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Smashboards Creates: Mighty Marvel Melee - A Marvel Comics Platform Fighter

Include Megadoomer's comic panal idea?

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    Votes: 4 100.0%
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    Votes: 0 0.0%

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D

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Guest

Following the success of Nickelodeon All-Star Brawl and the recent ending of Smash. Disney decide they want to get in on the action. But they're a little hesitant to crossover their mainline characters.

Luckily, they do just happen to own a brand full of recognizable characters, who have no problems fighting each other, and that just happens to be one of the biggest brands in the world.

That's right. They're making a platform fighter featuring characters from across the Marvel universe.

And they want your help.

Welcome to the MIGHTY MARVEL MELEE

Roster
:
Our roster will contain 40 characters. We will be including a total of 8 characters in the first reveal trailer at E3. These will be:

Captain America:
  • Franchise: Captain America / Avengers
  • First Appearance: Captain America Comics #1 (1941)
Iron Man:
  • Franchise: Iron Man / Avengers
  • First Appearance: Tales of Suspense #39 (1963)
Spider-Man:
  • Franchise: Spider-Man
  • First Appearance: Amazing Fantasy #15 (1962)
Wolverine:
  • Franchise: X-Men
  • First Appearance: Incredible Hulk #181 (1974)
Namor:
  • Franchise: Sub Mariner / Fantastic Four
  • First Appearance: Marvel Comics #1 (1939)
Doctor Doom:
  • Franchise: Fantastic Four
  • First Appearance: The Fantastic Four #5 (1962)

The rest of our roster will include:
Storm:
  • Franchise: X-Men
  • First Appearance: Giant-Size X-Men #1 (1975) (1962)

Ms. Marvel:
  • Franchise: Champions / Inhumans
  • First Appearance: Captain Marvel #14 (2013)
She-Hulk:
  • Franchise: Hulk
  • First Appearance: The Savage She-Hulk #1 (1980)
Blade:
  • Franchise: Blade / Midnight Sons
  • First Appearance: The Tomb of Dracula #10 (1973)
Doctor Octopus:
  • Franchise: Spider-Man
  • First Appearance: The Amazing Spider-Man #3 (1963)
Hulk
  • Franchise: Hulk
  • First Appearance: The Incredible Hulk #1 (1962)
Thor
  • Franchise: Thor
  • First Appearance: Journey into Mystery #83 (1962)
Thanos
  • Franchise: Marvel
  • First Appearance: The Invincible Iron Man #55 (1973)
Rouge
  • Franchise: X-Men
  • First Appearance: Avengers Annual #10 (1981)
Deadpool
  • Franchise: Deadpool / X-Men
  • First Appearance: The New Mutants #98 (1991)
Nico Minoru
  • Franchise: Runaways
  • First Appearance: Runaways #1 (2003)
Captain Marvel
  • Franchise: Captain Marvel
  • First Appearance: Marvel Super-Heroes #13 (1968)
Black Panther
  • Franchise: Black Panther
  • First Appearance: Fantastic Four #52 (1966)
Magneto
  • Franchise: X-Men
  • First Appearance: The X-Men #1 (1963)
Nightcrawler
  • Franchise: X-Men
  • First Appearance: Giant-Size X-Men #1 (1975)
Venom
  • Franchise: X-Men
  • First Appearance: The Amazing Spider-Man #299 (1988)
Gwenpool
  • Franchise: Marvel
  • First Appearance: Howard the Duck #1 (2015)

Movesets:
Captain America
Neutral Special: Mighty Shield - Captain America throws his shield. Usually, it will bounce right back to him, much like Link's boomerang. (if it doesn't connect with him, it will still appear in his hand moments later)
Up Special: Stars and Stripes - basically a Shoryuken, holding his shield in front of him
Side Special: Charging Star - holding his shield in front of him, Captain America charges forward.
Down Special: Retaliation - Captain America stands his ground, holding his shield in front of him in a different pose than his guard. If he's attacked, he counters it with a punch to the face like his first comic cover where he punched Hitler.
Ultimate Attack: River of Truth - an extended melee combo with the punches, kicks, and shield smacks flowing smoothly into each other, using a variety of fighting styles that Cap has picked up over the years. - Megadoomer Megadoomer

Iron Man
Neutral Special: Unibeam - Iron Man fires a laser from the chest of his armour. This can be held to charge it up, increasing the range and power.
Up Special: Rocket Uppercut - a pretty bog-standard Shoryuken, assisted by rockets in his armour
Side Special: Jet Booster - using his jet boots, Iron Man launches himself forwards, with an aura surrounding him.
Down Special: Smart Bomb - Iron Man launches some bombs from shoulder-mounted cannons, which act similarly to how they do in the Marvel vs. Capcom games
Ultimate Attack: House Party - Iron Man launches out a missile, and whoever is caught in the explosion is dazed as it transitions into a cutscene super. Dozens of remote-controlled Iron Man suits fly in, ganging up on the opponent(s) before Tony flies in piloting the Hulkbuster Armour, firing a massive repulsor blast at the opponent(s). - Megadoomer Megadoomer

Spider-Man
Neutral Special: Web Ball - Spider-Man fires a ball of webbing, which stuns opponents for a bit longer than other projectiles to leave them open for his regular attacks.
Up Special: Web Line - Spidey shoots a string of webs upwards. It acts as a tether recovery, or if it hits an airborne enemy, Spider-Man pulls himself up to the opponent, leaping off of them to get some extra height.
Side Special: Quick Zip - shooting a web forward, Spider-Man sling-shots straight ahead, giving him lots of mobility but not dealing much damage.
Down Special: Spider-Drone - Spider-Man places a Spider-Drone on the ground, which digs its legs in. If anyone gets close enough to it, it will fire an electrical blast to stun and damage the target before self-destructing. However, the blast has a short charge-up time before it fires, and attacking the drone will destroy it. Much like Snake's C4 in Smash, Spider-Man can only have one drone active at once.
Ultimate Attack: Sticky Situation - leaping into the air, Spider-Man fires webs in all directions, with any character who's hit by them getting caught in place. After he's fired enough webs, he grabs on to the individual strands and pulls them together into one massive ball, slamming it (and anyone caught in the webs) into the ground and sending the trapped fighters flying. - Megadoomer Megadoomer

