob waking up greeting Wendy, Pilchard and his core team of the five construction vehicles.

Bob: Morning team! We have a lot to do today!

Scoop: Morning Bob! What's going to be our job?

Bob: Well...I have recieved a lot of phone calls regarding people needing some things fixed. First, I need to look for tools for someone. Then, I need to mend some pipes, mend some walls and finally, search around town for some building supplies and missing stuff.

Dizzy: That all sounds brilliantttt! But, how are we going to get it all done?

Muck: Well....knowing Bob, we can do anything and we will get all the jobs completed.

Wendy: Well Bob, what job should we do first?

Bob: The first call I recieved was that Spud was up to no good....

We then cut to a flashback of Spud on Scrambler causing mischief in someone's house by hiding all the building tools.

Spud: I feel I should play a trick on Bob...he'll never find his building tools nowwwww!

Spud then hides all the building tools within a person's house.

Spud: Spud's onnnn the job!

Then, he zooms away with Scrambler.

Lofty: Uh yeah, he's always up to no good.

Bob: Well then, Scoop, can you follow Scrambler's marks so we can find this tool warehouse and find all the building tools?

Scoop: Sure thing, Bob!

Bob and Scoop then go off to the tool warehouse. They soon arrive and Bob notes that it is a mess.

Bob: Well then....if there is any job...I can do it! Bob is on the job!

After the cutscene, you play as Bob and explore the warehouse. The level is similar to the game in the VSmile game "Bob's Busy Day" titled Looking for Tools. In this level, you will have to find the tool Bob is thinking about. If you find the wrong tool, it will be like the VSmile game and that a voice will say "That's not the right tool." Occassionally, there will be falling books like in the original level in the VSmile game. Even Spud will be in the background. You must find all the tools to complete the level.

After the level:

Bob finally looks at all the tools and puts them back in place. Spud then finds Bob.

Spud: I'm sorry Bob....I just wanted to play a little trick on you.

Bob: Spud...you know better than this. You shouldn't touch anybody else's things. Now, I have to go mend some pipes.

Bob then gets thanked by the owner as he goes away on Scoop. We see Bob's team doing work around the town as he goes to the site of the pipes until...he notices the skies turning dark.

Bob: Oh dear....this has never happened before.

Scoop: Hmmm...the skies look very bad. We must warn the others.

Bob and Scoop then head off to meet the rest of the team. Meanwhile, Wendy and the other machines were repairing a building until....

Wendy: Oh no! Look out everyone!

All the machines are scared as the purple goo with tentacles being the Anomaly come in and possess all of them.

Bob and Scoop try to get away but Scoop gets captured in the goo as well.

Scoop: BOB!!!!

Bob: Scoop!!!!!

Then, afterwards, the entirety of Bobsville as well as all the other places Bob has done work in have been destroyed by the Anomaly. We see Bob in a barren city that represents Spring City.

Bob: Huh....this place does kind of look like something familiar....but I lost Wendy, Spud, my team...everyone. Who am I going to help now?

We then see the Anomaly form a monster that is resemblant of the 2015 Bob the Builder appearance alongside an Anomaly version of Two-Tonne the semi-trailer.

2015-Possessed Anomaly Bob: L̷͇͇͙̍̅̚ĕ̸̮̮̝̱́͐͊̓͐́̈́́͝t̶̨̳͉͆̆̆̍̒̀̈́͋̕'̴̨̢̭̰̟̗̙̳̤̯͚͖͗͛̀͒͆s̴͉̼̪̗̼̹̹͎̟̯̙̺͂̀ͅ ̵̪͌͑̀̌̓͋̽̓̌̉̊̈́͐͠g̷̡͖̗̥̬̠̓̈̈́́̂̋̏̌͑͜͝e̸̯͙̩̩͉͕͉̭̣͎̜̹͔̓̆͠t̷̨̧̨̛̞̥̻̗̙̮̯̒́ ̶̢̧̧͇̳̥̯̖͈̠̱̙͐̒t̷̡̢̠̫̘͎̺͔̊̂h̴̢̛͖̻̫̺͉͕̝̘̐͗͆̆̾̍̌̅̅̑̚͝i̵̟͙̟̤̾̈́͊̈́͌̒͊̍̋͊̎̎̄͝s̷̼̟̣̯̺̯͆̇́̎̄́̊̍̈̐̚ ̷̛͇̫̭͓͉̹̃̏̊́͋̀͒̍̌̎͘j̵̡͋̋o̵̪̦̼̩̗̼̮̯̫̠̩̽̔̇́͂̍̅̂̑̚͠ͅb̷̧͙̱͍̤̲̺̪̞̳͇̹͕̳͓͂͆́͆̈̌̀͐̈͑̏̒́̐̋ ̵̱̻̣͓͍̯̬̭̠̩͉͍̻̇̍̈̌̔̈́̓̏̋͘͜ͅf̶̥̞̆͛͝͝ỉ̷̖́͑̀̋̇͊͌͝n̶̰̭̲̭̂̈̆̈́͛͛̀̔̓̚ǐ̴̡̼̗̠̖̜̼͍̜̩̝͚̄̚͜ͅͅş̸͖̭̊̂̇̅ḫ̷̥͈̼̦̿͐̿̈͗̍̃́͝e̴͇̹̭̣̼̬̹̰͉͇̥̗͍͖͆̿̔̔̀̎̀̽̒̕̚͝d̷̢̨͓̤͉̝̭̩͈̞̗̦̽̓̋̀̽́͗̀̐͝͝͝͠ͅ!̷̨͙̫̇̈́̒̉̄́̊̅́̾͐̀̕͝͝ͅ

Two-Tonne possessed by the Anomaly: Ỹ̶̻͖͖ó̸͍͘ṳ̶̧̡̭͈̹͈̣̥̜͔̼̖͗͊́͋̓̿͐̀̐̅̈́̅͘ ̵̢̨͇̮̗͕͉͎̳̙̗̏̀̿͋̂̿̓̿͝͝͠͠ç̵̢͇̻̗͈̝̺̩̈́͒͑͜a̴̢̨̻̺̺͖͈̬̥͔͎͍͛͐̈́̽̃̽͜͜͠ͅn̸̢̘̼͖͚͇͔͍̣̬̟̲̠̙͊̓͝ ̵̡̼̪̫̄̿͜r̶̛͕̭̠͙̺̹̳̬͇̫̮̞̊̀́̈́̀̂̉̎̃͌͝ę̸̖̝̻̺̠̭͍̽͑͘l̷̢̡̦̪̲̦̻̬͙̞͓͈͙̯͒͌̀̆̾͗̀̋̑̓̊͌̈́̚͠y̷̬̣̞̦͇͍̩͔̅̏̒̈́̔́́̈́̂̈́̈́͜͜ ̵̧̫̺̣͍̯͚́͒̃̌ǫ̴̢̖̼͎̺̳̘̱̌̆ͅn̷̹͕̹̝̳̦͙̠͈̰͇̘̦̅̇͆̿̒ ̵̬͗̔͂̄m̷̹̬̀̌͌͑̒̌͂̒̎̀͑̕͝͝e̷̛̛̩̰̖͎̹̮͂̌͆̓̔̏͌͛͒́,̸̢̭̰̺̘̳̬̼͈̰͑̑̓̓͐͗́̉̀̕͘̕͜͝͠ͅͅ ̷̘͈͉̏̒̉̊̐̈́̂̀͗͗̇̀̈́B̷̟̰̥̜͓̤͖̞͎͉̈́̓͠͝o̵̞̺͍̭̍̽̀̈́͝͝b̸̛̠̬͕͔̘̱̗͕͇͚̍̑̆̒͌͒͐̕͘͝!̵̢̧̢̛͔̤̦̥̼̯͎̙̄́̓̎̐͗̅̑͜͝

Bob the Builder: I can fix the two of them because that Bob is not me!

Bob then proceeds to find a way out of the

After the cutscene, you play as Bob through a platforming section based on Springfield City. You have to get away from the 2015 Bob the Builder and Two-Tonne. The Anomaly's minions based on Bob the Builder characters will attack you. You will reach a dead end of the level where you will fight a mini-boss of the 2015 Bob which has the same moveset as Bob the Builder but more powerful. Occasionally, Two-Tonne will try and ram you.

After the level:

The 2015 Bob and Two-Tonne disappear.

Bob: I'm glad that's over. Now...where to find my team...

Bob continues to look around until for some reason....he approaches a portal that takes him to a snowy valley seen in the eleventh chapter of the story mode. He then notices a little girl cold and stranded.

It is revealed that the little girl is none other than Molly Mabray. We see her making a vlog.

Molly: Oh well...as you can see, some purple goo thing is trying to get me and...

Suddenly, Bob approaches her.

Molly: Ahh! Who are you, Mr. Builder? Leave me-

Bob: Now, now then, I'm Bob, Bob the Builder. I am a builder who builds and fixes things. What is your name, little girl?

Molly: Well, I'm Molly. It seems that we're both in the same situation. I lost all my friends and family from the village of Qyah which is located in Alaska!

Bob: I lost all my friends and my construction vehicles. Say...you may need a house to leave in, don't you? Your here in the c-c-c-coldddd.

Molly: Yes, yes, I am.

Bob: Well...I can build a little house to stay in to keep you warm.

Moly: Thanks, Bob.

After the cutscene, you play as Bob fighting building materials to build Molly a mini-shack through a platforming section. You must not only deal with the Anomaly's minions, but also snowstorms that can blow you back and obstruct the view a little as well as heavy snow which can lower your movement speed. Then, once the building materials are gathered, you must build the shack in the spot with the arrow pointing to it.

After the level:

We see Molly making a vlog once again.

Molly: This is my new friend, Bob! He has an AMAZING talent of building things! He is quite the builder!

Bob: Heyyy everyone! I built Molly this nice shack. I was able to help out a new friend!

Molly: Well, that's all for now! Mashi'choo!

She ends the vlog.

Molly: Well, thanks Bob!

Bob: Anytime, Molly. I better find a way to my friends to rescue them and my home!

Molly: Best of luck! I'm going to cheer you on!

The two part ways as Bob continues his journey. He notices Big Bird, Elmo, Arthur, Buster, Mr. Rogers, Barney, Chris and Martin, Digit, Hacker, Lionel, the Teletubbies, Ord and Ruff Ruffman up in the clouds of a tall mountaintop.

Bob: Wow, they all seem like they all made it out. Maybe I should join....

Just then, an Anomaly-monster comes afoot based on Conrad and his mega machines. It makes a loud roar!

Bob: Oh...it's that one foreman who saw that other version of me and um...had those "Mega Machines!"

Anomaly-possessed Conrad with his Mega Machines: Į̶̣̜̫̚'̷̨̧̣̺̦̙̝͇̝̹̬̰̂̈͑̊͜l̵̛̰̄͌̈́̄́̌̈́̋͌̈́̏̅͝͝ļ̴̑͋̂͋͝ ̷͕̞̜̟̰̩͚̞͓͔̍̄́̄̂͘͠t̸͈͍͓͇̘͇̰͕͚͉̥̠̥͂̈́̈́̊̑̾͗̿͛̽͌ư̸̗͇̫̺͎̟̐̔̏̍̑̌̈́͛̌̓̒͑̚͝r̸̡̛̛̫͕̭͚̼̜̂͌̓̔͑̒̌̑͒͘͜͝͝ͅn̸̢̨̘͍͔̟̞̻̹̘̽͊̎̌̌̎̿͑̕̕͝ ̷͚̘͌͆̍̇͠ỳ̸̡͙̩̟̰̫̹̰̟͈̂͑́̈̎̾̑̋͜ǫ̶͈̳̺̟̇̒̈́̔̋u̴̲̰̜̹͈͎͔̖͖͎̣͓̓̔̔͋̈̂̾͑̃̽̚̚͠ ̵́͆́̀́̓̉͛̎̕͝͠ͅi̸̩͉͖͍͔̪͍͍̫̦͉̐̋̇͗́̾̐̈̆̓̔̔̇͝n̶̨͈͓͖̰̪͍̩̯̘͊̈́̈́́͒̿͜ẗ̸̬́̉̍͐̍̈́̑̃̄͆̈́̈́͘̚͝o̴͍̯͈̬͆̈̓ ̷͇̭̪͔͇͕̜̺̽͗̎̇͒͒̔̕͠ͅs̵̢͚̭̙̞͓̝̗̲̩̠͒͐̀͜c̴̜͙͍̫͔̭̞͚̜̹̔̄̂r̸̨̼̥͍͙̼̦̫̝͔̹̀̀͊͜ͅͅa̴̧̢̘̬̠͉̤͈̯͂̈̽̓ṕ̴̢̞̯̫̗͈̦͓͎̏͂̽͌͜ ̶̪̪̖̺̰͕͚̎̈́̾͒̔̊̆͗̏̚m̸̟͖̰͎̹̞̤̮̓̐̾́̾̍͒̌͒͝ͅe̴̢̩̮͇͍̣̰̺̘͎̪͍̒̽̈́̑̋̎̿͐̈́̄̋̃͛̑̈́t̶̡̛̰̟̞͙̼̤̖̉͋̅̄̃̂̄̊̒́̏͜͝͠a̴̡̢̲̱͍̱͓͈̻̥͙̟̿̍̈́ͅl̶̢̲̻̺̼̺̭͕̤͈͂̎̉̊̍̂͆̅̍̑̔!̷̙̙̱̟̳̳̲̥̩͚̥̤͗͌̄̊̆̆͜͠

Bob prepares to face off against this opponent.

After the cutscene, you must face off against Anomaly-possessed Conrad and his Mega Machines. His attacks are based on his Mega Machines, Ace, Thunder and Crunch. Dodge his attacks as they will give you a lot of damage! The Anomaly minions will occassionally appear as well.

After the boss fight:

The Anomaly-possessed Conrad decides to fall down and ultimately explode.

Bob: Well, that was a good job done! Now, to find my f-

He gets interrupted as the Anomaly Monster takes over all the Dimensions. He notices above that the 19 survivors all got sucked into some dimension while he gets sucked into the bigger Anomaly Monster.

Bob: AAAAAAAA!

Afterwards, we see Bob wake up being all captured where he sees Spud, Wendy, his machines and all his friends.

Wendy: Bob! Your here with us!

Bob: I was trying to find all of you but...some big monster with mega machines attacked me. And, I had to get the job done by defeating him.

Scoop: Well...I guess we'll be stuck here together.

Dizzy: No more pouring cement.

Tumbler even looks sad as well.

Roley: No more rolling....

We then see similar to what happens in Chapter 16. We see WordGirl and Xavier enter the Anomaly.

Similar to what happened in Chapter 16...

Xavier: Well, here we are.....this must be the inside of this monster. Wow, it sure is dark and creepy in here! But I must do what I'm told if we're going to end all this! I guess this will be the last of us......

WordGirl: This will not be the end of us, Xavier! Even if we have to be gone in the process, just know we'll always stick together, no matter what. Maybe we should explore the inside first...

Inside the Anomaly was a large dark purple cave where they can see the various PBS Kids characters the Anomaly has captured, all stick together by mysterious purple goo and stuff that resembles vassals in the human body. Xavier Riddle then looks far and points to some characters he recognizes.

Bob even watches the two go on.

Bob: Here's to hoping we can all be freed and go home...

We watch WordGirl and Xavier Riddle take down the Anomaly and then rewatch the sacrifice the two make. Meanwhile...all the other PBS Kids characters are freed! Bob himself was freed as well.

Bob: Quickly team! We must get out of here!

After the cutscene, you must help free everyone as Bob and then get out of the Anomaly via a platforming section. In the stage, there will be debris falling to impede their progress and which they must avoid. You have a limited time to make it out of the Anomaly like in the epilogue.

After the platforming section:

We see what happens in the epilogue with all the PBS Kids characters freed. Bob and his team are relieved to be free.

Bob: Wendy! Spud! Team! Everyone! We're back together!!!

Everyone then hugs and celebrates.

Scoop: But...what happened to our home? And...

We then see the team look at Ord notice the big city in the distance.

Wendy: It seems...there is a city over there that everyone is going to.

Dizzy: Brilliant!!!

Bob: Well team, off to new beginnings! Can..we...start new!

The team, Wendy and everyone else: YES! WE! CAN!

Lofty: Uh yeah...I think so....

Bob and his team then head off. We then cut to a montage of Bob and his team doing construction/repair work with the Bob the Builder theme playing in the background.

Six Months Later......

We see Bob and his team:

  • Repair pipes around the city like the level in Bob's Busy Day
  • See them build a new park similar to the one in the Bob the Builder PC game Bob Builds a Park
  • Make a crossing for hedgehogs with Lofty doing it
  • Make new roads with Dizzy and Tumbler pouring cement on it and then Roley flattens it
  • Delivering supplies with Packer and Two-Tonne
  • Repair a railway track with Sir Topham Hatt watching them as Thomas approaches with Annie and Clarabel with Bob successfully completing the repair
  • Working on the roads
  • Catching Spud and his antics to various PBS Kids characters
Then, at the end, we see Bob, Wendy and all the machines from Bob the Builder come down a hill similar to the original intro going to their new home after a long day's work with at the end, Bob waving to the screen while riding on Scoop with the theme song ending.

End of Chapter


DLC Story Mode Chapter for Malik, Zadie and Zeke:

A New Beginning to Work It Out

This chapter takes place after the inital Story Mode and in a part of the Neon Gaming City at the end...somewhere outside of it. This is to show that the wombats were not PBS Kids characters until recent and we finished the story mode in 2022, a few months before Work It Out Wombats! premiered.


We start out the chapter with a view of the city until we zoom out of the city where we see some sort of...animal-like neighborhood. Think similar to an Animal-Crossing esque setting. We see the Kratt Brothers taking care of various animals such as the Berenstain Bears family, Aristotle, Cheeko, Donkey, etc. Then, we zoom into a house where we see three wombats. We see a cinematic similar to the Work It Out Wombats! intro.

We then see Malik read a title card where we see the three wombats dancing. He says:

Malik: A New Beginning to Work It Out

Basically, this is just a Work It Out Wombats! episode in PBS Kids: Brawltime!

We start with the three wombats sleeping until the sun shines on them waking them up similar to the beginning of the episode Snout and About.

Malik: Morning Zadie! Morning Zeke!

Zadie and Zeke: Morning Malik!

Malik: It's time for breakfast! We have a fun day ahead!

Zadie and Zeke come along and follow Malik with Zeke grabbing Snout. We see them head to the kitchen and eat some breakfast. Then, we see them step out and we see some form of an animal sanctuary.

Zadie: I think we should go and visit Mr. E in his new Everything Emporium!

Zeke: Yeah! Good idea!

Malik: Alright wombats! Let's go!

After the cutscene, you play as Malik, Zadie and Zeke going through a platforming section that tours the Animal Sanctuary and Animal Area. Watch out for mean animals as they are the hazards.

After the platforming section:

We see the three wombats head inside the new Mr. E's Everything Emporium. Mr. E is currently organizing everything...

Mr. E: Hello there, you three! Look around! I got some new items from the City and....something special!

Malik: Ooooh, what is it?

Mr. E: I first have to find it.

Mr. E climbs his ladder and then finds some form of a book about animals.

Mr. E: This animal book of all the animals here in this animal sanctuary!

Zadie: Wow! That is amazing!

The three wombats then look at the book.

Zeke: Hey! There's us!

Zeke points to a picture of the three wombats together in the book.

We then go outside of the Emporium to see Chris and Martin taking care of more of the animals.

Chris: So...those three new wombats. They are definitely interesting, aren't they?

Martin: For sure, Chris! And they are very nice too!

We also see Cheeko flying around and stopping at Mr. E's Everything Emporium to see the Wombats. Cheeko then stops to see them.

Cheeko: You three are some new EekoCreatures I have not seen before! What are your names?

Malik: I'm Malik!

Zadie: I'm Zadie!

Zeke: And I'm Zeke!

Cheeko: Well, nice to meet you three! I'm Cheeko!

We see the four of them talking until we zoom out of the Sanctuary to see....a certain man in black clothing scheming something evil...

Just as we zoom back to the Kratt Brothers giving Donkey some straw to eat after the three tots dropped him off...we see him sneak into the Sanctuary with some new machine of some form. And then....KABOOM!

The animals are all in fear!

Chris: Uh oh! Sounds like trouble!

Martin: We better see what that is!

The three wombats witness the trouble.

Malik: We better get going wombats!

Mr. E: I'm coming too!

We then see Zach Varmitech and his robotic animal clones of various PBS Kids animal characters appear to disturb the peace of the Animal Sanctuary. The three wombats then notice this.

Zadie: Yikes! This looks no good!

Zeke: So um....who's gonna fight them?

Malik: We're all gonna have too.

Mr. E then comes aside.

Mr. E: Now now, you are going to need help.

Chris and Martin: Wait for us!

The three wombats, Kratt Bros and Mr. E ready for battle.

After the cutscene, you can choose between Malik, Zadie and Zeke or Chris and Martin to battle a hoarde of robot animal fighters themed after various fighters based off of animals in PBS Kids: Brawltime! Mr. E will also be your assist during the fight and you will have to defeat 20 of these fighters.

After the battle:

We notice that Mr. E's book of animals is now gone.

Mr. E: My new animal book!!!

Zach Varmitech evily laughs.

Zach Varmitech: With this book, I can destroy the ecosystem for good!!!

We see Cheeko, Donkey and the other animal characters enraged as Zach Varmitech tries to make a run for it.

Martin: We'll have to get him....quick!

Chris: And fast!

Donkey: Hee haw!

Everyone nods.

Malik: Alright wombats, we'll have to make a plan on the fly!

Mr. E: I'll be of assistance as well!

After the cutscene, you can choose between Malik, Zadie and Zeke, Chris and Martin, Cheeko or Donkey and traverse through a platforming section with Mr. E assisting you. You will also battle Zach Varmitech's robot clones as well and fight them.

After the platforming section:

The party then reaches Zach Varmitech.

Zach Varmitech: Arrghhhhhh!

Malik: Woah....he's not looking too happy.

Chris: Give Mr. E back his book!

Martin: You will not destroy our sanctuary! These animals need a place to live in!

Zach Varmitech evily laughs.

Zach Varmitech: If you insist....but I'm planning on using this book to create more evil inventions to profit me for good!

Suddenly, we see a super giant robot Zach made based off of the Everything Emporium.

Mr. E: And he....made a robot based off of MY Emporium? That will never do!

Malik: Alright wombats! Plan is...to just fight...

Zadie and Zeke: And win!

Chris and Martin: Right behind you!

Everyone readies for battle.

After the cutscene, you can choose the order you play as Malik, Zadie and Zeke, Chris and Martin, Cheeko or Donkey as you get four stocks technically to complete the Zach Varmitech's Emporium Robo boss fight. Mr. E will be your assist yet again so use him to help you out! You have to aim for the main body piece in order to give him damage. Alongside this, his robot minions will appear and try to attack you giving you more trouble.

After the boss fight:

The robot then malfunctions after being defeated and we see Zach Varmitech fly away!

Zach: This won't be the end of me!!!!

Everyone cheers as Mr. E got his book back.

Chris: Well, we were able to write that wrong.

Martin: Luckilly, nothing really got destroyed, but we will all have to pitch in and fix some parts of the sanctuary together!

Malik: So....who wants to help out with fixing up our sanctuary?

Zadie: Well...I'd rather play and...

Malik: We need to be a team.

Zeke: Yeah! A team!

Malik: Alright, plan is, we'll all fix up the new Everything Emporium and then...

We hear the mumbles of Malik's talking as we zoom out and then get a montage with a remixed version of the Work It Out Wombats credits theme playing where all the animals and the Kratt Brothers work together to fix up the Sanctuary. We then see Mr. E dusting off his Everything Emporium and life going back to normal. Finally, as the remixed credits theme is about to end, we see a picture being taken of the Kratt Brothers with the three wombats and all their animal friends in the Sanctuary posing together for a photo to be added to Mr. E's animal photo collection book which it is revealed to be added into at the end of the montage as the screen then fades to black.

End of Chapter



DLC Story Mode Chapter for Betsy:

Anomalous Attendance Roll Call

The chapter starts off with Betsy in a hi-tech futuristic anime suit watching over the whole neon-gaming-tech city on top of a tall futuristic gaming building, along with her other 7 classmates, who are also dressed in hi-tech futuristic anime suits.


Betsy: (through narration) So, you maybe wondering how did I end up here? Usually, you'd see me in my kindergarten class, doing fun activities with my other classmates. Well, it all started on a regular day just like that.......

cuts to a cutscene where Betsy is in front of her home just about to get on the bus where Bus Driver Bob drives her and the rest of her classmates to Lakeshore Elementary School. When they arrive there, they all get off the bus and walk their way towards the school

Scott: Well, another day, another school day, I guess!

Betsy: Heh, yeah, I wonder what exactly we'll learn today?

All 8 students enter Mrs. O'Connor's classroom and take their seats

Mrs. O'Connor: Oh, how delightful it is for all my students to all arrive just in time! Today, we're going to learn about apples and bananas!

Mrs. O'Connor's students "oohs"

Mrs. O'Connor: But first, I need to get the attendence first! Betsy!

Betsy: Here!

Mrs. O'Connor: Billy!

Billy: Here!

Mrs. O'Connor: Scott!

Scott: Here!

Mrs. O'Connor: Molly!......

Suddenly, the whole school begins to shake. Betsy investigates the classroom to see what's causing all that ruckus. She then looks out the window to see none other than the Anomaly rushing towards Lakeshore Elementary School

Betsy: Guys!!! There's purple monster heading to this school!

Everyone gasps and looks at the window to see the Anomaly getting closer and closer

Sarah: Aaaaaah! Whatever that thing is, RUN!!!!!!

Betsy screams and runs out of Lakeshore Elementary School for her life while her other 7 classmates run right behind her with Mrs. O'Connor following suit as the Anomaly pulverizes Lakeshore Elementary School in its path! While the 8 kids were able to outrun the Anomaly, Mrs. O'Connor was not, as the Anomaly got a hold of her and enslaved her!

Betsy: Mrs. O'Conner! no!

As the students keep running, they are then sucked into a green portal that appeared to save them from the Anomaly, to which all 8 kids are now travelling through energy tunnels

screenshot.1.jpg



Billy: Wooooooaaaah! This.....this is probably more awesome than any ride I've ever ridden!

Betsy: Yes! But we lost our teacher!!! And where are we anyway???

Molly: I don't know!!!

Just then, each of Betsy's classmates seemed to get sucked into different energy paths, thus separating all 8 of Mrs. O'Connor's students


screenshot.2.jpg



Betsy: No!!!!

*Betsy was then transported to the Land of No-Learning, where she discovered that it's such an empty place that seem that she was transported to the worst case scenario while her classmates were all seemingly transported to different lands. Since then, Betsy was doomed to remain in those lands, alone. 3 years have passed (even though Betsy didn't age or change one bit), and she was still alone, lonely and despondent, and wondering if she'll ever see her classmates again, when all of a sudden, she just happened to stumble upon someone with glasses and all-too-familiar to her.

Betsy: S-Scott?

Scott: Yeah, Betsy, it's me! Scott, remember?

Betsy: Yeah! I thought I'd never see you again......they hug So where were you all this time? I rememeber we were all about to learn about apples and bananas and then some purple monster chased us all the way here!

Scott: I was alone, until I found you! That's a good thing, I assume.

Betsy: But do you know where are the others? Where are they all at?

Scott: Well, I don't know, but I think they're all here on this.......place!

Betsy: Really Scott? Well then, it looks like I'm really not alone after all! she smiles in relief

Scott: Yeah, it's true

Betsy: Once we find all of our classmates we can go and find Mrs. O'Connor! I bet she needs our help!

Scott: Sounds great to me, Betsy! Let's go!

The whole level of Betsy's story mode chapter actually plays out like a Metroidvania (kinda like the Great Maze in SSE), with a non-linear level featuring save points and teleport zones between different areas of the World of No-Learning, along with lots of enemy fights along the way. The whole point of the level is Betsy has to adapt to the different conditions of the different lands as well as the enemies there, such as snow being very windy and had to see, forest and water areas having so many traps, and desert areas being so hot that Betsy needs to find a way to cool herself from time to time using either water wells or ice-related items and enemies. Her goal is to find and rescue her remaining 6 classmates who are all scattered around the whole land. Below are scripts for the different cutscenes depending on the classmate found and rescued. The "hub" of the level displays all classmates who have been rescued so far

After Molly is rescued:

Molly: Well if it isn't Betsy herself! I've been lost here for years, and I thought nobody would find me! You have my thanks, Betsy!

Betsy: Your welcome Molly!

After Sarah is rescued:

Sarah: giggles Uh, thanks, Betsy! When I got here, it was pretty scary, I was alone and there were all those purple creatures all around!

Betsy: Don't worry, Sarah, you're safe now!

After Kenji is rescued:

Kenji: Aw, thanks, Betsy, this place just isn't as awesome as school, you know?

Betsy: I know, right? But soon, we'll all get back!

After Maria is rescued:

Maria shivers in fear while covering her eyes

Betsy: Awwww, Maria, I'm sure everything will be ok! Come on, let's get you to safety!

After Newton is rescued:

Newton: Betsy! Long time no see! How have you been?

Betsy: Great, Newton, let's go before all those purple creatures spot us!

After Billy is rescued:

Billy: Haha! This is cool! Betsy found me! I'm free! I'm free!

Betsy: Yes you are my friend! Let's go to the base shall we?

During the classmate cutscenes, they all end with Betsy and the rescued classmate witnessing events that happened in the main story mode from a distance

After all classmates are rescued, Betsy and company are then all transported by the crystal into the Anomaly dimension, like in the main story mode


Molly: W-What is this place?

Scott: Beats me! This place is all dark and...I really can't explain this place!

Betsy: Well maybe that's where we can find our teacher! She's probably in trouble! Come on everyone, let's go!

It transitions to another platforming section where Betsy has to protect her classmates from the Anomaly's minions until the end of the stage, to which they found a trapped Mrs. O'Connor*

Betsy: Mrs. O'Connor?!

Mrs. O'Connor: Oh, Betsy! I'd thought you'd never come! Quick, you must go! That thing has taken too much of everything!

Betsy: Never, Mrs. O'Connor! We will fight through this! Till the very end!

The Anomaly makes a massive copy of Mrs. O'Connor that acts as the boss here. Betsy then has to defeat the boss in order to progress

Betsy and the other classmates free Mrs. O'Connor


Mrs. O'Connor: Well done, class! I never thought you'd all be very noble to come to rescue me!

Billy: Don't mention it, Mrs. O'Connor, We're just doing what's best!

Betsy: notices the area is starting to shake Everyone for themselves!

Mrs. O'Connor and her class all huddle together as a big explosion of light engulfs them. When they all opened their eyes, they find themselves in the middle of a group of other reunited PBS Kids show characters in a plain, grassy field

Betsy: Well, that was quite the adventure indeed!

Billy: Yeah! it surely was!

Molly: Good thing we all escaped from that hideous purple monster!

Kenji: Yeah, it sure was!

Mrs. O'Connor, no doubt about it class!

Scott: Hmmm, now how do we get back to our lesson?.....

Sarah: Well, honestly, we're not home anymore..........what do we do now?......

Mrs. O'Connor and her students all notice a neon-gaming-futurestic-tech city in the distance

Billy: Hey, why not there?

Scott: According to my calculations, I found out that this place has tons of fun!

Sarah: Really? Wow!

Newton: Looks good I'll admit

Betsy: Well, what are you all waiting for? Let's go!

Cuts back to the present, where Betsy is in a hi-tech futuristic anime suit watching over the whole neon-gaming-tech city on top of a tall futuristic gaming building

Betsy: So as you can see, that's how it all happened. All it took was for me to adapt to all those scary environemtns so I could gain the courage to rescue all my friends, and my teacher too!

End


Notes:
  • The fact the Mrs. O'Connor teaches about apples and bananas in the beginning of the story mode chapter is suppoesed to be a reference to Pico's School, where Pico's teacher was teaching the same thing before chaos ensues.
  • The energy tunnel was supposed to reference the Mario Movie, lol. I know that most don't tend to reference things that just came out, but the Mario Movie came out today, and the warp pipe scene looked so cool and representing of how I envisioned that scene. I will definitely see it this weekend!
  • I was trying to go for the whole "Betsy adapt to more unknown lands" kind of thing for her

Super Why Story Mode DLC Chapter:

The Story of How We Stopped the Anomaly

This story takes place throughout the entire Story Mode. Remember that PBS Kids: Brawltime! Story Mode Contest we posed a while ago? This would be an idea from someone who would have won the contest for sure given it's a great "What If?" scenario if Super Why and his friends were the saviors of the Story Mode instead of Cheeko to attack the Anomaly monster allowing Xavier Riddle and WordGirl to destroy the monster.

The chapter starts off with the regular Super Why opening with the usual opening remade. We then go to the library where Super Why takes place and then we see Whyatt appear out of a bookshelf.

Whyatt: Oh hi, Whyatt here!

We then pan to see the view of Storybrook Village similar to a Super Why episode.

Whyatt: Welcome to my home of Storybrook Village! Come on, let's go find my friends!

We then see Whyatt passing by various buildings, waving hello to the residents until we see him meet up with his friends.

Whyatt: Hello everyone!

Alpha Pig: Hi Whyatt!

Woofster, Princess Presto and Wonder Red: Hello there!

Princess Presto: How are you doing today?

Whyatt: I'm swell. Say, it seems none of us are really having any problems today.

Woofster barks.

Then...we see the sky turn all purple.

Alpha Pig: Uh, Whyatt? What's up with the sky?

Whyatt: Oh no....we must all take cover.

It seems the sky has turned into the purple goo where it's taking over Storybrook Village.

Super Why: Everyone, run!!!!

The Super Readers initially refuse to run when we see Princess Presto use spelling magic to try and stop the purple goo, Alpha Pig tries to build a house, Wonder Red uses rhymes, and Woofster uses the dictionary.

All the other Storybrook Village residents run away from the purple goo and it catches everyone, including the Super Readers except Whyatt.

The other Super Readers: Whyatt!!!!

We then see them all get attacked by the Goo but then we see Whyatt stuck in an abandoned wasteland. Whyatt looks depressed.

Whyatt: Alpha Pig? Wonder Red? Princess Presto? Woofster????

He then actually looks sad for once looking around the world of nothingness. He still had his phone on him trying to contact the other Super Readers.

Whyatt: Well, if there is anything left to do....it's time to become...

We see Whyatt transform into Super Why!

Super Why: Super Why, with the power to read!

We then see various Anomaly minions approach him.

Super Why: It's time for me to become Super once more!

After the cutscene, you then have to play as Super Why to traverse through a platforming section. You will fight the Anomaly's Minions along the way. It is just a typical platforming section.

After the platforming section:

We see Super Why explore the area a little more looking for anyone.

Super Why: Hmmmm....no sign of anyone here.

He then uses his phone to detect....Princess Presto about to be captured by the Anomaly!

Super Why: Oh no! Princess Presto is in trouble!

Princess Presto then gets enslaved by the Anomaly Goo.

Anomaly-Enslaved Princess Presto: I̴͔̘͆͗́̇̑̒ ̵͚͋̏͂̆̈́̍́̋̉̓͑̈͝l̶̬̯̥͖̘̭͖̝̣͈̀͋͛̐͋̈̐̆́͌́̂̚͝ͅợ̵͖̭̹̖̠̖̭̹͈̺͙͗̓̍̾̋͘̕͝v̶̰͖̼͕̬̯̘̄̉̑̚e̴̬͔̞̤̹̞̞͚̫͈̼̖͋̆̀͝͝ ̴̢̺͖̲͚̫̥͉̮̝̎̔̓͆̃͌̐̊̈́̍̕ͅt̴̡̧̯̯͖̺͔̜̭̓̽̿́̄͝ọ̷̘̊̔͂͌͌͆͐ ̵͍̗͚̲̗̣͈̙̰̌ͅṣ̴̩̞̞̠͖̼̪͆̊̑̈̎̈́̋͊͘͜ṕ̶̘̩̿͑͛̏̀̓̉͘ĕ̵̛̲̯̗̳̘̲̂͒̇̓͠ļ̸̺̹̔͊̔̽̐̿͊̈́͆l̵̩͚̊̒͐͒̽̈͆͂̽͐͒͐͝.̶̛̫͉̲̯̇͌̈́̂̋̎͊̍͌̎͌̕͜ ̶͇͚̙̒̎̀͂͊̎͋̈́̚͘͜Ļ̸̡̧̖͉̲̳̦̟̮̆͒̀̎̈́̌̚͜ͅē̴͕̰̤̱̱͛̊͊̐͐̐̈͘ţ̴̫̱̟̫͇̟̻͙̪͚͂̈́͗̀̉'̷̢̬͇̹̪͒͊̋̄̾͒̓̒͗̄̿̕s̵̡̡̛͈̜̰̲͓̈́̇͌͊̓̒̋̑̽̈́̎͐͊̉ ̴̥̽̊̾͛ś̶̨͕͍͉͓̖̗̞͉͔̺͍̀̽͛̅́̀̈́̚̕͝p̵̫̳̋̏̒͠e̷̩̜͍̙͔̣̟̯͈͓̹̊̽͑̄̚l̵͇͇̪̬̣̘̗͓̞̦̝͎͈̏́̋̇̈́͊́̐̅̾̄̉͝͠͝l̷͎̻̠̝̻̲̖̖͓̐̌̒̑̎̓̕ ̴̛͔̬̀̃̔̉͊͛ͅd̶͖͕͙̼̦͖̮̺̜͚̖͍̰́ȃ̵͓̑̍̀̓̓̀̈́̈͘n̸͓̟̱͔͕̤̔̔̈́̓̆͑͒ģ̸̨̫̱̦͈̬̣̉͊̈͘ͅë̸͙͔̫͉̟͈̠̫̫̯̝͍́͛r̵͉̭̪͊̎̾̅͝!̷̛͙̹̇̀́̾̑̏̓͝

Super Why looks frightened but not faced at all.

Super Why: Well...it seems that Princess Presto is in danger...but I will rescue her!

After the cutscene, you enter a mini boss-fight against Anomaly-enslaved Princess Presto. She will spell words to put you at harm/give you damage. Alongside this, she will spell the names of various Super Readers to come out and attack you as well as other Anomaly minions.

After the boss fight:

Princess Presto is freed from the Anomaly goo and is seen to be returned back to normal.

Princess Presto: Oh goodness, why would I have gotten into that mess? Thank you, Whyatt!

Super Why: No problem, Princess! Say, do you think our other fellow Super Readers are around here somewhere?

Princess Presto: Possibly...

Alpha-Pig's voice heard faintly: Whyatt! Princess!

Super Why: Sounds like Alpha Pig is over there! We must rescue him as well!

Princess Presto nods.

Princess Presto: Together, we can do anything as we Super Readers always come to the rescue!

After the cutscene, you then have to play as Super Why to traverse through a platforming section with Princess Presto following you as your assist. You will fight the Anomaly's Minions along the way. It is just a typical platforming section through the wasteland area once again.

After the platforming cutscene:

We see Alpha-Pig once again in the area he was calling Whyatt and Princess Presto from.

Alpha-Pig: Hey, you two found me! I knew we would all be reunited!

Super Why: I knew we could find you two! After all, Super Readers are always together!

They notice a fork in the road that leads to some sort of portal in a strange dimension.

Princess Presto: Hey, Whyatt?

She points to the fork in the road.

Super Why: It seems the path goes in two different ways.

We see the view of the different paths, one of which involves a bunch of letters and one of which involves a lot of letters to be put as platforms.

Princess Presto: I can take the path with letters as I love to spell!

Alpha Pig: And I'll take that path with all those letters on those platforms! We will both meet in the same area at the end!

Super Why nods but knew he had to make a choice about which path to go down.

After the cutscene, you are then given a choice of which platforming section to go down: Princess Presto's path which will involve collecting letters to help find your way toward the portal, or Alpha Pig's path which involves more platforming-esque elements as well as the usage of the Lucky Letter Lasso item. Anomaly-Enslaved minions will appear as well to attack and hinder your journey.

After the platforming section:

The three Super Readers meet at the strange Anomaly-shaped dimension.

Super Why: Well, it seems we are safe here.

Princess Presto: Yeah...no more purple goo to attack us or...

Alpha-Pig points out something.

Alpha-Pig: Guys, look! The purple goo is forming some sort of portal...

The portal sucks the three Super Readers into the strange portal.

All three of them: AHHHHHH!

We then see the three of them waking up until they were awoken by...Wonder-Red and Woofster.

Wonder-Red: Whyatt? Princess? Alpha-Pig?

Super Why then wakes up.

Super Why: Red? Is that you?

Woofster: And me too! Woof!

Super Why: Woofster!

All the Super Readers then hug and then have a short reunion until they notice a strange-looking animal in the same place. It appears to be Cheeko himself. Whyatt approaches him.

Super Why: Excuse me, Mr. Monkey? Was your world captured by some strange goo minions as well?

The strange creature responds.

Cheeko: Why yes, I remember that monster destroying the EekoSystem. My name is Cheeko. It seems we are stuck where the main monster is.

Super Why: My name is Whyatt and these are my fellow Super Readers!

The other Super Readers: Hello!

Cheeko: Nice to meet you all! But, now, we do not have much time to chat but...

They see the Anomaly-monster approaching them.

Anomaly: R̶͉̰̣̗͈͛̂͊̍̎̀͂͆̓̓̉͜͝o̵̙͒ä̷͔̫͉͇̺̳̪̺̺̹͙́̓͗̑̐͆̈́̄͜ͅṙ̵̺̻͔̼̩̹̙̳͙̭͋ȓ̵̭͈̝̖̞̯͓̻̭̬̬̟̟̦͛̑̊͐̐͂͒̇͝ͅr̶̡̺̯̞̠͍̖̥̝̱̩̫̱͚͋͛̒́̈̾͜r̶̛̞̭͓̥͍̲̮͙̺̊̊̎̈́̂͠ȓ̵̨̮͚͎͓̫̹̙̋́̊̇͗̓͊̐͜ŗ̵̼͖̳̠̱̻̫̂͒͗̈̌͒̎͋̈́̽͐͝r̷̡̗̯̦̣͍̝̱̖̩̣̖̦̮̬̆̌̑͑̊!̶̠͍̤̘̺̦͓̻̃̄͊̅͆̓͌̒̄́̃

Cheeko: We gotta run!

Super Why and his team nod.

After the cutscene, you then have to play as Super Why or Cheeko to traverse through a platforming section with Alpha-Pig or Princess Presto as your assist to run away from the Anomaly monster while the Anomaly minions attack you. One hit from the Anomaly monster and then you get KOd.

After the platforming section:

We see Super Why, the other Super Readers and Cheeko hide. We see Cheeko all tired out from all the running.

Cheeko: Must...stay..safe...

Super Why then rests as well. Then, they spot other survivors (all the base game fighters) running away from the Anomaly now.

We then cut back to the cutscene seen in Chapter 15 of the Story Mode.

Teletubbies: Uh oh!!!!

Elmo: Elmo thinks everyone's doomed!

Ruff Ruffman: Well, this is truly the end, no more hosting all those amazing shows.......

Buster: Maybe I can try to talk to that alien thing into now attacking us! After all, we come in peace!

We then zoom back to Cheeko, Super Why and the Super Readers.

Cheeko: I must go save them! Two of them need to make the sacrifice to that monster!

Super Why: Wait...we can do it.

All the Super Readers nod.

Super Why: You can hide, we will protect you.

Cheeko nods.

Then, everyone looks up into the sky.

WordGirl: Wait...are those more superheroes?

Chris: There's a princess, a pig, a little girl and a super dog!

Martin: Maybe...

We then see all the Super Readers use their respective powers until Super Why attacks the Anomaly with a huge blow!

Everyone looks in positivity.

Dash: Super Why? I did not know you were stuck here!

Super Why: Well...me and my Super Readers found some strange portal to that dimension and then we found this strange monkey-looking creature that was here as well.

Dash: Oh, you mean Cheeko?

We then see Cheeko attack the Anomaly minions with his EekoCreatures as well.

Dash: Hey, Cheeko! How did you even end up in here??

Cheeko: Well, some new friends of mine came over to the EekoHouse to invite me to your Brawltime party, but then, some giant purple thing just came in and attacked all of the house and somehow, I was banished here in this dark place!

A flashback plays where we see Cheeko flying away from the Anomaly when it enters his world until he got swooped into the Anomaly Dimension.

Wordgirl: Oh yeah....I sorta remember being in that house....

Arthur: Me too!

Buster to Arthur: Don't you think he's an alien too?

Arthur: Buster! He rescued us, no time for your alien theories!

Soon, there were hundreds of amalgamation-animals from EekoCreature swooping down on a pinned-down Anomaly Final to have its opening open once more by trying to hold it out along with the Super Readers assisting.

Princess Presto: Quick! Two of you need to enter the Monster!

Woofster: We can't keep the monster open for a while!

Wordgirl: I'd love to help out with that! After all, this is my moment to truly feel SUPER!

Xavier Riddle: we'll help you keep this Anomaly down, Cheeko!

Cheeko and Super Why nod.

You then choose between Wordgirl, Xavier Riddle, Super Why or Cheeko to help keep the gateway open with the assistance of Princess Presto or Alpha-Pig by fighting off the Anomaly's minions and allowing the opening to remain clear.

After the fight:

Wordgirl and Xavier make salute poses to the others before running and flying into the Anomaly's opening to make the sacrifice.

Cheeko: Good luck you two!

Super Why: We will be here if you need anything!

All the characters look at Wordgirl and Xavier with sad, teary eyes knowing that they might lose Wordgirl and Xavier, but knowing that can do it. They all cheer and wave to them as we zoom into Wordgirl and Xavier entering the monster.

We then see the other 18 fighters, Super Why and the Super Readers together.

Super Why: Ok, let's guide you all to safety before that monster gets destroyed!

Everyone nods.

After the cutscene, you then play as Super Why trying to guide everyone in a platforming section to a safe area away from when the Anomaly monster explodes. It's a mad dash section and you only got a minute to guide everyone there!

After the platforming section:

We cut to the events of the Epilogue chapter where the Anomaly explodes. Everyone sees the explosion and hides from it. Just then, we see a close-up of Dash's face as his eyes are closed before opening up as if he were waking up from a nap. Confused and dazed, he gets up and looks around to see where he was at. The land is now all clear blue skies, grass and sun with no signs of the other's worlds in sight.

We see everyone reunited. Super Why is talking to the Super Readers.

Super Why: Well, I don't see Storybrook Village anywhere.

Wonder-Red: Well, I just am glad we are all safe though, that's what counts.

Woofster barks.

Ord: Hold on a minute, what's that over there?

We then see the same neon city seen in the Epilogue chapter.

Super Why: Woah! A new city!

Wonder-Red: Seems like a new life for us!

Alpha-Pig: Yeah! Let's head over there!

Elmo: Elmo wants to go to this colorful city! Come on everybody, let's go!

Arthur: Yeah! Let's go everyone!

Everyone cheers as they all start to rush towards that city in complete joy and excitement.

Ruff Ruffman: Woah-ho! wait for me!

Six Months Later......

We see a library in the city that still owns physical books and even eBooks. We hear the Super Why! theme in the background as we see the Lion family running the library. Lionel approaches Whyatt.

Lionel: Hey Whyatt?

Whyatt: Yeah, what's up Lionel?

Lionel: Look at this new book Dash made about us!

It appears to be a purple physical book called The Story of How We Stopped the Anomaly.

Whyatt reads the title.

Whyatt: Wow...seems we all became super then!

Lionel: Isn't it cool? Say, do you and your friends want to come to our dance party tonight?

Whyatt nods.

Whyatt: Sure thing.

The music then cuts to a more upbeat hip-hop-esque version of the Super Why theme as the Lion family, Arthur and co and the Super Readers all dance.

The music then ends with the Super Readers all striking a pose and everyone cheering for their great dancing as well as for all them becoming heroes.

The screen fades to black.

End of Chapter

Zula Patrol Story Mode DLC Chapter

The Biggest Job for the Zula Dudes

This chapter takes place after the initial story mode in the neon gaming city.


The chapter starts off with a view of the neon gaming city where we zoom into a certain building in the city. It turns out the city is the planetarium that is there. We see various fighters as revealed from before such as Betsy, Ms. Frizzle, Lionel, Elmo, Barney, etc. checking it out. We then pan over to where we see the aliens who are in charge of running the place, the Zula Patrol! We then cut to a cinematic with a remix of the Zula Patrol theme playing making it feel like the opening to the Zula Patrol.

We then cut to a title screen that says "The Biggest Job for the Zula Dudes". As we start, we see the Zula Patrol relaxing at their spaceship right nearby the planetarium.

Bula: Good morning, team!

Zeeter and Multo: Morning, Captain Bula!

Bula: It's another fine day here at the planetarium where....

They suddenly get interrupted from a voice coming from one of the machines in their spaceship!

The voice from the spaceship: Zula Patrol, there is an interesting discovery coming from outer space tonight! There seems to be the rare spotting of a colorful egg coming from outer space that comes down every 1,000 years! Can you all possibly go investigate what this is?

Bula: We're on it! This is a job for the Zula dudes!

The voice from the spaceship: That's great! However, Dark Truber may want this....mysterious egg as well so be careful!

Zula Patrol: We're on it!

Multo: I'll need all my inventions...and we'll need to gather enough fuel for our spaceship!

Bula: Good idea, Multo!

They all nod.

As the cinematic ends, you choose a member of the Zula Patrol to play as. You go through a platforming section where you explore a section of the neon gaming city nearby the planetarium where you must collect fuel for the spaceship. Watch out for the street thugs and some minor debris in the city! After you get all the fuel, you must return back to the planetarium!

After the platforming section:

We then zoom into a certain villain's spaceship being none other than Dark Truder...

Dark Truder: Hmmm....this colorful egg...seems to grant people's wishes in whoever's possession of it! Time for my most dastardly plan! I will send everything against those Zula Patrol aliens and stop them!

He then evily laughs.

Afterwards, we head back to the Zula Patrol preparing for lift-off. Suddenly, they spot a few other people coming to the planetarium being none other than Barney and his friends, Ms. Frizzle and her class, Elmo, Lionel and his family and Buster.

Multo: Oh, my stars! We have company!

All the other characters wave at the Zula Patrol.

Barney: Tonight's gonna be super-deeeeee-duper! That colorful egg is coming down from the sky tonight! The one with the alien who grants everyone's wishes!

Ms. Frizzle: Hmmm....I have not been to space in so long with my class.

Lionel: Going to outer space has always been my dream.

Leona: Like that one story we read about how the queen touched the moon.

Lionel gets startled.

Lionel: Ok....she did not REALLY touch the moon.

Elmo: Elmo would love to go to outer space!

The Zula Patrol are shocked and then they head to Barney.

Bula: Say, you know something about this egg?

Barney: Sure, I do! I remember when it came down to me a long time ago...my name is Barney by the way!

Bula: Pleasure to meet you, Barney! I'm Captain Bula, leader of the Zula Patrol and captain of the planetarium here!

Multo: I'm Multo!

Zeeter: And I'm Zeeter! I really, really, wanna see this egg unless that Dark Truder gets it....

Barney: Who's he?

Bula: The worst villain in the galaxy....but, we have no time to lose. We all need to go to space.

We then see everyone boarding the Zula Patrol's spaceship and then they blast off into outer space. Everyone is examining the various cool gadgets in there. Buster in particular is talking to Zeeter.

Buster: So, I was RIGHT!!!! Aliens ARE real!

Zeeter: What are you talking about? We're not-

Suddenly, Multo and Bula notice something strange.

Multo: Asteroids!!!!

Everyone gets scared and when they realize the asteroids are coming from none other than....Dark Truder....

Dark Truder: Move it, you asteroids! We do not have all day! We must stop those pesky Zula Patrol members!

We even see Wizzy, Wigg and Gorga hide.

Wizzy: This is not good!

Wigg: Not good at all!

Gorga wimpers.

Bula: Multo, do you have your Multo-Grabber?

Multo: Yes, I do captain! I just upgraded it to make it SUPER! But...someone must have misplaced it.

Bula: Then, we must set it on top of the spoaceship to grab those asteroids! We must find it...fast!

Everyone nods.

After the cutscene, you can choose between the Zula Patrol (you must choose a member to play as), Barney, Lionel, Elmo, Ms. Frizzle or Buster. You must go travel through the spaceship to find the Super Multo-Grabber and place it on top of the spaceship. When you are up on the spaceship, you MUST watch out for the asteroids as they are coming in very fast and can knock you off. Once you place the Super Multo-Grabber on there, the level will end.

After the section:

Everyone cheers as the Super Multo-Grabber gets all the asteroids.

Dark Truder: Gah!!! If those fools think they are gonna get that egg, I might as well go there first!

Ms. Frizzle: That evil alien is going away! We must chase him!

Barney: He's going towards that egg that will grant everyone's wishes!

The Zula Patrol nod and make a plan to chase him and get to that egg.

A bit later...we see them get closer to Dark Truber's ship and then....BAM! They collide right into his ship!

Dark Truder: What are they up t-?

We then see the Zula Patrol get right into his spaceship with everyone else while Wizzy, Wigg and Gorga take control of the ship.

Bula: You will NOT get that egg! Not the most evil man in the galaxy will ever get his wish granted!

