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Smash item bans/restrictions explained

MajinSweet

Smash Journeyman
Joined
Jun 13, 2007
Messages
295
Location
New York
I'm making this topic because some people simply don't understand the reasoning as to why certain things were banned in competitive SSBM. I'll explain why things are banned and how the process took place. I will support all my claims. Please try to have an open mind when reading this.

And you may be wondering..."What does this have to do with Brawl?" Then I'll just come right out and say it, items in Brawl are almost certainly going to be banned in competitive play. They are going to be given a chance, but from the demo impressions it seems they are even more unbalanced/luck factor oriented than Melee. Look at the spicy curry or the smart bomb. So when that happens, I don't want you to be shocked--or angry. I want you to understand. There is a rational explanation as to why these bans and restrictions happen.

If you are wondering why certain stages were banned, look no further.
http://smashboards.com/showthread.php?t=110804

First of all, lets make something clear. Items were given a chance in Melee. Roughly 3 years I believe. Items were phased out of competitive play because it was basically agreed by competitive players that it was the best thing for the game. The purpose of competitive play is to determine the better player. If you don't know how competitive gaming is played then I highly recommend that you read this.

http://www.sirlin.net/ptw/prologue/

A lot of people seem to think that taking out items or banning stages takes out the "fun" but, actually the opposite is true. People that play competitive smash for the most part are people that have already had there fair share of "item fun" (This is not to say competitive players don't blow off steam with items now and then) and are now looking for something more in the game. Such as new techniques, subtle nuances to an attack that was other wise not usable, developing a new combo or simply trying to be the best. And yes even the pro's play with items sometimes when not at a tourney.

And something I cannot stress enough is that stage banning/item banning is done simply for the sake of the competitive scene. If you don't agree with it, nothing is forcing you to abide by these rules. Secondly, if you ever become a tourney goer--you will probably end up being grateful that certain bans/restrictions are in place. Without stage bans, Fox would probably be the only viable character. Hyrule camping and waveshining off of non-ledge stages is just over powered and not fun.

I'll now provide a few examples of why items were eventually banned, as I already mentioned, they are random factors that don't define the skill of the player. But here I will go more in depth and give a more solid reason.

Starman-Randomly appears and bounces around the stage, player that touches it will not take damage or flinch from any attack. This clearly gives one player a huge advantage. And most of the time there isn't even any skill in getting it, as it will appear and move right into a player.

Hammer-Who ever gets this item because a bringer of death with a huge constant hitbox that doesn't go away for a long time OR the hammer head falls off, and the player can now no longer defend themselves or recover. Does this even need to be explained? You could be punished for being the player that gets to the item first or you could be rewarded for not getting it and vice versa. All based on chance/luck.

Heart Container-Restores 100% health This is basically an item that gives a player a huge handicap. It it really fair for you to dominate a whole stock and rack up so much damage just for it all to be taken away in an instant? You could say "If your are more skilled the player won't get it." But, again you must remember that item spawns are all random. Even if your twice as good as your opponent you can't know that an item will spawn at his feet.

Bombs-Exploding Capsules/boxes- Randomly spawn and do massive damage and usually net low percentage kills. Again, does this really need to be explained? They could appear mid combo and kill a player when struck. They can make for an impossible to get around edge guard, they are just too over powered.

Pokeball-Summons 1 Pokemon out of 29. They might do nothing, or may destroy everything in sight. Completely random.

Super Mushroom-Randomly spawn and move across the ground. Gives your character much more range, damage and knock back. Can almost give you a free kill depending on the situation. Just thinking about Marth's range and how to avoid it would be a daunting task.

These are only a few examples but, almost all the items have elements to them that make them all based on random luck or just too powerful in general.

So lets put everything together here. Items spawn in random places. The item that appears is random. What the items does is often random or way over powered/under powered. And on top of that the capsules and boxes that hold items will sometimes randomly explode. When you sum it up, its impossible to be a "master" of items. Many people claim that "If you were skilled you would be good with items" when that just isn't achievable.

And whats worse is that items would probably just make the character roster even more unbalanced. The shine is already a some what over powered attack as it is, with items its counters a ton of things that other character just can't deal with. Someone throws a bomb at you? Reflect it back for a kill. And Falco's lasers and Shiek's needles can be used to blow up explosive items from afar to kill opponents with out putting yourself at risk.

As far as Super Smash Brothers Melee is concerned there isn't any reason to include items in the competitive scene. Many people try to argue that they add depth or strategy but, the opposite is true. When you go into a match against a Falco player you know his inherent weaknesses, you can develop a game plan. "I'll take advantage of his bad recovery, I'll try to get low percentage kills by taking the fight to the edge," With items on, there is really no point in developing this strategy. You may try to use your plan only for him to get a lucky pokeball that takes your stock. The strategy becomes less of knowing your opponent and more of abusing items. The depth of abusing items is minimal.