Wolverine
Neutral Special: X Slash - Wolverine slashes his claws in an X motion, starting high and going low. This move can be charged, and deals extra damage to shields/guarding opponents.
Up Special: Tornado Claw - Wolverine spins with his claws extended, becoming a human (er, mutant) drill as he launches into the air.
Side Special: Berserker Barrage - Wolverine dashes forward, swinging his claws in front of him.
Down Special: Adamantium Assault - Wolverine holds his arms out, spinning like Incineroar's Darkest Lariat. This has more range and does more damage than Tornado Claw, though it doesn't provide any recovery.
Ultimate Attack: The Best There Is - unusually, this ultimate move acts as a counter. As a result, it deals a bit more damage than other ultimate moves, though it can be negated by grabbing Wolverine or waiting it out, and he can only target one person at a time. If the opponent hits Wolverine, it transitions to a cutscene where he's knocked back. Wiping his chin, he says something like "Okay, bub - you've taken your best shot. Now it's my turn!" before lunging at the opponent and stabbing at them repeatedly and viciously from the opponent's first person perspective. The brutality of his strikes are left to the imagination. - Megadoomer Megadoomer

Namor:
Neutral Special: Eel Shock - Namor summons his trident, charging it up with electricity and then points it forward, firing a short-ranged electric beam that paralyzes opponents in-front of him when hit. The move can be charged for more damage and multi-hit properties.
Side Special:
Ground: Whirlpool Rush - Namor quickly slides forward across the ground by using a wave of water beneath his feet, following up with a quick punch to the face when contacting with an opponent, sending them flying away.
Air: Dolphin's Dive - Namor summons his trident and then soars towards the ground, performing a downwards slam attack that sends out a short-ranged water shockwave when hitting the ground.
Up Special: Wings of Fury - Namor uses wings on his ankles to propel himself upwards into the air, creating gusts of wind underneath him while doing so, able to damage opponents both above and below him. Holding the button will increase the move's distance and damage.
Down Special: Riptide - Namor stabs his trident into the ground, causing a water geyser to sprout upwards from the ground, damaging any opponent caught in the splash. Holding the button will increase a geyser's height and damage. Works similar to Ike's Eruption special move in Smash.
Ultimate Attack: Imperius Rex! - Namor raises his trident into the air as he shouts "IMPERIUS REX!" while whirling it and then sends out a huge, surging tidal wave across the ground. If a wave hits any opponent(s), he will pull out a conch shell-like weapon, the Horn of Proteus, and blow into it, summoning a massive whale monster Giganto, as it roars at opponents before tossing them into the air, catching them in its mouth and shaking them around in its jaws before spitting them back to the stage. - tonygameman tonygameman

Doctor Doom
Neutral Special: Doom Blast - Dr. Doom fires a bolt of magical energy from his hands.

Up Special: Doom Rockets - using his jet pack, Doom launches into the air. This move has a great deal of mobility, making it work well for horizontal or vertical recovery, but much like ROB's recovery in Smash Bros., it has a limited amount of fuel, so it can't be overused.

Side Special: Doom Barrier - much like Molecular Shield in Marvel vs. Capcom games, this causes a barrier of floating rocks to briefly surround Doom, which damage nearby opponents or negate projectiles.

Down Special: Doombot - Dr. Doom summons a Doombot, which stands in place and mimics the specials that he uses (aside from his down special - using that causes the active Doombots to generate electricity). Only two can be placed at a time - trying to use Doombot while two Doombots are active causes the first one that was summoned to self-destruct. Doombots are also destroyed if they take enough damage, after using enough specials (maybe three, so you can't just spam special attacks), or after enough time has passed, though being destroyed these ways won't do damage. Doombots aren't super durable and don't move (if Doom's up special is used, they just rocket straight upwards), but they are good for forcing opponents to go where Doom wants them to.

Ultimate Attack: Doomsday. Dr. Doom activates a teleportation device built into his armour to teleport to a space station, firing an orbital laser cannon at the planet below. (somehow, much like in other fighting games, this attack still works if it's in an indoor stage or a stage that's in another dimension - maybe there could be slight variations if the stage is on a different planet, though I'm not sure how that would work for a stage like the Dark Dimension) The laser beam is quite large and can be moved to the left or right, passing through platforms that fighters can pass through. After enough time has passed, the bombardment stops and Doom teleports back on-stage. - Megadoomer Megadoomer

Storm
Neutral Special: Downpour! - Storm creates a cloud which she can control as long as the special button is held down. (she's immobile while controlling it) Releasing it will cause the cloud to pour rain, which travels downwards for a certain amount of distance. If it's close enough to the ground, it creates a puddle. If the opponent is hit by the rain or steps in a puddle, they're soaked, and Storm's side and down specials (along with any other attacks that involve ice or lightning) do significantly more damage.

Up Special: Swirling Tempest! - Storm creates a small tornado at her feet, launching herself into the air

Side Special: Lightning Storm! - Storm shoots a bolt of lightning from her hands with fairly long range

Down Special: Frozen Void! - icy winds whip around Storm, forming a hemisphere around her and freezing whoever touches them

Ultimate Attack: Eye of the Hurricane! - Storm creates a hurricane around herself, and she can move back and forth with herself at the center. The hurricane has a large range on either side of Storm, but the opponents are safe if they are directly underneath her. (there's not a lot of space beneath her, though) Anyone caught in the hurricane is gradually damaged throughout its duration. - Megadoomer Megadoomer

Ms. Marvel
Neutral Special: Gatling Punch. Kamala uses a flurry of punches - if anyone's familiar with One Piece, it's similar to Luffy's Gum Gum Gatling attack.

Up Special: Helping Hand. Ms. Marvel stretches her arm overhead and makes her hand grow larger, acting as a tether recovery.

Side Special: Super Face Kick. Ms. Marvel's leg stretches and her foot grows as she kicks straight forward; it has a long range but no recovery.

Down Special: Giant Smashy Punch. Ms. Marvel makes her fists larger before smashing them into the ground. (or, if she's in the air, swinging them both downwards)

Ultimate Attack: Embiggen! Ms. Marvel grows her entire body to a giant size, making her attacks more powerful (and give them longer range, due to her increased size) for a short time, and she can move around the stage normally. (I think transformation supers would be possible?) - Megadoomer Megadoomer

She-Hulk
Neutral Special: Sidebar Stomp. She-Hulk stomps the ground, creating a green shockwave around her.

Up Special: Legal Liftoff. Much like the Hulk, She-Hulk can leap great distances, so she shows that off here by leaping high into the air. This acts as a command grab; if she connects with the opponent, she'll use them as a platform to jump off of, launching them downwards and giving her more height.

Side Special: Counsellor Clothesline. She-Hulk runs forward, swinging her arm to clothesline whoever's in front of her.

Down Special: Objection Overruled. This is a counter, where She-Hulk strikes a familiar stance while mocking the opponent (presumably, the mockery is generic, rather than being tailored to each character). If they attack her while she's doing this, she grabs the opponent and slams them to the ground.