Lionel: I will not have you as a patron at my library!

Theo: You will NOT hurt my cubs at all!

Dark Truder: Hmmmm...you must fight me for that egg then!

Zeeter: That Truber...we will defeat you in the best fight possible!

Everyone gets prepared to fight.

After the cutscene, you can choose between the Zula Patrol (you must choose a member to play as), Barney, Lionel, Elmo, Ms. Frizzle or Buster to fight against Dark Truder in a boss fight. You must attack Dark Truder in the head. He will summon evil forms of space objects and other things related to space. His attacks are very powerful and have some range.

After the boss fight:

Dark Truder retreats and everyone jumps back to the Zula Patrol's spaceship.

Dark Truder: I....I.....I....

With him lost for words, he collaspes and Truder's spaceship falls down in the galaxy.

Everyone cheers.

Bula: Now then, let's get that egg!

Everyone nods and we see them reach the colorful egg. Barney takes hold of it.

Multo: I'll pull out my Multopedia to read up on it!

Multo then does his research and he reads.

Multo: Apparently, as Barney said, this colorful egg has an alien named Twinken in it that grants people's wishes! However...we must get to Earth before sundown to get our wishes granted!

Bula: Then, we better move fast!

We see them move through space at lightning speed until....we see more space debris.

Zeeter: More space debris! Not fair!

Bula: Well, this is space after all. We must make a clear path!

Everyone then gets prepared to clean it.

After the cutscene, you can choose between the Zula Patrol (you must choose a member to play as), Barney, Lionel, Elmo, Ms. Frizzle or Buster to clean up the space debris on top of the spaceship. There are platforms but they float away. There is a counter on the top right screen showing you how much you need to clean. The space debris can attack you so be careful! Also, the egg will be there so watch it before it cracks! If it cracks, you fail the level!

After the section:

We see the gang travel home just in time to see the egg hatch and land safely.

Barney then does the honors of watching it hatch. We then see Twinken appear and spin around.

Multo: Oh, my stars! This is going to be....

We then see a montage of everyone's dreams:

  • Barney's dream is for everyone to be happy and be family.
  • Lionel's dream is to run the library and dance club with his sister Leona when they get older.
  • Elmo's dream is for all his friends to be happy forever.
  • Buster's dream is to become a famous astronaut and open the first grocery store on the Moon.
  • The Zula Patrol's dream is to keep educating others about space.
Afterwards, we see Twinken go back up into outer space with everyone waving. Fast forward to the next day where the Zula Patrol prepare a new exhibit about the egg with a 3D model of the egg and Twinken himself. We then cut to the Zula Patrol giving a presentation about it in the main room to all the fighters seen in the chapter and their friends.

Bula: So, basically, if your able to get this rare space egg, you will have your dreams seen and fulfilled.

Multo: Yeah, it was thanks to Barney that we knew more about this egg.

Zeeter: Well....it was you too, Multo! And, we stopped that Truder from getting it!

Bula: Thanks to some fellow friends!

Barney just blushes and giggles.

Everyone claps.

After the presentation, Bula announces...

Bula: We have an exhibit about Twinken if anyone wants to see it.

We then cut to everyone going out there to see it and then we see Barney out there saying.

Barney: Well, even if we all had fun today, the best part was spending it all with my friends, old and new, the people who you truly love...

We then cut to Barney singing "I Love You" to everyone with everyone joining in the second verse. The remix is akin to the remix heard in Barney's Great Adventure.

After the song:

Bula: Well, it's time to close up the planetarium! See you all then!

Everyone waves goodbye and then we hear the ending cue from various Barney episodes. As the Zula Patrol head back to their spaceship...

Multo: This was one for the books!

Zeeter: Quite a fun day! Especially when I saved all of us!

Bula: I suppose we should do space explorations more often!

We then cut to the Barney ending theme heard in Barney episodes play as we see a picture of everyone on the Zula Patrol's spaceship with then Barney doing his wink from the Barney episodes and the Zula Patrol smiling as the chapter ends.

End of Chapter

DLC Story Mode Chapter for Letterman

A Word, A Plan, and A Brawl

This chapter takes place as a prequel to the Story Mode. Basically...it is a bit of an origin of the Anomaly and how it first appeared in the PBS Kids multiverse as it was....a curse from Spellbinder accidentally when he made a monster in jail. Then, it would continue into some point around the seventh chapter where Letterman meets up with Big Bird, Elmo, and Ord.


We start the Story Mode with the reintroduction of the Story Mode and what happened exactly with the Anomaly. We see footage of all the events of the Story Mode as well as events from the DLC chapters.

Narrator (Not the Announcer Bunny): "Once upon a time, there were a bunch of fun-loving young folks who loved to educate children worldwide with their learning skills. For many years, they taught children how to compute, spell, and how to apply life lessons to their everyday lives. That, however, would all change when an unexplainable monster blob of purple energy, which most call "The Anomaly", appeared in those characters' world out of nowhere and made all those who fell to it bow before it and serve it for all eternity. Our heroic folks, however, managed to escape the Anomaly as well as defeat it for good. Now, they all live in a new city living new lives to educate future generations of children. But....where did this Anomaly case all begin? Well...we take you back to when our heroes were starting to educate children with learning skills. One such brave company of folks was called the Electric Company."

We then cut to footage of an old TV with the year 1971 appearing on the TV in big gray numbering. The TV screen shows static and then we cut to footage of The Electric Company and the segments on the show.

Narrator (Not the Announcer Bunny): Ah yes, The Electric Company. These were folks who taught children how to read and write.

We even see footage of the various Sesame Street characters that appeared on the show.

Narrator (Not the Announcer Bunny): Even one of the folks you met before met the Electric Company Big Bird himself as well as his friends from Sesame Street.

We then zoom out of the old TV with the year 1972 appearing on the TV in big gray numbering while the TV screen shows static yet again. The TV screen shows static and then we cut to footage of The Adventures of Letterman on the TV screen with just footage of Letterman himself.

Narrator (Not the Announcer Bunny): One of the many characters you could see on the show was Letterman. He was a superhero who changed scenarios from bad to good. This is how the Anomaly came to be as it all started with a man saving the day....

We then cut to the camera zooming into the TV screen as we enter a cel-animated world with Letterman in it after The Adventures of Letterman logo pops up.

Narrator of The Adventures of Letterman: Letter Land seems to be strangely super peaceful today....

It then cuts to footage of Letterman flying in with footage of Letterman's introduction replaying.

After the narrator says the Letterman intro.


Narrator of The Adventures of Letterman: It seems Letterman is going to see what he thinks is causing all this peace. He'll fly around the city and see what is happening!

Letterman: I just hope this is not some setup after all!

After the cutscene, you play as Letterman exploring Letter Land in a platforming section. The whole platforming section is cel-animated and hand drawn. You will get attacked by street thugs, however, and watch out for debris from previous attacks from Spellbinder! You can also find healing items around the area.

After the platforming section


We see Letterman approaching some sort of strange area of Letterland after investigating.

Letterman: Hmm....I have never been to these parts of Letter Land before....

Narrator of The Adventures of Letterman: All seems to be well in Letter Land....until.

We see a newly redesigned Spellbinder appear from there magically.

Spellbinder evilly laughs.

Spellbinder: Well, if it isn't Letterman...you have been spoiling my plans for so long. I thought I would trick you by not causing any evil today. Now, Letter Land will be doomed forever!

Letterman just flexes and poses.

Letterman: Well, we'll just see about that! I'm too bold for your tricks!

Narrator of The Adventures of Letterman: It seems Spellbinder will cause Letter Land to doom and misery forever! It's up to Letterman to stop him!

After the cutscene, you fight against Spellbinder in a boss fight as Letterman. Spellbinder attacks by changing words and making the situation of the fight in his favor, such as making the stage pitch black, causing Letterman to go slow, making it rain so Letterman can slip easily on the ground, etc. You simply have to attack his head to cause damage.

After the boss fight, we hear The Adventures of Letterman intro cue appear as Letterman defeats Spellbinder.


Spellbinder: Gahhhhh! You may have won this time Letterman...but...

Letterman: Too late, you are going to jail once more for your wrongdoings!

We see the cops arrest Spellbinder and throw him in jail. During his time in jail, we see the narrator say...

Narrator of The Adventures of Letterman: This looks like the end of a fiend.

Spellbinder looks at the print on screen.

Spellbinder: Maybe...I just need to add "r" in between f and i to make it....friend....

He then evilly laughs and then a monster appears which causes Spellbinder to escape jail. We then see Spellbinder retreating far away from Letter Land to hatch his new plan.

Spellbinder: Well, if I could just make him....

Spellbinder writes the word "evil".

We then see a montage of Spellbinder writing down adjectives to make the monster more and more evil until....it turned into the purple gooey monster we know as the precursor to the Anomaly.

Spellbinder looks in shock.

Spellbinder: Ok...maybe this was too evil.

We see the gooey monster take over Spellbinder and Letter Land.

Narrator of The Adventures of Letterman: Oh no! It seems Letter Land is doomed thanks to Spellbinder's uncontrollable madness! What will we do?

Letterman looks back and sighs.

Letterman: I guess I will have no choice but to fly away.

After the cutscene, you play as Letterman to fly away from the goo in a speed-based platforming section. If you get touched by the Goo, you get automatically KOd.

After the platforming section


We see the rest of the Electric Company segments and set get destroyed by the monster. We zoom out from the TV and view the archives section of the PBS Kids shows featuring animation cels, drawing boards, props, etc as we see the animation cel of The Adventures of Letterman with the goo interrupting the world of Letter Land.

Narrator (Not The Announcer Bunny): With that, the world of The Electric Company was gone for a while. However, that little cel of animation was thrown away. Therefore, the memories of their world stayed. Little did they know, Spellbinder's creation would yet be restored as...these animation cels can truly "never go away".

Many years later

We see Letterman sitting in the Land of No Learning where he is standing in a dark forest.

Letterman: It seems pretty dark here. Guess there's no Spellbinder around. Maybe he was the one who put me in this mess.

We see Letterman notice some Anomaly minions approaching him.

Letterman: Well...no matter what happens, the evil will not stand a chance against me!

After the cutscene, you must face off in a multi Anomaly mayhem battle as Letterman where you must KO 100 Anomaly minions. They simply will come at you.

After the battle.


We see Letterman exploring the forest a little more after the last of the Anomaly minions dissapear. He notices that there in the sky, there is some great purple monster and a collection of every PBS World out there. He also notices a big yellow bird, a red monster, and a blue dragon appear.

Big Bird: Maybe that's a clue.

Ord: In any case, we should keep on looking...except I'm a little...scared.

Letterman looks behind him.

Letterman: Hey...were you guys also captured by that purple gooey monster?

All three of them nod.

Elmo: All of Elmo's friends are gone!

Ord: My friends as well...and Dragon Land!

Big Bird: Same with us, but we just have to keep exploring!

Letterman: Well, in that case, care if I join you all? I'm Letterman! Faster than a rolling O, stronger than silent E, can leap over a capital T and can save the day as they say!

Big Bird: Say...I may have seen you before as those folks in that Electric Company hail you as a hero. My friends call me Big Bird by the way!

Elmo: Nice to meet you, Mr. Letterman! Elmo wants to be your friend! Elmo loves letters!

Ord: I'm Ord! I've never met a superhero before like you! You can fly too, it seems!

Letterman: Pleasure to meet you all! Say, we should get exploring now! What do you all say?

The three characters nod.

Elmo: Don't be, Mr. Ord! Elmo will come with you!

Ord: Alright, well hop on my back Elmo and we will fly towards that purple creature!

Letterman prepares to fly.

Ord, Elmo, Big Bird, and Letterman fly towards the sky.

You can choose between Big Bird, Elmo, Ord or Letterman to traverse a purple sky platforming section while fighting the Anomaly's minions.

After the platforming section


Big Bird: We're getting there, it seems.

Elmo: Well, Elmo knows we can do it!

The four friends share a quick hug and keep investigating.

Letterman: Well, it seems there's a fork here! I will take one way while you all go the other way! Best of luck!

Big Bird, Elmo and Ord wave goodbye to their new friend. With that, Letterman continues...until he sees more anomaly goo.

Letterman: I must make a run for it.

Letterman tries to run until the goo captures him. Afterwards, we find him stuck in the Anomaly Monster with the rest of the PBS Kids characters. He then see all his friends from the Electric Company.

The Electric Company characters: Letterman!!!

Letterman looks up.

Letterman: It's been forever since I saw you all!

Spellbinder looks down.

Spellbinder: Even YOU got captured Letterman? I'm surprised to see you!

Letterman: I'm surprised to see YOU here as well!

Spellbinder: In this case, I guess I might come clean on one thing...that one final battle we had, after I got in jail, I made a monster and it turned into this purple menace.

Letterman looks down and sighs.

Letterman: Well, you did cause a LOT of trouble but...now we're close to finishing your evil deeds. Just don't ever make anything THAT out of control.

We then see similar to what happens in Chapter 16. We see WordGirl and Xavier enter the Anomaly.

Similar to what happened in Chapter 16...

Xavier: Well, here we are.....this must be the inside of this monster. Wow, it sure is dark and creepy in here! But I must do what I'm told if we're going to end all this! I guess this will be the last of us......

WordGirl: This will not be the end of us, Xavier! Even if we have to be gone in the process, just know we'll always stick together, no matter what. Maybe we should explore the inside first...

Inside the Anomaly was a large dark purple cave where they can see the various PBS Kids characters the Anomaly has captured, all stick together by mysterious purple goo and stuff that resembles vassals in the human body. Xavier Riddle then looks far and points to some characters he recognizes.

Letterman even watches the two go on.

Letterman: Oh boy...we got company everyone! We'll all be out of here soon!

We watch WordGirl and Xavier Riddle take down the Anomaly and then rewatch the sacrifice the two make. Meanwhile...all the other PBS Kids characters are freed! Letterman himself was freed as well.

Letterman: Quick everyone! Let's make a run for it!

After the cutscene, you must help free everyone as Letterman and then get out of the Anomaly via a platforming section. In the stage, there will be debris falling to impede their progress and which they must avoid. You have a limited time to make it out of the Anomaly like in the epilogue.

After the platforming section:

We see what happens in the epilogue with all the PBS Kids characters freed. Letterman and all the characters from The Electric Company are all standing outside.

Everyone cheers.

Paul the gorilla pounds his chest like a gorilla.

Jennifer of the Jungle feeds him a banana.

Jennifer of the Jungle: What ever happened to our jungle?

Spellbinder and Letterman: And Letter Land?

All the Electric Company question about their world as well until...

We then see the characters look at Ord notice the big city in the distance.

Letterman: Ah yes, a bigger and brighter future!

Spellbinder: Guess I'm back to my tric-

Letterman: Not so fast anyway...you may need to do community service while your at it!

Letterman and the various Electric Company characters head off into the city.

Six Months Later...

We see an updated version of The Adventures of Letterman opening and segment play out but with old-school anime-esque footage. We see Letterman defeating Spellbinder once more.

Narrator of The Adventures of Letterman: With that, he's faster than a rolling "O"! Stronger than silent "E"! Able to leap capital "T" in a single bound! It's a word, it's a plan, it's Letterman!

We see that The Adventures of Letterman has become a manga-esque series sold in the new Busterfield library in the city ran by the Lion family. We even see that Lionel and his family enjoy it.

Lionel: Say Mom, Dad, that Letterman guy is pretty cool like Cliff Hanger?

Cleo: Well son, he is awesome, always the same ending but yet, he solves all the problems!

Theo: He's quite good with letters too!

Leona: Ahhhh...at least he's not boring like Cliff Hanger is.

Lionel just shrugs.

Lionel: Whatever you say, Leona.

We then see a whole bunch of library patrons including various characters seen in PBS Kids: Brawltime! come in to check out books, most for The Adventures of Letterman book series. We even see Big Bird, Elmo and Ord in the library checking out those books and laughing and reading them together.

Narrator (Not The Announcer Bunny): And so...that is how it happened. Everything is good now, even Spellbinder did some community service but Letterman offered him a chance to be the villain in the new Letterman comic books. Evil stays evil and good stays good. But, we all love our heroes...like Letterman.

The story chapter ends with Letterman flying towards the camera from his book and winking.

The End

Notes:

  • Spellbinder will be radically redesigned from his original appearance. Also, the idea of him going to jail and creating a monster came from The Adventures of Letterman 2-parter, Small Talk.
  • The idea for him to appear in Chapter 7 came from the idea to put all the CTW/Sesame Workshop characters who are fighters together. Plus, Big Bird did appear in the original Electric Company.
  • I also suppose The Adventures of Letterman would work as a manga series. Also, The Adventures of Letterman did inspire one Between the Lions segment being The Un-People.


DLC Story Mode Chapter for Ty Rux

When one D-Structs, a very special team comes to fix it!


The story mode chapter starts off in the neon gaming city with all the PBS Kids characters doing their usual modern things in the city, we see Barney and Arthur playing in a huge arcade room, Xavier and his sister and friend are praticing their skills at VR, and the Teletubbies are serving delicious Tubby Ramen and Tubby Brentos to all the good people out there. We then cut to Betsy and her whole Kindergarten class all zipping their way to Ms. O'Connor's class, when they all noticed that one of the skyscrapers in the city has been destroyed.

Betsy: Oh no.......

Betsy and her classmates pay a visit to Ms. O to ask what was going on

Betsy: Ms. O, I think we have a problom!

Ms. O: I heard about that too Betsy, whatever is going on, it's certainly not that purple goo thing's doing

Betsy: Well I hope it's not that Hacker guy again!

Ms. O: It's frankly not him either, but I know it's from something that's hiding in the mountains somewhere.....

Ms. O runs a hi-tech scanner to see where the threat was coming from, where it came from and what it even is

Ms. O: Somehow, even I can't really piece together where this new threat came from, but it looks to be some kind of construction vehicle-dinosaur thing. Whatever that thing is, it's certainly not from any other world I ever know!

Flashback to much earlier, we cut to Ty Rux and all his friends all having a tussle against D-Structs in their home land

Ty Rux: Alright, D-Structs, there's no where for you to run this time!

Dozer: and no where for you to hide!

Skya: Yeah! Now you're cornered!

D-Structs: You may have caught me this time, fool-trux! But just you wait until I get to the next leveling of our........

Soon a giant green portal opens just behind D-Structs

D-Structs: Haha! See ya later, Dino-loser-trux! Ahahahahaha! He escapes into the portal

Ty Rux: Quick, everyone, inside!

Ty Rux, Dozer, Skya, Ton Ton and Garby all rush through the green portal to follow D-Structs, when they were all whisked from a Universal Kids portal into the neon gaming city our PBS Kids heroes all resided. Thankfully, all of the citizens were able to make it clear just before the Dinotrux could do any harm to anybody. Ty Rux and the others were quite surprised to see themselves in a strange city, and certainly not something they would have back home

Ty Rux: What is this place?.......it's so......bright and colorful......

Revvit: ...and very playful too! Look at all these people just playing games, rushing around and having fun!

Skya: Right about that, but right now, we need to find D-Structs and where he's hiding!

Ton Ton: Well where will we find his tracks, I don't see any sign of him anywhere!

Dozer: Maybe we could ask some of the little ones down their, they're no Reptools for sure!

Betsy was searching all over the city for clues to who destroyed the building, when she saw the Dinotrux, she immediately went up to ask them

Betsy: ah-HA! So you're theo ne causing all this trouble around this city......

Ty Rux: Now now little one, we're not here to destroy, we're seeking the one who destroys! Uhhh, please tell me, who the heck are you?

Betsy: I'm Betsy, and I'm from Ms. O'Connor's class......

Ton Ton: Ohhhhhh, a little.....something we've not seen

Skya: Well, don't be rude or anything like that, but, sorry little girl, just who are you?.......

Before Betsy could answer, Bob the Builder and his construction team were on their way to fix the skyscraper when they encountered the DinoTrux!

Bob: Well guys, we've come to......Oh my......

Scoop: Oh my.......we've got some new construction vehicles here

Muck: and boy, are they HUGE!!!

Dizzy: Yeah! More vehicles is more helping hands to our aid!

Lofty: Oh my, Dinosaurs!

Ty rux: Uh, no no, DinoTRUX......pleased to meet you local Dinotrux, I'm Ty rux

Dozer: dozer at your service!

Skya: I'm Skya

Ton Ton: Ton Ton!

Garby: You can call me Garby!

Bob: Ty Rux.....hmmmm......say, do you have any clue what caused the destruction of that building?.....

Ty Rux: We do in fact, this must be the work of D-Structs!

Skya: And speaking of which.....

The DinoTrux, Bob's crew and Betsy all spot an army of D-Struct's minions driving in the distance

Betsy: Well if more of these evil DinoTrux, then they could destroy more buildings and more buildings and......

Bob: Well, looks like we've got some work to do! We need to keep those evil machines from doing more wreckage around here! Alright everyone, Can we stop them?

Bob's crew: Yes. We. Can!

Lofty: Uh, I think so Bob!

DinoTrux: Yes. We. Can!.....uhhhhh....what is that again?

another cutscene plays with Bob's crew driving off while the DinoTrux follow behind

We then cut to a platforming section through the outer parts of the city and into the rocky wastelands, playing as Ty Rux, Bob and Betsy with Skya as their assist, while they need to destroy a certain number for D-struct's minions who have quite a lot of health and can deal massive knockback, thought with predictable moves, the next cutscene plays after that certain number is destroyed


Ty Rux: Hmmmmmm.......Sees a big shiny rock and eats it

Betsy: Woah.....that's how you guys make your feast?

Ty Rux: Mmmmhmm!

Revvit: Yeah! Don't you find rocks delicious too?

Dozer: Oh hey! is that......

Bob: A material.......maybe if we collect enough of these, we can use them all to fix the building!

Another platforming section ensues with everyone having to search and collect a set number of materials, the next cutscene plays after all materials are collected

Bob: Well, that should be everything!

Ty Rux: Yeah, I'm glad our first day here went so well, now let's get back!.....

D-Structs: (offscreen) Enouigh!

D-Structs lands in spot

Ty Rux: D-Structs, how we knew you'd be here!

Scoop: So have you been the one causing all that trouble back there!

Muck: Yeah!

D-Structs: Oh don't worry, soon enough, this new land will belong to me, those who survive the wrecking will follow me!

Betsy: Yes! go away, you meanie DinoTrux!

Bob: Enough of your destruction, Dynamite Dino, end of the line!

A D-Structs boss battle ensues, where D-Structs uses some attacks similar to Ty Rux but with some additional attacks and summoning his minions occasionally. When his health is empty, he enters a second phase where on his last energy supply, D-Structs chases the player in a scrolling platforming section, and at the end, he's weakened

Ty Rux: alright D-Structs, now there's no where left you you to run!

The DinoTrux all turn to their supercharged forms to wreck the last of D-Structs power supply

D-Structs: Curse you, meddling machines, this ain't the last you've seen of me! And when I return, I'll.......gets too weak to finish his line and rolls off into the mountains in the distance

Bob: Well, he's just rough and tough.......

Ton Ton: Well, with him gone, does that mean we can fix that...... towernow?.....

Dizzy: Well, what are we waiting form of course!

Bob: I can't agree more Dizzy, so, everyone, and you too DinoTrux, can we fix it?

Everyone: Yes. We. Can!

Another platform segment happens where you need to place the right materials in the right places to fix the skyscraper

After the skyscraper is finished


Betsy: Well, this building's all done!

Bob: well, that's all in a team's work! And thanks to you DinoTrux for helping us on this journey!

Ty Rux: It's been our pleasure!

Revvit: You can count on all of us!

Skya: We'll always be there to fix it!

Dozer: Yes. We. Can help you guys out, always!

Ton Ton: Yeah, we'll always be around for this

Garby: You said it, my friends......

It ends with a cutscene with the DinoTrux all fitted for the neon gaming city, where they all help out whenever construction work is needed around here, as they turned out to be very efficient machines. They also happened to be evry playful machines too, as they too partaked in some of the fun activities in the city too!

The end

Notes:
-I put Betsy in this chapter to make up for the fact I didn't have her interact with anyone in my Betsy story mode chapter
-I HAD to use Bob the Builder, it just made too much sense and there was a movie of modern Bob the Builder that had mega machines, so this LITERALLY makes a ton of sense here.

Single player mode involving scenarios based on episodes from PBS franchises represented: idea by Wario Wario Wario Wario Wario Wario

Event #1: Journey to Ernie Undercover: idea by PopCultureCorn PopCultureCorn
Event description: Once again, Ernie hides and Big Bird seeks, but Ernie's new hiding tactics has him going full incognito! Maybe one of those opponents is him in disguise.....
Stage: Sesame Street
Player: Big Bird
Opponent(s): Three random for each stage location, random for every playthrough
Event objective: As Big Bird, your goal is to defeat the opponent which Ernie is posing as. For each location of the stage, there will be three random opponents, which all of them are passive and easy to launch. The catch is that KO'ing opponents which Ernie is not hiding under will get you a strike, and KO'ing 3 non-Ernie opponents will result in failing the event. Some hints as to which fighter Ernie is hiding in will have orange sparks emitting from the fighter on random intervals, and that fighter will also make Ernie's laugh occasionally. Once that fighter is defeated, Ernie will jump on the spot and yell "You found me!" in happiness, clearing the event
Reference: Journey to Ernie segments in Sesame Street episodes.

Event #2: Won't you be my neighbor?: idea by PopCultureCorn PopCultureCorn
Event description: Looks like Mr. Rogers has two new visitors, and they both seem familiar to him! Maybe with some kind words and sharing, he can convince them to be his neighbors!
Stage: Land of Make Believe
Player: Mr. Rogers
Opponent(s): Big Bird, Arthur
Event objective: In this event, Mr. Rogers has to use his down special on his opponents for enough times before using his light/strong neutral to KO them. How much Mr. Roger's down special is used on the opponents is indicated by a meter somewhere on the screen. Once they're full, Mr. Rogers can KO them. If Mr. Rogers KOs the opponents if their meters are not filled up, they will just respawn.
Reference: Mr. Rogers' guest appearances on Sesame Street and Arthur

Event #3: Arthur's Big Plane Protection: idea by PopCultureCorn PopCultureCorn
Event description: Arthur would tell anyone a million times not to touch his model of the Bell X-1 rocket plane. Perhaps hitting them would teach them to get their hands off of Arthur's blue ribbon-winning possession?
Stage: Once Upon A Restaurant
Player: Arthur
Opponent(s): Dash in Dot alt. (x2, x3 on higher difficulty levels)
Event objective: In the middle of the stage, there is a pedestal with Arthur's model of the Bell X-1 rocket plane, which Arthur must protect at all costs. The Dots will constantly attack the plane and respawn whenever they are KO'd. If Arthur protects the plane within the time limit, the event is won. However, if the plane breaks after taking enough damage, the event is failed.
Reference: Arthur's Big Hit, Arthur, S4 1b

Event #4: Barney's Alphabet Soup: submitted by AlteredBeast AlteredBeast
Event Description: Barney loves to eat some alphabet soup! Can you help him get some to eat before it gets too cold or before all the soup runs out?
Stage:
The Treehouse
Player: Barney
Allies: Arthur and Dash (Dot alt) x3 (They represent Derek, Kathy, Min and Tina)
Opponent(s): Big Bird x2
Event Objective: As Barney, your goal is to eat the alphabet soup item at least 5 times within the the duration of the event. The alphabet soup item will spawn in various areas. However, if Barney or any of his allies get KOd, you fail the event. If the two Big Birds eat the alphabet soup, you fail the event as well.
Reference: The Barney episode Alphabet Soup! There is a song in the episode with the same name as the title.

Event #5: Creature Power, Activate!: submitted by PopCultureCorn PopCultureCorn
Event description:
The Kratt brothers have set off to give a big lecture about the natural behaviors of the animals they study. In order to do this, they have to KO 5 opponents with a certain Creature Power move in their disposal to properly get the job done.
Stage: Animal Junction
Player: The Kratt Bros.
Opponent(s): Big Bird (x3), Barney (x2)
Event objective: The Kratt Bros. must use a specific move in their moveset to KO the opponent currently on the stage, one move for each opponent, apart from the down special which switches between the brothers. The move they must use to KO the current opponent is displayed by an animal icon next to their portrait and damage percentage, to which the player must figure out which creature power for that animal icon is tied to which move. If the Kratt Bros. KO's an opponent with the wrong move, the event is failed.
Reference: The Kratt Bros.' usage of Creature Power in Wild Kratts to mimic animal actions and solve problems.

Event #6: Dash's PBS Kids world tour, Pt. 1: submitted by PopCultureCorn PopCultureCorn
Event description:
Dash is going on a big trip to the many different worlds of the PBS Kids channel to greet all of his TV station friends! or fight them if that's what they want.
Stage: Depends on the current opponent Dash is facing (i.e., Mr. Rogers is fought on the Land of Make Believe, Arthur is fought in Once Upon a Restuarant, etc.)
Player: Dash (Dot, if the player holds a certain button before selecting the event)
Opponent(s): Big Bird, Mr. Rogers, Arthur, Barney, The Kratt Bros.
Event objective: As Dash, you must fight the 5 opponents in their respective home stages in the order of their show debut. The order goes: Mr. Rogers (Mister Rogers' Neighborhood, February 19, 1968)----->Big Bird (Sesame Street, November 10, 1969)----->Barney (Barney & Friends, April 6, 1992)----->The Kratt Bros. (Kratt Creatures, June 3, 1996)----->Arthur (Arthur, October 7, 1996). You can play as Dot if you hold a certain button before selecting the event.
Reference: None in particular, other than representing the mascot of the channel and documenting PBS Kids' history.

Event #7: Wordbot Roundup submitted by PopCultureCorn PopCultureCorn
Event description:
Tobey's Wordbot has gone haywire! Perhaps the only way to wrangle this mechanical menace is to team up with Wordgirl!
Stage: WordGirl's Super Secret Spaceship Hideout
Player: Wordgirl
Assist: Tobey
Opponent(s): Wordbot
Event objective: As Wordgirl with Tobey as your assist, you goal is to take out Wordbot, who exists as its own character and rather than a damage percentage, it has a stamina HP gauge, meaning you have to lower Wordbot's HP to 0 to KO the robot and clear the event. This also means Wordbot is very tough to flinch, almost to the point where it does not flinch at all from attacks. The higher the difficulty, the tougher Wordbot is and the higher its HP. Wordbot has all the same moves as Wordgirl, but with a few additional attacks that Wordgirl cannot use herself.
  • It lets out a shockwave surrounding it that can stun Wordgirl on the ground or act as a windbox in the air, encouraging the player to be cautious when fighting Wordbot at close range
  • Wordbot will hover high in the air for a few seconds before fist rocketing to the location where Wordgirl is at, dealing considerable damage and knockback. Similar to Crow's Drill Charge from Indie Pogo.
  • Wordbot will let out 3-4 electric energy balls that home in on Wordgirl's location one at a time, with a chance for each ball to explode upon contact.
Reference: Wordgirl Season 3, Episode 25a (Wordbot), except that Wordbot doesn't really go haywire in the show, it's just really lovesick. Also, the reason for Tobey's property damage is purely to get Wordgirl's attention, thus making it ironic for Tobey to team up with Wordgirl.

Event #8: The Magic School Bus In the Time of The Dinosaurs submitted by AlteredBeast AlteredBeast
Event description:
After going to a Dino dig, Ms. Frizzle takes her class back to prehistoric times. But, on the way, they meet some strange looking dinosaurs on the way to the time, so Ms. Frizzle must jump on the roof of the bus to fight these dinosaurs. Can you help her protect her students from the prehistoric beasts?
Stage: The Magic School Bus
Player: Ms. Frizzle
Opponent(s): Barney x3
Event objective: As Ms. Frizzle, you must KO the three Barneys. If you get KOd or self-destruct, you fail the mission.
Reference: The book The Magic School Bus in The Time of The Dinosaurs and the Magic School Bus episode The Busasaurus

Event #9: A Battle of Equals! submitted by AlteredBeast AlteredBeast
Event Description:
Hacker plans to pollute Cyberspace with dangerous cyber static by tampering with the satellites. Alongside this, to make the battle fair for him, he cloned himself. Digit and his friends must stop Hacker before it is too late. Can you help them save Cyberspace?
Stage: The Cyberchase Stage
Player: Digit
Allies: Arthur, Dash (In Dot alt.), Wordgirl (Represent Matt, Inez and Jackie respectively)
Opponent(s): Hacker x4
Event objective: As Digit, you and your allies must KO the four Hackers with your allies. If you lose all your allies, get KOd or self-destruct, you fail the mission.
Reference: The Cyberchase episode A Battle of Equals

Event #10: Hack N' Slash submitted by PopCultureCorn PopCultureCorn
Event description:
Hacker has discovered a secret location in Cyberspace that has 3 suspicious stone cubes that when power-granting artifacts are placed on them, they'll grant their users extra speed and power! Hacker decides to use those to his advantage to finally outsmart Digit and co.
Stage: Cyberspace
Player: Hacker
Opponent(s): Digit, Arthur, Dash (In Dot alt.), Wordgirl (Represent Matt, Inez and Jackie respectively)
Event objective: As Hacker, your goal is to place 3 hacked laptops on the 3 stone cubes before your opponents arrive, who in this challenge have tremendous super armor and have extra launching power. When a hacked laptop is placed on a stone cube, it needs some time to fully charge up the laptop to fully grant Hacker more speed and power. The more stone cubes Hacker captures, the faster and stronger he will become to defeat his opponents and clear the event. Harder difficulty levels have longer charge time for the stone cubes and the opponents arrive sooner, making time management an important factor to this event.
Reference: Simply references the many locations of Cyberspace (and how there maybe some undiscovered secret areas) and how Hacker is always trying to make advantage of each of the lands he discovers for his evil plans.

Event #11: Cliff Hanger and the Potion of Flight submitted by PopCultureCorn PopCultureCorn
Event description:
Cliff Hanger has read about a sacred recipe in his Trusty Survival Manual for a potion that can allow him to levitate! Your job is to help Cliff gather all the ingredients needed to brew the potion. Follow Cliff's recipe, but be sure not to gather the wrong ones!
Stage: Cliff's Cliff
Player: Lionel
Assists: Chicken Jane
Opponent(s): Wordgirl, Xavier Riddle
Event objective: As Lionel, you must gather a certain number of ingredients, which are all of the healing items in this game (Cookies, Alphabet Soup, Milk, Milkbones, Donuts, Tubby Toast, Backyard Soup, as of currently), and put them into a cauldron somewhere on the stage to brew the Potion of Flight for Cliff. Cliff himself is standing behind the pot monitoring the brewing progress and giving instructions of which ingredient to put in next. Cliff will have a thought bubble appear over his head displaying the current healing item he wants you to put in the cauldron, and (very) specific to this event, Lionel has a net he can use to "catch" any ingredients that can spawn anywhere on stage by using a certain button to swing the net and attain the ingredient and then throw it back out with another press of the button. The number of ingredients needed to brew the potion is dependent on difficulty, 6 on easy, 8 on medium and 10 on hard, and the order of ingredients is random for every time, although the same ingredient is never repeated twice in a row. Occasionally, Wordgirl and Xavier Riddle, two fighters who are shown to fly or levitate in their shows, will come in to impede Lionel's progress, but they can be defeated and not spawn for a long time. If the ingredient put in the cauldron does not match the ingredient Cliff is thinking of, the contents in the cauldron will start to boil and then explode, leaving black ashes and smoke residue all over Cliff, failing the event. Once all of the ingredients have been collected, the contents of the potion will be gathered in a potion bottle, to which Cliff drinks it, though it only makes him hover 2 feet above the ground, clearing the event.
Reference: The Adventures of Cliff Hanger segments in Between the Lions, where Cliff always refers to his Trusty Survival Manual to help him escape the cliff, and although the instructions are highly unorthodox, they usually prove successful, helping Cliff escape the cliff briefly, before getting in another incident that gets him back to the cliff where he started.

Event #12: Dash's PBS Kids world tour, Pt. 2 submitted by PopCultureCorn PopCultureCorn
Event description:
Dash's journey to the many PBS Kids worlds continues, but the residents of those worlds don't seem to welcome him with open arms!
Stage: Depends on the current opponent's homestage
Player: Dash (Dot, if the player holds a certain button before selecting the event)
Opponent(s): Wordgirl, Ms. Frizzle, Digit, Hacker, Lionel
Event objective: As Dash, you must fight the 5 opponents in their respective home stages in the order of their show debut. The order goes: Ms. Frizzle (The Magic School Bus, September 10, 1994)----->Lionel (Between the Lions, April 3, 2000)----->Digit and Hacker (Cyberchase, January 21, 2002)----->Wordgirl (The Amazing Colossal Adventures of WordGirl, November 10, 2006 ). You can play as Dot if you hold a certain button before selecting the event.
Reference: None in particular, other than representing the mascot of the channel and documenting PBS Kids' history.

Event #13: A Museum Tour for Mr. Rogers
Event description:
Xavier Riddle recently had a new guest being none other than Mr. Rogers himself! Xavier wants to show him around the museum but other visitors aren't going to let them happen!
Stage: The Secret Museum
Player: Xavier Riddle
Assists: Yadina Riddle
Allies: Mr. Rogers (He will not attack, he will just walk around the stage.)
Opponents: Xavier Riddle with a shadowy aura (x2)
Event objective: Your objective is to protect Mr. Rogers until the stage reaches the Mr. Rogers exhibit. If you or Mr. Rogers gets KOd, you fail the event. KOing an opponent will make them respawn.
Reference: The Xavier Riddle and The Secret Museum episode I Am Fred Rogers where Xavier met Mr. Rogers.

Event #14: The Glorious Octagon of Destiny
Event description:
Elmo has to bring an octagon for Jack Black, who was teaching kids about an octagon and was about to show the kids one when he just happened to forget to bring an octagon, this is embarrassing! Luckily, Elmo has a special stop sign that seems perfect for the cause, and to protect him from ALL attacks!
Stage: Tickle Me Land
Player: Elmo
Opponent(s): Random for every playthrough
Event objective: As Elmo, your goal is not to KO opponents, but to survive for a certain amount of time until you reach Jack Black. In this event, Elmo is always holding on to a stop sign which he cannot release from his hands, but it will shield him from ALL attacks in front of him. The stop sign has unlimited duribility and will protect Elmo from all damage with the trade-off being only able to protect Elmo in front of him. One time runs up, Jack Black will appear and exclaim that with the stop sign, they found on octagon!, to which then Jack and Elmo will both say "Octagon...." before the announcer says "Complete!"
Reference: Sesame Street Episode 4161, where the iconic Jack Black and Elmo's Octagon segment that spawned a ton of memes appears. The title of the event references the fan-made song of the same name

Event #15: Time for Tubby Toast!
Event Description:
Eh oh! It's time for The Teletubbies to eat Tubby Toast! But, some unexpected guests arrive who won't let them eat it!
Stage: Magical Events
Player: The Teletubbies
Assists: Noo-Noo
Opponents: Big Bird, Elmo and Barney
Event objective: As The Teletubbies, you must get the Tubby Toast that spawns on the stage with the Teletubby that is shown on the top of the screen. In total, each Teletubby will eat 3 pieces of Tubby Toast each. However, if you get KOd, you fail the event.
Reference: No episode of The Teletubbies in particular, just how they love to eat Tubby Toast. Also, the choice of opponents are from other PBS Kids shows aimed towards the youngest of toddlers and how they love to eat bread based food.

Event #16: You Can Do Amazing Things!
Event description:
Molly is creating a vlog at the Brawltime Party she is hosting! Can you help her show her guests some of her talents that she can do?
Stage: Denali Trading Post
Player: Molly
Opponent(s): Arthur, Digit and Elmo
Event objective: As Molly, you must perform the move that is represented by a picture on the top of the screen telling Molly what to do. She must hit one of her opponents for it to count. She must successfully do one of each of her moves when appropriate. If she uses the wrong move or gets KOd, you fail the event.
Reference: No specific Molly of Denali episode, it's just based on various activities Molly has done in the show. The opponents however are a reference to the characters who starred in Molly's reveal trailer.

Event #17: Follow the Dots
Event description:
Norm the Number Gnome has created a game of Follow the Dots for Ord to play with his new friends! Ord is a bit scared though to take on the task but perhaps you can help him win the game!
Stage: Dragon Land
Player: Ord
Assist: Norm the Number Gnome
Opponent(s): Random for every playthrough
Event objective: As Ord, you must hit the dots in the correct order by their corresponding number to make some sort of picture of a random Dragon Tales character. If you hit the dots in the wrong order or get KOd, you fail the event.
Reference: The Dragon Tales episode Follow the Dots (Season 1, Episode 17a).

Event #18: Dash's PBS Kids world tour, Pt. 3
Event description:
As Dash continues his journey through various PBS Kids worlds, more challengers approach him for a friendly fight!
Player: Dash (Dot, if the player holds a certain button before selecting the event)
Stage: Depends on the current opponent's homestage
Opponent(s): Elmo, The Teletubbies, Ord, Molly, Xavier Riddle
Event objective: As Dash, you must fight the 5 opponents in their respective home stages in the order of their show debut. The order goes: Elmo (Sesame Street, March 28, 1980)----->The Teletubbies (Teletubbies, April 6, 1998; their debut on PBS)----->Ord (Dragon Tales, September 6,1999)----->Molly (Molly of Denali, July 15, 2019)----->Xavier Riddle (Xavier Riddle and The Secret Museum, November 12, 2019). You can play as Dot if you hold a certain button before selecting the event.
Reference: None in particular, other than representing the mascot of the channel and documenting PBS Kids' history.

Event #19: Elizabeth in Charge
Event description:
Fast-Talking Jack is out of town and left Elizabeth in charge of the carnival! But, Elizabeth's bossiness is causing trouble. Can you help Marvin and Elizabeth sort things out before Jack comes back?
Stage: Fast-Talking Jack's Carnival
Player: Marvin
Assist: Elizabeth the Emotional Pig
Opponent(s): Random for every playthrough
Event objective: As Marvin, you must KO all the fighters in the order Elizabeth wants you to KO them in. If you KO a fighter out of order or get KOd, you fail the event.
Reference: The Marvin the Tap-Dancing Horse episode Elizabeth in Charge

Event #20: Good Dancing and Bad Breath
Event description:
Ruff Ruffman is trying out some new dance moves for his next-door neighbor, Charlene the poodle. He needs some practice so he invited his new friends to give him advice as to how to breakdance!
Stage: Ruff Ruffman's Studio
Player: Ruff Ruffman
Opponent(s): WordGirl, Ms. Frizzle and Hacker
Event objective: As Ruff Ruffman, you must KO your opponents with the strong variant of the Light Down move. If you KO your opponent with another move, they will respawn. If you get KOd, you fail the event.
Reference: The Fetch! with Ruff Ruffman episode Good Dancing and Bad Breath. Also, the opponents are the characters who appeared in Ruff Ruffman's reveal trailer.

Event #21: Buster Makes the Grade
Event description:
Buster has been not doing well at school and Mr. Ratburn is warning him that if he does not study, he will repeat the third grade. He needs help studying so he can move up to fourth grade with his friends!
Player: Buster
Ally: Arthur
Assist: Mr. Ratburn
Stage: Buster's Video Postcards
Opponent(s): WordGirl (with Anne assist) and Ruff Ruffman (WordGirl and Ruff Ruffman represent Francine and Binky, the Anne assist represents Muffy)
Event objective: As Buster, you must solve math problems in the form of bubbles appearing on the screen being multiplication and division problems. There will be a problem that appears and three bubbles for a multiple choice question. If solved correctly, you can fight for 20 seconds. The cycle repeats until you KO both WordGirl and Ruff Ruffman. If you get a problem wrong or get KOd, you fail the event.
Reference: The Arthur episode Buster Makes the Grade

Event #22: A Video Postcard from Teletubby Land
Event description:
Buster has now been invited to the Brawltime party and decided to make a video postcard for his friends back at home from Teletubby Land where he recieved his invite. However, some unexpected visitors make filming a lot more difficult! He needs help filiming each of the new friends he has met at the party in a video perfect fashion!
Player: Buster
Stage: Teletubby Land
Opponent(s): The Teletubbies, Chris and Martin, Lionel, Ruff Ruffman
Event objective: As Buster, you must use your Neutral Special attack being the "A Video Postcard from Buster" move to film the opponent shown on the screen that Buster wants to film. To complete the event, you must successfully perform your Neutral Special on all the opponents. If you get KOd or film the wrong opponent, you fail the mission.
References: A general reference to the Postcards from Buster episodes where Buster likes to film the locations he visists. Along with this, Teletubby Land being the stage references Buster's reveal trailer for PBS Kids: Brawltime! as well as the Teletubbies appearing in his reveal trailer. Chris and Martin appearing as opponents in this mission is a reference to how Arthur and Zoboomafoo were both shows made by CINAR/Cookie Jar (now part of WildBrain). Lionel and Ruff Ruffman being additional opponents is a reference to how Arthur, Between the Lions and FETCH! with Ruff Ruffman were all made by WGBH.

Event #23: An EekoHouse Pity Party
Event description:
Cheeko has recently been checking out the EekoHouse and has been trying to fix all the unenvironmentally friendly problems. However, some party crashers came in to, making it harder to do what's right. Help Cheeko solve all the problems in the EekoHouse before the party crashers kick you out of the EekoHouse!
Player: Cheeko
Stage: EekoHouse
Opponent(s): Arthur, Buster, Chris and Martin, WordGirl, Digit, Hacker, Ruff Ruffman
Event objective: As Cheeko, you have to attack the unenvironmentally friendly problems in every room touring the EekoHouse. You can KO opponents but they will respawn. If you get KOd or fail to attack every unenvironmentally friendly problem in the room during the time you are in one room, you fail the mission.
References: The PBS Kids: GO! game EekoHouse where you click on the unenvrionmentally friendly problems and get asked questions about what is the environmentally friendly thing to do. The opponents all appeared in Cheeko's PBS Kids: Brawltime! reveal trailer as well.

Event #24: Dash's PBS Kids world tour, Pt. 4
Event description:
Dash's PBS Kids world tour comes to its conclusion. However, he has four more worlds to visit and the visitors are willing to put up more friendly fights against him!
Player: Dash (Dot, if the player holds a certain button before selecting the event)
Stage: Depends on the current opponent's homestage
Opponent(s): Buster, Marvin, Ruff Ruffman, Cheeko
Event objective: As Dash, you must fight the 4 opponents in their respective home stages in the order of their show debut. The order goes: Buster (Arthur, October 7, 1996)----->Marvin (Marvin the Tap-Dancing Horse, September 30, 2000)----->Ruff Ruffman (FETCH! with Ruff Ruffman, May 29, 2006)----->Cheeko (EekoWorld, 2008/2009). You can play as Dot if you hold a certain button before selecting the event.
Reference: None in particular, other than representing the mascot of the channel and documenting PBS Kids' history.

Event #25: Come on and ZOOM!
Event description:
Dash and his friends from the Brawltime Party have been invited to a filiming of an episode of ZOOM! They will get to play some of the games that the ZOOM kids and crew put together! Help Dash win all the games against his friends!
Player: Dash
Stage: ZOOM Stage
Opponent(s): Big Bird, Elmo, Arthur, Buster, Dot, Lionel, Xavier Riddle
Event objective: As Dash, you must complete all the ZOOM games when the ZOOM stage transitions to those games. Complete all the games within the time frame you are there. If you fail to win a game or get KOd, you fail the event.
References: A general reference to the ZOOM episodes and the games the kids play. The event's name is a reference to the exact lyric in the theme song for ZOOM. The opponents are all children/child-like characters similar to how the show ZOOM has children on the show. In fact, Arthur and Buster being opponents in this event is a reference as to how Arthur, Postcards from Buster and ZOOM were all made by WGBH. Lionel is another opponent who's show was produced by WGBH but some children from ZOOM appeared on the Between the Lions episode Why the Baboon's Balloon Went Ka-Boom!

Event #26: Old Oscar Leads The Parade through an Anomalous Invasion!
Event description:
It's the typical Tarrytown Sky Parade tradition that they hold annually, but is seems that this time, the Anomaly won't let the planes have their usual fun and joy! Can you survive the 2 minute-onslaught of the Anomaly's forces by just sky-hopping on the planes of Terrytown?
Player: Choice
Stage: The Tarrytown Sky Parade
Opponent(s): None
Event objective: Survive two minutes of Anomaly mayhem in this event! During that time, there will be purple energy projectiles that need to be avoided, Anomaly minions projectiles that can be avoided or defeated, the planes doing air tricks to avoid Anomaly attacks and temporarily render themselves unable to be used as platforms, Anomaly minions hopping on top of the planes whom you must defeat, and Anomaly missiles that when they hit the top of ap lane, it will cause that plane to lose some turbulence and also temporarily render themselves unable to be used as platforms.
References: Old Oscar Leads The Parade, but think of it as that episode, but the Anomaly from the story mode decides to sabotage the parade.

Event #27: Red and Green and Brown and Blue
Event description:
They're the Really Useful Crew!
Player: Elmo
Allies: Dash
Stage: The Island of Sodor
Opponent(s): Marvin, Ord
Event objective: Take your skills into this no-frills battle! Of course, the player as Elmo (Red) and your ally Dash (Green) must defeat Marvin (Brown) and Ord (Blue). The cycle of engines goes as follows: 1. James (Red), 2. Percy, Henry or Emily (Green), 3. Toby (Brown), 4. Thomas, Edward or Gordon (Blue) and the cycle repeats from there.
References: No episode reference in particular, but the event name description reference two lines from the theme song of the Thomas & Friends era that aired on PBS Kids, Engine Roll Call, written by Ed Welch.

Event #28: New Dog in Town
Event description:
Looks like Clifford and Co's got some new friends in town! They, however, don't really seem to come from their world.
Player: Ruff Ruffman
Assist: Martha
Stage: Clifford's boss fight stage
Opponent(s): Anomaly enslaved-Clifford and friends boss
Event objective: Take your skills into this no-frills boss battle!
References: New Dog in Town, you also play as dogs in this event too.

Event #29: The Rough Seas with Theodore
Event description: It looks like Theodore was sent out to set sail and pick up an important package overseas, but now its dark and the water has tuned into a sorta-purplish color, and there are monsters and pirates aboard! This looks like a fighter in need for hire!
Player: Choice
Stage: Original stage specific to this event
Opponent(s): Random for every playthrough (x10)
Event objective: You are on top aboard of Theodore Tugboat himself, as he sails through a purple sea at night. It's a 10-man melee against some Anomaly-captured fighters! Occasionally, sea monsters will pop out of the water and try to attack the player's fighter as well.
References: Loosely based on the Theodore Tugboat episode, Theodore's Bad Dreams

Event #30: Dash's Brawltime Party Finale!
Event description:
Dash has now successfully won over all of his friends after going on his PBS Kids World Tour. Currently, they are settling in at PTV Park for a big party! However, Dash is ready to show off his skills once more in a friendly free-for-all!
Player: Dash (Dot, if the player holds a certain button before selecting the event)
Stage: PTV Park
Opponent(s): The whole roster, you will fight everyone in chronological order of their PBS Kids debut from the earliest debut to the latest debut.
The order is as follows:
Mr. Rogers (Mister Rogers' Neighborhood, February 19, 1968)
Big Bird (Sesame Street, November 10, 1969)
Elmo (Sesame Street, March 28, 1980)
Barney (Barney & Friends, April 6, 1992)
Ms. Frizzle (The Magic School Bus, September 10, 1994)
The Kratt Bros. (Kratt's Creatures, June 3, 1996)
Arthur (Arthur, October 7, 1996)
Buster (Arthur, October 7, 1996)
Donkey (Tots TV, October 12, 1996; the debut of Tots TV on PBS)
The Teletubbies (Teletubbies, April 6, 1998; their debut on PBS)
Dot/Dash (if Dot is the player's character) (PBS Kids Bumpers and IDs, September 6, 1999)
Ord (Dragon Tales, September 6,1999)
Lionel (Between the Lions, April 3, 2000)
Marvin (Marvin the Tap-Dancing Horse, September 30, 2000)
Digit (Cyberchase, January 21, 2002)
Hacker (Cyberchase, January 21, 2002)
Ruff Ruffman (FETCH! with Ruff Ruffman, May 29, 2006)
WordGirl (The Amazing Colossal Adventures of WordGirl, November 10, 2006)
Cheeko (EekoWorld, 2008/2009)
Ms. O (Odd Squad, November 26, 2014)
Molly (Molly of Denali, July 15, 2019)
Xavier Riddle (Xavier Riddle and The Secret Museum, November 12, 2019)
Event objective: As Dash, you need to beat every character in order. There will be three opponents at a time. Similar to the All-Star mode in Super Smash Bros Melee, the opponents will be on the top left corner showing who is coming up next. It's a simple, no-frills, free-for-all! If you get KOd, you fail the event!
References: Besides representing the mascot of the channel and documenting PBS Kids' history, the Brawltime Party is a reference to the event mentioned in the various reveal trailers and even mentioned in the Story Mode. Plus, PTV Park was a location where you can see "Coming Up Next" Idents of various shows, thus all the characters are here to see who's coming up next.

Donkey and Ms. O join the list of opponents in the Ms. O update.

