Heartstring
Smash Legend
well i guess not. i reckon with all the brand new technology they could fix the lag. your game was made ten years ago after all
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Noooooooooooo.They will first begin by porting the basic gameplay systems of Smash Bros. X to 3DS and Wii U.
i personally think the game is going to be a healthy mix of brawl and melee. either way. its smash bros therefore its going to be really funNoooooooooooo.![]()
I don't know, with melee coming from ssb it went a fair bit upwards.I personally think it's gonna be a load of bull, I read somewhere about they might do some nonsense about creating customized characters....either way look what they did with Brawl, it will only go downwards or stay the same.
still in? all of the characters you just listed (except jiggs) has only been in one game, what do you want them to do, remove them from brawl? =PJiggs, rob, lucas, snake, lucario and toon link need to be dropped imo, no idea why some of them are still in tbh, specially jiggs.
Interesting to see which gen5 pokemon get put in, none really stand out to me. Pokemon trainer or some variant will probs be in it.
lol so rude. I'm not talking about the competitive sense here I'm talking about them as characters for the series and they just bore me, plus I've seen them too much with pretty similar movesets each time. Also don't forget that however brawl or melee was won't really have a bearing on what the new game will be. It's not going to be something like brawl+ (or any of the other ones I've lost count) or melee plus.Marth and Jiggs need to be reconsidered of being put back in the game.....
Go away Ben and talk absolute crap somewherelse.
stop flaming my ***. im trying to fix it up. i was kinda busy revising for an examYeah everyone should really 'like' it BUT not this one, a new one should be made as thats a group and you have to wait for your request to be accepted, the new one should be one of them pages you just press like and are automatically a part of it....and plus the flipping display pictures is just a bunch of brawlers standing there, it looks gay lol....we should just have the title of Brawl and Melee Tournament on there
Yes, that's correct.Alex: So as I understand it, you stage strike every match of the set? If so, probs best to take off KJ and RC. And I take it the person who loses choses who strikes first etc.
Also would it be stages then character like usual after the first match?
But you're not taking into account that it's not just the fairness of the stage with respect to the character roster that we consider, but the configuration of stages that are available for play. Each stage favours different characters to a certain degree, but our system of stage striking for the neutrals allows us to get the first match on a stage that is reasonably neutral towards the two characters selected, and when you add in counterpick stages, what you're doing is keeping the configuration of available stages fair, even though those individual stages themselves might be distinctly unfair. The number of counterpick stages you add will depend, then, on how biased the TO wants to allow an individual match to be, and how diverse a stagelist the TO wants to have.My reasoning behind this is that I feel counter-picking stages is a flawed concept: if a stage is considered not fair for competitive play then it shouldn't be allowed at all, there is no medium behind that.
I wasn't flaming you, I didn't even know it was your page, it just didn't look presentable to the public...and IN FACT...I was saying your page shouldnt even be in use, it should be a page people 'like' and are apart of....not they send a group request and have to wait for comfirmation to be a part of it.stop flaming my ***. im trying to fix it up. i was kinda busy revising for an exam
I dont see why KJ64 is an iffy stage amongst Brinstar and Rainbow CruiseHow would people feel about altering the stage list slightly and stage striking for every match? This is an idea I've seen Brawl players utilise for stage lists and I think the reasoning behind it is logical.
My reasoning behind this is that I feel counter-picking stages is a flawed concept: if a stage is considered not fair for competitive play then it shouldn't be allowed at all, there is no medium behind that. I'm basically suggesting that we just CP like they do in other fighting games and alter the stage list appropriately to fit that.
The list I have in mind is:
FoD
Yoshi's
FD
Battlefield
DL64
Pokemon Stadium
Rainbow Cruise
Brinstar
KJ64
There's only two issues I see with this list:
1) KJ64 is... iffy, but also necessary to have a stage list with an odd number. The alternative is to remove KJ64 and choose one stage from RC/Brinstar.
2) Sets may be perceived as "dry" or "boring" if they're played mostly on the same stages.
For #2, I can understand the logic but I earnestly believe that having a fairer set would be the better situation, when has a rule set ever prohibited something for being boring?