Ultimate Attack: Breaking the Fourth Wall. She-Hulk gets into the stance of an Olympic runner before dashing forward. Once she travels a far enough distance (much like Joker's Final Smash), whoever she ran into crashes through the white space between a panel into a comic page (the backgrounds are generic, though they change with each panel with no rhyme or reason - so you start out in an apartment only to get knocked into Asgard). She-Hulk slams and smashes her opponents through the panels as through they're walls or floors, finishing off with a huge stomp that tears a hole in the bottom of the page and sends her opponent(s) crashing back onto the stage. - Megadoomer Megadoomer

Blade:
Neutral Special: Glaize Throw: Blade tosses out his throwing blades which then boomerang back to him)

Up Special: Circle of death (just like Link's up special)

Side Special: Sword Slasher: Blade makes several quick swipes with his sword

Down Special: Flash bomb: Blade uses a short ranged light explosive that briefly stuns whoever it hits

Ultimate Attack: Vampire Hunter: Blade charges at an enemy, then scene switches to silhouettes, as we see Blade unleash his arsonel on the opponent before finally driving his blade straight through where about their heart would be (understandably it won't line up perfectly on all characters) - Oddball Oddball

Doctor Octopus
Neutral Special: Obsolete. Otto's tentacles flail wildly around himself, acting as a multi-hit attack.

Up Special: Obstinance. Doc Ock's tentacles reach diagonally upwards (more up than to the side), acting as a tether recovery. If it hits an opponent or a ledge, he pulls himself up to them, but if it misses, he goes into a free-fall.

Side Special: Obstacles. Ock's tentacles launch straight ahead, acting as a command grab. If he grabs the opponent, he picks them up and slams them into the ground.

Down Special: Obstruction. Two tentacles form a wall in front of Otto, and if someone attacks him with the tentacles up, a third tentacle grabs the enemy and throws them.

Ultimate Attack: Obsession. Ock's tentacles are flung forward, and it turns into a cutscene super where whoever the attack connects with appears in a warehouse. Ock is working at a work bench, and as the opponents jump at him, the tentacles smack them out of the air. Satisfied, he leaves as the tentacles smack the enemies into a wall. A blurry first person perspective shows the opponent(s) recovering just in time to zoom in on what Ock was working on - a bomb, with the countdown at 2 seconds. Cut to outside, where Doc Ock is leaving a warehouse in New York City's harbour as it explodes behind him. - Megadoomer Megadoomer

Hulk:
Neutral Special: Gamma Punch - the Hulk winds up, glowing green when he's fully charged, before punching with all of his might. This move has super armour.

Up Special: Atomic Leap - the Hulk leaps high into the air before crashing down to the ground. On his way up, his head deals damage, while his feet damage the opponent (and spike) on the way down.

Side Special: God Crusher - a command grab - the Hulk reaches forward, and if he grabs the opponent, he uses the exact same slamming motions that he used on Loki in the Avengers movie. This can be interrupted by outside attacks, but it's best to do so with a projectile, since getting too close leads to him using the grabbed opponent as a weapon.

Down Special: Car Boxing Gloves - a car appears in front of Hulk, which he rips in half before using the halves of a car as boxing gloves. These power up his punches, but only last a certain amount of hits. (stronger attacks damage the gloves more, so he could use a bunch of light attacks before they break, but a fully charged neutral special would break them in one hit, though that one hit would probably be the most powerful special attack in the game - after all, "Hulk strongest there is!")

Ultimate Attack: Worldbreaker - the Hulk slams his fists into the ground rhythmically, creating a series of spherical shockwaves that get bigger and bigger as he gets angrier and angrier. The attack ends when he slams both fists into the ground, creating the biggest shockwave of them all, and roars in frustration/anger. - Megadoomer Megadoomer

Thor
Neutral Special: Mjolnir Throw - Thor twirls Mjolnir, his hammer, by its strap before tossing it forward. Once it reaches its maximum distance, it reverses direction and heads back to Thor's hand. (not sure how his attacks would be impacted while it's out of his hand - it would probably be a bit much to make it so he has completely different attacks)

Up Special: Hammer Pull - Thor launches straight into the air with the hammer held in front of himself. This can be aimed, though he can only move in a straight line while using it.

Side Special: Shockwave - leaping forward with his hammer raised, Thor swings his hammer downwards in a mighty blow, similar to when he struck Captain America's shield in the original Avengers movie.

Down Special: Lightning Bolt - similar to Pikachu's Thunder, Thor holds out Mjolnir as a bolt of lightning strikes at his feet, starting directly above him and surging downwards.

Ultimate Attack: Jotunheim Joyride - Thor hops into a chariot being pulled by his goats, Tanngrisnir and Tanngnjóstr (loosely translated, Teeth-Barer and Teeth-Grinder), which rockets forwards. If it connects, it transitions into a cutscene super once it reaches the maximum distance that it would normally stop at, where all of the characters that the attack connected with are tied ot the back of the chariot as a portal opens up, sending Thor, the chariot, and the unlucky opponents to Jotunheim, home of the Frost Giants. There, Thor flies the chariot through the realm recklessly, smashing the bound opponents into Frost Giants and bits of the scenery, before another portal opens up to bring them back to the stage. - Megadoomer Megadoomer

Thanos
Neutral Special: Energy Blast - Thanos can project energy through his eyes or hands, but I figure it's best for him to fire the energy from his hands to try and separate him from Darkseid somewhat.

Up Special: Teleport - Thanos summons his techno-mystical transport chair, sitting down on it before it teleports into the air above him. Once he reappears, he stands up and the chair disappears. This wouldn't do any damage, but it's an effective recovery move.

Side Special: Chopper Dash - Thanos summons a double-bladed sword similar to what he uses in the climax of Avengers Endgame, dashing forward while spinning it similarly to the propeller of a certain type of Earth vehicle (though held in front of him rather than over his head - it's as close as I can get to referencing this)

Down Special: Force Field - Thanos creates a barrier around himself, in case he needs extra protection from damage. This barrier can decrease the damage from attacks, and it remains active while he moves, though it either takes a certain amount of attacks or last a certain amount of time.

Ultimate Attack: Time Mind Sync Warp - the air in front of Thanos ripples, and anyone caught in this psychic attack is put through a psychedelic dimension that causes death or insanity to those who experience it. - Megadoomer Megadoomer

Rouge
Neutral Special: Power Drain. Pulling off her glove, Rogue grabs onto the opponent, damaging them a little bit if she connects. An icon appears next to her health bar, and until she's hit hard enough, takes enough damage, or taunts, her neutral special changes to the neutral special of whoever she grabbed.
Up Special: Flying Uppercut. Rogue's power-set has varied over the years, but the two powers that she's borrowed/stolen for an extended period of time (Carol Danvers' and Simon Williams') both had flight, so at the very least, she'll be able to use a Shoryuken-style uppercut that launches her high into the air for this game.

Side Special: Belle of the Brawl. Rogue flies straight ahead, repeatedly alternating between left and right haymakers.

Down Special: True Grit. Similar to Ryu's Focus Attack, Rogue charges up a punch that stuns the opponent for longer, and she can take one hit while doing so.