Event Matches that come with Donkey:

Event #Extra01: Super Tiny
Event description:
It seems Tiny wants to be a superhero and help do some chores around the Secret House! Although, he seems to be causing more trouble than good. Help Tiny be super and clean the Secret House!
Player: Donkey
Assist: Tiny
Allies: Arthur and Dot (representing Tom and Tilly)
Stage: The Secret House and Donkey's Shed
Opponent(s): Random for each playthrough
Event objective: As Donkey, you need to attack various opponents in certain spots that glow on the stage when the assist meter is full and Tiny will do a "chore" causing that spot to be clean. However, if you KO an opponent in a spot that's not in the glowing area, get KOd or not use Tiny to KO an opponent, you fail the event.
References: The Tots TV episode Super Tiny

Event #Extra02: Kermit's T-Shirt Bonanza
Event description:
Kermit has just arrived into some wonderful t-shirt store to get some Kermit the Frog t-shirts printed out. However, the t-shirt salesman cannot find the right shirt and much to Kermit's dismay, he wants it soon or else he'll get angry!
Player: Choice
Assist: Kermit
Stage: The Wonderful World of T-Shirts
Opponent(s): Random for Every Playthrough
Event objective: During the battle, the t-shirt salesman will hold up various t-shirts with misspellings of the word "frog" on it. When you see the right shirt that says "Kermit the FROG"on it, attack it when Kermit's assist meter is full. If you get KOd or hit the wrong shirt on accident, you fail the event.
References: The Sesame Street skit of the same name, The Wonderful World of T-Shirts but Kermit actually gets the right shirt.

Event #Extra03: Lionel The Librarian: No Way...No Way...
Event description:
Lionel is a librarian in training at the Busterfield Library! However, it seems the Anomaly's forces attacked the library causing Lionel's library duties to crumple and the computer system to be hacked! Help Lionel sort out this mess before his parents find out about it!
Player: Lionel
Stage: Busterfield Library (stays in the main hall)
Opponent(s): Random for every playthrough (x10)
Event objective: As Lionel, you need to KO all of the Anomaly's captured fighters that infiltrated the library! It's a no-frills battle! If you get KOd, you fail the event.
References: Based on the Between the Lions episode The Good Seed, but the Anomaly take over the library and the computer network there instead of Lionel opening up the email with the "freebee". The event name is to a quote Lionel says when he let disaster ensue across the library.

Event #Extra04: Some Elephant-Sitting Trouble
Event description:
It seems Grampy is away and has left a donkey who looks like Donkey Hodie in charge of his pet elephant...however, this donkey is not easygoing. Clyde the Cloud must step in to help this donkey become a great elephant-sitter!
Player: Choice
Assist: Clyde the Cloud
Stage: Someplace Else
Opponent(s): Donkey (in yellowish color, his 4th alt to represent Donkey Hodie)
Event objective: You need to basically calm down Donkey by using Clyde the Cloud when the assist meter is full on Donkey. Donkey will be at high percent and at rage so one attack results in a KO. You will fill up the assist over time. If you get KOd, you fail the event.
References: The Donkey Hodie episode A Big Favor for Grampy


Event matches that come with Ms. O:

Event #Extra01: The Odd One Out
Event description:
Alert! Alert! A Hacker has been detected at the precinct! Be forewarned that this will not be a simple mission, as that Hacker has gained access to duplication codes to create deceptive fakes of himself! Get down there and eliminate the true Hacker immediately!
Player: Ms. O
Stage: Precinct 13579
Opponent(s): Hacker (x3, a real one and two fakes, x4 with three fakes on higher difficulty levels)
Opponent(s)' Assists: Random (Different for each Hacker)
Event objective: As Ms. O, you need to defeat the REAL Hacker of 3 or 4 who have the exact same look in order for to successfully complete the mission. Defeating any "fake" hackers will just respawn when KO'd. The only way to tell which one is the real one is by paying attention to a special monitor in the stage which will flicker to the point where it can be pretty hard to catch if you do not look at it close enough to show you which assist is tied to the real Hacker.
References: No episode in particular, just inspired from a famous catchphrase that uses the word "odd" and mildly references Hacker being the main villain of Ms. O's story mode chapter.

Event #Extra02: Who made that sound?
Event description:
On Lamb Chop's farm, there are always lots of sounds and songs for the whole gang to hear and try to sing along to! However none of those songs seems to be familiar to them, can you help them recognize who's song belongs to which?
Player: Choice
Assist: Lamb Chop
Stage: Sesame Street
Opponent(s): random for every playthrough (6 to 8)
Event objective:
Displayed next to your assist bar is a symbol for what status effect Lamb Chop will give to the other fighters. In this event, your goal is to match Lamb Chop's status effect to the correct fighter, marked with symbols above them. Doing so correctly will KO them in the process. Miss 3 times and it's over!
References: No particular reference to a Lamb Chop's Play Along episode other than many typical kids' media that involves farms and those stuff tend to have matching games involving farm animal sounds. Also, the event match taking place on the Sesame Street stage is a reference to the Sesame Street episode, Episode 3525 where Shari Lewis and Lamb Chop visit Sesame Street and meet Big Bird.

Event #Extra03: Trouble at Tortuga HQ
Event description:
Uh oh! Zach Varmitech is up to no good as he made the various animals Chris and Martin met at the Brawltime Party robots! Can you help the Kratt Brothers as well as their team save their friends and restore justice!
Player: Chris and Martin
Assist: Createrra XV
Stage: Tortuga HQ
Opponent(s): Robot versions of Big Bird, Arthur, Barney, Digit, Lionel, Marvin, Cheeko and Donkey
Event objective: As Chris and Martin, you need to KO each opponent being the robot versions of the various animal characters from PBS Kids: Brawltime! as well as defeat Zach Varmitech in a no-frills battle! You have to defeat Zach Varmitech before he goes away. If you get KOd or Zach Varmitech dissapears before you defeat him, you fail the event.
References: No specific Wild Kratts episode, it just references how Zach Varmitech, the main villain of Wild Kratts wants to destroy nature and sometimes make robot versions of animals.

Event #Extra04: Citytown Faces the Anomaly Invasion!
Event description:
Calling all superheroes! There seems to be some trouble! The heroes of Hero Elementary are trying to find a bird with a Twigcam! However, some strange purple creatures are destroying the city including the statue of Felix Finder by Founder's Fountain! Help protect the fountain before trouble ensues!
Player: Choice
Assist: Sara Snap
Ally: WordGirl
Ally's Assist: Benny Bubbles
Stage: Founder's Fountain
Opponent(s): Anomaly minions (Endless)
Event objective: For this event match, you have to protect the statue of Felix Finder for two miutes and 30 seconds worth of Anomaly madness! You can attack the Anomaly to stop destroying Founder's Fountain! Occassionally, they will make puddles where they can give you tons of damage if you stand there! If you get KOd or the statue gets destroyed, you fail the event.
References: The event description that sets up this event is based on the Hero Elementary episode All Over the Map but the Anomaly interrupt their bird hunt and they must be super to protect the city! Also, WordGirl is an ally given she is also a superhero that protects a city as well in her show WordGirl.


Event matches that come with Bob the Builder:

Event #Extra01: Can We Build It?
Event description:
Oh no! Looks like some rowdy fighters deliberately broke apart one of the castle spires! Now Bob is on the job to get the spire repaired! Can he build it back? Yes he can!, just so as long as he stays on the construction site and don't let the others take it apart again!
Player: Bob
Stage: Bobsville Castle (Unique version with one spire destroyed)
Opponent(s): 3 Random Opponents for Every Playthrough
Event objective: As Bob, you simply need to collect building materials scattered all across the stage, with the number of building parts dependent on difficulty, and use them to rebuild one of the castle spires. Once you got some building materials, take them to the spire and use Bob's tools to build them into place! Finish the spire to clear the event! The opponents in this event will attack the spire to try to break it apart, piece by piece, but you can KO them to have them not reappear after a while.
References: No specific reference to any Bob the Builder episode besides just the building themes in general and various building games in various Bob the Builder video games.

Event #Extra02: The Ultimate Game of Hide and Seek
Event description:
Bubbles has convinced Splash to play hide and seek with her as well as some new friends they met! However, these new friends are pretty good at hide and seek. Although, their bubble blowing skills could help them win this game.
Player: Choice
Assist: Splash and Bubbles
Stage: The Magic School Bus (only on the undersea section of the stage, will be default stage until Betsy update or if you have not bought Betsy's Learner Pack), Reeftown (becomes default stage for event starting with the Betsy DLC Update)
Opponent(s): Random opponents for every playthrough (5 for easier difficulties, 8 for harder difficulties)
Event objective: Your opponents are invisible and can attack you. As the fighter you are playing as, you need to fill up the assist meter so Splash and Bubbles can use their function as an assist to find the invisble fighters. Once the assist meter is full, you must use Splash and Bubbles to blow bubbles on where you think an opponent or opponents are hiding. When you catch an ooponent in a bubble, they get KOd. Once you catch all your opponents in the bubbles, you win. If you get KOd, you fail the event.
References: The Splash and Bubbles episode The Ultimate Hide and Seek as well as the stage being the section of the Magic School Bus stage where it is in the underwater section is a reference to...well, Splash and Bubbles being a show that takes place underwater. The opponents being invisible are a reference to how certain sea animals are masters at camoflauging themselves.

Event #Extra03: Carnival Chaos with Ski Balls!
Event description:
Uh oh! It seems Hacker has mind-controlled some of the fighters at the Brawltime party to help him guard the Mega Bolt he stole that fell right into some carnival! Digit will need some help from his friends to win a game of ski ball in order to win the Mega Bolt back to restore piece in Cyberspace.
Player: Digit
Allies: Arthur, Dash (In Dot alt.), Wordgirl (Represent Matt, Inez and Jackie respectively)
Stage: Carnival Chaos
Opponent(s): Hacker plus 3 other random opponents with dark aura around them (5 for harder difficulties)
Opponent(s)' Assists: Delete (for Hacker)
Event objective: As Digit, you need to KO each opponent with the Ski Ball item regardless of the fraction/multiplyer that's on them. If you KO the opponents in any other way, the opponent you KOd will respawn. If you lose all your allies, get KOd or self-destruct, you fail the Event Match.
References: The Cyberchase PC game Carnival Chaos. Specifically, this event match is a reference to the Ski Ball game where the ski balls have different fractions/multiplyers on them.

Event #Extra04: Training For The Dragon Relay
Event description:
On your marks, get set, fly! It seems Cassie has trained Jamie, Zuzu and Val to fly in a dragon relay since they learned how to fly quite well! Although, they will need a bit of training as well as to help Ord. With your help, this tream of dragons can win the relay...with a bit of practice, of course!
Player: Ord
Assist: Jamie, Zuzu and Val
Ally: Ord (in pink alt to represent Cassie)
Stage: Dragon Land
Opponent(s): 3 Random Opponents for Every Playthrough
Event objective: For this event match, you have to answer questions similar to the one in the Dragon Tales PC game Learn and Fly With Dragons to help Ord through the obstacle course. Even if you KO an opponent, that opponent will respawn. The first section will have butterflies appear and you will see a command on the top of the screen asking you "Attack where you see (insert number) of butterflies." Then, the next section involves the firefly shapes. You will see a command on the top of the screen asking you "Attack the shape that's not a square, round, etc." Next, you will see ladders appear. You will then see a command on the top of the screen being "Attack the tallest, smallest, etc. ladder." Next, you will see a log wall. Commands/directions will appear such as "Attack the bottom, top, red, etc. log" Finally, vines will appear. The commands/directions will ask you to "Attack the vine that is longer than the orange vine, the longest, etc." The commands/directions will be read by Ord. If you successfully complete all the sections, you complete the event. If you answer incorrectly, get KOd or self-destruct, you fail the event.
References: The Dragon Tales PC game Learn and Fly With Dragons. Specifically, this event is a reference to the Dragon Relay Training Course game and the order where the objects appear is the same order in the PC game.

Event Matches that come with Malik, Zadie and Zeke:

Event #Extra01: Zadie's Shell Shuffle
Event description:
Oh no! It looks like Zadie messed up Mr. E's shell garden! Apparently, the wombats' friend JunJun taught them a song but on a new instrument to fix the problem. Help them fix up the shell garden before disaster ensues!
Player: Malik, Zadie and Zeke (Zadie as the leader)
Ally: Big Bird (representing JunJun)
Assist: Mr. E
Stage: Treeborhood
Opponent(s): 3 Random Opponents for Every Playthrough
Event objective: As Malik, Zadie and Zeke, you need to protect the shells from the opponents. You can KO them but they will not fully dissapear unless you KO them with the Acoustic Guitar item. If you get KOd or the shells get destroyed, you fail the event.
References: The Work It Out Wombats episode Zadie's Shell Shuffle as well as the book/upcoming PBS Kids show based on the book of the same name Acoustic Rooster and His Barnyard Band since JunJun is an avian creature with music abilities like Acoustic Rooster.

Event #Extra02: Anomaly Invasion at City Island
Event description:
It seems the good neighborhood of City Island is in danger as the Anomaly have chosen to invade there! This is a problem that has never been seen before. Luckilly, Watt knows how to solve the solution so it's best to let him take charge.
Player: Choice
Stage: City Island
Opponent(s): Anomaly-Enslaved Opponents x30
Event objective: It's a no-frills Multi-Anomaly Mayhem battle! Although, Watt will appear on the side thinking of an item that spawns on the stage that you can KO the Anomaly with. Use the item Watt is thinking of that will appear in a thought bubble next to him and use it. Use the wrong item/KO one by accident and you get a strike, you fail the event! 3 strikes and your out!
References: No specific City Island reference in particular, just how Watt is able to solve problems in the webshow and such.

Event #Extra03: Rosie's New Nature Adventure
Event description:
Rosie is going on some sort of nature adventure but...it's not where she was expecting. It's in some sort of strange world and Lote is missing! Help Rosie solve this problem and not get lost in this new nature world as these nature dwellers are not playing nice when Rosie asks for Lote back for her brother.
Player: Choice
Assist: Rosie Fuentes
Stage: Ecosystem Tour
Opponent(s): 3 random opponents (5 random opponents for harder difficulties)
Event objective: In this event match, you need to KO the opponent that has Lote hiding in their back throughout each part of the Ecosystems Tour within the four habitats of the stage. The opponent that has Lote will glow briefly so pay attention! You must KO that opponent with Rosie's assist meter being full. Rosie can help you search for the opponent with Lote. However, if you get KOd or mess up three times, you fail the event.
References: The Rosie's Rules episode Rosie's Nature Adventure as well as just Plum Landing being a PBS Kids webseries about nature/the ecosystem.


Event Extra#04: When To Stop and When To Go?
Event description:
These are things you have to know!
Player: Mr. Rogers
Assist: Traffic Light
Stage: The Island of Sodor
Opponent(s): Barney (in train conductor alternate costume), Ms. Frizzle, Digit, WordGirl, Lionel, Xavier Riddle and Bob the Builder
Opponent(s)' Asssist(s): Sir Topham Hatt (for Barney)
Event Objective: It's a no-frills battle testing your knowledge of stopping and going! You must KO your opponents when the assist meter is full for the Traffic Light. Burby spawns often as an item as well. KO the opponents any other way, they will respwan. If you get KOd, you fail the event.
References: The Thomas and Friends sing-along song from Season 10, Navigation which is a HiT era song (when Thomas aired on PBS Kids). Mr. Rogers being the playable character as well as the Island of Sodor being a stage is a reference to the Mister Rogers' Neighborhood episode Episode 1531 where he got to ride in a real trolley (which is basically similar to a train). The opponents are all affiliated with one of the ways of transport mentioned in the song Navigation. Barney has two moves with vehicles (a train and plane), Ms. Frizzle goes by road and/or by air with the Magic School Bus, Digit can fly by himself or on his ship, WordGirl and Xavier Riddle have flight powers to go places, Lionel has his Up Special as the Cliff Hanger helicopter (a slight reference to Harold the Helicopter as well) and Bob the Builder goes by road with his construction vehicles. Sir Topham Hatt being Barney's assist is in reference as to how you are fighting on the Island of Sodor stage as well as him being the controller of the North Western Railway.


Event matches that come with Betsy:

Event #Extra01: Betsy the Weather Watcher
Event description: Betsy is now the "Weather Watcher" for Mrs. O'Connor's class! With the help of Scott, they must build some weather tools to accurately report back the weather to their classmates! However, Betsy hopes it rains so she can wear her new Ducky Boots. Can the rain come so she can wear them?
Player: Betsy
Assist: Scott
Stage: Lakeshore Elementary School and Playground
Opponent(s): 3 Random Opponents for Every Playthrough
Event objective: As Betsy, you need to KO your opponents with Scott when his assist meter is full. Then, once all three opponents are KOd, there will be a rain effect to the stage and you have to grab the Ducky Boots item that spawn. However, the Ducky Boots will spawn beforehand. Get KOd or you grab the Ducky Boots item before the rain, you fail the event match.
References: The Betsy's Kindergarten Adventures episode Boots, Boots, Boots where Betsy was assigned Weather Watcher and Scott helped set up some weather watching tools

Event #Extra02: Roses are Red, Violets are Blue
Event description: The Anomaly are attacking Mother Goose Land. Can you help us....can you?
Player: Barney
Assist: BJ
Allies: Dash x2, Dot x2 and Ms. O (Representing Jeff, Robert, Emily, Jill and Keisha)
Stage: Mother Goose Land
Opponent(s): Anomaly-Enslaved Opponents x75 for each area of the traveling stage.
Event objective: It's a no-frills Multi-Anomaly Mayhem battle in Mother Goose Land! Basically, you need to KO all the Anomaly Minions with Barney and his friends. However, the various sections of the stage with buildings and structures can be destroyed by the Anomaly. If you get KOd or any of the structures in Mother Goose Land get destroyed, you fail the event match.
References: The Barney and Friends home video Barney's Rhyme Time Rhythm except the events and fun in Mother Goose Land get interrupted by the Anomaly. Also, the event match title is a reference to the rhyme Emily says at the end of the video to Barney when he turns back into a toy.

Event #Extra03: All Fun, All Play in Zobooland
Event description: It seems like Zoboo lost his animal friends he hangs out with in Zobooland! And, they all seem to be hiding because of some strangers who intruded their homeward! Luckilly, Chris and Martin are here to help out their buddy find all his friends and restore peace to Zobooland!
Player: Chris and Martin
Stage: Zobooland
Opponent(s): Waves consisting of Big Bird, Arthur, Barney, Digit, Lionel, Cheeko, Donkey and Malik, Zadie and Zeke
Event objective: In this event match, you need to KO the waves of opponents attacking you. Then, you must rescue the animal friend that appears on stage. However, the animal friend won't be on the stage for too long. Each one of Zoboo's friends that you collect will appear on the top left part of the screen to show which friends you collected. You must complete 9 waves to rescue all of Zoboo's animal friends. If you get KOd or fail to rescue an animal friend in time, you fail the event match.
References: The Zoboomafoo video game Zoboomafoo: Playtime in Zobooland

Event #Extra04: Colors All Around...All Around the World!
Event description: For every boy and girl!
Player: Choice
Stage: The Secret Museum (only on The Joy of Painting section)
Opponent(s): Elmo, Ruff Ruffman, Big Bird, Dash, Ord, Teletubbies (only Tinky Winky), Barney
Event objective: In this event match, you must simply use the Paintbrush item that spawns often in this event match to paint each character with their respective colors. On the top middle of the screen, there will be an ink blob of a color. Paint the character with the same color. There will also be a counter letting you know how many opponents you have painted correctly. You will get a strike though if you a paint a character the incorrect color. Three strikes and your out! If you get KOd or get three strikes, you fail the event match.
References: No specific PBS Kids show reference outside of those that talk about colors/have segments involving painting characters the right color, etc. Also, the opponents are all the colors of the rainbow. The title of the event match as well as the event description are a reference to the Barney and Friends song Colors All Around. Let's not forget the stage of choice in the event is also a non-PBS Kids reference to the show The Joy of Painting which has to do with painting as well.


Events that come with free V.Smile/V.Tech content update after Betsy

Event #Extra01: Explore the World of V.Smile!
Event description:
Turn game time into brain time! However, you must be careful to not overthink the fight!
Player: Choice
Assist: V.Pal
Stage: Explore The World of V.Smile!
Opponent(s): Barney, Elmo, Teletubbies, Bob the Builder (all in their Legacy Skin alternate costumes based on their appearances in the V.Smile games)
Opponent(s)' Assist(s): Sir Topham Hatt (for Barney)
Event objective: Simply survive the tour around all the areas of the V.Smile stage! When you KO an opponent, they simply respawn. Get KOd or self-destruct in any point of the match and you fail the event match!
References: No particular reference to a particular V.Smile game, just a reference to various V.Smile games as well as V.Pal being your assist due to him being the mascot of the console. Also, the first sentence of the event description is a reference to the slogan of the V.Smile. Also, all the opponents are the PBS Kids characters who recieved games on the V.Smile which are in the update as well as Sir Topham Hatt being the assist for Barney.

Event #Extra02: Little Red Riding Hood's Brawltime Party Adventure
Event description:
It seems Little Red Riding Hood is on her way to her grandmother's house. But, it seems some intruders are slowing her down! Help Little Red Riding Hood spell words as well as get her to her grandmother's house safely! Remember, never talk to strangers!
Player: Choice
Assist: Little Red Riding Hood
Stage: Explore The World of V.Smile! (stuck on The Grassland section)
Opponent(s): Random opponents x3
Event objective: Basically, you have to spell various words like in the Learning Zone part of the V.Smile game The Adventures of Little Red Riding Hood and then place the Little Red Riding Hood assist by the front of the house. You get five chances similar to the five hearts Little Red Riding Hood recieves in the V.Smile game. Spell a word wrong and you lose a heart. Lose all your hearts and you fail the event match! Getting KOd or self-destructing will also result in failing the event match.
References: The V.Smile video game The Adventures of Little Red Riding Hood, specificially the Learning Zone part. This event match referecnes The Grasslands level by the woods.


DLC Event Matches that come with Super Why:

Event #Extra01: Are You Fit to Be A Princess?
Event Description:
Princess Presto has her annual Junior Princess Competition to win a golden crown. However, some rowdy visitors to Storybrook came by to interrupt it. Can Princess Presto alongside Super Why prove Princess Presto is truly fit to be a princess or will Storybrook face an eternal disaster?
Player: Super Why
Assist: Princess Presto
Stage: Storybrook Village
Opponent(s): 3 Random Opponents for Every Playthrough
Event objective: As Super Why, you need to KO your opponents with Princess Presto's assist function when the assist meter is full. If you KO an opponent without using Princess Presto, the opponent will respawn. However, if you get KOd or self-destruct, you fail the event match. An overall, simple, no-frills event match
References: The Super Why episode The Princess and The Pea

Event #Extra02: An Alphabetic Adventure with the Anomaly
Event Description:
Super Why just ran into Alpha Pig while on his quest to save the other Super Readers from the Anomaly monster. They must get to the source of the destruction of their world....but it seems they are quite short on time. Can Alpha Pig and Super Why get there before they get caught by the Anomaly goo or will they be doomed forever?
Player: Super Why
Assist: Alpha Pig
Stage: The platforming section from Super Why's Story Mode Chapter where it's Alpha Pig's path
Event objective: Basically, you are playing the section of Super Why's Story Mode chapter where you travel down Alpha Pig's path. The typical Anomaly minions will attack you. However, there will be the Anomaly goo chasing you. Touch that and you automatically get KOd...thus, you would fail the event.
References: Super Why's Story Mode Chapter plus Alpha Pig's skills with the alphabet and the Lucky Letter Lasso as it appears in the platforming section a lot.

Event #Extra03: A Tubby Toast Mess
Event Description:
Eh oh! It sounds like there is a problem in the Tubbytronic Superdome! The Tubby Custard Machine made a huge mess and thus the Teletubbies must clean it up! With the help of Noo-Noo, can they clean it up before it's too late?
Player: Teletubbies
Assist: Noo-Noo
Stage: Tubbytronic Superdome 32
Opponent(s): 3 random opponents (5 on a harder difficulty)
Event objective: In this event match, you must clean up the Tubby Custard Machine's mess by using Noo-Noo's assist function when the assist meter is full. Tubby Custard Machine items will spawn and cause more of a mess. Simply clean up wherever you see a mess of Tubby Custard and use Noo-Noo's assist function to clean a spot. If you get KOd, you fail the event.
References: The Teletubbies video game Play With the Teletubbies. Specifically, this event is referencing the House activity called Tubby Custard where the Tubby Custard Machine makes a mess and you have to get Noo-Noo to clean it.

Event #Extra04: Everyone's A Winner!
Event description:
Or can there be only one true winner?
Player: Choice
Stage: Everyone's a Winner Wheel
Opponent(s): Barney x2 (one Barney represents Rexy), Mr. Rogers, Ord, Teletubbies, Donkey, Dash
Opponents' Assist(s): Gilbert (for Barney), LeVar Burton (for Dash)
Event objective: In this event match, it's a simple no-frills battle similar to the Dash's PBS Kids World Tour events. When the Winner's Wheel spins, it will show a character at random. You must fight that character that appears on the wheel, the character that comes from that series, etc. Thus, the character shown will spawn. Once you have KOd that character, their icon will be displayed on the top left corner of the screen. You fight one opponent at a time. If you get KOd, you fail the event.
References: An overall reference to the Everyone's A Winner/Wheel ID and all the characters that presumably got IDs from this.

DLC Matches that come with free Scholastic content update after Super Why update:

Event #Extra01: The Trouble with Landing
Event description:
It seems Dorothy Ann wants to land a lander on Mars. However, it seems some rowdy fighters came to make it impossible! Can you help Ms. Frizzle make the landing possible?
Player: Ms. Frizzle (in Scholastic Origins Legacy Skin)
Stage: The Magic School Bus Lands on Mars Activity Center (only on the Land on Mars section of the stage)
Opponent(s): Random Opponents x3
Event objective: Basically, it's a no-frills fight for the first part as you must KO the three opponents! Then, you have to attack the lander to land on the appropriate pad! Get KOd, SD, or cause the lander not to land safely or make the lander land in the wrong place, you fail the event match.
References: The PC game The Magic School Bus Lands on Mars Activity Center, specifically the Land on Mars game.

Event #Extra02: I Spy, You Spy...
Event description:
Let's all play I Spy!
Player: Choice
Stage: I Spy Fantasy
Opponent(s): Ms. Frizzle, WordGirl (both in their Scholastic Origins Legacy Skins)
Opponent(s)' Assist(s)'s: Ada (for WordGirl)
Event objective: Basically, you have to solve the I Spy riddles on each section of the I Spy Fantasy stage. In total, you must solve 7 riddles correctly (12 on harder difficulties) by attacking the right object on the I Spy Fantasy stage. If you get a riddle wrong, you get a strike! Get KOd, SD or get three strikes, you fail the event match.
References: The I Spy video game I Spy Fantasy. The event match and the description are a reference to the 2002 I Spy series theme song. The series aired on HBO and is based on the books.

The funny thing is, the second event would be the first event to reference a non-PBS Kids show but it's fine since it's based on a Scholastic book series represented in the game already.

DLC Event Matches that come with The Zula Patrol

Event #Extra01: SeeSaw We-Saw Launch Potential!
Event Description:
SeeSaw physics can be a lot of fun! Especially when you take to account that when one is heavier on one side compared to the other which is lighter, the heavier one goes down, or in this case, can launch the lighter one to great distances! What fun! Use the SeeSaw item with the rock provided to gain enough weight to send your opponents flying!
Player: The Zula Patrol (you choose who you want to play as before the event begins)
Stage: Zula Patrol Headquarters and Spaceship
Opponent(s): Ms. Frizzle, Hacker, Xavier Riddle
Event objective: Using the Space SeeSaw item as well as a special heavy rock item specifically to this event, you have to carefully position the opponents, who are easier to launch in this event, on the lowered side of the seesaw, than, carrying the rock item, you can jump on the raised side of the seesaw with your opponents on the lowered side to send them flying! If the opponents are KO'd any other way, they'll just respawn. Getting KO'd or self-destructing fails the event as usual.
References: The Zula Patrol episode Giant Litterbugs from Space, the episode where the Space SeeSaw makes an appearance.

Event #Extra02: The Case of the Lost Mailbag
Event Description:
Oh no! It seems Major Bedhead has lost his mail bag! He seems to be clumsy but if you can teach him how to retrace his steps, maybe you can find where he last left it?
Player: Choice
Assist: Major Bedhead
Stage: Fast-Talking Jack's Carnival (just the big top section)
Opponent(s): 3 random opponents (5 on harder difficulties)
Event objective: Major Bedhead will have a thought bubble by his head telling you what opponent may have the mailbag. You will have to hit the opponent that Major Bedhead is thinking about. If you hit the wrong opponent, you get a strike! If you get 3 strikes, get KOd or self-destruct, you fail the event! However, if you hit the opponents in the right order Major Bedhead tells you, you can get the mail bag and complete the event.
References: The Big Comfy Couch episode, Ain’t It Amazing, Gracie?. The stage choice is at a big top where clowns usually perform.

Event #Extra03: The Countdown Begins….
Event Description:
Will you count down or will you keep your number up? Ah! Ah! Ah!
Player: Elmo
Assist: Count Von Count
Stage: Countdown
Opponent(s): Digit, Hacker (in vampire costume), Ms. O
Event objective: As Elmo, you need to solve 5 (7 on harder difficulties) math problems that are announced by the Count in the background of the stage and then KO your opponents. You can solve the math problems by finding or attacking the number that appears on stage. If you get a problem wrong, you get a strike! If you get 3 strikes, get KOd or self-destruct, you fail the event!
References: The Sesame Street game for the NES, Sesame Street Countdown. All your opponents are from PBS Kids shows that teach math alongside Hacker in his vampire outfit as Count Von Count is a vampire himself.

Event #Extra04: Barney’s Battle for The Egg
Event description: It has now been 1,000 years and a magical egg has come down from outer space to Barney and his friends. Some thieves however have appeared to take this egg for their own as they heard it can show you your dreams and grant them! Can Barney and his friends protect the egg long enough so they can get their wishes granted to beat the scoundrels?
Player: Barney
Assist: BJ
Allies: Arthur, Dash (In Dot alt.), Wordgirl (represents Cody, Abby and Marcella)
Stage: Hot Air Balloon Chase
Opponent(s): 3 random opponents (5 on harder difficulties)
Event objective: In this event, you need to protect the Twinken egg item that appears on the screen and hold it long enough. The Twinken egg item will take a bit longer to hatch in this event.Once you gain the stat buff from Twinken, you must defeat all the opponents with your allies that are left when the egg hatches. If the egg breaks, you get KOd or you self-destruct, you fail the event!
Reference: Barney’s Great Adventure

DLC Event Matches that come with Letterman:

Event #Extra01: Lads to Lend a Hand in Letter Land
Event Description:
The Spellbinder's causing trouble again in the peaceful Letter Land, but who are you gonna call? It's a word, it's a plan, it's....Letterman! Guest starring with him are some helpful lads willing to assist him in his fight for justice and freedom for Letter Land!, but O\Uh-Oh!, It looks like the Spellbinder started mixing up some letters to make the Lads a Lot Less Friendly! Help Letterman get the right letters to free his Lads on time!
Player: Letterman
Assist: Paul the Gorilla and Jennifer of the Jungle
Allies: Random 3
Stage: Spellbinder's boss fight stage
Opponent(s): Spellbinder boss
Event objective: In this event, your allies at first are your enemies controlled by the Spellbinder! Luckily, on stage, there are some words on stage with some words of bad qualities, such as "BAD", and some loose letters to fix the words to free your allies!, to which you have to attack the "B" in "BAD" and then attack the "L" to the unfinished word to spell out "LAD", freeing your allies, for one example. Try to free all your allies in time before the Spellbinder arrives to make the fight easier, since he is kinda tougher here, though you can still win the event even without freeing some or all of your allies, for an extra challenge.
References: Usual reference to The Adventures of Letterman segment on the original Electric Company.

Event #Extra02: Math & Pal
Event Description:
INSERT COIN........Gather all the math signs and solve 10 perplexing math problems to proceed!
Player: Choice
Stage: MathMan
Opponents: Elmo, Digit, Ord, Arthur
Event objective: It's a classic game of PAC-MAN style! Simply collect all the math signs in the stage as well as solve 10 math problems to clear the event. The opponents will try to impede your progress, and you fittingly have 3 lives.
References: Just a simple nod to PAC-MAN, the ever-iconic arcade game that MathMan is a parody of. The title in itself is a reference to Pac & Pal, and the opponents faced all reference the colors of Blinky, Pinky, Inky and Clyde.

Event #Extra03: No Pity for a Birthday Party
Event Description:
Mr. Conductor is planning a birthday party for a person named Harry. He is hesitant to meet him as he may not be liked by Harry but...with your help, he can collect all the things he needs for a birthday party. Can you help him be really useful as his friends on the Island of Sodor can help him throw the best birthday party back at Shining Time Station?
Player: Choice
Assist: Mr. Conductor
Stage: The Island of Sodor
Opponent(s): 3 random opponents (5 on harder difficulties)
Event objective: You must defeat the hordes of opponents on the various engines on the Island of Sodor. Then, after defeating an opponent, you must collect the item that appears whether it's balloons, a gift, a cake, etc. You will need to collect 7 items (11 on harder difficulties) to complete the event. If you miss an item in the time it appears, get KOd or self-destruct, you fail the event match.
References: The Shining Time Station episode Two Old Hands. Also, Mr. Conductor being on the Island of Sodor stage is a slight reference to Thomas and the Magic Railroad.

Event #Extra04: Windstorm With a Chance of Anomaly Minions in Bubbleland
Event description:
Oh no! It seems the folks at Bubbleland got a very bad windstorm! To make matters worse, it seems the Anomaly got involved. However, do not fear as Mr. Rogers has heard the problem and is willing to spread kindness to the good folks of Bubbleland to make the situation better!
Player: Mr. Rogers
Stage: The Windstorm in Bubbleland
Opponent(s): Anomaly Minions x25 (35 on harder difficulties)
Event objective: In this event, you need to defeat the Anomaly minions in a Multi-nomaly Mayhem-esque fight. It's simply a no-frills battle. If you get KOd or self-destruct, you fail the event match.
Reference: The Mister Rogers' Neighborhood episode 1475 (Mister Rogers Makes an Opera) but with an Anomaly invasion in the scene where the Windstorm hits Bubbleland.

DLC Event Match that comes with the ABCMouse.com free update

Event Match #Extra01: From A to Infinity
Event description:
With curiosity being a part of the Brawltime Party, you still have a lifetime of learning with you going down the Learning Path! See what you know and test your knowledge on the Learning Path with some top learners here to help you learn!
Player: Choice
Player's Assist: ABCmouse
Stage: Learning Path
Opponent(s): Kratt Bros, Arthur, Super Why (in ABCmouse Legacy Skin), Ms. O, Molly, Xavier Riddle
Opponents' Assists: Martha for Chris and Martin, Curious George for Super Why
Event objective: Basically, your goal is to complete 10 Learning Path games (15 on harder difficulties) as well as defeat all your opponents in chronological order based on their PBS Kids debut, one at a time like the PBS Kids World Tour event matches. There is no penalization for failing any of the games. However, you cannot KO your final opponent being Xavier Riddle until you complete all 10 or 15 games. If you get KOd, self-destruct or defeat your final opponent before completing all the other games, you fail the event match.

The order of the opponents are as follows:

The Kratt Bros. (Kratt Creatures, June 3, 1996), Arthur (Arthur, October 7, 1996), Super Why (Super Why, September 3rd, 2007), Ms. O (Odd Squad, November 26, 2014), Molly (Molly of Denali, July 15, 2019), Xavier Riddle (Xavier Riddle and The Secret Museum, November 12, 2019)

References: A general reference to ABCmouse.com and the website, alongside the Learning Path playing a huge part in the website. The title of the event is a reference to a commercial campaigh that they did a while back which you can watch one of those commercials right here. Also, all your opponents are from PBS Kids shows that have been sponsored by ABCmouse.com alongside the two assists that help the opponents as well. Martha going with Chris and Martin also is a slight reference to how the book Martha comes from Martha Speaks was actually mentioned on an old PBS Kids show not yet represented in PBS Kids: Brawltime! being Kino's Storytime so she technically had a PBS Kids debut before her actual show in a way (kind of the same thing with Arthur on Reading Rainbow but not really).

DLC Event Matches that come with Ty Rux:

Event #Extra01: The Brawl to Stop the D-Structs!
Event Description:
Uh Oh! It seems the D-Structs are up to no good at are ready to battle Ty Rux, the other DinoTrux and their new friends! Can you take them down before the Neon Gaming City becomes all destroyed and you fall to their power?
Player: Ty Rux
Assist: Skya
Allies: Betsy, Bob the Builder
Stage: D-Structs Boss Fight Stage (just the first part)
Opponent(s): D-Structs
Event objective: In this event, you simply battle the D-Structs in a no-frills boss battle with Betsy and Bob the Builder as your allies alongside Skya assisting you. However, the D-Structs will hit harder as you have to simply defeat the D-Structs to complete the event match. If you get KOd or self-destruct, you lose the event match.
References: Reference to Ty Rux's Story Mode chapter as well as to the Dinotrux episode Ty vs D-Structs (the Dinotrux finale)

Event #Extra02: A True Slumber Party with a Sprout Reunion!
Event Description:
It seems with Nina and Star hosting a huge Slumber Party for their Sprout friends, they want to help everyone feel welcome! Even Mr. Mailman is here to bring goodies to help you out and maybe the others too. But....can you give each of the guests a proper welcome at the You and Me Tree?
Player: Choice
Assist: Mr. Mailman
Stage: The You and Me Tree
Opponents: Big Bird, Elmo, Barney, Chris and Martin, Ord, Teletubbies, Bob the Builder, Super Why
Event objective: Basically, you need to KO the opponent that shines in the star and says a special blurb when you attack the star that Lucy the Firefly flies too. After an opponent is KOd, Nina and Star will say "Hi (insert character's name here)!" Be careful though, if you attack the wrong opponent, get KOd or self-destruct, you fail the event.
References: Generic reference to The Good Night Show and how various characters says things to Nina and Star before their show comes on. The opponents are all characters from PBS Kids who had their shows aired on PBS Kids Sprout/Universal Kids. Also, Mr. Mailman appearing is a reference to him appearing on various Sprout programming blocks including The Birthday Show and The Sunny Side Up Show.

Event #Extra03: Prehistoric Passengers
Event Description:
The Noodle and Doodle Bus is always filled with crafting activities. One such craft they have made was T-Rex feet and it seems Ty Rux is intrigued. However, there is another dinosaur who wants the same craft too. Maybe you two can share the fun and both recieve the specially made T-Rex feet from Sean and Noodle?
Player: Ty Rux
Stage: The Noodle and Doodle Bus
Opponent(s): Barney
Opponent's Assist: BJ
Event objective: Simply put it, you must help collect the crafting supplies twice for both you and Barney to make the T-Rex feet. Barney will simply attack you on occasion if you do not hit a crafting supply in time. On harder difficulties, you will need to collect more crafting supplies. If you get KOd, KO Barney, self-destruct or if Barney self-destructs, you fail the event. This is a bit different than your typical event match as you need to be vigilant and kind here.
References: The Noodle and Doodle episode Dino Stomp. Ty Rux and Barney are both dinosaurs. Plus, Barney has aired on Sprout and Universal Kids for a long time too.

Event #Extra04: Dragon On The Trouble
Event description:
Oh no! Things are not looking good for the WorldWide Wanderer Society. It seems some celebrations for the Lunar New Year went awry...but Odlulu got her hands on the wrong dragon and seems to freeze and unfreeze him! If only there is something you can do to save this dragon from Odlulu's troublesome hands and restore justice for the Lunar New Year celebrations?
Player: Choice
Stage: Where's Waldo?
Opponent(s): Ord (with stone-themed dark aura)
Opponent's Assist: Odlulu
Event objective: In this event, you need to defeat Ord in a no-frills battle to tame him from the dark aura that the Unfreeze Wanderer Key made him alongside Odlulu being trouble. The Unfreeze Wanderer Key item will spawn a lot so use it to freeze Ord to attack him. Alongside this, you cannot be frozen either by the key. If you get frozen by the key, get KOd or self-destruct, you fail the event.
Reference: The Where's Waldo (2019 series) episode Little Trouble in Big China. Plus, Ord is a dragon and Dragon Tales did air on PBS Kids Sprout as well too.

Event #Extra05: If Only I.....
Event Description:
Could stop these gooey purple monsters from invading the bathtime fun?! It seems the Rubbadubbers are not having a good time as all of them are having bad thoughts about monsters and evil creatures invading the bathtub! Perhaps you can lend a hand and stop this mess before Benji and Sis come...
Player: Choice
Allies: Dash and Dot (representing Benji and Sis)
Stage: Benji and Sis's Bathtub
Opponent(s): 50x Anomaly Minions and an exclusive Anomaly monster mini-boss themed after the Rubbadubbers
Event objective: In this event, it's a no-frills Multi-Anomaly Mayhem against the Anomaly Minions. Once you defeat the 50 Anomaly Minions, you will face an Event Match exclusive Anomaly Monster based on the Rubbadubbers themselves incoroporating attacks such as Finbar's shark jaw, Amelia's diving, Tubb pulling the bathtub drain, Terence shooting soap, etc. If you get KOd or self-destruct, you fail the event match.
References: Generic Rubbadubbers reference to how the Rubbadubbers imagine scenarios in their head when they say "If Only I...", but the Anomaly sabotage their imaginations and cause their fun to be ruined.

Event #Extra06: Dash's PBS Kids World Tour: The Return!
Event Description:
After sending out more invites for the Brawltime Party, Dash has decided to visit the worlds of other fighters across the PBS Kids multiverse and one special guest who are willing to put on a friendly fight!
Player: Dash (Dot, if the player holds a certain button before selecting the event)
Stage: Depends on the current opponent's homestage
Opponents: Letterman, Bob the Builder, The Zula Patrol (Bula as the character), Super Why, Betsy, Ty Rux, Malik, Zadie and Zeke
Event objective: As Dash, you must fight the 7 opponents in their respective home stages in the order of their show debut on PBS Kids and Universal Kids.
Letterman (The Electric Company, 1972) ---> Bob the Builder (Bob the Builder, January 2005) ---> The Zula Patrol (The Zula Patrol, September 4, 2005) ----> Super Why (Super Why, September 3, 2007) ----> Betsy (Betsy's Kindergarden Adventures, January 12, 2008) ---> Ty Rux (Dinotrux, April 8, 2019) ----> Malik, Zadie and Zeke (Work It Out Wombats!, February 6, 2023).
References: None in particular, other than representing the mascot of the channel and documenting PBS Kids' history.

PBS Kids Archives

Similar to the Masterpieces in Super Smash Bros Brawl and Super Smash Bros for Wii U, this mode will allow you to watch full episodes from the PBS Kids franchises represented in the game. The best part, these are full episodes and not just small clips! They are full episodes due to PBS Kids's commitment to bring free educational entertainment to all households. Hence, why you never had to pay for PBS in a household back then! A super good mode for those wanting a trip down memory lane or discovering these shows for the first time. You fight as the characters, now watch the shows they came from!

Website Games and Video Games have been added to the PBS Kids Archives in the Bob the Builder update to further showcase more edutainment from the various PBS Kids shows.

Sesame Street
Big Bird: Episode 1575

Elmo: Episode 4077

Episode 0202

Episode 1494 (Comes with Donkey update)

Episode 3525 (Comes with Ms. O update, it's the crossover with Lamb Chop!)

Episode 4411 (Comes with Zula Patrol update)

Arthur
Arthur: Arthur's Big Hit (with D.W.'s Library Card)

My Music Rules/That's a Baby Show!

Binky Barnes, Art Expert/Arthur's Lucky Pencil (Comes with Betsy update)

Binky Goes Nuts/Breezy Listening Blues (Comes with Super Why update)

Postcards from Buster
Buster: Sugartime!


Mister Roger's Neighborhood
Mr. Rogers: Episode 1715 (Mister Rogers Talks About Sharing)

Episode 1531 (A Visit to the Trolley Museum) (Comes with Super Why update)

Episode 1475 (Mister Rogers Makes An Opera) (Comes with Letterman update)

Daniel Tiger's Neighborhood:

Daniel Gets Mad/Katerina Gets Mad

Donkey Hodie:

Silly Sticky Situation


A Big Favor for Grampy/A New Way to Bounce (Comes with Donkey update)

A collection of PBS Kids Bumpers, IDs, Interstitials starring Dash and Dot

A collection of Coming Up Next bumpers as well as things like a collection of IDs and their variants such as the Everyone's A Winner/Wheel ID and so on.
(Comes with Super Why update)

Barney
Barney: First Day of School

Alphabet Soup! (Comes wirh Bob the Builder update)

Let's Help Mother Goose! (Comes with Betsy update)

A Fountain of Fun (Comes with Betsy update)

Barney’s Great Adventure(You have to beat the Zula Patrol DLC Story Mode chapter and the Barney event match to unlock this movie into the Archives) (Comes with Zula Patrol update_

Wild Kratts
Chris and Martin: Creature Power Challenge

Panda Power Up! (Comes with Ms. O Update)

Zoboomafoo:
Who's in the Egg?

Playtime
(Comes with Betsy update)

Kratt's Creatures
Big Five, Little Five

WordGirl

WordGirl: WordBot/Mount Rushhere

The Rise of Miss Power (comes with Scholastic update)

The Magic School Bus
Ms. Frizzle: The Magic School Bus Gets Lost in Space

Taking Flight (comes with Scholastic update)

Cyberchase
Digit: A Battle of Equals

Hacker: True Colors

Between the Lions
Lionel: Five, Six and Thistle Sticks

The Good Seed (Comes with Donkey update)

City Mouse and Country Mouse/Happy Hocky Family Moves to the Country! (Comes with Super Why update)

Out in Outer Space (Comes with Zula Patrol update)

Xavier Riddle and The Secret Museum
Xavier Riddle: I Am Fred Rogers

I Am Bob Ross (Comes with Betsy update)

The Teletubbies
Teletubbies: Josie's Pots

Painting with Hands and Feet (Comes with Super Why update)

Molly of Denali
Molly: Cry Wolf/A Sound Idea

Dragon Tales
Ord: Follow the Dots/A Smashing Success

To Fly With Dragons/A Forest of Darkness (Comes with Letterman update)

Marvin the Tap-Dancing Horse:

Marvin: Elizabeth in Charge

FETCH! with Ruff Ruffman:

Ruff Ruffman: Good Dancing and Bad Breath

EekoWorld:


Cheeko: Full access to EekoWorld and EekoCreature games with modified controls for video game controllers.

ZOOM:
Season 2, Episode 19 (1999 Zoom)

Season 3, Episode 2 (302) (1970s Zoom)

Hero Elementary:
Hatching a Plan/Invisible Force

All Over The Map/Lights Go Down in Citytown
(Comes with Ms. O update)

Wishbone:
Bark to The Future

Clifford the Big Red Dog (2000):

New Dog in Town/Get Well

Cleo Comes To Town/False Friends
(Comes with Scholastic free update)

Clifford's Really Big Movie (Comes with Zula Patrol Update)

Clifford's Puppy Days:

The Monster in 3-B/Cat-Tastrophe

Clifford the Big Red Dog (2019):


Muddy Buds Hit The Suds/Lights, Camera, Clifford!

Martha Speaks:

Martha Speaks/Martha Gives Advice

Pinkalicious and Peterriffic:

A Pinkaperfect Birthday

Caillou:

Caillou watches Rosie

Jay Jay the Jet Plane:

Old Oscar Leads The Parade/Revvin' Evan Day

Concert Day at Tarrytown Airport/Snuffy's Favorite Color
(Comes with Betsy update)

The Mystery of Flight (and Tracy's Sonic Boom paired with it (The original, secular airing seen on PBS Kids) (Comes with Letterman update)

Adventures from The Book of Virtues:

Moderation

Anne of Green Gables: The Animated Series:

The Best Partner

Elinor Wonders Why:

Backyard Soup/Colorful and Tasty

Thomas the Tank Engine and Friends:

Respect (Molly's Special Special/Respect for Gordon)

Finders Keepers (Lost Property/Henry Spots Trouble)
(Comes with Ms. O update)

Navigation (Which Way Now?/Thomas and The Shooting Star) (Comes with Super Why update)

Sid the Science Kid:

Super Science Tools

Super Why:

Alice in Wonderland

The Princess and The Pea
(Comes with Super Why update)

The Puzzle Place:

Leon's Pizza

Reading Rainbow:

A Three Hat Day

George Shrinks:

Ants in the Pantry

Jakers! The Adventures of Piggley Winks:

Return of the Raloo Rockers

The Salmon of Knowledge (comes with Malik, Zadie and Zeke update)

Bill Nye the Science Guy:

Electricity

Lomax, the Hound of Music:

Cat Come Back

Angelina Ballerina:

Angelina in The Wings/Arthur the Butterfly

Angelina Ballerina: The Next Steps:

Angelina and the Hip-Hop Kid/Angelina and the Broken Fiddle

Theodore Tugboat:

Emergency

The Berenstain Bears:

Papa's Pizza/The Female Fullback

Timothy Goes to School:

Cherry Blossom/Talent Show

Curious George:

George Meets Allie-Whoops!/Hundley's Great Escape

Maya and Miguel:

The Best Thanksgiving Ever

Soccer Mom
(Comes with free Scholastic update)

The Odd Squad:

O Games

Odd Beginnings: Part 1 and 2
(Comes with Ms. O update)

Tots TV:

Tom's Trumpet

Super Tiny and the episodes that came with it in the US dub for Tots TV (Comes with Donkey update)

Liberty's Kids:

The Shot Heard 'Round the World

Corduroy:

Lost and Found/Going Up

Lamb Chop's Play Along:

Lamb Chop Works Out

Bob the Builder (Original Series):

Spud the Super-Wrench/Bob Saves the Porcupines

Bob the Builder: Project Build It!:

Tumbler and the Skate Park (and whatever episode its paired with on airings)

Bob the Builder: Ready, Steady, Build!:

The Legend of the Golden Hammer

Bob the Builder (2015 Series):

Sky-High Scoop (and whatever episode its paired with on airings)

Bob the Builder 4D
(Comes in update in between the Bob the Builder and second Learner's Pass Vol. 1 fighter)

Splash and Bubbles:

Partner Pals/Ultimate Hide and Seek

My Son, The Frogfish/A Day for Papa
(Comes with Betsy update)

Alma's Way:

Alma's Rescue Repair/Alma Cools Off (Paired with the Jelly, Ben and Pogo episode as well)

Work It Out Wombats:

Zadie's Shell Shuffle

City Island:

As a special treat, all the episodes!

Rosie's Rules:

Rosie's Nature Adventure

Plum Landing:

The Lost Lake

Acoustic Rooster and His Barnyard Band:

Interactive Read Aloud of Book
(like this)

Betsy's Kindergarten Adventures:

Boots, Boots, Boots/Team Player

The Zula Patrol:

Giant Litterbugs from Space/RV of the Giants


Kidsongs:

A Kidsong Kid's Best Friend

The Big Comfy Couch:

Ain’t It Amazing, Gracie?

Redwall:

Captain Snow


Danger Rangers:

Where the Fun Never Stops

The Electric Company
(original series)


Show 261

The Electric Company (2009 series)

Wordball Games

Square One Television

Episode 101

Shining Time Station

Two Old Hands

Newton’s Apple

Video Games; Holograms; Funny Bone Chat; Onions & Tears Chat

Carl the Collector


Hypothetical clip/special preview of an episode from the show

Sponsorship Funding Credit Messages (Comes in update in between the Bob the Builder and second Learner's Pass Vol. 1 fighter)

LEGO Duplo Bob the Builder and Thomas and Friends funding credits sponsorship commercial

LEGO sponsorship commercial from the Arthur funding credits

Juicy Juice sponsorship commercials seen in the Arthur funding credits

Chuck E. Cheese Funding Credits

Ore Ida and Capri-Sun Funding Credits

ABCMouse.com Funding Credits (comes with free ABCMouse.com update)

Website Games and Video Games:

Sesame Street: Journey to Ernie


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Detective Elmo: The Cookie Case (Sesame Street)

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Mister Rogers' Neighborhood: Stoplight Game


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Arthur: Binky's Facts and Opinions



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Arthur: You've Got To Be Kidding!

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Arthur: The Tibble Super Action Challenge


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Postcards from Buster/Arthur: Dream On

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Barney and Friends: Let's Play in The Park


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Cyberchase: Lucky Star


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Wild Kratts: Baby Animal Rescue


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Zoboomafoo: Going to The Closet


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WordGirl: WordGirl/Miss Power Face-Off

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Between the Lions: Pounce!


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Xavier Riddle and The Secret Museum:
Story Creator

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Teletubbies: The whole webpage with games and fun activities!


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Molly of Denali: Molly's Winter Kitchen

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Dragon Tales: The Dragon Games


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Whoahler Coaster (FETCH! With Ruff Ruffman!)

