pupNapoleon
Smash Hero
- Joined
- Mar 24, 2014
- Messages
- 8,952
- Location
- Miami, NYC
- NNID
- NapoleonPlays
- 3DS FC
- 5129-1683-5306
- Switch FC
- SW 3124 9647 8311
MORTAL KOMBAT: What's the big deal?
I have been getting more and more on board with the idea of Mortal Kombat characters in Smash Bros.
Mortal Kombat games can be see on over thirty-five (35) consoles, including the Super Nintendo, N64, Wii, Gameboy, GBC, GBA, and Nintendo DS. It was first released on October 8 1992, and has seen steady releases of twenty-three (23) titles up until as recently as 2016.
Together with Tekken and Street Fighter, Mortal Kombat is one of the top selling and most critically acclaimed fighting franchises of all time, with decades of history. Not only has it spawned 10 main games, dozens of spinoffs, and tons of media. In fact it has grossed over 5 billion, and is one of the highest grossing media franchises of all time (cartoon series from long ago, two theatrical movies considered to be a renaissance to video game movies after the failure of double dragon and Super Mario). As well as an insanely good Youtube series called Mortal Kombat Legacy.
What makes MORTAL KOMBAT UNIQUE?
Most importantly, Mortal Kombat is known for its blood, gore, comedy, and flair.
Many moves in the base game will cause bloodspill, and Finishing Moves: "The defining and best-known feature of the Mortal Kombat series is its finishing move system called Fatality. An original idea behind it was to give gamers a free hit at the end of the fight.The basic Fatalities are finishing moves that allow the victorious characters to end a match in a special way by murdering their defeated, defenseless opponents in a gruesome manner, usually in the predefined ways exclusive for the given character." (From Wikipedia).
SPECULATION POINTS in favor of MORTAL KOMBAT:
How would they play?
The fun of any new series in Smash Bros is to see how that world's mechanics will be brought into the Smash realm. As a continued tribute to fighting games overall, I would love to see Mortal Kombat characters embrace the mechanics of their world, and the things that make it unique as a fighting game.
The two most notable characters from Mortal Kombat are Scorpion and Sub-Zero. All other attacks would be identical. This allows the moveset to fully encompass the gameplay of Mortal Kombat as a whole: high and low punches and kicks, sweeping trips, uppercuts! I may in the future detail this into the specific moves, but you get the idea. The differences between Scorpion and Sub Zero would be strictly in the specials.
FIGHTER: Scorpion/ Sub-Zero
SPECIAL: Spear/ Freeze (Horizontal)
SIDE SPECIAL: Teleport Punch/ Ice Clone
UP SPECIAL: Teleport Punch/ Ice Clone
DOWN SPECIAL: Flame Breath/ Ice Puddle
Can they crawl: No
Can they wall jump: Yes
How many jumps do they have: 2
Is there any exclusive abilities they have: No
Are they mirrored when they face left: Yes
Additionally, to reflect the cinematic effects and variety of the Finishing Moves, as well as the variety, both Scorpion and Sub-Zero would be given three different Finishing Moves (which means three different Final Smashes). One would mimic a classic Fatality, one a Babality, and one a Friendship. The input from the player would determine which of the three cinematic sequences. For balancing purposes, it could be three different final smash effects, or just three different sequences with the same results to gameplay.
OTHER INFO:
Stage Entrance:
Idle Animation:
Series Icon: The iconic dragon!
Block Animation: Kneeling and Face covered
Stage: It needs a lot of ways to interact! That's all that matters to me. Stage fatalities!
FORMER THREADS:
GORO
SCORPION
SUB-ZERO
The Former Mortal Kombat thread was locked, but I think Castlevania (and to a lesser extent, Final Fantasy and others) plus new information on Bosses and Echoes, makes a series' thread a necessity.
I have been getting more and more on board with the idea of Mortal Kombat characters in Smash Bros.
Mortal Kombat games can be see on over thirty-five (35) consoles, including the Super Nintendo, N64, Wii, Gameboy, GBC, GBA, and Nintendo DS. It was first released on October 8 1992, and has seen steady releases of twenty-three (23) titles up until as recently as 2016.
Together with Tekken and Street Fighter, Mortal Kombat is one of the top selling and most critically acclaimed fighting franchises of all time, with decades of history. Not only has it spawned 10 main games, dozens of spinoffs, and tons of media. In fact it has grossed over 5 billion, and is one of the highest grossing media franchises of all time (cartoon series from long ago, two theatrical movies considered to be a renaissance to video game movies after the failure of double dragon and Super Mario). As well as an insanely good Youtube series called Mortal Kombat Legacy.