Ultimate Attack: Sentinel Slam. A Sentinel lands behind her (regardless of where the stage is, so even indoors or in the depths of space - they are determined), though if a Sentinel becomes a playable character or an assist, it would be a different model to avoid confusion. It tries to subdue Rogue, but she flings it over her shoulder, similar to a scene from the intro of the animated series. She then grabs onto the cables and smashes it into the ground on either side of her a few times for good measure, and it eventually blows up. - Megadoomer Megadoomer
Stages:
Multiverse:
  • Franchise: Marvel
  • Description: A simple stage with a layout similar to Battlefield in Smash Bros, with a series of crystal platforms. The Watcher will watch the battle,

Helicarrier:
  • Franchise: Avengers
  • Description: Players fight on the Helicarrier. Every now and then a quinjet will take off and the fighters will have to avoid it.

Daily Bugle:
  • Franchise: Spider-Man
  • Description: Takes place in front of the Daily Bulge building. There are various rooftops to fight on top of. Members of the Sinister Six will cameo.

Savage Land:
  • Franchise: X-Men
  • Description: Takes place in the deep lush jungles of the Savage Land. Players fight on rocky platforms. Sometimes a dinosaur will attempt to attack the player.
Stark Mansion:
  • Franchise: Iron Man
  • Description: Takes place inside a mansion owned by the billionaire playboy Tony Stark. Players fight across the mansion in a layout similar to the Tomodachi Life stage from Smash.
Sanctum Sanctorum:
  • Franchise: Doctor Strange
  • Description: The home of the Sorcerer Supreme. The stage begins as a walk-off stage with giant books floating across the screen to act as mobile platforms. Eventually an event will happen which will open a portal another realm. This turns the stage into a collection of floating platforms, the layout depending on what triggered it. Eventually, the stage will transition itself to back to the Sanctum Sanctorum.
Wakanda:
  • Franchise: Black Panther
  • Description: Takes place in the middle of the advanced African city as Wakandan citizens and members of the Dora Milaje watch on. Eventually traps such as electric fences and turrets will activate to effect the battle.
Tiamut:
  • Franchise: Eternals
  • Description: Takes place on top the dead body of the Celestial Tiamut. Players fight on top of two of his finger tips with his head in the background. Members of the Eternals and various Atlantean characters make cameos.
Hell's Kitchen:
  • Franchise: Daredevil
  • Description: The corner of New York protected by Daredevil. Players fight on the rooftops with a layout similar to Silph Co. from Super Smash Bros. 64
Jersey City:
  • Franchise: Champions / Inhumans
  • Description: The home of the Inhuman hero Ms. Marvel. Players fight on the streets and on the roof tops, similar to Onett from Smash Bros.
Tomb of Dracula:
  • Franchise: Blade / Midnight Sons
  • Description: The home of the immortal lord of vampires, who chills in the back watching the rumble. The Tomb has given way in places, leading to bottomless pits that players can fall into and rotting boards of wood suspended from the ceiling to serve as platforms. A swarm of bats will sometimes appear to sweep players away. Other supernatural and vampric Marvel characters appear in the background.
Murder World:
  • Franchise: X-Men
  • Description: Takes place inside the deadly theme parked owned by the insane X-Men villain Aracde. The stage takes fighters through the twisted Park, including a ferris wheel, roller coaster, house of horrors, and a giant pinball machine, all while dealing with deadly traps and killer clown robots. Arcade himself will sometimes appear in order to taunt players.
Danger Room:
Asgard:
Throne of Atlantis:

Items:
Web Shooter
  • Franchise: Spider-Man
  • Ability: Allows the player to shoot webs at the other characters, webbing them up in roder to stun them.

Hofund:
  • Franchise: Thor
  • Ability: Swinging the sword will create a Bifrost platform that can be used by fighters. The sword will shatter after one use.

Infinity Gauntlet
  • Franchise: Marvel
  • Ability: Players must collect the Infinity Stones. Once collected they will power up the Gauntlet, allowing for a powerful attack.
Jet Skates:
  • Franchise: Iron Man
  • Ability: Allows the user to move faster, as if they where staking around.
Symbiote Canister:
  • Franchise: Spider-Man
  • Ability: Picking up a Symbiote canister gives your character a Symbiote which increases their Speed and Jump Height while also changing their grab to a long range tether with a special more powerful throw.
Destroyer Armor Prototype Gun:
  • Franchise: Avengers
  • Ability: A heavy gun that slows down those who carry it. This weapon needs charging, but will fire a powerful blast that will shoot across the stage.
S.H.I.E.L.D. Flight Harness
  • Franchise: Marvel
  • Ability: A rocket pack that allows the characters to fly for a bit, giving them extended air game.
Food

Mechanics:
  • Special moves act similar to Smash
  • Ultimate moves are activated via a meter
  • Assist characters are picked before a match and summoned via a meter.
MODOK:
Franchise: Avengers
Ability: MODOK will fly around the stage, shooting out lasers from his head.

Ego:
Franchise: Guardians of the Galaxy
Ability: Ego will crash into the screen like the Moon assist from Smash Brothers Ultimate.

Jubilee:
Franchise: X-Men
Ability: Jubilee will jump onto the screen and shoot out a series of fireworks.

Rhino:
Franchise: Spider-Man
Ability: Rhino will run around the stage, smashing into fighters and causing havoc.

Sauron
Franchise: X-Men
Ability: Saruron will fly around the stage, latching on to anyone who gets close and draining their energy. Whoever he grabs can mash the control stick or attack buttons to break free.

Galactus
Franchise: Fantastic Four
Ability: Galactus taps his finger on the stage and engulfs it in a burst of light. The players then teleport to a random stage. This is a rare spawn.

Cloak and Dagger:
Franchise: Marvel
Ability: Cloak will engulf an opponent in Darkness, before Dagger appears and shootd her daggers at an opponent, stunning them and leaving them open for attack.

Howard the Duck
Franchise: Marvel
Ability: Howard uses Quack-Fu on his opponent, attacking them with martial arts moves with exaggerated cartoon effects.

Shatterstar

Rescue
Franchise: Iron Man
Ability:

Hit-Monkey

  • Comic Panels:
Players build a layout with comic panels. These include characters, summons and passive supports. These can be upgraded. This allows players to power up their characters. Upgrading certain panels can unlock alternative costumes and other features.


Modes:
  • Classic Mode
Round 1: vs. one CPU opponent
Round 2: vs. one CPU opponent with items
Round 3: vs. two CPU opponents, free for all
Round 4: vs. two CPU opponents, who are on a team
Round 5: vs. three CPU opponents, free for all
Round 6: vs. three CPU opponents, free for all, with items
Round 7: vs. a boss

  • Event Mode
Players must complete matches under specific circumstances. Some of these will be based on moments and events from the comics. Completing these grants rewards.

