D
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This is the thread to discuss all glitches found in Super Smash Bros. 4 (doesn't matter which version, but Wii U version preferred). It doesn't matter whether the glitches are old or new, as some people may not know some of the older ones.
At first, let me share some of my discoveries:
Super Sonic Cancel - This glitch allows Sonic to cancel his super form and revert back to normal Sonic.
How to do?: Go to the Mushroom Kingdom U stage, grab a smash ball as Sonic, then wait for Nabbit, do the Nabbit Grabbit glitch, then use your Final Smash. What should happen is the emeralds will circle around Sonic as usual, but when the transformation hitbox activates (the one before Sonic transforms), he enters his grab release animation and Nabbit gets launched, still taking full impact from the attack.
How does this work?: I'm actually not sure, but i think it has something to do with the fact that "transforming while opponent is grabbed" was never an event that Nintendo tested or even found for that matter, and thus the game treats it as if somebody hit the opponent out of Sonic's grab, but the enemy still gets hit in full force by Sonic's attack.
Homing Attack Boost - Another Sonic "glitch", this one involves using homing attack and Nabbit. It as a good move to use for recovering
How to do?: Do the Nabbit Grabbit glitch as Sonic, then use homing attack. The result should be that the moment that the homing part of homing attack initiates, Sonic bounces off of Nabbit, yet Nabbit still remains attached to him, allowing for a faster and more efficient recovery.
How does this work?: For some reason, when Sonic does a homing attack on a glitched Nabbit, since he's there, Sonic does the homing attack bounce, but Nabbit doesn't get launched away. In additon, this can be done with Spring.
Super Sonic Galaxy Glitch - This glitch is hilarious. I don't know the specifics yet, but using the Homing Attack Boost enough, then mixing it up with the spring variant causes unique results.
How to do?: Use the Homing Attack Boost probably at least 10 times, then start using the Spring variant of it. What should happen is eventually, Sonic will use spring, and as oppose to Nabbit flying up with Sonic, he will take tremendous knockback, and actually get unattached to him, as Sonic rises up at least 4x the normal distance from his Up-B. Now you can visit the cosmos!
How does this work?: Maybe it has to do with the threshold of the Spring Attack?
Dragoon Flight Glitch - After doing the Nabbit Grabbit glitch, get the Dragoon Parts and take off! The result should be your character instantly killing Nabbit and whoever gets hit, while you character "spawns" about 3x the vertical height they usually spawn at upon using the Dragoon.
How does this work?: Nabbit Physics, most likely.
That's all i have for now. Not that any of these contribute to gameplay, but it's good for passing the time.
If you guys find anything, post it below, and i may add it to the main post.
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User Contributions
Stuck on the ropes glitch:
Go to Little Mac's stage in Training Mode with any characters. Jump on the ropes so that you are continuously bouncing straight up and down. Now pause the game and watch what happens. :-)
This works with both your character and CPUs as well on any speed setting.
By @ D David Wonn
At first, let me share some of my discoveries:
Super Sonic Cancel - This glitch allows Sonic to cancel his super form and revert back to normal Sonic.
How to do?: Go to the Mushroom Kingdom U stage, grab a smash ball as Sonic, then wait for Nabbit, do the Nabbit Grabbit glitch, then use your Final Smash. What should happen is the emeralds will circle around Sonic as usual, but when the transformation hitbox activates (the one before Sonic transforms), he enters his grab release animation and Nabbit gets launched, still taking full impact from the attack.
How does this work?: I'm actually not sure, but i think it has something to do with the fact that "transforming while opponent is grabbed" was never an event that Nintendo tested or even found for that matter, and thus the game treats it as if somebody hit the opponent out of Sonic's grab, but the enemy still gets hit in full force by Sonic's attack.
Homing Attack Boost - Another Sonic "glitch", this one involves using homing attack and Nabbit. It as a good move to use for recovering
How to do?: Do the Nabbit Grabbit glitch as Sonic, then use homing attack. The result should be that the moment that the homing part of homing attack initiates, Sonic bounces off of Nabbit, yet Nabbit still remains attached to him, allowing for a faster and more efficient recovery.
How does this work?: For some reason, when Sonic does a homing attack on a glitched Nabbit, since he's there, Sonic does the homing attack bounce, but Nabbit doesn't get launched away. In additon, this can be done with Spring.
Super Sonic Galaxy Glitch - This glitch is hilarious. I don't know the specifics yet, but using the Homing Attack Boost enough, then mixing it up with the spring variant causes unique results.
How to do?: Use the Homing Attack Boost probably at least 10 times, then start using the Spring variant of it. What should happen is eventually, Sonic will use spring, and as oppose to Nabbit flying up with Sonic, he will take tremendous knockback, and actually get unattached to him, as Sonic rises up at least 4x the normal distance from his Up-B. Now you can visit the cosmos!
How does this work?: Maybe it has to do with the threshold of the Spring Attack?
Dragoon Flight Glitch - After doing the Nabbit Grabbit glitch, get the Dragoon Parts and take off! The result should be your character instantly killing Nabbit and whoever gets hit, while you character "spawns" about 3x the vertical height they usually spawn at upon using the Dragoon.
How does this work?: Nabbit Physics, most likely.
That's all i have for now. Not that any of these contribute to gameplay, but it's good for passing the time.
If you guys find anything, post it below, and i may add it to the main post.
----------------------------------------------------------------------------------------------------------------------------------
User Contributions
Stuck on the ropes glitch:
Go to Little Mac's stage in Training Mode with any characters. Jump on the ropes so that you are continuously bouncing straight up and down. Now pause the game and watch what happens. :-)
This works with both your character and CPUs as well on any speed setting.
By @ D David Wonn
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