- Feb 19, 2022
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The final boss of Bayonetta 1 - the Bayonetta series is known for being absolutely over-the-top in just about every way imaginable, and its bosses are no exception to that.
Jubileus towers over the fighters, the stages, and most other bosses - the stage is similar to Final Destination, taking place on a large flat rock that Jubileus occasionally summons in her later phases for the player to use as platforms. Jubileus will hover in the background of the stage, trying to punch at you - during this part of the fight, she can only be hit if you dodge her punches and counter attack, but she's not vulnerable for very long.
Occasionally, she will float further into the background, stabbing into the stage with the ribbons that adorn her body. These ribbons will fire missiles, and stay stabbed into the stage until they're attacked enough times - attacking these will damage Jubileus's health bar.
Once they've been attacked enough, the ribbon will shatter, causing Jubileus to be dragged back on-screen, stunned and woozy - at this point, she can be attacked directly for massive damage. As more ribbons are damaged, the background will change, and Jubileus's attacks will change accordingly:
-Space: where the fight starts out and finishes - Jubileus uses the above attacks (changes to Volcano after the first two ribbons are destroyed)
-Volcano: Jubileus's punches create geysers of lava on either side of them, making them harder to counter, and the ribbons shoot fireballs which move faster but don't hit as hard (changes to Blizzard after the third ribbon is destroyed)
-Blizzard: the ribbons shoot balls of ice that freeze whoever they hit, and icicles will occasionally fall from the sky (changes to Tornado after the fourth ribbon is destroyed)
-Tornado: the ribbons shoot balls of electricity which stun the player, lightning strikes the stage (indicated with yellow circles before the bolts hit), and the stage will be broken into three smaller platforms (changes back to Space after the fifth ribbon is destroyed)
Once the fight has returned to space, it's near the end, though now Jubileus will also throw galaxy-like spiraling disks at you, which move erratically and give you something else to dodge in addition to the punches. Much like Master Hand, Jubileus can only take so much damage while she's stunned before she's immune.
The final hit (after the sixth ribbon has been destroyed and her health bar has been depleted - she's permanently stunned once the sixth ribbon is destroyed, though much like Master Core, taking too long to beat her causes her to use an instant-kill attack) triggers a cutscene where Jubileus's soul is knocked out of her body and sent hurtling towards the sun, ending the fight.
Job 60: Magician - Type 0 (The House of the Dead)
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The Magician is one of the most iconic and popular boss zombies in his series, being the final boss of the first game who then appeared in almost every game in the franchise. He's a synthetic humanoid creature with pyrokinetic and levitational powers. Originally created by Dr. Curien, he has great intelligence and proves himself to be a formidable enemy to humans.
As a boss, he's fought in Dr. Curien's Lab, which is a completely flat stage. At the beginning of the fight, he floats down from the sky ominously and teleports a few times before saying"Who are you? Nobody gives me instructions. I shall destroy everything." His boss theme is Theme of the Magician (Arrange). Upon defeat, the Magician will shake and say "You...haven't...seen...anything yet!" before succumbing to an explosion. The Magician takes increased damage from his lower right leg, upper left leg, lower right arm, and upper left arm.
Move Description Fireball While spinning, Magician throws two fireballs from either hand at the player before flying to another spot. These fireballs can be destroyed with projectiles. Extra Fireball Magician flies up and hurls four fireballs from both hands downward, which are difficult to shoot down with projectiles. Teleport Magician quickly teleports through the stage a few times, leaving afterimages behind. He deals small contact damage during this move. Heat Claw Magician encases his hand in flames and swipes it forward. Usually follows up Teleport. Burning Upper Magician burns his hands and swipes forward three times while flying. Goes a good distance and hits connect to each other. Desperation Magician creates a purple aura around himself before hovering down to ram at the player. He’ll only use this move once his stamina is below 50%. Perfection Magician does an overhead slash which creates a burning crescent in the air. This slash stays in the air for a while and then quickly moves forward, burning and knocking down Magician’s enemies. Crematorium Magician raises a hand and slowly creates a huge ball of fire above his head before sending it diagonally downward. This projectile deals great damage and explodes into a fiery trap upon contact with the ground. Dealing enough damage to the sphere while he’s charging will explode it prematurely and deal damage to him. Inferno Magician flies to the middle of the stage and projects a large group of fireballs in the air. These fireballs slowly rain down on the ground and leave burning marks on the ground.
7th Dragon or Etrian Odyssey character. Same creator and all.Discussion: What type of character jobs would you like to see in future seasons?
I wanna get some feedback here cause starting with Season 2, we're going back to more specific character jobs. So do you have any ideas for character prompts we could do? Any categories that you think would make for some neat potential?