Bosses:
Galactus
Franchise: Fantastic Four
Abilities: Galactus will appear behind the stage and tower over them. He will slam his fists down, shoot lazers and try to devour the fighters. Players will have to damage his hands and then his head.

Contributors:

For our first job. We will be deciding on content for our E3 trailer, including the other two characters we will be including in that trialer. I will be posting our first job shortly.
 
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D

Deleted member

Guest
Questions and Answers

Is this based on the MCU?

A: Nope. Like games such as Marvel Ultimate Alliance 3. This game is based in a comic inspired universe, but the MCU will influence some jobs and there is a possibly for alternative costumes.

Guest Characters?
A: None are planned for the base roster. But there is a possiblty should we reach DLC.

When will this thread update?
Updates may be semi infrequent as I an currently looking for a job, but I will try to keep them frequent. Players will have about 24 hours for each job. But that time can be extended.

And without further ado, our first two jobs.

Job 1:

Submit a Character.

A pretty basic one to start with. This can be anyone from across the Marvel universe. But since we're early in I recomend that this is an iconic and popular character. We can get to the weirdos later. Say who the character is, describe why they deserve to be in, and give us some of their moveset potential.


Job 2:

Submit a Battlefield style stage:


We will be choosing our first stage! This will be our Battlefield equivalent. This can be any location from across the Marvel universe.
 
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CheeseAnton

Smash Ace
Joined
Oct 1, 2020
Messages
538
Location
Balatro Brainrot
Job #1: Loki
1634486111581.png

Loki is here to solve many problems immediately, like "why are the heroes fighting each other," (possible manipulation by Loki), "the game so far doesn't have many villains" (we only have 4 fighters so far, but okay here ya go), and "why don't we have any magical characters" (again, we're early in but here ya go). Plus, Loki is a popular and well-liked character and he even got his own show proving Disney also has high interests in the character.

Loki has great moveset potential in having superhuman abilities, while having ice manipulation, Illusions, and of course his Scepter, among many others.
 
D

Deleted member

Guest
To get us started

Hulk

It's the Hulk. He really belongs in this game, as one of Marvel's most iconic characters. So far our roster doesn't really have any heavys. He would be hard hitting character.
 

Champion of Hyrule

Smash Master
Joined
Sep 15, 2018
Messages
4,216
Location
*doxxes myself*
Job 1: Magneto

Magneto is the main villain of the X-Men series. He would fight by floating around and throwing pieces of metal.

Job 2: The Multiverse

This is partly based on the What If show but also the cosmic side of marvel in general. Basically, you play on a simple battlefield layout in front of a bunch of crystals, with The Watcher in the background. Occasionally he will take out a crystal ball and begin to look at a random universe.
 

tonygameman

Smash Ace
Joined
Nov 7, 2018
Messages
837
Location
Finland
Switch FC
SW-3706-2453-6800
Job #1: New Character - Namor the Sub-Mariner
ClassicNamor.png
ModernNamor.png

(both designs can be used as costumes, fellow users. 'Nuff said)

Considering that this is our first job, I thought that this one would be fitting not only thematically, but also historically and for having ties with current fighters (Iron Man for Illuminati/their own special, Wolverine for mutants, Captain America for early times and Spider-Man for some team-ups).

Namor McKenzie, also known as the Sub-Mariner, is the ruler of an undersea kingdom Atlantis and a son of an Atlantian princess & a human fisherman, who first appeared in the unpublished Motion Picture Funnies Weekly in April 1939, predating his fellow veteran Captain America by two years. He is constantly drawn back into surface world affairs and often finds himself battling both Earth's superheroes and villains, such as Black Panther, Hulk, the Fantastic Four, Wolverine, etc., even having joined Invaders (alongside Cap, Bucky and the original android Human Torch, not to be confused with Johnny Storm), X-Men and the Avengers at some point.

In Marvel's history, the King of Atlantis himself is known as their first super-hero ever (thanks for a heads-up, SharkLord SharkLord !), first mutant long before X-Men themselves, anti-hero/villain ever in a comic book and actually predated DC's Aquaman by 2 years. He even appeared in Marvel's first cartoon show alongside Captain America, Hulk, Iron Man and Thor in 1966 ("You belong (x4)... to the Merry Marvel Marching Society!" How nostalgic, legit cried when I heard that in LEGO Marvel Super Heroes. Excelsior, true believers! And rest in peace, Stan Lee).

So, I thought it would make sense to include Namor as a legacy pick for his importance in the comic/superhero industry, because of all this above. He really deserves the credit and a chance.

For his playstyle and moveset potential, Namor is a middle-weight, who can use not only martial arts, but also Neptune's Trident as a weapon for long-reaching melee attacks, summon whirlpools, water geysers & tidal waves, a water shield to absorb projectiles for healing himself (check this document), shoot electric shocks like an eel, and even fly into the air with small wings on his ankles. He can also summon and control many sea monsters with an Atlantean relic, the Horn of Proteus (with Giganto likely being used for his ultimate move).

Now behold... witness our beloved, smiling half-human/half-Atlantean laughing at us surface-dwellers!
"IMPERIUS REX!" (it's a shame that he didn't show up in MCU yet...)
 
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evanwoo10

Smash Lord
Joined
Oct 3, 2020
Messages
1,034
Job #1: Dr. Doom
70A8CA79-AD8C-4D69-AFD7-8C054B4F98C1.png

Dr. Doom is the greatest antagonist of the Fantastic Four, ruler of Latveria, one of the smartest characters in the Marvel Universe, and is seen by many as one of the greatest fictional villains of all time. His powers consists of intelligence, sorcery, combat skills, and indestructible armor (superhuman strength, gauntlet lasers, flight, forcefield generation, along with many different weapons and devices). Doom has a ton of potential for a platform fighting game.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,055
Location
the building from smash mouth's astro lounge
Questions and Answers

Is this based on the MCU?

A: Nope. Like games such as Marvel Ultimate Alliance 3. This game is based in a comic inspired universe, but the MCU will influence some jobs and there is a possibly for alternative costumes.

Guest Characters?
A: None are planned for the base roster. But there is a possiblty should we reach DLC.

When will this thread update?
Updates may be semi infrequent as I an currently looking for a job, but I will try to keep them frequent. Players will have about 24 hours for each job. But that time can be extended.

And without further ado, our first two jobs.

Job 1:

Submit a Character.

A pretty basic one to start with. This can be anyone from across the Marvel universe. But since we're early in I recomend that this is an iconic and popular character. We can get to the weirdos later. Say who the character is, describe why they deserve to be in, and give us some of their moveset potential.


Job 2:

Submit a Battlefield style stage:


We will be choosing our first stage! This will be our Battlefield equivalent. This can be any location from across the Marvel universe.
Job One? Let's get at it.