Thoughts?
i know. it was an old group i made a while ago which i was in the process of fixing up for tournament announcement purposes. its all sorted nowI wasn't flaming you, I didn't even know it was your page, it just didn't look presentable to the public...and IN FACT...I was saying your page shouldnt even be in use, it should be a page people 'like' and are apart of....not they send a group request and have to wait for comfirmation to be a part of it.
When did I say that, or even hint it? I know it's the configuration of the stage that matters, if it were to do with stages in regard to match-ups then FD would not be considered nearly as neutral as it currently is.But you're not taking into account that it's not just the fairness of the stage with respect to the character roster that we consider, but the configuration of stages that are available for play. Each stage favours different characters to a certain degree, but our system of stage striking for the neutrals allows us to get the first match on a stage that is reasonably neutral towards the two characters selected, and when you add in counterpick stages, what you're doing is keeping the configuration of available stages fair, even though those individual stages themselves might be distinctly unfair. The number of counterpick stages you add will depend, then, on how biased the TO wants to allow an individual match to be, and how diverse a stagelist the TO wants to have.
For example, whilst adding Great Bay and Mute City as counterpicks might be considered as keeping the configuration of available stages fair, many TOs would consider matches on those stages to be too biased for tournament play.
Essentially, the motivation you've mentioned for the new stage list isn't really a good one; until you provide us with another one, I don't see why we shouldn't stick with our usual system, as your new one is neither obviously fairer nor simpler.
Counter picking is not an issue. Counter picking characters is not an issue. Counter picking stages is an issue.That big list of stages suggests that there will be variety in the stages chosen when in fact it will be very neutral and I don't think any stage other than a neutral will be chosen.
I don't really see counterpicks as a problem at all actually and I'd really hate to see melee broken down to stage striking for every single game. It would take a long time and would probably result in most matches being played on the same stage all the time.
Like Jack said, I'm just not very comfortable with allowing stages that have random elements to them (which is really a shame, I think KJ64 would be a very good stage for teams otherwise). Also I feel that the platform layout is really poor, circle camping on that stage is super easy, but I don't really have a lot of tournament experience with the stage to comment on that aspect.I dont see why KJ64 is an iffy stage amongst Brinstar and Rainbow Cruise
And I want a change, i've had enough of the same stages, new stages will bring interest and new hype when someone gets counterpicked on them...
We have done that before, but my main concern really is the fact that we CP stages in the first place lol.I'd be up for a tournament with that stagelist but with counterpicking. Throw floats whilst we're at it![]()
the barrel isn't that big of the deal and is very similar to the cloud on yoshis which even though it can be predicted, can only rarely be used to your advantaged as you don't know when your going to be hit off. Besides the barrel being not much of a problem anyway, it can be completely nullified by barrel hogging. Also it's not like the barrel needs to be at a constant speed and have an exact pattern for it to be used to your advantage. As KJ is a big stage theres much more room to stall and be able to use it.The trouble is the barrel, which I believe is truly random, and not on a timer. When there is legitimately no way either player can know where it is and either get saved or killed by it, it's not that competitive.
The rest of the stage is pretty good, and would be a great example of a counter pick. But this one random part on how heavily it can affect a game (as it runs at the perfect height for a lot of low recoveries) means it shouldn't really be legal.
that happening is very very rare and its pretty poor to base a stage being playable or not on a very precise situation. The cloud can be used in a lot more ways than the barrel because it is essentially a moving platform and you can grab the ledge after landing on it. With the barrel, even if you manage to get in it, you are very vunerable when you shoot out of it back onto the stage.If you try to meteor cancel by the edge of the stage as the barrel goes past, you are going to hit up B and get launched from it in a random direction.
http://www.youtube.com/watch?v=U-mC6ohrqXg shows something similar, when the falcon loses a stock and the fox survives on account of the barrel only.
You have done the only option that would save you in any other circumstance, but it can kill you based on luck. This really isn't comparable to the cloud, as that works in a completely predictable way, and if it catches you by surprise, you have only yourself to blame.
I wouldn't mind if it were easier to keep track of the barrel, but only real time it is visible is in long recoveries and if someone is under the stage.