Alright, so I will close the mini guest Party Pack job so the PBS adult block will get it, congrats to me! The ClueFinders stage job, moveset job and Legacy Skin prompt jobs will stay open! Now, on to the other stage jobs!
Job 448:
Submit two stages based on other Learning Company games. The games you base the stages off of MUST be original Learning Company IPs
Job 449:
Submit a stage based on one of the adventure/puzzle games from the 80s The Learning Company made.
Job 450:
Submit a stage based on a PBS Kids tie-in Learning Company game or games. You can do a combination of games or just a stage based on one game.
As usual, describe each stage's layout, hazards, and/or gimmicks if any. Regardless, get submitting and use your imagination!
Learning Company Stages
Word Factory (Reader Rabbit)
You knew I had to submit a stage idea for
Reader Rabbit but I did not want to do another homebase themed stage so...why not do one based on an iconic location that appeared in many games? Basically, you start outside the factory with walkoff zones and with the railway nearby with the train delivering word packages. Then, it goes through the many rooms of the factory where you fight on areas with no walkoffs with conveyor belts, words forming and then you get to the packaging room. Be careful of the other Word Factory equipment! You can also play the games in each sections similar to playing a
Reader Rabbit game. It's overall educational fun when you are in such a pivotal building for Wordville!
Zoombiniville (Zoombinis)
The home of the Zoombinis is here and your fighting on it! Basically, there are areas with walkoffs but you stay on a grounded stage. Each time, you will notice that 16 Zoombinis will appear, they will build a new building. However, if a fighter attacks the Zoombini party...they won't build anything as you need 16 Zoombinis to build new buildings. If you get in the way of their construction, you will get damaged as well! It's a fun stage honoring the Zoombinis' new settlement!
Adventure/Puzzle Learning Company game
Robotroplis (Robot Odyssey)
Robot Odyssey was dubbed one of the hardest computer games of all time. So...we bring the challenge to PBS Kids: Brawltime! Basically, you go through the game solving puzzles as the stage itself is the game! You will have to collect parts to design the circuits to solve the puzzles. From time to time on this stage, you will visit the Innovation Lab and get some more pieces needed. The fun thing is...each fighter gets a robot and each time you complete a puzzle, you get a huge stat buff since this game is tough after all! Each area has walkoffs though but if you get a puzzle wrong, you will get a tiny circuit shock only giving you a little bit of damage! A super fun stage idea here to teach the players about electrical engineering! One of our PBS Kids: Brawltime! fighters would LOVE this stage after all!
PBS Kids Tie-In Learning Company Stage
Learning Company Memories
This is yet another traveling stage that will hint at a tie-in product that I will reveal later but let's celebrate the catalog of Learning Company PBS Kids games the Learning Company has came out with for various PBS Kids shows...
The stages will go in order of the series's PBS Kids network debut but it would start off at some screen with the cover arts of the games and click on each one as you travel to them. Each game will have you play one game from each of the various PBS Kids tie in games.
First....
The River Game (Arthur's Camping Adventure/Arthur's Wilderness Rescue)
You will fight on the sides of the river and hopefully not fall into the water. However, you will also have to help Arthur, Buster or another
Arthur character cross the river by helping them stay balanced. If you are the fighter that helps that character stay balanced, you get a major stat buff! If you push them to your doom, the wild life will come after you like those bad bugs and REALLY give you damage! You can also fall into the river too so be careful!
Then....
Smart Fox Matching Game (Zobomafoo: Creature Quest)
Like the game itself, you must match the objects by hitting one of the caches. If you get a match, you get an item. If you do not get a match, you do not get an item. The fighter who got the most matches overall gets a super powerful item! There are walkoffs here as well and Zaboo will tell you whether or not you got a match or not. There are walkoffs here and the caches act as somewhat platforms.
The third game will be...
Tap The Tune (Caillou: Magic Playhouse)
You fight on the xylophone and watch Caillou's babysitter, Julie play the notes. Tap the notes in the right order to get a stat buff! Get a note wrong and get penalized with a minor stat nerf. The xylophone is the stage and you cannot fight on the table. It's a smaller and more chaotic stage.
The fourth game will be....
Balloon Balancing (Jay Jay the Jet Plane: High-Flying Sky Circus)
This game involves you fighting on a small platform between two hot air balloons and you need to help Old Oscar balance the balloons by putting sandbags on them! Watch out because if one is totally off balance, you will fall with it! There are no ledges or walkoffs so be prepared to be sky high! If you balance the balloons, you will be rewarded with a super cool strong item to perform some tricks for the high-flying sky circus!
Game #5 will be....
The Window Opening Game (Cyberchase: Castleblanca Quest)
You simply have a grappling hook on the stage and must open each window by only using the grappling hook by attacking it! Open the most windows and get a stat buff! The various platforms act as platforms and there are walkoffs. It's a simpler layout.
The final game will be....
