MattTheGameFreak
Smash Apprentice
- Joined
- Sep 18, 2007
- Messages
- 123
To be honest, I like Brawl more than 64 and Melee, because character movements flow better, and because of that, it's more fun to do actions in the game. On a more casual level, the number of options in Melee and 64 seems to be less, and what you do could easily have no affect. Brawl pretty much let me do anything, and it would likely work for the most part, and the hits felt good, unless it was an utterly stupid move on my part. Melee, especially, locked you to doing specific things that did and did not work, I feel. Melee feels rigid on a casual level in comparison to Brawl. Granted, on the competitive level, it is quite varied, but to get to that level, it requires a skill level many players may never achieve. I was never really good at Melee, maybe slightly above average, but never near professional... I tried my best to adapt professional strategies, but it never worked out for me. Sometimes I could wave-dash and actually use it properly, but other times I messed up the button inputs and left myself slightly vulnerable, if that gives ya an idea of where I stand with that game... Crouch-canceling though.. I miss that...
With all of that in mind, I'm quite hyped for Super Smash Bros. 4 for Wii U and 3DS, because they are close to Brawl in play-style, but improved in almost every way. The game is faster, heavyweights feel much more like heavyweights, tripping is removed, the character line-up and movements are more diverse than ever, the items are even more dangerous and interesting, so forth (swimming... where art thou? o.O ). I think we all need to stop aspiring the next Smash Bros. to be that, and that, and just accept it to be an even more fun Brawl-type Smash Bros. game. Brawl is the most popular Smash Bros. game to play on a casual level, and that in and of itself will draw people in to play, and Brawl did have its tournament scene. It would have remained strong for a longer period of time, if not for some glaring mechanic flaws, which have been corrected.
Overall, I feel that if the next Smash Bros. game were very similar to Melee, it would be less popular than Brawl on a casual level, and that would eventually lead to a less healthy game/player base... Melee worked with what it did, because it had even more options than 64, it was an improvement in character movement/options. It would be jarring, and not welcome to have casual players play Brawl, than Smash 4 as a Melee-type game, if it were one. No matter if we would like to admit it or not, the hardcore fan-base is almost always the minority of people who purchase games... Therefore appeasing the casual base, while fixing Brawl's problems and doing the other things I stated, will likely make Smash Bros. quite a bit more popular to play and talk about for some time... Many of my friends who do not play the series professionally hate Melee, and do not feel like it is fun at all. The only people I know that still like Melee are people who are technically proficient at it, or just very well skilled with the series. Brawl is more inviting, and hence Smash 4 will be inviting as well, since it seems to be closely related to Brawl's style. This will be beneficial to the series' future, much more than a game similar to Melee would have been. Also, food for thought, that my friends and I did play Project M for a period of time, but ultimately they wanted to switch back to Brawl, because it was more friendly.
To be clear, Smash 4 will ultimately be competitive (but I don't feel like it will be the alienating type of competitive with hard to do techniques). To be a more casual game in feel does not make it less competitive. As long as the game is fun to play, people will love it, and hold on to it like gold.
With all of that in mind, I'm quite hyped for Super Smash Bros. 4 for Wii U and 3DS, because they are close to Brawl in play-style, but improved in almost every way. The game is faster, heavyweights feel much more like heavyweights, tripping is removed, the character line-up and movements are more diverse than ever, the items are even more dangerous and interesting, so forth (swimming... where art thou? o.O ). I think we all need to stop aspiring the next Smash Bros. to be that, and that, and just accept it to be an even more fun Brawl-type Smash Bros. game. Brawl is the most popular Smash Bros. game to play on a casual level, and that in and of itself will draw people in to play, and Brawl did have its tournament scene. It would have remained strong for a longer period of time, if not for some glaring mechanic flaws, which have been corrected.
Overall, I feel that if the next Smash Bros. game were very similar to Melee, it would be less popular than Brawl on a casual level, and that would eventually lead to a less healthy game/player base... Melee worked with what it did, because it had even more options than 64, it was an improvement in character movement/options. It would be jarring, and not welcome to have casual players play Brawl, than Smash 4 as a Melee-type game, if it were one. No matter if we would like to admit it or not, the hardcore fan-base is almost always the minority of people who purchase games... Therefore appeasing the casual base, while fixing Brawl's problems and doing the other things I stated, will likely make Smash Bros. quite a bit more popular to play and talk about for some time... Many of my friends who do not play the series professionally hate Melee, and do not feel like it is fun at all. The only people I know that still like Melee are people who are technically proficient at it, or just very well skilled with the series. Brawl is more inviting, and hence Smash 4 will be inviting as well, since it seems to be closely related to Brawl's style. This will be beneficial to the series' future, much more than a game similar to Melee would have been. Also, food for thought, that my friends and I did play Project M for a period of time, but ultimately they wanted to switch back to Brawl, because it was more friendly.
To be clear, Smash 4 will ultimately be competitive (but I don't feel like it will be the alienating type of competitive with hard to do techniques). To be a more casual game in feel does not make it less competitive. As long as the game is fun to play, people will love it, and hold on to it like gold.
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