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Odd Invasion (Odd Squad)

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Bob the Builder: Project Build It!: Bob the Builder's Pipe Games






Work It Out Wombats!: Step It Out


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Betsy's Kindergarten Adventures Meet Betsy and Friends Webpage and Games


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Princess Presto's Spectacular Spelling Play


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A nostalgic tour of ZulaWorld and all the ZulaWorld games (Zula Patrol)

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The Electric Company (2009 Series): Wordball

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Clifford the Big Red Dog (2000 Series): Clifford's Buried Treasure

Video of the game

Maya and Miguel: World of Sports

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Sesame Street: Art Workshop


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Sesame Street Countdown (Sesame Street) (NES)

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Sesame Street: Bert and Ernie's Imagination Adventure


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Sesame Street: Elmo's Big Discoveries


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Living Books: Arthur's Teacher Trouble (PC)

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Arthur! Ready to Race (PlayStation 1)


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Barney's Hide and Seek Game



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Barney: The Land of Make Believe


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Zoboomafoo (Zobooland): Playtime in Zobooland


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The Magic School Bus Lands on Mars Activity Center


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Cyberchase: Carnival Chaos

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Teletubbies: Time for Teletubbies!


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Play With The Teletubbies (Teletubbies) (PS1/Microsoft Windows)

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Dragon Tales: Learn and Fly With Dragons


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Bob the Builder: Bob's Busy Day


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Super Why: The Power to Read! (PC)


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The Electric Company: Word Fun and Math Fun (Intellivision)

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Thomas and Friends: Engines Working Together


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Clifford the Big Red Dog: Learning Activities


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Demo clips and VSmile commercials for:
  • Sesame Street: Bert & Ernie's Imagination Adventure
  • Thomas and Friends: Engines Working Together
  • Teletubbies: Time for Teletubbies
  • Barney: The Land of Make-Believe
  • Elmo's World: Elmo's Big Discoveries
  • Bob the Builder: Bob's Busy Day
They all come with the free update.

-V.Smile commercials from the 2000s focused on the non-licensed games

Bonus clips of commercials for Scholastic video games/PC games as well as demos

Non-PBS Kids Show Episodes

PBS Kids Sprout/Universal Kids Shows (Comes with Ty Rux update)

Dinotrux:


Ty vs D-Structs

Sprout Programming Blocks:

A compilation of various clips involving various PBS Kids and Sprout original characters, including things like the pilot episode of The Sunny Side Up Show with Big Bird appearing, Barney appearing on the same show alongside clips with Elmo in it.

Noodle and Doodle:

Dino Stomp/It's Movie Time

Kipper the Dog:

The Robot

Astroblast!:

Smoothie Operator

Where's Waldo (2019 series)

Little Trouble in Big China

Rubbadubbers

Train Driver Tubb

Roary the Racing Car

Roary's First Day

The Wiggles

Toot Toot, Chugga Chugga

Sprout's Valentine's Day Dino-a-mite Sing Along


Pingu

Pingu Goes Fishing

Fireman Sam

Fiery Finale

Panwapa

Hello Panwapa Island!

The Many Adventures of Mr. Mailman

Mr. Mailman Goes to Paris

The Sprout Diner

All the episodes starring PBS Kids and Sprout characters except Saguwa

Compilation of PBS Kids Sprout/Universal Kids IDs, bumpers and interstitals and even Coming Up Next bumpers of PBS Kids shows represented in PBS Kids: Brawltime! that were on Sprout and the Sprout IPs too.

Chloe's Closet

The Color Pink/The Sound of Echos


Non-PBS Kids Website Games

ABCMouse.com games (Both can be unlocked after completing the ABCMouse.com event match)

Ham with Jam? Interactive Book


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Pizza Server



PBS Kids Sprout/Universal Kids Website Games (Comes with Ty Rux update)

Skya's Slingshot (Dinotrux)


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The You and Me Tree Game (The Good Night Show)


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Waffle Topping Game (Sprout's Wiggly Waffle)


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Roly's Game (Kipper the Dog)


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Alffafa's Bike Delivery (The Sprout Diner)

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Non-PBS Kids Show Video Games

Alphabet Park Adventure (Unlocked after beating the free 2 event matches that come with the free VTech content update)

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I Spy Fantasy (unlockable after beating the two event matches that come with the Scholastic free content update)


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Other Media

WordGirl Marvel Comic with narration and voices from the WordGirl series

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Dinotrux: Trux it Up! (IOS/Android)


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The Wiggles: It's Wiggle Time! (VSmile)


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Rubbadubbers (PC)


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Crossover Episodes

PBS Kids Sprout/Universal Kids Crossover Episodes

Comes with Ty Rux update

Xavier Riddle and Chloe's Time Closet as fast as you can!





In this episode, something goes wrong with Chloe's Closet, as it seems to be fused with time machine elements which draws her to the Secret Museum, where Xavier and his sister, Yadina and best friend Brad all try to figure out something that's gone wrong with the Museum and why it's infecting other's portals to imaginary worlds and historical times. The rest of the episode can involve the 4 kids all travelling to different historical locations, only to find out that they have been infested with the worlds Chloe has gone to in the past. They all figure out a way to keep the imaginary landscapes from changing history and restore balance to Xavier and Chloe's respective worlds once and for all.

Betsy Builds it Up! (A Betsy's Kindergarten Adventures/Dinotrux crossover)


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Basically, this episode is sort of a continuation of the Betsy's Kindergarten Adventures episode, Dinosaur Dynasty where Betsy and her class return there for another field trip as the dinosaur museum will be expanding. Apparently, it turns out there are special construction machines helping with the job being....the Dinotrux (as they somehow got there via some sort of prehistoric discovery by the people there as it would be explained in the episode). Basically, Betsy and her class learn more about dinosaurs and about construction. With Ty Rux and his team hard at work, the DStructs intrude again and want to take over the job. Betsy does not want them to fight....but she does advise them to work together. There is some light violence but still sticks to the style of Betsy's show.
At the end, the DStructs fold and everyone works together similar to how all of the Betsy's Kindergarten Adventures episode have a happy resolution. This would be a fun crossover as it ties in to the story mode too!

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Inspired by NBA Dunk Contests as well as the Smash 64 Combo Contests at Super Smash Con comes the Brawltime Party Combo Contest mode! There are two different ways to play:

Free Play: The easier of the modes where you choose your character to do combos with, your stage and the items you use.

Combo Master: There is a preset character, preset stage and preset items for you to make the most optimal and flashiest combo possible!

You have two minutes each round to impress the judges with your cool combos. You will be scored from 1 to 10 based on the combos. Unlike the Smash 64 Combo Contest, there are only four players max and all players have a chance each round.

The judges in this mode are the same judges who judged Ernie in the PBS Kids: Ready to Learn ad Star Finder!


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Theo Lion and Emily Elizabeth are easy to please but they will be fair with their scores. Oscar however will be tough to impress so really do your best to put on a show!

You can play this mode offline by yourself against CPUs, offline with friends or online against random players or your own friends online!

Brawltime Gauntlet


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Similar to the Boss Battles mode in Super Smash Bros Brawl, this is basically a Single Player mode where you get to complete all the Boss Fights so far in PBS Kids: Brawltime! Yes, this mode will be updated as more bosses join but...it's to see how fast you can complete all the boss fights in the game. There are two modes:

Beginning Learner Mode: You get 3 opportunities to fully heal yourself.

Super Learner Mode: You get no opportunities to fully heal yourself and you bring over the damage from your last boss fight into the next one. Plus, the bosses' difficulties are harder.

Photo Album

This game's equivalent to the trophies from older smash bros games and the gallery from NASB, where you can view photos, renders and figurines of the playable characters, items, assists and even characters who appear on stages by clearing certain objectives or purchasing them with in game currency

Renders of all characters

Photos of props and production material







Specific stage based photos:

-Big Bird and Elmo on Sesame Street

-Barney with his train conductor alt on the Island of Sodor stage

-Lionel doing his taunt with the Wishbone assist on Cliff's Cliff

-Ms. Frizzle with Arthur (who represents Arnold)

-Ord doing his neutral special on the Tarrytown Sky Parade stage

-Xavier Riddle and Mr. Rogers on the Mr. Rogers set in the Secret Museum stage

-Renders for all assists

-Renders of all items

-Renders of VSmile/video game related PBS Kids content (comes in free update between Bob and second Learner's Pass Vol. 1 fighter)

-More photos added to the Photo Album of V.Smile game concept art, non-licensed V.Smile characters, etc.

-For Scholastic content free update
  • Pictures of Scholastic game/Original Scholastic IP content (anything Scholastic, as well as Scholastic PBS Kids, show related content)
  • Pictures of the Scholastic game boxart and such, gameplay footage, renders of the characters, etc.
  • Renders for all content that came in the update
-For ABCMouse.com content free update

  • The ABCmouse.com content added to PBS Kids: Brawltime!
  • Concept art for some stuff on the website
  • A poster with all the PBS Kids characters in PBS Kids: Brawltime! from PBS Kids shows that ABCmouse.com sponsored
-For Ty Rux update

  • Props and production material of PBS Kids Sprout/Universal Kids shows and such
  • Renders of the content

-Renders of stage background characters
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PBS Kids: Brawltime! Trailer:

The trailer is first introduced by the host of the gaming show saying "Alright, for our next game to be revealed, I need to use something." The host will pull out a TV remote and point it at some big projector. The projector will have the black and white tv static. It will then have blurry quality footage (you can see it but not really as the footage zooms by quickly) from Sesame Street, Arthur, Mr. Roger's Neighborhood, Barney and Friends, Wild Kratts, WordGirl, Cyberchase, The Magic School Bus, Between the Lions and Xavier Riddle and The Secret Museum. It then zooms to footage of PTV Park like this (skip to 0:17 to see what I mean) and then it goes to...a Battlefield. We zoom into Dash where he does his taunt where he thinks with his one finger and goes "Doink!"

Then, Use Your Imagination (A remixed version) starts playing as the Announcer Bunny from Between the Lions appears and says: Aaaaaa-nouncer Bunny here to tell you to not touch that remote and to..." then the text then says in the PBS font while Announcer Bunny says it:

Get Ready to Battle with Your Childhood Friends!

Introducing Dash! (Dash stands next to the text while Announcer Bunny says "Dash!")

Soon, three other fighters appear:

Introducing Big Bird! (Big Bird stands next to the text while Announcer Bunny says "Big Bird!")

Introducing Arthur! (Arthur stands next to the text while Announcer Bunny says "Arthur!")

Introducing Mr. Rogers! (Mr. Rogers stands next to the text while Announcer Bunny says "Mr. Rogers!")

The four then start fighting on PTV Park. Then, it cuts to other stages such as Sesame Street, The Land of Make Believe and Once Upon a Restaurant where we get a glimpse of the wave dashing and P-Head wave shining gimmick. Also, we see some of the healing items like the Alphabet Soup and Milk.

Then, it goes to The Treehouse and then Dash and Big.Bird see...a certain purple dinosaur appears along with two animal themed superhero brothers and another superhero girl.

Introducing Barney! (Barney stands next to the text while Announcer Bunny says "Barney!")

Introducing Chris and Martin! (Chris and Martin stand next to the text while Announcer Bunny says "Chris and Martin!")

Introducing WordGirl! (WordGirl stand next to the text while Announcer Bunny says "WordGirl!")

More gameplay footage is shown as well as footage of Animal Junction, WordGirl's Super Secret Spaceship Hideout and then...to The Magic School Bus stage where Dash, Big Bird and the Kratts see a red haired teacher pop out of the bus...

Introducing Ms. Frizzle! (Ms. Frizzle stands next to the text while Announcer Bunny says "Ms. Frizzle!")

Then, as gameplay continues as the Magic School Bus stage turns into a spaceship, the Kratts get knocked out by a green figure..

Introducing Hacker! (Hacker stands next to the text while Announcer Bunny says "Hacker!")

However, a little bit after, a purple cyberturkey appears.

Introducing Digit! (Digit stands next to the text while Announcer Bunny says "Digit!")

We then see footage of the Cyberspace stage with Digit, Hacker, WordGirl and Mr. Rogers fighting on it. We also see footage of the Zoom! stage and then a certain cliff with a man hanging off the cliff branch (this being Cliff's Cliff).

A certain lion cub performs his up special to knock Hacker off the cliff.

Introducing Lionel! (Lionel stands next to the text while Announcer Bunny says "Lionel!")

More gameplay footage follows. Then, we see a secret museum with the Mr. Rogers exhibit and we see a boy with a red hoodie appear.

Introducing Xavier Riddle! (Xavier stands next to the text while Announcer Bunny says "Xavier Riddle!")

Some more gameplay footage of The Secret Museum stage is shown. We see final gameplay footage with the Peanut Butter Blaster and the PBS Kids Racer. Also, we see Daniel Tiger following Mr. Rogers on the Land of Make Believe while Barney has BJ following him showcasing somewhat of how assists work but it isn't specified.

The trailer ends with all 12 characters posing alongside together for one big celebration.

Finally, Announcer Bunny says:

PBS Kids: Brawltime!

We then see all the characters by the logo of the game with the various systems that Brawltime! will be on at the bottom with the copyright.

The developers will then come on the screen with a video message saying:

"What did we just witness? We are the devs for PBS Kids: Brawltime and we hope you enjoyed the initial presentation of the game! This is only the tip of the iceberg as there is a lot more to be shown! PBS Kids: Brawltime! will be coming out later this year! There will be more info soon as we will be releasing videos featuring more content from the game and even more characters. We have lots of plans for this game so stay tuned and remember: "Use Your Imagination!"

What this trailer reveals:

The starting 12
Some items (Alphabet Soup, Peanut Butter Blaster, PBS Kids Racer and Milk)
Assists (Daniel Tiger and BJ)
The fighters's home stages and the ZOOM! stage (which will show that PBS franchises without a fighter can get a stage)
The wave dashing/P-Head wave shine feature

PBS Kids: Brawltime! Elmo Reveal Trailer (Revealed at the PBS Kids: Brawltime! Invitational)

At the beginning of the PBS Kids: Brawltime! invitational, the host will welcome everyone and then Dash will interrupt and appear on the big screen saying:

"Hi everyone! I am sending a special letter to a friend of mine. It's going to take time to get there. I can't say where it's going to, you'll have to see who receives this letter."

The host will then say: "Well, I can't wait to see who the letter will go to but we will have to wait and see where it goes. Let's get on with the invitational!"

Then, after the invitational ends, the host will say: "Alright, well that was a fun invitational, now I think I have to pass over the mic to the game announcer, Announcer Bunny!"

Announcer Bunny: "Aaaaaanouncer Bunny here telling you all to not leave this livestream, Dash's letter has been delivered to the location of the letter recipient. Let's check out who will receive it! Thank youuuuu!"

The screen will cut to black as it will then show a plane delivering air mail past all the continents until....

It drives on a familiar street setting where we then see Grover dressed as a mailman looking at the letter.

Grover: "I must get this delivered right away! On my wayyyyyy!"

Grover then runs frantically across Sesame Street passing various characters:

  • He first passes Bert and Ernie who are reading at a table the books they read in the Between the Lions episode Tweet, Tweet and they look at Grover running and saying in unison "Was that letter for us?"
  • Then, he passes Abby Cadabby practicing magic spells but she doesn't notice Grover running.
  • Onward, we see Oscar just being grouchy saying as Grover runs by "That letter would be trash anyway."
  • Then, we see Zoe talking to Rocco as she would just be talking and not worrying about her surroundings.
  • Finally, he passes Cookie Monster just eating cookies not minding anyone's business.
Then, he finally gets to his location where we then see a red monster in his colorful apartment room.

Elmo: "Guess what Elmo is thinking about today! Ya-ta-tat-ta!"

Elmo will then open the door and see Grover.

Elmo: "Hi Grover!"

Grover: "Oh, hi Elmo! I have a special letter for you from a person named...um...Dash."

Elmo: "Oh, Elmo wants to read it!"

Then, Elmo will look at the letter and the letter is read from Dash's voice

Dash (heard but not seen):
"Dear Elmo,

How is everything? Big Bird has been away from Sesame Street and been traveling to different places. He really misses you. I was wondering if you want to join your friend on this adventure?

From,

Your friends Dash and Big Bird"

Elmo: "Well, Elmo would love to go. It's time to gooooo!"

Elmo then leaves the door and then....we see Elmo doing his render pose as it then goes to:

Introducing Elmo! in the PBS Font and Elmo stands next to it as Announcer Bunny says "Elmo!"

The music during Elmo's gameplay will be a remixed version of the Elmo's World theme.

We then cut to footage of Elmo fighting the various characters in PBS Kids: Brawltime! as well as it showcasing his stage Tickle Me Land where he is seen fighting Big Bird, Mr. Rogers and Lionel.

Also, we see some funny/reference scenes where he taunts with Big Bird on the Sesame Street stage, him using his Down Special on Barney, him using his Light Up on the Kratt Brothers, etc.

Before the trailer ends, we see Elmo during his victory animation.

Then, the trailer ends with the PBS Kids: Brawltime! cast by the logo and then Elmo gets added (similar to the Smash Remix trailers).

Host: "Well, seems Elmo will be the 13th fighter for PBS Kids: Brawltime! Be on the lookout for his Meet the Fighters! video as well as for more announcements coming soon! Thank you all for watching the PBS Kids: Brawltime! Invitational and have a great rest of your day!"

Notes:

  • In the YouTube trailer, it will have all the parts minus the host's commentary. The trailer will be titled "Play With Me, Sesame!"
  • The trailer will begin in the YouTube version with it having the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters by the logo (this will be the standard for all reveal trailers) and then Announcer Bunny will say "Time for a new friend to join the fight!"
  • Each character revealed will just get the Introducing art compared to a punny tagline for consistency sake


PBS Kids: Brawltime! Teletubbies Trailer Reveal:

A New Species Discovery:

The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo) by the logo and then Announcer Bunny will say "Time for a new friend to join the fight!"

The trailer starts with Chris and Martin Kratt coming back to Animal Junction after a long day of researching about animals.

Zoboomafoo greets them warmly and says,

Zoboomafoo: "Hey, you two! I discovered some sort of new animal I want you to meet! Would you like to guess where this animal is from?"

Chris: "Africa?"

Martin: "Antartica?"

Zoboomafoo: "Nope and nope. These are some new friends I met from a far away land. They will be coming out of the ground instead of coming through the door."

Chris and Martin: "Show us Zaboo!"

Zoboomafoo: "Alright then, come on out fellas!"

Suddenly, we see a hole form in the ground and out comes...

A big green figure with an antenna on its head.

Dipsy: "1!"

Zoboomafoo: "That's Dipsy!”

Then, a big yellow figure with a lightning bolt-ish antenna on her head pops out.

La-La: “2!”

Zoboomafoo: “That’s La-La!”

Similarly, a big red figure with a circle on its head pops out.

Po: “3!”

Zoboomafoo: “And, that’s Po! There’s one more to come!”

The three Teletubbies wait for their best friend until…

Tinky Winky: “Fourrrrrr!”

Tinky Winky pops out.

Zoboomafoo: “And here’s Tinky Winky! Together, the four of them are known as…

It then cuts to the Introducing screen with the 4 Teletubbies posing by the screen where it then says

Introducing The Teletubbies! (The Teletubbies stand by the words in the PBS font as Announcer Bunny says “The Teletubbies!”)

It then cuts to gameplay footage where we see The Teletubbies and Chris and Martin on the Animal Junction stage. Then, we hear a remixed version of The Teletubbies theme similar to what was heard in the rare Zoboomafoo Announces Teletubbies is Next Bumper albeit a more modern remix.

Chris and Martin: "Teletubbies!"

Zoboomafoo: "Yep, and they came here to play! They brought all sorts of things to the fight!"

Zoboomafoo says this while Chris and Martin are fighting the Teletubbies.

The Teletubbies then perform their Neutral Special "Pet Rabbit"

Chris: "Wow! A rabbit!"

Zoboomafoo: "Each Teletubby has their own rabbit and each rabbit has a different behavior."

Then, they perform the Up Special "1, 2, 3, 4!"

Martin: "They sure love to jump!"

Zoboomafoo: "Yep, each of the Teletubbies jump in different ways!"

Finally, they perform their Down Special "Big Hug!"

Chris: "Woah, easy there guys!"

Zoboomafoo: "They sure love to hug and each one of them will hug. Then, they will each get their favorite thing which makes them stronger!"

It then showcases Tinky Winky with his tutu, Dipsy with his cow print hat, Po with her scooter and La-La with her ball.

Then, we transition to footage of the Teletubbies stage Magical Events where we see the Teletubbies with Noo-Noo as their assist alongside fighting the Kratts with Aviva Corcovado as their assist, Lionel with Chicken Jane as his assist and Arthur with the Brain as his assist.

Zoboomafoo: "The Teletubbies come from this land called Teletubby Land. All sorts of cool, magical events happen here!"

The Animal Parade section happens

Chris: "Woah, lots of animals! Perfect for us to study!"

It then goes through the other sections of the stage.

It zooms into Noo-Noo.

Zoboomafoo: "Noo-Noo is the name of their vacuum who cleans up after them."

The music changes to the Teletubbies credits music. We then see more fun scenes of the Teletubbies and their new friends including:

  • Po doing her taunt with Elmo on the Tickle Me Land stage.
  • Tinky Winky watching Lionel run after Arthur on the Magical Events stage referencing The Lion and The Bear Magical Event
  • La-La picking up Tubby Toast in front of Barney on The Treehouse stage.
  • Dipsy using the Tubby Custard Machine item against Digit, Hacker and Big Bird on Magical Events.
Finally, it cuts to The Teletubbies doing their victory animation and then it cuts back to the footage where Chris and Martin hug the Teletubbies but not in a fighting manner.

Zoboomafoo: "Welcome Teletubbies! You four are going to have a lot of fun!"

Chris and Martin: "Hooray for The Teletubbies!"

It then cuts to the PBS Kids: Brawltime! logo with the 13 revealed fighters around it and then The Teletubbies get added to the collage of characters as the music ends.

Screen cuts to black with copyright and all.

This trailer reveals:

  • The Teletubbies as fighters
  • Their stage, Magical Events
  • The Teletubbies items and Noo-Noo as an assist.

Molly Mabray Reveal:

The search for Francine Frensky


The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo and the Teletubbies) by the logo and then Announcer Bunny will say "Aaaaaaaaaanouncer Bunny here to report on the current status of one of our fighters! Apparently, Arthur is trying to know the whereabouts of one of his friends, let's check it out!"

We see Arthur at school discussing to his friends the fact that one of his friends, Francine, has gone missing recently and where she could be.

Arthur: huhhhhh.....Oh Francine, where could she be now?

Buster: Hmmmm, last time I heard from her, she was apparently going on a trip to Alaska!

Arthur: Alaska?! But that place is so cold! I must warn her!

The Brain: Ummm, Arthur? don't you think that's kinda too soon for that?

Binky: I'm sure she'll be alright

Arthur: No guys, I need to call someone

Digit is just casually cruising in his ship when he gets a transmission from Arthur

Arthur: Hey, Digit old pal! Uhhh, do you mind, can you send me to Alaska? So I can find my friend Francine! Please!

Digit: Wha? Alaska? What is an Alaska? Is that another world in Cyberspace?

Arthur: Well, not exactly, but can you still come to my school to pick me up so we can go there!

Digit: Roger that, old pal!

Digit flies to Arthur's school to pick up Arthur so they can go to Alaska to search for Francine. We then see some archived footage of Sesame Street,
Episode 3850, where Elmo is on a playdate with Zoe by helping her do tasks to keep her Zoemobile running up good. Apparently, Elmo is fed up at Zoe for not giving him a turn on her Zoemobile and is just about to leave Zoe out of anger and feeling left-out.


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Elmo: Elmo's not going to play with Zoe anymore! This playday is over!

Zoe: W-w-wa-wa-wait wait, where are you going?

Elmo: ALASKA!!!


Zoe: It's faster if you drive...

Elmo just glares at Zoe just as Digit and Arthur approach Elmo in Digit's ship, giving him an opportunity to join the search party.

Digit: Of coarse it's faster if you drive! Wanna come with us to Alaska to search for someone named Francine?

Arthur: Yeah! We really could use more search crew members!

Elmo: Uhhhh, ok! But can you please be more fair to me on your playday?

Digit: sure thing, Elmo!

Zoe: Uhh..Wait, Elmo! You're not just going to leave me behind, will you?....Oh well

Elmo, Digit and Arthur had finally landed on Alaska, where they get off Digit's ship to search for Francine. Eventually, they see an unfamiliar trading post in the distance, where a native Alaskin girl was just about to make a vlog about some mail she recieved.

Molly: Hi everyone, It's me, Molly! Today, I'm gonna show you some mail that I had received just today! I bet one of these letters is for me!

Molly rummages through the mail until she finds a letter for her which just happens to be an invitation

Molly: gasps Oh my! It looks like I've been invited to some......Brawltime Party?! Oh boy, I bet this party is going to be exciting!!

Just then, Arthur, Digit and Elmo bust through the door of the Denali trading post to see if Francine was in there. The three were seeing Molly's back, so they mistook Molly for Francine in the first place.

Arthur: Francine Frensky? Is that.....you?

Molly: Who? Me? Oh you guys! I'm not Francine, I'm Molly!

Molly gets into a pose just as the text pops up:

Introducing Molly Mabray! in the PBS Font and Molly stands next to it as Announcer Bunny says "Molly!"

The trailer then plays a remix of the Molly of Denali theme song, as it then cuts to footage of Molly fighting the various characters in PBS Kids: Brawltime! as well as it showcasing her stage Denali Trading Post where she is seen fighting Arthur, Digit and Elmo.

Before the trailer ends, Arthur was about to ask Molly if she has seen Francine anywhere

Arthur: Hey Molly, have you seen someone named Francine anywhere?

Molly: Uhhhhh, no. Do you know more about this "Francine" guy?

We then see Francine just popping up in the scene to which Molly looks at Francine in surprise.

Molly: Oh! Do I really have a twin sister around here?

Francine: What? I'm not your twin. I'm Francine!

Molly and Francine look at each other in shock, glaring at just how similar they look.

Then, the trailer ends with the PBS Kids: Brawltime! cast by the logo and then Molly gets added to the artwork, before showing the copyrights and those stuff.

Ord Reveal Trailer:

New Friends Are Always Fun!

The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo, the Teletubbies and Molly) by the logo.

Then, it stays paused on the logo screen....until we see the purple TV screen from the Seasons 4-6 opening from Barney and Friends. Then, it changes to the episode title background where it says "Time For A New Friend To Join The Brawl!"

It then cuts how it regularly does for the Barney and Friends episode during those seasons.

We then see Barney, BJ and a few children in the treehouse they hang out in.

Barney: Okay everyone, I have a very special invitation to give from Dash to a friend of mine in a far away land! He is invited to the Brawltime party!

Barney is seen holding a PBS Kids: Brawltime! invitation.

BJ: Yeah! I wonder who it's gonna be!

One kid unnamed: Will it be another dinosaur?

Another kid unnamed: Or perhaps...some sort of animal we don't know about?

Finally, another kid says: Or maybe....it's Stella the Storyteller?

Barney just laughs and then says

"Alright well, I do not want to give away the super-deeeeee duper surprise! But, now it is time to go to the land where I must give the invite! Just close your eyes and imagine....a colorful world where you can use all your heart...where we can fly with dragons!"

Everyone does so....and it just so happens they end up in Dragon Land.

Barney: Ok everyone, we are in Dragon Land!

Soon, they spot the cast of Dragon Tales.

Max and Emmy: Hi Barney!

Barney: Everyone, I want you to meet my two friends, Max and Emmy! They will show you all their friends and which one will get the invite!

Everyone says hi.

Barney: Now, let's see....

Barney takes a good glance at all the dragons.

First, he sees Zak and Wheezie.

Zak and Wheezie: Is that invite for us???

Barney: I'm afraid not my friends.

Cassie: Oh hi Barney!

Barney: Hi Cassie! I am looking for your other friend that isn't here...

Cassie: Well...he's invisible right now. I'll tell him to turn visible, he's scared of the new friends you have there.

Barney: Alright then. Ord? It's me, Barney! I have something to give to you!"

Ord then turns visible and then says

Ord: Oh hi everyone! I'm Ord! Welcome to Dragon Land!

Barney: Well Ord, Dash told me that I had the honor to give you an invite to this Brawltime party I'm in! I hope you would like to go!

Ord: Well, I'm a bit scared but...I'm big! I can do this!

Ord then takes the invite and then says confidently

Ord: "Time to show Barney's friends how brave I am!"

Ord then gets into his pose and then, this text pops up:

Introducing Ord! in the PBS Font and Molly stands next to it as Announcer Bunny says "Ord!"

The trailer then plays a modern-fish remix of the Dragon Tales theme.

Ord: Well, it's time for the Brawltime party!

We see footage of Ord's moveset, his light moves and specials for a bit. Then, it cuts to the Dragon Land stage.

Everyone from Dragon Tales: You can do it, Ord!

Ord: Glad you can all come to watch me be brave!

We then see Ord turn invisible during the fight which reveals an invisibility gimmick.

Max: Whenever Ord is scared, he turns invisible.

Then, a raincloud appears over Ord

Emmy: Even a raincloud will appear whenever he's all scared and sad. But, we know he can do this!

We then see other fun moments from the trailer including:

  • Ord taunting with Digit, Hacker and Arthur as they all appeared on the PBS Kids Share A Story event in 2004.
  • Him battling with Big Bird and Elmo on Sesame Street as they are all characters owned by Sesame Workshop.
  • Him with the Norm the Number Gnome assist fighting Barney with the BJ assist on Dragon Land.
  • Him meeting the Kratt Brothers
Finally, it cuts to Ord doing his victory pose and him hugging Barney at the end.

Ord: Thank you Barney for the invite!

Barney: Your welcome, Ord!

Everyone comes in for a big group hug. Then, like at the end of the Barney Says segments in Season 4-6, Barney looks at the screen and says "And remember, I love you!"

Then, the trailer ends with the PBS Kids: Brawltime! cast by the logo and then Ord gets added to the artwork, before showing the copyrights and those stuff.

The trailer introduces:
  • Ord, his moveset and gimmick
  • Dragon Land as his homestage which is competitively viable
  • Norm the Number Gnome as an assist

Marvin reveal trailer:

A Trip to The Carnival But With A Brawltime Party!

The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo, the Teletubbies, Molly and Ord) by the logo.

We then go into gameplay footage of Mr. Rogers fighting various fighters in PBS Kids: Brawltime!

We see a quick montage of him fighting various fighters including:

  • Big Bird and Elmo on the Sesame Street Stage
  • Arthur and Lionel on the Once Upon a Restaurant Stage
  • Ord on the Dragon Land Stage
  • Digit and Hacker on the Cyberchase stage
  • And WordGirl and Ms. Frizzle on The Magic School Bus stage
It then cuts to Announcer Bunny saying: "Aaaaaaaaanouncer Bunny here telling you that Mr. Rogers has been spreading kindness at the Brawltime party! This has been Announcer Bunny saying, it's a beautiful day in this neighborhood!" He then pops back into his magic hat.

We then cut to the fact that the montage was played on a TV screen on the Mr. Rogers set where Mr. Rogers will play videos given to him by Mr. McFeely sometimes on episodes of Mr. Rogers's Neighborhood. We then see Mr. Rogers (played by a really good Mr. Rogers impersonator, most likely Tom Hanks) take out the tape and look at the screen.

Mr. Rogers: Those were some of the friends I met at Dash's Brawltime party! Now, all of them like different things and have different talents.I want to talk to you about some of them that I met there!

He then brings out a poster with pictures of Lionel, Ord, Chris and Martin and Molly.

He first points to the picture of Lionel.

Mr. Rogers: This is Lionel. He is a lion cub who loves to read and is very good at it. He is also really helpful and loves this story about a man named Cliff Hanger.

He then points to the picture of Ord.

Mr. Rogers: This is Ord. Ord may seem scary because he is a dragon but he has a big heart. He gets scared sometimes but knows staying calm will help him.

He then points to the picture of Chris and Martin.

Mr. Rogers: These two are named Chris and Martin. People know them as The Kratt Brothers. They love animals and use their talents to help out animals in need. They also have animal abilities they use when rescuing animals and when learning about them!

Finally, he points to a picture of Molly.

Mr. Rogers: Finally, this is Molly. She's a young Native American from Alaska who loves going on adventures. She makes videos about her talents and what she learns from them. She wants people to do amazing things!

He then puts the poster away.

Mr. Rogers: Now, I want to introduce you all to another friend I met not too long ago. He is right now at a carnival right in our neighborhood. Let us go see him.

Mr. Rogers then heads out the door and archived footage from Episode 1585: Alike and Different where it zooms out to the neighborhood set and it zooms into a circus tent.

We then see Mr. Rogers walking around the carnival until he bumps into a man named Fast-Talking Jack.

Mr. Rogers: Hi Jack!

Jack: Oh, hi Fred!

Mr. Rogers: Everyone, I want you to meet my friend Jack! He is the owner of the carnival here and he wants us to meet my new friend!

Jack: Yes, right this way Mr. Rogers! I'm the owner of the carnival here!

They then go into the circus tent where they see a tap-dancing horse getting ready for a show.

Mr. Rogers then decides to pet the horse for a bit.

Marvin: Oh hi Fred!

Mr. Rogers: Everyone, I want you to meet Marvin! Now, Marvin, tell my new friends what you do!

Marvin: Well, I'm a horse who loves to tap-dance as well as talk really fast.

Mr. Rogers: Would you mind showing my new friends some of your talents?

Marvin: Absolutely! Time for the lights to shine down and it's time for me to perform!

Marvin gets into a pose just as the text pops up:

Introducing Marvin the Tap-Dancing Horse! in the PBS Font and Marvin stands next to it as Announcer Bunny says "Marvin!"

We then cut to gameplay footage of Marvin where we see his gameplay gimmick being timing and capoeric themed. A remixed version of the Marvin the Tap-Dancing Horse theme song is playing in the background.

Mr. Rogers: You are really special, Marvin!

Marvin: Thanks Fred!

We then cut to other scenes such as:

  • Marvin with the Elizabeth the Emotional Pig assist fighting against Lionel with the Chicken Jane assist
  • Him doing some dance moves against the Angelina Ballerina assist
  • Him on the Magic School Bus stage fighting against Ms. Frizzle and Digit
  • Him with the Papa Q. Bear assist on the Mrs. Jenkins's Classroom stage collecting the honey item
  • Him fighting against Arthur with the George Shrinks assist on the Land of Make-Believe stage
  • Him dancing with Molly doing her taunt
Then, we cut to footage of him fighting against Mr. Rogers and Barney in his ringmaster alternate costume on the Fast-Talking Jack's Carnival stage. Alongside this, we then see his victory animation.

Finally, it cuts to Marvin performing and then the crowd cheering with Mr. Rogers in it.

Mr. Rogers: Marvin is a special friend with incredible gifts. You have incredible talents too. You are special just the way you are!

Then, the trailer ends with the PBS Kids: Brawltime! cast by the logo and then Marvin gets added to the artwork, before showing the copyrights and those stuff.

The trailer introduces:
  • Marvin, his moveset and gimmick
  • Fast-Talking Jack's Carnival as his homestage
  • Elizabeth the Emotional Pig, George Shrinks, Papa Q. Bear and Angelina Ballerina as assists if not introduced prior.
  • Mrs. Jenkins's Classroom as another stage from the Bookworm Bunch
  • Honey as a healing item

Ruff Ruffman Reveal Trailer:

The Game Show Business but it's Brawltime Fun!

The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo, the Teletubbies, Molly, Ord and Marvin) by the logo.

We then see Announcer Bunny pop out of his hat with a crowd heard cheering and clapping in the background. Announcer Bunny then says "Aaaaand now, as a break from the Brawltime party, it is time for a new gameshow! This gameshow is called....

Scavenge and Seek! (The crowd says this too with Announcer Bunny) where contestants will have to scavenge and seek for various things!

And now, here's your host, Guyyyyyyy Smiley!"

Guy Smiley pops out and we see him on a gameshow-esque set.

Guy Smiley: Thank you, thank you! Welcome everyone to Scavenge and Seek! I am your host, Guy Smiley!

The crowd claps and cheers.

Guy Smiley: And now, we have three contestants, all of which who were invited to Dash's Brawltime party!

The crowd says "Oooooooh!"

Guy Smiley: Yes, yes, so please welcome our three contestants! We have the super optimistic science teacher Ms. Frizzle, the superhero with amazing vocabulary, WordGirl and the not-so-good malware overlord, Hacker to our show!"

Ms. Frizzle, WordGirl and Hacker appear on the set and wave to the crowd.

Guy Smiley: Alright then, you three, you all will have to work together to give a special Brawltime party invite to a certain someone based on three picture clues.

Ms. Frizzle: That sounds exciting! Adventure is always my favorite thing!

WordGirl: Well then, I hope this is not a scheme but time for the scavenger hunt of justice! Wait...that sounds bad.

Hacker: Uhhh yes, I'll do it if that means the grand prize is conquering Cyberspace.

Guy Smiley: Alright then, your three picture clues are....

There are three pictures: one showcasing a control room with a desk, another showcasing yellow glowup lights and the third one showcasing a doghouse.

Guy Smiley: You have 60 seconds! If you do not complete this in that time, you will not move to the next challenge! Good luck and your time starts....now!

Ms. Frizzle, WordGirl and Hacker start scrambling.

Ms. Frizzle: I know of a dog that's big and red but...he has nothing to do with beautiful yellow lights.

WordGirl: Yeah...it's definitely not Fair City.

Hacker: This is not even like that gameshow I entered in Cyberspace that had to do with math....this is bad enough.

WordGirl then finds a place as to where they can hand the invite.

WordGirl: Hey, now I got it, this way!

Ms. Frizzle and Hacker follow WordGirl and they enter a game studio with a doghouse in it.

Guy Smiley: Only 10 seconds left!

WordGirl: This is it!

Ms. Frizzle: Quite an unfamiliar place but I think we got it!

WordGirl then puts the invite through the tube and then we see a control room with a big orange dog looking down on it crying about his gameshow being cancelled.

Just then, he sees an invite come up.

Ruff Ruffman: Hey, what's this? Is this news for a reeeeeboot?

The invite then says:

Hello Ruff Ruffman,

The three contestants Ms. Frizzle, WordGirl and Hacker brought you this invite for the Brawltime party! You are invited and can now bring some gameshow fun to it! If they handed you this invite in less than 60 seconds from Scavenge and Seek, they move on to the round hosted by you! Welcome back, Ruff Ruffman!

From,

Your buds Dash and Guy Smiley

Guy Smiley: Alright, time is up and let's see if our contestants have delivered the invite to the right pla...

Guy gets cut off and we see a screen with Ruff Ruffman on it.

Ruffman: Guy, they did it! I'm back in business! Now, it's time for the next round!

The crowd cheers and Ms. Frizzle, WordGirl and Hacker look at the screen with Ruffman on it.

Ruff Ruffman: Well, now the next round will be....you will all have to come hang out with me at the Brawltime party! I got some fun challengers for all of you! Let's get this showwwwww started!

Ruff Ruffman gets into a pose just as the text pops up:

Introducing Ruff Ruffman! in the PBS Font and Ruff Ruffman stands next to it as Announcer Bunny says "Ruff Ruffman!"

We then cut to various gameplay footage of Ruff Ruffman's moveset in action with a remix of the FETCH! with Ruff Ruffman theme playing in the background. We see his stage, Ruff Ruffman's Studio as it focuses on the gameshow gimmick the stage has where he is fighting WordGirl, Ms. Frizzle and Hacker. Then, it comes to his gameshow host gimmick where he throws cards.

Ruff Ruffman: For your next challenge, try seeing if you can think on your toes!

Ms. Frizzle: Ruffman seems like quite the challenge but I got this!

Then, Ms. Frizzle is seen failing the challenge but then she completes another challenge in the gameplay footage.

Ruff Ruffman: These challenges are not going to be easy!

We then also see:

  • Ruff Ruffman with the Chet assist fighting against Ms. Frizzle with the Ralphie assist.
  • Him fighting against Arthur with The Brain as an assist on the Once Upon a Restaurant stage
  • Him posing with the Maya and Miguel assists with WordGirl on the Zoom stage
  • Hacker evilly taunting against him with Hacker having the Delete assist
  • Ruff Ruffman seen protecting the Wishbone assist and even playing with the Martha assist
Finally, it cuts to Ruff Ruffman saying:

Ruff Ruffman: Well, it seems the contestants had a bit of a struggle....but that's ok! There's more to come for this Brawltime party gameshow!

It then ends with the theme song's final word "Fetch!" being said. As the word fetch is being said, Ruff Ruffman is added to the artwork with the other characters by the PBS Kids: Brawltime! artwork and then it cuts to the black screen with the copyrights and all.

This trailer introduces:

  • Ruff Ruffman as a fighter and his stage, Ruff Ruffman's Studio
  • Chet, Maya and Miguel and Martha as assists
  • Ruffman's gameshow host themed gimmick in his moveset


Buster reveal trailer:


Meet Me at The Brawltime Party

This trailer would be shown initially at a PBS Kids: Brawltime! demo showcase at a Smash major or another big gaming event. It would begin with an announcer saying "Alright, we hope you enjoyed the demo footage of PBS Kids: Brawltime! But, there is one last thing."

Then, an airplane noise is heard in the venue interrupting the announcer/host.

The announcer/host will then say: "Well, perhaps we might check out what that noise is really..."

The screen will then show Carlos and Mora on the airplane just playing music while we see Buster checking out something that Arthur gave him about the Brawltime party.

Buster: It sure seems Arthur is having a good time at the Brawltime party! After all, he did reunite with Mr. Rogers and even got to go to Alaska to visit some girl named Molly. Sure seems like fun!

Bo: Well Buster, apparently, we have a special spot we have to land in. This is a place for you to receive something special. And, this place actually may have some alien looking creatures.

Buster: Wait, aliens?!?! I can finally tell my friends they are real!!! Time to make a video postcard out of this!

It then cuts to footage of Teletubby Land akin to the beginning of a Teletubbies episode and we see the Teletubbies gathered around Tinky Winky. Tinky Winky then gets a video on his belly from Announcer Bunny.

Announcer Bunny: Teletubbies, I have a special job for you four! I have sent a rabbit with a blue shirt named Buster to come to Teletubby Land to receive an invite to the Brawltime Party! Please get the letter from the Tubbytronic Superdome and wait till the windmill spins. That will be your signal to meet Buster and give him the invite! Thank youuu!!

Announcer Bunny pops back in his hat. The Teletubbies then all run to the Superdome and then Tinky Winky grabs the invite. Then, they run back out to the pastures of Teletubby Land. Soon, the windmill then blows magic sparks as if it were to cue a Magical Event like in Teletubbies. Bo's plane soon lands.

Bo: Well, here we are. This place is called Teletubby Land it seems.

Buster: Hmmmm, seems strange.

We then enter a first person point of view as Buster pulls out his video camera and we get the first-person point of view perspective of Teletubby Land.

Buster: Oh wow, lots of green hills and...

Buster then bumps into Tinky Winky.

Buster: Oh? Your the aliens I heard about! You guys are real!!!!

Tinky Winky then hands the Brawltime Party invite to Buster

Teletubbies: Eh oh!

Buster: What's this?

Buster then examines the invite through the video.

Buster: An invite to the Brawltime party from Arthur and this guy named Dash? Wow, now I'm in the party too! Time for a new video postcard!

We then see Buster get into a pose as this text pops up:

Introducing Buster! (in the PBS font) as Buster stands next to it as Announcer Bunny says "Buster!"

It then cuts to gameplay footage of Buster fighting the Teletubbies (Tinky Winky being the one fighting him) on Teletubby Land as we then hear the Postcards from Buster theme playing in the background.

Buster: Wow, this Brawltime party is going to be a blast! After all, I get to fight against the aliens I met who I found out were called Teletubbies!

We then see Buster fight against various characters on the roster showcasing off his moveset. Then, it cuts to showcase Buster's homestage Buster's Video Postcards which happens to be a competitively legal stage.

Buster: I have traveled to so many places I want to show you everywhere I went.

Then, we get a showcase of Buster's main gimmick, the video camera lock-in gimmick where he is seen filming Arthur using his neutral special.

Buster: Alright Arthur, time for you to be on video!

Arthur: Wow Buster, you sure are ready for the Brawltime party after all!

We then see other funny footage such as:

  • Buster with the Brain assist posing with Arthur at the Once Upon a Restaurant eating the Little Bo Peep pie item
  • Buster with the Teletubbies's various rabbits
  • Buster with Mr. Ratburn on the Mrs. Jenkins's Classroom stage
  • Buster on the Land of Make Believe stage with Mr. Rogers
  • Him with the Lomax assist on the Fast-Talking Jack's Carnival stage
Buster: Well, it seems I am all ready for the Brawltime party after all! This is definitely going to be one for the books!

It then cuts to video footage of him being seen hugging the Teletubbies.

Teletubbies: Big hug!!!!

Buster: Aw, thanks guys. Aliens are friendly after all!

Then, it cuts to the PBS Kids: Brawltime! cast by the logo and then Buster gets added to the artwork.

After that happens, we cut to Arthur and his friends watching Buster's video postcard at home.

Binky: We should have believed Buster all along!

Francine: Buster sure is crazy but he sure has a thing with those Teletubbies!

Arthur: Guess I should have known Buster brought his food collection as well...

Arthur sighs.

Screen cuts to black with copyright and all.


This trailer reveals:

  • Buster as a fighter and this moveset
  • His home stage, Buster's Video Postcards
  • The Brain, Mr. Ratburn and Lomax as assists if not introduced yet.
  • The Little Bo Peep Pie item if not introduced yet
Note: In the YouTube trailer version, the trailer will start with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo, the Teletubbies, Molly, Ord, Marvin and Ruff Ruffman) by the logo and cut right into the footage of Carlos and Mora on Bo's airplane.


Cheeko reveal trailer:

Return of The Old EekoSystem

This trailer would take place as sort of the first announcement in a mini-PBS Kids: Brawltime! final presentation that will announce the final base roster fighter, final assists, base game content, etc.

Before the trailer would commence with Announcer Bunny appearing, there would be sort of a mini montage of the characters fighting on the stages and what with then the PBS Kids: Brawltime! logo appearing with the starting 12 that were revealed along with Elmo, the Teletubbies, Molly, Ord, Marvin, Ruff Ruffman and Buster by it.

Then, we see Announncer Bunny here.

Announcer Bunny: AAAAAA-Nouncer Bunny here telling you to not switch off of this livestream! Welcome to the final PBS Kids: Brawltime! presentation before the game comes out to your local video game store near you! To start things off, we still need to find out who will recieve the final invite to Dash's Brawltime party! Now, Click, can you explain to everyone how you can make sure you get a copy of PBS Kids: Brawltime?

It then zooms over to Click the Mouse similar to how she explained the pbskids.org part at the end of a Between the Lions episode.

Click: Certainly. Be sure to go to your local video game store and be sure to pre-order the game or you can even go to www.pbskidsbrawltime.org or type in the America Online Keywords: PBS Kids: Brawltime!

Announcer Bunny is then seen with a computer and Click the Mouse.

Announcer Bunny: Thank youuuuuu Click! I am now on the PBS Kids: Brawltime! website now. Anyway, let us see who the final fighter is, but first... I need to go to the PBS Kids website.

Announcer Bunny then types in pbskids.org. The website appears in its regular form as it is now.

Announcer Bunny: Click, can you take me to the special archived site with all the old PBS Kids games and webpages on it?

Click: Certainly!

She then makes her buzzing noise.

We then see it revert to the 2008/2009-esque PBS Kids website and then the mouse clicks on the PBS Kids website. Then, we see various footage of various PBS Kids GO! games from the various PBS Kids GO! shows websites including footge from the Facts and Opinions game and The Tibble Super Action Challegne game from the Arthur website, the Lucky Star game from the Cyberchase website, the WordGirl and Miss Power game and Comic Book maker game from the WordGirl website and the Germinator game from the FETCH! with Ruff Ruffman website.

It then zooms out to Announcer Bunny.

Annouuncer Bunny: Hmmmmm.....oh, what's this webpage?

We then hear a clicking noise and then we feel a familiar banjo twang with a sunrise rising with text saying on the screen as well as the computer voice saying:

EekoWorld

Then, the mouse clicks on EekoHouse.

The banjo twangs again with the sunrise in the background and the computer voice says with the text on the screen:

EekoHouse

We then get a zoom-into the screen where we see Arthur, Buster, Chris and Martin, WordGirl, Digit, Hacker and Ruff Ruffman all at the house.

Arthur: It seems Dash sent us here to find the final person to join his Brawltime party!

Buster: Yeah, but what about this strange house here?

Chris: Apparently, there are lots of environmental problems in here it seems!

Martin: We're good at solving problems!

Hacker: I only destroy systems, like how I want to take over Cyberspace!

Digit: Relax Hacker but never fear everyone, the Didge is here!

WordGirl then opens to door.

WordGirl: Alright, let's be the environmental heroes of justice!

There is a moment of silence.

WordGirl: Ok, that sounded better in my head.

Everyone looks around but then Ruff Ruffman notices something.

Ruff Ruffman: Guys! We have 10 minutes to fix everything but...

Buster then holds up a green invite with the PBS Kids logo.

Buster: Here's the invite Dash was talking about!

We then continue to a quick montage of everyone doing the environmentally friendly tasks. Then, outside in the garden, Chris and Martin notice the animal hybrid.

Chris and Martin: WOAH!!!

Chris: I have never seen that type of animal before!

Martin: Neither have I!

Time runs out and all the characters come up to the front of the EekoHouse where a certain monkey-snake-shark-bird hybrid animal greets them.

The animal hybird: You all got a perfect score! Great job!

A speech bubble will pop up saying what the animal hybird said.

Buster: Hey, I think there's something for you here, Mr. Monkey-Snake-Shark-Bird! Are you an alien of some form?

Buster then hands him the invite.

The animal hybird: What's this?

The letter then reads:

Dear Cheeko,

It has been forever since we last saw. You are one of the final people I want to invite to my Brawltime party! That is why I sent a bunch of my friends to visit and help out the EekoHouse. Please come!

Thanks,

Dash

Cheeko: Well, it seems...I'm ready for a better EekoSystem! To the Brawltime party!

We then see Cheeko get into a pose as this text pops up:

Introducing Cheeko! (in the PBS font) as Cheeko stands next to it as Announcer Bunny says "Cheeko!"

We then hear a new original composition based off of the banjos in the various EekoWorld games and webpages. We then start with Cheeko battling Buster in the EekoHouse.

Cheeko: It seems as is I can help out with environmental friendly practices here!

We then see him use his light moves on various fighters including battling Digit and Hacker on the Cyberspace stage, Ruff Ruffman at Ruff Ruffman's studio stage and WordGirl at WordGirl's Super Secret Spaceship Hideout stage.

Then, it cuts to Cheeko battling Arthur and Buster in the EekoHouse and it showcasing the various rooms of the house.

Cheeko: This is the EekoHouse, you all fixed the unenvironmentally friendly problems and helped boost the Global Health score!

Then, we see Cheeko use his Neutral Special on Chris and Martin at the Animal Junction stage.

Chris: Woah, you got a chimp there Cheeko!

Cheeko: Yep, I have all sorts of EekoCreatures each with their own powers.

Then, we see him build a shark.

Martin: I have shark powers, that shark Cheeko made reminds me of my own shark powers!

Martin does his Light Up with Cheeko's shark.

We see him also making a snake biting Arthur at the Once Upon a Restaurant stage.

Arthur: AHHHH! Snake.

We see him create an eagle picking up Chris.

Chris: I got eagle powers too! Cheeko sure loves animals like us.

Cheeko: One more surprise for you all!

He then makes a unicorn, the rarest EekoCreature you can use for his Neutral Special.

We see the unicorn on Dragon Land with Ord and Barney.

We then see more footage of Cheeko fighting, including seeing his Down Special in action.

Cheeko: Reduce, resue and recycle! Then, you will have a better ecosystem!

We finally see Cheeko fly upward, taunt with Digit and Arthur, be alongside Elmo at the Tickle Me Land stage and then just showcasing his taunt.

Finally, it cuts to Cheeko and his new friends looking at the EekoWorld all nice and bright.

Cheeko: This is what happens when we all work together to create a better environment!

Everyone nods.

We then see Cheeko be added to the PBS Kids: Brawltime! logo alongside the already revealed 19 characters.

After that:

Cheeko looks upward and sees the skies dissapearing and his new friends going back to their worlds.

Cheeko: Hmmmm, something strange has not happened like this before.

We hear a distant ROAR from an unseen monster (it being the Anomaly itself) and Cheeko starting to make a run for it as a foreshadow to Cheeko's role in the story mode.

It then cuts to copyrights and all.

In the final presentation:

Announcer Bunny: Cheeko is our final base roster fighter for PBS Kids: Brawltime! We hope you enjoyed his introduction! There will be a Meet the Fighters video featuring him coming out right after this presentation.

The presentation continues.

This trailer introduces:

  • Cheeko and his moveset (his central gimmick of EekoCreatures)
  • His stage, EekoHouse
  • Foreshadows his role in the story mode
Notes:

  • In the YouTube trailer version, the trailer will start with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with the revealed characters (being the first 12 as well as Elmo, the Teletubbies, Molly, Ord, Marvin, Ruff Ruffman and Buster) by the logo and it will cut right into the part where Announcer Bunny asks Click to take him to the PBS Kids website.
  • Since this trailer is now the trailer idea for Cheeko, we can potentially create scripts for PBS Kids: Brawtlime presentations and maybe as a side job, create a reveal timeline of stuff and where the fighters will get revealed and all that jazz.