Many people argue that "Items is how the game was meant to be played." First of all, competitive play doesn't concern itself with anything like that. So the point is moot to begin with. Secondly, the games are built with options that let you play with items off just as easily as playing with items on. So really, if you want to argue about "How the game was meant to be played." then the only conclusion you can come to is "anyway you want." So when a competitive tourney is setup, logically the best thing to do would to make rules that cater to a competitive nature. Which is exactly what was done.

If you were someone that thought banning items was stupid or "***", I hope that after reading this you can at least understand why it needs to be done. No one is forcing you to play a certain way, and no one is telling you the right way to play. If you think that competitive play should use items for what ever reason, you should first think about the following...

The people that designed these rules/restrictions are Smash players that probably know what they are doing.

People have argued that items should be in competitive smash many times, can I bring up something new that could change peoples opinion?

Why am I arguing for Items? Am I a tourney goer? Do I truly know the ramifications of items being put back into competitive play?

And that is all for now, I may edit if someone brings something to my attention.
 

Mic_128

Wake up...
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1. All items, and stages will be on from the start since this is Brawl and NOT Melee 2.0

2. There's an item switch for a reason, and old Melee tournies that were pre-items off had most of the more 'radical' and random items removed, along with healing items. Items were eventually turned off due to explosive crates, capsules and barrels.
 

Enlong

Smash Journeyman
Joined
Jul 26, 2006
Messages
323
That's something I never got... My friends and I are all perfectly capable of jumping before throwing a capsule down, or rolling out from under a box coming down, or jumping over a rolling barrel, etc. What's the deal?
I think the scenario imagined is like this.

*charging a smash attack*
*explosive box drops in front of you*
*no chance of stopping the Smash or getting out of the way of the box*
*Box explodes, -1 stock*

Or (more humorously) like this
FALCON PAO-
BOOOOOOOMM!!
OHGODWHY?!
 

Witchking_of_Angmar

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Slowly starting to enjoy my mothertongue again. :)
That's something I never got... My friends and I are all perfectly capable of jumping before throwing a capsule down, or rolling out from under a box coming down, or jumping over a rolling barrel, etc. What's the deal?
You do a smash attack.

A capsule appears in the way of your smash attack

The capsule explodes

/stock

You lose. 5000$ gone.

Why am I always slower?
 

Magnacor

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Like Mic_128 said, all items were turned off due to exploding item carriers that you couldn't turn off. I agree that, that was necessary in Melee, but I heard that they were taken out in Brawl and given a warning label. Shouldn't this mean we can let at least some non-broken items in tournaments? Maybe the fan, Gooey Bomb, Bumber, etc.
 

5150

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1. All items, and stages will be on from the start since this is Brawl and NOT Melee 2.0

2. There's an item switch for a reason, and old Melee tournies that were pre-items off had most of the more 'radical' and random items removed, along with healing items. Items were eventually turned off due to explosive crates, capsules and barrels.
um ya people who say this is "not melee 2.0" dont see the obvious similarities. guys, its basically the same game but with swapped out character and the removal of nearly all advanced techs its melee 0.5

also, you dont even go to tourneys so you wont be setting the rules, so no, most stages will be off and items will be off GG
 

Magnacor

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um ya people who say this is "not melee 2.0" dont see the obvious similarities. guys, its basically the same game but with swapped out character and the removal of nearly all advanced techs its melee 0.5

also, you dont even go to tourneys so you wont be setting the rules, so no, most stages will be off and items will be off GG
Yes, other then the fact that there's a new physics engine, new characters, new stages, new items, and a different feel for all of the old ones, it is exactly like Melee. That is not what he's saying. He saying that everything has changed so we won't know if we will turn them off until we play the game. As for the last part of your comment, you don't set the rules either. Unless you started the tourney, you have no control over which stages are banned or which items are turned off. Thank you for your time.
 

Ojanya

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Ohio
um ya people who say this is "not melee 2.0" dont see the obvious similarities. guys, its basically the same game but with swapped out character and the removal of nearly all advanced techs its melee 0.5

also, you dont even go to tourneys so you wont be setting the rules, so no, most stages will be off and items will be off GG
All? No. Hardly ANY.
 

shipoffools

Smash Journeyman
Joined
Aug 20, 2007
Messages
320
i don't understand why this is such a big deal.
there is no objective truth here. its just a video game.
play how you want to play it.
 