Character: The Vision
Origin: The Avengers #57 (1968)
1634508454244.png


The Vision has been a mainstay of the line-up of one of Marvel's premier teams - the Avengers - ever since his inception in the late Silver Age, and with an unusual lineup of abilities - most notably his density manipulation - it allows him a weirder moveset compared to some of the heroes Marvel has to offer.

Interestingly, we've actually never seen him in a Marvel VS Capcom game... though his particularly notable presence in the MCU, despite this being based on the comics, means he's actually pretty popular now - despite being a "weirder" pick overall.

I imagine his moveset uses his density manipulation to his advantage - being a good evasive character who excels at heavy punishes and being able to dodge through many attacks, but requires good timing and patience to use effectively. This would somewhat reflect his own nature, being almost machine-like despite having the brain patterns of a human.

Notably, I'd also suggest that he needs his white appearance as an alt of his.
 
D

Deleted member

Guest
Submissions are closed! Thank you all!

For our stage, we only had one submission, but it is a worthy one. The Multiverse wins by default, congratulations to Champion of Hyrule Champion of Hyrule !


For our characters. We have the following submissions:
Job #1: Loki
View attachment 334559
Loki is here to solve many problems immediately, like "why are the heroes fighting each other," (possible manipulation by Loki), "the game so far doesn't have many villains" (we only have 4 fighters so far, but okay here ya go), and "why don't we have any magical characters" (again, we're early in but here ya go). Plus, Loki is a popular and well-liked character and he even got his own show proving Disney also has high interests in the character.

Loki has great moveset potential in having superhuman abilities, while having ice manipulation, Illusions, and of course his Scepter, among many others.
To get us started

Hulk

It's the Hulk. He really belongs in this game, as one of Marvel's most iconic characters. So far our roster doesn't really have any heavys. He would be hard hitting character.
Ms. Marvel



Kamal Khan or Ms. Marvel is a more modern popular character who has appeared in a lot of recent Marvel material. She has stretchy powers.
Job 1: Magneto

Magneto is the main villain of the X-Men series. He would fight by floating around and throwing pieces of metal.
Job #1: New Character - Namor the Sub-Mariner
View attachment 334562View attachment 334563
(both designs can be used as costumes, fellow users. 'Nuff said)

Considering that this is our first job, I thought that this one would be fitting not only thematically, but also historically and for having ties with current fighters (Iron Man for Illuminati/their own special, Wolverine for mutants, Captain America for early times and Spider-Man for some team-ups).

Namor McKenzie, also known as the Sub-Mariner, is the ruler of an undersea kingdom Atlantis and a son of an Atlantian princess & a human fisherman, who first appeared in the unpublished Motion Picture Funnies Weekly in April 1939, predating his fellow veteran Captain America by two years. He is constantly drawn back into surface world affairs and often finds himself battling both Earth's superheroes and villains, such as Black Panther, Hulk, the Fantastic Four, Wolverine, etc., even having joined Invaders (alongside Cap, Bucky and the original android Human Torch, not to be confused with Johnny Storm), X-Men and the Avengers at some point.

In Marvel's history, the King of Atlantis himself is known as their first super-hero ever (thanks for a heads-up, SharkLord SharkLord !), first mutant long before X-Men themselves, anti-hero/villain ever in a comic book and actually predated DC's Aquaman by 2 years. He even appeared in Marvel's first cartoon show alongside Captain America, Hulk, Iron Man and Thor in 1966 ("You belong (x4)... to the Merry Marvel Marching Society!" How nostalgic, legit cried when I heard that in LEGO Marvel Super Heroes. Excelsior, true believers! And rest in peace, Stan Lee).

So, I thought it would make sense to include Namor as a legacy pick for his importance in the comic/superhero industry, because of all this above. He really deserves the credit and a chance.

For his playstyle and moveset potential, Namor is a middle-weight, who can use not only martial arts, but also Neptune's Trident as a weapon for long-reaching melee attacks, summon whirlpools, water geysers & tidal waves, a water shield to absorb projectiles for healing himself (check this document), shoot electric shocks like an eel, and even fly into the air with small wings on his ankles. He can also summon and control many sea monsters with an Atlantean relic, the Horn of Proteus (with Giganto likely being used for his ultimate move).

Now behold... witness our beloved, smiling half-human/half-Atlantean laughing at us surface-dwellers!
"IMPERIUS REX!" (it's a shame that he didn't show up in MCU yet...)
Job #1: Dr. Doom
View attachment 334571
Dr. Doom is the greatest antagonist of the Fantastic Four, ruler of Latveria, one of the smartest characters in the Marvel Universe, and is seen by many as one of the greatest fictional villains of all time. His powers consists of intelligence, sorcery, combat skills, and indestructible armor (superhuman strength, gauntlet lasers, flight, forcefield generation, along with many different weapons and devices). Doom has a ton of potential for a platform fighting game.
Job One? Let's get at it.

Character: The Vision
Origin: The Avengers #57 (1968)
View attachment 334617

The Vision has been a mainstay of the line-up of one of Marvel's premier teams - the Avengers - ever since his inception in the late Silver Age, and with an unusual lineup of abilities - most notably his density manipulation - it allows him a weirder moveset compared to some of the heroes Marvel has to offer.

Interestingly, we've actually never seen him in a Marvel VS Capcom game... though his particularly notable presence in the MCU, despite this being based on the comics, means he's actually pretty popular now - despite being a "weirder" pick overall.

I imagine his moveset uses his density manipulation to his advantage - being a good evasive character who excels at heavy punishes and being able to dodge through many attacks, but requires good timing and patience to use effectively. This would somewhat reflect his own nature, being almost machine-like despite having the brain patterns of a human.

Notably, I'd also suggest that he needs his white appearance as an alt of his.
In list form

Please vote for your top three. As usual with these games, 1 is 3 votes, 2 is 2, 3 is 1. You can vote for your own submission but not in first place.
 
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KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,055
Location
the building from smash mouth's astro lounge
Submissions are closed! Thank you all!

For our stage, we only had one submission, but it is a worthy one. The Multiverse wins by default, congratulations to Champion of Hyrule Champion of Hyrule !


For our characters. We have the following submissions:








In list form

  • Loki
  • Hulk
  • Ms. Marvel
  • Magneto
  • Namor
  • Vision
Please vote for your top three. As usual with these games, 1 is 3 votes, 2 is 2, 1 is 1. You can vote for your own submission but not in first place.

1. Loki
2. Namor
3. Vision
 
D

Deleted member

Guest
Sorry this is a little late. I've been a bit under the weather.

But we have the result of our voting!:
Loki - 8
Hulk - 3
Ms. Marvel - 7
Magneto - 6
Namor - 9
Doom - 5
Vison - 4

Just by a narrow margin, Namor has clenched it. The King of Atlantis and one of Marvel's first superheroes is our first new character! An unexpected but welcome addition! Congrats to tonygameman tonygameman !