What makes MORTAL KOMBAT UNIQUE?
Most importantly, Mortal Kombat is known for its blood, gore, comedy, and flair.
Many moves in the base game will cause bloodspill, and Finishing Moves: "The defining and best-known feature of the Mortal Kombat series is its finishing move system called Fatality. An original idea behind it was to give gamers a free hit at the end of the fight.The basic Fatalities are finishing moves that allow the victorious characters to end a match in a special way by murdering their defeated, defenseless opponents in a gruesome manner, usually in the predefined ways exclusive for the given character." (From Wikipedia).
- Mortal Kombat IX is famous for having a highly acclaimed story mode, many stating that it "perfected" the fighting game genre's story mode.
- Mortal Kombat is known for crossovers. Kombatants have faced off against the DC world, Hellboy, and some of the most badass horror villains of all time (Freddy Kreuger, Leatherface, Predator- How great would it be to see them against Ridley!)
- Known for replacing all hard "C" words with "K" instead (a great event match set up for the Kremlings).
- High Punch, Low Punch, High Kick, Low Kick! The standard attacks were a variety of different base punches and kicks, which were the same from character to character.
- This made MK even more susceptible to Recolored fighters: identical but with different specials. (Que the echoes).
- Infamous for clones! So we need an echo- and this means we can have one of the greatest rivalries in all of gaming enter the game: Scorpion versus Sub Zero.
- Toastee! (just one example of its campy comedy, Mortal Kombat had self imposed memes long before the internet was mass-consumed).
SPECULATION POINTS in favor of MORTAL KOMBAT:
- Ed Boon, creator of NetherRealm Studios is a big fan of the Switch, having gone on record stating he wants to develop more games for it (and bring old games back to it).
- The Bayonetta factor: That game is very violent, and is also very adult in nature. Many cultures will give violence a pass before sexuality, in fact.
- Echo characters are a big deal. Now we do not need a "main" character, but can get the legacy fight/ rivalry.
- Additionally, echo characters (though poorly defined) save development time: Scorpion and Sub Zero could both take moves from other fighters, and just alter the animations.
- We have Ryu (Street Fighter), and Heihachi is one a top rated likely character (Tekken). Let's complete the trifecta with Mortal Kombat!
- We have seen Nintendo kill off their characters in the announcement trailers: no more can we see that Mortal Kombat is too violent for Nintendo characters. I don't expect to see Mario decapitated, but I think we can see him speared.
How would they play?
The fun of any new series in Smash Bros is to see how that world's mechanics will be brought into the Smash realm. As a continued tribute to fighting games overall, I would love to see Mortal Kombat characters embrace the mechanics of their world, and the things that make it unique as a fighting game.
The two most notable characters from Mortal Kombat are Scorpion and Sub-Zero. All other attacks would be identical. This allows the moveset to fully encompass the gameplay of Mortal Kombat as a whole: high and low punches and kicks, sweeping trips, uppercuts! I may in the future detail this into the specific moves, but you get the idea. The differences between Scorpion and Sub Zero would be strictly in the specials.
FIGHTER: Scorpion/ Sub-Zero
SPECIAL: Spear/ Freeze (Horizontal)
SIDE SPECIAL: Teleport Punch/ Ice Clone
UP SPECIAL: Teleport Punch/ Ice Clone
DOWN SPECIAL: Flame Breath/ Ice Puddle
Can they crawl: No
Can they wall jump: Yes
How many jumps do they have: 2
Is there any exclusive abilities they have: No
Are they mirrored when they face left: Yes
Additionally, to reflect the cinematic effects and variety of the Finishing Moves, as well as the variety, both Scorpion and Sub-Zero would be given three different Finishing Moves (which means three different Final Smashes). One would mimic a classic Fatality, one a Babality, and one a Friendship. The input from the player would determine which of the three cinematic sequences. For balancing purposes, it could be three different final smash effects, or just three different sequences with the same results to gameplay.
OTHER INFO:
Stage Entrance:
Idle Animation:
Series Icon: The iconic dragon!
Block Animation: Kneeling and Face covered
Stage: It needs a lot of ways to interact! That's all that matters to me. Stage fatalities!
FORMER THREADS:
GORO
SCORPION
SUB-ZERO
The Former Mortal Kombat thread was locked, but I think Castlevania (and to a lesser extent, Final Fantasy and others) plus new information on Bosses and Echoes, makes a series' thread a necessity.
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