orintemple
Smash Lord
Lol this post is too good.Have you ever heard of something called sports, those are games too.
Money makes the world go 'round, 'nuff said.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Lol this post is too good.Have you ever heard of something called sports, those are games too.
Yes, but some items do take skill to use effectively like the Flipper, which will be the Bumber in Brawl, but you get the idea. Most items will probably be turned off, but some could stay.Exploding containers are a big reason to turn off items if you want to play competitively, but I hardly believe that they're the only reason. The fact of the matter is that items are still random. They appear at random times, in random types, and at random locations. To take away as many random obstacles as possible is to allow for a match based more on skill, not luck. And skill is what's important if you're going to play at a competitive level.
Yes I know that, I adressed that in the first post. And thats not really what this topic is about anyway.Who doesn't like to occasionally play with items? It's alright if you don't, but really now. When you booted up Melee you werent like "Dude im turining items off k" You played, you had fun and such. Brawl is a different game. Have some fun!
I suppose that's near the core of some players' mindsets on the issue. I personally don't think that that has too much bearing on whether or not the item dynamic is broken though, I mean it's not like the game decides to help one player or hinder another deliberately. It just kinda works out that way sometimes, but in a way it's still equal because it's just a different dynamic than no-item play.Exploding containers are a big reason to turn off items if you want to play competitively, but I hardly believe that they're the only reason. The fact of the matter is that items are still random. They appear at random times, in random types, and at random locations. To take away as many random obstacles as possible is to allow for a match based more on skill, not luck. And skill is what's important if you're going to play at a competitive level.
Im gonna be completely honest, even before I learned about competitive smash, I hated playing with items on. It was mostly because the match would degrade into a me and whoever I was playing at the time completely avoiding each other and running after the broken items. Once I learned about competitive smash and subsequently learned advanced techs, I actually enjoyed playing with items on but it was my casual friends who didn't. They said I was "too good with items" because I knew how to grab items while jumping(when I say casual I mean REALLY casual) and could grab their thrown items too easily. They said it was actually less fair because I knew how to use the items so well. This made me realize that the argument about items on/off only arises for two reasons. One, the people who just enjoy playing with items on and don't take the game very seriously(this can be either casual players or just non tourny going competitive)Or two, the people who honestly believe that they can beat highly skilled players if they played with items on. This is where the uniformed become trolls as they decide to say something along the lines of "REAL MEN USE ITEMS, TOURN***S" then walk away forever. The fact is, most high level players have played with items on, ALOT. They know how to use them, they know how to use them well. The reason they DON'T use them in tourney's isn't because they don't know how but rather because items could lead to completely random, completely unavoidable deaths.Who doesn't like to occasionally play with items? It's alright if you don't, but really now. When you booted up Melee you werent like "Dude im turining items off k" You played, you had fun and such. Brawl is a different game. Have some fun!
Thats a pretty big generalization.l. This made me realize that the argument about items on/off only arises for two reasons. One, the people who just enjoy playing with items on and don't take the game very seriously(this can be either casual players or just non tourny going competitive)Or two, the people who honestly believe that they can beat highly skilled players if they played with items on.
I would have to disagree with this, but you do have a point about the exploding creates--lets hope they can be turned off without it effecting other items. Even if an item truly was fair, smash still has random spawn locations and times. Meaning that one of the players will have more use of the items based on pure luck. If Brawl had an option where the stages could have a feature that allowed interval based item spawns in set location then it would be decided on skill instead. Players could fight for position around those location to ensure they get the item when it arrives.Thats a pretty big generalization.
I don't know of a single person who only plays with items on so that they can beat someone better. And I always play with Items if I'm not trying to prove how good I am or if its for money.
Some items(such as the ray gun, metal box, green shells, flipper, fan, and motion sensor bomb) give specific advantages or disadvantages, and are not unfair at all. Now that exploding crates are a separate item, I believe certain items will be allowed. Also I know plenty of people that take the game seriously and still enjoy items.
money match?It's come to my attention that I've been HAD.
You guys aren't even tourneyplayers at all, you're trolls! And as such I have one message for you: You can't live up to the legacy that is the awesome of Dylan_Tnga, so don't even try.
Thanks and goodnight.
Why do you even bother?money match?
Yes but most of the Items that I listed give the player that gets them disadvantages too. The ray gun can be reflected by any character and in brawl can be dodged while you are off the stage. The metal box makes it harder to recover and harder to reach your opponent. Green shells can be dodged, stopped, reflected AND caught, so its just a matter of if you can avoid it or counter it. The flipper must be placed strategically and can be dodged through, along with being easy to avoid if your not recovering. The fan has short range and can be caught if thrown. Finally the motion sensor bomb must also be placed strategically and can easily be shielded/safely detonated/dodged/used against you. Those aren't even all of the fair items in Melee, and there will probably be many more in brawl.I would have to disagree with this, but you do have a point about the exploding creates--lets hope they can be turned off without it effecting other items. Even if an item truly was fair, smash still has random spawn locations and times. Meaning that one of the players will have more use of the items based on pure luck. If Brawl had an option where the stages could have a feature that allowed interval based item spawns in set location then it would be decided on skill instead. Players could fight for position around those location to ensure they get the item when it arrives.
I don't do money matches with trolls. Get back under the bridge and eat billy goats.money match?
I'm sure that's not the only reason items were banned.Like Mic said
ITEMS WERE BANNED BECAUSE OF THE EXPLOSIVE CAPSULES/BOXES
****!!!!
YoU ITEMS HATERS STOP FLOODING PLEASE
IS GETTING SOOO ANOYING
(dies)