I will post our new jobs shortly !
 
D

Deleted member

Guest
I've been away most of the day. Forgive the lateness. To make up for it we'll be doing a couple of jobs

3.
Submit an Avengers related stage:

Let's fill out our stage list. Submit a stage based on the Avengers. This can be a stage based on the team in general or one of its members.

4.
Submit a gameplay mechanic

Submit a new mechanic for our game. This can be anything. Get creative.


Theres something else we need to cover

Discussion Period 1: How should moves work

How should our movesets work?
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,055
Location
the building from smash mouth's astro lounge
I've been away most of the day. Forgive the lateness. To make up for it we'll be doing a couple of jobs

3.
Submit an Avengers related stage:

Let's fill out our stage list. Submit a stage based on the Avengers. This can be a stage based on the team in general or one of its members.

4.
Submit a gameplay mechanic

Submit a new mechanic for our game. This can be anything. Get creative.


Theres something else we need to cover

Discussion Period 1: How should moves work

How should our movesets work?
Job #3
Location Name: S.H.I.E.L.D Helicarrier (Classic)
Location Origin: Strange Tales #135 (1965)
1634844909937.png


I imagine that this would act as an effective representation of S.H.I.E.L.D as a whole. Whilst there's a lot of characters in the Marvel universe, I don't see it as particularly likely that characters like Maria Hill or Nick Fury would get in as playable - so being represented here could work wonders. A cool idea I also came up with is a mechanic where you fight on the runway itself, and occasionally, Quinjets will take off, land, or fly by - which you have to avoid as a stage hazard of sorts. (Of course, this can be turned off if you like.)

Job #4
Mechanic Name: Summons
The idea behind this mechanic takes inspiration from the MvC games as a whole, but more so the first than any other - as well as Assist Trophies. Essentially, the act of choosing a character isn't alone - you'd also pick a supporting character (who wouldn't be playable, but I'll get into that) who would, well, support you on the battlefield. Then, your gameplay could work a little like NASB - where, instead of the two-button Attacks/Specials mechanic, you have a third button as well - though, instead of "strong attacks", it could work as a "Summon button" of sorts. My own idea is that a summon could either have a single attack, and you have to "charge" a meter of some sort in order to access them - or maybe, a "summon" would have their own set of directional specials activated with the button?

For example, say you pick Captain America and your Summon is Falcon. You're playing as Cap, but using your Summon would have Falcon fly onto the screen doing his unique attack (which, let's say, involves him yeeting Redwing at the opponent or something) before he disappears. (Though, this is just a rough idea, I don't want to confirm/deconfirm anyone.)

Discussion #1
My own take on it would be kinda a cross between Smash, NASB and MvC. Hear me out here:

Button 1 (A) - Jabs, Tilts and Smashes (though probably with different names.)
The reason I pick this is simple - it works. As opposed to having four buttons, it works better to have "tilts" and "smashes" on the same button, simply for the sake of simplicity.

Button 2 (B) - Specials (again, probably with a different name)
My own idea for this is that, as with Smash and NASB, they're directional in nature based on which way the stick is pointed. However, my own suggestion would be that every character actually also has a Back Special, similar to Terry... I feel like it would be an unusual way of handling it.

Button 3 (Y) - Jump
Simple enough. This button, when pressed, will have your character jump into the air - with them having two jumps unless otherwise stated. For balancing purposes, I think it would be a bad move to have certain characters just be able to fly freely, so that won't be an option.

Button 4 (X) - Summon
Pressing the button would result in you activating your Summon. As mentioned earlier, Directional Summon Specials could work, but the idea of having a single Summon attack could work just as well in my personal opinion.
 

Sean Wheeler

Smash Lord
Joined
Aug 23, 2013
Messages
1,032
Stage name: Avengers Tower.

You fight on a Stark-tech drone that flies around the tower.

Gameplay Mechanic: Assemble

In a team battle, putting characters from the same comics team on the same side would boost their stats.

Moves should work exactly like in Super Smash Bros. Ultimate.
 
D

Deleted member

Guest

Avengers Mansion

Takes place inside the mansion, various members of the Avengers can be seen going about their day. You can break though into multiple rooms.

Gameplay:

For gameplay. I was thinking normals would be done like they would be in Smash. But supers will be activated by a super attack meter. this fills up quickly with damage delt. This can be saved up for an ultimate attack, basically a final smash
 
D

Deleted member

Guest
Let's get this going

Our vote for the Avengers Stage

Our vote for the Mechanic

Our Gameplay Vote:
 
D

Deleted member

Guest
Voting is over!

Our gameplay will be like Smash.

Helicarrier will be our general Avengers stage. Congrats to KneeOfJustice99 KneeOfJustice99

Summons will be our first new mechanic. Congrats once again to KneeOfJustice99 KneeOfJustice99

Job 5:
Submit a Summon Character
Submit a character for our summon mechanic. List who they are and what they do. This will discomfirm a character from being playable.

Job 6:
Submit an Item
Submit an item. Can be from any series. List what the item is and what it does.

Discussion Period 2:
How many characters should our roster be?


From a number between 20 and 50. Choose how big our roster should be. Keep in mind we will be doing DLC.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,055
Location
the building from smash mouth's astro lounge
Job #5:

Character Name: Jubilee
Character Origin: Uncanny X-Men #244 (1989)
1634943207924.png


Jubilee, I think, is a good choice for this. A character that's well known enough not to be obscure, but also not obscure enough to be a "joke pick." I think it helps that she was actually a summon in Marvel VS Capcom too - so her functioning similarly, by leaping onto the screen and attacking with her "fireworks" could be a cool way to represent her.

Job #6

Object Name: Hofund
Object Origin: Journey into Mystery #101 (1963)
1634943446952.png


The famed sword of the all-seeing Heimdall, this... doesn't work like you'd really expect. Aside from working like, well, a sword - the act of swinging it is difficult, due to its sheer size. However, when swinging it, it creates a platform in the form of the Bifrost Bridge - a rainbow bridge that crosses the entire screen, and acts as a platform you can drop through. After swinging it, the sword shatters, and the Bifrost lasts around 30 seconds - though attacking or otherwise damaging it will make it break sooner. This could be a massive mixup - helping teammates, or even allowing you to go for risky punishes at the edge of the screen!

Discussion Period #2

Personally, I'd say around 50 characters, including DLC, would be a good shot. My own idea would be:

38 main roster slots
12 DLC slots (In "packs" of 3, similar to compressed Fighters Passes, but all related in some way)
 

Sean Wheeler

Smash Lord
Joined
Aug 23, 2013
Messages
1,032
So we have to deconfirm characters for a summon? Arrgg....

