Sleepwalk our lives away.
- Aug 8, 2007
- St. Charles, Missouri
The new bonus episode of the Smash Brothers Documentary Metagame, Godslayer, is now available on Vimeo
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Ice Climbers have a lot of odd stipulations that come up when talking about their advantage state on aerials. My charts assume that a best case scenario exists in which Popo can land a frame after contact but also Nana's attack strikes the shield as well. And GIMR makes a good point that such a scenario is not always possible, at least not in the case of F-air when both Climbers are synced. Nana acts seven frames after Popo, but the hitlag delay on F-air isn't that much, so that creates a discrepancy in the altitude in which they can strike the same shield.Heya, have you checked this post from GIMR with regard to IC frame data on-shield?
That's interesting, they must have reduced the shieldstun multiplier. The late hit deals 2 less as well. They probably realized how abusive the move would get after the update and neglected to list the change.Heya Zapp -- feel free to test or let me know if I'm wrong, but it looks like Captain Falcon Dash Attack is still -13 on shield even tho it had 3 frames removed from total. Just tested it vs Wolf Up Smash OoS after Larry Lurr told me about it and the Wolf Up Smash still punishes Falcon Dash Attack on-shield.
Thanks as always for your work!
By the way last night I found two mistake/typos in my charts, Link's U-Smash final hit does 11.0 damage, and Sonic's final hit on U-Smash does 3.0. I did confirm that's what they dealt before the patch.༼ つ ◕_◕ ༽つ
Patch 9.0.0 -- Zapp take our energy!!!
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