DLC Character Reveal Trailers:

Reveal trailer for Donkey:

What Will We See?

This trailer would be shown off in a showcase video that will most likely be livestreamed on YouTube covering the first big post-launch update.

Before the trailer would commence with Announcer Bunny appearing, there would be sort of a mini montage of the characters fighting on the stages and what with then the PBS Kids: Brawltime! logo appearing with the starting 12 that were revealed along with Elmo, the Teletubbies, Molly, Ord, Marvin, Ruff Ruffman, Buster and Cheeko (all the base game characters) by it.

Then, we see Announncer Bunny here.

Announcer Bunny: AAAAAA-Nouncer Bunny here telling you to not switch off of this livestream! Welcome to the first ever DLC update showcase for PBS Kids: Brawltime! where we will showcase off the first out of the two free bonus characters you will be getting along with other surprises and goodies! Now, to tell you all about what's been happening so far with our fighters, there has been a sighting of a strange bag with some sort of magic powers. We currently do not know who the owners are! Maybe, they can claim it! Let's find out!

Announcer Bunny pops back into his hat and the screen cuts to black.

Then, we see gameplay footage on the Magical Events stage where we see the Teletubbies, the Kratt Brothers, Arthur and Buster fighting and then, The Teletubbies then use the Magic Bag item gaining all sorts of items out of it.

We see it used again on Once Upon a Restaurant where Lionel, Cheeko, Xavier Riddle and Barney are fighting and then Barney sees the Magic Bag and uses it.

Finally, we see Dash, Big Bird, Ms. Frizzle and Ord fighting where then Big Bird sees the Magic Bag and then uses it to gain items.

Suddenly, the TV switches inputs to a certain intro where we see a certain secret house and then, the three ragdoll tots.

It appears to be the regular Tots TV intro (the US dub) until when getting to the Magic Bag part....

Tiny: Wait! Where did the Magic Bag go?

Tom: That's strange, it's been dissapearing like crazy as of recently.

Tilly: Es una locura! (That's crazy in Spanish)

Tom: Wherever it went off to, then....

Tiny then goes outside of the Secret House.

Tiny: I'm going to check on Donkey!

Tom and Tilly follow suit and they arrive at Donkey's shed where....he appears to be missing!

Tom: Oh dear! Donkey is missing but....

Tom looks at a picture of a familiar park with blue skies and the letters PTV on the sign on the ground of Donkey's shed.

Tom: It seems like Donkey may have went to this park in the picture. We should head there.

Tilly: Si! Si!

Tiny: Let's gooooo! Let's see what we can see!

The three tots head out to the park where they see Donkey being pat and fed by Dash and then, the three ragdoll tots arrive.

Dash: Oh! Tilly, Tom, Tiny! It's been YEARS since I last saw you three! It seems your donkey here ran away as this bag of yours has been appearing so much during my Brawltime Party!

Tom: Oh well....we saw our Magic Bag was dissapearing from our...

Tiny: Shhhh! Tom, it's a SECRETTT!

Dash laughs.

Dash: Well then, it seems your donkey here should join our Brawltime party! After all, he seems to have fun and you three can join him too!

Tom: We would love to, Dash!

Donkey just smiles and pats and then...

Donkey gets into a pose as then this text pops up:

Introducing Donkey! (Donkey stands next to the text in the PBS font while Announcer Bunny says "Donkey!")

The trailer then plays a remastered remix of the Tots TV opening and closing theme. We then see gameplay of Donkey's moveset as he attacks various fighters across various stages.

During the inital gameplay:

Tiny: Donkey is a wonderful friend!

Tom: Lovely Donkey...

We then see his rage gimmick against the Teletubbies on the Magical Events stage.

Tom: Uh oh! Donkey is a little mad since he seems to be losing some game he is playing.

It then cuts to the Secret House and Donkey's shed Stage where we see Donkey with Tiny as an assist fighting against Elmo and Chris and Martin.

Tiny: Well, I guess our house is not too much of a secret now.

Tom: Well to us, it's still the Secret House.

We then see funny moments from the trailer including:

  • Donkey chasing the Teletubbies on the Magical Events stage
  • Chris and Martin with Donkey on the Animal Junction stage
  • Donkey with Barney and Dash and Dot on The Treehouse stage
  • Donkey with the Piggley Winks assist
Finally, it cuts back to the regular animation footage with all the PBS Kids: Brawltime! characters wanting to pet Donkey at PTV Park.

Dash: Well, it seems Donkey is welcome to the Brawltime party! It seems everyone loves him!

Tom, Tilly and Tiny nod and join in the fun.

Then, as the final note of the Tots TV credits theme hits, Donkey is added to the PBS Kids: Brawtlime! logo with all the base roster characters.

It then cuts to copyrights and all.

In the first DLC update showcase presentation:

Announcer Bunny appears again.

Announcer Bunny: A donkey appearing? Who would have expected that? Donkey from Tots TV will be our first bonus character for PBS Kids: Brawltime! coming for free right after this presentation! We hope you enjoyed his introduction! There will be a Meet the Fighters video featuring him coming out right after the showcase.

The presentation continues.

This trailer introduces:

  • Donkey and his moveset (his central rage gimmick)
  • His stage, The Secret House and Donkey's Shed
  • Tiny as an assist
Notes:

  • In the YouTube trailer version, the trailer will start with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with all 20 base roster characters by the logo and it will cut right into the part where Announcer Bunny just talks about what has been happening with all of the fighters.
  • The title of the trailer is a reference to a lyric in the Tots TV theme song.
  • The three voice actors in the American dub will reprise their roles as their respective tot in this universe (although it would be hard to get Kevin Clash as Tiny because of his resignation
Ms O. Reveal Trailer:

An ODD turn of events!

We start off with a montage of the characters fighting on the stages and what with then the PBS Kids: Brawltime! logo appearing with all the base game characters plus Donkey.

We then see the Announcer bunny, though just as a still PNG file in front of a still background, and the things the characters are saying are only displayed as text in a box on the bottom of the screen.

Announcer Bunny: AAAAAAA-Nouncer Bunny here telling you to not switch off of this livestream! Welcome to our next DLC update showcase for PBS Kids: Brawltime! where we will showcase off the last free bonus character you will be getting along with other surprises and goodies!

Then, we hear an alarm go off.

Announcer Bunny: Uh oh! That sounds like there's something going on in a very ODD stage! Let's go and check what's going on in one of our stages!

Announcer Bunny pops back in his hat and then, the screen turns black.

We see a group of agents coming in the main foyer of the spy base who look like a group of kids.

odd-squad-news-post-e1572418896745.jpg



Olympia: Well Oh my goodness! It looks like we have some ruckus going on in the precinct! How odd!

Ms. O: Hey! That's where I have seen all those random people all battle each other there!

Otis: Oh yeah, me too, there was this huge yellow bird and this purple dino and those two men in green and blue who could turn into animals.

Otto: Yeah, I don't see anything odd about that!

Ms. O: Well I disagree! Come on, let's go agents, maybe there's trouble brewing there!

They all go into some conference room in the precinct.

Ms. O: Hmmm, nothing seems to be out of the ordinary right now....except this screen showing some battles going on!

Olive: Well, I didn't leave it on!

Ms. O: Hmmm, then it looks like the TV screen turned on itself somehow, that's ODD.

Everyone was invested in the video footage. In the video, we see various footage from past presentations of fighters fighting on stages that deconfirmed fighters including Ms. Frizzle, Barney, Chris and Martin and Lionel fighting on the Tarrytown Sky Parade stage, Arthur, Dash and Xavier Riddle battling on The Puzzle Place stage, Digit, Hacker and WordGirl on the Bill Nye's Lab stage, Barney, Cheeko, Molly and Lionel on the Island of Sodor stage, Chris and Martin with the Aristotle assist fighting against the Teletubbies with the Noo-Noo assist and Donkey with the Tiny assist on the Great Big Harbor stage and finally Precinct 13579 stage where Big Bird is fighting against Mr. Rogers, Xavier Riddle and WordGirl showcasing the hazards and all.

When it gets to the part of the footage where it showcases the Precinct 13579 stage, Ms. O pauses the video footage.

Ms. O: Wait a minute, how come I'm not here in this security footage? I'm usually there doing my everyday tasks, so why am I not here?

The Odd Squad agents all shrug.

Then, one agent who is Olaf comes in with something.

Olaf: Boss! We received a special green envelope!

Ms. O observes the letter and then reads it.

Dear Ms. O,
We're sorry my friends from my Brawltime Party invaded your precinct. Our fighters have gone to so many worlds with uninivted friends where they thought Brawltime Party letters could have gone. It seems my letter came in a little late due to it getting lost in an odd spot. But, obviously, I wrote to you to invite you to my Brawltime Party given your super good skills at math as well as with spy gadgets! I hope you and your members of the Odd Squad can join us!

From,
Dash

Olympia: Ohhhhh, so maybe the reason you weren;t in that footage is probably because......

Ms. O: Well, agents, on to our next mission, the Brawltime Party! (This line is actually said in voice acting, as with the rest of the trailer)

All the agents salute

Then, we see them all move out of the base and then it cuts to Ms. O making a pose and then it cuts to the newcomer introduction screen...

Introducing Ms. O! (Ms. O stands next to the text which is in the PBS Kids font while Announcer Bunny says "Ms. O!")

It then cuts to gameplay footage where we see Ms. O in the Precinct 13579 stage fighting against Ord, Xavier Riddle and the Kratt Bros. while there is a new remixed version of the Odd Squad theme song with some bits of the credits theme added to it.

Ms. O: It seems this Brawltime Party is going to be outstanding!!!

We then get a showcase of Ms. O's moves and gadgets against certain fighters across certain stages where she showcases off her gadgets and agents in certain attacks.

Otto: With her math tools, gadgets and spy skills, Ms. O is one tough foe!

It then cuts back to the Precinct 13579 stage where it now showcases off the new hazards and enhancements to the stage including the ability to enter the rooms and get items. We see Ord dodge lasers, Ms. Frizzle get an item from the lab, etc.

Olympia: Also, since we have all been invited to this odd party, we'll give you a bit more insight on our base. Watch out for the lasers.

Then, we see Ms. O use the Clone-inator Item on Cyberspace fighting against Donkey, the Clone-inator is a new item that will come with her.

Ms. O: With this Clone-inator, there can be two of me. Quite odd, isn't it?

Donkey: makes confused sounds

Tom: Odd, yeah....

Finally, it cuts to Delivery Debbie coming in to showcase off her function as an assist. Ms. O has Delivery Debbie following her around the Precinct 13579 stage fighting against Barney, Dash and Lionel.

Delivery Debbie: Did somebody order pizza?

Ms. O: Delivery Debbie is one of our clients! She brought extra pizza for this party!

We then see other footage including:
  • Ms. O with Digit on the Cyberspace stage
  • Ms. O with Mr. Rogers on the Land of Make Believe showing off her gadgets
  • Ms. O using her Light Down summoning Otto against WordGirl on the WordGirl's Super Secret Spaceship Hideout stage
  • We even see footage of Ms. O, Ord and Digit in a platforming section of her story mode chapter that comes with her
    We then see Ms. O be added to the PBS Kids: Brawtlime! logo with all the base roster characters and Donkey.

    Back at the precinct, The Odd Squad agents all celebrate Ms. O's inclusion in the roster, when suddenly, all the computers and screens in the base then start to flicker purple and in the screens appears a familiar green dude with greedy motives.

    Hacker: Mwahahahaha! Just when you ODD agents thought you had your good time, my takeover of this system will begin soon, and there's NOTHING you can do about it!

    Ms. O: Uh oh! Looks like we have an ODDER case to solve!

    Ms. O and the agents prepare to deal with Hacker.

    It then cuts to copyrights and all.

    Announcer Bunny: Well, it seems a rule has been broken! Our first and only character that was a character who appeared in the background of a stage has become a fighter, making her a special case! The super intelligent and leader of the Odd Squad, Ms. O joins PBS Kids: Brawltime! as our final free bonus DLC character! There will be a Meet the Fighters video featuring her coming out right after the showcase.

    The presentation continues.

    This trailer introduces:
  • Ms. O as a fighter and her moveset
  • The enhancements to the Precinct 13579 stage
  • Delivery Debbie as an assist
  • The Clone-inator as an item
  • A look at her story mode chapter


Reveal trailer for Bob the Builder:

Can We Win It?

Part I (At some video game event)


It starts off with the video game event host saying "So...for our next world premiere, we are hoping to bring back some memories from such an underrated genre of video games. Time to unlock some of your deepest memories from your childhood. Please....have a look."

The lights turn black in the venue where the video game event is held. After some World Premiere ident, we then get a familiar sounding boot-up with a cute little orange square mascot appear. It appears to be none other than....the V-Smile Classic!

Similar to the NES and SNES Classic, this console is simply a re-released VSMile with over 50 built-in games representing 2000s edutainment titles. We see the title of the console being "VSmile Classic" and we see footage of various VSMile games on the console being showcased.

Some of these titles include:

  • Alphabet Park Adventure
  • VSmile Art Studio
  • Blue's Clues: Collection Day
  • Zayzoo: My Alien Classmate
  • Dora's Fix-It Adventure
  • Batman: Gotham City Rescue
  • Spongebob Squarepants: A Day In The Life Of A Sponge
  • The Adventures of Little Red Riding Hood
  • Even Adventures in Oz as an added bonus for the VSmile classic even though it was unreleased in 2004
After we see a good amount of some VSmile games (both original and licensed), we then see more footage but...it seems to be footage from various licensed VSMile games that were based on various PBS Kids shows.

These included:

  • Sesame Street: Bert & Ernie's Imagination Adventure
  • Thomas and Friends: Engines Working Together
  • Teletubbies: Time for Teletubbies
  • Barney: The Land of Make-Believe
  • Elmo's World: Elmo's Big Discoveries
And finally....

  • Bob the Builder: Bob's Busy Day
It then cuts back to showing the VSmile Classic logo for a bit with it saying "More Info Coming Soon" underneath the logo. Then, we cut back to footage of Bob the Builder: Bob's Busy Day. We see of a cutscene of Bob in his office with Pilchard resting beside him in the VSmile graphics. We also hear a VSmile-esque soundtrack for Bob the Builder. We see some text pop up saying.

"I am ready for a busy day. Isn't that right Pilchard?"

We see Pilchard look at Bob.

"Hmmm. I wonder what is in my email today?"

Pilchard is seen jumping up and down.

We see an "!" appear above Bob's head.

"It's some invite to some Brawltime party!"

We hear Dash's voice in the VSmile-esque graphics read it:

Dear Bob,

It has been forever. I have some spare invites I have to still use for my Brawltime party! I am inviting all my friends old and new. I was wondering if you and your team would like to come and attend the party. You can show off your amazing building skills!

From,

Dash

We then see a cutscene change.

We then see Bob speak to his team. In the VSmile-esque voice, we hear alongside the text at the bottom

"Morning team! We have a special job today, we are going to Dash's Brawltime Party!"

All the machines cheer.

Then, we hear in Bob's voice with the VSmile-esque voice chip with the text:

"Can we win it?"

All the machines say:

"Yes we can!"

We then get a click back to the Bob's Busy Day games with the announcer saying "Select a Game"

It then clicks on the PBS Kids logo where we see a text say "Dash's Brawltime Party" with the announcer saying it.

We then see Bob and his machines heading there. We also see Spud on Scrambler trying to catch up.

It then cuts to a black screen saying "Bob the Builder will be at the Brawltime Party soon. He is the first character for the first Learner's Pass."

We then see the PBS Kids: Brawltime! logo with the 20 base roster characters by it as well as Donkey and Ms. O but no Bob yet. We then see the head developers of PBS Kids: Brawltime! appear saying:

"Well, a two in one surprise, huh? We hope you are all enjoying PBS Kids: Brawltime! so far! Bob the Builder will be joining the Brawltime party, but we will need a bit more time to prepare him. Until then, be prepared to fix it and build it with Bob! We assure you Bob will be amazing!"

The screen cuts to black and we see the announcer continue the show commending the announcement as a great one.

Part II (The PBS Kids: Brawltime! Presentation titled Bob the Builder's Brawltime Party Introduction!)

We start off with a montage of the characters fighting on the stages and what with then the PBS Kids: Brawltime! logo appearing with all the base game characters plus Donkey and Ms. O. Then, we hear some construction vehicle sounds. We then see Announcer Bunny pop out of his hat.

Announcer Bunny: AAAAAAA-Nouncer Bunny here to let you all know, Bob the Builder and his team have arrived to the Brawltime party! Let's see how they'll get on here with the fighters!

Announcer Bunny pops back into his hat.

We then cut to CGI where Bob and his machines appear.

Bob: Well team, we made it to the Brawltime Party! So, once again team, can we win it?

Bob's Machines: YES! WE! CAN!

Lofty: Uh...yeah I think so!

Then, it cuts to Bob the Builder making a pose and then it cuts to the newcomer introduction screen...

Introducing Bob the Builder! (Bob the Builder stands next to the text which is in the PBS Kids font while Announcer Bunny says "Bob the Builder!")

We first see Bob the Builder fight against Ms. Frizzle, Barney and Elmo on PTV Park. We see him showcasing off his moveset while we hear a remixed version of the Bob the Builder theme in the background.

We even see his tools in action!

Wendy: Bob sure seems ready with all those tools in his hands!

Spud: Yes...quite soooo.....

We then see the tool durability gimmick with Bob using his hammer as we see the hammer icon by his stocks.

Dizzy: He sure knows when to use what tool!

We then see footage of the Bobsville Castle stage with Bob fighting Dash and Ord.

Bob: This is the castle that we helped build as well as restore!

We see the machines as the hazards as they do their thing. We even see footage of Bob's events "Can We Build It?" where we see one of the castle spires down with Bob fighting Arthur, Xavier Riddle and Marvin.

Scoop: Oh no! The spire is down!

We then see Bob gather the building materials by the spire.

Bob: Not to worry everyone, I can fix it!

We then see Bob being followed by Tumbler on PTV Park fighting against The Kratt Bros and their Createrra XV assist.

Tumbler: I'm here to help, Bob!

Bob: Tumbler is a large cement mixer. He's great at pouring cement. But, he needs a lot of time to mix it!

We see footage of Tumbler and how his assist function works.

We finally see the Brickbeard's Golden Hammer appear on the Great Big Harbor stage where Bob opens up a treasure chest revealing the hammer.

Spud: Woah!!! It's that treasure me and Scrambler found for Bob!

Scrambler: Awwwwesome! Bob truly is the best builder ever!

We then see the Golden Hammer item in action as Bob OHKOs Ms. Frizzle on the Great Big Harbor stage.

We then see funny and good moments from the trailer including:

  • Bob with the Gilbert assist and a tiny blue Big Bird on the Bobsville Castle stage
  • Bob with the Sir Topham Hatt assist and Barney with the Angelina Ballerina assist on The Treehouse stage
  • Bob with the Piggley Winks assist trying to chase him
  • Bob using his Up Special on the Cliff's Cliff stage as if he were to rescue Cliff Hanger
We then see some footage of the section of Bob's story mode chapter where Bob goes through a tool warehouse similar to what he went through ijn Bob's Busy Day.

Finally, it cuts to Bob doing his victory animation with his team.

We then see Bob the Builder be added to the PBS Kids: Brawtlime! logo with all the base roster characters, Donkey and Ms. O as the Bob the Builder theme plays its last notes.

Then, we cut to gameplay footage where Bob KOs the 2015 Bob (yes, the hideous Bob will be one of Bob's alternate costumes) with the Golden Hammer. Ms. Frizzle then appears and she says in CGI to Bob:

Ms. Frizzle: I guess there's only one real way to do both of us.

Bob: Guess we're a good can-do crew then.

They both shrug.

It then cuts to copyrights and all.

Announcer Bunny: It looks like Bob is well ready for the Brawltime Party being our first fighter for the first Learner's Pass! His Meet the Fighters video will come out after this presentation as well as Bob's update coming out right after this presentation as well!!!

The presentation continues.

This trailer introduces:

  • Bob the Builder as a fighter, his moveset and the Tool Durability gimmick
  • Bobsville Castle as his home stage and the hazards
  • Tumbler as an assist and his function
  • Brickbeard's Golden Hammer as an item and what it does
  • A look at Bob's Event Match "Can We Build It?"
  • A look at Bob's Story Mode Chapter (specifically the tool warehouse portion)
  • One of Bob's alternate costumes being the 2015 Bob as a joke
Notes:

  • For the regular "Can We Win It?" trailer, the trailer will start with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with all 20 base roster characters, Donkey and Ms. O by the logo and it will cut right into the VSmile portion with Bob lounging in his office. Also, after the part where Bob and his team travel to the Brawltime Party, it will then cut to Bob arriving at PTV Park with his team and not have Announcer Bunny do the announcing part.
  • The trailer's title is a reference to Bob's catchphrase "Can We Fix It?"


Trailer for Malik, Zadie and Zeke:

Wombat Quest III: Workin' it out!


We start off with a montage of all the characters revealed fighting on the stages and what with then the PBS Kids: Brawltime! logo appearing with all the base game characters plus the two free bonus characters and Bob the Builder.

We then see Announcer Bunny appear next to an old CRT TV about to make an announcement with old RPG speech speech text by him.

Announcer Bunny: AAAAAAAA-Nouncer Bunny here to tell you all, we have some new visitors working their way as latecomers to the Brawltime Party! In order to see who they are, we have to boot up this game called...Wombat Quest III on the PKES (PBS Kids Education System)! Leeeeeeeeet's play this old baby, shall we?

Announcer Bunny pops the cartridge in the PKES and boots on the old system. The TV screen first shows a plain grassy area with flowers, which then cuts to a scene with the Kratt Bros, Zoboomafoo, Cheeko and Donkey next to a save crystal in a healing springs, as if the cart had a piece of saved game already. The 5 exit the room and into the next where it commences dialogue, which for the majority of the reveal trailer is done entirely with text boxes with no voice acting.

Chris: So tell me, brother? Who were we going to give that invitation we found after we defeated the Anomaly boss?

Martin: Hmmmmmm.........From what I can gather, it looks like we're meeting wombats! We've not seen a lot of those!

Zoboo: I heard they're a family of three! They're triplets! I bet they're like those tubby friends we met last time! Hooha!

Cheeko: You know, I've never really played with wombats before, so it'll be fun to meet some for the first time!

Donkey: makes Donkey noises

Chris: I wonder where they could be?

Martin: I'm wondering that too!

Zoboo: Yeah, Chris and Martin, where could they be?

Zoboo: sings Where could they be? These animals who I once see? Can you help guess this mystery?

Chris: Let's check our map shall we?

The map screen opens that shows a forest location with an exclamation bubble over it, marking that this is where they need to go. The 4 are placed over the area, which reads "Treeborhood", they enter there.

The 4 wonder around the area, walking on many tree branches, passing by many animal homes including Mr. E's shop. Finally, they stumbled across the home of the wombat siblings. Upon seeing them, the 5 approach them to talk with them

Blue wombat: Say, what brings you 5 nice guys here?

Chris: Hey little wombats, sorry to pardon your daily activities, but we're here to bring you three something special! I'm Chris, this is my bro Martin and or friend Zaboo!

Cheeko: I'm Cheeko! Pleased to meet you!

Donkey: makes Donkey noises

Blue wombat: Well hi Chris, Martin, Zaboo and Cheeko! My name's Malik!

Purple wombat: I'm Zadie!

Yellow wombat: And I'm Zeke! And this here is Snout!

Malik: So what did you have for us?

Chris: Well, something special!

An inventory screen pops up that shows that Chris has 3 pieces of cornbread, a guitar and Birby for some reason, but the item being selected in Chris' inventory to give to the wombat siblings is an invitation!

Invitation description: A very special item from Dash. Give it to any character to instantly have them join your party!

Chris selects the invitation and hands it to the wombat siblings

Zadie: For.....Us?

Malik: Well it sure looks like it! Come on, Zadie and Zeke, it's WORKIN' TIME!


malik-joined-your-party-zadie-j.gif



We cut to the introduction screen with the three wombats making a pose.

Introducing Malik, Zadie and Zeke! (Malik, Zadie and Zeke stand next to the text which is in the PBS Kids font while Announcer Bunny says "Malik, Zadie and Zeke!")

It then cuts to gameplay footage of the wombat siblings duking it out on various stages, showing off their leader-followers gimmick, as well as their stage, which is a competitively legal stage where they fight against Big Bird, Donkey and Lionel. It also showcases Mr. E an an assist, the cornbread item on the ZOOM stage, as well as the ability to choose which wombat gets to be the leader on the CSS. The wombat siblings also comment in voice acting about the things going on currently.

We then see Malik, Zadie and Zeke added to the PBS Kids: Brawltime! logo with all the base roster characters, the two free bonus characters and Bob the Builder by it.

It cuts back to the RPG game where the now 8 character team are seen walking in a mysterious base where Zach Varmitech stands in the boss room as the area's main boss, but just when the fighters confront Zach, the whole game starts to glitch horribly before crashing!

Announcer Bunny: Uhhhhhhh, it looks like we have some technical difficulties, folks! It looks like the newest additions to the PBS Kids family, Malik, Zadie and Zeke from Work It Out Wombats! join PBS Kids: Brawltime as the second Learner's Pass Volume 1 fighters! You can watch Work It Out Wombats! on PBS Kids now! Their Meet the Fighters video will come out after this presentation as well as the update containing them will be coming out right after this presentation as well!!!

The presentation continues.

This trailer introduces:
  • Malik, Zadie and Zeke as fighters with the Leader and Followers Gimmick
  • Treeborhood as their home stage
  • Mr. E as an assist and his function
  • Grandma's Super Cornbread item
  • A look at the event match Zadie's Shell Shuffle
  • A preview of their Story Mode chapter
  • A hint of Zach Varmitech being the Story Mode Chapter's villain

Trailer for Betsy:

The PBS Kids Basics of Brawling and Learning


We start off with a montage of all the characters revealed fighting on the stages and what with then the PBS Kids: Brawltime! logo appearing with all the base game characters plus the two free bonus characters, Bob the Builder and Malik, Zadie and Zeke.

We then cut to a very strange looking schoolhouse setting on an old PC screen similar to the setting of Sonic's Schoolhouse and Baldi's Basics where we see Announcer Bunny standing in the hallway as a early-90s esque 64ish bit model but his mouth doesn't move when he talks. You see glimpses of posteres based on PBS Kids shows represented in PBS Kids: Brawltime! on the walls and such.


42E359096D05E4E8B8E8F791B0149FC46B959B8A.jpeg


(Basically something like this)

Announcer Bunny: AAAAAAAA-Nouncer Bunny here to tell you all, welcome to the PBS Kids Schoolhouse of Education and Learning! Get ready to learn! Be sure to solve all the problems across the school so then you can go on a field trip! Thank youuuuuu!

We then see you, assuming the point of view of an unknown avatar in the first-person view exploring the school. You also see various 3D 64-bit models of PBS Kids characters in the school. Throughout this time, we see you solve simple math and reading problems.

During this time, we see various PBS Kids problems say things but with muffled audio similar to edutainment games from that era.

After you solve two math problems, you'll see Molly Mabray in the hallway saying:

Molly Mabray: Your doing great!

After you tour the school for a little and solve some reading problems, you'll see Lionel in the hallway saying:

Lionel: Keep on going! Your a great reader!

We keep seeing you solve math problems. You even see Elmo trying to follow you around the school and he says while trying to follow you similar to Playtime from Baldi's Basics but in a non-scary matter.

Elmo: Elmo loves learning!

Alongside this, you will gain therefore little bus icons to indicate when it's time for the field trip as well as....a familiar looking green invite.

Finally, you finish solving all the math problems. Announcer Bunny's model pops back on the screen and says:

Announcer Bunny: Well done! You solved all the math and reading problems! Now, it's time for a special class trip! All aboard the Magic School Bus!

We then head out to the back of the school where you see a 64-bit model of Ms. Frizzle by the Magic School Bus.

We then see the heads of Dash, Dot, Big Bird, Elmo, Arthur, Lionel, Molly Mabray, Xavier Riddle, Buster, Malik, Zadie and Zeke and WordGirl on the bus with Ms. Frizzle at the front.

Ms. Frizzle: Seatbelts, everyone!

We then see some sort of strange video appear on the screen. We also see Dash's face on the side similar to how on the Sonic's Schoolhouse bus, the character who is narrating about an animal video's face is in on the side.

Dash: I wonder where we will go today!

We then cut to a video of a familar looking school building with a playground. Then, all of a sudden, the game shows off a new setting never seen before.

We see all the 3D 64-bit models get off the bus and they all seem to be relaxing. Then, as the first person avatar, we then see a familar looking little girl come to you.

The little girl: Who are you people? I have not met you all before.

Elmo: Hello Betsy, Elmo will be your friend!

Dash: Oh hey....I have not seen you in AGES. Say, I think we have something for you.

Announcer Bunny then pops up again.

Announcer Bunny: Now then, please hand the little girl the special invite we have for her.

We then see the mouse cursor click on the invite.

The familiar looking girl with the pink dress is surrounded by her class and teacher sees the invite.

Little Girl: Well, let me introduce myself! My name is Betsy and now I'm invited to the Brawltime Party! Yippee! Time for a new adventure!

Announcer Bunny: Welcome Betsy!

Everyone then cheers.

We then see Betsy get into a pose and then we see an introduction screen pop up:

Introducing Betsy! (Betsy stands next to the text which is in the PBS Kids font while Announcer Bunny says "Betsy!")

We then cut to gameplay footage of Betsy on the Magic School Bus stage ready to fight against Ms. Frizzle, Elmo and Dash. In the background, we hear a remix of the Betsy's Kindergarten Adventures theme.

Betsy: I have never been on this kind of adventure! They seem like fun people to play with!

We see her use various Light Moves on fighters such as her Light Neutral on Molly on the Denali Trading Post Stage, her Light Up on Elmo on Tickle Land and her Light Down on Hacker on Cyberspace. Therefore, we see both variants of the Light moves.

Molly: She sure seems to know her way around things! How extraordinary!

We then cut to footage of the Lakeshore Elementary School and Playground stage where we see Betsy fight against Xavier Riddle and Arthur.

Betsy: And, this is my school!

Arthur: It's quite different from my school!

We see the various playground equipment being used and a zoom-in on the background characters being Betsy's classmates, Mrs. O'Connor, Bus Driver Bob, etc. We alongside this see her Down Special in action.

Betsy: Recess can be so fun!

We even see her Up Special in action on Xavier Riddle.

Then, we see Scott appear on stage next to Betsy.

Scott: According to my calculations, these fighters seem to be quite the challenge! Allow me to assist!

We see footage of Scott's assist on the Bill Nye's Lab stage on Digit, Hacker and Ruff Ruffman and what he does. Alongside this, we even see footage of Betsy's event match Betsy the Weather Watcher where Betsy fights against Big Bird, Teletubbies and Cheeko. We then see rain appear and we see her use the Ducky Boots.

Betsy: These Ducky Boots are amazing thanks to my grandma!

Finally, we then see Betsy's gimmick in action.

Betsy: I have learned so much things thanks to Mrs. O'Connor.

We see her gain some buffs and we see her Neutral Special covered. We see the names of the move on the screen with each Neutral Special move being done alongside her gaining stat buffs.

  • Betsy's Green Thumb and its more buffed forms on Cheeko on the EekoHouse stage
  • Vowel Buying on Lionel and WordGirl on the Busterfield Library stage
  • Weather Watching on Ms. Frizzle on the Magic School Bus stage
  • Adding Up The Numbers on Digit and Ruff Ruffman on the Ruff Ruffman's Studio stage
  • And, Good Nutrition with Betsy growing vegetables by Dash on the PTV Park stage
Betsy: Thanks to all the adventures I have been on, this new adventure is about to be fun!

Finally, we see Betsy across various stages or field trips as I should call it.

We see her on various stages like the Secret Museum stage with Xavier Riddle with the Yadina Riddle assist, Sesame Street with Big Bird and Elmo, Bobsville Castle with Bob, Barney and Ord and the Island of Sodor.

However, after all the gameplay montage is done, we then cut back to the PBS Kids Schoolhouse of Education and Learning game. The theme song for Betsy's Kindergarten Adventures gets cut off. Suddenly, some purple-ish monster glitch is approaching ala like Baldi in Baldi's Basics. Then, suddenly, the game crashes with purple static waves and we see Betsy running out transitioning into her regular 2D form.

Betsy screaming: WHERE IS EVERYONE?!?!?!

We then cut to black after that.

We then see Betsy being added to the PBS Kids: Brawltime! logo with all the base roster characters, the two free bonus characters, Bob the Builder and Malik, Zadie and Zeke by it.

It cuts to copyrights and all.

We then see a regular Announcer Bunny in his regular puppet form pop out of his hat with his microphone.

Announcer Bunny: Well, I guess that field trip did not go quite as planned then! Besides, the good news is, Betsy joins PBS Kids: Brawltime! as your third Learner's Pass Vol. 1 Fighter! Her Meet the Fighters video will come out after this presentation as well as the update containing them will be coming out right after this presentation as well!!!

The presentation continues.

This trailer introduces:

  • Betsy, her moveset and her Stage Adaption With Learning gimmick
  • Lakeshore Elementary School and Playground as her home stage
  • Scott as an assist and his function
  • The Ducky Boots item
  • A look at the event match Betsy the Weather Watcher
  • A hint that like the other DLC fighters, she will recieve a Story Mode chapter
For Betsy's trailer, I wanted her trailer to be a tribute to games like Baldi's Basics and Sonic's Schoolhouse, the bad edutainment games. This is without the horror moments though, just the cheesiness of that era of games. Plus, you may note her Story Mode chapter wasn't shown off as I feel I would want players to go in blind as Betsy's Story Mode chapter is a COMPLETELY newer platforming experience thanks to Pop's idea for Betsy's chapter.


Super Why Reveal Trailer

The Quest to Find Princess Presto!

Sometime before the Top 8 of the PBS Kids: Brawltime Competitive Circuit Finale


The host is seen on the camera.

Host: Well, it seems to have gotten down to 8 but our friend Ruff Ruffman here found something strange. Ruffman, would you care to share?

Ruff Ruffman: Certainly, it seems we have a book here!

Ruffman is seen holding a book.

Ruff Ruffman: But Dash has a note on top of it that says: Do Not Read till there is a winner crowned! Huh...guess there is some sort of anticipation here. What do you say?

The camera zooms back to the host:

Host: I guess we'll have to wait till the winner of the Championship Circuit is crowned but let's get back to the action!

Before the Grand Finals of the Championship Circuit

Host: We are now down to two winners but

The screen starts showing Ruff Ruffman barely containing his excitement.

Ruff Ruffman: Sir...I can't wait too much longer!

Ruffman is seen readying his suit for this occasion and tries to slip open the book. However...Ruffman gets sucked into it like the Warp Pipe from the Mario Movie (2023).

Ruffman: WOAHHHHH!

Ruffman is sucked into it and we see the book close without seeing much of the book cover. The screen turns to black.

The camera zooms back to the host.

Host: I hope Ruff Ruffman is okay but now it's time for Grand Finals!

After Grand Finals

The host is seen congratulating the winner until we see Announcer Bunny pop out of his hat (actually appearing live like a Muppet) making an announcement.

Announcer Bunny: I have just received word that we found where Ruff Ruffman as well as some other Brawltime Party attendees are currently! One of our assists is lost somewhere and is in need of someone who is qualified to join the Brawltime Party!!! Let's see what's up!

We zoom into the screen where we see the cover of the book saying "Brawltime Party World" (as a reference to the Mario World games).

We see Ruff Ruffman, Mr. Rogers, Ms. Frizzle, and Xavier Riddle in some sort of 3D platformer game environment. All the dialogue said is seen on screen as subtitles as well similar to Super Mario Sunshine

Ruff Ruffman: Hey...where are we?

Mr. Rogers looks around.

Mr. Rogers: Certainly not the neighborhood...

He notices a castle over in the distance.

Mr. Rogers: There's a castle over there though.

Ms. Frizzle: Ah yes, adventure...my favorite! Even without my bus, I'm sure my assistance will be appreciated!

Xavier Riddle: I fear nothing...but we can get through this...TOGETHER!

The four friends nod and we see a montage of them going through different platforming worlds similar to the Mario 3D games. We see them jump and dodge obstacles and use their attacks.

While after going through the worlds, we see them approach the castle. There is Dash.

Dash: I'm sorry, but the person or should I say...PRINCESS you are looking for is in another castle!

They all sigh.

Ruff Ruffman: Well, what are we going to do?

Xavier Riddle: Let's keep going then!

We see them go into the final castle after a while where there we see....Princess Presto!!!

Mr. Rogers: There's that princess we were looking for!

Ms. Frizzle: Task completed! Wahoooo!

Ruff Ruffman runs over to her.

Ruff Ruffman: So...we're glad to rescue you. Now, what's the next challenge your highness?

Princess Presto: Well, I'm looking for someone worthy of this invite to some Brawltime Party! And, because you all came here, you unlocked a new hero to join your quest!

Suddenly, we see the castle doors open to a familiar green hero. We see him fly forward.

Mr. Rogers: A superhero?! What's your name?

Super Why: Hi, I'm Whyatt! But, everyone calls me Super Why!

Princess Presto: Whyatt! Glad you made it! Here, I have something for you!

Super Why: Really? What is it?

We see Princess Presto hand Super Why the familiar green invite.

Super Why: An Invite to Dash's Brawltime Party?! You were here but I wasn't? Well, better late than never but time to be super!!!

We then cut to Super Why making his iconic pose and then:

Introducing Super Why! (Super Why stands next to the text while Announcer Bunny says "Super Why!")

We then cut to gameplay footage of Super Why fighting against Ruff Ruffman, Mr. Rogers and Ms. Frizzle on the PTV Park stage with a remix of the Super Why theme with lyrics/music from Super Readers to The Rescue mixed in as well!

Super Why: Well, it's now time for me to become super as I usually am!

We see him use various moves on various fighters such as his Light Moves on Lionel and Elmo on the Busterfield Library stage and his Up Special on the Tarrytown Sky Parade Stage. He even uses his Down Special with the Martha Speaks assist against WordGirl on the WordGirl's Super Secret Spaceship Hideout stage.

Then, we cut to the reveal of Storybrook Village where we see footage of the event match "Are You Fit to Be A Princess?" where Super Why is with the Princess Presto assist where we see him fight against Arthur, Ms. Frizzle and Marvin. We see all the various hazards and settings of the stage.

Princess Presto: I will gladly help you Whyatt, with spelling power!

Super Why: When the Super Readers stick together, anything is possible!

Afterward, we see Alpha Pig come in.

Alpha Pig: Alpha Pig here, with alphabet power!

Super Why: Woah! Alpha Pig, you came too?

We then see more gameplay footage where Super Why has the Alpha Pig assist on the Once Upon a Restaurant stage fighting against Ord, the Kratt Bros, and Hacker using his assist function. There's even footage of Super Why's Story Mode chapter with the platforming section with Alpha Pig as your assist.

We even see footage of the Lucky Letter Lasso and its functions across different stages.

Super Why: Your lasso is quite handy, Alpha Pig!

Alpha Pig: Thanks Whyatt!

Finally, we cut to footage featuring Super Why's gimmick being The Power to Read! Each word shown off is displayed in the top left corner while being used.

We see Super Why use:

  • big/tiny on Barney on the Mother Goose Land Stage
  • speedy/slowpoke on Donkey on the Tots TV House Stage
  • up/down on Elmo on the Tickle Me Land Stage
  • slow/fast on Ms. O on the Precinct 13579 stage
  • invisible/visible on himself on the Magical Events stage
During the usage of the words, Super Why will say:

Super Why: I have the power to read and I'm ready to be super!

We cut to final gameplay footage of Super Why traversing through different stages such as hanging out in the Secret Museum, him posing with Princess Presto in front of Bobsville Castle and even Super Why with Alpha Pig as well as with the Piggley Winks assist helping Lionel on the Busterfield Library stage.

As we cut to the final notes of the theme, we cut back to the 3D video game animation where we see Super Why do a pose similar to Mario as well as Mr. Rogers, Ms. Frizzle, Mr. Rogers and Xavier Riddle alongside Princess Presto and Alpha Pig posing and smiling celebrating Super Why joining the Brawltime Party!

As the last note hits, we see Super Why be added to the PBS Kids: Brawtlime! logo with all the base roster characters, Donkey, Ms. O, Bob the Builder, Malik, Zadie and Zeke and Betsy there.

We then cut to copyrights and the black screen.

Host: Well...wasn't that something? Super Why will be joining PBS Kids: Brawltime! very soon! We have covered almost everything that will be coming with his update! BUT, there may be more surprises coming soon! We hope to see you all next year for another fantastic PBS Kids: Brawltime! Championship Circuit! Keep on brawling and good night!

This trailer introduces:

  • Super Why as a fighter, his moveset and the Power to Read gimmick
  • Storybrook Castle as his home stage and the hazards
  • Alpha Pig as an assist and his function
  • The Lucky Letter Lasso as an item and what it does
  • A look at one of the Event Matches that comes with Super Why "Are You Fit to Be A Princess?"
  • A look at Super Why's Story Mode Chapter (specifically the Alpha Pig platforming section)
Notes:

  • For the non-livestreamed version of this trailer, it simply starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with all 20 base roster characters, Donkey, Ms. O, Bob the Builder, Malik, Zadie and Zeke and Betsy by it and we cut right to where Ruff Ruffman gets sucked into the book and we get right into the action.
  • Super Why's trailer pays homage to the 3D Mario games/3D platformers (specifically 3D World). Hence, you may notice the four characters selected are similar to Mario, Luigi, Peach and Toad. Even Xavier Riddle says the quote "I fear nothing." like Toad said in the 2023 Mario movie. There's even a focus on a princess similar to how Princess Peach is stuck in castles.

Zula Patrol Reveal Trailer

May The Brawling Be Wigg You!


We start off with a montage of all the characters revealed fighting on the stages and what with then the PBS Kids: Brawltime! logo appearing with all the base game characters plus the two free bonus characters, Bob the Builder, Malik, Zadie and Zeke, Betsy and Super Why.

Then, it cuts to Announcer Bunny appearing out of the system nearby the PKES once again by an old CRT TV.

Announcer Bunny: AAAAAAAA-Nouncer Bunny here to tell you all that I recently got a new game for the PKES (PBS Kids Education System)! This game is called PBS Kids Space Adventure! From what I hear, there are some new friends that are on this game! Let's play this game, shall we?

Announcer Bunny blows on the cartridge and pops the cartridge in the PKES. Then, he boots up the system as we see the CRT turn on. We then start off the game where we see Barney's face in the 16-bit style similar to Fox's appearance in the original Star Fox game for the SNES with the purple rocket ship seen from the Barney home video, Barney in Outer Space in a space-esque background.

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The characters have text boxes similar to the Star Fox game and speak like the Star Fox characters (just mumbles and they don't actually read their lines). When a character speaks, it will say their name and show their face.

Barney: Well friends, it looks like we are going into outer space for an adventure!

BJ: Alright! I always wanted to go into outer space again!

Baby Bop: Yay! Outer space! This is going to be fun!

Barney: Alright team, it seems we have some special friends coming in with a call!

We then see a UFO coming in where Buster and Dash supposedly met some other aliens.

Dash: Hey guys, we have to deliver a special invite that came a little late. I forgot to deliver it for some reason as I am not too familar with these guys.

Buster: I suppose I'll get to meet more aliens and tell my friends at home about it in Elwood!

Barney: This is SUPER DEE DUPER! Let's get going!

We see the spacecrafts fly.

Then, it cuts to a screen that says:

Level 1

Planet Zula


We see a 16-bit image of the orange planet.

We then see it cut out to 16-bit gameplay of Barney's spaceship having to dodge comets and asteroids as well as Dash and Buster's spacecraft dodging it as well. Then, as the level is completed, we see a familar looking spaceship as the gameplay ends.

We then see Barney, Baby Bop, BJ, Barney's friends, Dash and Buster all in the familar spaceship as we see three aliens appear before them with two fly pets and a space dog.

Dash: Here we are, guys!

Buster is seen looking at the aliens (we do not see the aliens yet): So, they ARE real? Do you really tell astronauts to go to Seattle?

Barney: These aliens remind me of other friends we met, especially one alien I remember that was named Moonkin.

We then see a 16-bit cutscene of Dash exchanging the invite with a green alien.

Bula: Huh? So we are invited to this Brawltime Party?

Mutlo: With my inventions and knowledge, we will be able to know everyone there, with the power of science!

Zeeter: What's there to lose? I'm raring to go!

Barney: I'm Barney! What are your names?

The purple alien first speaks.

Zeeter: I'm Zeeter.

Then, the orange alien.

Multo: I'm Multo

Finally, the green alien.

Bula: I'm Bula! And, together, we are....

Just as they are about to say that, we cut to the three aliens making poses and then, the text appears:

Introducing The Zula Patrol! (The Zula Patrol stand next to the text while Announcer Bunny says "The Zula Patrol!")

We then cut to gameplay footage where we see Bula on the Magic School Bus stage in the space section fighting against Barney, Dash and Buster with a super smooth jazzified remix of The Zula Patrol theme.

We see Bula use his Special moves first on the opponents.

Bula: Woah! This Brawltime Party is out of this world!

We then cut to Bula showing off the Light moves and the assist gimmick a little more where we see him fight against Ms. Frizzle, Digit and Ms. O on the Cyberspace stage.

Bula: When we work as a team, anything is possible!

Multo: For sure, with the power of all my inventions!

Zeeter: And teamwork!

We then cut to the reveal of the Zula Patrol's homestage being the Zula Patrol Headquarters and Spaceship. We also see footage of the event match "SeeSaw We-Saw Launch Potential!" with Ms. Frizzle, Hacker and Xavier Riddle as opponents. There is also the reveal of the Space Seesaw item and its function.

Bula: It's that space seesaw we used to remove litter!

Multo: Now, we're showing you physics and our home!

The gameplay stops for a second with it freezing on Bula on the stage.

Zeeter: But wait...how can we get in on the fun?

We cut to the Character Select Screen where it shows the Zula Patrol and how the Lead Scientist function works.

Bula: We can take turns as to who will be the Lead Scientist of our experiments!

We see some gameplay footage of Multo being used for the Zula Patrol on the Busterfield Library stage against Lionel, Betsy and Ruff Ruffman alongside Zeeter being shown off on the PTV Park stage against WordGirl and Arthur.

More of the assist function is shown as well as the Spaceship Gauge which affects the Up Special.

Bula: The more power we have, the better for attacks!

Zeeter: And, for the spaceship!

Finally, the big surprise gets shown off, Dark Truder as an assist where we see Bula as the fighter using him with Hacker using Delete on the Zula Patrol stage.

Dark Truder: Well, if it isn't those worms? I guess helping you is pro bono here.....for now....

Multo: Aren't you a softie, Dark Truder?

Dark Truder grumbles.

We see his assist function and what he can do.

We then cut to other scenes such as:

  • Footage of the Zula Patrol's Story Mode chapter (the first section where you collect fuel for the spaceship) with Multo being used.
  • Bula taunting alongside Buster on Buster's Video Postcards
  • Zeeter looking around WordGirl's Super Secret Hideout Stage with WordGirl there
  • Their Up Special being used on Cliff's Cliff to try to rescue Cliff Hanger (as our sort of running gag)
  • Multo doing his idling pose alongside Ms. Frizzle with the Ralphie assist
Then, we see the Zula Patrol do their Vicotry Animation as the Zula Patrol theme ends. The screen cuts to black.

We then cut back to the 16-bit game where the Zula Patrol are talking to Barney.

Barney: I heard that some time soon, there is going to be a special egg coming from outer space.

BJ: Yeah! It could grant wishes like what happened to us!

Multo: Hmmmm....we can help you all with that!

Bula: For sure, as long as Dark Truder does not impede our plans.

We then cut to a 16-bit cutscene of Dark Truder on his ship.

Dark Truder: Those worms will never stand a chance. When I get my hands on that space egg, IT"S OVER! They will not win as I am the greatest villain in space EVER!

We then hear a 16-bit version of Dark Truder's laugh as we zoom out of the CRT TV and the TV glitches. As soon as the TV shuts off, it cuts to a black screen.

Then, we see the Zula Patrol be added to the PBS Kids: Brawtlime! logo with all the base roster characters, Donkey, Ms. O, Bob the Builder, Malik, Zadie and Zeke, Betsy and Super Why there. There is a familiar music cue from a certain logo as they get added.

We then cut to Announcer Bunny again.

Announcer Bunny: I wonder if that egg can grant my wish as well and that Dark Truder does not get his hands on it. However, the Zula Patrol are here as your fifth fighters in the first PBS Kids: Brawltime! Learner's Pass! Their Meet the Fighters video will come out after this presentation as well as the update containing them will be coming out right after this presentation as well!!!

The presentation continues.

This trailer introduces:

  • The Zula Patrol, their moveset and their Lead Scientist gimmick
  • The Zula Patrol Headquarters and Spaceship as their home stage
  • Dark Truder as an assist and his function
  • The Space Seesaw item as its function
  • A look at the event match SeeSaw We-Saw Launch Potential!
  • A quick glimpse at their Story Mode DLC chapter and a hint of Dark Truder being a boss/main antagonist of the chapter
  • A hint of Twinken and Twinken's egg playing a major part in the Story Mode DLC chpater for the Zula Patrol as well as an item

Notes:

  • This trailer pays homage to rail shooter and space themed video games such as Star Fox, Gradius, etc.
  • Dash being "unfamilar" with the Zula Patrol is a reference to the Zula Patrol being distributed by American Public Television on PBS Kids. The music cue as they get added is a reference to this as well as the logo played at the end of the Zula Patrol episodes on PBS.
  • Barney referencing Moonkin is a reference to the Barney and the Backyard Gang video, Three Wishes.
  • The name of the trailer is a reference to the Zula Patrol episode May The Force Be Wigg You alongside it being a Star Wars reference, a piece of media referenced in pop culture and sometimes referenced in the Zula Patrol.
  • Barney and Buster being in this trailer hints at their roles in the Zula Patrol's Story Mode DLC chapter, particulary Barney playing a huge part in it.
Letterman Reveal Trailer

Cliff Hanger and The Brawltime Party Invite


We start off with a montage of all the characters revealed fighting on the stages and what with then the PBS Kids: Brawltime! logo appearing with all the base game characters plus the two free bonus characters, Bob the Builder, Malik, Zadie and Zeke, Betsy, Super Why and The Zula Patrol.

Then, it cuts to Announcer Bunny appearing out of his hat and next to his mic.

Announcer Bunny: AAAAAAAA-Nouncer Bunny here to tell you all...we are going to be visiting some old friends of mine. If you know where, let's go and read in Between...The Lionsssss!

We then cut to a shot of the Busterfield Library's outside with a circle of Click appearing in the top right corner.


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Click: Entering Brawltime mode, we are entering a new point and click game based on the library.

We then see a ScummVM style version of the inside of the Busterfield Library's main area where we see Lionel on the top floor reading a Cliff Hanger book. All the characters will speak with speech bubbles by them as well as have digitized voice acting (even though a good amount of point and click games do not have voice acting besides the Humongpus Entertainment games, I believe.

We see a voice bubble with Cleo's icon by it.

Cleo: Oh Lionel! Me and Dad need to talk to you with some exciting news!

Lionel: Ok Mom!

We see an arrow then where it gets clicked on by a cursor that guides Lionel to find the front desk of the library.

Cleo: Hey! Lionel! How's this Brawltime Party going that you have been invited too? We've been seeing all sorts of new patrons in our library!

Theo: Yeah, and even some from books we have in our library!

Lionel laughs.

Lionel: Well, I did get to meet Arthur, that one school teacher who drives that bus that transforms into all sorts of things, that red monster that was in one of Arty's music videos, I even got to visit that island with the talking trains and meet the man who owns them.

Click: Yes, I have been assisting Lionel with keeping everything in order at the Brawltime party. Also, Chicken Jane herself has went too. We met all sorts of characters from the books we have in our libraries and I must say...Lionel has been doing super impressive at the party! Applause for us!

We hear Click's digitized applause.

Cleo and Theo: Very good job, Lionel!

Leona: That's my brother, alright!

Lionel: It was nothing but...is there any other exciting news about the Brawltime party?

Theo: Well, we do have a new Cliff Hanger book coming just now that I heard...may have to do with your Brawltime party event. Livingston Dangerously probably heard about it.

Lionel: OH BOY! Yess! Ooh aah! That explains it, I've been on Cliff's cliff so many times, he must be coming too! Let me go find that package.

We then see a cursor guiding Lionel ala point and click game style to find the FredEx package with the new Cliff Hanger book. After finding the package, there is an on screen message that says "Package collected!" We then see the cursor guiding Lionel back to the front desk.

Theo: Excellent work, son! Now, let's open the package!

Theo opens the package.

Theo: Here it is!

Lionel: Let's read it! Let's read it! Let's read itttt!

Leona just pahs.

Leona: It's gonna end like all the other Cliff Hanger books of course.

Lionel: But, this one is special!

Cleo: Let's just read and find out what happens!