TheBuzzSaw

Young Link Extraordinaire
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i don't understand why this is such a big deal.
there is no objective truth here. its just a video game.
play how you want to play it.
I agree, but there are players out there who feel the need to bash on the tournament community and its rules rather than just head out and host tournaments. They talk about how "fair" and "deep" items are but refuse to prove it by hosting a tournament that draws hundreds of players. Why do you think all the biggest tournaments are item-free? Why do you think players are willing to fly across the country in order to compete in said tournaments? There is more merit and depth to item-free events than item supporters give them credit for.
 

teamrocketspy621

Smash Cadet
Joined
Sep 21, 2006
Messages
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Just because Brawl is a completely new game, and not just "Melee 2.0," as some are calling it, it doesn't make some items or stages any less unfair.

It seems to me that the inclusion of the incredibly-powerful Smash Ball will sway many competitive players toward what they did in Melee -- banning items. As far as stages go, stages are unfair with certain characters, no matter what you do. Stages like New Pork City and Temple are bound to be banned. Tournament legal will likely be no different from Melee -- no items, and a few, simple stages being considered fair.
 

brawlpro

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Just because Brawl is a completely new game, and not just "Melee 2.0," as some are calling it, it doesn't make some items or stages any less unfair.
um ya people who say this is "not melee 2.0" dont see the obvious similarities. guys, its basically the same game but with swapped out character and the removal of nearly all advanced techs its melee 0.5
bottom line has been said there will be banz.
 

matthewdw94*

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great thread, I should post a link of this on all of those "items are for men threads". well said btw
 

Mic_128

Wake up...
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5150 isn't in the Smash BRoom last I heard, and the concensus there is to give everything a go from day 1. Will they be banned eventually? Who knows. We don't even have the game yet, there's no way to judge what's going to happen a year from it's release.
 

Puffs

Smash Ace
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This wouldn't be a problem if people weren't being given $5000 for winning a video game. >_>
 

M.K

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*sigh*

OMG some people here REALLY need to get a life. The game hasn't even come out yet, and you are declaring what is right and wrong items from a shoddy demo? Put down your laptop and go play something that doesn't require much skill. Or sex. I don't really care.
 

MajinSweet

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*sigh*

OMG some people here REALLY need to get a life. The game hasn't even come out yet, and you are declaring what is right and wrong items from a shoddy demo? Put down your laptop and go play something that doesn't require much skill. Or sex. I don't really care.

I never said anything about "right and wrong" and I didn't say items have zero chance of being in Brawl. They will be tested first just like Melee. I was simply making an educated guess that items will eventually be taken out of competitive play. Maybe I'll be wrong, but that isn't really the point here.
 

5150

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5150 isn't in the Smash BRoom last I heard, and the concensus there is to give everything a go from day 1. Will they be banned eventually? Who knows. We don't even have the game yet, there's no way to judge what's going to happen a year from it's release.
smash broom doesnt make the rules. its just a bunch of no-life pseudo-intellectuals circle jerking.
 

Chaosblade77

Smash Lord
Joined
Nov 1, 2007
Messages
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If you want to see what tournaments look like with all stages and all items:
http://www.youtube.com/results?search_query=uwgamers&search=Search

PAINFUL to watch sometimes. Despite the fact they're newbs, even without teching, in one battle in Hyrule Temple, a player reaches 500%.
That's sad... I am better than that Captain Falcon, and I don't really think I am all that good at Melee... and I am not even a Captain Falcon main, only secondary... so that is saying something :urg:

But the creation of threads like these cause more tension than there would actually be if such threads were not posted. While I agree that some casuals need to just let competitive players play their way, as it's the most fair (since money is on the line) and some competitive players need to watch their elitist attitudes... these types of threads don't help either side.

Personally, I think banning these types of threads would do the most good, even though I agree with them. I like that people, mostly the competitive players, just want to reach an understanding, but look how many threads there have been, and look how many people just don't listen. I would have given up on them a long time ago XD

Anyway, well done on the topic. Some very good explanations, and I still think that link I quoted was one of the worst things I have seen all day...
 

M.K

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That's sad... I am better than that Captain Falcon, and I don't really think I am all that good at Melee... so that is sayinig something :urg:

But the creation of threads like these cause more tension than there would actually be if such threads were not posted. While I agree that some casuals need to just let competitive players play their way, as it's the most fair (since money is on the line) and some competitive players need to watch their elitist attitudes... these types of threads don't help either side.