I guess my summon character would be M.O.D.O.K. because his big head and hover chair is not that suitable for Smash. He can fire a psychic laserbeam from his forehead to blast the opponents.

My item would be Web Shooters.
Any character who uses this item can shoot webs at the opponent.

And the amount of characters we should have is 40 characters in the base game and 10 DLC characters as one pass.
 
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D

Deleted member

Guest
Since we're early on. I will be adding all the submissions

Modok, Ego and Jubilee will be our first summon characters. Hofund, Web Shooters and the Infinity Gauntlet will be our first items

We will be adding 38 base characters!

I'll do our next jobs soon!
 
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D

Deleted member

Guest
Sorry I've let this slip!

Gonna get back on track:

Job 7:
Submit a villian character:

I want to have a villain in our first trialer, to show it's not all heroes. Submit a villain character. As usual, Say who the character is, describe why they deserve to be in, and give us some of their moveset potential.
 

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,423
Location
Germany
Green Goblin (norman osborn) from spiderman!

Also im still mad that this thread distracts people from mine but i guess so is life!

If youre specifically interseted in spiderman please hop over to mine:
Spiderman fighting game thread!

Edit: if you want to you can plug yore thread on mine!/ Also interseted in a Crossover job where 3 of my characters join you and vice versa?
 
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KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,055
Location
the building from smash mouth's astro lounge
Character Name: Magneto
Character Origin: The X-Men #1 (1963)

1635429946733.png


The original X-Men villain, this master of magnetism has actually appeared in quite a few Marvel games already - and with good reason. A combination of his abilities and his fame has made him one of the most popular and beloved enemies in Marvel history - and he's even acted as an ally to Professor Charles Xavier in certain circumstances! Fighting for the domination of mutantkind over humanity, I think he's a logical choice for this game.
 

Sean Wheeler

Smash Lord
Joined
Aug 23, 2013
Messages
1,032
I would nominate Doctor Doom as our first villain. He's the archenemy of the Fantastic Four, but he's also a recurring Avengers villain. He's the first villain Squirrel Girl humiliated, but you know how overpowered she is. Doctor Victor von Doom is my nomination for Job 7.
 

evanwoo10

Smash Lord
Joined
Oct 3, 2020
Messages
1,034
Job #7: Ultron
59E90080-E725-47DB-A566-F06385F31BB7.png

Ultron is a self-aware intelligent robot that was created by Hank Pym to help save the world, but it turned into one of his worst mistakes of all time. Ultron grew a grudge against Hank and the rest of humanity. Ultron desires to create a new world, a world with the extinction of all of humanity. Ultron’s power is also always changing, depending on what form he takes. Ultron could use tons of weapons and lasers in his moveset, along with his army of bots for backup. Ultron is considered to be one of Marvel’s most dangerous villains of all time.
 

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,423
Location
Germany
Job #7: Ultron
View attachment 336094
Ultron is a self-aware intelligent robot that was created by Hank Pym to help save the world, but it turned into one of his worst mistakes of all time. Ultron grew a grudge against Hank and the rest of humanity. Ultron desires to create a new world, a world with the extinction of all of humanity. Ultron’s power is also always changing, depending on what form he takes. Ultron could use tons of weapons and lasers in his moveset, along with his army of bots for backup. Ultron is considered to be one of Marvel’s most dangerous villains of all time.
I tHoUgHt ToNy StArK bUiLd HiM! Just kidding!
 

CheeseAnton

Smash Ace
Joined
Oct 1, 2020
Messages
538
Location
Balatro Brainrot
Job #7: Loki (resubmission)
Job #1: Loki
View attachment 334559
Loki is here to solve many problems immediately, like "why are the heroes fighting each other," (possible manipulation by Loki), "the game so far doesn't have many villains" (we only have 4 fighters so far, but okay here ya go), and "why don't we have any magical characters" (again, we're early in but here ya go). Plus, Loki is a popular and well-liked character and he even got his own show proving Disney also has high interests in the character.

Loki has great moveset potential in having superhuman abilities, while having ice manipulation, Illusions, and of course his Scepter, among many others.
Still think Loki has what it takes to be a great fighter, both moveset and character-wise, and I think having a villain that's a bit more low key in the series would be a great starter (I don't think we should immediately show off the big villain if the game gets a story mode), I can see Loki playing a major part but not being the big threat.
 
D

Deleted member

Guest
Time to vote!

Green Goblin (norman osborn) from spiderman!

Also im still mad that this thread distracts people from mine but i guess so is life!

If youre specifically interseted in spiderman please hop over to mine:
Spiderman fighting game thread!

Edit: if you want to you can plug yore thread on mine!/ Also interseted in a Crossover job where 3 of my characters join you and vice versa?
Job 7:
Thanos (Marvel)


Well, I nominate Thanos, because he could find in Fighting Game. He could be Bowser of the Game due to his Weight in the Game (Not counting Galactus, since he could be Arcade Mode Boss). He is most Popular Marvel Villian of All time.
Character Name: Magneto
Character Origin: The X-Men #1 (1963)

View attachment 336008

The original X-Men villain, this master of magnetism has actually appeared in quite a few Marvel games already - and with good reason. A combination of his abilities and his fame has made him one of the most popular and beloved enemies in Marvel history - and he's even acted as an ally to Professor Charles Xavier in certain circumstances! Fighting for the domination of mutantkind over humanity, I think he's a logical choice for this game.
I would nominate Doctor Doom as our first villain. He's the archenemy of the Fantastic Four, but he's also a recurring Avengers villain. He's the first villain Squirrel Girl humiliated, but you know how overpowered she is. Doctor Victor von Doom is my nomination for Job 7.
Job #7: Ultron
View attachment 336094
Ultron is a self-aware intelligent robot that was created by Hank Pym to help save the world, but it turned into one of his worst mistakes of all time. Ultron grew a grudge against Hank and the rest of humanity. Ultron desires to create a new world, a world with the extinction of all of humanity. Ultron’s power is also always changing, depending on what form he takes. Ultron could use tons of weapons and lasers in his moveset, along with his army of bots for backup. Ultron is considered to be one of Marvel’s most dangerous villains of all time.
Job #7: Loki (resubmission)

Still think Loki has what it takes to be a great fighter, both moveset and character-wise, and I think having a villain that's a bit more low key in the series would be a great starter (I don't think we should immediately show off the big villain if the game gets a story mode), I can see Loki playing a major part but not being the big threat.
In list form:
Green Goblin - Oracle Link Oracle Link
Thanos - Tankman from Newgrounds Tankman from Newgrounds
Magneto - KneeOfJustice99 KneeOfJustice99
Doctor Doom - Sean Wheeler Sean Wheeler
Ultron - evanwoo10 evanwoo10
Loki - CheeseAnton CheeseAnton

Vote for your top three. Same rules as before.
 
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