Report the News! (Liberty's Kids)
Like the game itself...you get to report news on seven different events in American history! You start by talking to the townsfolk being able to hit the various question words and the Ask and Save buttons. Then, you need to choose the best information to report the story. The boxes act as ledges and there are no walkoff blastzones. Be the best reporter and get the ultimate stat buff as this game is one of the harder games to do so read carefully but fight as well!
You go back to the beginning and restart the cycle. Instead of just doing one PBS Kids tie-in Learning Company game...why not do one from each of the six franchises that got Learning Company tie-in games?
Now...for a ClueFinders moveset...
The ClueFinders
Series: The ClueFinders
Debut: The ClueFinders 3rd Grade Adventures: The Mystery of Mathra (January 6, 1998)
Joni: "I dunno, but we're gonna find out!"
Santiago: "Electrical circuits are my specialty!"
Leslie: "This is exciting!"
Owen: "I never met a pizza I didn't like."
The ClueFinders are middleweight fighters who excel at zoning when needing space to solve a puzzle. However, when in disadvantage, the character who is being used is a glass cannon. One hit into a combo and they are out of there. No matter if you are playing as Joni, Santiago, Leslie or Owen, their stats are all the same. They all have slightly above-average stats and are very risk and reward-based fighters based on how well you play as them. Also, due to the characters not being from PBS Kids, their trap is in the form of the red trapezoid which is basically the logo for The Learning Company instead of the PBS P-Head. Also, throughout the battle, LapTrap will follow you and use quipping when you are in a pickle in the fight.
Gimmick:
Inventory Usage and Puzzle Solver
Throughout the match, the ClueFinder you play as has an opportunity to solve puzzles and get some neat inventory to help you fight! The puzzles will increase in difficulty depending on how well you solve them. You fail a puzzle, you get stunned. However, if you get a puzzle right, you get a special reward for your inventory that can give you a stat buff or even some item to use. It's honestly a handy gimmick if you use it well!
Light Neutral: Take Your Call!
In this move, the ClueFinder will pull out the video phone and take the call, causing any damage to the fighters nearby. The stronger variant of this move will cause the fighter to pull out the phone more vigorously, causing more damage. This move is spammable but the stronger variant takes a little more time to come out.
Light Up: The Key To Victory!
In this move, the ClueFinder will raise one of the Golden Keys from
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra showing off one of the many treasures that they have found over the years. The light variant makes a GREAT combo starter. However, the stronger variant causes the ClueFinder to swing the key up more vigorously.
Light Down: Placing Down the CrypTiles
From
The ClueFinders 5th Grade Adventures: Secret of the Living Volcano, the ClueFinder will simply place down a CrypTile on the ground. It's the slowest of the light moves and not that great of a combo starter. However, the stronger variant causes you to place two tiles down at once! Talk about some fast placing and some strong placing!
Neutral Special: The Puzzle We Must Solve!
This is where the ClueFinder's main gimmick lies. This move is a slow buildup as the ClueFinder will solve a puzzle relating to math, English, science, social studies, etc. Any subject covered in the
ClueFinders game is fair game here. If you solve a puzzle correctly, you get a piece for your inventory and the puzzles increase in difficulty! However, if you solve a puzzle incorrectly, you get temporarily nerfed so be sure to solve them right the first time to reap the ultimate rewards for clue-finding!
Up Special: The Airplane from Cairo
Referencing
The ClueFinders 4th Grade Adventures: Puzzle of The Pyramid, you simply ride the airplane that took the ClueFinders home and you will see Socrates barking for a second. The plane rises slowly and then lands. Anyone in the airplane's way will get slight damage from the landing and flight trajectory. The plane will go in a bit of an arc but the recovery is easy to predict so be careful when you use it, because you are open for spikes!
Down Special: Inventory Checking!
Here is the second part of the ClueFinder's main gimmick where you are able to check your inventory of things to use. Each item is based on an object from a
ClueFinders game, various items such as Goo Beetles bags which will allow your trap to have a longer stun rate, Village Treasures giving you a super powerful item, etc. The list can go on for each item's function but be careful when choosing as this move has a slow startup. You choosing your inventory and then being attacked can cause you to lose that item!
Entrance:
The ClueFinder will walk out from one of the settings from a
ClueFinders game and LapTrap will tell the fighter "Are you sure you want to do this?"
Taunt:
The ClueFinder will have Socrates come out and pet them and LapTrap will say "Hey, this isn't bad after all!"
Victory Animation:
The ClueFinder along with the other ClueFinders will all celebrate with Socrates there and LapTrap will say "Our clues lead us to victory!"
Losing Animation:
The ClueFinder will clap being a good sport and LapTrap will say "I told you it wasn't a good idea to do this!"
Ok...a moveset was very tricky but I tried. If anyone wants to come up with item functions based on the items from the
ClueFinders games for the Inventory functions, please do. I came up with some examples so I hope this is a good start.