Personally, I think banning these types of threads would do the most good, even though I agree with them. I like that people, mostly the competitive players, just want to reach an understanding, but look how many threads there have been, and look how many people just don't listen. I would have given up on them a long time ago XD

Anyway, well done on the topic. Some very good explanations, and I still think that link I quoted was one of the worst things I have seen all day...
So true that it isn't even funny. I completly agree, because if you have a point to make about competitive play, it will ONLY stir up controversy. In a perfect world, it would stir up a friendly debate or conversation, but as you know, the world is far from perfect.r
 

Tatsujinken

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Giving items a chance for Brawl's future competitive scene is nice, but I honestly don't see them being turned on anyway. Yes, this is not exactly like Melee or SSB64, but the concept of items in Smash is something that has not changed, and I think that it's rather delusional to think that they would suddenly make it into the competitive scene this time around.
 

Percon

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I don't care what everybody else is doing, I'm gonna play with items when I get the game until the community can all agree on something. Plus, I want to have some hectic, random matches before I get too serious about the game.
 

Your Hero

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If you find it cheap then don't gamble with your money. That's the end. Seriously it's just a game, not meant to be a career..

Lol besides, I always hated watching videos from melee doing those ground dodges every five seconds, wavedashing, etc.. It's so stupid and made the game look messed up. I'd rather play the way I do.. Rolling out of the way once in a while, and not every 2 seconds.

P.S. does anyone know a site/thread that has the meaning of the smash terms?
 

Team Giza

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Some items will be banned in Brawl for tournaments I don't think there is any avoiding that. All that matters now is how random drops will be. Using action replay, you can play in a way with some items and keep the game so items don't make it way too random. Basically it makes the randomness created by items only slightly more than Peach's turnip pulls, G&W f+B and Luigi's f+B (in other words not much). If it is possible to make items work similarly in Brawl then it might be possible for them to stick in tournaments.
 

Red Exodus

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I think some people are mis-understanding.

Rules don't force you to play that way UNLESS you are in the tournament, and even then it's up to the tournament starter to tweak those rules. If you play casual then ignore the rules and do what you want, no one is stopping you.

For those who think we are too afraid to play with items, don't know what they are taking about. I remember playing with items recently in FFAs. The first time I came second, the second time and came first and from then on I just kept coming first, items maybe it so easy to kill people it wasn't funny. As soon as something dropped I just threw across the stage to net a kill or to get someone off the stage. I had my share of items blowing up on me but I gained far too much of an advantage from just items to the point where playing sloppily didn't slow down my kills.

Basically it took away the challenge of controlling my character.
 

Pikaville

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smash broom doesnt make the rules. its just a bunch of no-life pseudo-intellectuals circle jerking.
Thats awfully harsh dont you think?:ohwell:

Apart from the random crap that happens in items you can be a **** lot more creative with them(I mean the stuff you can do with them is ridiculous)

I still prefair no items though.
 

Enlong

Smash Journeyman
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If the reason Items were turned off entirely is the exploding containers, then if the exploding containers are turn-off-able in Brawl, wouldn't it be possible to use items in tournaments, if the broken items (Curry, Star, Hammers, Tomato, Heart, Homerun Bat, possibly Bob-Omb) were turned off?
 

TheMagicalKuja

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Imma TOURNEY*** BAAAAAAWWWWW
Imma tourney*** too baaawww bawww baawwww

It's come to my attention that I've been HAD.

You guys aren't even tourneyplayers at all, you're trolls! And as such I have one message for you: You can't live up to the legacy that is the awesome of Dylan_Tnga, so don't even try.

Thanks and goodnight.
 

Yeroc

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If the reason Items were turned off entirely is the exploding containers, then if the exploding containers are turn-off-able in Brawl, wouldn't it be possible to use items in tournaments, if the broken items (Curry, Star, Hammers, Tomato, Heart, Homerun Bat, possibly Bob-Omb) were turned off?
Yes, exactly. Unless the bulk of the community decides that it still doesn't like items on, and in the potential case of ZSS, is willing to make sacrifices. You hit the nail on the head.
 

Saor Gael

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I agree, but there are players out there who feel the need to bash on the tournament community and its rules rather than just head out and host tournaments. They talk about how "fair" and "deep" items are but refuse to prove it by hosting a tournament that draws hundreds of players. Why do you think all the biggest tournaments are item-free? Why do you think players are willing to fly across the country in order to compete in said tournaments? There is more merit and depth to item-free events than item supporters give them credit for.
The merit is the money. :laugh: That's all it's about. If pros thought they made more money with items on, we'd have long rants talking about how items are good for the game.

End of story. It's just economics.
 

Yeroc

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Actually, most elite pros don't care terribly much one way or the other. Sure they probably have a preference, but it's the middle-level players you see arguing this most often.
 
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