We therefore see the introduction of The Adventures of Cliff Hanger but from the book itself from the Fred Ex package flying out like in the Between the Lions episodes.

The Original Narrator of The Adventures of Cliff Hanger: Flying off the shelf once again, it's the continuing, daring and dangling adventures of...Clifffff Hanger!


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It would be this screen but the number and title of the adventure and with the green PBS Kids colored invite on the bottom right corner. This episode of Cliff Hanger will be animated like the older hand drawn Cliff Hanger segments from the first 4 seasons of Between the Lions.

The Original Narrator of The Adventures of Cliff Hanger: Today's adventure, number 1,972! Cliff Hanger and The Brawltime Party Invite!

The helicopter and helicopter chorus: Cliffffff Hanger! Hanging from a cliffff! And that's why he's called Cliff Hanger!

Cliff Hanger: Excuse me! Excuse me!

Narrator: We find Cliff Hanger where we left him last! Hanging from a cliff!

Cliff Hanger: Can't! Hold! On! Much! Longerrrr!

Narrator: As Cliff hangs from his cliff, he notices above him...a green boy, a lion cub and a superhero with a red cape above his cliff.

Dash: Hey, it seems that Cliff has been watching our fights from up here but...I have a spare invite in case he wants to join my Brawltime party! I have lots of extras to give out!

Lionel: Yes, pleaseee do Dash! Mr. Hanger is my hero.

Narrator: Quickly, Cliff reaches into his backpack and soon grabs his trusty Survival Manual! Using his expert decoding skills, Cliff begins to read!

Cliff Hanger: If you see a green boy named Dash above your cliff asking you if you want to go to his Brawltime Party, tell him Yes! He would love to have you there! Hey, Dash, is there any way you can get me off this cliff and bring me to your Brawltime Party?

Dash: Well...we have WordGirl here who can fly you up. She would love to help!

Wordgirl: Oh yeah! Word up! I'd love to help out Mr. Hanger...even though your name is a pun of course.

We see WordGirl fly down to Cliff and help him up.

Narrator: Is this it? Is Cliff ready to begin a new life and get off that cliff and join the Brawltime Party?

We then see them interrupted by an evil wizard who appears out of nowhere being none other than Spellbinder himself...and he's been radically redesigned.

Spellbinder: Looks like this rescue will not be completed after all!

Spellbinder then changes the word flight to fight by taking away the letter "l". We see Cliff fall back on his cliff and then sigh.

Narrator: Oh no! It's the evil Spellbinder up to no good!

Spellbinder: Gwahahaha! Who here has the power to stop me and will rescue that poor man?

We see Lionel, Wordgirl, Dash and a few others trying to stop him including Xavier Riddle, Elmo, Big Bird, Super Why, Arthur, Buster, Ord, Ms. O and Chris and Martin Kratt try to stop him. Everyone looks tired and defeated until...we see a familar looking man with the letter "L" on his white jersey and a football helmet.

Letterman: Well, Spellbinder, your up to no good! You will not win!

Narrator: Oh look! It's Letterman, the brave hero who will change letters to solve Cliff's problem. He's putting the letter "l" in the word fight to make it flight! And, with one mighty blow, he sends Spellbinder away!

We see Letterman defeat Spellbinder by ultimately putting him in his place with an aggressive flight and then we see him rescuing Cliff Hanger and bringing him up to the top. Everyone cheers.

Cliff Hanger: Thank you everyone and thank you! I feel you, Mr. Letterman should join the Brawltime Party actually! You rescued me so you deserve the honor!

Dash: Are you sure, Cliff?

Cliff: Certainly, he deserves it more than me!

Letterman: Well, in any case, it's been forever since I have been heroic so let's party!

We see Letterman take the invite and get into a pose just as the text pops up:

Introducing Letterman! in the PBS Font and Letterman stands next to it as Announcer Bunny says "Letterman!"

We start by seeing Letterman fighting against Dash, Xavier Riddle and Wordgirl on the Cliff's Cliff stage with the remix of the original Electric Company theme playing in the background.

We see Letterman use his Light Moves on his opponents.

Letterman: It's quite easy to change an event with letters!

Lionel: Woah! How cool is this? You can make anything happen!

We then see him show off his Neutral Special on Lionel and Arthur in the Busterfield Library and his Down Special used on Elmo and Ord on Dragon Land.

Wordgirl: So...I guess you can also battle that "Silent E" and even have an O fall down!

We then see him use his Up Special on Cliff's Cliff.

Cliff Hanger: And, he can even jump onto my cliff...EASILY from midair.

We then cut to footage of the Letter Land stage where we then hear a remix of The Adventures of Letterman intro theme with Letterman fighting against The Kratt Bros, Super Why and Betsy.

Letterman: This is where all the action happens here! This is where I am super the most!

Then, we cut to Letterman with the Paul the Gorilla and Jennifer of the Jungle assist against Lionel with his Chicken Jane assist on Cliff's Cliff.

Cliff Hanger: I have met tons of gorillas but not one like this.

Jennifer of the Jungle: We're Letterman's friends and we can help teach you all about words!

Paul: gorilla noises

Finally, we see the Wordball item appear on the Bronx Rooftops stage where Super Why uses it on Letterman and Buster.

Letterman: Hmm...these balls seem to have some super power with them! Talk about incredible!

We see more footage of the Wordball's functions as well as some other fun scenes including:

  • Letterman posing with Super Why on the Storybrook Village stage
  • Letterman using his Light Down on Barney in his Conductor Alternate Costume with the Sir Topham Hatt assist on the Island of Sodor stage
  • Letterman posing again with Wordgirl on the Wordgirl's Super Secret Spaceship Hideout stage
  • Letterman using his Down Special on Sesame Street with Big Bird and Elmo running from it too
We cut back to the Cliff Hanger episode where we see Cliff Hanger watching everyone.

Cliff Hanger: Well...I hope you all have a fun party! See you!

Everyone waves bye but...Cliff does not notice where he is walking and then....falls back on the cliff.

Helicopter choirster: And that's why he's called Cliff Hangerrrr!

Cliff: Can't! Hold! On! Much! Longer!

As the sun sets, he noticed Dash get KOd by Letterman and then gives a nervous thumbs up!

As the book closes, we cut back to the point and click game of the Busterfield library.

Cleo: So, what do you think Lionel?

Lionel: That was awesome! I was in it and that Letterman guy is pretty cool after all! I'm glad he joined our Brawltime party!

Everyone laughs in a digitized voice.

Then, the game suddenly crashes. We then see the numbers 1972 appear on a pitch black screen. We then see Anomaly goo appear and we feintly see footage of the "Lads to Lend a Hand in Letterland" Event Match against Spellbinder through the goo as well as a platforming section of Letterman going through Letter Land.

We then hear Spellbinder's laugh once more.

Spellbinder: Guess there is a reason to all this...madness. That Letterman won't win!

We cut to pitch black. We see the PBS Kids: Brawltime! logo with all the base roster characters, Donkey, Ms. O, Bob the Builder, Malik, Zadie and Zeke, Betsy, Super Why and the Zula Patrol there and then we see Letterman silently added to the cast of characters.

We then cut to Announcer Bunny again.

Announcer Bunny: I wonder what happened back in 1972 but that Cliff Hanger episode SURE was fun! Welcome Letterman to the Brawltime Party as our sixth fighter in Learner's Pass Vol. 1! His Meet the Fighters video will come out after this presentation as well as the update containing them will be coming out right after this presentation as well!!! I hope you'll help him continue to stop that evil Spellbinder from ruining our fun!

The presentation continues.

This trailer introduces:

  • Letterman, his moveset as well as all his moves having the hand drawn style
  • Letter Land as his home stage
  • Paul the Gorilla and Jennifer of the Jungle as an assist and their function
  • Wordball Item and its function
  • A brief look at the event match Lads to Lend a Hand in Letter Land
  • A quick glimpse at his Story Mode DLC chapter and Spellbinder confirmed to be a major boss in the Story Mode chapter
  • Spellbinder's Radical redesign as well as the hint of Letterman's Story Mode chapter being a prequel about the Anomaly's Creation
Notes:

  • I have been waiting to do this trailer idea but I based this trailer off of old point-and-click games as well as based on The Adventures of Cliff Hanger segments. I specifically got the idea to do an extended episode similar to how the YouTuber, Baby Lamb Creations has made his own Cliff Hanger episodes (I must say, I love his own Cliff Hanger episodes).
  • The Adventure Number of the Cliff Hanger episode is a reference to the year Letterman's segment debuted in The Electric Company.
  • Lionel referencing Arthur, Big Bird and Elmo is a reference to how Arthur appeared in one of the songs in Between the Lions as well as Big Bird and Elmo making various appearances. Also, Lionel referencing the Island of Sodor stage and Sir Topham Hatt who is an assist is a reference to when a Thomas and Friends book appeared on the Between the LIons episode, Red Hat, Green Hat.
  • This also marks the first new The Adventures of Cliff Hanger episode in almost 14 years!!!! Insane, right?
Ty Rux Trailer

A New Era for Brawling and Truxxing!

After the Grand Finals and before the livestream is over


Host: Thank you all for watching the second PBS Kids Brawltime! Championship Circuit finale! We hope you had fun watching all these amazing players put their skills to the test of brawling it out! And now...

We see a TV static occur on the screens similar to the very first trailer for PBS Kids: Brawltime!

The host looks up.

Host: What's going on here?

The screen has TV static showcasing clips from all the different PBS Kids shows and then it cycles to specifically clips of Sesame Street, Barney and Friends, Kratt's Creatures, Zoboomafoo, Teletubbies, Dragon Tales, Bob the Builder, Super Why, Thomas and Friends, Jay Jay the Jet Plane, Jakers! The Adventures of Piggley Winks, Angelina Ballerina, Boobah, The Berenstain Bears & Sid the Science Kid.

It then zooms out to showcase....a familar looking purple tv seen in old ads.


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(It's like this but without the logo)

We then cut to new footage of The Sunny Side Up Show specifically shot for this trailer with the return of Kevin and Kelly as well as the Chica puppet making a return.

Kevin: Welcome Sproutlets! We have a special guest here today at the Sunny Side Up barn!

Kelly: That's right! We would like you all to meet our friend...Announcer Bunny!

Chica: makes her squeaking sound

Announcer Bunny: AAAAAAA-Nouncer Bunny here to sayyyyyyy.....we have a very special invite for Dash's Brawltime Party sent into this universe. It seems there are more superstars here who have met some of our guests at the Brawltime Party already and would like to come! It's came a little late buttttt, I wonder who has it in this world.

Mr. Mailman then appears and speaks his gibberish.

Kevin: Well...it seems Mr. Mailman did not have it for us.

Kelly: Where also could it have gone too?

Announcer Bunny: We'll just have to find out!

We look at the TV in the Sunny Side Up Barn to see everyone looking around for the invite.

We then see Nina and Star alongside the other PBS Kids Sprout/Universal Kids programming mascots in the You and Me Tree House.

Nina: It seems like someone may be invited to a party!

Everyone cheers.

Star: We'll have to look for that invite fast!

We see everyone looking but no luck.

We then cut to a familiar looking bus where Sean and Noodle are looking around for the bus.

Sean: Say...isn't there some Brawltime Party happening soon?

Noodle: I have not gotten any mail and neither have the dogs.

We then cut to footage of a familiar orange dog and his friends.

Tiger: Say Kipper...have you heard of this party everyone's invited to?

Kipper: Hmmm, no idea Tiger. I tried collecting all the small items but no luck in finding an invite.

We then cut to the Wiggly Waffle room with the original Wiggles and their friends.

Captain Feathersword: Ahoy there me hearties! Any luck finding that invite?

Everyone shrugs.

We then cut to a familiar bathtub.

Reg: Rubbadubbers! Rubbadubbers! Has anyone seen an invite for, for, a, a, a, par, par, par, ty, ty ,ty ,ty?

Tubb: Sadly, no Reg.

Everyone frowns.

It quicky cuts to more footage of Fireman Sam and his crew looking around the firehouse, the Astroblast! crew looking for the invite around their spaceship while drinking their smoothies, Pingu and his fellow penguin family members and friends looking around his igloo but no invite, Chloe looking at her closet door but nothing is shown, the citizens of Panwapa Island scrambling to find it but no luck, the Sprout Diner chefs looking around for it in the Sprout Diner and Big Chris looking in Roary's engine and everywhere else but no luck.

We cut to the world of Where's Waldo where we see Waldo and Wenda sent on a mission by Wizard Whitebeard to find that invite.

Then, we see Odlulu causing trouble taking them to a....strange looking dimension that looks prehistoric.

We see a familar looking red tyrannosauraus excavator looking around for that invite and then sees Waldo and Wenda.

Ty Rux: Oh hello! Are you looking for that invite?

Waldo and Wenda both nodded.

Waldo: I'm Waldo and this is Wenda.

Wenda: Our enemy Odlulu sent us here and....

We see Odlulu with the invite.

Odlulu: Nothing will stop me now! I have the invite right here!

We then see Ty Rux wham her with his wrecking ball and grab the invite.

Ty Rux: This invite was addressed to me! A real hero!

They corner Odlulu.

Odlulu: I won't forget this.....

Odlulu vanishes.

Ty Rux: Say...I have never been invited to some party before.

The other Dinotrux gather around alongside Revvit climbing up Ty Rux.

Revvit: Well...what's this invite for?

Ty Rux: It seems I am invited to Dash's Brawltime Party! Now, I'm really ready to Trux It Up!

We then cut to Ty Rux making a pose and it cuts to an introductory screen saying:

Introducing Ty Rux! (Ty Rux makes a pose by the text that is in actually the font of the PBS Kids Sprout/Universal Kids logo as a reference to his home channel as Announcer Bunny says "Ty Rux!")

We then cut to gameplay footage of Ty Rux fighting against Dash, Ms. Frizzle and Barney on The Treehouse stage with a remix of the Dinotrux theme.

Ty Rux: After all, I am one mighty dinosaur! Peaceful but still willing to put up a great fight!

We see him use various moves such as his Light Up on Bob the Builder on Bobsville Castle, his Light Neutral on Elmo on Tickle Me Land and his Light Down on the Kratt Brothers on Zobooland.

We then cut to footage of him fighting against Betsy, Super Why and Lionel on the DStruct's Lair and Cave stage showing off Ty Rux's home stage and its hazards.

Ty Rux: It seems the DStructs don't mind if we fight here...I made peace with them after all!

Also, we see footage of the Rotilian Reptool Toolbox item used by Ty Rux and the others.

Revvit: It seems I came along to this Brawltime Party too alongside my buddy Ty Rux! The other tools were excited to come along as well!

We see the footage of the item being used across various stages by various fighters. Then, we see Ty Rux use his Neutral Special on Dash on the PTV Park stage edgeguarding him, his Up Special on Cliff's Cliff with him showing the harpoons long length and his Down Special on The Island of Sodor specifically on Percy and his mail coaches.

We then cut to Ty Rux having Skya as his Assist showcasing her function as an assist.

Skya: Here I am Ty Rux ready to help!

We see Skya and her function on The Magic School Bus, specifically the part with the dinosaurs as well as on Buster's Videos Postcards against Buster, The Zula Patrol (Bula as the fighter) and Letterman.

Finally, we cut to footage showcasing fighters across various stages trying to grab Ty Rux with their traps but can't seem to grab him.

Ty Rux: I am a machine so my big body really works out so well!

We then cut to footage of Ty Rux in his story mode in a platforming section not revealing too much. We also cut to some funny scenes with Ty Rux whamming Barney with his Light Neutral on the Mother Goose Land stage, The Kratt Bros looking confused at Ty Rux on Animal Junction, Ty Rux chasing Lionel with the Click assist on the Busterfield Library Stage as a joke and Letterman trying to knock out Ty Rux on Letterland due to a bad spell by Spellbinder but doesn't go through it.

As the footage ends and as the Dinotrux theme ends, we cut to the PBS Kids: Brawltime! logo with all the base roster fighters, the 2 bonus fighters, Bob the Builder, Malik, Zadie and Zeke, Betsy, Super Why, The Zula Patrol and Letterman by it with the addition of Ty Rux being added. As Ty Rux is added to the logo, the little Sprout ditty heard in some PBS Kids Sprout IDs and interstitals plays while Ty Rux is added.

We then cut back to the footage where we see a portal opening similar to the beggining of Ty Rux's Story Mode chapter as Ty Rux and his friends run towards it.

We then see D-Structs trailing behind with his army.

D-Structs: I suppose we'll meet again...Ty Rux. May there be only one true Dinotrux to rule that world at that party of yours....

We cut to a black screen with copyright. We cut back to the host.

Host: Well....talk about a super big collision of worlds! It seems the Brawltime Party has its newest guest and first guest from outside the PBS Kids multiverse, Ty Rux joining the fight! Ty Rux will be joining PBS Kids: Brawltime! very soon as the last fighter of Learners Pass Vol. 1 and there's more to come besides him! Keep on brawling and have a good night! Look forward to more fighters joining the brawl...very soon as well!

This trailer introduces:

  • Ty Rux as the last Learner's Pass Vol. 1 fighter, his moveset and his Big Body gimmick
  • The D-Struct's Lair and Cave Stage, its layout and hazards/gimmicks
  • Skya as an assist and her function
  • The Rotilian Reptool Toolbox as an item and its function
  • Ty Rux having a Story Mode Chapter
  • Hints at the D-Structs playing a huge role in the Story Mode chapter as well as how the Story Mode chapter begins
  • Softly hints at all the PBS Kids Sprout/Universal Kids characters who appeared in this trailer will get content in Ty Rux's pack in some form.

Notes:

  • For the YouTube version of the trailer, it will start off with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with all 20 base roster characters, the two free bonus fighters, Bob the Builder, Malik, Zadie and Zeke, Betsy, Super Why, The Zula Patrol and Letterman by it and it cuts to the TV static with the fast scrolling of clips from various PBS Kids shows represented in PBS Kids: Brawltime! via fighter.
  • The trailer is a play on the Smash Bros trailers where many characters fight or try to get an invite. In this case, instead of fighting, they must hunt for their invite in their respective worlds. This trailer focuses on the Sprout/Universal Kids characters as this is a big first for PBS Kids: Brawltime!
  • All the old Sprout actors reprise their roles and there is specially shot footage of all the Sprout/Universal Kids shows mentioned here made just for this trailer!
  • Ty Rux on Percy on the Island of Sodor stage is a slight reference to the Thomas and Friends special, Tale of the Brave which is turning 10 this year!
  • Ty Rux with the Kratt Bros is a reference to Ttark from Kratt's Creatures.
  • The only major piece of Ty Rux's content not shown off was his Event Match which is based on a part in his Story Mode chapter.


PBS Kids: Brawltime! General Gameplay Overview Video, script by PopCultureCorn PopCultureCorn
"Hi there! And welcome to PBS Kids: Brawltime! This is a game where your goal is not to learn about things and those stuff, but to rack up damage on your opponent and launching them off the stage! But in order to do this, we have to show you the basics of how the mechanics of this game works!"

Footage of all the basic movement options is shown

"First off, you use the control stick to move left and right, jump for up to three times and crouch. Tapping left or right on the control stick makes your opponents dash! There is a standard attack button and a special attack button for different attacks. There's also the block and trap buttons, which are used for defense methods. With all that covered, let's get into the attacks themselves!

Footage of the attacks shown

"There are 3 core directions for your standard AND special attacks in the game. Neutral. Up. And Down. For standard attacks, they mostly have the same properties when used on the ground or in the air, but you can charge up your standard attacks for a strong move to gain super armor and really finish off your opponents and send them flying! You can also perform a quick strong attack with the right control stick too."

Footage of defense moves shown

"Now, onto the blocks and traps! When the block button is quickly pressed, it will produce a 6-shaped shape of energy around your character in quick succession that really shines on repelling all incoming damage! Hold the block button down to enter a counter stance that, when your opponent attacks you, you can attack back to show them you mean business! The trap button lets you stun a foe at very close range by placing them in a very familiar symbol, which can have you lead up to a follow-up attack for more combo power!"

Footage of advanced moves are shown

"Now, let's get down to the real advanced things around here! When you input the block button in a certain direction while moving in the air, you can wavedash, which lets you move in quick succession not only on the ground, but also on walls and the ceiling as well! Running stops momentum when you perform attacks, however, wavedashing keeps momentum going! Additionally, you can dash in the middle of an attack or attack in the middle of a dash."

"Finally, some additional notes, there's also a taunt button to show off your victory for successfully KO'ing someone or to be a show-off! Every character has their own set of special moves and alternate costumes, which we'll cover in future showcase videos in the coming days! So stay tuned for those videos in the future!"



PBS Kids: Brawltime Presents: It's More Than Just Fighters!

This presentation would be most likely shadowdropped.

Before thevideo ould commence with Announcer Bunny appearing, there would be sort of a mini montage of the 12 revealed characters fighting on the stages revealed and what not with then the PBS Kids: Brawltime! logo appearing with the starting 12.

Announcer Bunny's voice during the logo: PBS Kids: Brawltime!!!

Then, we cut to a magic hat and we see Announcer Bunny pop out of it saying:

Announcer Bunny: AAAAAA-Nouncer Bunny here telling you to not switch off of this video! We hope you are enjoying the news for PBS Kids: Brawltime! so far! We have 12 characters so far revealed. Now, it is time to tell you more about the content this game has to offer. Thank youuuu!

Then, Announcer Bunny pops back in his hat and then we cut to gameplay footage of Mr. Rogers with the Daniel Tiger assist and Barney with the BJ assist battling it out on the Land of Make-Believe Stage.

Announcer Bunny's voice in the background: If you remember in the reveal trailer of PBS Kids: Brawltime!, you may notice how there were other characters aside from Mr. Rogers and Barney fighting. These are what call assists.

The word "Assists" appears in the top left hand corner.

Announcer Bunny's voice: Assists will follow alongside the playable characters at all times and offer attacks to others or health and buffs to their users when needed.

The camera then zooms in to the assist meter.

Announcer Bunny's voice: The assist meter here will be tied to the assists. So, when an assist gets KOd as seen here...

Mr. Rogers proceeds to KO the BJ assist.

Announcer Bunny's Voice: The player would have to either wait for the meter to fill on its own or just attack others more to fill it faster.

It then cuts to the assist menu for PBS Kids: Brawltime!

Announcer Bunny's Voice: You can select your assists before a match by selecting assists cards on the player's slot. As you see here, Mr. Rogers has the Daniel Tiger assist while Barney has his friend, BJ as as assist.

It then cuts back to Mr. Rogers and Barney on the Land of Make Believe stage with Daniel Tiger and BJ as their respective assists.

Announcer Bunny's Voice: Now, let's see what each assist does, shall we.

It then cuts to a demo of what Daniel Tiger assist does and BJ's assist does what it will do.

Announcer Bunny's Voice: Those are the Daniel Tiger and BJ assists in action! Now, let's go check out more assists that will be in the game!

Each clip of each assist revealed will showcase what each assist can do.

It then cuts to black quickly and then zooms in to Big Bird on Sesame Street with Telly as an assist. We then see Big Bird with the Telly assist battling Arthur and Mr. Rogers.

Then, we see Arthur with the Brain assist battling on the Once Upon a Restaruant stage where then we see Lionel with the Chicken Jane assist.

Then, we see WordGirl with the Chuck the Evil Sandwich Guy assist doing its function on the Magic School Bus stage against Ms. Frizzle with Ralphie as her assist.

Finally, we see Aviva Corcovado assisting Chris and Martin fighting against Dash with the Aristotle assist.

Announcer Bunny appears back on the screen.

Announcer Bunny: This is you Announcer Bunny saying there will even be assists from PBS Kids shows that do not have any fighters on the roster such as Aristotle who is from the show, Adventures from The Book of Virtues!! Now, onward to our next topic, items!

It starts with Dash and Arthur idling on the PTV Park stage with the word "Items" on the top left hand corner.

Announcer Bunny's Voice: Items can aid you in battle. There are two different types of items, passive and aggressive. Passive items heal you as such.

We see Dash and Arthur consume the Alphabet Soup and Milk items.

Announcer Bunny's Voice: As seen here, items such as Alphabet Soup and Milk can heal you.

We then cut to footage of Chris and Martin and Xavier Riddle on The Secret Museum stage.

Announcer Bunny's Voice: Now, onward to aggressive items. These items can deal damage when used as such. Here are two examples of aggressive items: The Peanut Butter Blaster and the PBS Kids Racer!

Chris and Martin and Xavier demo how the items can assist them.

Announcer Bunny's Voice: Let's take a look at some other items in the game!

It then cuts to a black screen quickly as then we see footage of Dash picking up a cookie showcasing the cookie item on the Sesame Street stage.

Then, we see Ms. Frizzle with the Portashrinker item on the Magic School Bus stage using it on Barney.

Then, we see Lionel with lambchops on the Cliff's Cliff stage.

Finally, we see Sid's magnifying glass being used by Mr. Rogers on Hacker and Digit on the Cyberspace stage.

Announcer Bunny appears back on the screen.

Announcer Bunny: There are all sorts of items to play around with! Now, beyond just assists and items, there are more stages to show off!

It then cuts to the footage of Big Bird and Mr. Rogers on the ZOOM stage.

Announcer Bunny's Voice: As you saw in the trailer, there are stages from PBS shows such as ZOOm with the ZOOM stage who do not have a fighter on the roster. Here are some more stages like that to show that some shows will come as stage-only shows in this game. Check it out.

It cuts to footage of Ms. Frizzle, Barney, Chris and Martin and Lionel fighting on the Tarrytown Sky Parade stage.

Then, it cuts to footage of Arthur, Dash and Xavier Riddle battling on The Puzzle Place stage.

Finally, it cuts to footage of Digit, Hacker and WordGirl on the Bill Nye's Lab stage.

All stages will be showcased.

Announcer Bunny appears back on the screen.

Announcer Bunny: This is your Announcer Bunny saying, I have one more announcement before the video ends!!!

The screen cuts to black and then the PBS Kids: Brawltime! logo pops up with the word "Invitational" under it.

Announcer Bunny's voice: That's right! There will be a PBS Kids: Brawltime! invitational sometime soon to showcase the game off soon. We will have familiar faces from acrosso your favorite platform fighter communities duke it out in a character-locked bracket! And, we may even have more announcements for PBS Kids: Brawltime! In fact...

The screen cuts to words saying: 13th character to be announced for PBS Kids: Brawltime at the Invitational!

Announcer Bunny appears back on the screen.

Announcer Bunny: Now, we have our 13th character to be announced at the Invitational! That's something to look forward to! We still have 8 more characters left with one being revealed then. But, this is Announcer Bunny saying "Thanks for watching and we will see you next time!"

Announcer Bunny pops back in his hat.

It then cuts back to the PBS Kids: Brawltime! logo with the inital 12 revealed characters and then cuts to copyrights.

What this video reveals:

-How assists works and the functions of them

-Telly, The Brain, Chuck the Evil Sandwich Guy, Chicken Jane, Ralphie, Aviva Corcovado and Aristotle as assists

-How items work

-The Cookie item, the lambchops item, the Portashrinker item and Sid's magnifying glass item.

-The Tarrytown Sky Parade stage, the Puzzle Place stage and Bill Nye's Lab Stage.

-The PBS Kids: Brawltime! invitational and the 13th fighter to be revealed there

-The game will have 20 fighters total


PBS Kids: Brawltime Presents: More Fighting, More Fun! New Content Presentation

This would be a livestreamed presentation since Molly would be revealed this presentation.

Before Molly's trailer begins, we see footage of the 14 revealed fighters so far as well as other content this game revealed before the PBS Kids: Brawltime! logo appears with the starting 12, Elmo and the Teletubbies by it.

The Molly Mabray opening trailer plays without the "Ja Na Na Na Doing" opening and cuts to Announcer Bunny's part.

After Molly's reveal:

Announcer Bunny appears on screen, popping out of his hat again

Announcer Bunny: This is your Announcer Bunny saying, Molly Mabray is PBS Kids: Brawltime's 15th fighter! She will have her Meet the Fighters! video coming out right after this presentation. However, don't switch off this livestream! It's time to show off some more assists and items! Thank youuuuu!

Each assist and item that gets revealed will have the name of the assist or item on the bottom left side of the screen.

It cuts to a black screen and then we see Molly Mabray with a Tooey Ookami assist on the Denali Trading Post stage doing his function while Elmo has the Abby Cadabby assist on the stage as well with her doing her assist function. We also see Molly pick up a Blueberry Muffin healing her.

Then, we cut to the Teletubby Land stage where the Teletubbies are seen with the Magic Bag but then they get interrupted by WordGirl with the Tobey assist with him doing his function.

Then, we see Lionel with the Gawain assist doing his function on Arthur on the Cliff's Cliff stage with Arthur then picking up a Chili pepper using that.

Then, we see Hacker with the Delete assist doing its function while then Dash shows off the PBS Kids Jack in the Box item doing its function.

Finally, we see Big Bird with the LeVar Burton assist while Digit heals himself with the Donuts item.

It then cuts to a black screen again with Announcer Bunny popping out of it once more.

Announcer Bunny: I hope you liked those assists and items we showed off today! Now, onward to show off a new mode of this game called Event Matches!

The screen then cuts to showcasing the Event Matches screen showcasing where you select the event.

Announcer Bunny's Voice: In Event Matches, you will have the chance to re-enact scenes/moments from your favorite PBS Kids shows through various event objectives. Complete the objective and you pass! Otherwise, you will fail the event match! Let's take a look at some event matches!

It then cuts to showcasing the Journey to Ernie event.

Announcer Bunny's Voice: In the Journey to Ernie event match, you will get to play as Big Bird trying to find where Ernie is hiding. Fail to find him, you get a strike. 3 strikes means your out of here!

Then, it cuts to showcasing the Cliff Hanger and the Potion of Flight event.

Announcer Bunny's Voice: Another event match you can check out is Cliff Hanger and the Potion of Flight. In this episode of Cliff Hanger, Cliff found a recipe to make a potion that can fly him off of his cliff. As Lionel, you need to collect the ingredient Cliff is thinking about. However, collect the wrong ingredient, disaster will happen.

Finally, it showcases the Arthur's Big Plane Protection event.

Announcer Bunny's Voice: One final event match I would like to show off is Arthur's Big Plane Protection! In this event match, Arthur just got the Bell X-1 rocket plane. However, he does not want anyone to touch his prized possession. Protect the plane for the time limit or else the plane will be destroyed!

It cuts to a black screen where we then see Announcer Bunny pop out of his hat again.

Announcer Bunny: Before we conclude today's mini presentation, I would like to remind you all that we have 5 fighters left to show off! However, one final thing I would like to show off are some more extra stages in PBS Kids: Brawltime! Please check it out! Ha-ha!

He pops back in his magic hat.

We first see Barney in his train conductor uniform on a certain blue tank engine where we see the Island of Sodor showcased where Barney will fight against Lionel and Elmo.

Then, we see Chris and Martin with the Aristotle assist fighting against the Teletubbies with the Noo-Noo assist on the Great Big Harbor stage.

Finally, we see the Precinct 13579 stage where Big Bird is fighting against Mr. Rogers, Xavier Riddle and WordGirl showcasing the hazards and all.

Announcer Bunny pops back up one last time.

Announcer Bunny: This is your Announcer Bunny saying thanks for watching this presentation! We hope to see you all at various platform fighter competition events where PBS Kids: Brawltime! can be demo'd as well as more presentations like this showcasing off new content we have prepared for all of you! This is Announcer Bunny saying thank youuuuu and goodbye!

Announcer Bunny pops back in his hat.

It then cuts back to the PBS Kids: Brawltime! logo with the inital 12 revealed characters, Elmo, the Teletubbies and Molly and then cuts to copyrights.

What this video reveals:

-Molly Mabray as the newest fighter

-The Denali Trading Post as her home stage

-Tooey Ookami, Abby Cadabby, Tobey, Gawain, Delete and LeVar Burton as assists.

-Blueberry Muffins, the Magic Bag, the Chili Pepper, Donuts and the PBS Kids Jack-in-The-Box as items

-Event Matches and 3 event matches (Journey to Ernie, Arthur's Big Plane Protection and Cliff Hanger and The Potion of Flight)

-The Island of Sodor, Great Big Harbor and Precinct 13579 as extra stages




PBS Kids: Brawltime Presents: Beware of the A-[REDACTED]!

The trailer starts with the "Ja-Na-na-Na, Doink, PBS Kids!" where the PBS Kids: Brawitime! logo appears with every base character revealed in-game by the logo. As this happens, there are moments where purple glitches appear on screen, as well as some of the characters changing their appearances for quick seconds with purple chains and purple glowing eyes and mouths.

Then, we cut to a magic hat with strange purple activity in the background and we see Announcer Bunny pop out of it in fear saying:

Announcer Bunny: Eeeeek!.........AAAAAA-Nouncer Bunny here telling you that there might be some big purple force coming to invade this very place you are watching right now! We currently don't know the source of this purple thing, but just wanting to let everyone know to keep their eyes open and look out for this....AAAAHAAAAAAAAhhhhhhhhhhhhhhh....mmmmmmblemmmmmmmmm......

The Announcer Bunny is captured by the [REDACTED] by purple goo and tentacles to which the screen turns into purple static as the glowing purple eyes of the [REDACTED] comes onto screen for a few seconds before becoming black.

We then see footage of the PBS Kids Brawltime! fighters in their respective worlds doing their normal everyday things until some purple goo stuff comes in and destroys their worlds and takes all of their friends and families, but the fighters are able to escape into a different, empty world.

We then see various footage of the gameplay of the story mode itself.
  • Barney and the Kratt Bros. going through a platformer stage of a lakeside
  • Big Bird, Elmo and Ord in the clouds fighting [REDACTED] minions
  • Various parts of the story mode where the goal is to fight off all of the [REDACTED] minions
  • Digit and Hacker going through a platformer section.
  • Xavier Riddle running away from a group of captured [REDACTED] minions
  • Various platforming sections that do not spoil too many story details and lore
It then cuts to a cutscene of the beginning of the story mode where the fighters were on two sides getting ready to fight each other, and just when they are about to strike, the screen pans up into the darkness to reveal the [REDACTED] eyes once more before blacking out.

It then cuts back to the PBS Kids: Brawltime! logo with every revealed character and then cuts to copyrights.


PBS Kids: Brawltime! Meet the Fighters: Introducing Big Bird!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Big Bird and Mr. Rogers idling on the Sesame Street stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. To kick us off, we will be introducing Big Bird!

Cuts to footage of Big Bird gameplay while narrator explains Big Bird's play style.

Big Bird is one of the tallest characters in the game . Despite being a Muppet, Big Bird is also somewhat on the heavy side. However, being a bird, Big Bird has excellent aerial mobility. Along with this, Big Bird has some of the highest jumps and really fast air speed. As one of the four "starter characters," Big Bird is a great character to learn for beginners. He does not have any special gameplay gimmick unless you count his aerial mobility.

Cuts to footage of Sesame Street clips with Big Bird in them.

Big Bird does not really need any introduction as he has been around since PBS's beginning ages. Sesame Street has been around since 1969 and Big Bird has been there since the first time we visited Sesame Street. Since then, Big Bird has been teaching children their ABCs and 123s as well as life lessons about being a friend and helping one another. Sesame Street is always gaining new visitors.

It then cuts to footage of the Sesame Street episode where Big Bird meets Mr. Rogers.

In fact, Big Bird has met one of the other fighters in PBS Kids: Brawltime! being Mr. Rogers who will be covered in another video. This bird is quite famous as he still is today.

It now cuts back again to gameplay footage of Big Bird and Mr. Rogers idling on the Sesame Street stage.

Now, let's go over Big Bird's moveset. First, let us go over his light moves.

His Light Neutral is "Big Wing Slap".

Big Bird does the move.

Big Bird reaches out for a slap with his big wings. This can be chained into a two-hit jab, similarly to Villager's boxing gloves in Smash. If charged, Big Bird can only perform one slap.

His Light Up is "Letter of the Day".

Big Bird does the move.

Big Bird lifts the Letter of the Day into the air above his head. The Letter is randomly chosen at the beginning of the match and will not be changed, but there's no gameplay difference between the 26 of them. Every Big Bird player in the match will have the same Letter. The move is not really changed when charged, aside from the obvious damage and knockback buff.

His Light Down is "Low Bird Kick."

Big Bird does the move.

Big Bird performs a low kick with one of his long legs. This has upward knockback, which can easily chain into a Light Neutral at low percents, or a Light Up at higher percents. When charged, the knockback angle slightly tilts away from Big Bird. At max charge, it can be a very effective kill move near the blast zone.

Now, onward to Big Bird's specials.

His Neutral Special is "You Got a Letter!"

Big Bird does the move.

Big Bird pulls the Letter of the Day back out and uses it as a spinning projectile! The Letter travels straight forward with no regard for gravity. It disappears if it connects with an opponent or travels uninterrupted for three seconds straight. Big Bird can have up to two Letter projectiles on screen at a time.

His Up Special is "Flap, Flap."

Big Bird does the move.

Big Bird flaps his wings to gain what is essentially a fourth jump, although it's not as good as his default three. Big Bird can deal light damage on opponents who are really close to him when he flaps his wings.

His Down Special is "Unicycle Ride."

Big Bird does the move.

Big Bird hops onto a unicycle. This is a stance where he can move at a higher speed, but cannot jump and can't stop very fast. Big Bird will damage opponents he collides with on his ride, but he will be knocked off the unicycle if he's struck by an attack. Disjoints are especially effective against him in this state. Inputting Down Special again returns Big Bird to normal. If triggered in the air, Big Bird will drop to the ground and cannot move until he lands, but he can cancel the fall. He can spike opponents he lands on during this fall. Riding the unicycle off a ledge has a similar effect, but in this circumstance, Big Bird can not cancel the unicycle until he lands and will also move left or right depending on his momentum, so this can be used for a risky spike, so watch out!

It now cuts back again to gameplay footage of Big Bird and Mr. Rogers idling on the Sesame Street stage.

Now, that we covered his moveset, here is his taunt.

Big Bird does his taunt.

He seems to still love his teddy bear, Radar after all these years. Now, let's take a look at his alternate costumes.

We see a Big Bird with a tie on, green Big Bird, blue Big Bird and Classic Big Bird.

Big Bird's alternate costumes include:

  • Big Bird with a tie as seen in the Sesame Street special, Elmopalooza
  • Green Big Bird, who you might have guessed is inspired by the grouch himself, Oscar
  • Blue Big Bird, who you might have guessed is inspired by Cookie Monster
  • And finally, Clasic Big Bird inspired by Big Bird's earlier appearances on Sesame Street.
It now cuts back again to gameplay footage of Big Bird and Mr. Rogers idling on the Sesame Street stage.

Finally, we will take a look at Big Bird's home stage which is none other than Sesame Street itself.

It cuts to footage with Big Bird and Mr. Rogers idling while the stage showcases the various locations on Sesame Street.

The Sesame Street stage is a traveling stage with walkouts with two platforms on both sides at all times. You will pass familiar locations on the street such as the 123 Doorstep, Mr. Hooper's Store, Luis's Fix-It Shop, Oscar's Trash Can and then back to Big Bird's Nesting Area. You may also notice some of the Sesame Street residents in the background. See if you can spot some familiar faces.

It now cuts back one final time to gameplay footage of Big Bird and Mr. Rogers idling on the Sesame Street stage.

Now that we have covered everything, let's see Big Bird in action.

It then cuts to the Big Bird vs Mr. Rogers pre-battle screen. Big Bird's entrance is him popping out of his door on Sesame Street. Then, it cuts to the battle showcasing the Sesame Street stage and footage of Big Bird in action. Big Bird wins and it cuts to the victory screen with Big Bird doing his victory animation and Mr. Rogers clapping.

That is Big Bird in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing Elmo!

The PBS Kids: Brawltime! logo pops up with the 12 characters and Elmo by the logo.

It now cuts to gameplay footage of Elmo and Dash idling on the Tickle Me Land stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we will be talking about the lovable furry red monster with a big imagination, Elmo!

Cuts to footage of Elmo gameplay while narrator explains Elmo's play style.

Elmo is a true-lightweight with most of the typical characteristics of lightweights, though being easy to launch, he has fast movement and nimble dodging skills. He is the kind of lightweight that is easy to learn and use in terms of his attacks, and anyone who prefers a lightweight-style play will find him as a good choice. Elmo lacks any true gimmicks to his character, but half of his attacks are themed around him being playful and doing stuff he has been known to do in Elmo's World.

Cuts to footage of Sesame Street clips with Elmo in them.

This lovable Muppet needs no introduction as Elmo is a worldwide sensation! Debuting on Sesame Street in 1980 as a background character and then becoming part of the main cast, this red monster has been loved by generations as he along with the other residents on his street have been teaching children their ABCs, 123s and life lessons.

It then cuts to footage of Elmo's World and Elmo The Musical.

Because of Elmo being so popular, he even received a few segments on Sesame Street including the ever-so famous Elmo's World and Elmo The Musical! These shows showcase Elmo's imaginative spirit and mind as he explores various topics and goes on wacky adventures.

It then cuts to footage of the Dance in Smarty Pants music video and the "We Are Family" music video with the Sesame Street cast, Between the Lions cast and Barney.

Elmo even got to make an appearance in the Dance in Smarty Pants music video on Between the Lions with some other Sesame Street characters and appear in the 2002 "We Are Family" music video with the Between the Lions and Sesame Street cast along with Barney as well!

It now cuts back again to gameplay footage of Elmo and Dash idling on the Tickle Me Land stage.

Now, let's go over Elmo's moveset. First, let us go over his light moves.

His Light Neutral is "Friendly Punch".

Elmo does the move.

Elmo throws two punches before throwing a kick at the end. The strong variant has Elmo throw a stronger punch.

His Light Up is "Say Hello Dorothy!".

Elmo does the move.

Elmo holds a fish bowl with his goldfish, Dorothy, above him and Dorothy jumps out of the bowl once, damaging any fighter she makes contact with. The strong variant has Dorothy do a higher and stronger leap.

His Light Down is "Rocco is Just A Rock!"

Elmo does the move.

Elmo slams down Rocco (Zoe's rock friend) in front of him. The strong variant has Elmo slam Rocco harder.

Now, that we covered Elmo's light attacks, let's cover his specials.

His Neutral Special is "Drawing is Fun!"

Elmo does the move.

Elmo draws a "friend" with his crayons on an easel before unleashing the friend forward as a projectile.

His Up Special is "Reach for The Sky"

Elmo does the move.

Elmo will do an uppercut for an upward lift as he is reaching for the sky with his hand.

His Down Special is "ALASKA!"

Elmo does the move.

Elmo puts an Alaska flag in the spot in front of him, and when down special is pressed again, Zoes zooms into the spot of the Alaska flag in her wooden jeep, ramming any opponents she hits. Perfect for ambushes and surprises!

It now cuts back again to gameplay footage of Elmo and Dash idling on the Tickle Me Land stage.

Now, that we covered his moveset, here is his taunt.

Elmo does his taunt.

It seems Elmo is all fired up for a fight! Now, let's take a look at his alternate costumes.

We see a green Elmo, Elmo with a tap-dancing suit, Elmo in his pajamas and his outfit seen on the VHS/DVD cover of Elmocize.

Elmo's alternate costumes include:

  • Green Elmo from the 2009 direct-to-home video Sesame Street special, Being Green
  • Elmo with his tap-dancing suit from the song "Happy Tappin' with Elmo"
  • Elmo in his pajamas
  • And, Elmo with his outfit seen on the old VHS/DVD cover of the Sesame Street home video special, Elmocize
It now cuts back again to gameplay footage of Elmo and Dash idling on the Tickle Me Land stage.

Finally, we will take a look at Elmo's home stage which is Tickle Me Land.

It cuts to footage with Elmo and Dash idling on the stage.

We are actually inside Dorothy's mind right now as in every Elmo's World episode, Dorothy imagines Elmo as various things. There is a single main platform that has different smaller platforms above it depending on its location. Here, we see two platforms on the side with the main platform there. However, once every minute...something special will happen.

The platforms change the layout.

There are only two, appearing over the left and right sides. These platforms all move slightly and fly away over time and then it changes again. This stage is perfect for tournaments or if you just want a serious match. This is one of the more interesting stages for a tournament as this will test your awareness to the stage changing.

It now cuts back one final time to gameplay footage of Elmo and Dash idling on the Tickle Me Land stage.

Now that we have covered everything, let's see Elmo put his imaginative mind to the test, in a real match!

It then cuts to the Elmo vs Dash pre-battle screen. Then, it cuts to the battle showcasing Elmo's entrance, the Tickle Me Land stage and footage of Elmo in action. Elmo wins and it cuts to the victory screen with Elmo doing his victory animation and Dash clapping.

That is Elmo in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.




PBS Kids: Brawltime! Meet the Fighters: Introducing Dash!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Dash and Arthur idling on the PTV Park stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we will be talking about none other than the former PBS Kids mascot himself, Dash!

Cuts to footage of Dash gameplay while narrator explains Dash's play style.

Due to Dash being simply PBS Kids' mascot and only really appearing in channel bumpers, IDs and commercials as well as the channel's logo, he's a perfectly balanced fighter, a great character to learn for beginners without any real advantages and disadvantages, or gimmicks either. He does not have any (real) gimmicks tied to him to properly tie with his balanced and easy-to-learn nature. However, he attacks by mostly using transformations and doing things that he and Dot have been known to do in the PBS Kids bumpers and commercials.

Cuts to various footage of PBS Kids IDs, channel bumpers and commercials starring Dash.

You may recognize Dash from his many years of being PBS Kids's mascot and for being on the PBS Kids logo from 1999 to 2022. He, along with his sister Dot have been in several of the channel bumpers, IDs and commercials. He is also super athletic and a friendly soul to all. He is quite the guy to get along with all the fighters here in PBS Kids: Brawltime!

It now cuts back again to gameplay footage of Dash and Arthur idling on the PTV Park stage.


Now, let's go over Dash's moveset. First, we go over his Light Moves.

Dash's Light Neutral is "Triple Transform".

Dash performs the move.

Dash will throw a three-hit combo, starting with two punches and then randomly transform into a tiger, car, octopus or astronaut (aesthetic only and will not change properties of the move) to ram the opponent forward. The strong variant of the move only has Dash use any of his transformations to perform a stronger ram.

Dash's Light Up is "Firefly Spotting".

Dash performs the move.

Some fireflies will fly above Dash while he looks up in wonder. A move that deals multi-hits. The strong variant of the move has more fireflies fly above Dash and flying in faster motions.

Dash's Light Down is "Garden Grab".

Dash performs the move.

Dash would pull out a carrot from underground, before letting it go and causing the carrot to fly upwards a short distance and flipping any opponents above the carrot. The strong variant of the move has Dash struggle to pull out a humongous carrot while charging, and when done charging, bolting the humongous carrot out of the ground while also causing dirt to fly everywhere. A rabbit maybe aesthetically hanging around on the humongous carrot at random. If used in the air, Dash will grab a carrot from his feet level and still chuck it upwards like on the ground.

We have covered all of his light moves. Now, onward to Dash's special.

Dash's Neutral Special is "GOOOOOOAL!"

Dash performs the move.

Dash simply kicks a soccer ball, beach ball or kick ball (like the light/strong neutral, is aesthetic only and will not change properties of the move) as a simple projectile.

Dash's Up Special is "Kite Flying."

Dash performs the move.

Dash simply has a kite give him upward lift. The kite can damage others if others are in the way of Dash flying upward.

Dash's Down Special is "Magnet Pull".

Dash performs the move.

Dash will use a magnet to pull any items or opponents close to him within a certain range. If Dash manages to pull in opponents, Dash can perform a spinning attack by pressing the special attack button again to combo the opponents he pulled in before launching them away.

It now cuts back again to gameplay footage of Dash and Arthur idling on the PTV Park stage.

That is Dash's moveset. Now, let's take a look at his taunt.

Dash does his taunt.

Ah, yes. This is a reference to the first PBS Kids Channel ID. You may have noticed Dash did this in the first trailer for PBS Kids: Brawltime! in the beginning of the trailer. Now, let's take a look at Dash's alternate costume.

We see two alts: one of Dash but he's orange and one with him in his blue superhero uniform

Dash's alternate costumes include:
  • Orange Dash which is a reference to the PBS Kids Channel ID where Dash was a fish
  • And Dash in his blue superhero uniform from another PBS Kids Channel ID.
Now, you may be wondering, who are the other two costume slots for? Well..it's quite obvious who the last two costumes are for.

Dot appears with her default alt as well as her pink superhero alt.

That's right! Dash's sister, Dot fills the last two slots for Dash's alternate costumes. Despite she and her brother, Dash's age difference, she shares all the same moves and abilities as Dash, apart from having a female voice.

Dot has her regular appearance and superhero outfit as her alternate costumes for Dash.

It now cuts back again to gameplay footage of Dash and Arthur idling on the PTV Park stage.

Here is a quick look at Dash's stage which is PTV Park. PTV Park was the original kids block for PBS before PBS Kids came about. The park also functions as a hangout place for the PTV P-Pals. Supposedly, Dash and Dot know about this place as well before they were around. This stage has a simple layout of three platforms that form a triangle shape with no hazards. This stage is perfect for tournaments or if you just want a serious match. However, if you notice in the background, the PTV P-Pals make an appearance as they will say their usual jingle. Let's have a listen.

The PTV P-Pals do their thing and the dog appears with the balloon and all.

It then cuts back one final time to gameplay footage of Dash and Arthur idling on the PTV Park stage.


We are super happy to see the PTV P-Pals make their reappearance after so long. Now that you know all about Dash, let's see him in action!

It then cuts to the Dash vs Arthur pre-battle screen. Dash does his entrance and all. Then, it cuts to the battle showcasing the PTV Park stage and footage of Dash in action. Dash wins and it cuts to the victory screen with Dash doing his victory animation and Arthur clapping.

That is Dash in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.

PBS Kids: Brawltime! Meet the Fighters: Introducing Mr. Rogers!: script by PopCultureCorn PopCultureCorn

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Mr. Rogers and Arthur idling on the Land of Make Believe stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we will be talking about America's favorite neighbor, Mr. Rogers!

Cuts to footage of Mr. Rogers gameplay while narrator explains Mr. Rogers' play style.

Being the kind and healthy man that he is, Mr. Rogers is a pure middleweight who is balanced for most of his stats, making him a great all-around character of choice. Thus, his run speed and jump height cover a very fair amount of distance and all of his attacks and specials have easy-to-understand properties and have a fair amount of power, supporting his all-around character. Being the all-around character with very balanced stats, he would not have a specific gimmick. However, staying true to his kindness and nonviolence nature, many of Mr. Rogers's attacks and specials are themed in a way so that it appears that Mr. Rogers is not trying to directly and explicitly attack the other fighters, but would instead appear as if he would be demonstrating others on how to be kind to others, with the actual damage from the attacks would be the "mistakes, happenings and whimsical accidents" that happen during the moves.

Cuts to various footage of Mr. Rogers' Neighborhood.

I bet he's a fighter who also needs no introduction, but since you're here anyway, you may recognize him from his ever-famous, award-winning Mr. Rogers' Neighborhood! His show predates Sesame Street by just one year in 1968, and it features the kind and gentle teachings and messages of Mr. Rogers, as well as his adventures in the Land of Make Believe, which have enthralled children for over 4 decades. What make this children's show unique is that it was designed to be enjoyable to young children AND grown-adults alike, which is one big reason why this show is so special today.

It then cuts to footage of the Arthur episode where Arthur meets Mr. Rogers.

Mr. Rogers has not only met one, but TWO other fighters before in PBS Kids: Brawltime! being Arthur who will be covered in future video!

It now cuts back again to gameplay footage of Mr. Rogers and Arthur idling on the Land of Make Believe stage.

Now, let's go over Mr. Rogers' moveset. First, we go over his Light Moves.

Mr. Rogers' Light Neutral is "Sharing is Caring".

Mr. Rogers performs the move.

Mr. Rogers lunges forward his arm with a sharable item in his hand (Item can be anything that's considered sharable, and it's a random aesthetic change) intending to share his items with the others but would instead deal damage and launch them forward. The strong variant of this move has Mr. Rogers' arm cover a little more horizontal distance and he would lunge out his arm faster.

Mr. Rogers' Light Up is "Stay cool".

Mr. Rogers performs the move.

Mr. Rogers fans himself with a paper fan to cool himself off, with Mr. Rogers' waving motions acting as the attack here. The strong variant has Mr. Rogers wave his arm in harder motions.

Mr. Rogers' Light Down is "Gentle Gardening".

Mr. Rogers performs the move.

Mr. Rogers waters a spot in the ground with a watering can in front of him causing a flower to suddenly grow out of the ground, with the attack being the rising flower out of the ground, launching opponents upward. The strong variant of the move has Mr. Rogers water the ground for longer when charging, resulting in a giant flower growing out of the ground, dealing much more damage and knockback. If used in the air, Mr. Rogers will water a flowerpot.

We have covered all of his light moves. Now, onward to Mr. Rogers' special attacks.

Mr. Rogers' Neutral Special is "Mini-Trolley"

Mr. Rogers performs the move.

Mr. Rogers pulls out a replica of the neighborhood trolley and places it on the ground, letting it drive on its own. The trolley acts as a grounded projectile that deals damage to anything it contacts with.

