falln
Smash Ace
The Smash community (speaking from the Wii U scene transitioning to Ultimate. I can't speak for the Melee community) has been in dire need of a forum for centralizing information for a long time now. Somewhere conversations regarding tournament rulesets, stage/character legality, seeding discussions, tournament calendars, and other miscellaneous topics can be tracked easily and transparently.
Just a quick bio since I don't know every major TO across all smash scenes and thus wouldn't expect all to know me. I am falln, a top Smash 4 SoCal player. I meme about my PGR longevity (4 times soon to be 5 btw) and up til now I've been holding conversations re: smash community infrastructure primarily on Twitter.
The topic on Twitter today has been about how to best handle the smash Ultimate stage list, given our current information. The hazards toggle button presumably will blow the door wide open on what stages could qualify as legal. Here are some ideas that have been floated around so far:
-One giant list. follow standard procedure, but takes longer to sift through and increases burden of knowledge for new players
-One small/medium list. Keeps things simple, but requires discussion on what elements we no longer wish to have in competitive Smash.
-Rotating stage list. Keeps overall stage list small, but subjectively enforces a meta based on season.
-Lumping stages into categories and banning clumps of stages (I ban tri-plat layouts, etc). Not something I have fully formed an opinion on yet
-One giant list, but loser picks 2-3 stages as a counterpick and the winner agrees to one stage from that subset. also not something I've currently formed a full opinion on yet.
I'm sure everyone is of course open to other creative ideas, and of course there are a lot of variables we won't know until the game is fully released. That being said, it is important to begin these conversations early so we can hit the ground running by 2019. Smash Ultimate is a huge opportunity for us to grow as an esport, and I would love to see a unified front on putting Smash in the best possible position moving forward.
Just a quick bio since I don't know every major TO across all smash scenes and thus wouldn't expect all to know me. I am falln, a top Smash 4 SoCal player. I meme about my PGR longevity (4 times soon to be 5 btw) and up til now I've been holding conversations re: smash community infrastructure primarily on Twitter.
The topic on Twitter today has been about how to best handle the smash Ultimate stage list, given our current information. The hazards toggle button presumably will blow the door wide open on what stages could qualify as legal. Here are some ideas that have been floated around so far:
-One giant list. follow standard procedure, but takes longer to sift through and increases burden of knowledge for new players
-One small/medium list. Keeps things simple, but requires discussion on what elements we no longer wish to have in competitive Smash.
-Rotating stage list. Keeps overall stage list small, but subjectively enforces a meta based on season.
-Lumping stages into categories and banning clumps of stages (I ban tri-plat layouts, etc). Not something I have fully formed an opinion on yet
-One giant list, but loser picks 2-3 stages as a counterpick and the winner agrees to one stage from that subset. also not something I've currently formed a full opinion on yet.
I'm sure everyone is of course open to other creative ideas, and of course there are a lot of variables we won't know until the game is fully released. That being said, it is important to begin these conversations early so we can hit the ground running by 2019. Smash Ultimate is a huge opportunity for us to grow as an esport, and I would love to see a unified front on putting Smash in the best possible position moving forward.
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