Mr. Rogers' Up Special is "Give me a lift please, puppets"

Mr. Rogers performs the move.

Mr. Rogers will hold onto any of a random combination of puppets (aesthetics only, puppets include Daniel Tiger, X the Owl, King Friday, Queen Saturday, Prince Tuesday, etc.) who magically levitate upwards with him. Can gimp opponents upwards.

Mr. Rogers' Down Special is "Kind Words".

Mr. Rogers performs the move.

Mr. Rogers gives out a short influential and kind line (which is random) which has the ability to reflect projectiles, nullify thrown objects, and stun others very briefly as if they were flattered by what they just heard. Staying true to his easy-to-learn playstyle, this move would have a range in front of him that doesn't require precise or deadly timing, but it would not be too long or too short.

It now cuts back again to gameplay footage of Mr. Rogers and Arthur idling on the Land of Make Believe stage.

That is Mr. Rogers' moveset. Now, let's take a look at his taunt.

Mr. Rogers does his taunt.

You wanna guess what might be inside this little suitcase? That's right, little hats! Now, let's go over his alts!

We see all of Mr. Rogers' alt costumes, being his differently colored sweaters he has worn over the years.

Mr. Rogers' alternate costumes include all of his differently colored sweaters, right out of his closet!

It now cuts back again to gameplay footage of Mr. Rogers and Arthur idling on the Land of Make Believe stage.

Here is a quick look at Mr. Rogers' stage, which is none other than the Land of Make Believe! This stage has a simple layout of two platforms and no hazards. This stage is perfect for tournaments or if you just want a serious match. Oh! and you can even see the Land's recognizable residents in the background too! Can you recognize whom is whom?

Puppets like King Friday, Queen Saturday, Prince Tuesday, Daniel Tiger and X the Owl appear in the background

It then cuts back one final time to gameplay footage of Mr. Rogers and Arthur idling on the Land of Make Believe stage.


Now, let's watch Mr. Rogers show how much the world can be a better place with kindness and sharing, in a real match!

It then cuts to the Mr. Rogers vs Arthur pre-battle screen. Mr. Rogers does his entrance and all. Then, it cuts to the battle showcasing the Land of Make Believe stage and footage of Mr. Rogers in action. Mr. Rogers wins and it cuts to the victory screen with Mr. Rogers doing his victory animation and Arthur clapping.

That is Mr. Rogers in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing Arthur!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Arthur and Dash idling on the Once Upon a Restaurant stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we will be talking about the wise-cracking and highly-active aardvark, Arthur!

Cuts to footage of Arthur gameplay while narrator explains Arthur's play style.

Arthur, being one of the 4 starters, is mostly an all-around type of character, except that he excels a little bit in his jump height and speed. All of his attacks have fair range, and they have a decent amount of power to them. Due to him having a tendency to be pretty savage at times and not liking to be provoked sometimes, he has the ability to enter a special "rage" stance when he gets hit by a certain number of attacks, which increases the damage and knockback of all his attacks until he is KO'd. The less stocks he has or if he's falling behind, it takes less hits on him to enter this stance, and vice versa.

Cuts to various footage of Arthur.

I bet that a lot of you watching this right now probably already know who Arthur is, as he's the star of one of the longest-running shows on PBS Kids! His TV show, Arthur, has taught kids for over 2 decades about valuable life lessons and other moral stuff about some of the harsh realities of life, while also being very fun for his kind of show.

It now cuts back again to gameplay footage of Arthur and Dash idling on the Once Upon a Restaurant stage.

Now, let's go over Arthur's moveset! First, we'll go over his Light Moves.

Arthur's Light Neutral is "Arthur's Big Hit".

Arthur performs the move.

Arthur throws out a punch at his opponents with his right arm which can be charged for more power, can spike at downward angles. He told you not to touch it, after all.

Arthur's Light Up is "Spectacled Spin".

Arthur performs the move.

Arthur whirls his glasses above him in circles.

Arthur's Light Down is "Read n' Slam".

Arthur performs the move.

Arthur slams a big book on both sides of him.

We have covered all of his light moves. Now, onward to Arthur's special attacks.

Arthur's Neutral Special is "Friendly Assistance"

Arthur performs the move.

Arthur summons a random classmate of his (Buster, Francine, Muffy, etc.) who carry school stuff and run forward a few steps, but then trip, flinging the school stuff forward like projectiles.

Arthur's Up Special is "Swing Fling"

Arthur performs the move.

Arthur rides a swing, and when the special attack button is pressed again, he will jump off of it, which covers great vertical distance. The move can be charged for more jump height.

Arthur's Down Special is "Computer Adventure".

Arthur performs the move.

Arthur pulls out a computer and plays Deep, Dark Sea on it. While he does so, he can control a diver like a remote-controlled toy, and when the diver makes contact with someone, the diver will unleash an attack on the opponent.

It now cuts back again to gameplay footage of Arthur and Dash idling on the Once Upon a Restaurant stage.

That is Arthur's moveset. Now, let's take a look at his taunt.

Arthur does his taunt.

You gotta listen to your heart, listen to the beat, listen to the rhythm, the rhythm of the street. Now, let's go over his alts!

We see all of Arthur's alt costumes, one of them being his pilgrim outfit

It now cuts back again to gameplay footage of Arthur and Dash idling on the Once Upon a Restaurant stage.


Here is a quick look at Arthur's stage, which is the restaurant where non-picky eaters can enter, Once Upon A Restaurant! This stage takes place on a table reserved just for our fighters!, who just happen to be tiny in this stage. While tiny, you fight on top of a table and its chairs, the layout is designed to encourage the wall and ceiling wavedashing function. You can see the Picky Eater swan and the Fantasy Castle in the background. Oh! and you can even see the restaurant's iconic menu items on the table from time to time! Can you guess which delicious dishes they are?

It then cuts back one final time to gameplay footage of Arthur and Dash idling on the Once Upon a Restaurant stage.

Now, let's watch Arthur get along with others and teach them to not touch his things, in a real match!

It then cuts to the Arthur Vs. Dash pre-battle screen.Arthur does his entrance and all. Then, it cuts to the battle showcasing the Once Upon a Restaurant stageand footage of Arthur in action. Arthur wins and it cuts to the victory screen with Arthur doing his victory animation and Dash clapping.

That is Arthur in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing Barney!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Barney and Big Bird idling on The Treehouse stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. In this video, we will be talking about the super-dee-duper dinosaur with a huge imagination, Barney!

Cuts to footage of Barney gameplay while narrator explains Barney's play style.

True to his size and weight, Barney is a heavyweight who has average speed and does not excel too much in jumping skills, but all of his moves are designed to have lengthy hitboxes and strong launching power, albeit with some startlag and endlag for most of them. Due to Barney's nature of being from a show that is usually aimed at toddlers and even babies, Barney does not have a true gimmick to bring with him, but his heavyweight-style gameplay makes it a considerable gimmick, and all of his moves are based around the simple and imaginative scenarios he and the kids come up with or go to in his show.

Cuts to various footage of Barney and Friends.

Barney is a character that does not really need an introduction. His show Barney and Friends has aired on PBS for over 2 decades from 1992 to 2010. He has been teaching young toddlers and babies about numbers, letters, how to be a friend and how to have a great imagination. Besides the purple dinosaur himself, his friends Baby Bop, BJ and Riff are other fellow dinosaurs who join Barney and his friends on his adventures! His adventures have been proven to be Dino-mite!

Cuts to various footage of the Barney and The Backyard Gang videos.

However, before Barney joined the PBS network, he starred in a series of direct-to-home-videos called Barney and The Backyard Gang from 1988 to 1991. These videos were the prequel to the Barney and Friends series. Four of the children in those videos went on to star in the Barney and Friends TV series being Tina, Luci, Derek and Michael.

Cuts to footage of the "We Are Family" Music Video but only on the Barney and Big Bird scenes

Barney has also gotten the opportunity to sing with Big Bird, another fighter on the PBS Kids: Brawltime! roster in a special music video of We Are Family in 2002! It just shows how popular this dinosaur has been from his humble beginnings on home video to public television!

It now cuts back again to gameplay footage of Barney and Big Bird idling on The Treehouse stage.

Now, let's go over Barney's moveset. First, we will go over his Light Moves.

Barney's Light Neutral is "Batter Up!"

Barney performs the move.

Barney swings a baseball bat, with a baseball cap briefly appearing on his head when he uses this move. The strong variant of the move has Barney swing the bat faster and harder.

Barney's Light Up is "Colors of The Rainbow."

Barney performs the move.

Barney takes out a paintbrush of rainbow colors and paints a rainbow arch above him. The strong variant of the move has Barney take out a larger, wider paintbrush to paint a larger rainbow arch above him, in addition to more damage and knockback, but more startlag and endlag.

Barney's Light Down is "Bailing for Hay."

Barney performs the move.

Barney pulls out a pitchfork and pitches some hay into the air, flipping any opponents close to Barney. The strong variant of the move has Barney pitch the pitchfork harder and faster with much more hay being flung into the air.

We have covered all of his light moves. Now, onward to Barney's special attacks.

Barney's Neutral Special is "All Aboard!"

Barney performs the move.

Barney boards a train and starts driving it across the stage. When in the train, he can ram opponents and nullify projectiles, and the train is pretty strong too. He can get off by pressing either the attack button or the special attack button again.

Barney's Up Special is "Flying On An Airplane."

Barney performs the move.

Barney boards a small airplane and flies upwards with it for 2 seconds.

Barney's Down Special is "Fighting Fires."

Barney performs the move.

Barney pulls out a fire hose attached to a fire hydrant and sprays a huge blast of water to push opponents pretty fa with strong pushing power. Barney also gains a fireman's helmet while using the move.

It now cuts back again to gameplay footage of Barney and Big Bird idling on The Treehouse stage.

That concludes the overview of Barney's moveset. Now, let's take a look at his taunt.

Barney does his taunt.

It seems Barney loves doing his Dino dances! Now, let's go over his alternate costumes.

We then see Barney in a Train Conductor outfit, a Baseball Player outfit, a Ringmaster Outfit and his appearance from Barney and The Backyard Gang.

Barney's alternate costumes consists of:

  • Barney is his Train Conductor Outfit
  • Barney in a baseball uniform
  • Barney as a ringmaster
  • And, a special costume, Barney in his original appearance from Barney and The Backyard Gang.
Three of his outfits are based off of various imagination-based scenarios and the last outfit is based off of Barney's original appearance. A teeeee-riffic collection of costumes!

It now cuts back again to gameplay footage of Barney and Big Bird idling on The Treehouse stage.

Here is a quick look at Barney's stage being The Treehouse! This was the hangout place for Barney and his friends from the third to sixth seasons of Barney and Friends. There are two small low platforms near the edges and two small high platforms close to each other on top of the wheel in the middle. This stage has walls, so players cannot go underneath it. As you can see the stage itself is made out of wood like what made The Treehouse. This stage is perfect for tournaments or if you just want a serious match. Also, you can notice two of Barney's old friends popping out and watching you fight from time to time. Do you remember these two?

It then zooms in to Scooter McNutty and Miss Etta Kette.

That's right! Scooter McNutty and Miss Etta Kette will appear in the background from time to time to watch the battle. Even some of Barney's friends will come out and watch.

It now cuts back one final time to gameplay footage of Barney and Big Bird idling on The Treehouse stage.

Now, let's see Barney's imagination and love to the test as we see him in action, in a real match!

It then cuts to the Barney vs Big Bird pre-battle screen. Barney does his entrance and all. Then, it cuts to the battle showcasing The Treehouse stage and footage of Barney in action. Barney wins and it cuts to the victory screen with Barney doing his victory animation and Big Bird clapping.

That is Barney in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing the Kratt Brothers!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of the Kratt Brothers and Ms. Frizzle idling on Animal Junction.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. In this video, we will be talking about the zoologist brothers who are all into animals, Chris Kratt and Martin Kratt!

Cuts to footage of the Kratt Brothers gameplay while narrator explains the Kratt Brothers's play style.

The brothers work together as a tag team in this game! Each of the brothers have their own unique stats when it comes to their weight, speed, power and jump. Chris Kratt is more of a speedy all-around, with high agility, above-average speed and excels quite a bit on his jump. His attacks are more focused on fast-hits and combo style gameplay. Martin Kratt on the other hand is more of a powerhouse, with average agility, slightly below-medium speed and average jump. His attacks focus more on hard-hits and high launching power. It is also worth noting that they both use Creature Power for most of their moves as well!

Cuts to footage of clips with the Kratt Brothers in them.

The Kratt Brothers have been longtime stars of PBS Kids shows for many years and generations of the channel, and they have been educating children about animals over those years on various different shows, from Kratt's Creatures in the mid-1990's, to the ever-iconic Zoboomafoo in 1999-2001, and the modern-day Wild Kratts. They surely have encouraged kids to love animals all those years they were on the channel with no signs of stopping soon!

It now cuts again to gameplay footage of the Kratt Brothers and Ms. Frizzle idling on Animal Junction.

Now, let's go over the Kratt Brother's moveset! Before we go over each brothers' individual moves, keep in mind that you can switch between the brothers at any time using the down special! First, let us go over Chris' moves.

His Light Neutral is "Woodpecker Peck"

Chris Kratt performs the move.

Chris uses woodpecker power to perform a few wing slashes before using the beak to peck constantly, dealing multi-hitting damage. Strong variant of the move has Chris perform one big peck.

His Up Neutral is "Porcupine Poke".

Chris Kratt performs the move.

Chris uses porcupine power to perform 3 upward quill spikes. Strong variant of the move has Chris spike upward harder.

His Down Neutral is "Lion Swipe".

Chris Kratt performs the move.

Chris uses lion power to perform a claw strike, knocking opponents on the ground. Strong variant of the move has Chris do a stronger swipe.

It now cuts back again to gameplay footage of Chris Kratt and Ms. Frizzle idling on Animal Junction.

We have covered all of Chris' neutral moves. Now, onward to his specials!

His Neutral Special is "Lemur Stink Fight".

Chris Kratt performs the move.

Chris uses ring-tailed lemur power to throw a cloud of stink as a projectile with the tail, can be charged up for more damage.

His Up Special is "Soar like an eagle".

Chris Kratt performs the move.

Chris uses eagle power to perform a soaring corkscrew upward that damages anyone it contacts with, afterwards, Chris gains 2 more flaps for additional recovery.

It now cuts back again to gameplay footage of Chris Kratt and Ms. Frizzle idling on Animal Junction as Chris switches to Martin.

Now that we covered Chris's moveset, let's take a look at Martin's moves!

His Light Neutral is "Gorilla Clobber"

Martin Kratt performs the move.

Martin uses gorilla power to perform a strong punch forward, has considerable damage and knockback. Strong variant of the move has Martin do a stronger punch.

His Up Neutral is "Bitey Shark".

Martin Kratt performs the move.

Martin uses shark power to jump and bite any opponents above him. Strong variant of the move has Martin jump higher and perform a stronger bite.

His Down Neutral is "Croco-snap".

Martin Kratt performs the move.

Martin uses crocodile power to make a huge bite. Strong variant of the move has Martin doing a stronger crocodile bite.

It now cuts back again to gameplay footage of Martin Kratt and Ms. Frizzle idling on Animal Junction.

We have covered all of Martin's neutral moves. Now, onward to his specials!

His Neutral Special is "Tongue along a frog".

Martin Kratt performs the move.

Martin uses frog power to use the tongue to pull opponents to him, can follow up with an attack by using the attack or special attack buttons.

His Up Special is "Dolphin's Grace".

Martin Kratt performs the move.

Martin uses dolphin power to make a big leap in the air and deals damage and knockback when he lands on the stage.

It now cuts back again to gameplay footage of The Kratt Brothers and Ms. Frizzle idling on Animal Junction.

Observe as the Kratt Brothers assert their dominance by doing their taunt.

Chirs and Martin does their taunts.

They sure know how to make sure their surroundings go out ok!

It now cuts back again to gameplay footage of the Kratt Brothers and Ms. Frizzle idling on Animal Junction.

Here is a quick look at the Kratt Brother's stage being none other than the iconic and wild Animal Junction! This stage is the only place in the world where animals around the world can gather and live in peace! It is a grounded stage with some wooden platforms to serve as the floating platforms of this stage. Various animals appear on the background of the stage doing their own things, including Zoboo himself! Food Dispenser spills Oh look! The food dispenser spilled again! Snack Time! Just make sure you don't get carried away by the stampede of animals willing to come in and feast on all those delicious snacks

It now cuts back one final time to gameplay footage of the Kratt Brothers and Ms. Frizzle idling on Animal Junction.

Now, observe as we watch the Kratt Brothers demonstrate the power and ways of animal abilities, in a real match!

It then cuts to the The Kratt Brothers vs Ms. Frizzle pre-battle screen. The Kratt Brothers do their entrance and all. Then, it cuts to the battle showcasing the Animal Junction stage and footage of the Kratt Brothers in action. The Kratt Brothers win and it cuts to the victory screen with the Kratt Brothers doing their victory animation and Ms. Frizzle clapping.

That is the Kratt Brothers in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing WordGirl!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Spaceship Hideout Stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. In this video, we will be talking about the super heroine with superb vocabulary, WordGirl!

Cuts to footage of WordGirl gameplay while narrator explains WordGirl's play style.

WordGirl is a fast but light character who prioritizes airborne combat. Since WordGirl is a superhero capable of flight, her descent is greatly slowed while charging her normal attacks or performing her neutral or down specials in the air. This air-stall does give these moves increased endlag, however.

Cuts to footage of WordGirl clips with WordGirl in them.

WordGirl is from the planet named Lexicon and eventually came to Earth in her spaceship with her sidekick, Captain Huggy Face. Believe it or not, WordGirl started off in a series of shorts in 2006 called The Amazing Colossal Adventures of Wordgirl. From 2007 to 2015, she then got a full on show showcasing her saving Fair City from various villains using her super vocabulary powers! Did you know that WordGirl's alias on Earth is actually a girl named Becky Botsford? Don't tell her we told you that!

It now cuts again to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Spaceship Hideout Stage.

Now, let's go over WordGirl's moveset. First, let us go over her light moves.

Her Light Neutral is "Super-Strength Combo / Twist Kick"

WordGirl performs the move.

WordGirl performs a one-two punch followed by a kick. The charged version has WordGirl perform this pose before doing a spinning kick.

Her Up Neutral is "Red Uppercut".

WordGirl performs the move.

WordGirl will simply perform a hefty uppercut on her opponent.

Her Down Neutral is "Helmet Headbutt".

WordGirl performs the move.

WordGirl will simply do a headbutt forward on her opponent.

It now cuts back again to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Hideout Stage.

We have covered all of WordGirl's neutral moves. Now, onward to her specials.

Her Neutral Special is "Captain Catch".

WordGirl performs the move.

Captain Huggy Face will appear at a short distance in front of WordGirl and will do a flying kick towards her. She catches him, and the two nod to each other before Huggy disappears.

Her Up Special is "Light Flight".

WordGirl performs the move.

WordGirl will turn into a beam of red light and will fly at a short distance at a high speed. The player will have full control over her direction. Flying through an opponent will deal damage, but no knockback.

Her Down Special is "Frost Breath".

WordGirl performs the move.

WordGirl will blow a stream of ice forward that deals continuous damage and keeps opponents stunned while in it. If an opponent is in the attack for long enough, their movement will be temporarily slowed.

It now cuts back again to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Spaceship Hideout Stage.

Now that we covered WordGirl's moveset, let's take a look at her taunt!

WordGirl does her taunt.

She feels super heroic after all! Now, let's take a look at WordGirl's alternate costumes!

We see four WordGirl outfits: her in a blue suit, her in a yellow suit, her in a green suit and one suit based off of her appearance as Becky Botsford.

Since WordGirl does not wear much outfits, the first three alternate costumes are just simple recolors of WordGirl's superhero outfit in blue, green and yellow. However, the fifth alternate costume is based off of the colors of her civilian appearance.

It now cuts back again to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Spaceship Hideout Stage while it travels.

Here is a quick look at WordGirl's stage being none other than WordGirl's Super Secret Spaceship Hideout! This stage is a traveling stage based off of WordGirl's spaceship she came in with Captain Huggy Face to Earth. The first part of the stage is inside the spaceship and has walkout blast zones. Then, you will be fighting on top of her spaceship flying past various locations seen in the WordGirl series. But watch out! The numerous villains who have appeared in WordGirl may attack with their gadgets. Then, the fighters will go back into the inside of her spaceship.

It now cuts back one final time to gameplay footage of WordGirl and Chris and Martin idling on WordGirl's Super Secret Spaceship Hideout Stage.

Now that we covered everything about WordGirl, let's see her put her superpowers in action, in a real match!

It then cuts to the WordGirl vs Chris and Martin pre-battle screen. WordGirl does her entrance and all. Then, it cuts to the battle showcasing WordGirl's Super Secret Spaceship Hideout stage and footage of WordGirl in action. WordGirl wins and it cuts to the victory screen with WordGirl doing her victory animation and Chris and Martin clapping.

That is WordGirl in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.

PBS Kids: Brawltime! Meet the Fighters: Introducing Ms. Frizzle!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Ms. Frizzle and Lionel idling on the Secret Museum stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have the super optimistic-science teacher with a deep love for outer world adventures, Ms. Frizzle!

Cuts to footage of Ms. Frizzle gameplay while narrator explains Ms. Frizzle's play style.

Many of her attacks are designed in a way that she tends to use the correct tools or methods to get the job done, depending on the situation or direction she has her sight at, and when used correctly, they can assist Ms. Frizzle to their fullest, in reference to how she is a good problem-solver in the show. Every of her attacks are also themed around the various locations she has taken her class on field trips to and the various subjects taught in the Magic School Bus episodes.

Cuts to footage of The Magic School Bus clips with Ms. Frizzle in them.

I bet she's a character who needs basically no introduction, as she's the star of the super-popular 1990's educational TV show, The Magic School Bus, where she and her class all go on wild adventures in their signature Magic School Bus, which can transforms into virtually anything to fit the wild environments they travel to! In their adventures, they all discover wonderful science lessons and learn all the spectacular science wonders along their way. Were you expecting a normal field trip, with the Friz?, No Way!

It now cuts back again to gameplay footage of Ms. Frizzle and Lionel idling on the Magic School Bus stage.

Now, let's go over Ms. Frizzle's moveset. First, let us go over her light moves.

Her Light Neutral is "Going Cellular".

Ms. Frizzle does the move.

Ms. Frizzle presents a random call in front of her (Can be a bone cell, muscle cell, skin cell or nerve cell) which damages others in front of her. If the button is press repeatedly, Ms. Frizzle will present multiple cells at once before unleashing them all at the end of the combo to launch fighters in multiple directions. Strong variant of the move has Ms. Frizzle present a BEEG cell in front of her.

Her Light Up is "Making a Rainbow".

Ms. Frizzle does the move.

Ms. Frizzle shines a flashlight through a prism to create a rainbow above her, which has a very-wide hitbox. Strong variant of the move has Ms. Frizzle create a bigger and stronger rainbow.

Her Light Down is "Get Planted"

Ms. Frizzle does the move.

Ms. Frizzle has two beanstalks grow from the ground, surrounding her and launching fighters upward. Strong variant of the move has 2 taller and wider beanstalks grow from the ground.

We have covered all of Ms. Frizzle's light moves. Now, onward to her specials.

Her Neutral Special is "Wet All Over".

Ms. Frizzle does the move.

a 3-step setup move like Villager's timber, when the move is used the first time, Ms. Frizzle places a tub of water on the ground, and when attacked, it catapults the water inside of it, pushing any fighters along the way. When the move is used the second time, Ms. Frizzle will use a heat lamp to evaporate the water in the tub (Otherwise, it just deals a very small amount of fire damage with no knockback), which then the water condenses into a cloud what floats a considerable distance off the ground and above where the tub was initially. When the move is used the third time, Ms. Frizzle then points up to the sky, causing the cloud to summon 3 powerful lightning strikes and also rain down, with the raindrop damaging fighters gradually, afterwards the cloud disappears.

Her Up Special is "Blow Its Top".

Ms. Frizzle does the move.

Ms. Frizzle gets launched into the air by a mini volcano, which covers a considerable amount of vertical height. If used on the ground, the volcano will stay on the ground for a short time, continually erupting and causing damage. If used in the air, the volcano forms a small solid platform which lasts for a certain amount of time or until Ms. Frizzle uses the move again in the air.

Her Down Special is "Lost In Space".

Ms. Frizzle does the move.

Ms. Frizzle has several model planets (Random for every time) orbit around her that acts as a reflector for physical projectiles and an absorber for energy projectiles which can actually heal her. Kinda like a combination of the Star Fox characters' reflectors and PSI magnet.

It now cuts back again to gameplay footage of Ms. Frizzle and Lionel idling on the Magic School Bus stage.

Now, that we covered her moveset, here is her taunt.

Ms. Frizzle does his taunt.

Looks like Liz has joined in with her in her small dance routine. Now, let's take a look at her alternate costumes.

Shows the many of Ms. Frizzle's iconic dresses she has worn throughout the entire show.

I bet no matter the dress she's wearing, they're all super-recognizable to some extent, aren't they?

It now cuts back again to gameplay footage of Ms. Frizzle and Lionel idling on the Magic School Bus stage.

Finally, we will take a look at Ms. Frizzle's home stage, being none other than the Magic School Bus itself! You would fight on top of the Magic School Bus itself as it travels between different worlds, from outer space to underwater, to jungles, the polar regions and even across time and space! It changes it form to accommodate to the current environment it is in. You can also see Ms. Frizzle's class inside of the bus too! Can you recognize them all?

It now cuts back again to gameplay footage of Ms. Frizzle and Lionel idling on the Magic School Bus stage.

Now that we have covered everything, it's time to see Ms. Frizzle use her bubbly science-loving personality to conveniently solve the current case in a real match!

It then cuts to the Ms. Frizzle vs. Lionel pre-battle screen. Then, it cuts to the battle showcasing the Magic School Bus stage and footage of Ms. Frizzle in action. Ms. Frizzle wins and it cuts to the victory screen with Ms. Frizzle doing her victory animation and Lionel clapping.

That is Ms. Frizzle in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!! Until then, ride on the Magic School Bus!

Video cuts to black screen with copyrights and all. We also hear the iconic "beep-beep beep-beep!" sound that was heard at the end of the Magic School Bus intro.

PBS Kids: Brawltime! Meet the Fighters: Introducing Digit!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Digit and Hacker idling on the Cyberspace stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have none other than the cybird of the CyberSquad, Digit!

Cuts to footage of Digit gameplay while narrator explains Digit's play style.

Digit is a heavier-lightweight character that, although he has a bird-like appearance, he does not posses the greatest air game (It's just slightly-above-normal to say the least), but he still can perform 3 jumps in the air and has slightly-above-average speed, qualifying him as a lighter all-around character. True to the theme of his show, his special attacks are themed around the various math topics that he and the 3 kids have solved in the show! His standard attacks are all tied to his agile and fast, albeit kinda clumsy movement style.

Cuts to footage of Cyberchase clips with Digit in them.

Digit is the deurtagonist of Cyberchase and has recruited three humans from Earth being Matt, Inez and Jackie. He has taught the many viewers of Cyberchase various math skills and topics. In fact, Digit himself was created by Hacker who worked for Motherboard. He will be covered in the next video. However...Digit turned his back on Hacker and the bad guys and became the Motherboard's most trusted assistant. Therefore, we all consider him the savior of Cyberspace. Never fear though because the Didge is here in PBS Kids: Brawltime!

It now cuts back again to gameplay footage of Digit and Hacker idling on the Cyberspace stage.

Now, let's go over Digit's moveset. First, let us go over his light moves.

His Light Neutral is "The Didge Wing Slash-Kick".

Digit does the move.

Digit throws 2 wing slashes before unleashing a kick. The strong variant of the move Digit do a downward slash with both of his wings, like Falco's side-smash.

His Light Up is "Cyber Roundhouse Kick".

Digit does the move.

Digit performs a roundhouse kick upward. The strong variant is simply a stronger, harder-hitting version of the move.

His Light Down is "The Didge Tornado."

Digit does the move.

Digit performs a twirling drill tornado that multihits and launches fighters at the end of the attack animation. The strong variant of the move has Digit spinning around for longer in addition to more launch power.

We have covered all of Digit's light moves. Now, onward to his specials.

His Neutral Special is "Math Problem Toss".

Digit does the move.

Digit holds up a number above his wing that starts at 1 and increases by 1 the longer the special move button is held, with the max count up to 9. The second time the move is used (After he decides the first number), he will hold an addition sign, a subtraction sign and a multiplication sign above his wing, which can be cycled by pressing the special attack button, and the sign is selected when Digit holds the designated sign up for 2 seconds. The third time the move is used after the prior 2 are selected will have Digit again holds up a number above his wing that starts at 1 and increases by 1 the longer the special move button is held, with the max count up to 9. Once the equation is finished, it calculates into a number orb that Digit can throw, with the damage the orb deals being equivalent to the answer of the equation Digit built up! Go for that 81% damage by building up the max 9x9!

His Up Special is "Raising the Bar".

Digit does the move.

Digit summons a bar graph below him, with the middle bar propelling him upwards and the left and right bars launching fighters upward. Can be charged up for stronger, higher bars, resulting in more vertical recovery distance and more upward attack coverage.

His Down Special is "Frantic Fractions".

Digit does the move.

Digit holds up a random fraction above his wing before having the fraction absorb into himself. While in this state, any damage he takes is reduced by the amount of the fraction he absorbed, for example, if Digit absorbs a 1/4, all damage he takes are reduced by 25%, and if Digit absorbs a 1/2, than all damage he takes are halved! Effect wears off after 10 seconds and digit must wait for 5 seconds before using it again.

It now cuts back again to gameplay footage of Digit and Hacker idling on the Cyberspace stage.

Now, that we covered his moveset, here is his taunt.

Digit does his taunt.

It seems Digit is showing us his math skills with a calculator. Good job, Digit! Now, let's take a look at his alternate costumes.

We see a Digit with the colors of Matt, a Digit with the colors of Inez, a Digit with the colors of Jackie and Digit with his bedwear

As you can see, Digit's alternate costumes are based off of the members of the CyberSquad, Matt, Inez and Jackie! They all have the respective colors of those characters. For the last alternate costume, Digit is seen wearing his bedwear as seen in the Cyberchase episodes, A Recipe for Chaos and Plantasauraus!.

It now cuts back again to gameplay footage of Digit and Hacker idling on the Cyberspace stage.

Finally, we will take a look at Digit's home stage which is, of course, Cyberspace! The stage itself travels through the various locations of this super-cyber world. You will see all sorts of locations and even see Motherboard herself. This stage is a flat surface with a single platform in the middle. This stage is perfect for tournaments or if you just want a serious match.

It now cuts back again to gameplay footage of Digit and Hacker idling on the Cyberspace stage.

Now that we have covered everything, it's time to see Digit put his math knowledge and skills to the test in a real match!

It then cuts to the Digit vs Hacker pre-battle screen. Then, it cuts to the battle showcasing the Cyberspace stage and footage of Digit in action. Digit wins and it cuts to the victory screen with Digit doing his victory animation and Hacker clapping.

That is Digit in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing Hacker!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Hacker and Digit idling on the Cyberspace stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have the malware overlord bent on ultimate domination over Cyberspace, Hacker!

Cuts to footage of Hacker gameplay while narrator explains Hacker's play style.

Hacker is a heavyweight character who has genuinely good jump, but sluggish acceleration in terms of his dashing and walking. He also tends to have a little endlag at the end of most of his attacks. Many of Hacker's attacks are designed in a way that he is using program-hacking skills to give him more powerful-style attacks, because he is doing what he thinks will make the best out of him. Aesthetically, many of Hacker's attacks are covered in a green binary code-flare. On a technical level, although Hacker's attack may be slightly slow, they have serious launching power.

Cuts to footage of Cyberchase with Hacker in them.

Hacker was originally created by Dr. Marbles as an assistant to Motherboard, but then something went wrong, Hacker rebelled and was exiled to the Northern Frontier. While his evil plans are almost thwarted by Digit and the three kids, he has shown signs a few times of a good side, which really do trace back to his origins to his original purpose.

It now cuts back again to gameplay footage of Hacker and Digit idling on the Cyberspace stage.

But all that doesn't really matter, let's check out his moveset featuring some nefarious moves!

His Light Neutral is "Hack".

Hacker does the move.

Hacker throws 2 punches (so long as the button is pressed rapidly, otherwise, he just throws a single punch), both with slight endlag, but have pretty strong knockback. Strong variant has Hacker preform a strong shoulder bash.

His Light Up is "Trojan Uppercut".

Hacker does the move.

Hacker preforms a leaping uppercut. Strong variant has him doing a stronger uppercut.

His Light Down is "Virus Booster"

Hacker does the move.

Hacker performs a hack eruption, which two pillars of binary code flare bursts on both sides of him. Has slight startlag and endlag. Strong variant creates bigger and stronger pillars.

We have covered all of Hacker's light moves. Now, onward to his specials.

His Neutral Special is "Punch Hack".

Hacker does the move.

Hacker charges up a super-strong punch, to which the move can actually be held at the end of the punch charging by holding the special attack button. Pretty much like Warlock Punch.

His Up Special is "Teleport".

Hacker does the move.

Hacker teleports to a different part of the stage depending on where the control stick is held.

His Down Special is "Terrian Hack".

Hacker does the move.

Hacker places a hacked laptop on the stage, and the grounded area near the laptop will make opponents easier to launch and have their damage rise slowly.

It now cuts back again to gameplay footage of Hacker and Digit idling on the Secret Museum stage.

Now, that we covered his moveset, here is his taunt.

Hacker does his taunt.

Who knew the master of malware had a munificence for masterpieces? Now, let's take a look at his alternate costumes.

We see Hacker in his king outfit, an artist outfit and a vampire outfit.

It now cuts back again to gameplay footage of Hacker and Digit idling on the Cyberspace stage.


Now that we have covered everything, it's time to see Hacker plot out his ultimate hacking takeover in a real match!

It then cuts to the Hacker vs. Digit pre-battle screen. Then, it cuts to the battle showcasing the Cyberspace stage and footage ofHacker in action. Hacker wins and it cuts to the victory screen with Hacker doing his victory animation and Digit clapping.

That is Hacker in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.

PBS Kids: Brawltime! Meet the Fighters: Introducing Lionel!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Lionel and Xavier Riddle idling on the Cliff's Cliff stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have the outgoing and studious little lion with a relish for reading, Lionel!

Cuts to footage of Lionel gameplay while narrator explains Lionel's play style.

Lionel is a slightly-heavy lightweight (about Fox's weight) who has above-average speed and a moderately-high jump, with his main drawback, like other lightweights, being easier to launch. His attacks mainly focus on combos and getting to the knockback point. Due to his love for books and how he wants to get things done in the least-violent ways possible, he will pull out the various books of the Barnaby B. Busterfield III Public Library to help him out in the fight for most of his attacks! The attacks themselves involve the book characters coming out of books to perform certain actions.

Cuts to footage of Between the Lions clips with Lionel and the rest of the Lion Family in them.

Between the lions was an early 2000's show that delved into the lives of the Lion Family as well as the rest of the noticeable employees at the Barnaby B. Busterfield III Public Library, where it just so happens that the books that reside in there happen to have their pages come to life whenever they are opened! Whenever they open a book to meet its characters living in them, they all learn valuable lessons on literacy and reading that have really inspired kids to be better readers and helped them understand English further! There were also lots of other iconic characters who have been in the show with their own segments, such as Cliff Hanger, Chicken Jane, Gawain and Arty Smartypants. Heck, even some Sesame Street characters have made cameos in the show as well, so could Sesame Street and Between the Lions all happen in the same universe? Who knows?

It now cuts back again to gameplay footage of Lionel and Xavier Riddle idling on the Cliff's Cliff stage.

Now, let's go over Lionel's moveset. First, let us go over his light moves.

His Light Neutral is "Clickity-Clack Moo".

Lionel does the move.

Lionel pulls out a book with a cow typing on a typewriter who types letters that fly out to damage anyone they fly into, with the cow typing faster and sending out more letters faster when the button is pressed repeatedly before finishing off with a HUGE word. Strong variant has the cow type a MASSIVE word.

His Light Up is "The Popcorn Popper".

Lionel does the move.

Lionel pulls out a book with a popcorn popper that pops 3 popcorn in the air that deal damage. Strong variant has the popcorn pop much higher and harder, resulting in more damage and knockback.

His Light Down is "Library Cleanup"

Lionel does the move.

Lionel sweeps using a hand duster into a dustpan as if he's cleaning the library's floors. The only move that doesn't have Lionel use a book. Spammable. Strong variant has Lionel sweep faster and harder.

We have covered all of Lionel's light moves. Now, onward to his specials!

His Neutral Special is "Random Page Count".

Lionel does the move.

Lionel opens a book that either spawns a lucky duck (has a chance to critical hit), Larry the rock (Hits hard), a red hat (deals fire damage), or a green hat (acts as a multihit vortex). The book object will remain on stage until Lionel uses neutral special again to claim it back, to which the object will damage anyone in its path.

His Up Special is "Cliff Heli".

Lionel does the move.

Lionel opens one of his favorite book series, The Adventures of Cliff Hanger, and takes a ride on the helicopter from the said book series!

His Down Special is "Pandora's Box".

Lionel does the move.

Lionel opens a book of Greek Myths which has Pandora's Box come out and unleash a pesky spirit that possesses a random fighter and gives them negative status effects, such as dizzy, poison or sleep.

It now cuts back again to gameplay footage of Lionel and Xavier Riddle idling on the Cliff's Cliff stage.

Now, that we covered his moveset, here is his taunt.

Lionel does his taunt.

Guess Lionel's love for books and reading has never changed, has it?. Now, let's take a look at his alternate costumes.

Shows the many of Lionel's outfits he has worn throughout the entire show.

As you can see, Lionel's outfits are tied to the many adventures he and his family have gone on over the years!

It now cuts back again to gameplay footage of Lionel and Xavier Riddle idling on the Cliff's Cliff stage.

Finally, we will take a look at Lionel's Stage, Cliff's Cliff. Lionel's favorite book series, The Adventures of Cliff Hanger, is represented here as a stage for Lionel himself! This is a stage with a grounded blastzone on the left and on the right is a bottomless pit. Cliff Hanger himself can be seen in the stage itself, just hanging about!, though he probably can't hold on for much longer. He'll occasionally cheer on the other fighters when they do something "amazing", such as KO'ing another fighter.

It now cuts back again to gameplay footage of Lionel and Xavier Riddle idling on the Cliff's Cliff stage.

Now that we have covered everything, it's time to see Lionel open the book on learning a new literacy lesson in a real match!

It then cuts to the Lionel vs. Xavier Riddle pre-battle screen. Then, it cuts to the battle showcasing the Cliff's Cliff stage and footage of Lionel in action. Lionel wins and it cuts to the victory screen with Lionel doing his victory animation and Xavier clapping.

That is Lionel in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.




PBS Kids: Brawltime! Meet the Fighters: Introducing Xavier Riddle!

The PBS Kids: Brawltime! logo pops up with the 12 characters so far revealed on it.

It now cuts to gameplay footage of Xavier Riddle and Mr. Rogers idling on the Secret Museum stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have none other than the boy with a knack for history, Xavier Riddle!

Cuts to footage of Xavier Riddle gameplay while narrator explains Xavier Riddle's play style.

Xavier Riddle is a semi-floaty character with very floaty jumps and slightly-above-normal speed. He has nimble dodges and good air mobility, but is somewhat below-normal weight. Many of Xavier's attacks are themed around his love and huge talent for acrobatics and wild inventions, as well as the various time periods he and the others have traveled to in the Secret Museum. He also has some attacks that he normally never uses in his show, but since I had Ness in mind when coming up with his character traits and how his show is very technological, I felt they were just too fitting.

Cuts to footage of Xavier Riddle and The Secret Museum clips with Xavier Riddle in them.

Xavier Riddle and The Secret Museum is a much more recent PBS Kids show that started airing in 2019. Xavier Riddle himself is quite tech-savvy as well as a lover of everything. However, what Xavier lives for is adventure. Xavier alongside his sister Yadina and his best friend Brad would go to the Secret Museum to travel back to different time periods to solve everyday problems they encounter. They interact with various, historical figures and then come back to the present using the lessons they learned to solve the problem.

It then cuts to the footage of the I Am Fred Rogers episode of Xavier Riddle and The Secret Museum.

Even though the real Fred Rogers has passed away, Xavier Riddle got to meet a special version of one of PBS Kids: Brawltime's very own fighters, Mr. Rogers himself! It feels great knowing one of the newer PBS Kids all-stars got to meet America's favorite neighbor himself!

It now cuts back again to gameplay footage of Xavier Riddle and Mr. Rogers idling on the Secret Museum stage.

Now, let's go over Xavier Riddle's moveset. First, let us go over his light moves.

His Light Neutral is "Summoning History".

Xavier Riddle does the move.

A square portal appears in front of Xavier, which spawns a random historical figure to come out and look around or wave before going back in the portal, with the damage and knockback coming from the historical figure's fast momentum of coming out of the portal. The strong variant has the historical figure fall out of the portal and land hard on the ground, which deals strong damage and knockback, before falling in another portal on the ground below the figures.

His Light Up is "Electric Burst".

Xavier Riddle does the move.

Xavier points upwards, causing a small blast of electricity to burst above him. The strong variant has a larger electric blast burst above him

His Light Down is "Juggling Ring Spin."

Xavier Riddle does the move.

Xavier spins a juggling ring around him, which gimps fighters on the ground. The strong variant has Xavier perform a stronger spin.

We have covered all of Xavier Riddle's light moves. Now, onward to his specials.

His Neutral Special is "Psychic Power Burst".

Xavier Riddle does the move.

Xavier spawns a ball of blue energy that can be controlled. The ball will explode when the button is let go.

His Up Special is "Blastoff!".

Xavier Riddle does the move.

Xavier rides a rocket car in the desired direction of the control stick. He is able to damage opponents in his way. This recovery also has great distance as well.

His Down Special is "Juggling Ball Act".

Xavier Riddle does the move.

Xavier juggles some juggling balls, with each of the balls dealing constant damage as long as Xavier is juggling, which will last as long as the special attack button is pressed. A great choice for making combos with opponents who are about to attack you from above or to shield yourself from certain things above you.

It now cuts back again to gameplay footage of Xavier Riddle and Mr. Rogers idling on the Secret Museum stage.

Now, that we covered his moveset, here is his taunt.

Xavier Riddle does his taunt.

Oh, hello there Berby! It seems you followed Xavier Riddle here to the Brawltime party to make sure the exhibits don't get damaged by the fighters! Now, let's take a look at his alternate costumes.

We see a Xavier Riddle with his baseball outfit, his catepillar outfit, his clown outfit and him in a winter coat.

As you can see, Xavier Riddle's alternate costumes are based off of various outfits he has worn in various episodes of Xavier Riddle and The Secret Museum! He is always ready for different occasions no matter what adventure brings him!

It now cuts back again to gameplay footage of Xavier Riddle and Mr. Rogers idling on the Secret Museum stage.

Finally, we will take a look at Xavier Riddle's home stage which is, of course, The Secret Museum itself! The stage itself travels through the various exhibits of the museum by transforming the stage into that respective time period. It starts off in this central museum area. However, since Xavier was nice enough to allow us to show you all his stage, let's do a quick tour of the exhibits.

First, the stage transforms into the Rosa Parks Bus.

First, we are at the Rosa Parks Bus, the section dedicated to Rosa Parks herself. Here, you fight on top of the bus Rosa Parks rode on as well as other cars on the road.

Then, it transforms into the Amelia's Airplane section.

Prepare for takeoff! Now, we are on Amelia Earhart's airplane. You fight on the wings of her plane and you can see Amelia herself piloting the Kinner Airster!

Then, it transforms into the Apple Tree section.

The apple doesn't fall far from the tree here. Now, we are at Isaac Newton's Apple Tree. The layout is an apple tree with a bunch of branches to serve as platforms. Apples will fall on timed intervals to damage anyone they make contact with. Isaac Newton can be seen leaning on the trunk of the apple tree, sitting and studying.

Then, it transforms into the Storytelling Shed section.

It's time for a story. Now, we are at the Storytelling Shed, home of the Bronte sisters. This is a grounded stage with tables serving as platforms. Occasionally, the books will open and create book platforms. The Bronte Sisters can be seen in the background as well.

Then, it transforms into the Spooky Hill section.

Monsters are made here. Now, we are on the Spooky Hill section. This is a simple hill formation stage with various stuff in the background made to look scary. Mary Shelley herself can be seen in one of the buildings faraway.

Then, it transforms into the United States in 1789 section.

American history come forth! This here is the United States in 1789 section. This is a stage taking place on top of an old building with 1789 US scenery in the background along with George Washington himself!

Then, it transforms into The Track section.

Racers, take your mark! This is The Track section of course. This is a grounded stage, but every now and then, a bunch of runners come in from the left, including Wilma Rudolph, and damage anyone they make contact with.

Then, it transforms into The The Stage section.

Prepare for some laughs! This is The Stage section. This is a show stage, with the curtain closing on timed intervals to transition to Charlie Chaplin doing a different stage act every time, and obscuring the battle view as well.

Then, it transforms into The Tennis Court section.

Service! This is The Tennis Court section.

This is a grounded stage with a bouncy net in the middle. A tennis ball serves as the hazard of this form, as Billie Jean King and another tennis player are playing tennis on this stage formation.

Then, it transforms into A Giant Pie section.

Time to cook! This is A Giant Pie section. A giant pie is in the sky for a stage, with Julia Child herself in the background of the stage.

Then, it transforms into the Peanut Fields section.

Traveling onward, this is the Peanut Fields section. This is a stage with hedges that form aerial solid platforms on random layouts every time. George Washington Carver himself can be seen in the background of the stage.

Then, it transforms into the Tall Grass Fields at Night section.

Going forward for freedom! This is the Tall Grass Fields at Night section. This is a grounded stage with tall grass to obscure most of the fighters at ground level. Harriet Tubman herself can be seen in the background of the stage.

Then, it transforms into the Marie's Lab section.

Time for some science! This is the Marie's Lab section. The fighters are miniaturized on a lab table in Marie Curie's lab! The hazards include potion liquids spilling on certain places, heater flames and other science stuff. Marie herself can be seen in the background examining her experiments. There is even a Morse Code message on a bottle. See if you can figure out what the message says.

Then, it transforms into the Joy of Painting section.

No mistakes here, only happy accidents! This is the Joy of Painting section based off of a show that aired on the PBS channel for adults, Joy of Painting! The stage takes place in a painting with the formation changing depending on the painting's landscapes. Occasionally, the iconic "Happy Mistakes" will occasionally come in to either serve as platforms or to obscure parts of the stage. Bob Ross himself can be seen in this stage formation as well.

Finally, it transforms into The Neighborhood Set section.

It's a beautiful day in this neighborhood! This is the Neighborhood Set section, the final transformation and exhibit on the Secret Museum tour! This stage formation is for an existing playable fighter in the game, being none other than Mr. Rogers himself! The stage is the iconic stage set for Mr. Rogers' Neighborhood! How lovely!

It now cuts back again to gameplay footage of Xavier Riddle and Mr. Rogers idling on the Secret Museum stage one final time.

Now that we have covered everything, it's time to see Xavier Riddle put his acrobatic skills, psychic powers and love of history in a real match!

It then cuts to the Xavier Riddle vs Mr. Rogers pre-battle screen. Then, it cuts to the battle showcasing the Secret Museum stage and footage of Xavier Riddle in action. Xavier Riddle wins and it cuts to the victory screen with Xavier Riddle doing his victory animation and Mr. Rogers clapping.

That is Xavier in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing The Teletubbies!

The PBS Kids: Brawltime! logo pops up with the 12 characters, Elmo and the Teletubbies on it.

It now cuts to gameplay footage of The Teletubbies and the Kratt Brothers idling on the Magical Events stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we will be talking about the 4 lovable and colorful toddler-like creatures, the Teletubbies!

Cuts to footage of The Teletubbies gameplay while narrator explains the play style of the Teletubbies.

The Teletubbies are middle heavyweights who are a four-in-one fighter. This makes the quartet of creatures a stance fighter! They all share the same moves but each one of them has a different play style and gimmick.

Cuts to slowdown footage of Tinky Winky switching to Dipsy by using the down special.

As you can see, you can switch from one Teletubby to the next by using the Down Special to switch from one Teletubby to the next! This allows for the other Teletubby to gain certain elements of their differences from the Teletubby that was previously used!

Cuts to footage of Teletubbies footage with the Teletubbies in them.

The Teletubbies do not need much of an introduction as they are one of the biggest and most well-know fictional characters in the United Kingdom starting out in 1997. The quartet of colored creatures made their debut in the US on PBS in 1998 and have been airing for a decade on the network, including reruns! They even got a key to New York City in 2007 to celebrate 10 years of the show which shows their immense popularity amongst preschoolers! From their Magical Events in Teletubby Land to looking at their TV screens on their bellies to eating Tubby Toast and Tubby Custard, the Teletubbies have never ceased to say Eh Oh to anyone as it was always time for Teletubbies!

Cuts to footage of Zoboomafoo says "Teletubbies are Next" PBS Bumper footage.

It is funny enough even Zoboomafoo knows about the Teletubbies as there was a bumper on PBS Kids where he got the honor to announce it was time to go to Teletubby Land. No wonder in the trailer did he invite the colorful creatures to meet Chris and Martin themselves!

It now cuts back again to gameplay footage of The Teletubbies and the Kratt Brothers idling on the Magical Events stage.

Now, let's go over The Teletubbies's moveset. First, let us go over their light moves. I will be using Tinky Winky as we explain the light moves as all the light moves share the same properties between each Teletubby.

Their Light Neutral is "Blue Night Release".

Tinky Winky does the move.

The Teletubby of choice pays tribute to a certain other gang of big-hugging multicoloured creatures by beaming a blue light from their telly.

Their Light Up is "Sparkles Out!".

Tinky Winky does the move.

Some sparkles will charge inside their antenna. Then, the Teletubby of choice will spread their arms out to release it.

Their Light Down is "Tubby Custard Spill."

Tinky Winky does the move.

The Teletubby of choice splashes a bowl of Tubby Custard on the floor or in the air when using the move while airborne.

Now, that we covered the Teletubbies's neutral attacks, we will now move onward to their specials. We will be breaking down each special to go over each of the differences between the Teletubbies's attacks.

Their Neutral Special is "Pet Rabbit"

Tinky Winky does the move.

The Teletubby of choice places down a rabbit - that rabbit had branding resembling the Tubby's antenna on their side with their respective color. Each rabbit will behave differently. Tinky Winky's rabbit is the smallest rabbit and will chase down foes and cling onto them. His rabbit will not deal knock back but rather continual damage.

We then see Dipsy on the screen performing the move.

Dipsy's rabbit is the biggest of the bunch. He's passive but his size makes him like a shield. He can even reflect projectiles!

We then see La-La on the screen performing the move.

Laa Laa's rabbit likes to hop, he's bigger than Po's rabbit but smaller than Dipsy's, he creates small projectile shockwaves when he lands, which are very powerful!

We then see Po on the screen performing the move.

Finally, Po's rabbit is medium-sized and will stand in place. The rabbit will headbutt anyone who gets near.

We then see the Teletubbies swap out.

When you switch out a Tubby, the rabbit will remain. You can spawn two unique rabbits at a time causing more mayhem!

Their Up Special is "1, 2, 3, 4!"

Tinky Winky does the move.

The Teletubby of choice jumps super high like in the intro of all of the episodes! The height is locked between stances, but the effects are different. Tinky Winky will not enter free-fall and there are no offensive properties.

Dipsy does the move.

Dipsy has an outwards vortex drawing foes away, good if he needs to dance.

La-La does the move.

La-La will do a single powerful hit to her opponent!

Po does the move.

Finally, Po will do a multi-hit twirl causing damage.

Their Down Special is "Big Hug."

Tinky Winky does the move.

The other 3 Teletubbies jump in for a big hug. This move is a stance change and a command grab hybrid! You can flick the stick to choose a Teletubby to switch to. This will also give the Teletubby of choice a stat buff! Tinky Winky will become lighter but faster. He will wear his tutu and it will grant Tinky Winky 2 extra jumps.

Tinky Winky does the move again but it then switches the Teletubby to Dipsy.

When you switch to Dipsy, his defense will become super high. His idle animation is a dance that, if played to completion, makes him even heavier which is represented by gaining his cow print hat. This buff he will gain will transfer over in the stance change!

Dipsy does the move again but it then switches the Teletubby to La-La.

When you switch to La-La, she will become the powerhouse of the quartet. She will grip her ball in the air and, should she make a safe fall, slam it into foes.

La-La does the move again but it then switches the Teletubby to Po.

Finally, when you switch to Po, she will be the all-rounder of the group. . When she starts running she uses her scooter to build momentum, which makes her immune to attacks for half a second until she gets off. She's also invulnerable when airdashing, but not wavedashing.

It now cuts back again to gameplay footage of The Teletubbies and The Kratts idling on the Magical Events stage.

Now, that we covered their moveset, here is the taunt all the Teletubbies share.

Tinky Winky does the taunt.

It seems the Teletubbies are still having fun tickling and hugging one another! Now, let's take a look at their alternate costumes.

We see the Teletubbies with the colors and textures of the Boohbah (Dipsy will be orange), the colors and appearances of the Tots TV trio and La-La being a duller yellow like Furryboo, the Teletubbies all with rabbit ears and Tinky Winky and Dipsy with La-La and Po's colors while La-La and Po have Tinky Winky and Dipsy's colors.

The Teletubbies's alternate costumes include:

  • The quartet with the appearances and colors of the characters from Boohbah, another show produced by Ragdoll that aired on PBS Kids.
  • Tinky Winky, Dipsy and Po with the appearances of the trio from the Ragdoll show Tots TV, that did air on PBS while La-La has the dull yellow that Furryboo has.
  • The Teletubbies with rabbit ears
  • And finally, Tinky Winky and Dipsy having the colors of La-La and Po while La-La and Po have the colors of Tinky Winky and Dipsy.
It now cuts back again to gameplay footage of The Teletubbies and The Kratts idling on the Magical Events stage.

Finally, we will take a look at The Teletubbies's home stage which is Magical Events. We are in Teletubby Land right now but like in every episode of Teletubbies, magical things can occur. Just watch the windmill in the back.

The camera zooms into the magic windmill making sparks.

Whenever the windmill spins and creates magic sparks, it's time for a magical event!

The Animal Parade comes in.

First, we have the Animal Parade. Many different animals will come by but watch out, they will give you damage if you run into them!

The stage then has the Magical Windmill spin again and it will change into The Pink House.

Next, we have the Pink House with the Singing Man in it. You can fight on the roof of the house and sometimes, the Singing Man puppet will peek out of the window and sing a little something like this.

The camera zooms in and it will focus on the Singing Man singing.

The stage then has the Magical Windmill spin again and it will change into The Magic Tree.


Next, we have the Magic Tree. A tree will grow in the middle and then will drop items, mostly healing items. Then, after a while, the tree will die out and disappear.

Them, the stage then has the Magical Windmill spin again one final time and it will change into The Three Ships.

Finally, we have The Three Ships. The ground will change to water and the ships will appear as the platforms. Anyone who falls into the water will be KOd. Then, it resets and the cycle repeats.

It cuts again to the Teletubbies and The Kratts idling on the Magical Events stage.

There is one more treat we have in store for you.

It then cuts to the Teletubbies doing their stage entrance.

When you watch the match demo of the Teletubbies momentarily, you will notice that before a match, you are able to choose the Teletubby of your choosing. Be sure to choose which one you like best or the one that you think will help you win the best!

It now cuts again one final time to the Teletubbies and The Kratts idling on the Magical Events stage.

Now that we have covered everything, it's time for the Teletubbies to show their love and playful nature in a real match!

It then cuts to the The Teletubbies vs Chris and Martin pre-battle screen. Then, it cuts to the battle showcasing the Magical Events stage and footage of The Teletubbies in action. The Teletubbies win and it cuts to the victory screen with The Teletubbies doing their victory animation and Chris and Martin clapping.

Those are the Teletubbies in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.

PBS Kids: Brawltime! Meet the Fighters: Introducing Molly Mabray!

The PBS Kids: Brawltime! logo pops up with the 12 characters, Elmo, the Teletubbies and Molly by the logo.

It now cuts to gameplay footage of Molly and Arthur idling on the Denali Trading Post stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. In this video, we will be talking about the 10-year old Native Alaskan vlogger, Molly!

Cuts to footage of Molly gameplay while narrator explains Molly's play style.

Molly is a middleweight who has balanced stats when it comes to her speed and jump. She's also quite nimble too, as she tends to dodge gracefully, allowing her to have slightly more invincibility frames than any other character! that, however, comes with the trade-off of being slightly more easier to launch than most of the other middleweights. Most of Molly's attacks are all themed around, of course, vlogging! She will often do actions that as if she's trying to demonstrate those who are watching her vlogs to be amazed at the amazing things she can do to achieve things.

Cuts to footage of Molly of Denali clips with Molly in them.

Molly of Denali is a modern PBS Kids show that has been on air since 2019 and has been award winning. The show is about Molly Mabray, her family and her friends living in the fictional village of Qyah going on adventures and Molly vlogging to showcase her doing amazing things! Also, Molly is the first kids show to have an Alaskan native as a lead power. She will never stop being amazing.

It then cuts to footage of the Molly of Denali episode "Cry Wolf"

Luckily enough, Molly got to meet two of her heroes, Chris and Martin Kratt who are also fighters in PBS Kids: Brawltime! in an episode of Moly of Denali despite the brothers not being in their Wild Kratts outfits. She is also a fan of Wild Kratts! It just shows that everyone in the PBS Kids world knows, loves and appreciates one another!

It now cuts again to gameplay footage of Molly and Arthur idling on the Denali Trading Post stage.

Now, let's go over Molly's moveset. First, let us go over her light neutral moves.

Her Light Neutral is "Hip Dancing"

Molly performs the move.

Molly does some hip dances, with the damage coming from the thrust of Molly's hip and is a spammable move. The strong variant has Molly do a stronger hip thrust as if she's hip-dancing with someone else.

Her Up Neutral is "Shoo Mosquitos!".

Molly performs the move.

Molly flails her arms and hands above her as she tries to shoo some mosquitos that appear above her, with the damage coming from the flailing of her arms. The strong variant of the move has her flail her arms harder.

Her Down Neutral is "An Amazing Dig".

Molly performs the move.

Molly pokes the ground with a stick twice as if she's trying to quickly dig for something amazing. The strong variant has Molly thrust out her stick harder.

It now cuts back again to gameplay footage of Molly and Arthur idling on the Denali Trading Post stage.

We have covered all of Molly's neutral moves. Now, onward to her specials.

Her Neutral Special is "Grandpa's Drum".

Molly performs the move.

Molly takes out a native drum and begins drumming on it, to which it sends out soundwaves to stun or push back opponents, allowing her to come close to opponents for a big blow!

Her Up Special is "Jumping for Joy".

Molly performs the move.

Molly throws a fist in the air and jumps for joy.

Her Down Special is "Fetch Suki!".

Molly performs the move.

Molly throws Suki's bone, to which then Suki will jump to wherever her bone lands, burying opponents or meteor smashing them if in the air!

It now cuts back again to gameplay footage of Molly and Arthur idling on the Denali Trading Post stage.

Now that we covered Molly's moveset, let's take a look at her taunt!

Molly does her taunt.

Wow, that looks like a fun dance, Molly! Now, let's take a look at her alternate costumes!

We see Molly with a green winter vest and blue hat, Molly with a yellow t-shirt and life vest, Molly with a brown winter coat and blue winter hat and her with a Native Alaskan dress on.

These are some of the many outfits Molly has worn throughout her adventures! Overall, she's done so amazing things and wants to show off all the amazing outfits she has worn!

It now cuts back again to gameplay footage of Molly and Arthur idling on the Denali Trading Post stage.

Here is a quick look at Molly's stage being none other than the Denali Trading Post! This is the general store in Qyah where Molly and her parents live. This stage is a walkoff stage with blast zones at the end of each. You can also fight on the little platform by the Denali Trading Post sign. Also, you can see her family and friends in the background cheering Molly on so be sure to say hi to them!

The camera zooms in on Molly's family and friends.

It now cuts back one final time to Molly and Arthur idling on the Denali Trading Post stage
.

Now that we covered everything about Molly, let's see her put the amazing things she has done and make a vlog showcasing her talents in a real match!

It then cuts to the Molly vs Arthur pre-battle screen. Mollydoes her entrance and all. Then, it cuts to the battle showcasing the Denali Trading Post and footage of Molly in action. Molly wins and it cuts to the victory screen with Molly doing her victory animation and Arthur clapping.

That is Molly in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

Molly then appears on the screen through a video camera lens then saying "That was me in PBS Kids: Brawltime! Be sure to play as me and all my other friends! Mashi'choo!" The video camera then shuts off and then the video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing Ord!

The PBS Kids: Brawltime! logo pops up with the 12 characters, Elmo, The Teletubbies, Molly and Ord by the logo.

It now cuts to gameplay footage of Ord and Barney idling on the Dragon Land stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we will be talking about the ever-cowardly dragon with a super caring heart, Ord!

Cuts to footage of Ord gameplay while narrator explains Ord's play style.

Ord is a super-heavyweight who is super fast and has super hard-hitting attacks. Therefore, he can rack up damage on opponents. However, being a superheavy, he is super vulnerable to combos and thus cannot really escape combos. Overall, he is there to get as much damage on his opponents as possible. To represent Ord's super cowardly nature, he will turn invisible at random points throughout a match and sometimes, a raincloud will appear over his hand. The invisible part is beneficial as this provides Ord the ability to be more unpredictable with movement as the opponent will not be able to see Ord that well. However, the raincloud will nerf Ord's stats a little (think Pichu hurting itself but this will only affect the damage output of Ord's attacks on opponents). Therefore, this gimmick has a benefit and a detriment. If you are losing the match however, the invisibility/raincloud will not appear at all. If it does, it will be very rarely.

Cuts to footage of Dragon Tales clips with Ord in them.

Ord comes from the highly-popular award-winning show that I bet a lot are very familiar with in the early days of PBS Kids, Dragon Tales! The show revolves around two young kid siblings, Emmy and Max, who hold a magical dragon scale and say out a special rhyme that transports them to the magical world of Dragon Land! The show has taught children on how to embrace on new challenges and how to solve problems in multiple ways too! As with Ord, he is shown to be a super-timid while also having lots of strength and super-caring towards his friends!

It now cuts back again to gameplay footage of Ord and Barney idling on the Dragon Land stage.

Now, let's go over Ord's moveset. First, let us go over his light moves.

His Light Neutral is "A Dragonberry Cupcake for Me!".

Ord does the move.

Ord will lift out a dragon berry cupcake. This move has a bit of a slow startup, therefore, it is not spammable. The stronger variant will cause Ord to lift out the cupcake more strongly.

His Light Up is "Scaredy Dragon".

Ord does the move.

Ord will throw his arms up in the air like he is scared with the opponent above Ord taking the damage. The stronger variant of this move sees him throw up his hands harder.

His Light Down is "A Dragon Land Sledride"

Ord does the move.

Ord will slide on a sled with Max, hitting the opponent in front of him. The stronger variant causes him to ram the sled harder into the opponent, causing more damage.

Now, that we covered Ord's light attacks, let's cover his specials.

His Neutral Special is "Dragoncorn Coming Up!"

Ord does the move.

Ord will hold Dragoncorn kernels in his hand when you hit the special button once. When pressing the special button again, he will toss the dragon corns and then breathe fire at them. The trajectory of the corn is always the same and you cannot aim the corn at opponents. However, you can be hit by the falling Dragoncorn as well as the fire Ord breathes.

His Up Special is "Fly With Dragons"

Ord does the move.

Ord will simply fly upward how he usually does in Dragon Tales. It's basically akin to Pit's recovery as well as Ridley's. You can fly into opponents with your up special.

His Down Special is "Time For A Swim!"

Ord does the move.

Similar to Bowser Bomb, Ord will simply jump up and hold his nose as he is to jump into water and slam down! This move can be used to spike opponents but it is risky as the move is not cancellable when used.

It now cuts back again to gameplay footage of Ord and Barney idling on the Dragon Land stage.

Now, that we covered his moveset, here is his taunt.

Ord does his taunt.

Haha, yep, Ord, what just happened sure was funny! Now, let's take a look at his alternate costumes.

We see a green Elmo, Elmo with a tap-dancing suit, Elmo in his pajamas and his outfit seen on the VHS/DVD cover of Elmocize.

Ord's alternate costumes include colors based on Cassie, Zak and Wheezie, and Quetzal

It now cuts back again to gameplay footage of Ord and Barney idling on the Dragon Land stage.

Finally, we will take a look at Ord's home stage which is Dragon Land.

It cuts to footage with Ord and Barney idling on the stage.

I wish, I wish, with all my heart, to fly with dragons in a land apart! Here we are, right smack in the middle of Dragon Land. As you can see, it's just a simple flat layout, quite straightforward indeed, but you can see and hear the various dragons, Max, Emmy, Enrique and Ord's other friends in the background cheering you on. The stage is made out of the natural materials found in Dragon Land. The stage will be in the skies of Dragon Land as you pass by the various landmarks of the magical world.

It now cuts back one final time to gameplay footage of Ord and Barney idling on the Dragon Land stage.

Now that we have covered everything, let's see Ord utilize his super-strength while keeping his cowardice in check, in a real match!

It then cuts to the Ord vs. Barney pre-battle screen. Then, it cuts to the battle showcasing Ord's entrance, the Dragon Land stage and footage of Ord in action. Ord wins and it cuts to the victory screen with Ord doing his victory animation and Barney clapping.

That is Ord in action! We hope you enjoyed this video and we hope you look forward to the other videos in the Meet the Fighters! series for PBS Kids: Brawltime!!!

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PBS Kids: Brawltime! Meet the Fighters: Introducing Cheeko!

The PBS Kids: Brawltime! logo pops up with all 20 base roster characters by the logo.

It now cuts to gameplay footage of Cheeko and Buster idling on the EekoHouse stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we will be talking about the monkey-shark-snake-bird hybrid with a love for the environment and the ecosystem, Cheeko!

Cuts to footage of Cheeko gameplay while narrator explains Cheeko's play style.

Cheeko is a lightweight who has super good aerial mobility. He has moves that have quick startup and is successful at racking up damage easily by having a moveset mostly filled with environmentally friendly practices seen in the EekoHouse game as well as other references to the EekoWorld webpage. However, Cheeko is not that good on the ground. This does not mean that he is bad on the ground, but he was born for airborne combos! Using Cheeko in the air will cause you to rack a super cool aerial combo!

Cuts to footage of the EekoWorld website with Cheeko in them.

Cheeko comes from the old PBS Kids GO! webpage called EekoWorld! Surprisingly, Cheeko is the only character on the PBS Kids: Brawltime! roster who does not come from a TV show. In fact, he is the EekoWorld mascot, representing one of the many PBS Kids webpages. The webpage came out around 2008 and has been on the site for many years. On the page, you would play games such as EeekoHouse where you would find unenvironmentally friendly problems around the house and answer questions about what to do that would save the environment. The points would add up to the Global Health score. EekoCreature was another game on the website too where you get to make hybrids of various animals and creatures by earning points via environmentally friendly questions. You can no longer access this webpage on the PBS Kids website due to Flash being down. However, EekoWorld remains in spirit here in PBS Kids: Brawltime!

It now cuts back again to gameplay footage of Cheeko and Buster idling on the EekoHouse stage.

Now, let's go over Cheeko's moveset. First, let us go over his light moves.

His Light Neutral is "Cleaning the Sink".

Cheeko does the move.

Cheeko will grab baking soda and vinegar as if he is cleaning the sink in an environmental-friendly manner. He will be seen applying the baking soda and vinegar on the sink and causing damage to the fighter. The stronger variant will cause him to clean the sink more vigorously.

His Light Up is "Hanger Re-using".

Cheeko does the move.

Cheeko will be seen reaching for a clothing hanger as if he were to return it to a dry cleaner as reusing clothing hangers is the environmental friendly action. The stronger variant will cause him to yank off the clothing hangar more vigorously.

His Light Down is "Saving Electricity"

Cheeko does the move.

Cheeko will be seen turning off a lightswitch as if he is leaving a room in the EekoHouse as you should never leave lights on when you leave a room. The stronger variant will cause him to flick the light switch off more vigorously and will also have a tiny spikebox.

Now, that we covered Cheeko's light attacks, let's cover his specials.

His Neutral Special is "EekoCreatures, Come Forth!"

Cheeko does the move.

By holding down the Special Button, Cheeko can summon an EekoCreature at random. Each one has a different effect. What creature is summoned is completely RNG-based. He has five creatures, four of the animals are animals who make up Cheeko, one being a mythical creature. The building of the creature takes a while, so be careful when you use the move! When an opponent attacks you, you stop creating the creature!

It cuts back to Cheeko and Buster idling on the EekoHouse stage.

As seen in his reveal trailer, there are five different EekoCreatues Cheeko can create. I shall go over each creature and what each of them do.

Cheeko does his Neutral Special and creates the Chimp.

The first creature that Cheeko can create is the Chimp, representing the monkey component of Cheeko. This EekoCreature is the most common creature Cheeko can create. The chimp will walk around the stage and leave its banana peel behind. Occasionally, it will swing from a vine and cause damage to the opponent.

Cheeko does his Neutral Special and creates the Shark.

The second creature Cheeko can create is the Shark, representing the shark component of Cheeko. This EekoCreautre comes out pretty common, but not as much as the chimp. When he is assembled, the shark will swim across the stage and give a nasty bite to the opponents.

Cheeko does his Neutral Special and creates the Snake.

The third creature Cheeko can create is the Snake, representing the snake component of Cheeko. This EekoCreature comes out uncommonly. When it is assembled, the snake will bite the nearest opponent and give the opponent a poison effect causing them to gain damage for a temporary time.

Cheeko does his Neutral Special and creates the Eagle.

The fourth creature Cheeko can create is the Eagle, representing the bird component of Cheeko. This EekoCreature comes out uncommonly. When it is assembled, the eagle will fly onto the stage and grab an opponent. The eagle will hold onto the opponent so Cheeko can perform combos more easily.

Cheeko does his Neutral Special and creates the Unicorn.

Finally, the fifth create Cheeko can create is the Unicorn, representing the mythical creatures found in EekoCreature. This EekoCreature is the rarest of the five. When assembled, the unicorn will give Cheeko a stat buff!

His Up Special is "Fly For The Future!"

Cheeko does the move.

Cheeko will just simply fly upward as he does have the wings of a bird. His recovery can be aimed in one direction. If you are in the way of an opponent, you will cause damage head on!

His Down Special is "Reduce, Reuse, Recycle!"

Cheeko does the move.

This move is a 3 part move. First, Cheeko will place down 3 cans, one for recyclable items, one for trash and one for paper. He will then gain an item (whether it's a water bottle, a piece of trash, paper, etc.) when pressing the Special button and flicking the control stick down. Choose the right can by pressing the special button again and flicking the control stick down and Cheeko will place it in causing enormous damage. Select the wrong can and you will gain some damage.

It now cuts back again to gameplay footage of Cheeko and Buster idling on the EekoHouse stage.

Now, that we covered his moveset, here is his taunt.

Cheeko does his taunt.

You did a great job showing us your moveset Cheeko! In fact, the speech bubble and font are very much the same to what you would see on the EekoWorld page. Now, let's take a look at his alternate costumes.

We see a futuristic metal Cheeko, a green Cheeko with parts colored in black and white, a blue and white Cheeko with the recycling symbol and an orange Cheeko with accents of red and yellow.

Cheeko's alternate costumes include:

  • Futuristic Cheeko from the Future Field Trip activitiy on the EekoWorld page
  • Green Cheeko with black and white accents as a reference to the PBS Kids GO! logo
  • A Blue and White Cheeko with the recycling symbol, the blue and white color combination are a reference to recycling cansd
  • And, orange Cheeko with accents of red and yellow to represent the sunrise you see at the beginning of EekoHouse

It now cuts back again to gameplay footage of Cheeko and Buster idling on the EekoHouse stage.

Finally, we will take a look at Ord's home stage which is none other than EekoHouse!

It cuts to footage with Cheeko and Buster idling on the stage.

This stage is a traveling stage that tours the various rooms of the EekoHouse which is based off of the game of the same name on the EekoWorld webpage. You simply will start in the kitchen and then it will travel room by room. Alongside this, there will be unfriendly things to the environment happening in each room such as lights left on, appliances still running, trash on the ground, etc. By attacking one of the flaws in the house, you solve the environmental problem. There will also be the score and time limit on the bottom right corner. There will also be speech bubbles telling you about each of the problems and what you can do to be environmentally friendly. At the end of a ten-minute cycle, you will then go to the front of the house where you will see a schoolbus drive up with the front door open. Then, the cycle of rooms repeat.

It cuts to footage with Cheeko attacking the walls and ceilings as well as KOing Buster.

It is worth noting that the order of rooms varies and that this is a stage with walkoff blastzones, created by walls and barely any platforms in any of the areas of the EekoHouse. The walls and ceilings are breakable!, and will be demolished when someone is launched at them, but don't worry, they will rebuild themselves as time goes on during the battle.

It cuts to footage with Cheeko and Buster idling on the stage.

Finally, you may note that the music on the EekoWorld stage is original music exclusive to PBS Kids: Brawltime! as EekoWorld does not have much music. But, you can hear the banjos playing often referencing the usage of banjos in the introductions of the various activities and games on the EekoWorld page. Well done to our music team for putting together a wonderful original composition exclusive to the EekoHouse stage!

It now cuts back one final time to gameplay footage of Cheeko and Buster idling on the EekoWorld stage.

Now that we have covered everything, let's see Cheeko utilize his love of the environment and his environmentally friendly practices, in a real match!

It then cuts to the Cheeko vs. Buster pre-battle screen. Then, it cuts to the battle showcasing Cheeko's entrance, the EekoHouse stage and footage of Cheeko in action. Cheeko wins and it cuts to the victory screen with Cheeko doing his victory animation and Buster clapping.

That is Cheeko in action! We hope you enjoyed this video. We have completed all the Meet the Fighters videos fo rthe base roster fighters of PBS Kids: Brawltime! We hope you look forward to playing the game as well as look forward to more presentations for upcoming content as well as more Meet the Fighters video for the DLC fighters coming very soon!

Video cuts to black screen with copyrights and all.


PBS Kids: Brawltime! Meet the Fighters: Introducing Donkey!

The PBS Kids: Brawltime! logo pops up with all the base roster characters and Donkey on it.

It now cuts to gameplay footage of Donkey and Dash idling on the Secret House and Donkey's Shed stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have the first bonus fighter being the lovable equine and friend of the tot trio, Donkey!

Cuts to footage of Donkey gameplay while narrator explains Donkey's play style.

Donkey is a heavyweight who is also a quadrupedal, who's weight is similar to Marvin's. He has super strong attacks similar to how donkeys are super strong animals. However, he can easily be comboed due to him being heavy and his moves have a bit of startup lag. Alongside this, Donkey does not have the best aerial mobility due to being a land mammal. But, he makes up for this with super fast ground speed and for good damage he will give his opponents!

It then cuts to footage slowly showcasing Donkey's rage gimmick.

While Donkey's moveset is primarily revolved around typical donkey behavior as well as some references to Tots TV, he will occassionally swivel his ears around when he has less stocks or have higher percentages than his opponent(s) similar to how donkeys show fear and aggression by swiveling their ears. Think of this as Donkey being scared about losing a fight for his three friends, Tilly, Tom and Tiny!

Then, it cuts to some moves showcasing status effects.

Alongside this, some of his moves have effects on him or his opponent aside from being regular moves in a moveset.

Cuts to footage of Tots TV clips with Donkey in them.

Tots TV has been on PBS Kids from 1996 to 2002. In the United Kingdom however, this show debuted in 1993 predating 4 years before the debut of the Teletubbies, another show made by Ragdoll themselves. The show was about three ragdoll tots named Tilly, Tom and Tiny who would learn about various topics by exploring away from their secret house with their magic ba-

We then hear a "Shhhhh!" sound.

Tiny in his American voice: It's a secret!!!

Oh, sorry, Tiny. But, yes, believe it or not, in the American dub of Tots TV, Tiny was voiced by the former actor of Elmo himself, Kevin Clash. Alongside this, Tom was voiced by the same voice actor of Tinky Winky in the American dub being none other than Mark Heenehan! There's some PBS Kids connections right here! Also, as something to note in the American dub, Tilly speaks Spanish instead of French like in the original British version due to Spanish being a more common language in America.

But, back to the role Donkey plays in the show, he always gets carrots from the tots and typically stays in his shed. He may not be a part of the trio of tots but he has won our hearts and their hearts being the lovely donkey he is.

It now cuts back again to gameplay footage of Donkey and Dash idling on the Secret House and Donkey's Shed stage.

Now, let's go over Donkey's moveset. First, let us go over his light moves.

His Light Neutral is "Donkey Lick".

Donkey does the move.

Donkey simply licks his opponent as if he were showing appreciation for him. However, the lick will cause his opponent to be stunned for a brief second. The stronger variant causes Donkey to lick more aggressively causing the opponent to stay stunned for a bit longer.

His Light Up is "Chow Time!".

Donkey does the move.

Donkey will simply eat food provided to him from the tots on a cart having a decently-sized hitbox upward. The stronger variant causes him to eat the donkey chow more aggressively causing more damage.

His Light Down is "Squashed Donkey."

Donkey does the move.

It seems Donkey squashed the clay replica Tilly made of him for him! For this move, Donkey will simply place down the squashed donkey in his mouth on the ground. The stronger variant causes him to place down the squashed donkey and has a very tiny spikebox.

Now, onward to Donkey's specials.

His Neutral Special is "Donkey Buckaroo Kick"

Donkey does the move.

When pressing the special, Donkey will jump, do a backflip, and use his hind legs to pull a buckaroo and perform a super-strong kick forward with tremendous damage and knockback before getting back on his legs.

His Up Special is "Come Along, Our Friend Donkey!"

Donkey does the move.

In this move, Donkey will pulled upward by the three tots albeit it being more of a recovery to the side then up. Anyone in the way of the recovery will get damage. However, this move does not have much height to it but it has a strange movement pattern.

His Down Special is "Carrots for Donkey."

Donkey does the move.

This is another food based move. However, one of the tots will appear with carrots for Donkey to eat causing him to recover a small percentage of his health! This move will not damage any opponent and just be a recovery based move.

It now cuts back again to gameplay footage of Donkey and Dash idling on the Secret House and Donkey's Shed stage.

Now, that we covered his moveset, here is his taunt.

Donkey does his taunt.

It seems Donkey gets all the care he needs from Tom! Now, let's take a look at his alternate costumes.

We see a red, blue, green and yellow Donkey.

Donkey's alternate costumes are simply recolors of him in red, blue, green and yellow. The red, blue and green represent the colors of the three ragdoll tots trio, Tilly, Tom and Tiny. The yellow costume however, is a reference to the dog the tots own named Furryboo.

It now cuts back again to gameplay footage of Donkey and Dash idling on the Secret House and Donkey's Shed stage.

Finally, we will take a look at Donkey's home stage which is none other than the Secret House and Donkey's Shed itself.

It cuts to footage with Donkey and Dash idling while the stage showcases off the Secret House.

This stage has walkoffs where you fight in front of the secret residence of Tilly, Tom and Tiny. I guess the residence is not so secret ever since their Magic Bag snuck off to the Brawltime Party as an item! Compared to the EekoHouse stage, it is way more expansive and you don't move anywhere. You can also fight on the roof of the house.

We see Tiny open up a door and damage Dash.

Occasionally, Tilly, Tom or Tiny will open the door and/or windows to the house or the window to Donkey's shed. If you are in the way, you will get 10% damage added so watch out.

It now cuts back one final time to gameplay footage of Donkey and Dash idling on the Secret House and Donkey's Shed stage.

Now that we have covered everything, let's see the lovable equine, Donkey himself in action while the tots help him win the fight.

It then cuts to the Donkey vs Dash pre-battle screen. Then, it cuts to the battle showcasing the Secret House and Donkey's Shed stage and footage of Donkey in action. Donkey wins and it cuts to the victory screen with Donkey doing his victory animation and Dash clapping.

That is Donkey in action! We hope you enjoyed this video of the first bonus fighter being shown off and we hope you look forward to the other videos in the Meet the Fighters! series as well as additonal showcases for other DLC fighters as well for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all.



PBS Kids: Brawltime! Meet the Fighters: Introducing Ms. O!

The PBS Kids: Brawltime! logo pops up with all the base roster characters, Donkey and Ms. O by the logo.

It now cuts to gameplay footage of Ms. O and Hacker idling on the Precinct 13579 stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have the second and last bonus fighter being none other than the leader of the Odd Squad herself, Ms. O!

Cuts to footage of Ms. O gameplay while narrator explains Ms. O's play style.

Ms. O is quite the all-arounder when it comes to her body-related stats, having medium speed and jump to the point which most of her movement and agility have balanced stats that make her quite the interesting one to get around and learn! When it comes to attacks, that's a whole another story. True to the theme of her show and her position as the head of the Odd Squad, many of her attacks are themed to the various parkours and super spy gadgets she and the rest of the Odd Squad agents have used over the years. When it comes to math, some of her moves have a property to them where she has to determine the damage percentage of other fighters to make the most out of them.

Cuts to footage of Odd Squad clips with Ms. O in them.

Odd Squad has been a show airing on PBS Kids that initially ran from 2014 to 2022. In this show, you get to see a whole bunch of children using indirect reasoning and basic math to solve and investigate strange happenings in their town. Ms. O in this case is the leader of all the Odd Squad precincts as seen in the finale of the show. But, before then, she along with her team of agents have been solving cases using math while educating children about basic math skills and any math-related topics. Alongside this, she and her squad have gone through SO many ODD shenanigans!

We then cut to footage of the Odd Squad episode "Night Shift" where we see the Kratt Brothers in their human forms appear in live action.

While not in their superhero suits from Wild Kratts, Chris and Martin who are the Kratt Brothers made a special crossover appearance in the Odd Squad episode "Night Shift". How outstanding! Even Otis and Olympia, two of the Odd Squad agents love the Kratt Brothers's work! It really seems we have a PBS Kids multiverse out there for sure!

It now cuts back again to gameplay footage of Ms. O and Hacker idling on the Precinct 13579 stage.

Now, let's go over Ms. O's moveset. First, let us go over her light moves.

Her Light Neutral is "Here's Some Math for You".

Ms. O does the move.

Ms. O swings around a gadget-y pointing stick while an easel displaying some math related stuff pops up in the background as if she's trying to teach some simple math to the other fighters, but ends up damaging them instead. The strong variant has her swing the learning stick hard three times, gotta REALLY get their attention!

Her Light Up is "Odd Angles".

Ms. O does the move.

Ms. O takes out a protractor and uses it to measure a small arch over that damages anyone over her. The strong variant creates a larger and stronger arch.

Her Light Down is "Agents At The Ready!"

Ms. O does the move.

Two random agents of Odd Squad appear on both sides of Ms. O and wave some spy gadgets around as if they're trying to investigate something. The strong variant has the agents wave their devices harder in order to really find what they're looking for. These agents will range from Otis, Olympia, Otto, Olive and many others.

Now, onward to Ms. O's specials.

Her Neutral Special is "The Odd Box"

Ms. O does the move.

Ms. O hold out a box that has a number display that starts at 10% and when the button is held down, the number increases by 10 and caps at 100. If the box detects a fighter near it with less the number, it will perform a stunning slap with a plastic hand.

We then see the attack again but with a focus on Hacker's damage in the UI display.

If the damage is greater than the box's number, it will have a hammer emerge and knock the other fighter forward hard.

We then see the attack once more but with a focus on Hacker's damage in the UI display.

If the number is equal, than it will use a boxing glove to deliver a seriously-strong uppercut!

Her Up Special is "Odd Springing."

Ms. O does the move.

Ms. O encases herself in a red transport sphere as a spring below launches her upward. In her sphere, she can traverse left or right in the air and even perform a damaging bounce by holding down! After which, she comes out of the sphere

Her Down Special is "Here's Some Help, Ms. O!"

Ms. O does the move.

Ms. O has a random agent of Odd Squad survey the nearby area and when they observe a fighter whose damage percent is at a certain point, they'll give Ms. O a stat buff as a means of giving her a very small advantage depending on the current situation. If they observe a fighter already in another stat buff, they'll just go with that for Ms. O.

It now cuts back again to gameplay footage of Ms. O and Hacker idling on the Precinct 13579 stage.

Now, that we covered her moveset, here is her taunt.

Ms. O does his taunt.

It seems Ms. O is surveying the area before getting into a brawl. Now, let's take a look at her Alternate Costumes.

We see her in her Big O outfits, an outfit inspired by Ancient Ms. O, her in a Racecar Driver outfit and her with her first secret mission outfits.

Ms. O has gone on a lot of cases and adventures! So, here are 4 alternate costumes from various events in Odd Squad.

We have:

  • Ms. O in her Big O outfit
  • An outfit inspired by Ancient Ms. O from the Odd Squad episode The Weight of the World Depends on Orla
  • Racecar Driver Ms. O from the Odd Squad episode O is For Opposite
  • And her in her outfit that she wore on her first secret mission in the Odd Squad episode Hands on The Desk Chair

It now cuts back again to gameplay footage of Ms. O and Hacker idling on the Precinct 13579 stage.

Finally, we will take a further look at Ms. O's home stage which is none other than Precinct 13579!

It cuts to footage with Ms. O and Hacker idling while the stage showcases off the new features of the Precinct 13579 stage.

You may remember this stage being in PBS Kids: Brawltime! already! Given Ms. O is in, this is a one-time rule being broken as any character that appeared in the background of a stage cannot join the fight. Therefore, when playing as Ms. O, she will not appear in the background of the Precinct 13579 stage. Now, the Odd Squad agents are allowing you to explore the various rooms!

We then see Ms. O go to The Lab and attack the gadgets for an item.

You can go into the various rooms and get items and such allowing for a further tour of the Odd Squad home base!

We then see the lazers go off in the main foyer of the Precinct 13579 stage.

However, the Odd Squad found new ways to detect any rowdy fighters on their base with their lazer technologies and such, so watch out!

It now cuts back one final time to gameplay footage of Ms. O and Hacker idling on the Precinct 13579 stage

Now that we have covered everything, let's see if Ms. O can crack this case and use her math skills in a real match!

It then cuts to the Ms. O vs Hacker pre-battle screen. Then, it cuts to the battle showcasing the enhanced Precinct 13579 stage and footage of Ms. O in action. Ms. O wins and it cuts to the victory screen with Ms. O doing her victory animation and Hacker clapping.

That is Ms. O in action! We hope you enjoyed this video of the second and last bonus fighter being shown off and we hope you look forward to the other videos in the Meet the Fighters! series as well as additonal showcases for other DLC fighters as well for PBS Kids: Brawltime!!! Get ready for the first Learner's Pass Volume 1 fighter to be revealed and shown off...very soon!

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PBS Kids: Brawltime! Meet the Fighters: Introducing Bob the Builder!

The PBS Kids: Brawltime! logo pops up with all the base roster characters, the two bonus fighters (Donkey and Ms. O) and Bob the Builder by the logo.

It now cuts to gameplay footage of Bob the Builder and Ms. Frizzle idling on the Bobsville Castle stage.


Hello everyone, and welcome to the PBS Kids: Brawltime! Meet the Fighters videos. In this series, we will be covering all the fighters in this game, talking about their moveset, stage, their history as well as other content about the character. Today, we have the first fighter for Learners Pass Vol. 1 being none other than the can-do builder and leader of the Can-Do Crew, Bob the Builder!

Cuts to footage of Bob the Builder gameplay while narrator explains Bob the Builder's play style.

Bob is a light-middlweight fighter with all-around stats, making him pretty balanced. He excels in the advantage state whenever his moveset is used to the fullest that he can combo and/or put his opponent(s) in disadvantage. However, be careful! Bob is a glass cannon as if you get him into the disadvantage state, there is no real way to fix the problem as he has no real escape options. So remember to be advantegeous when using him!

We then cut to various footage focusing him on using the tools and on his gimmick of Tool Durability as the words "Tool Durability" appear on the top right corner of the screen.

Bob's gimmick is simply titled "Tool Durability". With Bob's top-notch building and masonry skills, he has been known to utilize lots off different building materials and tools. Each move consists of a various job he has done to get building tasks completed in a timely fashion.

We then zoom in on the tool icon by Bob's icon in battle and footage of the strongest tool in action on the Bobsville Castle stage against Miss Frizzle.

At some points during a battle, an icon will appear besides Bob's damage interface icon telling you which tool can assist you the most to get the job done. Thus, that tool gets a stat buff. However, after using a certain move or tool in this case for a certain while, the move will be proven to be ineffective and give extremely minimal damage. However, after a good while, being a few seconds, the tool will be back in action so use a variety of tools as well as the tool Bob needs at the time to complete a job!

Cuts to footage of Bob the Builder clips with Bob the Builder in them.

Bob really needs no introduction as he is simply that iconic. Initally, Bob started off in the United Kingdom in 1999. However, he came to the United States in 2001. 4 years later, the original series made its way to PBS Kids. Bob has been a mainstay on PBS Kids from 2005 to 2018. He's been everywhere from his town in Bobsville to Sunflower Valley to Fixham Harbor and even to Spring City with his fellow builder Wendy, his cat Pilchard, that silly scarecrow Spud and his team of construction vehicles called the Can-Do Crew! Therefore, whatever he's doing, he can do any job. Yes, he can!

We then cut to footage of the We Are Family music video from 2005 with Bob the Builder and various PBS Kids characters.

Surprisingly enough, Bob and his team appeared in the special We are Family music video released in 2005 as an education message for all that also stars other fighters in PBS Kids: Brawltime! including Big Bird, Arthur, Barney, Miss Frizzle, Lionel, Elmo, Ord and Buster! Even some characters who are not fighters like Clifford and Maya and Miguel make appearances too! Talk about some sort of connections amongst the PBS Kids worlds here!

It now cuts back again to gameplay footage of Bob the Builder and Ms. Frizzle on the Bobsville Castle stage.

Now, let's go over Bob the Builder's moveset. First, let us go over his light moves.

His Light Neutral is "Nail in The Wall".

Bob the Builder does the move.

Every builder needs a hammer and some nails! When using this move, Bob simply grabs a piece of wood, installs a nail in it and hammers the nail. It's a bit of a spammable move. But remember, it doesn't have the best startup frame data. The stronger variant has Bob nail the hammer even harder causing more damage.

His Light Up is "Simple Painting".

Bob the Builder does the move.

Being a painter for houses and buildings as well, Bob simply will grab a paintbrush and a paint bucket. He will simply paint his opponents. This move is great for comboing opponents! The stronger variant of this move will cause Bob to do one mighty paintbrush stroke to send opponents flying upwards!

His Light Down is "Dig, Dig, Dig It!"

Bob the Builder does the move.

Bob loves to do digging as well! In this move, Bob will simply grab a shovel and move some of the Earth in the stage to another part as he is digging. The weaker version of this move is spammable and good for comboing as well. However, the stronger variant can send opponents flying and if the dirt pile falls off the stage, it works extremely well as a meteor projectile for spiking your opponent(s)!

Now, onward to Bob the Builder's specials.

His Neutral Special is "Bricks and Mortar"

Bob the Builder does the move.

Being a mason as well, this is a bit of a three-part setup move similar to Ms. Frizzle's Neutral Special. In this move, Bob will first get some bricks. Then, he will get a jar of mortar and a trowel. Finally, he will lay one brick down with the mortar and trowel. This move is the slowest. But, when proved effective, Bob can create a brick wall for defense. However, the wall only has limited strength before it decreases. So, use this move wisely because your opponent(s) can easily punish you for using this move!

His Up Special is "Elevator Ride".

Bob the Builder does the move.

You may have noticed in Bob's reveal trailer that this is the only move in his moveset that references the 2015 reboot. In this move, Bob boards an elevator and simply rides upwards. It has super good vertical reach but gives off no damage and is very easy to gimp/spike. There's no real way to mix up recoveries when using this move.

His Down Special is "Jackhammer Time!"

Bob the Builder does the move.

This is the strongest move of Bob's moveset. Simply, the builder himself will gain a helment and board a jackhammer. Bob will ride the jackhammer for a few seconds and will cause a lot of damage to his opponents.

We cut to Bob the Builder using the move on Dash on the PTV Park stage to show that Bob does not have to ride it and its spiking capabilities.

The jackhammer can even go off stage and spike opponents as shown here!

Then, it shows Bob using the move again on the PTV Park stage showing the disadvantage of staying with the move.

Unfortunately, you cannot move cancel out of this as it will be continuous for the few seconds you use it! Be wise when using this move!

It now cuts back again to gameplay footage of Bob the Builder and Ms. Frizzle on the Bobsville Castle stage.

Now, that we covered her moveset, here is his taunt.

Bob the Builder does his taunt.

It seems like Bob has his team here to cheer him on! Now, let's take a look at Bob's alternate costumes!

We see him in his Prince Outfit from Knights of Fix-A-Lot, his Cowboy Outfit from Built to Be Wild, his Winter Outfit from Snowed Under and his appearance from the 2015 reboot.

Bob seems to have done so much, he needs to have the right clothes for the occasion!

We have:

  • Bob as Prince Bob from the Bob the Builder special, Knights of Fix-A-Lot.
  • Bob in his cowboy outfit from the Bob the Builder: Project Build-It special, Built to Be Wild
  • Bob in his winter outfit from the Bob the Builder special, Snowed Under
  • And Bob's appearance in the 2015 reboot.

It now cuts back again to gameplay footage of Bob the Builder and Ms. Frizzle on the Bobsville Castle stage.

Finally, we will take a further look at Bob's homestage being none other than Bobsville Castle!

It cuts to footage with gameplay footage of Bob the Builder and Ms. Frizzle on the Bobsville Castle stage.

This stage is a location only seen once in the Bob the Builder special, Knights of Fix-A-Lot! This stage has the castle towers as the platforms but also has a ground section. You can also see various characters from Bob the Builder appear in the background as well.

We then see Bob's team at work with each coming when the narrator says what they do.

Watch out for Bob's team as they will come do work and act as hazards. Scoop and Muck dump rocks, Dizzy pours cement, Lofty has an extra platform for you to use and Roley simply squishes you flat!

We see footage of the castle towers being destroyed after Bob lands on it and its rebuild function with the team coming to build it.

Sometimes, parts of the castle will crumble if landed on for too much or take too much damage, but don't worry, can they fix it?.....Yes. It. Can! The castle structures will be rebuilt by the team shortly after breaking.

It now cuts back one final time to gameplay footage of Bob the Builder and Ms. Frizzle idling on the Bobsville Castle stage.

Now that we have covered everything, can we see Bob win it? Yes! We! Can! in a real match!

It then cuts to the Bob the Builder vs Miss Frizzle pre-battle screen. Then, it cuts to the battle showcasing Bob's stage entrance with him riding in on Scoop, the Bobsville Castle stage and footage of Bob the Builder in action. Bob wins and it cuts to the victory screen with Bob the Builder doing his victory animation and Miss Frizzle clapping.

That is Bob the Builder in action! We hope you enjoyed this video of the first Learners Pass Vol 1. fighter being shown off and we hope you look forward to the other videos in the Meet the Fighters! series as well as additonal showcases for other DLC fighters as well for PBS Kids: Brawltime!!!

Video cuts to black screen with copyrights and all with the ending to the original Bob the Builder theme playing.



  • A copy of the game
  • A poster with all 20 fighters on it
  • A CD of the soundtrack from the game
  • A steelbook in the form of a clamshell VHS case (like the old PBS Kids VHSs)
  • An artbook of the characters, stages, assists, etc.
  • The bonus code that allows you to unlock the EekoWorld games in the PBS Kids Archives
  • The first Learners Pass (DLC pass)
  • Retro-inspired instructions manual
  • Collectable statue of a select PBS Kids: Brawltime fighter
  • Pins, patches, stickers, and a tshirt
  • Retro N64-inspired cartridge USB Drive for storage and a digital PC copy of the game

Year 1

LEGO Duplo


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Maruchan


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Juicy Juice



Papa John's Pizza



Year 2

Chuck E. Cheese's


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Chipotle Mexican Grill


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Kraft Foods (Or the Kraft Heinz company)


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Olive Garden


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Year 3

Rainforest Cafe

Chick-Fil-A

Krispy Kreme Doughnuts

Golden Corral

Super Sponsor: JumpStart Games

Job 1: Nominate a character for the roster. It cannot be the three mentioned in the characters tab. It must be a character with a strong connection to the PBS brand/identity. Please explain the character, the show they are from, why they deserve to be in the roster and how they can fight/what they can bring.

Job 2: Decide the roster size.
 
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KneeOfJustice99

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I'm going to submit Thomas the Tank Engine. It would be incredibly fun to see a variant of the Thomas mech that some guy made with flamethrowers, but I don't think PBS would like that. Rather, I submit him because of his really unique concepts. How, for instance, would a train jump? Maybe Cranky picks him up - or perhaps Harold? There's a lot of weird and wonderful ideas you could implement here, plus, he's a character better known in international markets (mostly the UK!)

I'll admit, it's an odd choice - but Thomas is a solid pick because he's got staying power. Not only this, but you could even add cool things like having the Isle of Sodor as a stage, or having his alts be references to various trains from the series.

(I'll admit I'm horribly biased because I was obsessed with Thomas until I was like 9 LMAO)

On the second job, I'll say 20 characters. Is it relatively small compared to Ultimate? Yes - but given it's the same size as NASB's base-roster, I think it's a solid starting point.
 

CheeseAnton

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Ngl, I have bias as this character is what made me love Dogs in the first place and has a special place in my heart, but I'll try being as objective as possible.

Clifford The Big Red Dog
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Clifford is a big, red dog. He should be considered because he's a PBS Kids icon and is still going on to this day (with a live action movie even made recently. Never said it was good, I'm just saying it exists). Clifford is a lovable character and I feel he would make a lot of sense due to still having relevancy while also having nostalgia to older people.

Clifford would have lots of things he could use due to being dog. Also he'd look cute, this Puppy is precious we need to see him having fun with the other PBS characters, it's my head cannon Clifford isn't hurt at all and he sees the opponents as fun moving dog toys.




For roster size I think 20 is fine.
 
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D

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Miss Frizzle

There where other options closer to my childhood who I considered, but Frizzle felt like a must have pick.

Roster size: Like 25? Doesn't feel like we should go massive with this but it gives us room .
 
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Character:
Jet Propulsion (Ready Jet Go!)

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Jet Propulsion is the title character of the show and is a humanoid alien. He has red hair and can stretch his body, as his parents can. He is excitable, energetic, and goofy. He is tall for his age. Jet is 63 years old in Bortronian years, as revealed in "Earthday Birthday". He was instantly popular with the other children the moment he arrived on Earth. He sees the mundane world as a vast and exciting place and even thinks that words are exciting, such as "surprise", claiming it to be a funny Earth word. He is named after the Jet Propulsion Laboratory.[8] He is shown to be extremely kind, even to people who are mean to him, such as Mitchell. He possibly likes Sydney, because he danced with her in "How Come the Moon Changes Shape?", and is shown to possibly like Sean in "Back to Bortron 7".

He could have really interesting moveset potential like he could stretch his arms like MinMin or he could use astronomical stuff like he could use his Ship as Up B. He could really have other attacks that can fit him.
He could play like MinMin in this game.

I nominate him, because he is Obscure character, but he could work in this game since we need a modern PBS Kids character, so why not choose the Jet as candidate for Platform fighter?

Roster number:
20
Don't exaggerate with characters tho, since we also need some IPs that can serve as Stages or Assists.
 
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AlteredBeast

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Sorry for the delay but real life has prevented me from updating this thread. But....

For Job 1:
Lionel Lion (Between The Lions)
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Lionel Lion is an enthusiastic young lion cub who lives with his parents Theo and Cleo and his sister Leona. He lives in a library and his life has been based around books. He's a geek, loves things young boys love, etc.

For those wondering, Between The Lions was a show ran on PBS from 2000-2010. Reruns aired till 2011. The show has a very strong connection with PBS and truly represents the image of PBS in the 2000s. The show promoted literacy and reading fundamentals. Lionel can fight with books, maybe some moves inspired by his hero Cliff Hanger, etc. Also, characters from Sesame Street made cameos once. Crazy stuff, huh? They may share the same universe.

For the roster, I feel we will go with 20 for base (we will discuss DLC later). I plan to update the intro page to make it look nicer eventually with stages and all that. Also, we may need to discuss ideas for a hypothetical reveal for this game and all that. Submissions for job 1 will be open for a day and then we'll go into voting.
 
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AlteredBeast

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CheeseAnton

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1. Barney
2. Clifford

All of these should get in, but extreme honorable mention to Thomas and Miss Frizzle. I think Thomas would be really fun and makes a lot of sense to be here, I just grew up on Barney and Clifford so I have personal bias that I will not deny; and while I did also watch The Magic Schoolbus I feel Barney is the more obvious exclusion and I just love Clifford too much.
 

KneeOfJustice99

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1. Barney the Dinosaur (He's a dinosaur, and I think it would be very funny if you were to lean into that aspect more than his whole "cuddly purple dino man" shtick. Also, he's one of the few characters I recognised as a Brit... so he must be popular!)
2. Thomas the Tank Engine. (Self-vote, but I think getting some international appeal will really help this "game" in the long run. Not only that, but there's a lot of pretty awesome concepts you could bring into play here if you got inventive!)

Shoutouts to Clifford, another character I know of, but "too big for PBS" (jokes aside the other two kinda edged him out)
 

AlteredBeast

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Alright, the final results for Job 1
Barney: 7
Thomas: 4
Clifford: 2
Miss Frizzle: 1
Jet Propulsion: 1
Lionel Lion: 1

All really good choices and characters that are integral to the image of PBS but..

Congrats to Wario Wario Wario Wario Wario Wario ! Barney is now a part of the PBS Kids Platform Fighter. His stage will be The School from the Barney series.

Now, It is time for Job 3.

Job 3: Submit a stage from an unrepresented PBS/PBS Kids franchise. The franchise the stage comes from will not get a playable fighter in the game.
 
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Wario Wario Wario

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Luna (Let's Go Luna!)

That's right, Luna is not a fighter but a stage! She spins around, meaning fighters have to keep up similar to a scrolling stage, and occasionally stops when her face is facing upwards and reaches out her arms - which serve as extra platforms. She will eventually retract her arms and start spinning again. In the background of the stage, you can see the many cultures her show celebrates on the Earth spinning below.

Can I just mention how much I love this show's art style? Joe Murray has such a charmingly quirky style, and when sanitised into a preschool-friendly form it is just the cutest little thing.
 
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Job 3:
Isle of Sodor (Thomas the Tank Engine)


Isle of Sodor is main setting of Thomas the Tank Engine series, which is very popular Book/Toy/TV Series that appeared on PBS Kids. Isle of Sodor locates between Ireland and Island of United Kingdom as it was shown in Thomas CGI series.
Isle of Sodor is one of well known Thomas' locations and it deserves a stage in PBS/PBS Kids Platform Fighter.

As a layout for stage, you fight on top of Thomas the train, where he travels through whole Isle of Sodor and it has similarities to Big Blue, Spirit Train and Wuhu Island (Where Thomas stops on railway stations). Thomas also has his wagons, which it acts as platforms (Similarly to cars from Big Blue).
There are Cameos of trains in Background like Gordon, Percy, Nia, Rebecca and others (Including humans like the Fat Controller).
The stage is stylized after CGI Series and and it has some realistic aesthetics taken from Stop-Motion Series.

I nominate this stage, because it's really unlikely to have Thomas as a fighter, so we need to deconfirm him from the Roster. (Sorry KneeOfJustice99 KneeOfJustice99 for ruining your Dreams)
 

AlteredBeast

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Job 3:
ZOOM Stage (ZOOM)

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ZOOM is another big PBS franchise that was produced by WGBH. I cannot think of any of the children on the show that can be a fighter. However, a stage is worthy enough to represent the franchise. I can imagine the stage having the stage layout of the WarioWare stage along with you having the ability to change the ZOOM logo (either the 1972 or 1999 logo) before battle. Also, ZOOM is going to be 50 years old this year! Perfect timing! Also, the stage's gimmick will be the various activities done in the show from word games to science experiments.

I will leave this job open till tomorrow most likely till we get more submissions. Then, we will have more tasks to complete. Finally, in the future, I plan on allowing us to decide on newcomer/stage prompts most likely. Have fun!
 

AlteredBeast

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Alright, time for the results of Job 3!

Luna (Let's Go Luna!) : 7
Island of Sodor (Thomas): 1
ZOOM Stage (ZOOM): 8


Looks like it's congrats to me! ZOOM Stage will be added to our collection of stages which means ZOOM will not gain any fighters in the game.

Now, we're gonna take a bit of a break from characters as now... for Job 4

Job 4:

Come up with how movesets should be dealt with for our PBS fighter.


Should movesets be like Smash or NASB with aerial Smash attacks? Decide how movesets should be designed.
 
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Job 4:
I think we should have movesets based on NASB, since if they had like smash, that would look weird.
So, I choose NASB Moveset, since we could easily make ones.
There are gonna be final smashes in games like in Smash.

And some characters have unique gimmicks/mechanics.
 
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AlteredBeast

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Hey all, sorry about the quiet activity here. College has been busy and all. But, now it is my turn to suggest how my proposed idea for movesets in this game.

For the PBS fighter,

There will be three specials like Smash 64 (up special, down special and neutral special). There will be smash attacks which can be performed in the air as well similar to NASB. Tilt attacks and all are still there. However, I want to make this game have a different gimmick than the platform fighters that currently exist. I am proposing a buff gimmick. During a match, there will be a whole UI meter regarding if your character is losing. This will increase their stats. However, the person winning can gain a buff gimmick by perfect shielding and the liking. However, for the person that has the advantage, they will have something that makes them underperform (think like the Mario Kart arcade games).
 

AlteredBeast

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I feel I will go with my idea as it adds something new to the table but I'll give it a few days before we go into detail about it. I'll wait to hear everyone else's opinion.
 
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